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posted
This beatmap was submitted using in-game submission on Saturday, May 12, 2018 at 8:29:50 PM

Artist: Toyama Nao
Title: Ima Koko
Source: 月がきれい
Tags: op tsuki ga kirei as the moon so beautiful touyama
BPM: 140
Filesize: 2524kb
Play Time: 01:22
Difficulties Available:
  1. 6th's Insane (4.23 stars, 280 notes)
  2. Easy (1.31 stars, 91 notes)
  3. Master (5.09 stars, 376 notes)
  4. Normal (1.88 stars, 148 notes)
  5. Pika's Insane (4.09 stars, 312 notes)
  6. Stingy's Hard (2.86 stars, 180 notes)


Download: Toyama Nao - Ima Koko
Information: Scores/Beatmap Listing
---------------
Alternation - Control - Acceleration

Ataraxia's set: the ED https://osu.ppy.sh/s/710379

and they lived happily ever after


(redownload after 12/20/17 because of hitsounds) Insane by [[Pika]] and 6th, Hard by Stingy



Ready for BN!!!!
if you want the pp play pika's diff loool
posted
2017-09-03 01:44 HighTec: ACTION is editing [https://osu.ppy.sh/b/1403084 Toyama Nao - Ima KoKo [Confession]]
2017-09-03 01:44 HighTec: 00:03:055 (3,4) - wouldnt this work better as 1/1 slider as 00:03:484 (4) - has no piano or vocals on it? like i dont see why it has to be clickered
2017-09-03 01:45 Einja: 00:03:484 (4) - there are vocals XDDdDDDD
2017-09-03 01:45 HighTec: .
2017-09-03 01:45 HighTec: dont cancer me
2017-09-03 01:45 HighTec: thats my job
2017-09-03 01:45 Einja: e
2017-09-03 01:46 HighTec: 00:06:912 (2,3,1) - on the subject of concept introduction, why not try something [https://gabepower.s-ul.eu/tZ5B5sRJ like this?] would keep it less spaced than 00:05:198 (4,5,1) - so it stays notable
2017-09-03 01:47 HighTec: 00:11:412 (1) - can u buffer this properly thx
2017-09-03 01:47 Einja: 00:06:912 (2,3,1) - would look ugly if i did ur example
2017-09-03 01:47 Einja: still spaced it differently tho
2017-09-03 01:48 HighTec: it was to get a point across :^
2017-09-03 01:48 Einja: e
2017-09-03 01:48 HighTec: 00:14:948 (6,7) - wasnt this a reverse slider before
2017-09-03 01:48 Einja: 00:11:412 (1) - what u mean by buffer
2017-09-03 01:49 Einja: 00:14:948 (6,7) - this is for variation
2017-09-03 01:49 Einja: notice how i alternate between this and a reverse
2017-09-03 01:49 HighTec: shortening the reverses to the blue tick so that dumb sliderbreaks occur less = buffer
2017-09-03 01:49 HighTec: a quick reversing slider is always recommened to be shortened to 1/4 or 1/6 of a tick
2017-09-03 01:50 Einja: ok
2017-09-03 01:50 Einja: but it's literally right on top of the other sliders
2017-09-03 01:50 Einja: slider*
2017-09-03 01:50 Einja: i still fixed it tho
2017-09-03 01:50 HighTec: 00:12:591 (2,3,4,5) - movement here vs 00:16:020 (2,3,4,5) -
2017-09-03 01:50 HighTec: do u see it
2017-09-03 01:51 Einja: yeah what about it
2017-09-03 01:51 Einja: they both flow circularly
2017-09-03 01:51 HighTec: 00:12:591 (2,3,4) - this angle
2017-09-03 01:51 HighTec: vs
2017-09-03 01:51 Einja: yeah i know
2017-09-03 01:51 HighTec: meaning
2017-09-03 01:51 HighTec: one is way more harsh than the other
2017-09-03 01:51 Einja: people r gonna use slider leniency to their advantage
2017-09-03 01:52 HighTec: point im trying to make is that the first one is way harsher of a movement than the second
2017-09-03 01:52 HighTec: as to where required to use slider leniency vs no requirement of slider leniency
2017-09-03 01:54 Einja: i think it's okay
2017-09-03 01:54 HighTec: im just sayin
2017-09-03 01:54 HighTec: destroys the map a bit but :3c
2017-09-03 01:54 Einja: it's an easy fix tho
2017-09-03 01:54 Einja: so if more people bring it up i'll change it
2017-09-03 01:54 HighTec: 00:19:448 (2,3,4,5) - o boi i rly wish you did this more often
2017-09-03 01:55 HighTec: 00:21:162 (2,3,4,5) - this doesnt look rly similar to previous used movement
2017-09-03 01:55 Einja: i didn't
2017-09-03 01:55 Einja: so too bad
2017-09-03 01:55 HighTec: not the one right beforehand but in general
2017-09-03 01:55 Einja: yeah ik
2017-09-03 01:55 HighTec: 00:25:447 (6,1) - why doesnt this have a jump like the rest
2017-09-03 01:56 Einja: there's no loud piano sound
2017-09-03 01:56 HighTec: its moreso to show that theres a big change coming to me then
2017-09-03 01:57 Einja: that coudl work as well i guess
2017-09-03 01:57 HighTec: 00:32:627 (6,7,1) - i get the jump used here, but i also hear strong piano on 00:34:341 (6,7,1) - and 00:36:055 (4,5,1) - but they dont get emphasis :(
2017-09-03 01:58 Einja: 00:32:627 (6,7,1) - that's for VOCALSdfh waoiu dhawAIUHDoiAWUHD ouiWAHd oiuaW
2017-09-03 01:58 HighTec: Rip Piano
2017-09-03 01:58 HighTec: i will never forget him.
2017-09-03 01:59 Einja: you better not
2017-09-03 01:59 Einja: because i emphasize him when vocal leaves
2017-09-03 02:00 HighTec: 00:53:734 (2,3) - tbh since this is an intense part in the song, imo u dont have to simplify rhythms to a reverse
2017-09-03 02:00 HighTec: make people feel the rise in intensity!
2017-09-03 02:00 Einja: i didn't kiai this part
2017-09-03 02:01 HighTec: song still gets intensified
2017-09-03 02:01 Einja: because it's not as intense as the previous part
2017-09-03 02:01 Einja: also
2017-09-03 02:01 Einja: the reverse kindof emphasize that vocal thing
2017-09-03 02:01 HighTec: the reverses to me
2017-09-03 02:01 HighTec: feel more like a break that wasnt needed in the first place
2017-09-03 02:02 Einja: then what pattern should i do
2017-09-03 02:02 HighTec: tbh
2017-09-03 02:02 HighTec: i'd unironically make it into square streams
2017-09-03 02:02 Einja: you tell me
2017-09-03 02:02 Einja: NO
2017-09-03 02:02 Einja: that's bad
2017-09-03 02:02 Einja: square streams are bad
2017-09-03 02:03 HighTec: or 4 notes of a hexagon
2017-09-03 02:03 HighTec: maybe like a ruby?
2017-09-03 02:03 Einja: i haven't used sharp angle streams at all in this map
2017-09-03 02:03 Einja: other than the piano jump streams at the end of the first kiai
2017-09-03 02:04 HighTec: would make up for a great new emphasis situation
2017-09-03 02:04 HighTec: if u wanted to emphasise vocals anyways
2017-09-03 02:04 Einja: e
2017-09-03 02:07 Einja: i think the reverses play just fined
2017-09-03 02:07 Einja: fine*
2017-09-03 02:07 HighTec: ur boring
2017-09-03 02:07 Einja: also why is it everytime i ask u for a quick look or a testplay
2017-09-03 02:07 Einja: this becomes a full fleged mod
2017-09-03 02:07 Einja: ;-;
2017-09-03 02:07 HighTec: idk
2017-09-03 02:07 HighTec: this is legit things
2017-09-03 02:07 HighTec: i notice when having the map played
2017-09-03 02:07 HighTec: and i notice it
2017-09-03 02:07 HighTec: so i point it out!
2017-09-03 02:07 Einja: try playing the reverse
2017-09-03 02:07 Einja: ot
2017-09-03 02:07 Einja: it's p fine
2017-09-03 02:07 HighTec: i felt it
2017-09-03 02:07 HighTec: and its boring
2017-09-03 02:08 Einja: e move in
2017-09-03 02:08 Einja: move on*
2017-09-03 02:09 HighTec: 01:03:484 (7,8,1) - this jump seems visually way bigger than the others
2017-09-03 02:10 Einja: it's intended to emphasize the loud piano
2017-09-03 02:10 Einja: but i guess it's kinda inconsistent
2017-09-03 02:10 Einja: so einja fix
2017-09-03 02:10 HighTec: 01:08:627 (6,7) - no curve like 00:54:912 (6,7,1) - we sad BOis
2017-09-03 02:10 Einja: CXHACHACHACHACHAHCA
2017-09-03 02:11 Einja: i got lazy
2017-09-03 02:11 Einja: so fix
2017-09-03 02:11 HighTec: 01:19:127 (1,2,3) - DELET TRIPLE
2017-09-03 02:11 HighTec: AFTER
2017-09-03 02:11 HighTec: SLIDER
2017-09-03 02:11 Einja: no
2017-09-03 02:11 HighTec: now
2017-09-03 02:11 HighTec: im
2017-09-03 02:11 HighTec: Angery
2017-09-03 02:12 HighTec: map instantly 0/10
2017-09-03 02:12 Einja: 01:08:627 (6,7,1) - actually
2017-09-03 02:12 Einja: i don't think i can fix this curve
2017-09-03 02:12 Einja: because it would require me to move a ton of objects so they don't touch
2017-09-03 02:12 Einja: and i don't wanan do that
2017-09-03 02:12 HighTec: u cud move 7 a little to the right tbh
2017-09-03 02:12 HighTec: and no1 will notice :^>
2017-09-03 02:12 Einja: that would make slider 1 go out of place
2017-09-03 02:12 Einja: i would notice
2017-09-03 02:12 HighTec: emphatists
2017-09-03 02:13 Einja: yeah like no emphasis at all
2017-09-03 02:13 Einja: 01:19:448 (2,3) - i stacked them
2017-09-03 02:13 HighTec: oki that it
2017-09-03 02:13 Einja: post
2017-09-03 02:13 Einja: thread
2017-09-03 02:13 HighTec: owo
posted
M4M
[Metadata]
Artist: 東山奈央 Touyama Nao
Title: イマココ
imo, the kiai time starts on 00:53:412, ends on 01:20:841. your choice.
Easy

