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OISHII - ONIGIRI FREEWAY [OsuMania]

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Meiju
Yo

Modsu
[UHD]
00:08:084 (8084|3) - move to another column because sound isn't same as 00:06:941 (6941|3)
00:22:512 - reppatern notes here, so it doesn't look like previous same one (00:13:369 - )
00:34:084 - looks like it should be triple
00:38:941 - woah, looks too brutal for this part, maybe smth like https://puu.sh/yqGqa/194b287ed6.png
01:05:226 (65226|2) - what is this 1/4 LN for? Make simple note
01:06:369 (66369|1,66941|3) - same
01:08:084 - damn, why noodles, make 1/8 burst! https://puu.sh/yqGKo/9296305667.png - beautiful, isn't it?
01:10:941 - double for kick
01:13:226 (73226|2) - make simple note
01:16:941 (76941|1) - i guess it should be 1/4 LN for the same sound as 01:16:655 (76655|3,76798|0,77084|3)
01:29:941 - it should be double instead of 01:29:655
01:31:512 - instead of 01:30:798 - ^
01:38:941 - here should be 1/2 LN as you did before (00:28:084 - )
01:39:798 - also here should be the same thing as 00:28:941
btw, these two part looks like Ctrl+C Ctrl+V, can you do Ctrl+H at least xd
02:18:941 - make burst OwO
02:37:226 - OwO
02:46:084 - make 1/4 LN

[SHD]
01:07:512 - Ehh, just make here 12 34 chord trill
01:15:512 - looks the same as 00:57:226 - make mirror please
02:08:084 - 02:44:655 - are you serious
01:37:941 - chord trill

[SC]
00:00:084 - 00:01:226 - 00:02:369 - would be nice if these chords will stay at same columns
00:06:941 - double
01:09:226 - 01:10:369 - 01:11:512 - and etc. - add doubles for kicks
01:15:512 - uhh.. it copy of 00:57:226 , make smth difference
01:24:655 - use double LNs to highlight this "grrrgrrg" sound https://puu.sh/yqIU9/4202fb6b03.jpg - like this owo
02:20:798 (140798|2,141012|0) - they should be on same column
02:21:941 (141941|1,142155|3) - 02:37:941 (157941|1,158155|2) - 02:39:084 (159084|3,159298|2) - same

[MX]
00:18:512 - 00:19:655 - 00:20:798 - wow you used 3 times in a row the same column for jacks, move some of them
00:38:369 - https://puu.sh/yqJl3/22bd8cf685.jpg - feels better
01:28:512 (88512|2) - this LN should be extended to 01:28:798 - and then 01:28:655 (88655|1) - remove
01:29:584 - 01:30:012 - 01:30:226 - 01:30:298 - 01:30:726 - 01:31:155 - why don't you map here main melody as you did before :thinking:
01:47:512 - add note?

[HD]
00:03:512 (3512|0) - move to column 4, because different sounds
00:11:655 - 00:12:798 - 00:13:941 - 00:15:084 - why did you mapped jacks on the same column 4 times in a row, move the second pair (00:13:941 - ) on another column
00:18:512 - same here with 4th column, why did you do this xd
00:50:369 - new part starts, make double
00:59:512 - same here
01:08:655 - same
01:33:798 - https://puu.sh/yqKJB/a9af5217cb.png
01:36:798 - bg sound interrupt, 01:36:512 (96512|0) - end this LN here
01:37:226 (97226|1) - extend to 01:37:655 -
01:52:084 - damn it's so confusing. Please map in this part main melody
02:10:369 - 02:19:512 - 02:28:655 - 02:37:798 - doubles

[NM]
00:26:798 - https://puu.sh/yqL3L/516d4d883b.png - better fits to the music
00:28:655 (28655|3) - end this LN 00:28:941 - here
00:32:084 - ugh i don't understand why need you to extend these LNs so much, they ends 00:32:369 -00:32:798 - 00:33:226 - 00:33:655 - and etc. here, and don't even say that it will be too hard for newbies, it will not be owo
00:47:512 (47512|2) - move this LN to another column to avoid repeat with 00:46:369
00:51:512 - ehh why you need to make everything harder, https://puu.sh/yqLji/5e69765929.jpg - make this and in another same places the same (00:52:655 - 00:53:798 - and etc.)
01:24:655 (84655|1) - end this LN 01:24:941 - here (and do same with other same LNs)
01:34:084 - 01:34:512 - end LNs and start new 1/2 LNs
01:39:798 - end LN here
01:43:226 - you know what to do owo
01:43:226 - https://puu.sh/yqLxb/f02760d4be.png - much better

Really good map! Last diff is so fun to play owo. Good luck!
Topic Starter
Mentholzzz
owo

Mage wrote:

Yo

Modsu
[UHD]
00:08:084 (8084|3) - move to another column because sound isn't same as 00:06:941 (6941|3) move the first one instead
00:22:512 - repatern notes here, so it doesn't look like previous same one (00:13:369 - ) ok
00:34:084 - looks like it should be triple I cant hear any cymbal/clap there tho
00:38:941 - woah, looks too brutal for this part, maybe smth like https://puu.sh/yqGqa/194b287ed6.png It's fine for me tbh, and i use LN here for woops sound and make it inverse since it is suppose to be dense part. (and to make map Ln-y)
01:05:226 (65226|2) - what is this 1/4 LN for? Make simple note the sharp bell sound
01:06:369 (66369|1,66941|3) - same ^
01:08:084 - damn, why noodles, make 1/8 burst! https://puu.sh/yqGKo/9296305667.png - beautiful, isn't it?
01:10:941 - double for kick woops
01:13:226 (73226|2) - make simple note ^
01:16:941 (76941|1) - i guess it should be 1/4 LN for the same sound as 01:16:655 (76655|3,76798|0,77084|3) ok
01:29:941 - it should be double instead of 01:29:655 double here is for synth
01:31:512 - instead of 01:30:798 - ^ ^
01:38:941 - here should be 1/2 LN as you did before (00:28:084 - ) ok
01:39:798 - also here should be the same thing as 00:28:941
btw, these two part looks like Ctrl+C Ctrl+V, can you do Ctrl+H at least xd its the exact sound tho xd
02:18:941 - make burst OwO
02:37:226 - OwO
02:46:084 - make 1/4 LN

[SHD]
01:07:512 - Ehh, just make here 12 34 chord trill uhhh o--ok gonna do that first and lets see how it go
01:15:512 - looks the same as 00:57:226 - make mirror please ok
02:08:084 - 02:44:655 - are you serious ok
01:37:941 - chord trill keep to emphasize 01:38:084 - and 01:38:369 -

[SC]
00:00:084 - 00:01:226 - 00:02:369 - would be nice if these chords will stay at same columns the chord are different because i change the column for doing 123 pattern
00:06:941 - double I only do double for lead sounds and/or clap , also double there make it a bit too dense imo
01:09:226 - 01:10:369 - 01:11:512 - and etc. - add doubles for kicks ^
01:15:512 - uhh.. it copy of 00:57:226 , make smth difference ok
01:24:655 - use double LNs to highlight this "grrrgrrg" sound https://puu.sh/yqIU9/4202fb6b03.jpg - like this owo nice suggestion owo)b
02:20:798 (140798|2,141012|0) - they should be on same column ok
02:21:941 (141941|1,142155|3) - 02:37:941 (157941|1,158155|2) - 02:39:084 (159084|3,159298|2) - same

[MX]
00:18:512 - 00:19:655 - 00:20:798 - wow you used 3 times in a row the same column for jacks, move some of them It's the same pitch so i put them in same place
00:38:369 - https://puu.sh/yqJl3/22bd8cf685.jpg - feels better ctrl-H your suggestion and edit a bit for pr
01:28:512 (88512|2) - this LN should be extended to 01:28:798 - and then 01:28:655 (88655|1) - remove ok
01:29:584 - 01:30:012 - 01:30:226 - 01:30:298 - 01:30:726 - 01:31:155 - why don't you map here main melody as you did before :thinking: woops
01:47:512 - add note? ok

[NM]
00:26:798 - https://puu.sh/yqL3L/516d4d883b.png - better fits to the music oki
00:28:655 (28655|3) - end this LN 00:28:941 - here those LN I extend them to make them easier
00:32:084 - ugh i don't understand why need you to extend these LNs so much, they ends 00:32:369 -00:32:798 - 00:33:226 - 00:33:655 - and etc. here, and don't even say that it will be too hard for newbies, it will not be owo I'm pretty sure im used to LN releeasing when like i can do 3.5* so i think it would be too hard here.
00:47:512 (47512|2) - move this LN to another column to avoid repeat with 00:46:369 ok
00:51:512 - ehh why you need to make everything harder, https://puu.sh/yqLji/5e69765929.jpg - make this and in another same places the same (00:52:655 - 00:53:798 - and etc.)
01:24:655 (84655|1) - end this LN 01:24:941 - here (and do same with other same LNs)
01:34:084 - 01:34:512 - end LNs and start new 1/2 LNs
01:39:798 - end LN here
01:43:226 - you know what to do owo
01:43:226 - https://puu.sh/yqLxb/f02760d4be.png - much better fixed

Really good map! Last diff is so fun to play owo. Good luck!
Polytetral
Applying Mods
Green for accepted, Blue for 'open for discussion', Red for rejected (dm if there is any strong objection with reasoning)



Mage wrote:

Yo

[HD]
00:03:512 (3512|0) - move to column 4, because different sounds fixed along with some column adjustments to make pattern more comfy for its difficulty.
00:11:655 - 00:12:798 - 00:13:941 - 00:15:084 - why did you mapped jacks on the same column 4 times in a row, move the second pair (00:13:941 - ) on another column oof, fixed
00:18:512 - same here with 4th column, why did you do this xd fixed as well, along with some column changes to fit the difficulty. Also applied this to other similar jacks in the map
00:50:369 - new part starts, make double ok
00:59:512 - same here added
01:08:655 - same also applied
01:33:798 - https://puu.sh/yqKJB/a9af5217cb.png im a bit uncertain about this as i mapped the LNs according to MX. I'm trying out your suggestion to see how it goes first, thanks for the suggestion :)
01:36:798 - bg sound interrupt, 01:36:512 (96512|0) - end this LN here unsure for same reason^ but I'll apply it for now
01:37:226 (97226|1) - extend to 01:37:655 - Missed that out whoops =w=. Fixed!
01:52:084 - damn it's so confusing. Please map in this part main melody I thought it was pretty inconsistent too since i was mostly mapping the melody throughout the diff. Remapped with consideration for column bias and PR
02:10:369 - 02:19:512 - 02:28:655 - 02:37:798 - doubles Added too
Thanks for the mod c:
lenpai
Another round of McNukes™ brought in by the glorious Ancapistan Police. This is a special delivery for poly

Large Value Meal McNuke™ for poly
ACTUAL COMPLAINT:
HOLY SHIT THAT DENSITY GRAPH IS SPIKES LITTERED EVERYWHERE YOU NEED TO EVEN THAT OUT. Main problem that causes this is how you treat ln sections. They lack an awuful lot of rice bits. Like 00:41:226 - to 00:45:084 - is just totally barren of rice. https://puu.sh/ysCtV/531fea2048.png The best thing to do is to throw in a single every 2/1 ie when a sound like 00:43:226 - takes place

