6th diff, M4M with creator of the map
General: Check AI Mod
Also, this is all just my opinion. I'm definitely NOT the best, and that's why sometimes my mod might be off at some times. Generally I know, that I'm bad with timing and hitsounding right now.
Since you actually hitsounded this map, I'm gonna do a quick hitsound check as well
General: Check AI Mod
Also, this is all just my opinion. I'm definitely NOT the best, and that's why sometimes my mod might be off at some times. Generally I know, that I'm bad with timing and hitsounding right now.
00:00:912 (2) - The circle is not on any important sound. I think you should place it on the white tick behind it.
00:04:340 (2,1) - I personally think, that the voice is an important part of the music. Whenever the voice is sining "alone" with near to no instruments overshadowing it, I tend to map by voice. Here I'd insert a slider in between for the voice. That way, the following reverse kickslider won't seem awkward, and the space in between won't be so long. I know, that the music is rather calm, but breaks can be used in a lot of different, interesting ways. Here, I'd rather not use a break, as the hype is about to go up.
00:07:770 (2) - On the next white tick?
00:08:841 (2) - Slider seems stiff, unlike the tender song, and the title.
00:11:412 (1) - Personally, I'd put a circle on where your sliderend is, and delete the slider. The sound before the slider is not as important as the sliderend itself. So to improve the amount of influence the player thinks he has on the map, I'd let him click that drum sound, and also add hitsounds (You haven't added hitsounds yet)
00:13:555 (1,2) - Personally I would repeat the long slider you already began with at 00:12:270 (1). It sounds the same to me, and your 2nd slider only emphasises a small part of the rhythm. I find this true for all 2 short sliders in a row
00:23:198 (1) - The slider end is actually the beginning for the long stream. I would shorten the long slider, and Instead put a circle in its place.
00:25:555 (7) - You might want to consider to reduce the amount of reverse sliders to 1.
00:37:769 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,1) - The shape of the stream suggest a rather stiff, and hard melody. This is not the case. I think you should even the stream out, instead of showing a flower.
00:41:734 (2) - Place it on the white tick
00:43:020 (8) - I think this circle is unneccessary. You are saying, that similar triplets will appear in the future, which is not the case.
00:39:698 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,1,2,3) - I am getting confused by the distance spacing. Should circles close to each other be long (Not the case, since at the beginning, they were slow, yet far away) or should farther circles be long (Also not the case, as sometimes circles close to each other were long). Furthermore, the distance, regardless of method, is inconsistent.
00:48:055 (2,3,4) - The 4th circle is the beginning of a new combo. The circles before the 4th don't really make sense to me.
00:49:555 (3) - I'd go for the voice here, and make a long slider.
00:53:733 (2,3) - Put the circle on the white tick and leave out the circles I marked
00:54:697 (1,2) - ^^^^^^^^^^
00:55:447 (2,3) - Maybe a slider instead of 2 circles
01:00:590 (2) - What is this circle for? And what is the sliderend before that for? I feel like there'S only a slight sound on this circle, which you could have mapped by extending the slider to this spot.
01:00:912 (4) - The sliderhead doesn't really emphazise anything in the song. I suggest Extending the sliderhead to the previous circle.
01:01:770 (2) - This is the start of a new segment of the song. I think you should put a NC here, and change the previous slider, or at least the way they are positioned.
01:01:983 (1) - I personally don't think you should use ANY form of stiff sliders / sliders with corners in this song, seeing as there are no real hard parts. If you want to bring more varity into your sliders, you can still make a lot of different smooth ones.
01:02:947 (1) - On the sliderend a new segment begins. I think you should use 2 circles here instead.
01:07:448 (4) - She begins to sing on the white tick. Why did you map on the blue tick?
01:09:805 (4) - This one feels weird.
01:12:055 (7) - The segment actually starts here.
01:12:270 (1,2,3,4) - I get the feeling, that all 4 slider combo segments you try to do here don't actually work out in the song.
00:04:340 (2,1) - I personally think, that the voice is an important part of the music. Whenever the voice is sining "alone" with near to no instruments overshadowing it, I tend to map by voice. Here I'd insert a slider in between for the voice. That way, the following reverse kickslider won't seem awkward, and the space in between won't be so long. I know, that the music is rather calm, but breaks can be used in a lot of different, interesting ways. Here, I'd rather not use a break, as the hype is about to go up.