00:03:698 (4) - NC
00:29:412 (4) - ^
00:31:127 (1) - ^
00:32:841 (5) - ^
00:49:555 (3,4) - maybe you can add a spinner with a circle.

Confession

00:02:841 (2,3,4) - delete (2) and uses 1/1 slider would be great.
00:05:198 (4,5,1) - why increase the distance at here.
00:11:412 (1) - 1/16 slider? delete it.
00:40:127 (2,3) - imo.
00:41:734 (2,3) - ^ same as.
00:43:127 (1,2,3,1,2,3,1,2,3,1,2,3) -
00:47:412 (3,4) -
00:48:912 (3,4) -
00:49:555 (5,6,7) - there is no 5 hits sound on the song.
00:53:841 (3) - following the vocals?
00:55:448 (2,3) - I'm confusing now.


Hmm......tbh, I don't know which part you are following, the vocals? the rhythm? or both?
From 00:53:412 (1) - to 01:20:841 (1) - I'm coufusing when I testing it. :o
Anyway, good luck with it. :)
posted

KanpanRin wrote:

M4M
[Metadata]
Artist: 東山奈央 Touyama Nao
Title: イマココ
fix
imo, the kiai time starts on 00:53:412, ends on 01:20:841. your choice.the current kiai is way more intense than that part, so i would like no kiai for now
Easy

00:03:698 (4) - NC
00:29:412 (4) - ^
00:31:127 (1) - ^
00:32:841 (5) - ^fixed all nc inconsistencies
00:49:555 (3,4) - maybe you can add a spinner with a circle. spinners are boring

Confession

00:02:841 (2,3,4) - delete (2) and uses 1/1 slider would be great. vocals land on 3, so no
00:05:198 (4,5,1) - why increase the distance at here. piano emphasis
00:11:412 (1) - 1/16 slider? delete it. it fits the noise sound
00:40:127 (2,3) - imo.
00:41:734 (2,3) - ^ same as.
00:43:127 (1,2,3,1,2,3,1,2,3,1,2,3) -
00:47:412 (3,4) -
00:48:912 (3,4) -
00:49:555 (5,6,7) - there is no 5 hits sound on the song. they all have sounds on them,
dunno what you're saying

00:53:841 (3) - following the vocals? following it with a reverse arrow works since you're trying to hold it
00:55:448 (2,3) - I'm confusing now.3/4 vocals here


Hmm......tbh, I don't know which part you are following, the vocals? the rhythm? or both?
From 00:53:412 (1) - to 01:20:841 (1) - I'm coufusing when I testing it. :o
Anyway, good luck with it. :)
thanks for modding!
posted
hi, nm from my queue

Easy
00:13:555 (3,4) - blanket is pretty off
00:34:555 (5) - imo looks better if you move this up :/
00:37:984 (3) - add a third white tick in the second segment of this slider, looks kinda messy rn
00:40:555 (2) - this slightly touches the hp bar in the default skin, which should be avoided. you can fix this by blanketing with 00:39:698 (1) .
00:49:984 (4,5) - blanket is off
01:08:841 (3) - move this down a few pixels because it looks better ?
01:18:698 (3) - ^

not modding top diff because idk


good luck!
posted

- titan wrote:

hi, nm from my queue

Easy
00:13:555 (3,4) - blanket is pretty off "pretty off", yeah off by a little nudged it a little
00:34:555 (5) - imo looks better if you move this up :/no it wouldn't
00:37:984 (3) - add a third white tick in the second segment of this slider, looks kinda messy rn i wouldn't extend the slider here tbh, i polished the slider up a little though
00:40:555 (2) - this slightly touches the hp bar in the default skin, which should be avoided. you can fix this by blanketing with 00:39:698 (1) . i didn't blanket, but i moved it away from the hp bar
00:49:984 (4,5) - blanket is off yup
01:08:841 (3) - move this down a few pixels because it looks better ? nudged
01:18:698 (3) - ^ here it's fine

not modding top diff because idk


good luck!
ty
posted
From M4M:

kiai up first? well, it's fine I guess since note density matches it.

Easy
  1. 00:00:270 (1,2) prefer them lined up or 2 slightly lower.
  2. 00:29:412 (4) make this 3/2 beat to follow guitar bcuz vocal is quite here, 00:30:698 (5) won't be too hard to read. also to match 00:31:127 (1) .
  3. 00:29:412 (4) nc here to keep all combos 2 measure long.
  4. 00:32:841 (3) nc?
  5. 00:49:984 (4,5) blanket.