00:08:655 (8655|3,8798|2,8941|1,9084|2,9226|3) - seeing this after the intro having no more than 3 creating a stair pattern is weird (im terrible at explaining this use this as an example: 00:01:655 (1655|1,1798|2,1941|3) - ) not to mention the amount of weight this bit has consider 00:08:655 (8655|3,8798|2,9084|2,9226|3,9369|2,9512|2) -
00:11:512 (11512|0,11655|1,11798|1,11941|0,12084|1) - partially ass despite pr and w/e so 00:11:655 (11655|1,11798|1) - shift to the right. If you wanted to be very technical you shouldve taken a higher difficulty spot :paras:
00:15:941 (15941|1,16084|0,16226|1,16369|2,16512|3) - knowing what you have been going for is this sensible in terms of PR? If no, change this around to some degree of PR-ness idk this looks so weird
00:16:655 (16655|0,16869|1,16941|2,17084|1,17226|0,17369|1,17512|2) - this implicit S-motion concerns me a bit mostly because of how it flows. So consider https://puu.sh/ysBF8/4d1c809a55.png
00:18:369 - to 00:20:369 - https://puu.sh/ysBMx/3693179dc2.png transitions better and get to repeat the positioning of the 1/2 jack
00:20:655 (20655|3) - why not use col 1, low pitch(?)
00:21:369 (21369|3,21512|2,21584|3,21798|2,21941|3) - this is pretty awful so make the stream a 23412
00:24:226 (24226|0,24369|0,24655|1) - swap col cause 1/2 jack area repetition
00:25:226 - this is exactly the same as NM and has no indications at all of difficulty increase. Throw in a couple of rice notes thx considering how hard this chart actually is. Dont do that here 00:29:369 - tho
00:32:084 - strongly suggesting to double the lns
00:33:798 - no more double lns here but go back to rice usage
00:49:226 (49226|0,49369|1,49512|2,49655|3) - lead vs 00:49:941 (49941|0,50084|1,50226|2,50369|3) - drums. Needs contrast having the same flow for both entirely unique sounds is eeeeeehhhh
00:59:226 - you can sneak in 1/4ths here
01:07:941 - double up the lns cause yeah
01:18:941 - something minor https://puu.sh/ysCRW/9c6891db05.png

01:20:084 - General complaint. Section suffers the same sickness as NM where the intensity maintains but the difficulty is severely decreased. If anything, this section could actually start using doubles while holding lns considering how hard the MX diff will become. look at this https://puu.sh/ysCY6/1df292b648.png

01:42:941 - same as previous could use double lns and whatever similar stuff this shares as previous
01:52:084 - convert this section to release reliant lns cause you can and is sensible
02:00:512 (120512|3,120655|2) - for something to connect like this and have very different sounds is super awkward i mean. You totally ignored the low pitch sound until 02:00:655 (120655|2) - so ignore that note
02:00:941 - can be a double to serve as a transition point idk
02:01:226 - you can have a slightly harder kiai here than previous. Buffing is definitely needed whether you buffed the previous kiai or not. And apply whatever similarities this had with the previous.
02:48:226 (168226|3,168369|0) - move to 2 and 3 like in nm

ow o
o wo

going to deport mx next
Polytetral
Applying mods
Green for accepted, Blue for 'open for discussion', Red for rejected (dm if there is strong opinion against + reasoning)


Lenfried- wrote:

Another round of McNukes™ brought in by the glorious Ancapistan Police. This is a special delivery for poly do i need to pay for it? ow o

Large Value Meal McNuke™ for poly
ACTUAL COMPLAINT:
HOLY SHIT THAT DENSITY GRAPH IS SPIKES LITTERED EVERYWHERE YOU NEED TO EVEN THAT OUT. Main problem that causes this is how you treat ln sections. They lack an awuful lot of rice bits. Like 00:41:226 - to 00:45:084 - is just totally barren of rice. https://puu.sh/ysCtV/531fea2048.png The best thing to do is to throw in a single every 2/1 ie when a sound like 00:43:226 - takes place ... i actually did think that part was boring af because of the LN usage :/ Guess i'll have to even that out

00:08:655 (8655|3,8798|2,8941|1,9084|2,9226|3) - seeing this after the intro having no more than 3 creating a stair pattern is weird (im terrible at explaining this use this as an example: 00:01:655 (1655|1,1798|2,1941|3) - ) not to mention the amount of weight this bit has consider 00:08:655 (8655|3,8798|2,9084|2,9226|3,9369|2,9512|2) - didnt notice that, but now that you point it out it's awkward af. Fixed
00:11:512 (11512|0,11655|1,11798|1,11941|0,12084|1) - partially ass despite pr and w/e so 00:11:655 (11655|1,11798|1) - shift to the right. If you wanted to be very technical you shouldve taken a higher difficulty spot :paras: just so happens i didnt notice that D: noted
00:15:941 (15941|1,16084|0,16226|1,16369|2,16512|3) - knowing what you have been going for is this sensible in terms of PR? If no, change this around to some degree of PR-ness idk this looks so weird O O F fixed
00:16:655 (16655|0,16869|1,16941|2,17084|1,17226|0,17369|1,17512|2) - this implicit S-motion concerns me a bit mostly because of how it flows. So consider https://puu.sh/ysBF8/4d1c809a55.png taken
00:18:369 - to 00:20:369 - https://puu.sh/ysBMx/3693179dc2.png transitions better and get to repeat the positioning of the 1/2 jack mm ok
00:20:655 (20655|3) - why not use col 1, low pitch(?) rearranged some notes for that
00:21:369 (21369|3,21512|2,21584|3,21798|2,21941|3) - this is pretty awful so make the stream a 23412 alright
00:24:226 (24226|0,24369|0,24655|1) - swap col cause 1/2 jack area repetition applied
00:25:226 - this is exactly the same as NM and has no indications at all of difficulty increase. Throw in a couple of rice notes thx considering how hard this chart actually is. Dont do that here 00:29:369 - tho mapped a few singles according to the drums, that shd suffice? :D
00:32:084 - strongly suggesting to double the lns unsure but I'll take the suggestion for now, see how people think of it
00:33:798 - no more double lns here but go back to rice usage yep
00:49:226 (49226|0,49369|1,49512|2,49655|3) - lead vs 00:49:941 (49941|0,50084|1,50226|2,50369|3) - drums. Needs contrast having the same flow for both entirely unique sounds is eeeeeehhhh changed drums to 2413
00:59:226 - you can sneak in 1/4ths here spoopy. applied
01:07:941 - double up the lns cause yeah mmm
01:18:941 - something minor https://puu.sh/ysCRW/9c6891db05.png helps a lot thanks lenpai

01:20:084 - General complaint. Section suffers the same sickness as NM where the intensity maintains but the difficulty is severely decreased. If anything, this section could actually start using doubles while holding lns considering how hard the MX diff will become. look at this https://puu.sh/ysCY6/1df292b648.png
O O F. After considering this I added some single drums but I'm not sure if its buffed just enough to fit the spread.

01:42:941 - same as previous could use double lns and whatever similar stuff this shares as previous yep
01:52:084 - convert this section to release reliant lns cause you can and is sensible short LNs?
02:00:512 (120512|3,120655|2) - for something to connect like this and have very different sounds is super awkward i mean. You totally ignored the low pitch sound until 02:00:655 (120655|2) - so ignore that note ok, removed that note
02:00:941 - can be a double to serve as a transition point idk tryout but it seems to work out just fine?
02:01:226 - you can have a slightly harder kiai here than previous. Buffing is definitely needed whether you buffed the previous kiai or not. And apply whatever similarities this had with the previous. Alright, think this shd be a bit more fun after buff. If you're still following up on this pls check after update
02:48:226 (168226|3,168369|0) - move to 2 and 3 like in nm yes!

ow o
o wo

going to deport mx next
len4bn when
1164530434
Hello,Mentholzzz ;)
Here HS random mod

SPOILER
I make a diff special for HS
Link: http://puu.sh/yvcWm/f1496d7624.zip
You can copy to your diff by using this p/5392330 in keysounds mode
I adding some funny HS in it,if you feel strange you can change to what you want :D

"It's a freeway back to the times square"
Nice song and funny map! Good Luck! :)
eyes


Setup: add tag "featured artist"
01:24:655 - I think it is 1/8 snap, reconsider it

1-9 / S+1-8 columns

Unagi Onigiri "UHD"

Would reduce OD to 7,5 tbh

00:04:084 (4084|3) - would move it to 2 to represent the pitch
00:08:655 (8655|3) - ^
(consider this in SHD diff too)

00:05:798 (5798|3) - yeah triple LN would be to much, try to extend this to 1/2 LN for consistency

00:09:512 (9512|3) - moving it to 2 would fix the hand balance a little bit, actually this start looks too harsh, I've missed here on first try

00:11:226 (11226|3) - it sounds not so long, would recomment to cut this until 00:11:441 - or even 00:11:405 - to emphasize the "attenuation" effect

00:16:155 (16155|2,16298|2,16441|3,16584|3) - starting stream by overwhelming one hand is not really good idea, please try to alternate the loading between hands

00:19:084 - 00:19:226 - you can try to add secondary LNs for that additionally sound (consider other similar points)

00:25:226 - 1/2 LNs are not representing the music properly, would be fine if you use 1/4 LNs for 1/4 sounds and add long LNs for background noises

00:30:941 (30941|0,31084|1,31084|0,31226|0,31369|0,31798|0,31941|0) - yeah you can try to rearrange for hand balance

00:32:226 - 00:32:655 - 00:33:084 - 00:33:512 - you can try to add +1 note, I think you can make it playable

00:36:655 - something like this would be more interesting, how do you think? https://puu.sh/yGjQX/00dd573a37.png

00:38:941 - one-hand trill would be more interesting here imo

00:50:369 - quadr note here for cymbal, this one actually sounds stronger than simple snare 00:50:084

00:54:941 (54941|1) - 00:55:369 (55369|3) - 00:55:798 (55798|0) - 00:56:084 (56084|3) - 00:56:512 (56512|3) - I think these sounds are not emphasized properly, I think you'd not like my suggestions, so try to think one more time how you can represent it by more interesting way than just 1/2 solo LN

00:56:084 (56084|3,56512|3) - also these should be on different columns for PR

01:22:369 - weird choise of LNs length, the sound is kinda glitched and seems cutted (idk) so short LNs would fit more

01:36:084 (96084|3,96512|0,96941|2,97226|1,97655|0) - 1/2 LN would be enough and would give more space for stream pattern

01:38:655 - should add 1/2 LN here for consistency with 01:39:798 (99798|0)

01:41:262 - I think here is pitch change, you could try to add note here

01:41:512 - do you think to map drums as LNs is good idea? Looks inconsistent a little bit

01:46:655 - I think adding note here would be fine and not uncomfortable in compare with 01:47:084 (107084|0,107084|1,107226|2,107226|1,107369|3,107369|2)

01:58:655 (118655|2) - move to 2 because pitch differs from previous 01:57:512 (117512|2)

02:15:226 - by this point try to compare 1st column and others, it looks like 3+1 style, not sure if it's intended

02:48:655 - I think this pattern can be more interesting, just example https://osu.ppy.sh/ss/9762244


Salmon Onigiri "SHD"

I don't think elevated OD is needed, there are some LNs still

00:09:226 - what is the reason to place all 1/2 jacks on right hand. It would be ok if you place all 1/2 to left hand in the next similar part 00:13:798 - but it is not so

00:26:369 (26369|0,26726|2) - guess it should be a shield pattern for consistency with 00:25:226 (25226|0,25584|0) - 00:26:084 (26084|2,26298|2) - 00:26:798 (26798|3,27155|3) (not sure, try to make it look more logical)

00:33:369 (33369|2,33798|2,33941|2) - uncomfortable thing, you can avoid it

00:45:226 - 00:46:369 - 00:47:512 - I think these patterns lacks hand balance, try to compare 12 and 34 columns (first one is not that bad, but can be improved too)

00:38:369 - 01:49:226 - I think you need to swap these, first one looks more interesting

02:05:798 - overloading right hand when left hand feels empty, try to rearrange it

02:21:655 - 1st column is empty, shift some note to 1

02:28:655 - this part of song repeats 3rd time already, you might consider to change the style. Try out to add some extra LNs maybe


