Toyama Nao - Ima Koko

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N0thing
6th diff, M4M with creator of the map

General: Check AI Mod
Also, this is all just my opinion. I'm definitely NOT the best, and that's why sometimes my mod might be off at some times. Generally I know, that I'm bad with timing and hitsounding right now.

00:00:912 (2) - The circle is not on any important sound. I think you should place it on the white tick behind it.
00:04:340 (2,1) - I personally think, that the voice is an important part of the music. Whenever the voice is sining "alone" with near to no instruments overshadowing it, I tend to map by voice. Here I'd insert a slider in between for the voice. That way, the following reverse kickslider won't seem awkward, and the space in between won't be so long. I know, that the music is rather calm, but breaks can be used in a lot of different, interesting ways. Here, I'd rather not use a break, as the hype is about to go up.
00:07:770 (2) - On the next white tick?
00:08:841 (2) - Slider seems stiff, unlike the tender song, and the title.
00:11:412 (1) - Personally, I'd put a circle on where your sliderend is, and delete the slider. The sound before the slider is not as important as the sliderend itself. So to improve the amount of influence the player thinks he has on the map, I'd let him click that drum sound, and also add hitsounds (You haven't added hitsounds yet)
00:13:555 (1,2) - Personally I would repeat the long slider you already began with at 00:12:270 (1). It sounds the same to me, and your 2nd slider only emphasises a small part of the rhythm. I find this true for all 2 short sliders in a row
00:23:198 (1) - The slider end is actually the beginning for the long stream. I would shorten the long slider, and Instead put a circle in its place.
00:25:555 (7) - You might want to consider to reduce the amount of reverse sliders to 1.
00:37:769 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,1) - The shape of the stream suggest a rather stiff, and hard melody. This is not the case. I think you should even the stream out, instead of showing a flower.
00:41:734 (2) - Place it on the white tick
00:43:020 (8) - I think this circle is unneccessary. You are saying, that similar triplets will appear in the future, which is not the case.
00:39:698 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,1,2,3) - I am getting confused by the distance spacing. Should circles close to each other be long (Not the case, since at the beginning, they were slow, yet far away) or should farther circles be long (Also not the case, as sometimes circles close to each other were long). Furthermore, the distance, regardless of method, is inconsistent.
00:48:055 (2,3,4) - The 4th circle is the beginning of a new combo. The circles before the 4th don't really make sense to me.
00:49:555 (3) - I'd go for the voice here, and make a long slider.
00:53:733 (2,3) - Put the circle on the white tick and leave out the circles I marked
00:54:697 (1,2) - ^^^^^^^^^^
00:55:447 (2,3) - Maybe a slider instead of 2 circles
01:00:590 (2) - What is this circle for? And what is the sliderend before that for? I feel like there'S only a slight sound on this circle, which you could have mapped by extending the slider to this spot.
01:00:912 (4) - The sliderhead doesn't really emphazise anything in the song. I suggest Extending the sliderhead to the previous circle.
01:01:770 (2) - This is the start of a new segment of the song. I think you should put a NC here, and change the previous slider, or at least the way they are positioned.
01:01:983 (1) - I personally don't think you should use ANY form of stiff sliders / sliders with corners in this song, seeing as there are no real hard parts. If you want to bring more varity into your sliders, you can still make a lot of different smooth ones.
01:02:947 (1) - On the sliderend a new segment begins. I think you should use 2 circles here instead.
01:07:448 (4) - She begins to sing on the white tick. Why did you map on the blue tick?
01:09:805 (4) - This one feels weird.
01:12:055 (7) - The segment actually starts here.
01:12:270 (1,2,3,4) - I get the feeling, that all 4 slider combo segments you try to do here don't actually work out in the song.
Since you actually hitsounded this map, I'm gonna do a quick hitsound check as well
During the Kiai, and after this part 00:53:412 (1) - the rhythm becomes evident. For all the other parts, the rhythms seem to go wayy off.
01:03:698 (1) - Why did you add a normal whistle here? Why did you override the whole thing with normal hitsounds if you could also have changed it in the timing section?
00:31:127 (3,4,5) - They have normals in contrast to all the others. I'm not that good at hitsounding, so please tell me why you used normals here instead of the usual soft hitsounds o.o
00:49:984 (1) - Sliderhead: Do you ever emphazise the bass? I think it's a bass at least, or something like that ( I'm bad at telling which instruments those are ), but it sounds like more fun if you'd add a hitsound to each of this note
00:53:948 (3) - Your hitsounds don't add to the music here and at more parts I don't want to point out so you can look for themselves
N0thing
Oh, Sergio already modded that map and I didn't update it...

