:3333333333333 kwek (^^)>ty sir uwu
00:45:552 (462) - why slider D: replace with d d d 00:45:552 - 00:45:702 - 00:45:852 - ?? no, intention for flow of guitar
00:54:852 - i hear guitar here.. maybe longer stream? drum, feels too over if longstream
01:02:802 - i think this is better
the current kats already emphasized for high drum thereasdfasfd, i luv this pattern but the truth ;w;
01:36:552 (296) - same as before same
01:53:802 - better fits music tried it and looks good
01:54:777 - why are green lines not on the notes.. little weird to me does it affect with the gameplay? lol
02:02:352 (6) - d no
02:43:002 - weird green lines... wwwwwwww :shrugs:
02:53:502 (230,231,232) - this is 1/3 what lol
02:55:902 (242,243,244) - 1/4 triple ? and i think kdk is better dont make me confused lul, your above suggestion is 1/3 and here 1/4? teh wwww
02:58:702 - k here for 1/3 weak guitar, and to avoid with 02:58:602 - this finish. Xxxx 1/3 are smh
03:01:152 - d? theres clearly drum here thats weak guitar and I didnt focus at there
03:20:202 (430) - weird slider D: i think notes are better here, maybe ddddk weird drum for weird slider, i guess? wqwq
03:50:277 (126,127) - dd changed the colors to kd
04:15:627 - d no, weak guitar.
nice map bby
Hi~ hai therety very much for good points on mod!
taiko need more DragonForce map!! XD always!
00:04:602 - How about K to make some difference to 00:04:002 ? will break consistent with00:04:002 - this
00:31:827 moves to 00:31:902 - Both of vocal and pitch are stand here its variation
00:34:302 - Maybe d , in order to emphasize 00:34:902 by using a difference patterns~ keep as I focusing with guitar
00:40:452 (410,411) - Ctrl+G , in order to emphasize this pitch which it's higher than 00:39:852 - 00:40:152 I dont need to ctrl g these, its already consistent follow snare and kick
00:44:127 - Delete , for the consistency of 01:34:977 those part are different, is not about consistency if you can notice which the different
00:45:552 - I love this slider XD TEAM DRAGONFORCE!! *HEAYEHAYEAHEYEHAEYAEHE* (Intensifies)
00:58:602 - d might be feel more comfortable consider by the vocal. ddkdd would boring if used continously, so keep as variation.
01:03:402 (3,4) - Ctrl+G ? , feel satisfied for me :3 ahhh, astolfo you won.. and tried tried to hear it, oke it fits.. fukin my rip headphone x_x
01:13:227 - How about d to emphasize 01:13:452 ? 1/2 pattern is enough here
01:13:752 (79,80) - Change to d , the pitch seems different from 01:13:902 but those are snare drum
01:16:827 - Maybe down the volume to 35%. 69% seems too loud here. rip ANIKIZ number ww
01:36:027 / 01:36:327 - Missing a note here? , let's have a look on 00:45:027 part to compare~ but the current seems doesnt had a drum, theres just flow of guitar I think
02:57:702 - A clear pitch stands here. How about add note here? thats off pitch, no needed to add there.
03:06:702 - k , similar to 03:06:552 and it's different to 03:06:102 those are similar o.o
03:14:202 (302,303) - Change to d , similar to 03:13:902 pitch did something
03:14:502 - Change to k , similar to 03:14:052 pitch yep already from did something which above
03:17:802 - Really don't understand why have a finisher here ;w; heres the explanation, 03:13:002 - 03:15:402 - 03:17:802 - 03:19:002 - if you check them with the transition rhythm of guitar it makes sense, since in this part cymbals are play crowded.
03:40:602 - Maybe D , seems more fun than K while playing. prefer with snare and cymbal for consistency uwu
04:03:552 - d might be fitter here. This pitch seems different to 04:03:402 (269,270) but thats snare drum, it was intended for variation
04:05:127 - d might be good in order to emphasize 04:05:202 keep, theres reason but lazy to tell.. yeh ddkdk often used for
04:05:577 - d to make a difference to 04:05:652 due to it's pitch. hmmm -
04:06:552 - d , this pitch seems like it's lower than 04:06:402 (301,302) - it seems you didnt like with much kats there, but for emphasized it fits well for me
04:06:702 (304,305,306,307,308) - dkd k d , in order to emphasize the dominantly high pitch by using k like 04:07:002 the current contrast pattern seems fine for me, dkk are pretty emphasized
05:01:452 - It's unnecessary to place a slider here in my opinion. Let's have a look on the DragonForce taiko map which it have a similar ending like DragonForce - Defenders. A ending without slider seems more satisfied. Let the finisher describe itself =w= why referring to other map? XD hmm how about Cry Thunder? https://osu.ppy.sh/s/500752 lol
Hope this can help some.
Good luck! >w<
<< Cute :3 its IamKwaN's gif on her signature ww