Ghost Pavilion - Black & Blue

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Topic Starter
Saltssaumure
This beatmap was submitted using in-game submission on 20 October 2017 at 00:27:33

Artist: Ghost Pavilion
Title: Black & Blue
Tags: traces pop soul dream synthwave experimental los angeles and inatersi
BPM: 98.9
Filesize: 5295kb
Play Time: 03:27
Difficulties Available:
  1. Blue (3.04 stars, 437 notes)
  2. Easy (1.31 stars, 172 notes)
  3. Normal (1.94 stars, 81 notes)


Download: Ghost Pavilion - Black & Blue
Information: Scores/Beatmap Listing
---------------
>> For iNatersi <<
Blue - WIP only mod first 45 seconds.
Normal - WIP
Easy - WIP


Renquiem
Hello Hello~
From M4M

00:06:085 (3,4) - Time Distance Equality please! You used a 1/1 distance for a 1/2 gap. Adjust to be closer.
00:19:431 (1,2) - TDE again. Bring 2 a bit closer
00:22:465 (2,3,4) - Could improve triangle (Move 3 and 4 up a little bit, or use the shape generator tool ctrl+shift+D)
00:24:891 (2,3,4,5) - For Hard and below diffs, please follow the same spacing throughout the whole map with some exceptions
00:34:295 (2,3,4) - There' no sound that represents a triple here. The vocals go to 1/6 here. Specifically the "ah" sounds is on 4/6.
00:36:722 (2,3,4) - Same thing here. Adjust to 1/6
00:41:575 (2,3,4) - Same thing here. (triples are also spaced unevenly
00:44:305 (2) - Adjust 2 slightly right to improve blanket
00:51:585 (2) - opposite. Adjust left
00:51:585 (2,3,4) - Use shape generator!
00:59:775 (5,6,7,1) - There's a wider angle with 5 6 7. compared to 6 7 1.
01:21:919 (5,6) - For a hard diff, making this a slider might work better
01:37:086 (1) - Again, the vocals are on 1/6 and 4/6
01:50:046 (4,5,6) - TDE (Move 4 over to keep that stack)
01:50:652 (6) - bring down a little for better blanket
02:04:289 (2,3,4) - For this triple and all of which come after, they are over mapped. There is no sound that pertains to these triples. I suggest switching them with something else.
02:27:626 (1,2,3,4) - 1/6 and 4/6 again
02:28:839 (6,7,8) - There are sounds for 6 and 7 but not 8.

To fix your timing issue:
-remove the red book mark at 2:22:773
-Adjust your red bookmark at 1:43:986 to be 98.900

I think I just found myself a song to listen to while taking a walk owo
Topic Starter
Saltssaumure
Green = accepted
Yellow = partially accepted
Red = denied

Renquiem wrote:

Hello Hello~
From M4M

00:06:085 (3,4) - Time Distance Equality please! You used a 1/1 distance for a 1/2 gap. Adjust to be closer. No thanks. This map does not use TDE in a conventional manner. 1/1 = stacks. 1/2 = jump. 1/4 = distance snapped.
00:19:431 (1,2) - TDE again. Bring 2 a bit closer ^
00:22:465 (2,3,4) - Could improve triangle (Move 3 and 4 up a little bit, or use the shape generator tool ctrl+shift+D) Fixed.
00:24:891 (2,3,4,5) - For Hard and below diffs, please follow the same spacing throughout the whole map with some exceptions Increased distance between 3,4 to make 1/2 jump more obvious.
00:34:295 (2,3,4) - There' no sound that represents a triple here. The vocals go to 1/6 here. Specifically the "ah" sounds is on 4/6. No thanks. The vocals have a long attack time (listen to 00:29:138 (1) - vocal comes in much earlier than the drum, though both are supposed to be at the same time), so therefore the vocal here comes in on the blue tick. The red tick is overmapped to represent the rhythm in an easily understandable way.
00:36:722 (2,3,4) - Same thing here. Adjust to 1/6 ^
00:41:575 (2,3,4) - Same thing here. (triples are also spaced unevenly) Fixed spacing, otherwise unchanged.
00:44:305 (2) - Adjust 2 slightly right to improve blanket Done.
00:51:585 (2) - opposite. Adjust left Done.
00:51:585 (2,3,4) - Use shape generator! Nah I'll just eyeball it, fixed.
00:59:775 (5,6,7,1) - There's a wider angle with 5 6 7. compared to 6 7 1. It's a parabola.
01:21:919 (5,6) - For a hard diff, making this a slider might work better Both sounds are the same strength, so no thanks. If other mods say the same, I'll reconsider.
01:37:086 (1) - Again, the vocals are on 1/6 and 4/6 Tried 1/6 snap, it sounds even more off-beat than before so no thanks.
01:50:046 (4,5,6) - TDE (Move 4 over to keep that stack) Changed in a different way.
01:50:652 (6) - bring down a little for better blanket Fixed.
02:04:289 (2,3,4) - For this triple and all of which come after, they are over mapped. There is no sound that pertains to these triples. I suggest switching them with something else. Denied for now, as there are very soft drum sounds in the music. Added green lines to reduce the hitsound volume.
02:27:626 (1,2,3,4) - 1/6 and 4/6 again There's no vocals here, only instruments 1/4 notes.
02:28:839 (6,7,8) - There are sounds for 6 and 7 but not 8. Definitely is a sound.