E: Nvm, still last pending version
N0thing
00:09:270 (4) - IMO this should be closer to the next slider, as they make a mini segment on their own. This is not part of the previous segment, so there's no need to add it to that segment
00:05:412 (1) - I think a finish doesn't fit this segment of the map. Personally, I#d use a whistle here.
00:11:841 (1) - HOLY, that SV change
00:25:984 (1) - Maybe make it point upwards, so that the break is clear (as in, the sudden change from a fast paced part of the song, to a slow part of the song
00:26:627 (3) - This is not really part of the slider. I'd suggest separating it from the slider, and probably make it similar to how the circle before this circle was.
00:33:698 (4) - ^
00:32:841 (1) - With hitsounds, you can actually put the slider under those circles. It belongs to them, even though it's part of a new segment.
00:34:448 (7) - Why did you put this circle here?
00:36:162 (5) - ^
00:43:127 (1) - See above ^^^
00:53:734 (2) - Why did you map this circle? It's pretty weird clicking it while there are so many strong sounds around. Personally, I#d leave it out
00:55:555 (3) - That slider feels useless. Maybe make it longer so that it also includes the circle before the slider? I know it was part of the background instruments in the kiai before, but I can barely hear it at all, so it doesn't really make sense to me to map this.
00:56:198 (6) - I feel like you should remove this circle to make the circle behind it stand out more.
00:57:698 (5,6) - That part feels weird. I'd consider making a slider from the white tick to the red tick at this spot.^
00:59:841 (1,2,3,4) - Why are there 4 circles with such a huge DS in between them. When I first saw it, I thought this was way too hard for this song...
01:00:270 (1) - I personally would not use any kind of stiff slider /slider with hard corners at all on this song, because it goes against the feeling of this song. That song feels more relaxing, energizing, calm instead of e.g. terrifying, spooky or hard.
01:00:591 (2,3,4) - You could map another slider going from the white tick to the next red tick
01:02:305 (2,3) - I keep pointing those out. I know, that you probably try to integrate it as a part of the rhythm, but I don'T think it fits the song that well.
01:02:948 (5) - Feels useless
01:03:591 (9) - the song is a bit too calm for this circle to exist.
Rakphine
M4M
i'm so sorry for the big late
and i think I'm regretful to do the m4m

[Easy]
  1. 00:03:698 (4) - This slider is near to leave the screen, try to move it in the screen
  2. 00:05:412 (5) - Same here
  3. 00:07:127 (1) - Same
  4. 00:20:412 (2,3,1) - try to put these a little lower
  5. 00:32:412 (4) - This note is very lower


so i'm baad at modding, if you want, don't give kds, I don't deserve them
Topic Starter
Einja

N0thing wrote:

00:09:270 (4) - IMO this should be closer to the next slider, as they make a mini segment on their own. This is not part of the previous segment, so there's no need to add it to that segment the vocals are in the same segment so no
00:05:412 (1) - I think a finish doesn't fit this segment of the map. Personally, I#d use a whistle here. it's suppose to make the last note stand out
00:11:841 (1) - HOLY, that SV change lol
00:25:984 (1) - Maybe make it point upwards, so that the break is clear (as in, the sudden change from a fast paced part of the song, to a slow part of the song maybe
00:26:627 (3) - This is not really part of the slider. I'd suggest separating it from the slider, and probably make it similar to how the circle before this circle was. circle suppose to emphasize guitar since that's present there, then vocals overtake since guitar is gone
00:33:698 (4) - ^
00:32:841 (1) - With hitsounds, you can actually put the slider under those circles. It belongs to them, even though it's part of a new segment. spacing gives emphasis
00:34:448 (7) - Why did you put this circle here?
00:36:162 (5) - ^
00:43:127 (1) - See above ^^^
00:53:734 (2) - Why did you map this circle? It's pretty weird clicking it while there are so many strong sounds around. Personally, I#d leave it out for all of these reasons, there is a 1/4 sound there technically, since a consistent 1/4 is playing in the back. it's not overmap in a sense,
plus 1/4 triple there plays nicee