Ikura Onigiri "SC"

00:27:084 (27084|3,27084|2,27155|0,27155|1) - making these single notes would be more suitable (imo) and interesting pattern

00:31:798 (31798|1,31869|3,31941|2,31941|0,32012|1,32084|3,32084|2) - emphasize this sound more

00:57:226 (57226|2,57226|3,57369|1,57369|0,57655|0,57655|3,57798|2,57798|1,58084|1,58084|2,58226|3,58226|0) - these are more impressive and audible than 00:58:512 (58512|3,58512|2,58655|1,58655|2,58798|1,58798|0) , reconsider that fact you made toms very easy and making bass harder than it should be

00:58:941 - boring choise of patterning (imo), try out this https://puu.sh/yGl8J/3b0ec8515d.png

01:31:869 (91869|1,91941|3,92012|1) - looks like random thing, anyway you need to shift this 01:32:655 (92655|1,92798|1) - jack (or better remove) to right hand for hand balance and PR consistency

01:33:798 - this pattern looks much easier than previous 01:24:655 , consider to make them same or swap because gradual complication is more interesting

01:50:655 (110655|3,110798|3) - insonsistent jack

02:07:369 (127369|1,127584|1,127941|1,128084|1) - would not recomment to overwhelm so much

02:14:369 (134369|1,134441|3,134512|1) - this is inconsistent in compare with other similar streams 02:15:512 (135512|3,135584|1,135655|2) - 02:16:655 (136655|3,136726|1,136798|2)

02:26:798 - 02:27:512 - 02:28:369 - very insonsistent to use different styles for same sound within less than within 4 seconds

02:34:084 (154084|1,154155|3,154226|1) - inconsistent in compare with other similar streams (again)


Umeboshi Onigiri "MX"

00:12:798 (12798|1,12941|1) - should be on another column for PR (differs from 00:11:655 (11655|1,11798|1) ) and hand balance

00:22:512 (22512|0,22584|1,22655|2) - broken pattern would look more suitable because of drums, try out 1 4 3

00:30:655 - seems too weak pattern, try to make it trill

00:38:941 - this part looks harder than 00:27:512 - which is more impressive, you might undermap the calm part for difficult consistency

00:42:512 (42512|1,42798|1) - 00:44:798 (44798|1,45084|1) - are different pitches, change columns for PR and hand balance

00:47:655 (47655|0,47798|0) - inconsistent jack single+double, in other similar streams you use single+single jacks

also this stream 00:45:226 - has no any 1/2 jack, you can add it for consistency

00:54:941 - 00:55:369 - 00:55:798 - 00:56:084 - 00:56:512 - you can add LNs, these sounds could be emphasized more than just simple notes

01:11:226 (71226|3,71226|0,71512|0,71512|3) - shouldn't be on the same columns since sounds are different
01:11:155 (71155|2,71584|2,71941|2) - these also are different (PR) so consider to rearrange them

01:15:512 - 1st column is too empty, try to shift some notes to 1

01:21:512 - this sound seems to be kinda glitched a little bit, try to CTRL+H these 01:21:512 (81512|2,81584|1) - to represent it and also PR is different from 01:20:798 (80798|2,80869|1)

02:00:084 (120084|3,120226|2,120369|0,120512|3) - 1 2 3 4 would be more accurate for PR

02:01:084 (121084|1,121226|1) - not recommended, looks out of place in compare with previous part of difficulty

02:13:084 (133084|2,133369|2,133655|2) - all three are different pitches, shift some for PR

02:45:941 (165941|3,165941|2,166084|2,166084|1,166226|1,166226|0) - this pattern is harder than in SHD https://puu.sh/yGmN7/dd936b4063.png


Poly's Konbu Onigiri "HD"

00:16:655 (16655|0,16869|0) - these are different pitches and also inconsistent with 00:17:226 (17226|0,17441|1)

00:28:941 - you can add LN here

00:29:084 (29084|3) - actually this LN splits in 00:29:226

01:12:726 (72726|3,72941|3,73155|3,73369|3) - this is anchor and this is unneded, you can avoid this, try to rearrange the pattern

01:17:226 - would not recommend to ignore this basses if you mapped other ones properly

00:27:512 - 01:38:369 - this are literally same parts, why don't you map drums in the second one? Looks very unlogical, you can make it the same or making the first one without one, instead of second, because gradual complication is more interesting

01:52:084 - 1/4 and 1/2 are the same sounds with the same length, as I understand, you use 1/4 in the end of the every pattern, if yes, then this should be 1/4 too 01:54:798 (114798|1) . Anyway not recommend to use this way, looks inconsistent

02:00:512 (120512|3) - extending it until 02:00:798 - would fit more

02:05:655 (125655|2,125798|2) - I don't think it is necessary, looks to hard in compare with other part of kiai, I think player will miss it :p

02:40:726 (160726|1,160941|1) - ow, highly recommended to remove this shield since even doesn't contain 1/4 shields and also it looks out of place


Plain Onigiri "NM"

00:17:226 (17226|2,17512|2) - I guess there's no actual reason for this, sounds are different and also not comfortable

00:17:798 - oh please don't ignore bass

00:24:941 (24941|3) - it's better to split it to 2 LNs because there is 1/4 sound and you left it just unmapped. Also for consistency with 00:20:226 (20226|1,20369|3)

00:36:512 (36512|1) - better move to another column, pitch differs from 00:35:655 (35655|1)

00:36:655 - would be nice to add a note here

Also all difficulties end this LN 00:36:512 (36512|1) - at 00:37:226 , why this one is not the same length?

00:44:226 (44226|3) - it's better to start pattern from left hand since right hand is already loaded a bit 00:43:226 (43226|3,43512|2,43798|3,43941|2)

00:51:512 (51512|0,51941|1) - you can swap columns for balance

00:59:226 - feels empty~

01:02:798 (62798|1,62941|3,63084|1,63226|3) - would not recommend to use such trill

01:06:369 (66369|3) - this should be started at 01:06:655 - and add some notes there instead

01:07:512 - this deserves a trill more than 01:06:941 (66941|1,67084|2,67226|1,67369|2)

01:22:369 - 1/1 LNs would be awesome

01:52:084 - this part is so calm but 1/2 LNs will make a newbie player tense up because it will hurt their accuracy

02:08:941 (128941|0,129226|0) - would be better if you avoid it

02:13:512 (133512|2,133798|2,134084|3,134369|3) - two jacks on right hand in a row, it's unbalanced a bit, try to shift second LN to left hand

02:17:798 (137798|0,138084|0,138369|0) - anchor is not recommended in lowest diff

02:18:798 (138798|3,138941|0) - this will be definitely hurting accuracy and combo, better not to use any kind of colmpicated LN in lowest diffs, try to map it without LN comlication

02:24:512 (144512|1,144798|1) - this can also make random miss

02:46:941 - well this is the same pattern as in HD diff, make it easier, I guess it can be too hard

Topic Starter
Mentholzzz

eyes wrote:



Setup: add tag "featured artist"
01:24:655 - I think it is 1/8 snap, reconsider it

1-9 / S+1-8 columns

Unagi Onigiri "UHD"

Would reduce OD to 7,5 tbh I think OD8 is find imo, it make it a bit challenging to play and harder than SHD.

00:04:084 (4084|3) - would move it to 2 to represent the pitch the pitch rises up here so i think col.4 suits more.
00:08:655 (8655|3) - ^
(consider this in SHD diff too)

00:05:798 (5798|3) - yeah triple LN would be to much, try to extend this to 1/2 LN for consistency ok

00:09:512 (9512|3) - moving it to 2 would fix the hand balance a little bit, actually this start looks too harsh, I've missed here on first try it looks fine for me tbh

00:11:226 (11226|3) - it sounds not so long, would recomment to cut this until 00:11:441 - or even 00:11:405 - to emphasize the "attenuation" effect ok

00:16:155 (16155|2,16298|2,16441|3,16584|3) - starting stream by overwhelming one hand is not really good idea, please try to alternate the loading between hands rearranged

00:19:084 - 00:19:226 - you can try to add secondary LNs for that additionally sound (consider other similar points) ok

00:25:226 - 1/2 LNs are not representing the music properly, would be fine if you use 1/4 LNs for 1/4 sounds and add long LNs for background noises ok fix it and add some jump

00:30:941 (30941|0,31084|1,31084|0,31226|0,31369|0,31798|0,31941|0) - yeah you can try to rearrange for hand balance would keep it ,it doesnt play that bad

00:32:226 - 00:32:655 - 00:33:084 - 00:33:512 - you can try to add +1 note, I think you can make it playable ok

00:36:655 - something like this would be more interesting, how do you think? https://puu.sh/yGjQX/00dd573a37.png would keep for now

00:38:941 - one-hand trill would be more interesting here imo woulp keep this and change the latter pattern to oh trill

00:50:369 - quadr note here for cymbal, this one actually sounds stronger than simple snare 00:50:084 ok

00:54:941 (54941|1) - 00:55:369 (55369|3) - 00:55:798 (55798|0) - 00:56:084 (56084|3) - 00:56:512 (56512|3) - I think these sounds are not emphasized properly, I think you'd not like my suggestions, so try to think one more time how you can represent it by more interesting way than just 1/2 solo LN MARKED

00:56:084 (56084|3,56512|3) - also these should be on different columns for PR ok

01:22:369 - weird choise of LNs length, the sound is kinda glitched and seems cutted (idk) so short LNs would fit more The sound here is actually lots of jack and cutted yeah, but i use inverse here to make it as hard as SHD that use jack

01:36:084 (96084|3,96512|0,96941|2,97226|1,97655|0) - 1/2 LN would be enough and would give more space for stream pattern fixed smth there

01:38:655 - should add 1/2 LN here for consistency with 01:39:798 (99798|0) The pitch change there but not here though

01:41:262 - I think here is pitch change, you could try to add note here it would be weird imo so would keep it

01:41:512 - do you think to map drums as LNs is good idea? Looks inconsistent a little bit fixed

01:46:655 - I think adding note here would be fine and not uncomfortable in compare with 01:47:084 (107084|0,107084|1,107226|2,107226|1,107369|3,107369|2) ok

01:58:655 (118655|2) - move to 2 because pitch differs from previous 01:57:512 (117512|2) rearranged

02:15:226 - by this point try to compare 1st column and others, it looks like 3+1 style, not sure if it's intended wat

02:48:655 - I think this pattern can be more interesting, just example https://osu.ppy.sh/ss/9762244


Salmon Onigiri "SHD"

I don't think elevated OD is needed, there are some LNs still OD9 plays fine imo

00:09:226 - what is the reason to place all 1/2 jacks on right hand. It would be ok if you place all 1/2 to left hand in the next similar part 00:13:798 - but it is not so rearranged

00:26:369 (26369|0,26726|2) - guess it should be a shield pattern for consistency with 00:25:226 (25226|0,25584|0) - 00:26:084 (26084|2,26298|2) - 00:26:798 (26798|3,27155|3) (not sure, try to make it look more logical) rearranged

00:33:369 (33369|2,33798|2,33941|2) - uncomfortable thing, you can avoid it rearranged

00:45:226 - 00:46:369 - 00:47:512 - I think these patterns lacks hand balance, try to compare 12 and 34 columns (first one is not that bad, but can be improved too)

00:38:369 - 01:49:226 - I think you need to swap these, first one looks more interesting fixed

02:05:798 - overloading right hand when left hand feels empty, try to rearrange it rearranged

02:21:655 - 1st column is empty, shift some note to 1 rearranged

02:28:655 - this part of song repeats 3rd time already, you might consider to change the style. Try out to add some extra LNs maybe ok add some


Ikura Onigiri "SC"