Normal
  1. 00:03:698 (5) nc here to make combos shorter?
  2. 00:12:270 (2,3,4) sounds are on blue tick. I would make 2 and 3 3/4 sliders. same goes w/ the rest, but it's up to you tho.


Confession
I can't even play this but I'll try.
  1. 00:38:520 (1) matches piano but hard to read imo. maybe start the next combo/stream on 00:38:627 (2).
  2. 00:40:127 (2,3) unnecessarily far apart?
posted

josh1024 wrote:

From M4M:

kiai up first? well, it's fine I guess since note density matches it.

Easy
  1. 00:00:270 (1,2) prefer them lined up or 2 slightly lower. it's fine
  2. 00:29:412 (4) make this 3/2 beat to follow guitar bcuz vocal is quite here, 00:30:698 (5) won't be too hard to read. also to match 00:31:127 (1) . ye
  3. 00:29:412 (4) nc here to keep all combos 2 measure long. fixed the weird nc stuff
  4. 00:32:841 (3) nc?
  5. 00:49:984 (4,5) blanket. fixed a little


Normal
  1. 00:03:698 (5) nc here to make combos shorter? ok
  2. 00:12:270 (2,3,4) sounds are on blue tick. I would make 2 and 3 3/4 sliders. same goes w/ the rest, but it's up to you tho. no 1/4 in normals lol


Confession
I can't even play this but I'll try.
  1. 00:38:520 (1) matches piano but hard to read imo. maybe start the next combo/stream on 00:38:627 (2). how is this hard to read?
  2. 00:40:127 (2,3) unnecessarily far apart? no, slider leniency can be used
thanks!
posted
Touyama > Toyama