00:55:555 (3) - That slider feels useless. Maybe make it longer so that it also includes the circle before the slider? I know it was part of the background instruments in the kiai before, but I can barely hear it at all, so it doesn't really make sense to me to map this. uh there are drums there to hit, plus making it longer feels wayyy less intense
00:56:198 (6) - I feel like you should remove this circle to make the circle behind it stand out more.there are drums
00:57:698 (5,6) - That part feels weird. I'd consider making a slider from the white tick to the red tick at this spot.^ ds plays fine
00:59:841 (1,2,3,4) - Why are there 4 circles with such a huge DS in between them. When I first saw it, I thought this was way too hard for this song... it fits the intensity of the song vocals/drums
01:00:270 (1) - I personally would not use any kind of stiff slider /slider with hard corners at all on this song, because it goes against the feeling of this song. That song feels more relaxing, energizing, calm instead of e.g. terrifying, spooky or hard. i mean this part of the song is kinda repetitive...
so i wanna make some variety shapes into here

01:00:591 (2,3,4) - You could map another slider going from the white tick to the next red tick no that's a lot less intense
01:02:305 (2,3) - I keep pointing those out. I know, that you probably try to integrate it as a part of the rhythm, but I don'T think it fits the song that well. mapping to song, not whatever the player feels SUBJECTIVELY is right
01:02:948 (5) - Feels useless well it's not
01:03:591 (9) - the song is a bit too calm for this circle to exist. lol no drums exist there dude
ok ty for your mod but please understand the mappers intentions before modding, because literally 90% of this was all from your subjective case and not actual useful suggestions

@Lissel, btw as long as it isn't offscreen it's fine
Fursum
[normal]

nothing but last section is just goes in circles for the whole time thinkgin

[stingy hard]

00:11:841 - why is there no click lo, its not like it would make it too dense or smth. a spinner would do fine if not a circle

00:31:127 - uhh, idk why are these empty. you could very well map 3/4s passively. also you have double 1/4s in last section so its not like it would be too confusing of a rythm

[pika insane]

00:05:840 (2) - thers nothing here lol, emphasizing filler notes thinkign

00:24:698 - for this stream part, having a reverse slider or atleast a click at 00:24:912 - would fit better

00:50:840 (1,2,3,4) - try having a double for 1-2 and remove 3-4 for slider something like this

[6. insane]

00:11:412 (1) - no click on the end really? drum is pretty strong and doesnt feel nice to release click for that

00:23:627 - the stream should start here unless you need to end with the less dominant finger, also feels off that you miss a sound on the slidertail, to give a reference, you started at the red tick at 00:37:769 (1) -

00:48:270 (4,5,6,7,8) - these doubles feel really awkward mostly because you skip the drums to click feint echos, just make them single clicks, then theres this filler stream 00:49:341 (1,2,3,4,5,6) - idk why

[to pdif]

in the last kiai-ish section you tried to follow both instruments and vocals but i think having 00:54:270 (5) - as doubles would fit the general rythm better

00:23:198 (3) - having this as a circle and leaving 1/2 gap gives a nice emphasis on the string finish thing but doesnt really fit in the structure, you may consider

00:59:841 (1,2,3,4) - there isnt anything buidling up, doesnt make sense to have increasing spacing. if anything the vocal at the start is short and needs more emphasizing
Stingy

Fursum wrote:

[stingy hard]

00:11:841 - why is there no click lo, its not like it would make it too dense or smth. a spinner would do fine if not a circle got it

00:31:127 - uhh, idk why are these empty. you could very well map 3/4s passively. also you have double 1/4s in last section so its not like it would be too confusing of a rythm follows vocals owo
http://puu.sh/yIPk8/b46ad35e2b.osu
Apo11o
ye

General
kiai timings and metadata seem inconsistent from diff to diff. use AImod to check for metadata (seems to be Stingy's Hard)

Easy
* 00:13:555 (3,4) - nitpicky but blanket seems very very slightly off.