00:27:084 (27084|3,27084|2,27155|0,27155|1) - making these single notes would be more suitable (imo) and interesting pattern

00:31:798 (31798|1,31869|3,31941|2,31941|0,32012|1,32084|3,32084|2) - emphasize this sound more change some to LN

00:57:226 (57226|2,57226|3,57369|1,57369|0,57655|0,57655|3,57798|2,57798|1,58084|1,58084|2,58226|3,58226|0) - these are more impressive and audible than 00:58:512 (58512|3,58512|2,58655|1,58655|2,58798|1,58798|0) , reconsider that fact you made toms very easy and making bass harder than it should be

00:58:941 - boring choise of patterning (imo), try out this https://puu.sh/yGl8J/3b0ec8515d.png

01:31:869 (91869|1,91941|3,92012|1) - looks like random thing, anyway you need to shift this 01:32:655 (92655|1,92798|1) - jack (or better remove) to right hand for hand balance and PR consistency https://osu.ppy.sh/ss/9769366

01:33:798 - this pattern looks much easier than previous 01:24:655 , consider to make them same or swap because gradual complication is more interesting It has the overlap LN thing tho, it might take some people feel harder, but yeah add some notes

01:50:655 (110655|3,110798|3) - insonsistent jack woops

02:07:369 (127369|1,127584|1,127941|1,128084|1) - would not recomment to overwhelm so much rearranged

02:14:369 (134369|1,134441|3,134512|1) - this is inconsistent in compare with other similar streams 02:15:512 (135512|3,135584|1,135655|2) - 02:16:655 (136655|3,136726|1,136798|2) fixed

02:26:798 - 02:27:512 - 02:28:369 - very insonsistent to use different styles for same sound within less than within 4 seconds I'd like to both introduce both the 1/8 burst and the LN burst for the higher diff

02:34:084 (154084|1,154155|3,154226|1) - inconsistent in compare with other similar streams (again) rearranged


Umeboshi Onigiri "MX"

00:12:798 (12798|1,12941|1) - should be on another column for PR (differs from 00:11:655 (11655|1,11798|1) ) and hand balance ok

00:22:512 (22512|0,22584|1,22655|2) - broken pattern would look more suitable because of drums, try out 1 4 3 rearranged

00:30:655 - seems too weak pattern, try to make it trill rearranged

00:38:941 - this part looks harder than 00:27:512 - which is more impressive, you might undermap the calm part for difficult consistency It's fine for me

00:42:512 (42512|1,42798|1) - 00:44:798 (44798|1,45084|1) - are different pitches, change columns for PR and hand balance ok
00:47:655 (47655|0,47798|0) - inconsistent jack single+double, in other similar streams you use single+single jacks fixed

also this stream 00:45:226 - has no any 1/2 jack, you can add it for consistency fixed

00:54:941 - 00:55:369 - 00:55:798 - 00:56:084 - 00:56:512 - you can add LNs, these sounds could be emphasized more than just simple notes It would be too dense to add LNs there so would keep

01:11:226 (71226|3,71226|0,71512|0,71512|3) - shouldn't be on the same columns since sounds are different fixed
01:11:155 (71155|2,71584|2,71941|2) - these also are different (PR) so consider to rearrange them ^

01:15:512 - 1st column is too empty, try to shift some notes to 1 ok

01:21:512 - this sound seems to be kinda glitched a little bit, try to CTRL+H these 01:21:512 (81512|2,81584|1) - to represent it and also PR is different from 01:20:798 (80798|2,80869|1) oki

02:00:084 (120084|3,120226|2,120369|0,120512|3) - 1 2 3 4 would be more accurate for PR fixed

02:01:084 (121084|1,121226|1) - not recommended, looks out of place in compare with previous part of difficulty rearranged

02:13:084 (133084|2,133369|2,133655|2) - all three are different pitches, shift some for PR ok

02:45:941 (165941|3,165941|2,166084|2,166084|1,166226|1,166226|0) - this pattern is harder than in SHD https://puu.sh/yGmN7/dd936b4063.png its fine


Plain Onigiri "NM"

00:17:226 (17226|2,17512|2) - I guess there's no actual reason for this, sounds are different and also not comfortable ok fixed

00:17:798 - oh please don't ignore bass wat

00:24:941 (24941|3) - it's better to split it to 2 LNs because there is 1/4 sound and you left it just unmapped. Also for consistency with 00:20:226 (20226|1,20369|3) ok

00:36:512 (36512|1) - better move to another column, pitch differs from 00:35:655 (35655|1) well it's kinda match with 3 rice notes before

00:36:655 - would be nice to add a note here well i only map main melody here.

Also all difficulties end this LN 00:36:512 (36512|1) - at 00:37:226 , why this one is not the same length? the pitch of the sound change at 00:37:226 but it actually stop there, so id keep the length here

00:44:226 (44226|3) - it's better to start pattern from left hand since right hand is already loaded a bit 00:43:226 (43226|3,43512|2,43798|3,43941|2) ok rearranged

00:51:512 (51512|0,51941|1) - you can swap columns for balance ok

00:59:226 - feels empty~ woops~

01:02:798 (62798|1,62941|3,63084|1,63226|3) - would not recommend to use such trill rearranged

01:06:369 (66369|3) - this should be started at 01:06:655 - and add some notes there instead ok

01:07:512 - this deserves a trill more than 01:06:941 (66941|1,67084|2,67226|1,67369|2) rearrange to remove the trill

01:22:369 - 1/1 LNs would be awesome ok

01:52:084 - this part is so calm but 1/2 LNs will make a newbie player tense up because it will hurt their accuracy

02:08:941 (128941|0,129226|0) - would be better if you avoid it ok

02:13:512 (133512|2,133798|2,134084|3,134369|3) - two jacks on right hand in a row, it's unbalanced a bit, try to shift second LN to left hand fixed

02:17:798 (137798|0,138084|0,138369|0) - anchor is not recommended in lowest diff rearrange

02:18:798 (138798|3,138941|0) - this will be definitely hurting accuracy and combo, better not to use any kind of colmpicated LN in lowest diffs, try to map it without LN comlication I thinks the LN here is fine tho, it isn't that complicated.

02:24:512 (144512|1,144798|1) - this can also make random miss rearranged

02:46:941 - well this is the same pattern as in HD diff, make it easier, I guess it can be too hard hmm fix

Maked for reply.
Polytetral
Replying and Applying Mods
Green for accepted, Blue for 'open for discussion', Red for rejected (should there be a strong objection, dm with reasoning)

eyes wrote:


Poly's Konbu Onigiri "HD"

00:16:655 (16655|0,16869|0) - these are different pitches and also inconsistent with 00:17:226 (17226|0,17441|1) Changed it up a bit,
it should make more pr sense now?


00:28:941 - you can add LN here added and applied to the other one at 01:39:798

00:29:084 (29084|3) - actually this LN splits in 00:29:226 Also applied to this and the LN at 01:39:941

01:12:726 (72726|3,72941|3,73155|3,73369|3) - this is anchor and this is unneded, you can avoid this, try to rearrange the pattern Accepted, looks like this now This

01:17:226 - would not recommend to ignore this basses if you mapped other ones properly missed it by accident, oops! applied

00:27:512 - 01:38:369 - this are literally same parts, why don't you map drums in the second one? Looks very unlogical, you can make it the same or making the first one without one, instead of second, because gradual complication is more interesting missed this one out as well, glad you pointed it out. :?

01:52:084 - 1/4 and 1/2 are the same sounds with the same length, as I understand, you use 1/4 in the end of the every pattern, if yes, then this should be 1/4 too 01:54:798 (114798|1) . Anyway not recommend to use this way, looks inconsistent I used 1/4 to mark the end of every pattern with a shorter hold than 1/2 :arrow: So I'm taking this suggestion for now, will wait for further mods to check for general consensus

02:00:512 (120512|3) - extending it until 02:00:798 - would fit more makes sense, applied for now

02:05:655 (125655|2,125798|2) - I don't think it is necessary, looks to hard in compare with other part of kiai, I think player will miss it :p Rearranged to avoid anchor.

02:40:726 (160726|1,160941|1) - ow, highly recommended to remove this shield since even doesn't contain 1/4 shields and also it looks out of place moved it a column away to avoid shield hmm
Thanks for mod ow o)b
lenpai
mx or mxs what is the proper pronoun (if you dont get the joke dont bother asking)
00:11:226 (11226|2) - too empty. LN this
00:20:369 (20369|1) - likewise
00:31:084 (31084|1,31226|2) - ctrl h for something more pr reference: poly's diff
00:38:584 - i guess you can map this sound considering how hard the next section becomes
00:49:941 - too weak for doubles as this is just a kick and the kick + ln doesnt really justify the sound. might as well just use a 1/2 ln at col 4
00:56:655 - the oh trill is ???? so go with this instead: https://puu.sh/yJGIm/aa6fdb9f1b.png
00:58:512 (58512|2,58512|1,58655|2,58655|3) - gross for a diff like this minimize to one isolated shield than 2+ consecutive like: https://puu.sh/yJGPT/435eac3c99.png
01:07:512 (67512|3,67584|1,67655|2,67726|1,67798|3,67869|0,67941|2,68012|0) - super weird choice of notes i mean yeah you can argue that there are sounds in all of those 1/4ths but the sounds vary heavily and are overshadowed by the stronger sounds. Suggesting to go for doubles every 1/2 instead
01:14:798 (74798|1,74941|1) - stray stack might as well stay consistent with our stuff so 01:14:941 (74941|1,75012|0) - ctrl j
01:16:798 (76798|2,76798|3,76941|1,76941|2,77084|1,77084|0) - absolutely disgusting go for this instead https://puu.sh/yJH1t/bcf503ccc1.png
01:17:512 - haha yes https://puu.sh/yJHHE/1e5e427e30.png
01:22:369 - this is so random uhhh try this https://puu.sh/yJHQA/e455286056.png
01:33:655 (93655|1,93726|2) - ctrlj for transitioning sounds
01:35:226 (95226|0) - very odd choice to go for a shield move to 3
01:49:441 - like previous
02:00:798 (120798|2,120798|1) - single same argument
02:18:369 - like previous
02:36:655 - ^
02:45:941 - >:(

didnt feel the need to nitpick the last kiai so w/e
genkicho
from my queue lol srry late im lazy afff

col 1 2 3 4

SHD unagi
00:00:084 until 00:09:226 i suggest changing it according to the pitch like this and this