19:32 Einja: do you wanna irc or forum mod
19:32 [ amb1d3x ]: uhhhh
19:32 [ amb1d3x ]: I'll play each diff and if i see
19:33 Einja: k
19:41 [ amb1d3x ]: oh wait this map i was talking to mir about this
19:41 [ amb1d3x ]: before i mod
19:41 [ amb1d3x ]: fix
19:41 [ amb1d3x ]: the name
19:41 [ amb1d3x ]: >>>>>:::::((((((
19:41 Einja: fuc u
19:41 [ amb1d3x ]: xd
19:41 Einja: it's right :
19:41 Einja: AWKD{OWAJDOJWAIO
19:42 [ amb1d3x ]: IT IS TOUYAMA
19:42 [ amb1d3x ]: YOU PEASANT
19:42 Einja: FINE
19:42 Einja: EEEEEEE
19:42 [ amb1d3x ]: REEEEEEEEEEEEEEEE
19:42 [ amb1d3x ]: okay
19:42 Einja: 5 people already told me it's touyama
19:42 [ amb1d3x ]: LOL\
19:42 Einja: and yet there was a map that was bubbled with toyama
19:43 [ amb1d3x ]: >:(
19:43 Einja: redownload pls
19:43 [ amb1d3x ]: respectable mapper 10/10 spelling would rank any of their map
19:43 [ amb1d3x ]: >w<)b
19:43 [ amb1d3x ]: sooooooo
19:44 Einja: e
19:44 [ amb1d3x ]: for the easy diff
19:44 [ amb1d3x ]: i played mouse only to simulate new players
19:44 [ amb1d3x ]: and had trouble hitting the circles from 00:11:841 -
19:44 [ amb1d3x ]: after each slider ending on red ticks
19:45 Einja: they fit the song
19:45 [ amb1d3x ]: I think the sliderends in your patterns should end on the white ticks though
19:45 [ amb1d3x ]: I know theres a significant sound on the red tick but
19:45 Einja: and the new player will get used to the patterning
19:45 Einja: hell no it won't end on white
19:45 [ amb1d3x ]: mmmmm but the drums
19:45 [ amb1d3x ]: okaaaaayy
19:46 Einja: i'm not following drums
19:46 Einja: those aren't impoartant in the kiais
19:46 Einja: actually only one kiai
19:46 [ amb1d3x ]: moving on
19:46 [ amb1d3x ]: for aesthetics
19:46 [ amb1d3x ]: 00:20:412 (2,3) - take for example
19:46 [ amb1d3x ]: i would angle the slider so that its parallel with the followpoint
19:47 Einja: is it not parralel?
19:47 Einja: hm
19:47 [ amb1d3x ]: noop
19:47 Einja: ij'
19:47 Einja: ok*
19:47 Einja: i fixed it
19:47 [ amb1d3x ]: i noticed that a bit more in the whole mapset but i sorta dont want to point all of them out
19:47 Einja: it's alright
19:47 [ amb1d3x ]: mostly because i cant find them
19:47 Einja: they aren't that big of a deal anyways
19:48 [ amb1d3x ]: 00:22:555 - to 00:25:555 -
19:48 [ amb1d3x ]: rhythm is vague
19:48 [ amb1d3x ]: i cant understand what its following
19:48 Einja: what do you mean you can't understand
19:48 Einja: there's a loud piano sound
19:49 [ amb1d3x ]: 00:22:555 (1) - follows drum upbeat 00:23:627 (2) - follows piano sweep 00:24:912 (3) - ???
19:50 Einja: 00:22:555 (1) - uh i didn't intend to follow drums
19:50 Einja: it was for that loud guitar
19:50 Einja: 00:24:912 (3) - this follows piano idk what u sayin
19:50 [ amb1d3x ]: 1 starts on a drum and ends on a drum :?
19:51 Einja: once again
19:51 Einja: i'm not following the drums
19:51 Einja: they're too quiet to
19:51 [ amb1d3x ]: so ur following piano when it's too quiet
19:51 Einja: how is it quiet LOL
19:51 [ amb1d3x ]: it's just for an easy I think following the simplest and most obvious beat is what you do lol
19:52 Einja: 00:23:627 (2,3) - look where the slider heads and tails are hitting
19:52 Einja: it's the loud keys of the piano scale
19:52 [ amb1d3x ]: wait
19:52 [ amb1d3x ]: is it on the right earphone
19:52 Einja: what
19:52 [ amb1d3x ]: because my headphone is fucked and the right is quiet af
19:52 Einja: i can hear it off of both
19:52 Einja: lol
19:53 [ amb1d3x ]: I can mostly hear from left i the dominant beat are drums to me
19:53 Einja: rip you
19:53 Einja: the downbeats of the pianos are p loud
19:53 [ amb1d3x ]: okok if thats the case it's fine
19:53 [ amb1d3x ]: but my only concern is
19:54 [ amb1d3x ]: rhythm like that seems more suitable for a nm
19:54 Einja: too late
19:54 Einja: that part plays perfectly fine
19:55 Einja: (also allows new people to get used to ds)
19:55 [ amb1d3x ]: hmmm everything else in normal requires a remap of a section so i'll leave that
19:56 Einja: can you explain why?
19:56 [ amb1d3x ]: one sec let me find it
19:57 [ amb1d3x ]: 00:43:127 (1) - from here i would reverse flow to counterclockwise
19:58 Einja: explain why please
19:58 [ amb1d3x ]: vocals are stronger, music emphasis is switched to it
19:59 Einja: notice how i never broke flow in this diff
19:59 Einja: i don't wanna be inconsistent with that suddenly
19:59 [ amb1d3x ]: oh i thought u did, i misremembered then my bad
20:00 [ amb1d3x ]: yeah i cant find any flow breaks w/o reverse
20:00 Einja: wait what?
20:00 Einja: i purposely didn't use reverse
20:00 Einja: because idk xd
20:00 [ amb1d3x ]: oh really
20:00 Einja: except for that one note
20:00 [ amb1d3x ]: well looks like i just made up justifications for it then lol
20:00 Einja: in the beginning
20:00 [ amb1d3x ]: i thought they were totally intentionaly
20:00 [ amb1d3x ]: intentional*
20:01 Einja: e
20:01 [ amb1d3x ]: 00:23:627 (2,3) - also some people would consider this a bit of a flow break for easy standards
20:01 Einja: they need to get good
20:01 Einja: no but seriously
20:01 [ amb1d3x ]: LOL
20:01 Einja: 00:22:555 (1) - curved this a little
20:02 Einja: so it can lead better into 00:23:198 (2) -
20:02 [ amb1d3x ]: mm yeah
20:02 [ amb1d3x ]: on lower diffs u want to be anal about those things
20:02 Einja: i am
20:02 Einja: kinda
20:02 Einja: don't break flow in 2 stars
20:03 [ amb1d3x ]: so wait this flow switch wasnt intentional?
20:03 [ amb1d3x ]: 00:46:555 (1) -
20:03 Einja: tis a 3/2 reverse
20:03 Einja: they can catch them selves
20:03 [ amb1d3x ]: nah i mean to say the curves of the sliders
20:03 [ amb1d3x ]: going from a clockwise motion to cc
20:03 Einja: oh
20:04 Einja: it's not going counter clock
20:04 Einja: look at how the slider is rotated
20:04 [ amb1d3x ]: ?
20:04 [ amb1d3x ]: i mean 00:48:270 (2,3,4) - is a cc flow
20:04 Einja: 00:46:555 (1) - rotated down by -5 degrees
20:04 Einja: o
20:05 Einja: OH
20:05 [ amb1d3x ]: i mean to say did u use the reverse slider as a transition
20:05 [ amb1d3x ]: xd
20:05 Einja: ya
20:05 Einja: it slowly leads into a circular movement change
20:05 Einja: instead of a sudden snap
20:05 [ amb1d3x ]: yeah okay so they were purposefully there then xd
20:06 [ amb1d3x ]: ok now im being the type of modder everyone fucking hates but
20:06 [ amb1d3x ]: 00:53:412 (1,2,3) -
20:06 [ amb1d3x ]: curve curve straight
20:06 [ amb1d3x ]: 01:00:270 (1,2,3) -
20:06 [ amb1d3x ]: curve curve curve
20:06 [ amb1d3x ]: reeeeeee
20:06 Einja: lol
20:07 Einja: 01:00:270 (1,2) - i like these patterns ;;
20:07 Einja: curve - straight patterns look hawt
20:07 [ amb1d3x ]: then get best of both worlds
20:08 [ amb1d3x ]: 01:01:984 (3) - make this straight
20:08 [ amb1d3x ]: also this really bugged me when i played this
20:08 [ amb1d3x ]: 01:11:412 (2,3) -
20:08 Einja: it is
20:09 [ amb1d3x ]: it is ?
20:09 Einja: yea lol
20:09 [ amb1d3x ]: oh yeah pls fix mapper tyvm
20:09 Einja: 01:14:412 (2,3) - also it's here you're talking about?
20:09 [ amb1d3x ]: uh no i never mentioned that part
20:10 Einja: 01:11:412 (3,4,5) - you mean dis
20:10 Einja: because that link went to somewhere else completely different
20:10 [ amb1d3x ]: hold on let me relink everything
20:10 Einja: lmao
20:10 [ amb1d3x ]: 00:53:412 (1,2,3) -
20:10 [ amb1d3x ]: 01:00:270 (1,2,3) -
20:11 Einja: oh
20:11 [ amb1d3x ]: make them consistent pls
20:11 Einja: i have to go soon btw
20:11 Einja: can we speed mod this
20:11 [ amb1d3x ]: ok
20:11 [ amb1d3x ]: fix this shit
20:11 [ amb1d3x ]: 01:11:412 (2,3) -
20:12 [ amb1d3x ]: ok now normal
20:12 Einja: wait wtf
20:12 Einja: you were on easy?
20:12 [ amb1d3x ]: god
20:12 [ amb1d3x ]: fucking
20:12 [ amb1d3x ]: dammit
20:12 [ amb1d3x ]: yeah i forgot to say lol
20:12 Einja: ooh
20:12 [ amb1d3x ]: wait yeah i've been saying how some of hte things arent suitable for easy
20:12 Einja: okay i clicked the links again
20:12 [ amb1d3x ]: boiiii
20:13 Einja: and they seem fine to play
20:13 Einja: go to normal
20:13 [ amb1d3x ]: 00:24:270 (5) -
20:13 [ amb1d3x ]: what r ur reasons for red anchor
20:13 Einja: 01:01:984 (3) - would look ugly if straight
20:13 Einja: ok now to normal
20:13 [ amb1d3x ]: wait i was on normal
20:13 Einja: 00:24:270 (5) - no clue tbh
20:13 [ amb1d3x ]: im so confused okay whatever normal now
20:14 Einja: i just wanted to do it because too many curves looks weird
20:14 Einja: it's not a big deal
20:14 [ amb1d3x ]: straight there would work well though
20:14 [ amb1d3x ]: ok moving on
20:15 [ amb1d3x ]: fuk no problems here
20:15 [ amb1d3x ]: i ss with mouse only
20:15 [ amb1d3x ]: good flow
20:15 [ amb1d3x ]: easy pattern
20:15 Einja: nice
20:15 [ amb1d3x ]: 10/10 would rank
20:15 Einja: gg
20:15 [ amb1d3x ]: 00:05:412 (1) -
20:15 [ amb1d3x ]: space pls
20:16 [ amb1d3x ]: 00:06:912 (2,3,1) - make this straight
20:16 [ amb1d3x ]: linear
20:16 Einja: what diff
20:16 [ amb1d3x ]: final
20:16 [ amb1d3x ]: confession
20:16 Einja: k
20:16 [ amb1d3x ]: my b
20:16 Einja: 00:05:412 (1) - will look ugly with S T R A I G H T
20:16 [ amb1d3x ]: NO U UGLY
20:16 [ amb1d3x ]: >:(
20:16 Einja: 00:06:912 (2,3,1) - this is fine
20:16 [ amb1d3x ]: okok
20:16 Einja: actually wait
20:16 [ amb1d3x ]: 00:11:412 (1,1) -
20:16 [ amb1d3x ]: oh
20:16 Einja: i'll straighten that triple
20:16 [ amb1d3x ]: sorry
20:16 [ amb1d3x ]: yeah ok
20:16 [ amb1d3x ]: 00:11:412 (1,1) -
20:16 [ amb1d3x ]: this was like
20:17 [ amb1d3x ]: WOAH
20:17 Einja: it's kinky isn't it
20:17 [ amb1d3x ]: not my kinda kinky because i keep breaking combo on that grind slider bro
20:17 Einja: time it better
20:17 Einja: e
20:18 [ amb1d3x ]: >:(
20:18 [ amb1d3x ]: lmaoo okay just i would tone that part down a bit
20:18 [ amb1d3x ]: up to u
20:18 [ amb1d3x ]: 00:12:270 (1,2,3,4,5) -
20:18 [ amb1d3x ]: spacing is way too difficult
20:18 Einja: i'll thinka bout it
20:18 Einja: it's the most intense part of the song
20:18 [ amb1d3x ]: especially when this is right when the player gets introduced
20:18 [ amb1d3x ]: to the kinda map this is
20:18 Einja: and also slider leniency
20:19 [ amb1d3x ]: i see ur following and easy rhythm to compensate for the fast cursor movement
20:19 [ amb1d3x ]: but i would nerf the beginning a tad bit
20:19 [ amb1d3x ]: because the reason that pattern is hard
20:19 [ amb1d3x ]: 00:12:698 (3,4) -
20:20 [ amb1d3x ]: u want to make a circular pattern
20:20 Einja: i'm trying
20:20 [ amb1d3x ]: counterclockwise from the sliderend of 00:12:698 (3) -
20:20 [ amb1d3x ]: to 00:12:912 (4) -
20:20 [ amb1d3x ]: but then 00:13:019 (5) - is like
20:20 [ amb1d3x ]: hey fuck u im going in an awkward motion
20:21 [ amb1d3x ]: just nerf it to follow the same motion as this 00:16:020 (2,3,4,5) -
20:22 Einja: yeah yeah i'm thinking rn
20:22 [ amb1d3x ]: 00:18:698 (1,2,3,4) - for this
20:22 Einja: how would i change the movement
20:22 Einja: hold on
20:22 [ amb1d3x ]: okok
20:22 [ amb1d3x ]: like from
20:22 [ amb1d3x ]: 00:12:591 (2,3,4) - following ur going a counterclockwise circle
20:23 [ amb1d3x ]: 00:13:019 (5) - but this guys like hey im clockwise
20:23 [ amb1d3x ]: so make that one cc
20:23 [ amb1d3x ]: https://osu.ppy.sh/ss/9070584
20:23 [ amb1d3x ]: something like this but prettier
20:24 [ amb1d3x ]: tell me when i can go on to next
20:24 Einja: ok i think i fixed it
20:24 [ amb1d3x ]: okok )b
20:24 Einja: ok now we can go
20:24 [ amb1d3x ]: so
20:24 [ amb1d3x ]: 00:18:698 (1,2,3,4) - is super uncomfortable
20:24 Einja: not really
20:24 [ amb1d3x ]: u accelerate a lot off of 00:18:484 (7) -
20:24 [ amb1d3x ]: but then have to stop
20:24 [ amb1d3x ]: 00:18:698 (1) -
20:24 Einja: 00:18:484 (7) - slider leniency
20:25 [ amb1d3x ]: and then restart a stream
20:25 [ amb1d3x ]: hold on tho
20:25 Einja: everyone's gonna abuse it
20:25 [ amb1d3x ]: what do you think about like this
20:25 [ amb1d3x ]: https://osu.ppy.sh/ss/9070575
20:25 Einja: no LOL
20:25 [ amb1d3x ]: 00:18:055 (4,5,6,7) - already ur going super fast in a circle
20:25 Einja: 00:19:020 (4,1) - this would make this a horrible lead it
20:25 Einja: lead in*
20:25 [ amb1d3x ]: just change that too
20:26 [ amb1d3x ]: up to u
20:26 Einja: also i had a lot of 5 digits play that part p well
20:26 Einja: i was surprised
20:26 [ amb1d3x ]: but the aceleration deceleration is really uncomfortable for 99% of players
20:26 Einja: it's intended to
20:26 [ amb1d3x ]: mmmm okay if its a concept
20:26 Einja: also those 99% of players are filthy pp farmers
20:27 Einja: they need to get better at alt maps :^^^)
20:27 [ amb1d3x ]: smh ccbc farmers
20:27 [ amb1d3x ]: :^)
20:27 [ amb1d3x ]: I would curve this less 00:22:877 (2) -
20:27 Einja: hmmm
20:27 Einja: would it really make a difference?
20:29 [ amb1d3x ]: eh just seems prettier
20:29 Einja: it looks nice the way it is
20:29 [ amb1d3x ]: okok
20:29 [ amb1d3x ]: have u tried making the circles a bit bigger?
20:29 Einja: nonononono
20:29 Einja: and i don't want to
20:30 [ amb1d3x ]: lmao ok that's fine
20:30 [ amb1d3x ]: hmmm i can't say much more about this map, you follow ur ideas introduced in the beginning well
20:30 Einja: post on thread pls
20:30 [ amb1d3x ]: okok
20:31 [ amb1d3x ]: what was the command again
20:31 [ amb1d3x ]: slash log?
20:31 Einja: ./savelog
20:31 [ amb1d3x ]: ahh
posted
Hey, m4m from my queue!