Stingy's Hard
* 00:55:770 (3,6) - i think too difficult to read for the SR
* 01:12:698 (6,7,8) - slider (6) points to (8) not to (7) which can cause awkward movement. tilt it so it points at (7)!!!

im not too sure about the NCs but I see where you were going with that - just style I suppose.

Pika's Insane
* 00:01:127 (3) - in this diff, the next circle after the sliders with 1/4 gap is placed not on the slider tail but like halfway out of it (see: 00:02:412 (2) - and 01:00:698 (2) - ). i'd say do the same with this.
* 00:28:340 (3,4) - awkward overlap, maybe do the same as above

6th's Insane
* 00:38:948 (1) - strange place for NC. doesn't cut the stream in half...

Master
Let's talk about the double notes. Specifically, these: 00:13:555 (1,2) -
I have no problem with their existence but they seem inconsistent in their placement and geometry.

00:13:555 (1,2,1,2) - Here, you have them both facing the same absolute direction.
00:15:270 (1,2,1,2) - Same here.
00:16:984 (1,2,1,2) - This one tilts. I'm not sure why because there's nothing different going on in the music except for maybe the fact that in the next bit it's higher pitched? But that reasoning doesn't work either if we continue looking at how they are placed. If the blanket slider was placed awkwardly so you needed to tilt one of the 1,2 then you still have lots of space to incorporate the 1,2,1,2 without the unnecessary tilting.
00:20:412 (1,2,1,2) - Faces the same direction...
00:22:127 (1,2,1,2) - Tilts. There's nothing different going on musically than the last 1,2,1,2 that could be expressed through tilting.

The unpredictable change in facing / tilting can cause awkward movement after a player thinks he has gotten used to them only to find that they switch directions too. Right. Enough about that.

* 00:56:627 (8,9) - Heavily different spacing compared to 00:54:912 (8,9) - for no apparent reason, and this happens during the rest of the chorus.

Consistency in how things are placed is key for an enjoyable experience (unless the map is made for the sole purpose of being wonky to play)

* 01:23:412 (1,1) - Blanket is very teensy slightly off.

sorry for having nothing else other than consistency to talking about. fun map set tho
[[Pika]]

Fursum wrote:

[normal]
[pika insane]

00:05:840 (2) - thers nothing here lol, emphasizing filler notes thinkign establishes rhythm choice, helps establish beat

00:24:698 - for this stream part, having a reverse slider or atleast a click at 00:24:912 - would fit better ye ok

00:50:840 (1,2,3,4) - try having a double for 1-2 and remove 3-4 for slider something like this meh ok

Apo11o wrote:

ye

Pika's Insane
* 00:01:127 (3) - in this diff, the next circle after the sliders with 1/4 gap is placed not on the slider tail but like halfway out of it (see: 00:02:412 (2) - and 01:00:698 (2) - ). i'd say do the same with this. ok
* 00:28:340 (3,4) - awkward overlap, maybe do the same as above repositioned
https://puu.sh/yLixI/735ba3ec69.osu
Topic Starter
Einja

Apo11o wrote:

ye

General
kiai timings and metadata seem inconsistent from diff to diff. use AImod to check for metadata (seems to be Stingy's Hard)ok

Easy ok
* 00:13:555 (3,4) - nitpicky but blanket seems very very slightly off.

Master
Let's talk about the double notes. Specifically, these: 00:13:555 (1,2) -
I have no problem with their existence but they seem inconsistent in their placement and geometry.

00:13:555 (1,2,1,2) - Here, you have them both facing the same absolute direction.
00:15:270 (1,2,1,2) - Same here.
00:16:984 (1,2,1,2) - This one tilts. I'm not sure why because there's nothing different going on in the music except for maybe the fact that in the next bit it's higher pitched? But that reasoning doesn't work either if we continue looking at how they are placed. If the blanket slider was placed awkwardly so you needed to tilt one of the 1,2 then you still have lots of space to incorporate the 1,2,1,2 without the unnecessary tilting.
00:20:412 (1,2,1,2) - Faces the same direction...
00:22:127 (1,2,1,2) - Tilts. There's nothing different going on musically than the last 1,2,1,2 that could be expressed through tilting.