To fix your timing issue:
-remove the red book mark at 2:22:773
-Adjust your red bookmark at 1:43:986 to be 98.900 Thanks, I felt the timing was off but couldn't tell where :v

I think I just found myself a song to listen to while taking a walk owo
Thanks for modding, and enjoy the music!
UniqueBlock11
Hello, from my queue
general

The dark blue combos are extremely difficult to see in the blue background (for me anyway), you should most likely change this.
blue

There's constant distance snapping issues in this map, for example, 00:02:445 (1,2) are spaced 2.1x, then 00:09:725 (1,2) is spaced 2.2x, and suddenly 00:19:431 (1,2) is spaced 5.5x. In your mod response to Renquiem you said 1/4 notes are distance snapped, but this isn't true here. Please ensure the distance snap is consistent when it should be.
Also, 1/2 notes that should be jumps vary between 1.7x up to 2.4x, keep those consistent through sections as well.

00:06:388 (4,1) - Looks better if (1) started on the end of (4).
00:16:095 (4,1) - 1/1 space, should be stacked and also looks ugly the current way it is.
00:23:071 (4,5) - 1/2 space, should be a jump.
00:23:678 (5,1) - Make (1) stack neatly.
00:41:575 (2,3,4,5) - This flow doesn't feel good, (2,3,4) should curve into (5).
01:00:382 (7) - Shouldn't have a clap hitsound since the claps are emphasizing the drums in the song.
01:12:819 (1,2) - (2) should curve away from (1) to improve the flow.
01:19:795 (6,1) - 1/4 space, should be distance snapped.
01:46:413 (1,2,3) - Clap hitsound on this sliderend sounds awkward, maybe add more claps on (2,3) so that they can carry the sound on (1).
02:21:600 (3,4,5,6,1) - All 1/4 space, should be distance snapped.
Wekkl
Blue (From your mod queue)

02:22:510 (6) - This slider doesn't seem to line up with an impact sound. Maybe try extending the slider before it to a full beat.
02:46:474 (5) - Would place a circle on the red tick after, like done here 02:51:631 (6) -
01:00:382 (7) - Don't hear anything for a circle here
Uraomote Error
Hi m4m from your queue

although only Hard is ready for modding, i still mod another diff because you have lots of issues you should fix

[General]
disable Widescreen Support (your map doesn't have storyboard)
the red timing point in (Blue) conficts other diff

[Easy]
00:04:265 (4,1) - You must avoid this overlap. Remember, this is Easy diff, the overlap won't suitable for Beginners.
00:04:871 (1,2) - ^
00:07:298 (1,2) - The flow is uncomfortable.
00:08:511 (3,1) - ^

I only mod your Easy diff and do short mod because there's so much problem you should and must fix. Try to watch pishifat's video to find out more.

OK that's it
GL~~ :)
Topic Starter
Saltssaumure

Uraomote Error wrote:

Hi m4m from your queue

although only Hard is ready for modding, i still mod another diff because you have lots of issues you should fix

[General]
disable Widescreen Support (your map doesn't have storyboard)
the red timing point in (Blue) conficts other diff

[Easy]
00:04:265 (4,1) - You must avoid this overlap. Remember, this is Easy diff, the overlap won't suitable for Beginners.
00:04:871 (1,2) - ^
00:07:298 (1,2) - The flow is uncomfortable.
00:08:511 (3,1) - ^

I only mod your Easy diff and do short mod because there's so much problem you should and must fix. Try to watch pishifat's video to find out more.

OK that's it
GL~~ :)
Why would you mod a diff which literally isn't mapped yet? Everything in it is randomly placed. And it says specifically on my modqueue to ONLY mod Blue diff.
[Kurose Riku]
Hiヽ(゚∀。)ノ
M4M from ur queue.