[Easy]
  1. 01:07:127 (1) - Why do you suddenly switch from using two 1/1 sliders to represent this rhythm, to one 2/1 slider? It would fit the music better if you changed this to two 1/1 sliders because it'll better represent the strong sound at 01:07:984 - . It would also be more consistent. Same suggestion applies for 01:13:984 (1) - .
  2. 01:19:984 (4,5,1) - This is the first and only time you've decided to use three consecutive circles within the difficulty, which is inconsistent, and will throw players off considering how late in the song this is. How about you instead replace (4,5) with a 1/1 slider? It'll alleviate the issues I mentioned, and it'll help emphasise (1) more.


[Normal]
  1. 00:24:912 (6,7) - Flow here is a bit rough since the cursor moves out of (6) at a sharp angle in order to follow (7). To resolve this, I would either curve (7) to reinforce the idea of circular movement, or I would tilt (7) so that the angle here isn't so harsh. Both these options also look nicer, personally.
  2. 00:37:984 (4) - The curve on the latter half of this slider looks a bit lopsided. I would move the final anchor point to the left a bit (somewhere like x:291 y:293) so that the curve appears rounder.
  3. 01:20:412 (7,8,1) - Same kind of problem as in the easy diff - this is the first time a triple appears within the difficulty. I would replace (7,8) with a 1/2 slider to keep things consistent, and to place more emphasis on (1).


[Confession]
  1. 00:21:162 (2,3,4,5,6) - The movement here is harsh since it doesn't utilise circular flow like the patterns at 00:19:448 (2,3,4,5) - , 00:17:734 (2,3,4,5) - etc. So, why is the style of flow here inconsistent? It doesn't play nearly as smooth as the previous sets of patterns, so you should definitely change it.
  2. 00:33:698 (4) - Perhaps you could make the flow slightly smoother by making the angle on the slider less sharp. I would move the end of the slider to an area like x:245 y:238, since that way slider leniency isn't as strict and the end of the slider is naturally facing towards 00:34:127 (5) -
  3. 01:08:627 (6,7,1) - Not fond of how you chose to express this 1/4 as a straight line. It'll flow better and be more consistent with the other spaced streams if you make it curved.


Pretty nice map, looking forward until it's finished. Good luck ~
posted

-Faded- wrote:

Hey, m4m from my queue!