The unpredictable change in facing / tilting can cause awkward movement after a player thinks he has gotten used to them only to find that they switch directions too. Right. Enough about that. my god, this is such a SMALL inconsistency and you're making a big-ass deal out of it. Let me tell you one thing, playability wise, these aren't gonna matter at all, and i've had 4, even 5 digits testplay this and they said these were fine. The angle tilts are for aesthetic and variety, and barely scratch the surface of playability change

* 00:56:627 (8,9) - Heavily different spacing compared to 00:54:912 (8,9) - for no apparent reason, and this happens during the rest of the chorus. one has vocals, other doesn't

Consistency in how things are placed is key for an enjoyable experience (unless the map is made for the sole purpose of being wonky to play)

* 01:23:412 (1,1) - Blanket is very teensy slightly off. ok

sorry for having nothing else other than consistency to talking about. fun map set tho
TheKingHenry
Hello M4M from my queue~
General
  1. You seem to be regularly using more hitsounds in your objects than you have files in your folder. Maybe add desired sounds as files as well? Otherwise the soundscape might not be as you wished with most users due the usage of their default hitsound files. Atleast soft-hitfinish, soft-hitwhistle and drum-hitnormal seem to be used frequently (even in the lowest diff I'm looking at the moment)
  2. Now looking at last diff, it seems like there wasn't green lines in any diff in the beginning with the red line at 00:00:055 (1) - and thus it's unnecessary and can be removed (those kind of pre-downbeat red lines are only necessary if you use green lines)
Easy
  1. Looks pretty clean tbh
Normal
  1. Don't think I would've necessarily even noticed without one dude noting in in the thread before me, but indeed this diff from 00:52:984 - on (and already some seconds before) keeps doing about the same circular anti-clockwise motion around the screen and I think little variation in there could be recommendable
Stingy's Hard
  1. 00:12:698 (2,3) - this'd be better off switched so that the circle is first so that the strong sound at 00:12:912 - is clicked. Same with the couple dozen others since this seems to be the standard pattern lol
  2. 00:39:270 (1) - why's here the downbeat NCd too while musically the kindred 00:32:627 (1,2,3) - isn't? Granted they don't have the same rhythm though
  3. 01:19:126 (7) - NC
Pika's Insane
  1. 00:05:840 (2) - there ain't any sound here, after removal the pattern is fine as is
  2. 00:23:626 (3,4,5,6,7,8,1,2,3,1,2,3,4,5,6) - this piano is emphasised as 6+6+6+4 so it'd be better to pattern along it; currently after 00:24:269 (1) - you go for 8+8 which doesn't fit as well; 00:24:912 (3) - should be NC instead of 00:25:127 (1) - and preferably beginning of the new stream;
  3. 00:37:983 (1,2,3,4,5,6,7,8) - this on the other hand should be 5+6+5 which tbh seems fucked up for patterning so yeah, it's fine LOL (it still sounds off about emphasis but the patterning is atleast more classic for player to follow
  4. 00:54:377 (5,6) - just keep the same spacing as before for these here, spacing like 00:57:805 (5,6) - ; not only feels it better to play like that, it's more consistent as well. Applies to a lot of these in the kiai (maybe before as well but didn't notice atleast). Also to note, could apply to reversed one 01:11:520 (5,6) - as well which for some reason lack of space seems stacked instead lol. Alternatively though, you could do it so that in kiai all of them have some spacing (maybe not as much as some of these) and it'd work as well. W8 why does this have different kiai btw
6th's Insane
  1. From AiMod: object end not snapped 00:56:411 (1) - 00:57:804 (1) -
  2. 00:08:770 (1) - there isn't any clear sound for this; there's some shit going on but it's just sound from the guitar before the actual point where it's "played"; I'd rather not have this here
  3. 00:13:234 (1) - every NC on these sliders is unnecessary, they fit well within the last combo and it actually looks better that way (you should avoid combos of one object mostly anyways if there ain't solid reason for it); so apply to 'em all