00:10:369 (10369|0,10369|3) - ctrl+H to make the LN become 321 according to pitch
00:14:941 (14941|3,14941|0) - ^
00:15:798 (15798|1,16084|1) - theyre both different pitch, i suggest swap these two 00:16:084 (16084|1,16084|0) -
00:19:512 (19512|3,19512|0) - ctrl+h
01:49:941 i suggest nerf this part (give more space between LN) because you gave many space here 00:39:084
01:52:084 until 02:01:226 how about changing it like this and this this

lol i think thats all, it's good idk what to mod
Topic Starter
Mentholzzz

Lenfried- wrote:

mx or mxs what is the proper pronoun (if you dont get the joke dont bother asking)
00:11:226 (11226|2) - too empty. LN this
00:20:369 (20369|1) - likewise
00:31:084 (31084|1,31226|2) - ctrl h for something more pr reference: poly's diff
00:38:584 - i guess you can map this sound considering how hard the next section becomes
00:49:941 - too weak for doubles as this is just a kick and the kick + ln doesnt really justify the sound. might as well just use a 1/2 ln at col 4 I think it's fine to use jump here since i use jump for all kick for all the entire kiai.
00:56:655 - the oh trill is ???? so go with this instead: https://puu.sh/yJGIm/aa6fdb9f1b.png
00:58:512 (58512|2,58512|1,58655|2,58655|3) - gross for a diff like this minimize to one isolated shield than 2+ consecutive like: https://puu.sh/yJGPT/435eac3c99.png
01:07:512 (67512|3,67584|1,67655|2,67726|1,67798|3,67869|0,67941|2,68012|0) - super weird choice of notes i mean yeah you can argue that there are sounds in all of those 1/4ths but the sounds vary heavily and are overshadowed by the stronger sounds. Suggesting to go for doubles every 1/2 instead
01:14:798 (74798|1,74941|1) - stray stack might as well stay consistent with our stuff so 01:14:941 (74941|1,75012|0) - ctrl j
01:16:798 (76798|2,76798|3,76941|1,76941|2,77084|1,77084|0) - absolutely disgusting go for this instead https://puu.sh/yJH1t/bcf503ccc1.png
01:17:512 - haha yes https://puu.sh/yJHHE/1e5e427e30.png
01:22:369 - this is so random uhhh try this https://puu.sh/yJHQA/e455286056.png
01:33:655 (93655|1,93726|2) - ctrlj for transitioning sounds
01:35:226 (95226|0) - very odd choice to go for a shield move to 3
01:49:441 - like previous
02:00:798 (120798|2,120798|1) - single same argument ^
02:18:369 - like previous
02:36:655 - ^
02:45:941 - >:(

didnt feel the need to nitpick the last kiai so w/e

genkicho wrote:

from my queue lol srry late im lazy afff

col 1 2 3 4

SHD unagi
00:00:084 until 00:09:226 i suggest changing it according to the pitch like this and this

00:10:369 (10369|0,10369|3) - ctrl+H to make the LN become 321 according to pitch
00:14:941 (14941|3,14941|0) - ^
00:15:798 (15798|1,16084|1) - theyre both different pitch, i suggest swap these two 00:16:084 (16084|1,16084|0) -
00:19:512 (19512|3,19512|0) - ctrl+h ??:D?? those are both LNs now
01:49:941 i suggest nerf this part (give more space between LN) because you gave many space here 00:39:084
01:52:084 until 02:01:226 how about changing it like this and this this

lol i think thats all, it's good idk what to mod
no reply = accepted
lenpai
scat
00:14:084 (14084|2,14226|3) - swap col to reduce control intensiveness ie comfy stuff
00:18:084 (18084|2,18084|3) - why is this a double ln when in SHD this is an ln with a regular note
00:18:941 (18941|0,19084|1,19226|0,19369|1,19512|0,19655|1,19798|1,19941|0) - eeeeehhhhhh so 00:19:369 (19369|1,19441|2) - swap col at least the right hand is getting some beef
00:23:226 (23226|2,23369|3) - like my 1st point swap col for comfy
00:31:798 - this is more of a complain vs SHD than for this diff. This in LN but SHD is not
00:32:084 - for the sake of expression this is the better pattern https://puu.sh/yO5fL/ac3fe21795.png
00:38:369 - the sounds are really low like bass though sustained. I think it's a better move to convert these to regular notes to give way to the 1/4 in 00:38:584 -
00:50:369 (50369|2,50369|1) - swap col just cause some minor pr even if the chart doesnt have pr to begin with
01:00:226 (60226|1) - to 4 cause 01:00:084 (60084|0,60226|1,60226|0,60369|2,60369|1,60512|2) - >:(
01:02:798 (62798|3,62941|3,62941|2,63084|1,63084|2,63226|1,63226|0,63369|0) - nooooooooo id go for this https://puu.sh/yO5t7/e43f0302b4.png
01:07:584 (67584|3,67726|3,67869|3) - stacking the graces here would feel weird to play i think so 01:07:726 (67726|3) - to 3
01:42:941 - like earlier
02:12:941 (132941|3,132941|2,133084|3) - this is ???? so 02:12:941 (132941|3) - would be better at 2

OH NO IT'S A MAJOR SECTION REVISION SUGGESTION!

02:28:655 - this section can use some big changes cause right now the gap between sc and shd is disgutingly huge. You should try making this section a streamy one maybe even light js. Works as a kiai ender if you ask me. Some ln bits are perfectly fine

02:48:084 - this is probably better https://puu.sh/yO5Dn/b594a185dc.png
Topic Starter
Mentholzzz

Lenfried- wrote:

scat
00:14:084 (14084|2,14226|3) - swap col to reduce control intensiveness ie comfy stuff
00:18:084 (18084|2,18084|3) - why is this a double ln when in SHD this is an ln with a regular note
00:18:941 (18941|0,19084|1,19226|0,19369|1,19512|0,19655|1,19798|1,19941|0) - eeeeehhhhhh so 00:19:369 (19369|1,19441|2) - swap col at least the right hand is getting some beef
00:23:226 (23226|2,23369|3) - like my 1st point swap col for comfy
00:31:798 - this is more of a complain vs SHD than for this diff. This in LN but SHD is not ok gotta change it in SHD
00:32:084 - for the sake of expression this is the better pattern https://puu.sh/yO5fL/ac3fe21795.png
00:38:369 - the sounds are really low like bass though sustained. I think it's a better move to convert these to regular notes to give way to the 1/4 in 00:38:584 -
00:50:369 (50369|2,50369|1) - swap col just cause some minor pr even if the chart doesnt have pr to begin with
01:00:226 (60226|1) - to 4 cause 01:00:084 (60084|0,60226|1,60226|0,60369|2,60369|1,60512|2) - >:(
01:02:798 (62798|3,62941|3,62941|2,63084|1,63084|2,63226|1,63226|0,63369|0) - nooooooooo id go for this https://puu.sh/yO5t7/e43f0302b4.png
01:07:584 (67584|3,67726|3,67869|3) - stacking the graces here would feel weird to play i think so 01:07:726 (67726|3) - to 3
01:42:941 - like earlier
02:12:941 (132941|3,132941|2,133084|3) - this is ???? so 02:12:941 (132941|3) - would be better at 2

OH NO IT'S A MAJOR SECTION REVISION SUGGESTION!

02:28:655 - this section can use some big changes cause right now the gap between sc and shd is disgutingly huge. You should try making this section a streamy one maybe even light js. Works as a kiai ender if you ask me. Some ln bits are perfectly fine

02:48:084 - this is probably better https://puu.sh/yO5Dn/b594a185dc.png
Ok applied almost all >w>
lenpai
shoulders
00:16:798 (16798|2,16798|0,16869|1,16941|0,16941|3,16941|2,17012|1) - this is pretty meeeeh so 00:16:726 (16726|3,16798|0) - swap col for that [34][34] 1/2
00:32:084 - do a 1/2 jack into an ln like in SC example: 00:32:369 (32369|1) - move to 4. But you're going to need to use some few adjustments so ill just drop a screenshot: https://puu.sh/yOvsE/26904a8885.png
01:07:512 - im really against this being a jumptrill because the sounds at the blue ticks are awfully weak but nerfing those would make the section too easy so there's this https://puu.sh/yOvBY/f66b1c8330.png

if you did some copypastas fix those too
Topic Starter
Mentholzzz

Lenfried- wrote:

shoulders
00:16:798 (16798|2,16798|0,16869|1,16941|0,16941|3,16941|2,17012|1) - this is pretty meeeeh so 00:16:726 (16726|3,16798|0) - swap col for that [34][34] 1/2
00:32:084 - do a 1/2 jack into an ln like in SC example: 00:32:369 (32369|1) - move to 4. But you're going to need to use some few adjustments so ill just drop a screenshot: https://puu.sh/yOvsE/26904a8885.png
01:07:512 - im really against this being a jumptrill because the sounds at the blue ticks are awfully weak but nerfing those would make the section too easy so there's this https://puu.sh/yOvBY/f66b1c8330.png

if you did some copypastas fix those too
OWO all accepted
lenpai
ultra high definition
00:05:798 - add 1/4 ln at 4 because 00:06:941 - exists
00:25:655 - layer inconsistency complaint. this has doubles but shd only has a single
00:26:798 - ^
00:32:369 - doubles here vs singles in shd when shd should be harder in terms of rice
01:20:369 - 01:20:941 - 01:21:512 - you can definitely add some singles here and a couple of others why not?
01:22:369 - and if you want to do ^, you can be 10x more of an asshat by doing reverse shields for stuff like 01:22:655 - 01:23:226 - 01:23:798 - etc
01:24:655 - dont do that here though, use "this section will be too hard with the snap usages" or something when a bn points this out
01:29:512 - same suggestion and for the remaining ln only sections with the exception of 01:33:798 -
01:52:084 - x0.85 cause you hate people do this as well in shd

beautiful

gdi im finally done with this set ima do xmas q charts now
Topic Starter
Mentholzzz

Lenfried- wrote:

ultra high definition
00:05:798 - add 1/4 ln at 4 because 00:06:941 - exists ok
00:25:655 - layer inconsistency complaint. this has doubles but shd only has a single
00:26:798 - ^
00:32:369 - doubles here vs singles in shd when shd should be harder in terms of rice
01:20:369 - 01:20:941 - 01:21:512 - you can definitely add some singles here and a couple of others why not? ok
01:22:369 - and if you want to do ^, you can be 10x more of an asshat by doing reverse shields for stuff like 01:22:655 - 01:23:226 - 01:23:798 - etc ok
01:24:655 - dont do that here though, use "this section will be too hard with the snap usages" or something when a bn points this out ok change to something else
01:29:512 - same suggestion and for the remaining ln only sections with the exception of 01:33:798 - fix
01:52:084 - x0.85 cause you hate people do this as well in shd ok

beautiful

gdi im finally done with this set ima do xmas q charts now
Thank you lenpai a lot for nuking and buffing all the diff OWO
[Ping]
General
00:41:226 - Add Kiai?

NM
00:32:369 - end LN on 00:32:084 - here (do like this for most of the LNs in this part and the same for the part on 01:42:941 - )

MX
00:23:369 - https://osu.ppy.sh/ss/9905830 PR + balance

00:28:941 - 00:29:084 Add LN

02:48:226 - suggestion https://osu.ppy.sh/ss/9905879
Topic Starter
Mentholzzz

TheNewBungping wrote:

General
00:41:226 - Add Kiai? It would be too much kiai in the song imo.

NM
00:32:369 - end LN on 00:32:084 - here (do like this for most of the LNs in this part and the same for the part on 01:42:941 - )Extend it to make it easier to play for beginner.

MX
00:23:369 - https://osu.ppy.sh/ss/9905830 PR + balance ok

00:28:941 - 00:29:084 Add LN ok

02:48:226 - suggestion https://osu.ppy.sh/ss/9905879 naizu
Antalf
Well f. This is some nightmare fuel.. i mean LNs..

HS Check
General
• Aside from everything i do believe the map is decently htsounded and doesn't require much or any change at all so that's a plus.

• Should definitely check your synth sounds since they blend in too much and its hard to notice them with the actual music therefore creating an unrankeable situation there.

[SHD]

• 01:04:084 (64084|2,65226|0,66369|1,66941|2,67512|1,67655|3,67798|2,67941|0) - Totally forgot to add bells here.

Ill just time stamp separately all the places without bells to save some time.

• 01:08:655 -
• 01:09:226 -
• 01:09:798 -
• 01:10:369 -
• 01:10:941 -
• 01:11:512 -
• 01:12:084 -
• 01:12:655 -
• 01:13:226 -
• 01:14:941 -
• 01:15:226 -
• 01:15:512 -

If there is any more you should check them.

• Okay so what i said about this diff is present in EVERY other diff except the top one, so to not repeat my self, do that for all diffs and also dont be afraid to use story board HS, its cool if you do that and more for the low diffs.
Topic Starter
Mentholzzz

Antalf wrote:

Well f. This is some nightmare fuel.. i mean LNs.. LNs is gud D:

HS Check
General
• Aside from everything i do believe the map is decently htsounded and doesn't require much or any change at all so that's a plus.