[Blue]
00:16:095 (4,1) - this overlap looks not nice
00:19:431 (1,2) - DS..I think 3.5x~3.8x will better, 5.49x too over
00:43:698 (1,2) - blanket
00:50:978 (1,2) - ^
01:00:382 (7) -suggest ctrl+j. If u do this , don't foget adjust 01:00:988 (2,3,4) -
01:21:919 (5,6) - suggest DS 0.75~0.80
01:37:086 (1) - Why use repeating slider here? suggest change to slider same 01:39:512 (1) -
01:52:480 (4) - add clap
01:57:333 (4) - ^
01:59:760 (4) - ^
01:56:120 (1,2) - blanket
02:00:973 (1,2) - ^
02:24:026 (4) - suggest ctrl+<
02:27:667 (1) - hitsound change to Finish?
02:55:877 (5,6) - add clap

That's all.
Hope it will be helpful ( • ̀ω•́ )✧
karmakills
Hello, doing my M4M now:


General Feedback
Woah, the background is bright.
Combo colors blend in a little bit to the background. I think a ligher or more tealish - blue should solve this.
Your Distance Spacing is really odd; it looks even but there's variations by 0.03-0.04x, telling me you probably use grid snap. Don't use grid snap. You'll find it a lot easier to do what you want.
If you aren't using grid snap, then you need to turn distance snap on.

Your map is going to need much more work. So don't get discouraged.
Also, take the map out of the graveyard. (Click your profile > Beatmaps > Graveyard > Resurrect)


Blue
00:05:478 (2,3) - For ALL of these short jumps (such as 00:07:905 (2,3,4) - ) I think DS could be upped a bit, just because 0.07x is virtually stacking notes. Makes the map a bit sluggish. Try 0.2x? But it's your choice. Map plays fine with the current DS but it could be better with a higher spacing.
00:14:578 (1) - Slider is partially off the grid. Could cause an instant DQ in map, be careful!
00:19:431 (1,2,3,4) - Bad way to introduce bigger jumps, since the player has been doing 0.07x earlier and is going to assume the beats are snapped to 1/1 instead of 1/2. Too sudden, try gradually introducing higher jumps however you want.
00:21:251 (5,1) - Weird overlap.
00:24:285 (1) - (Optional) Add some sort of transition between intro and verse that shows the player "verse is starting, expect harder things."
00:29:138 (1,2,3,4,5,6) - Your DS is gradually increasing. Not a good place to do that because there's no buildup or anything in the song. If you're going to use DS, make it even.
01:07:965 (1) - Slider is off the grid.
01:12:819 (1,2,3,4,5) - If you're using long sliders for the first 2 "ahhhhhh" 's in the song, don't change the rhythm this drastically. Maybe add AN extra note or two but don't change the rhythm completely.
01:19:795 (6,1) - Way too far of a jump.
01:21:919 (5,6) - Stack these.
01:23:132 (2,3,4,5,6) - No pattern to these jumps; seems really random.
01:27:986 (2,3,4,5,6,7) - slightly better than last jump pattern but still random.
01:32:673 (2,3,4) - Distance snap.
01:38:299 (4,5) - I advise against using the verse rhythm and note placement in the chorus; it just confuses people. Increase distance.
01:49:447 (2,3,4,5,6) - Bad jump rhythm.
01:53:087 (5,6,1) - DS (Distance spacing).
01:55:210 (5) - Slider off grid.
01:56:727 (2,3,4,5) - You confuse players by putting three 1/2 jumps then a sudden 1/1 jump. They'll think the slider comes sooner than it actually does. Use that really low DS for your 1/1 jump.
02:02:490 (2,3,4,5,6,7,1) - Good!
02:03:400 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Also good! See how you kept the same spacing, same rhythm? That's how your whole song should be kept. Use the same spacing for each unique part of the song, then change the spacing during transitions to a new part of the song.
02:10:680 (1,2,3,4) - Spacing is off.
02:17:050 (5,6,7,8,9,1) - No need to increase the spacing at all.
02:17:960 (1,2,3,4,5,6,7) - Careful of random jumps.
02:22:510 (6) - Breaks up the previous (well placed) 3 sliders because of 02:22:510 (6,1) - The (1) looks really confined and should be pointed towards the LEFT, because that's where your next notes will go (in empty space).
02:24:027 (4,5,6,7) - DS is off. Random jumps.
02:33:127 (2,3,4) - See how the (4) is further apart? This actually is fine because the beat on (4) is a harder, more intense one, so the spacing should be higher.
02:45:867 (3,4,5) - (5) is WAY too far away from (4).
02:48:294 (4,5,6) - No. Keep same DS.
02:56:787 (1,2,3,4,5) - ^