  4. 00:22:984 (2) - doesn't feel too good, something like around x 200 y 90 would both look better and play better imo while still having the (seemingly) intended back-and-forth stuff
  5. 00:23:198 (1) - have sliderend be the first circle in the stream instead, it's the strongest sound in the stream lol (also NC it then)
  6. 00:23:734 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7) - both spacing and jumpstream stuff going backwards, the piano is more intense in the beginning and goes down with time so it should be mapped that way instead; basically somewhat reversed what it's atm and it lines up better (except ofc the kickslider 00:25:555 (7) - is still best in the end)
  7. 00:29:412 (2) - NC this instead (that's the point no matter if you go with musical downbeats of vocals since this is the downbeat and 00:29:198 (1) - is in the previous vocal phrase while this begins new; same with 00:36:055 (1,2) -
  8. 00:37:769 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,1) - kidna similar as earlier (though this doesn't feel too bad this way too since the piano feels like it's going forward/leading towards 00:39:698 (1) - so the spacing increase isn't too bad either
  9. 00:38:948 (1) - if you are going to have random NCs with his though, atleast NC the actual emphasised piano parts (and pattern the turns to it); turn with 00:38:519 (8) - is indeed good place, NC it? Next one for turn isn't 00:39:055 (2) - but 00:39:162 (3) - ; NC it as well then?
  10. 00:54:376 (1) - btw these again
  11. 01:07:127 (3,4,5,6) - doesn't seem like a fit pattern (or more like 01:08:091 (6) - could be something else for it to fit better, simple kickslider like 01:02:948 (1) - improves). That being said it'd be better if it broke up already from the sliderend of 01:07:770 (5) - and similars to something else since using the same rhythms monotously again when they don't fit that well anymore isn't too good of an idea. Mind though that with vocal support like 01:08:841 (1,2,3,4) - for example it's not as bad; so basically this is pattern among others if you use it on correct places, but here the last section consists pretty much only of this pattern recycled with different shapes and not only is it not fitting all the time, it's unnecessarily repetitive for the player too (especially as these don't play too comfortably all the time either
Master
  1. 00:06:912 (2,3,1) - could add some of that spacing emphasis on the downbeat? See very similar places later on like for example 00:32:627 (6,7,1) -
  2. 00:24:162 (6,1) - this kind of jumpstream transition isn't usually too good. Most of the time you'd want jumpstream to "jump" towards the direction where the flow is naturally going so it's just kind of stronger movement instead of forcing movement to other direction. It'd be fine if it turned the movement though, but here this results in back-and-forth kind of stuff with how 00:24:270 (1,2,3,4) - then goes on after the transition and it could be better tbh. I know it looks cool but maybe you can make it both look cool and play well heh
  3. 00:56:091 (5,6) - make smaller spacing, it's way too large for circles that structurally should be "part of" the previous slider; similarly stuff like spacing of 00:55:448 (2) - feel little overboard; it's about what kind of sound these circles have or if they are connected to the previous pattern, for example downbeated stuff like 00:57:698 (5) - don't feel off even with the large 1/4 spacing. But for example 00:59:198 (4,5,6,1) - 00:59:198 (4,5) - have more 1/4 spacing than 00:59:627 (6,1) - 1/2 spacing even though the 1/2 sound is even stronger LOL; so especially these ones with blue ticked circles from sliders they could really use tuning down. There's quite a few of them in here
  4. 01:20:412 (1,2,3,4,1) - just do more smooth pattern with increasing spacing, this is emphasised in completely different way (to actually anything in here) while the soundscape is pretty similar to what has been before. If you want finale, just use little more spacing than before, but preferably go with the similar smoothish shapes
Good luck!
Topic Starter
Einja

TheKingHenry wrote:

Hello M4M from my queue~
General
  1. You seem to be regularly using more hitsounds in your objects than you have files in your folder. Maybe add desired sounds as files as well? Otherwise the soundscape might not be as you wished with most users due the usage of their default hitsound files. Atleast soft-hitfinish, soft-hitwhistle and drum-hitnormal seem to be used frequently (even in the lowest diff I'm looking at the moment) i'm using all of the hitsounds i used, and i think they sound fine imo.
  2. Now looking at last diff, it seems like there wasn't green lines in any diff in the beginning with the red line at 00:00:055 (1) - and thus it's unnecessary and can be removed (those kind of pre-downbeat red lines are only necessary if you use green lines) k
Easy
  1. Looks pretty clean tbh <3
Normal
  1. Don't think I would've necessarily even noticed without one dude noting in in the thread before me, but indeed this diff from 00:52:984 - on (and already some seconds before) keeps doing about the same circular anti-clockwise motion around the screen and I think little variation in there could be recommendable =i mean, most 2 star players won't pay attention to stuff like this, but i'll see what i can do
Master
  1. 00:06:912 (2,3,1) - could add some of that spacing emphasis on the downbeat? See very similar places later on like for example 00:32:627 (6,7,1) - there's no loud piano unlike the other triple before, and around 00:32:627 - it plays better since lyrics stand out more than the 1/4 piano
  2. 00:24:162 (6,1) - this kind of jumpstream transition isn't usually too good. Most of the time you'd want jumpstream to "jump" towards the direction where the flow is naturally going so it's just kind of stronger movement instead of forcing movement to other direction. It'd be fine if it turned the movement though, but here this results in back-and-forth kind of stuff with how 00:24:270 (1,2,3,4) - then goes on after the transition and it could be better tbh. I know it looks cool but maybe you can make it both look cool and play well heh fixed and curved differently
  3. 00:56:091 (5,6) - make smaller spacing, it's way too large for circles that structurally should be "part of" the previous slider; similarly stuff like spacing of 00:55:448 (2) - feel little overboard; it's about what kind of sound these circles have or if they are connected to the previous pattern, for example downbeated stuff like 00:57:698 (5) - don't feel off even with the large 1/4 spacing. But for example 00:59:198 (4,5,6,1) - 00:59:198 (4,5) - have more 1/4 spacing than 00:59:627 (6,1) - 1/2 spacing even though the 1/2 sound is even stronger LOL; so especially these ones with blue ticked circles from sliders they could really use tuning down. There's quite a few of them in here ok so, i emphasize 1/4 spacing a lot here since it's connected through a slider end,
    which usually involves slider leniency.
  4. 01:20:412 (1,2,3,4,1) - just do more smooth pattern with increasing spacing, this is emphasized in completely different way (to actually anything in here) while the soundscape is pretty similar to what has been before. If you want finale, just use little more spacing than before, but preferably go with the similar smoothish shapes this is the finishing blow of the song. i'd like to make it strong and greatly emphasized
Good luck!
Thank you so much :D
Ataraxia
Ur need mod or something ? I want tô Help um to rank If possible
Stingy
To BN Post -

Accepted second two.
Update~
[[Pika]]

TheKingHenry wrote:

Hello M4M from my queue~
Pika's Insane
  1. 00:05:840 (2) - there ain't any sound here, after removal the pattern is fine as is yeah, repos'd (3) as well
  2. 00:23:626 (3,4,5,6,7,8,1,2,3,1,2,3,4,5,6) - this piano is emphasised as 6+6+6+4 so it'd be better to pattern along it; currently after 00:24:269 (1) - you go for 8+8 which doesn't fit as well; 00:24:912 (3) - should be NC instead of 00:25:127 (1) - and preferably beginning of the new stream; nah, 00:24:698 (2,3) - these sounds too important to cover up with streams. currently, representation is met without killing emphasis, and thats fine imo
  3. 00:37:983 (1,2,3,4,5,6,7,8) - this on the other hand should be 5+6+5 which tbh seems fucked up for patterning so yeah, it's fine LOL (it still sounds off about emphasis but the patterning is atleast more classic for player to follow that one's weird
  4. 00:54:377 (5,6) - just keep the same spacing as before for these here, spacing like 00:57:805 (5,6) - ; not only feels it better to play like that, it's more consistent as well. Applies to a lot of these in the kiai (maybe before as well but didn't notice atleast). Also to note, could apply to reversed one 01:11:520 (5,6) - as well which for some reason lack of space seems stacked instead lol. Alternatively though, you could do it so that in kiai all of them have some spacing (maybe not as much as some of these) and it'd work as well. W8 why does this have different kiai btw wait what all doubles in kiai are 0.43x ds, the first double in kiai is better for flow imo. the different kiai thing is bc einja is dumb and didn't kiai chorus and i happened to disagree

Good luck!
BanchoBot
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