• Should definitely check your synth sounds since they blend in too much and its hard to notice them with the actual music therefore creating an unrankable situation there.

[SHD]

• 01:04:084 (64084|2,65226|0,66369|1,66941|2,67512|1,67655|3,67798|2,67941|0) - Totally forgot to add bells here.

Ill just time stamp separately all the places without bells to save some time.

• 01:08:655 -
• 01:09:226 -
• 01:09:798 -
• 01:10:369 -
• 01:10:941 -
• 01:11:512 -
• 01:12:084 -
• 01:12:655 -
• 01:13:226 -
• 01:14:941 -
• 01:15:226 -
• 01:15:512 -

If there is any more you should check them.

• Okay so what i said about this diff is present in EVERY other diff except the top one, so to not repeat my self, do that for all diffs and also dont be afraid to use story board HS, its cool if you do that and more for the low diffs.

Well okay, it was my intentional to add bell to only top diff,UHD. It's the only diff I expressed them as a short 1/4 LNs. Other diff, i just ignored the bell sound so I think it would be weird to add it lol.
Hanss
Request from my modding queue


Column 1 l 2 l 3 l 4


Unagi Onigiri "UHD":

- 00:09:512 (9512|2) - I would move this to the 4th column and put the regular note in the 4th column in the 3rd column

- 00:10:655 (10655|1) - swap the notes in column 2 and 4 for more balance and less awkwardness

- 00:11:655 (11655|2) - Column 4

- 00:12:941 (12941|3,12941|2) - swap the two notes for more comfort

- 00:24:512 (24512|2) - Column 4

- 00:27:941 (27941|1,27941|2) - chord hear but not here ? --> 00:29:084 (29084|1) - it's the exact same sound

- 01:20:369 (80369|1) - shouldn't this be an LN too?

- 01:42:869 (102869|2,102941|3,102941|0,102941|1,103084|2,103226|1,103369|0,103369|3,103369|2,103512|1,103655|2,103798|3,103798|1,103798|0,103941|2,104084|0,104226|1,104226|2,104226|3,104369|0,104512|3,104655|2,104655|0,104655|1,104798|0,104798|3,104941|1,104941|0) - Is there a reason you're skipping every other bass note?

- 02:09:798 (129798|3,129869|2,129941|1,130012|2) - would chart this the recommended way ---> It makes going into that burst transition a lot smoother

Overall, very nice difficulty :D Pretty well polished so I couldn't find too much :< Hope this helps at all and good luck with ranked!
Topic Starter
Mentholzzz

Noxus wrote:

Request from my modding queue


Column 1 l 2 l 3 l 4


Unagi Onigiri "UHD":

- 00:09:512 (9512|2) - I would move this to the 4th column and put the regular note in the 4th column in the 3rd column
- 00:10:655 (10655|1) - swap the notes in column 2 and 4 for more balance and less awkwardness
- 00:11:655 (11655|2) - Column 4
- 00:12:941 (12941|3,12941|2) - swap the two notes for more comfort Those short LNs are intended to form a stack there because it has the same pitch.

- 00:24:512 (24512|2) - Column 4 No,it will form too much stack and right-hand heavy.

- 00:27:941 (27941|1,27941|2) - chord hear but not here ? --> 00:29:084 (29084|1) - it's the exact same sound 00:29:084 (29084|3,29084|1) - ???????????

- 01:20:369 (80369|1) - shouldn't this be an LN too? No, the rice there is for kick and clap.

- 01:42:869 (102869|2,102941|3,102941|0,102941|1,103084|2,103226|1,103369|0,103369|3,103369|2,103512|1,103655|2,103798|3,103798|1,103798|0,103941|2,104084|0,104226|1,104226|2,104226|3,104369|0,104512|3,104655|2,104655|0,104655|1,104798|0,104798|3,104941|1,104941|0) - Is there a reason you're skipping every other bass note? woops fixed

- 02:09:798 (129798|3,129869|2,129941|1,130012|2) - would chart this the recommended way ---> It makes going into that burst transition a lot smoother First, it will cause 02:09:512 (129512|1,129655|1,129798|1) - stack and also have a 02:09:869 (129869|2,129941|3,130012|2,130084|3) - one-hand trill so no.

Overall, very nice difficulty :D Pretty well polished so I couldn't find too much :< Hope this helps at all and good luck with ranked!
Larc
Umeboshi Onigiri "MX"

00:06:941 - 00:05:798 - LN ? like 00:04:655 (4655|0) -

00:26:369 - missing kick ? u add on 00:25:941 (25941|3) -

00:30:941 - drum ? "mx diff right?" XD

err... cant find much~~


Ikura Onigiri "SC"

00:22:369 (22369|3,22655|0) - make LN for synth ? like u did at 00:20:226 (20226|2,20369|3) -

00:26:798 - double LN ? the sound a little bit strong than 00:26:369 -

00:30:084 - synth a little bit strong too consider make double

00:36:655 - have strong (again) synth than other, 00:36:655 (36655|3) - should be for cover...

01:21:226 - again "strong" synth than before

01:21:512 (81512|3,81512|0,81584|2) - i think make all LN cause the sound kinda different with 01:20:369 (80369|0,80369|3,80441|1) - * more louder maybe and last LN before going to change pitch (streams)

01:47:512 - same opinion with 00:36:655 -

01:45:655 - 01:46:084 - 01:46:226 - 01:46:655 - missing drum/percussions

01:56:369 - if u map this sound, not really hard to press 2 keys at white ticks 01:52:084 - untill 02:00:655 -

02:06:084 (126084|1,126155|0) - change coloumn pls :"D

02:05:941 (125941|1,126012|2) - this sound have "friends" at 02:06:298 - or how about ctrl+J this >> 02:06:084 (126084|1,126155|0) -

02:24:941 (144941|0,145226|0) - not similar sound, kinda weird if they are the same coloumn. *and col |3 feel blank

02:48:798 - add 1 note dude ? not similar sound with 02:48:512 -

sry for short mod, good chart ^^
Topic Starter
Mentholzzz

CoffeeLatte- wrote:

Umeboshi Onigiri "MX"

00:06:941 - 00:05:798 - LN ? like 00:04:655 (4655|0) - ok owo

00:26:369 - missing kick ? u add on 00:25:941 (25941|3) - I think 1 LN is enough for kick.

00:30:941 - drum ? "mx diff right?" XD ^

err... cant find much~~


Ikura Onigiri "SC"

00:22:369 (22369|3,22655|0) - make LN for synth ? like u did at 00:20:226 (20226|2,20369|3) - Uh, I add the LN for the specific sound that only appear there and there.

00:26:798 - double LN ? the sound a little bit strong than 00:26:369 - I think it just have a higher pitch.

00:30:084 - synth a little bit strong too consider make double ^

00:36:655 - have strong (again) synth than other, 00:36:655 (36655|3) - should be for cover... I think it's fine as it is now.

01:21:226 - again "strong" synth than before ^

01:21:512 (81512|3,81512|0,81584|2) - i think make all LN cause the sound kinda different with 01:20:369 (80369|0,80369|3,80441|1) - * more louder maybe and last LN before going to change pitch (streams) I would keep the old one.

01:47:512 - same opinion with 00:36:655 - ^

01:45:655 - 01:46:084 - 01:46:226 - 01:46:655 - missing drum/percussions explained

01:56:369 - if u map this sound, not really hard to press 2 keys at white ticks 01:52:084 - untill 02:00:655 - Difficulty Progression, I did what u say in higher difficulty

02:06:084 (126084|1,126155|0) - change coloumn pls :"D ok

02:05:941 (125941|1,126012|2) - this sound have "friends" at 02:06:298 - or how about ctrl+J this >> 02:06:084 (126084|1,126155|0) - friends ?

02:24:941 (144941|0,145226|0) - not similar sound, kinda weird if they are the same coloumn. *and col |3 feel blank ok fixed

02:48:798 - add 1 note dude ? not similar sound with 02:48:512 -
ok

sry for short mod, good chart ^^
Unpredictable
hiiii goddamn ive been putting this off for a while. i don't why i have either, this is a really good song

1|2|3|4

General
Ok I was really debating this on whether I should mention it as a problem or not, but I'll just see what you think of it. With source, I believe the source shouldn't be osu! and should just be in the tags. First off, this song wasn't specifically made for osu!. There are songs made by other artists who specifically made songs for the game, but this isn't one of them. I've seen a couple of songs in the ranked section with osu! as the source when the song wasn't made for the game at all, such as https://osu.ppy.sh/s/682598 or https://osu.ppy.sh/s/590323 but I'm unsure why its there in the first place. Songs like https://osu.ppy.sh/s/590152 or https://osu.ppy.sh/s/601840 are actually songs specifically made for osu! exclusively (for reference, check here https://osu.ppy.sh/beatmaps/artists/4 and https://osu.ppy.sh/beatmaps/artists/2&#41;. Sorry for going on a tangent on something so small, but I thought I'd give a good explanation to my reasoning.

Plain Onigiri "NM"
- 01:19:084 (79084|1) - I think its a lot better if you were to move this to column 3 and 01:19:226 (79226|2) - this to column 2. I just think on a normal diff,
its better to give the player time to react to the note instead of holding a really long LN and hitting a note right after
- 01:45:369 (105369|2) - would move this to column 2 and 01:45:512 (105512|1) - this to column 3. would make this change because this 01:45:369 (105369|2) - and 01:45:798 (105798|1) - are the same sound and gives the player more felxibilty to hit them.
- 01:46:226 (106226|0) - would rather put this in column 4 and 01:46:655 (106655|3) - this to column 1 just so 01:46:226 (106226|0) - isn't right on top of 01:45:655 (105655|0) - but up to you.
other than that it looks good!

Poly's Konbu Onigiri "HD"
- 00:12:084 (12084|1) - would put this on 4 and 00:12:226 (12226|3) - this to 3 so you could avoid an unneeded three way stack here 00:12:226 (12226|3,12441|3,12655|3) -
- 00:16:084 (16084|3) - would put this on column 1 and 00:16:226 (16226|1) - this on column because i think its a pretty big gap not having a note on column 1 from 00:15:369 (15369|0) - to 00:16:655 (16655|0) -
- 00:17:441 (17441|1) - would move this to column 1 and 00:17:655 (17655|0) - this to column 2 because I think gives the player a lot more time to hit 00:17:441 (17441|1) - this if was on column 1 and to avoid this "stack" 00:17:226 (17226|1,17441|1) -
- 00:20:084 (20084|2) - i think its better if you were to move this to column 2 and 00:20:369 (20369|1) - this to column 3 because it avoids the constant pressing of column 3 and makes the pattern here a lot more cleaner imo
- 00:22:226 (22226|1) - would move this to column 1 and 00:22:369 (22369|0) - this to column 3 because it fills that huge gap you have in column 3 between 00:21:584 (21584|2) - and 00:22:798 (22798|2) - and it make a nice cool pattern such as https://osu.ppy.sh/ss/10189075
- 00:23:512 (23512|1) - would move this to column 3 and 00:23:798 (23798|2) - this to column 4 because as like before, it fills that huge gap you have between notes in column 3, more importantly, it avoids making the player press column 2 for a majority of the time in this section
- 00:54:941 (54941|2) - would move this to column 4 as it makes it easier for the player to hit instead oh having a stack of 4, 00:54:012 (54012|2,54441|2,54726|2,54941|2) -
- 01:13:226 (73226|2) - would move this to column 4. having this i feel could avoid a near 4 way stack ex. 01:12:655 (72655|2,73012|2,73226|2,73441|2) -
and having it moved would compliment 01:13:584 (73584|3,73655|0) - these two
- 02:05:584 (125584|1,125798|1,126012|1,126226|1) - you think you can make another pattern to avoid this? I just feel like that there's too much on one column at once
The rest looks look good! =w=