00:07:770 (2) - On the next white tick?
00:08:841 (2) - Slider seems stiff, unlike the tender song, and the title.
00:11:412 (1) - Personally, I'd put a circle on where your sliderend is, and delete the slider. The sound before the slider is not as important as the sliderend itself. So to improve the amount of influence the player thinks he has on the map, I'd let him click that drum sound, and also add hitsounds (You haven't added hitsounds yet)
00:13:555 (1,2) - Personally I would repeat the long slider you already began with at 00:12:270 (1). It sounds the same to me, and your 2nd slider only emphasises a small part of the rhythm. I find this true for all 2 short sliders in a row
00:23:198 (1) - The slider end is actually the beginning for the long stream. I would shorten the long slider, and Instead put a circle in its place.
00:25:555 (7) - You might want to consider to reduce the amount of reverse sliders to 1.
00:37:769 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,1) - The shape of the stream suggest a rather stiff, and hard melody. This is not the case. I think you should even the stream out, instead of showing a flower.
00:41:734 (2) - Place it on the white tick
00:43:020 (8) - I think this circle is unneccessary. You are saying, that similar triplets will appear in the future, which is not the case.
00:39:698 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,1,2,3) - I am getting confused by the distance spacing. Should circles close to each other be long (Not the case, since at the beginning, they were slow, yet far away) or should farther circles be long (Also not the case, as sometimes circles close to each other were long). Furthermore, the distance, regardless of method, is inconsistent.
00:48:055 (2,3,4) - The 4th circle is the beginning of a new combo. The circles before the 4th don't really make sense to me.
00:49:555 (3) - I'd go for the voice here, and make a long slider.
00:53:733 (2,3) - Put the circle on the white tick and leave out the circles I marked
00:54:697 (1,2) - ^^^^^^^^^^
00:55:447 (2,3) - Maybe a slider instead of 2 circles
01:00:590 (2) - What is this circle for? And what is the sliderend before that for? I feel like there'S only a slight sound on this circle, which you could have mapped by extending the slider to this spot.
01:00:912 (4) - The sliderhead doesn't really emphazise anything in the song. I suggest Extending the sliderhead to the previous circle.
01:01:770 (2) - This is the start of a new segment of the song. I think you should put a NC here, and change the previous slider, or at least the way they are positioned.
01:01:983 (1) - I personally don't think you should use ANY form of stiff sliders / sliders with corners in this song, seeing as there are no real hard parts. If you want to bring more varity into your sliders, you can still make a lot of different smooth ones.
01:02:947 (1) - On the sliderend a new segment begins. I think you should use 2 circles here instead.
01:07:448 (4) - She begins to sing on the white tick. Why did you map on the blue tick?
01:09:805 (4) - This one feels weird.
01:12:055 (7) - The segment actually starts here.
01:12:270 (1,2,3,4) - I get the feeling, that all 4 slider combo segments you try to do here don't actually work out in the song.
During the Kiai, and after this part 00:53:412 (1) - the rhythm becomes evident. For all the other parts, the rhythms seem to go wayy off.
01:03:698 (1) - Why did you add a normal whistle here? Why did you override the whole thing with normal hitsounds if you could also have changed it in the timing section?
00:31:127 (3,4,5) - They have normals in contrast to all the others. I'm not that good at hitsounding, so please tell me why you used normals here instead of the usual soft hitsounds o.o
00:49:984 (1) - Sliderhead: Do you ever emphazise the bass? I think it's a bass at least, or something like that ( I'm bad at telling which instruments those are ), but it sounds like more fun if you'd add a hitsound to each of this note
00:53:948 (3) - Your hitsounds don't add to the music here and at more parts I don't want to point out so you can look for themselves
01:03:698 (1) - Why did you add a normal whistle here? Why did you override the whole thing with normal hitsounds if you could also have changed it in the timing section?
00:31:127 (3,4,5) - They have normals in contrast to all the others. I'm not that good at hitsounding, so please tell me why you used normals here instead of the usual soft hitsounds o.o
00:49:984 (1) - Sliderhead: Do you ever emphazise the bass? I think it's a bass at least, or something like that ( I'm bad at telling which instruments those are ), but it sounds like more fun if you'd add a hitsound to each of this note
00:53:948 (3) - Your hitsounds don't add to the music here and at more parts I don't want to point out so you can look for themselves