[Easy]
  1. 01:07:127 (1) - Why do you suddenly switch from using two 1/1 sliders to represent this rhythm, to one 2/1 slider? It would fit the music better if you changed this to two 1/1 sliders because it'll better represent the strong sound at 01:07:984 - . It would also be more consistent. Same suggestion applies for 01:13:984 (1) - . a it was intended for variation to begin with, but i guess that's not a good way to express a song lol
  2. 01:19:984 (4,5,1) - This is the first and only time you've decided to use three consecutive circles within the difficulty, which is inconsistent, and will throw players off considering how late in the song this is. How about you instead replace (4,5) with a 1/1 slider? It'll alleviate the issues I mentioned, and it'll help emphasise (1) more.there are 3 5-hit drums in the end, which makes it a bit more intense. so i wanna emphasize that with more stuff to click


[Normal]
  1. 00:24:912 (6,7) - Flow here is a bit rough since the cursor moves out of (6) at a sharp angle in order to follow (7). To resolve this, I would either curve (7) to reinforce the idea of circular movement, or I would tilt (7) so that the angle here isn't so harsh. Both these options also look nicer, personally. curved
  2. 00:37:984 (4) - The curve on the latter half of this slider looks a bit lopsided. I would move the final anchor point to the left a bit (somewhere like x:291 y:293) so that the curve appears rounder. yes
  3. 01:20:412 (7,8,1) - Same kind of problem as in the easy diff - this is the first time a triple appears within the difficulty. I would replace (7,8) with a 1/2 slider to keep things consistent, and to place more emphasis on (1).same reason with easy


[Confession]
  1. 00:21:162 (2,3,4,5,6) - The movement here is harsh since it doesn't utilise circular flow like the patterns at 00:19:448 (2,3,4,5) - , 00:17:734 (2,3,4,5) - etc. So, why is the style of flow here inconsistent? It doesn't play nearly as smooth as the previous sets of patterns, so you should definitely change it. hmm, i think the circular flow on this one is fine, i changed the shape of 00:20:841 (1) - though, to make it play a bit better
  2. 00:33:698 (4) - Perhaps you could make the flow slightly smoother by making the angle on the slider less sharp. I would move the end of the slider to an area like x:245 y:238, since that way slider leniency isn't as strict and the end of the slider is naturally facing towards 00:34:127 (5) - this part is kinda slow, and the angle is facing towards 5 properly, so i'd like to keep it that way
  3. 01:08:627 (6,7,1) - Not fond of how you chose to express this 1/4 as a straight line. It'll flow better and be more consistent with the other spaced streams if you make it curved.tbh i really can't do much from this, if i try to curve it it'll go offscreen, plus it's not that big of a deal of an inconsistency


Pretty nice map, looking forward until it's finished. Good luck ~
aye, thanks for modding!
posted
07:52 Anxient: hurk
07:52 Anxient: methinks you need to figure out what you want from thsi song lol
07:52 Einja: ou
07:52 Anxient: wanna map it normally or with craziness
07:52 Anxient: coz 2 contrasting mindsets on this map isnt really nice
07:52 Anxient: youre a 4 digit so i assume you know what you think is good flow
07:52 Anxient: lemme ask first: do you think your map flows 10/10
07:52 Anxient: ?
07:53 Einja: not perfectly
07:53 Einja: but it's good enough for it to be very playable/fun
07:53 Anxient: its fun mhm
07:53 Anxient: totes
07:53 Anxient: for now, try cleaning it up
07:53 Anxient: and removing unecessary aspects of the map
07:53 Einja: give examples
07:54 Anxient: about to do that
07:54 Anxient: the editor lagged hard so im clearing some ram
07:54 Einja: rip
07:54 Anxient: ok good enough
07:54 Anxient: 00:05:198 (4,5,1) -
07:54 Einja: oh
07:54 Anxient: dk why this is here lol
07:54 Anxient: 00:32:627 (6,7,1) - same with this
07:55 Einja: it's for piano emphasis
07:55 Anxient: i know what youre trying to go for
07:55 Einja: 00:32:627 (6,7,1) - that is for 1/4 vocal emphasis
07:55 Anxient: try using kicksliders
07:55 Einja: no
07:55 Einja: that won't emphasize as much with clickable stuff
07:55 Anxient: true :x
07:55 Anxient: http://puu.sh/xGyde/d480ffe563.jpg
07:55 Einja: oof
07:55 Anxient: just that i think that the 1/4 for those two sections are kinda countertuitive
07:55 Einja: 00:05:305 (5,1) - okay these aren't spaced anymore
07:56 Anxient: ok
07:56 Einja: i've had mentions before
07:56 Einja: so i fixed it this time
07:56 Anxient: ill let you keep the vocal mentions
07:57 Anxient: 01:06:055 (4,5) - instead of this rhythm
07:57 Anxient: try going for this?
07:57 Anxient: http://puu.sh/xGyhE/8671ea63ee.jpg
07:59 Anxient: thats it for now i guess
07:59 Einja: just for that one part?
07:59 Anxient: no
07:59 Einja: because guitar is *slightly* more intense there
07:59 Anxient: try doing that for all the other parts
07:59 Anxient: yeah but right now
07:59 Anxient: you have that power guitar being emphasized by a sliderend
07:59 Anxient: thats literally the last thing you want
07:59 Einja: 01:06:055 (4) - ok this slider was intended to emphasize vocals
08:00 Anxient: i noticed
08:00 Anxient: but you cant really ignore unless your map is built around the vocals and ignoring everything else
08:00 Anxient: and even if it is, ill still call you out on it :x
08:01 Anxient: it just feels sketchy
08:01 Einja: x
08:01 Anxient: other than that
08:01 Anxient: fun map
08:01 Anxient: ill be blunt, it looks really wonky
08:01 Anxient: but its fun
08:01 Anxient: alot of energy on the map you made
08:01 Einja: ok your rhythm pattern is hot
08:01 Einja: but
08:01 Einja: i don't know how to make one without fucking up my clean aesthetics
08:01 Anxient: mmm
08:01 Anxient: lemme try
08:02 Anxient: ive adapted your design into the new rhythm http://puu.sh/xGytL/0242aec7ed.jpg
08:04 Einja: uhh
08:05 Einja: lemme try playing it
08:06 Einja: ok
08:06 Einja: i've tried that pattern for the other 2 parts similar to that
08:06 Anxient: how did it do
08:06 Einja: and i'm honestly not sure
08:07 Einja: it
08:07 Einja: it'll work for the 3rd part because of that loud ass guitar strum
08:07 Einja: but for the other 2 it plays really weird
08:07 Anxient: well if it works on exclusively that part
08:07 Anxient: then apply it only for the 3rd part
08:07 Einja: okie
08:07 Anxient: but you get my drift for the other 2 sections
08:07 Anxient: maybe a solution will come to you in the future
08:07 Anxient: who knows really
08:07 Anxient: anyway
08:07 Anxient: thats it
08:08 Einja: alright
08:08 Einja: post on thread pls
08:08 Einja: i want more sp
08:08 Anxient: fun map, but wonky visuals <purely my opinion>
posted
halo from Q

[Confession]
dunno why is this 9.3
remove countdown w
00:01:984 (1,2,3) - dunno but spacing is too high make them equal instead? like a triangle
00:05:412 (1) - maybe try overlapping it to 4&5 00:06:912 (2,3,1) -
00:13:984 - what happened to the hitsounds here? D;
00:18:484 (7,1,2) - the diagonal line here is not perfect adjust 1 a bit
00:31:984 (4,5,7) - same
00:40:984 (5) - make this a 1/4 slider as well?
00:43:127 (1) - the spacing here is quite big overlap it to 6&7 instead?
00:51:912 - id add spinner here xd
00:54:162 - missing note?
01:01:448 - ^
01:08:305 - ^
01:15:162 - ^
01:18:270 (5) - here u finally added one
01:20:305 - i feel like u missing the sound here it feels empty
01:24:484 - i'd add a spinner here until 01:29:412 -

good map i dont mod normal and easy diffs tho and im sure u didnt read rules of my queue u cuk but it's okayy xdd
hope my bad mod helped sry if it wasnt helpful dont give me kds tnx niec bg btw
posted