Umeboshi Onigiri "MX"
Goddamn, this is a really good MX diff. I personally had some issues with some of the jacks with some of the LNs, but I think they're justified enough to leave them be. Nice work on this. =w=

Ikura Onigiri "SC
- 00:26:369 (26369|2,26369|3,26512|1,26655|0,26655|3,26798|1,26941|3,27084|0,27155|1,27226|3,27226|2,27298|0,27298|1,27369|3,27369|2,27441|1,27441|0,27512|3,27512|2,27941|0,27941|3,28084|3,28084|1) - ok uh instead of this how about https://osu.ppy.sh/ss/10190104 and https://osu.ppy.sh/ss/10190106 ?
- 01:21:084 (81084|1) - what if you put this to column 3 and 01:21:155 (81155|2) - this to column 2? imo I think it leads up to 01:21:226 (81226|3,81226|0) - this quite nicely if you changed them around.
- 01:33:369 (93369|3,93512|3,93655|3,93798|3) - is there anyway to get rid of this stack? was playing around with the patterns, but i kept getting a stack of 4 lol. it would be nice if you could change it somehow

Salmon Onigiri "SHD"
- 00:44:369 (44369|0,44512|0,44655|0,44798|0,44941|0) - damn that's a lot at once, you think you could lessen the 1/2 jacks here?
- 00:48:798 (48798|0,48941|0,49084|0,49226|0,49369|0) - here too?
- 01:08:119 (68119|0) - goddamn, this really close to an LN, i can see why you put it here but it's extremely hard to hit a note right on top of LN thats 1/8ths away from each other. would put it in column 3 tbh

Unagi Onigiri "UHD"
Wow. This is really cool and love the fact you used LNs. If this hits the ranked section, this for sure will be a favorite of mind. I have no changes/adjustments to offer. good job!

Alright, this mod took awhile. Hope you go for rank, the map has plenty of potential! Good luck! :D
Topic Starter
Mentholzzz

Unpredictable wrote:

hiiii goddamn ive been putting this off for a while. i don't why i have either, this is a really good song

1|2|3|4

General
Ok I was really debating this on whether I should mention it as a problem or not, but I'll just see what you think of it. With source, I believe the source shouldn't be osu! and should just be in the tags. First off, this song wasn't specifically made for osu!. There are songs made by other artists who specifically made songs for the game, but this isn't one of them. I've seen a couple of songs in the ranked section with osu! as the source when the song wasn't made for the game at all, such as https://osu.ppy.sh/s/682598 or https://osu.ppy.sh/s/590323 but I'm unsure why its there in the first place. Songs like https://osu.ppy.sh/s/590152 or https://osu.ppy.sh/s/601840 are actually songs specifically made for osu! exclusively (for reference, check here https://osu.ppy.sh/beatmaps/artists/4 and https://osu.ppy.sh/beatmaps/artists/2&#41;. Sorry for going on a tangent on something so small, but I thought I'd give a good explanation to my reasoning. Asking other people, it is optional to put "Osu!" in the source since this song also appear in Feature Artist Page

Plain Onigiri "NM"
- 01:19:084 (79084|1) - I think its a lot better if you were to move this to column 3 and 01:19:226 (79226|2) - this to column 2. I just think on a normal diff,
its better to give the player time to react to the note instead of holding a really long LN and hitting a note right after ok
- 01:45:369 (105369|2) - would move this to column 2 and 01:45:512 (105512|1) - this to column 3. would make this change because this 01:45:369 (105369|2) - and 01:45:798 (105798|1) - are the same sound and gives the player more felxibilty to hit them. ok
- 01:46:226 (106226|0) - would rather put this in column 4 and 01:46:655 (106655|3) - this to column 1 just so 01:46:226 (106226|0) - isn't right on top of 01:45:655 (105655|0) - but up to you. move the first one but keep the second one.
other than that it looks good!

Poly's Konbu Onigiri "HD"
- 00:12:084 (12084|1) - would put this on 4 and 00:12:226 (12226|3) - this to 3 so you could avoid an unneeded three way stack here 00:12:226 (12226|3,12441|3,12655|3) -
- 00:16:084 (16084|3) - would put this on column 1 and 00:16:226 (16226|1) - this on column because i think its a pretty big gap not having a note on column 1 from 00:15:369 (15369|0) - to 00:16:655 (16655|0) -
- 00:17:441 (17441|1) - would move this to column 1 and 00:17:655 (17655|0) - this to column 2 because I think gives the player a lot more time to hit 00:17:441 (17441|1) - this if was on column 1 and to avoid this "stack" 00:17:226 (17226|1,17441|1) -
- 00:20:084 (20084|2) - i think its better if you were to move this to column 2 and 00:20:369 (20369|1) - this to column 3 because it avoids the constant pressing of column 3 and makes the pattern here a lot more cleaner imo
- 00:22:226 (22226|1) - would move this to column 1 and 00:22:369 (22369|0) - this to column 3 because it fills that huge gap you have in column 3 between 00:21:584 (21584|2) - and 00:22:798 (22798|2) - and it make a nice cool pattern such as https://osu.ppy.sh/ss/10189075
- 00:23:512 (23512|1) - would move this to column 3 and 00:23:798 (23798|2) - this to column 4 because as like before, it fills that huge gap you have between notes in column 3, more importantly, it avoids making the player press column 2 for a majority of the time in this section
- 00:54:941 (54941|2) - would move this to column 4 as it makes it easier for the player to hit instead oh having a stack of 4, 00:54:012 (54012|2,54441|2,54726|2,54941|2) -
- 01:13:226 (73226|2) - would move this to column 4. having this i feel could avoid a near 4 way stack ex. 01:12:655 (72655|2,73012|2,73226|2,73441|2) -
and having it moved would compliment 01:13:584 (73584|3,73655|0) - these two
- 02:05:584 (125584|1,125798|1,126012|1,126226|1) - you think you can make another pattern to avoid this? I just feel like that there's too much on one column at once
The rest looks look good! =w=

Umeboshi Onigiri "MX"
Goddamn, this is a really good MX diff. I personally had some issues with some of the jacks with some of the LNs, but I think they're justified enough to leave them be. Nice work on this. =w=

Ikura Onigiri "SC
- 00:26:369 (26369|2,26369|3,26512|1,26655|0,26655|3,26798|1,26941|3,27084|0,27155|1,27226|3,27226|2,27298|0,27298|1,27369|3,27369|2,27441|1,27441|0,27512|3,27512|2,27941|0,27941|3,28084|3,28084|1) - ok uh instead of this how about https://osu.ppy.sh/ss/10190104 and https://osu.ppy.sh/ss/10190106 ? Change the pattern
- 01:21:084 (81084|1) - what if you put this to column 3 and 01:21:155 (81155|2) - this to column 2? imo I think it leads up to 01:21:226 (81226|3,81226|0) - this quite nicely if you changed them around. Te stream here lead up to the LN one.
- 01:33:369 (93369|3,93512|3,93655|3,93798|3) - is there anyway to get rid of this stack? was playing around with the patterns, but i kept getting a stack of 4 lol. it would be nice if you could change it somehowThere is a way but i would keep this , I don't think it's that hard to hit these.

Salmon Onigiri "SHD"
- 00:44:369 (44369|0,44512|0,44655|0,44798|0,44941|0) - damn that's a lot at once, you think you could lessen the 1/2 jacks here? It plays fine imo.
- 00:48:798 (48798|0,48941|0,49084|0,49226|0,49369|0) - here too? Here too.
- 01:08:119 (68119|0) - goddamn, this really close to an LN, i can see why you put it here but it's extremely hard to hit a note right on top of LN thats 1/8ths away from each other. would put it in column 3 tbhIt would be a bit hard to see for like bar skin, but its play much easier than put it in column 3 because you can jumptrill here.

Unagi Onigiri "UHD"
Wow. This is really cool and love the fact you used LNs. If this hits the ranked section, this for sure will be a favorite of mind. I have no changes/adjustments to offer. good job!

Alright, this mod took awhile. Hope you go for rank, the map has plenty of potential! Good luck! :D
Thanks a lot for the mod 'w'
FAMoss
hai o/
this map is full of mods wow

[Umeboshi Onigiri "MX"]
00:33:798 (33798|2) - need space for this wide sound, from my observation of this sound 00:33:941 (33941|1,34084|0) - from my observation of this sound, about like https://osu.ppy.sh/ss/10203243

00:39:226 (39226|2) - you can drag this note to col 4 for a new sound update (exactly 2 L and R sounds)

00:39:655 (39655|1) - ^ same like above

01:15:369 (75369|1,75441|0) - ctrl + G, the new sound pitch starts from the red line

01:19:798 - so, not to add 1 note again, i see the previous part clap 2 notes...

if the difference 2 notes clap is made, you can limit it by adding timing line, x1,00 is enough

01:19:869 (79869|1,79941|2,80012|3) - and it has a new sound, better separated from the white line, separated by means of widened distance

that's all i can give, good luck, nice sliders pattern XD
Topic Starter
Mentholzzz

FAMoss wrote:

hai o/
this map is full of mods wow

[Umeboshi Onigiri "MX"]
00:33:798 (33798|2) - need space for this wide sound, from my observation of this sound 00:33:941 (33941|1,34084|0) - from my observation of this sound, about like https://osu.ppy.sh/ss/10203243 fix to something else

00:39:226 (39226|2) - you can drag this note to col 4 for a new sound update (exactly 2 L and R sounds) I'd keep this since for easy reading part.

00:39:655 (39655|1) - ^ same like above ^

01:15:369 (75369|1,75441|0) - ctrl + G, the new sound pitch starts from the red line oki

01:19:798 - so, not to add 1 note again, i see the previous part clap 2 notes... focusing on the synth only now, to make it less intense than the chorus part.

if the difference 2 notes clap is made, you can limit it by adding timing line, x1,00 is enough I don't think it's needed tho.

01:19:869 (79869|1,79941|2,80012|3) - and it has a new sound, better separated from the white line, separated by means of widened distance

that's all i can give, good luck, nice sliders pattern XD
Xinnoh
oishii really likes caps, might want to have the diff names use caps too https://twitter.com/oishiichanmusic
Polytetral
Replying and Applying Mods
Green for accepted, Blue for 'open for discussion', Red for rejected (can dm in client to further justify if there still is objection)


Unpredictable wrote:

1|2|3|4

Poly's Konbu Onigiri "HD"
- 00:12:084 (12084|1) - would put this on 4 and 00:12:226 (12226|3) - this to 3 so you could avoid an unneeded three way stack here 00:12:226 (12226|3,12441|3,12655|3) Didn't want to make the pitch relevancy here inconsistent but I guess it was necessary.
Applied but let's see what other modders would say about this


- 00:16:084 (16084|3) - would put this on column 1 and 00:16:226 (16226|1) - this on column because i think its a pretty big gap not having a note on column 1 from 00:15:369 (15369|0) - to 00:16:655 (16655|0)which column for 00:16:226 (16226|1)? I think you forgot to input the column number. I tried fixing both notes to col 1 and 4 assuming I interpreted your point correctly :?

- 00:17:441 (17441|1) - would move this to column 1 and 00:17:655 (17655|0) - this to column 2 because I think gives the player a lot more time to hit 00:17:441 (17441|1) - this if was on column 1 and to avoid this "stack" 00:17:226 (17226|1,17441|1) Applied

-00:20:084 (20084|2) - i think its better if you were to move this to column 2 and 00:20:369 (20369|1) - this to column 3 because it avoids the constant pressing of column 3 and makes the pattern here a lot more cleaner imo Alright then

- 00:22:226 (22226|1) - would move this to column 1 and 00:22:369 (22369|0) - this to column 3 because it fills that huge gap you have in column 3 between 00:21:584 (21584|2) - and 00:22:798 (22798|2) - and it make a nice cool pattern such as https://osu.ppy.sh/ss/10189075 Fixed 'w'

- 00:23:512 (23512|1) - would move this to column 3 and 00:23:798 (23798|2) - this to column 4 because as like before, it fills that huge gap you have between notes in column 3, more importantly, it avoids making the player press column 2 for a majority of the time in this section mfw too many stacks :? . Fixed!