Your map needs a lot of work.
I'll link a few videos that might help you.
How to place/use jumps
How to do streams (less applicable to you but may help)

Good luck!
(I will be expecting your mod within a week or less. I've had players who have cancelled their mods for my map after I did theirs; please show common courtesy and do my mod, regardless of how little or much it is.)
karmakills
*Don't give kudosu to this post*
Also please reply to my mod :)
I use a google sheet to mark my modding that relies on you replying.

Thank you!
-Swegmec
Topic Starter
Saltssaumure
Doing full remap. Taken into account general points from mods.

Swegmec wrote:

General Feedback
Woah, the background is bright.
Combo colors blend in a little bit to the background. I think a ligher or more tealish - blue should solve this. Will change background image to greyscale, keeping combo colours.
Your Distance Spacing is really odd; it looks even but there's variations by 0.03-0.04x, telling me you probably use grid snap. Don't use grid snap. You'll find it a lot easier to do what you want.
If you aren't using grid snap, then you need to turn distance snap on. No grid snap used, and no distance snap used either. Was mapping in a rush on request, but now am remapping with proper snapping.

Your map is going to need much more work. So don't get discouraged.
Also, take the map out of the graveyard. (Click your profile > Beatmaps > Graveyard > Resurrect) Done, maps that don't have mods get re-graveyarded fast so I was just waiting for a few posts before resurrecting.


Blue
00:05:478 (2,3) - For ALL of these short jumps (such as 00:07:905 (2,3,4) - ) I think DS could be upped a bit, just because 0.07x is virtually stacking notes. Makes the map a bit sluggish. Try 0.2x? But it's your choice. Map plays fine with the current DS but it could be better with a higher spacing. It's supposed to be snaps, remap will show this more clearly.
00:14:578 (1) - Slider is partially off the grid. Could cause an instant DQ in map, be careful! Off-grid is fine, as long as it's not off-screen when playing.
00:19:431 (1,2,3,4) - Bad way to introduce bigger jumps, since the player has been doing 0.07x earlier and is going to assume the beats are snapped to 1/1 instead of 1/2. Too sudden, try gradually introducing higher jumps however you want. Accidentally put a 1/2 jump on a 1/4 rhythm. Fixed.All 1/1 rhythm in this map is stacked, so any jump = 1/2.
00:21:251 (5,1) - Weird overlap. Idk what it was but it's gone in the remap, so fixed.
00:24:285 (1) - (Optional) Add some sort of transition between intro and verse that shows the player "verse is starting, expect harder things." Song doesn't have enough sounds to support more dense clicking, and I don't want to overmap.
00:29:138 (1,2,3,4,5,6) - Your DS is gradually increasing. Not a good place to do that because there's no buildup or anything in the song. If you're going to use DS, make it even. Fixed in remap.
01:07:965 (1) - Slider is off the grid. It's not offscreen, so it's fine.
01:12:819 (1,2,3,4,5) - If you're using long sliders for the first 2 "ahhhhhh" 's in the song, don't change the rhythm this drastically. Maybe add AN extra note or two but don't change the rhythm completely. Keeping this for now to avoid going from long sliders directly into the kiai.
01:19:795 (6,1) - Way too far of a jump. ye
01:21:919 (5,6) - Stack these. Stacks are only for 1/1, will put closer together though.
01:23:132 (2,3,4,5,6) - No pattern to these jumps; seems really random. Fixed
01:27:986 (2,3,4,5,6,7) - slightly better than last jump pattern but still random. ??? It's the same pattern but rotated 90 degrees, fixed though.
01:32:673 (2,3,4) - Distance snap.
01:38:299 (4,5) - I advise against using the verse rhythm and note placement in the chorus; it just confuses people. Increase distance. All 1/1 rhythm is stacked, in verse and chorus. There is no other rhythm to map to.
01:49:447 (2,3,4,5,6) - Bad jump rhythm. It's the same rhythm as in the beginning of the song.
01:53:087 (5,6,1) - DS (Distance spacing).
01:55:210 (5) - Slider off grid. Not offscreen, so it's fine.
01:56:727 (2,3,4,5) - You confuse players by putting three 1/2 jumps then a sudden 1/1 jump. They'll think the slider comes sooner than it actually does. Use that really low DS for your 1/1 jump. Fixed.
02:02:490 (2,3,4,5,6,7,1) - Good! I'm deleting this lol, it's too difficult for hard diff
02:03:400 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - Also good! See how you kept the same spacing, same rhythm? That's how your whole song should be kept. Use the same spacing for each unique part of the song, then change the spacing during transitions to a new part of the song.The spacing here is just as uneven as the rest of the map, except it's smaller spacing overall so it's less visible lol
02:10:680 (1,2,3,4) - Spacing is off. Decreased jump.
02:17:050 (5,6,7,8,9,1) - No need to increase the spacing at all. Fixed.
02:17:960 (1,2,3,4,5,6,7) - Careful of random jumps. It's a zigzag.
02:22:510 (6) - Breaks up the previous (well placed) 3 sliders because of 02:22:510 (6,1) - The (1) looks really confined and should be pointed towards the LEFT, because that's where your next notes will go (in empty space). Changed 1's slider shape.
02:24:027 (4,5,6,7) - DS is off. Random jumps.
02:33:127 (2,3,4) - See how the (4) is further apart? This actually is fine because the beat on (4) is a harder, more intense one, so the spacing should be higher.
02:45:867 (3,4,5) - (5) is WAY too far away from (4).
02:48:294 (4,5,6) - No. Keep same DS.
02:56:787 (1,2,3,4,5) - ^
The last part of the map is shitmap, fixed all.