AJamez wrote:

halo from Q

[Confession]
dunno why is this 9.3 it's a heavy alt map so it fits (makes it easier to read as well)
remove countdown w ok
00:01:984 (1,2,3) - dunno but spacing is too high make them equal instead? like a triangle spacing intended for loud piano key hit
00:05:412 (1) - maybe try overlapping it to 4&5 00:06:912 (2,3,1) - huh thought i did this already
00:13:984 - what happened to the hitsounds here? D; i was just experimenting don't mind me
00:18:484 (7,1,2) - the diagonal line here is not perfect adjust 1 a bit it's not intended to be
00:31:984 (4,5,7) - same ^
00:40:984 (5) - make this a 1/4 slider as well? no vocals, so no point
00:43:127 (1) - the spacing here is quite big overlap it to 6&7 instead? slider leniency
00:51:912 - id add spinner here xd i wouldn't (too short)
00:54:162 - missing note?
01:01:448 - ^
01:08:305 - ^
01:15:162 - ^ they don't have any 1/4 sounds on them (play it at 25% playback)
01:18:270 (5) - here u finally added one i mean a 1/4 sound is here
01:20:305 - i feel like u missing the sound here it feels empty no sound exists there
01:24:484 - i'd add a spinner here until 01:29:412 - it would be anti climatic

good map i dont mod normal and easy diffs tho and im sure u didnt read rules of my queue u cuk but it's okayy xdd
hope my bad mod helped sry if it wasnt helpful dont give me kds tnx niec bg btw
thank you!
posted
Hi M4M
[General]
According to Ranking Criteria, you have to make at least 1 Hard difficulty if you want this ranked.
[Easy]
00:53:412 - Why not Kiai?
[Normal]
00:53:412 - Same as Easy diff
01:22:555 (2) - Why not make the slider like this? Looks better:

[Confession]
00:11:412 (1,1) - This is unrankable.
00:15:698 (1,3) - Why not blanket???
01:20:841 (1) - Why not slider?


OK, That's it.
GL~~~ :)
posted

Uraomote Error wrote:

Hi M4M
[General]
According to Ranking Criteria, you have to make at least 1 Hard difficulty if you want this ranked. a hard gd is coming up soon
[Easy]
00:53:412 - Why not Kiai? beginning is more intense
[Normal]
00:53:412 - Same as Easy diff ^
01:22:555 (2) - Why not make the slider like this? Looks better:
made it more pretty
[Confession]
00:11:412 (1,1) - This is unrankable. no it isnt
00:15:698 (1,3) - Why not blanket??? it is a blanket?
01:20:841 (1) - Why not slider? why do i need one? circles give more emphasis


OK, That's it.
GL~~~ :)
thank you!
posted
Well, here is all I can do with my limited knowledge
01:01:555 (5) - Suggestion: slightly moving this slider a bit lower and rotating it could make this a bit smoother (as it already is¯\_(ツ)_/¯)
posted
i lov this type of music

[General]

you need a hard diff xd (but i think you already know that)
i also think it would be useful if you add a 4.6* insane just to fill in the spread a bit, but i think you can get away with it as it is

[Easy]

did you forget to hitsound this diff lol? theres loads of places where theres opportunity for different hitsounds (like the whole first kiai for example)

00:09:912 (4) - mm maybe make these two circles? just so the end of this section gets a little emphasis and helps build note density
00:11:841 (1) - i would remove this nc because its still a part of the previous bar and acts as an anacrusis into the kiai, so an nc here might mislead the player into clicking this 1 beat too early
00:12:270 (2) - i would probably nc this because its on the downbeat and at the start of a new section
00:12:270 (2,3,4) - i would actually place the repeat slider on the downbeat here instead, just so the player has an idea of what the next rhythm is going to be like, and if you repeat this pattern it also gives you chance to map some circles to the cool drum fill that starts here 00:18:698 - but is currently on a slider end
00:53:412 - i agree with the mod above and think this part should also be kiai, since its basically the chorus for this song
00:53:412 (1) - also this should be an extended slider as you have placed an extended slider at the start of every similar vocal to this in the rest of this part eg 01:00:270 (1) - and 01:07:127 (1) - (which is exactly the same vocal)
01:24:484 - i would suggest adding a spinner here to follow the held note just so you can get some score variation in (same for all diffs tb h)

[Normal]

same comment about hitsounds, where are they?

00:07:127 (1,2) - i dont normally like pointing out blankets but this one is triggering me lol
00:11:841 (1) - same comment about removing nc as easy
00:53:412 (2) - same comment about ncing this as easy
00:58:555 (5,6) - minor ds error, since the rest of the diff is 1.0x im p sure that this is a mistake
01:05:841 (6,7) - i think you should follow the drums here so that this section isn't the exact same rhythm played throughout as that starts to get boring and the variation makes it more engaging to play, since you already hit the major crash cymbals whilst following the vocal, why not try a pattern like this?
01:20:412 (7,8,1) - im not a fan of this sack here, you've not used a 3 note stack anywhere else in this difficulty and introducing this right at the end of the map could be super hard to noobs to read, i would suggest either using distance snap or simplifying the first 2 circles into a half beat slider

[wiki's InSANE]

hitsounds my dude

00:02:626 (3) - idk how i feel about the prioritising of the vocal here, i know thats what you're following, but because you make both the first and third piano notes clickable or at least audible with a hitsound, missing out this second one just feels a bit odd imo. i would maybe try a rhythm like this so you make the piano audible with a hitsound and also follow the vocals?
00:12:269 (1) - the guitar note switches on the blue tick so i think this slider end is incorrectly snapped
00:23:412 - any reason why you left this note out? i think maybe for emphasis on the piano that comes up next? but you've made every drum hit like this clickable previously so it feels a bit inconsistent. i would either add a circle here or change 00:22:555 (1) - into a long wave slider that ends on the white tick
00:25:126 (1,2,3,4) - maybe it would be cool to gradually increase the ds of these as the piano gets stronger?
00:27:269 (4,1,3) - visual spacing here is totally different to 00:25:769 (4,1,2,3) - and it looks a bit cramped imo, maybe space things out a bit more?
00:30:055 (2,4,1,3) - weird visual spacing change here again for no reason
00:43:983 (2,3,4) - can u make the overlaps on these sliders even plsssss
01:06:698 (8,9) - i would change these two notes for a kickslider since the drums change tone here and you have a kickslider when they change tone again here 01:06:912 (10) - so it seems a bit odd why you wouldn't emphasise both the same way

[Confession]