- 00:54:941 (54941|2) - would move this to column 4 as it makes it easier for the player to hit instead oh having a stack of 4, 00:54:012 (54012|2,54441|2,54726|2,54941|2) - mmm ok

- 01:13:226 (73226|2) - would move this to column 4. having this i feel could avoid a near 4 way stack ex. 01:12:655 (72655|2,73012|2,73226|2,73441|2) -
and having it moved would compliment 01:13:584 (73584|3,73655|0) - these two Not wrong, fixed

- 02:05:584 (125584|1,125798|1,126012|1,126226|1) - you think you can make another pattern to avoid this? I just feel like that there's too much on one column at once ...i tried but it seems like there are still really notes that are close to being stacked. I had to avoid the overuse of column 1 and 4 to avoid 210 minitrills for a HD diff. Here's what i came up with: http://osu.ppy.sh/ss/10218784

The rest looks look good! =w=Thanks for reviewing the map by pointing out the stacks, I was pretty conflicted with the dilemma of pitch relevancy pitted against these anchors, and at least someone shares a similar thought?
Arzenvald
food map

yum

[General / Folder]
your keysound file HAS slight delays, some file has delays more than 5ms, you should check them by using audacity.
soft-hitnormal might blends with the music as well

good background

oh, this ringing bell LN 00:05:798 - should have consistent LN end on all diffs, check them

[4K // Plain Onigiri "NM"]
00:06:941 (6941|3,7369|2,7798|1) - i'm pretty sure this is 1/1, not 3/2

00:30:084 (30084|2,30226|1) - to 4 3, and 00:30:655 (30655|2,30798|1) - to 2 1?

00:51:798 (51798|3,51798|2) - i personally will skip the drum and layer the synth (blue ticks) like how you do in the last chorus, because the main part of music itself, up to you owo
00:52:941 (52941|0,52941|1) - ^
00:54:084 (54084|3,54084|2) - ^
01:08:941 (68941|2,68941|3) - 01:10:084 (70084|0,70084|1) - 01:11:226 (71226|3,71226|0) - 01:11:512 (71512|1) -

01:07:941 (67941|3) - turn into note, the ln should start at 01:08:084 -

01:18:941 (78941|0) - >A< i imagine this part will works if you layer that 1 2 3 4 vocal with LN

01:26:941 (86941|0) - why suddenly skipping the 1/2 synth? they are also the main part of the music

01:42:941 (102941|2,103369|0,103798|2,104226|1) - LN length should be 1/1, like in HD
01:45:655 (105655|0,106084|2,106512|1) - ^

02:48:084 (168084|1) - either making HD harder or spread the mini jack into stair


[4K // Poly's Konbu Onigiri "HD"]
00:18:369 (18369|0) - move to 3, or just avoid any 1/2 anchor between stream, because MX has easier pattern

02:08:941 (128941|0,129084|0,129226|2,129369|0,129512|2,129655|2) - avoid this complex pattern, MX also has easier pattern

clean i think

[4K // Umeboshi Onigiri "MX"]
00:41:226 (41226|0) - i also concerned about this part, its too easy making gap between HD & MX is pretty close, but the complex LN - 1/2 jack in SC is, pretty dense. consider to buff this part

01:29:512 (89512|2,89584|1,89941|1,90012|2,90226|2,90298|1,90655|1,90726|2) - ctrl+H this, variation =w=

02:17:512 (137512|0,137584|3,137655|2,137726|1) - i feel the stream direction should go from left-to-right to fit the pitch

[4K // Ikura Onigiri "SC"]
OD 8.0, HP 8.0, its ok to use higher HP & OD though

[4K // Salmon Onigiri "SHD"]
OD 8.2, HP 8.8, reduce the OD because you still having lots of LNs here

[4K // Unagi Onigiri "UHD"]
usagi onigiri wwww

OD 7.8, HP 8.7, the hp drain is kinda too much compared with SHD due the LN

will continue the actual mod for these diffs later, not warmed up (also high bpm LN is kinda hard for me ; _ ;)
Topic Starter
Mentholzzz

Arzenvald wrote:

food map

yum

[General / Folder]
your keysound file HAS slight delays, some file has delays more than 5ms, you should check them by using audacity.
soft-hitnormal might blends with the music as well Uhh will check that later, thanks for telling.! Ok,
I hope i fix it all


good background

oh, this ringing bell LN 00:05:798 - should have consistent LN end on all diffs, check them fixed

[4K // Plain Onigiri "NM"]
00:06:941 (6941|3,7369|2,7798|1) - i'm pretty sure this is 1/1, not 3/2 the pitch here goes 12312312 so i think 3/2 suits better.

00:30:084 (30084|2,30226|1) - to 4 3, and 00:30:655 (30655|2,30798|1) - to 2 1? ok

00:51:798 (51798|3,51798|2) - i personally will skip the drum and layer the synth (blue ticks) like how you do in the last chorus, because the main part of music itself, up to you owo
00:52:941 (52941|0,52941|1) - ^
00:54:084 (54084|3,54084|2) - ^
01:08:941 (68941|2,68941|3) - 01:10:084 (70084|0,70084|1) - 01:11:226 (71226|3,71226|0) - 01:11:512 (71512|1) - I'd keep this

01:07:941 (67941|3) - turn into note, the ln should start at 01:08:084 - the one here is similar to 00:49:655 - so i think its okay to start LN here

01:18:941 (78941|0) - >A< i imagine this part will works if you layer that 1 2 3 4 vocal with LN ok

01:26:941 (86941|0) - why suddenly skipping the 1/2 synth? they are also the main part of the music The synth here goes full 1/2 in this part which i think it would be too much, so i decide to follow drum here instead.

01:42:941 (102941|2,103369|0,103798|2,104226|1) - LN length should be 1/1, like in HD
01:45:655 (105655|0,106084|2,106512|1) - ^ Extend them to make it easier for beginner

02:48:084 (168084|1) - either making HD harder or spread the mini jack into stair ok


[4K // Poly's Konbu Onigiri "HD"]
00:18:369 (18369|0) - move to 3, or just avoid any 1/2 anchor between stream, because MX has easier pattern

02:08:941 (128941|0,129084|0,129226|2,129369|0,129512|2,129655|2) - avoid this complex pattern, MX also has easier pattern

clean i think

[4K // Umeboshi Onigiri "MX"]
00:41:226 (41226|0) - i also concerned about this part, its too easy making gap between HD & MX is pretty close, but the complex LN - 1/2 jack in SC is, pretty dense. consider to buff this part I think its fine (?) HD here is just single 1/2 LN but MX here has a little jump in it, so it kinda fill the gap between the 1/2 single stream and 1/2 chord. Also the latter chorus has hand in this part too. So i think it's fine here.

01:29:512 (89512|2,89584|1,89941|1,90012|2,90226|2,90298|1,90655|1,90726|2) - ctrl+H this, variation =w= ok

02:17:512 (137512|0,137584|3,137655|2,137726|1) - i feel the stream direction should go from left-to-right to fit the pitch ok

[4K // Ikura Onigiri "SC"]
OD 8.0, HP 8.0, its ok to use higher HP & OD though would keep both HP and OD

[4K // Salmon Onigiri "SHD"]
OD 8.2, HP 8.8, reduce the OD because you still having lots of LNs here would keep both HP and OD

[4K // Unagi Onigiri "UHD"]
usagi onigiri wwww wwwwww

OD 7.8, HP 8.7, the hp drain is kinda too much compared with SHD due the LN

will continue the actual mod for these diffs later, not warmed up (also high bpm LN is kinda hard for me ; _ ;
Arzenvald
[another general things]
01:52:084 - the keysound sample you pick (square sound) blends too much to the music. even you put higher volume, the sound from your keysound is too identical with the music, hence its rather inaudible.
my suggestion, replace the keysound with piano or bell samples, so it'll be more audible.

brought to you by kamikaze


then actual mod for SC

[4K // Ikura Onigiri "SC"]
02:28:655 (148655|0) - uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh you know.. these 2 for kick & 3 for snare stream, for me, the flow from the first half of the kiai into this stream part is broken, since player suddenly stop playing the synth, and play the loopy, homogenous percussion emphasis

my suggestion, do something like https://osu.ppy.sh/ss/10229580 , using double to layer the synth and don't layer the percussion. it'll leave enough gap from SC to SHD while the stream pattern is still relevant through the music.

o i have no objection with SHD, they play nice and flows with the music in excellent way.
and UHD, i still would recommend to raise the OD and reduce the HP, it'll be hard to get PP in this map anyway, bu OD 7.5 makes it too easy to mash around the LN.
good job
Topic Starter
Mentholzzz

Arzenvald wrote:

[another general things]
01:52:084 - the keysound sample you pick (square sound) blends too much to the music. even you put higher volume, the sound from your keysound is too identical with the music, hence its rather inaudible.
my suggestion, replace the keysound with piano or bell samples, so it'll be more audible. Uh aaaa....
Ok, after discussing with Asher. I decide to mute that part of the audio instead. :D

brought to you by kamikaze eeeeeeeeeeeeeeee


then actual mod for SC

[4K // Ikura Onigiri "SC"]
02:28:655 (148655|0) - uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh you know.. these 2 for kick & 3 for snare stream, for me, the flow from the first half of the kiai into this stream part is broken, since player suddenly stop playing the synth, and play the loopy, homogenous percussion emphasis ok fixed

my suggestion, do something like https://osu.ppy.sh/ss/10229580 , using double to layer the synth and don't layer the percussion. it'll leave enough gap from SC to SHD while the stream pattern is still relevant through the music.

o i have no objection with SHD, they play nice and flows with the music in excellent way.
and UHD, i still would recommend to raise the OD and reduce the HP, it'll be hard to get PP in this map anyway, bu OD 7.5 makes it too easy to mash around the LN. I'd keep the HP 9 but ok, I'm going to buff OD.
good job
Topic Starter
Mentholzzz
FINALLY FINISH FIXING KS AAAA
Polytetral
Replying and Applying Mods
Green for accepted, Blue for 'open for discussion', Red for rejected (DM in client for strong rejection + reasoning)


Arzenvald wrote:

food map

yum yes noodles are good

[4K // Poly's Konbu Onigiri "HD"]
00:18:369 (18369|0) - move to 3, or just avoid any 1/2 anchor between stream, because MX has easier pattern looking back at it, yes it is hard to hit the trill at a certain skill level. Fixed to https://osu.ppy.sh/ss/10237738

02:08:941 (128941|0,129084|0,129226|2,129369|0,129512|2,129655|2) - avoid this complex pattern, MX also has easier pattern Nerfed to prevent reverse shields:
https://osu.ppy.sh/ss/10237758


clean i think took quite some time to polish up this difficulty with the modders, glad it kinda looks alright
Wish there was a bit more feedback but short mods are fine as long as they give more insight :D
Arzenvald
get bn to nominate this map already

01:52:120 (112120|3) - also why not moving some of the keysound storyboard into the notes in lower diffs?
Topic Starter
Mentholzzz

Arzenvald wrote:

get bn to nominate this map already :eyes:

01:52:120 (112120|3) - also why not moving some of the keysound storyboard into the notes in lower diffs?
I'm lazy I think keysounds is kinda hard to acc and hit than putting it in storyboard, so i only make keysounds when it reach I diff.
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