Your map needs a lot of work.
I'll link a few videos that might help you.
How to place/use jumps
How to do streams (less applicable to you but may help) Thanks but these are less applicable to low BPM as the player has much more time to aim.

Good luck! Thanks!
(I will be expecting your mod within a week or less. I've had players who have cancelled their mods for my map after I did theirs; please show common courtesy and do my mod, regardless of how little or much it is.) Sure thing, I always return M4M asap.

[Kurose Riku] wrote:

Hiヽ(゚∀。)ノ
M4M from ur queue.

[Blue]
00:16:095 (4,1) - this overlap looks not nice Fixed.
00:19:431 (1,2) - DS..I think 3.5x~3.8x will better, 5.49x too over ? It's ~2.5 snap.
00:43:698 (1,2) - blanket ? It's already blanketed.
00:50:978 (1,2) - ^
01:00:382 (7) -suggest ctrl+j. If u do this , don't foget adjust 01:00:988 (2,3,4) - Changed something, it's remapped differently now.
01:21:919 (5,6) - suggest DS 0.75~0.80 Distance snap always above 2.
01:37:086 (1) - Why use repeating slider here? suggest change to slider same 01:39:512 (1) - Changed to a stream, as the vocal suggests wavy sounds.
01:52:480 (4) - add clap Fixed.
01:57:333 (4) - ^
01:59:760 (4) - ^
01:56:120 (1,2) - blanket It's already blanketed.
02:00:973 (1,2) - ^
02:24:026 (4) - suggest ctrl+< Remapped to a better pattern.
02:27:667 (1) - hitsound change to Finish? Nah, there's no cymbal sound in the music.
02:55:877 (5,6) - add clap Fixed.

That's all.
Hope it will be helpful ( • ̀ω•́ )✧ Thanks for modding!
Andromius

Hi, coming from M4M

Blue


Gonna mod only 45 sec like u wrote

00:20:645 (4) - move a but to right and a little bit up so you have a pretty triangle
00:25:498 (4) - move down, so you get a nice traingle
00:34:295 (2,3,4) - there is nothing that represents triple for real, maybe add slider from 00:33:992 (1) - to red tick and then from blue tick to white
00:40:058 (4) - move a bit down so the triangle is pretty
00:41:272 (1,2,3,4) - same as 00:34:295 (2,3,4)

Since u wrote to only mod 45 sec this is all GL with your map and thanks for modding my map. :)
SenpaiKiseki
Came from your M4M queue, I'll do a quick mod on yours, and a quick mod on mine would be greatly appreaciated thnks
Blue
00:38:845 (1) - Osu! considers this as offscreen, please move it

that's all i can find in the first 45 seconds.

02:57:394 (5) - make this touch the edge of the last note
03:22:226 (5,6) - triple clicks would fit here perfectly

here's my map info
Link: https://osu.ppy.sh/beatmapsets/697211/#osu/1477615
Song: Farhan - Rocket Lanters
Diffs to Mod: Your choice(modding the lower diffs are preferable though)
M4M
BanchoBot
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