you lose hitsounds halfway through the kiai

00:01:984 (1) - maybe add some whistle hitsounds whenever the piano plays in the intro? it seems a bit empty with hitsounds atm
00:02:841 - ^ ya you get the point
00:11:412 (1) - this reverse cymbal sound actually starts on the red tick here 00:11:198 -
00:18:698 (1,2,3,4) - i think you should just have these as all equal ds since their isn't anything building up in the music to support this since the drum fill is at the same intensity throughout (i also think these would work better as hit normal hitsounds since its a snare drum hit not tom toms)
00:27:698 (1,2,3,4) - minor visual spacing thing here, 00:29:198 (4) - is too close to 00:27:698 (1) - and makes this pattern look uneven
00:39:698 (1) - i think you can space this more, since you have more spacing in the stream jump here 00:39:055 (6,1) - than you do on this cymbal
00:40:127 (2,3) - i would suggest simplifying this into a halfbeat slider since this is the only time you focus on the guitar more than the vocals in this section and it feels a bit overmapped (00:47:412 (3,4) - here its not so bad because theirs no vocal here to map to)
00:51:269 (4,5,6,7,1) - any reason for the huge spacing on this stream, as compared to previous ones in the map this is spaced out loads when theres not a lot going on in the music, i would turn this into a stack stream tbh
00:51:698 (1) - it would also be cool if you mapped this as a slider like you did the previous reverse cymbal here 00:11:412 (1) -, just use a lower sv or something so it actually fits in the map xd
00:59:841 (1,2,3,4) - same comment as 00:18:698 (1,2,3,4) -
01:06:591 - since this is the top diff and you've mapped all the previous drum fills i think its kinda weird to skip out the note here thats part of this fill, maybe try replacing 01:06:270 (5) - with a rhythm like this so you hit the fill whilst maintaining consistency with your current rhythm? if you do this pls nc so its obvious it's following the drums
01:20:412 (1,1,1,1,1) - this pattern feels a bit underwhelming to play for such an intense ending to the song because you use patterns similar to this for drum fills throughout the song eg 01:13:555 (1,2,3,4) - here etc etc. because this pattern here 01:19:770 (1,2,3,4,5) - is unique and actually really cool imo, you could maybe copy paste and scale it up to reflect the piano here? (something like this)
01:22:555 (1,1) - the notes here are so similar musically but the sv's are totally different, i would suggest making them similar so it doesnt feel overmapped lol

super cool song and some interesting ideas ^^ gl! take a star
posted

Log Off Now wrote:

i lov this type of music

[wiki's InSANE]

hitsounds my dude blame einja

00:02:626 (3) - idk how i feel about the prioritising of the vocal here, i know thats what you're following, but because you make both the first and third piano notes clickable or at least audible with a hitsound, missing out this second one just feels a bit odd imo. i would maybe try a rhythm like this so you make the piano audible with a hitsound and also follow the vocals? priorities though, 00:01:983 (1,2,3) - clickables are all on vocals & 00:03:697 (1) - switch off layer when no vocals
00:12:269 (1) - the guitar note switches on the blue tick so i think this slider end is incorrectly snapped resnapped
00:23:412 - any reason why you left this note out? i think maybe for emphasis on the piano that comes up next? but you've made every drum hit like this clickable previously so it feels a bit inconsistent. i would either add a circle here or change 00:22:555 (1) - into a long wave slider that ends on the white tick added circle
00:25:126 (1,2,3,4) - maybe it would be cool to gradually increase the ds of these as the piano gets stronger? tried something
00:27:269 (4,1,3) - visual spacing here is totally different to 00:25:769 (4,1,2,3) - and it looks a bit cramped imo, maybe space things out a bit more? gameplay spacing over visual spacing tbh, all three pairs play the same
00:30:055 (2,4,1,3) - weird visual spacing change here again for no reason same
00:43:983 (2,3,4) - can u make the overlaps on these sliders even plsssss 00:44:090 (3,4) - 16px stack here looks really weird, 00:43:983 (2,3) - this 16px stack is consistent throughout entire map
01:06:698 (8,9) - i would change these two notes for a kickslider since the drums change tone here and you have a kickslider when they change tone again here 01:06:912 (10) - so it seems a bit odd why you wouldn't emphasise both the same way ok dad
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 11841
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Ima Koko
TitleUnicode:イマココ
Artist:Toyama Nao
ArtistUnicode:東山奈央
Creator:Einja
Version:Pika's Insane
Source:月がきれい
Tags:op tsuki ga kirei as the moon so beautiful touyama
BeatmapID:1445233
BeatmapSetID:662876

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393,95,66698,2,0,P|424:89|462:91,1,52.1499971751024
303,157,66912,2,0,P|272:163|234:161,1,52.1499971751024
502,273,67127,6,0,P|481:207|387:205,1,156.449991525307
376,214,67555,1,0,0:0:0:0:
512,134,67770,1,0,0:0:0:0:
497,344,67984,1,0,0:0:0:0:
481,360,68091,2,0,P|426:365|369:354,1,104.299994350205
432,260,68412,1,0,0:0:0:0:
266,307,68627,1,0,0:0:0:0:
264,281,68734,1,0,0:0:0:0:
255,256,68841,6,0,P|190:276|109:219,1,156.449991525307
103,205,69270,1,0,0:0:0:0:
162,367,69484,1,0,0:0:0:0:
199,171,69698,1,0,0:0:0:0:
199,171,69805,1,0,0:0:0:0:
199,171,69912,1,0,0:0:0:0:
34,256,70127,1,0,0:0:0:0:
255,256,70341,1,0,0:0:0:0:
98,108,70555,6,0,P|123:42|215:35,1,156.449991525307
227,49,70984,1,0,0:0:0:0:
26,32,71198,1,0,0:0:0:0:
303,122,71412,1,0,0:0:0:0:
319,106,71520,2,0,P|330:67|320:-2,1,104.299994350205
322,4,71841,1,0,0:0:0:0:
502,70,72055,1,0,0:0:0:0:
223,136,72270,6,0,P|286:207|377:186,1,156.449991525307
373,195,72698,1,0,0:0:0:0:
85,175,72912,1,0,0:0:0:0:
319,106,73127,1,0,0:0:0:0:
319,106,73234,1,0,0:0:0:0:
319,106,73341,1,0,0:0:0:0:
264,365,73555,1,0,0:0:0:0:
246,346,73662,1,0,0:0:0:0:
237,321,73769,1,0,0:0:0:0:
240,295,73876,1,0,0:0:0:0:
252,273,73984,6,0,P|346:305|402:270,1,156.449991525307
442,219,74412,1,0,0:0:0:0:
338,382,74627,1,0,0:0:0:0:
303,90,74841,1,0,0:0:0:0:
319,106,74948,2,0,P|333:152|322:222,1,104.299994350205
227,166,75270,1,0,0:0:0:0:
459,147,75484,1,0,0:0:0:0:
205,52,75698,6,0,P|127:106|117:183,1,156.449991525307
120,199,76127,1,0,0:0:0:0:
63,28,76341,1,0,0:0:0:0:
32,261,76555,1,0,0:0:0:0:
32,261,76662,1,0,0:0:0:0:
32,261,76770,1,0,0:0:0:0:
227,166,76984,1,0,0:0:0:0:
0,148,77198,1,0,0:0:0:0:
290,280,77412,6,0,B|306:315|306:315|166:301,1,156.449991525307
148,299,77841,1,0,0:0:0:0:
419,330,78055,1,0,0:0:0:0:
246,106,78270,1,0,0:0:0:0:
230,122,78377,2,0,B|218:174|218:174|227:228,1,104.299994350205
311,179,78698,1,0,0:0:0:0:
140,276,78912,1,0,0:0:0:0:
140,276,79020,1,0,0:0:0:0:
140,276,79127,6,0,P|194:320|264:308,1,104.299994350205
253,317,79448,1,0,0:0:0:0:
278,307,79555,1,0,0:0:0:0:
48,321,79770,1,0,0:0:0:0:
40,296,79877,1,0,0:0:0:0:
38,270,79984,1,0,0:0:0:0:
40,244,80091,1,0,0:0:0:0:
48,219,80198,1,0,0:0:0:0:
205,139,80412,2,0,P|163:147|123:144,1,52.1499971751024
4,98,80627,2,0,P|46:90|86:93,1,52.1499971751024
316,100,80841,5,0,0:0:0:0:
316,100,82555,5,0,0:0:0:0:
325,179,83412,5,0,0:0:0:0:
334,258,84270,5,0,0:0:0:0:
256,192,84377,12,0,88020,0:0:0:0:
posted
@awlex it's fine the way it is,

replied to mod with logoff irc.

(thanks for the star i love you)
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