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mafumafu - Kyouka Suigetsu [Taiko]

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Topic Starter
newyams99
This beatmap was submitted using in-game submission on November 23, 2017 at 1:24:05 PM

Artist: mafumafu
Title: Kyouka Suigetsu
Tags: utaite
BPM: 96
Filesize: 5200kb
Play Time: 04:22
Difficulties Available:
  1. Futsuu (1.47 stars, 325 notes)
  2. Muzukashii (1.96 stars, 504 notes)
  3. Reflection (3.07 stars, 763 notes)
Download: mafumafu - Kyouka Suigetsu
Information: Scores/Beatmap Listing
---------------
君は僕の手には届かない、水に写る月の如く。
#22 - 鏡花水月


Zing
Mod from my queue.

For my mods, green text represents suggestions, yellow are concerns, and red are immediate action points.

REFLECTION
SPOILER
Recommended HP drain: 5

00:53:734 (30) - Although this snippet may be mapped like it's double BPM, having a finisher at the beginning of a 1/4 or finer pattern like this is generally discouraged. A player of this level will have a hard time hitting the [ddk] right after this if they try to hit the finisher. Reconsider this and all similar finishers.

00:54:984 (39) - The finishers at the end of patterns, like this one, should be okay though.

01:05:609 (1) - The bridge following this note can have some 1/4 bursts in it, following the guitar. For an ultimate difficulty, this is perfectly reasonable, even if it's supposed to be a break period.

01:39:046 (93,94,95) - There's a bit of a drum roll here. Representing it as a 1/8 burst is perfectly okay considering your style in the rest of the map. Try [ddddk] instead of ddk like you have.

01:43:109 (106,107) - Following the lead of (101-103) just prior, you can make this a burst. kkD rather than k-D like you have.

02:33:734 (116,117,118,119,120,121,122,123,124,125) - For this and similar parts, following the guitar's lead in some cases can break the regularity of these patterns and keep players sufficiently on their toes. This is especially useful in the second and third choruses, where this part is given twice. Try d[ddk]d-kkkd instead of d[ddk]dkdkkd like you have.
Topic Starter
newyams99

Zing wrote:

Mod from my queue.

For my mods, green text represents suggestions, yellow are concerns, and red are immediate action points.

REFLECTION
SPOILER
Recommended HP drain: 5 Might consider HP/OD 5.5, but anything lower will not make a good HP/OD bridge.

00:53:734 (30) - Although this snippet may be mapped like it's double BPM, having a finisher at the beginning of a 1/4 or finer pattern like this is generally discouraged. A player of this level will have a hard time hitting the [ddk] right after this if they try to hit the finisher. Reconsider this and all similar finishers. I was well aware of this, and I did it intentionally. It sounds fine without a finisher so I removed it c:

00:54:984 (39) - The finishers at the end of patterns, like this one, should be okay though.

01:05:609 (1) - The bridge following this note can have some 1/4 bursts in it, following the guitar. For an ultimate difficulty, this is perfectly reasonable, even if it's supposed to be a break period. As you said, it's a break period so I'd prefer to keep it relatively simple.

01:39:046 (93,94,95) - There's a bit of a drum roll here. Representing it as a 1/8 burst is perfectly okay considering your style in the rest of the map. Try [ddddk] instead of ddk like you have. Considered 1/6 here, but I don't really like the idea of having a dense pattern in the middle of a calm section. If there is a serious concern for this, I'd change it.

01:43:109 (106,107) - Following the lead of (101-103) just prior, you can make this a burst. kkD rather than k-D like you have. I made the SV in the kiai 1.8 so that the 1/4 patterns would be easily readable and no overlap between hits occurs. However, since it is slower here, I decided not to create a 1/4 pattern. Similarly, 00:39:359 (16,17,18,19,20) - and 01:59:359 (17,18,19,20,21) - do not have finishers at the end of them for the same reason (although it'd still be quite readable with the finisher).

02:33:734 (116,117,118,119,120,121,122,123,124,125) - For this and similar parts, following the guitar's lead in some cases can break the regularity of these patterns and keep players sufficiently on their toes. This is especially useful in the second and third choruses, where this part is given twice. Try d[ddk]d-kkkd instead of d[ddk]dkdkkd like you have. Tried some things with this. I found that I liked d[ddk]d-kd-D, creating a gap before the finisher to emphasize both the finisher and the guitar matching. However, I felt that this was somewhat strange to listen to as the 1/8 has a focus on the drums but then the focus quickly switches to the guitar. I may change if I find something really awesome c:
Thanks for the mod and star 8-)
Jonarwhal
I will go in more detail later...

[General]
Please use chrome_2017-08-30_18-56-23.png or delete it.
04:22:478 - map to here in each diff, or delete this section in Reflection.

[Futsuu]
00:34:978 - / 00:39:978 - please nerf, very similar to next difficulty, consider removing 00:39:353 - this or 00:38:103 - this to fix
00:51:853 - consider removing just for subjective simplicity, less it more here
01:59:353 - same as before
02:11:853 - and same as before

[Reflection]
00:39:978 (20) - add a finisher?

I'll be back
Jonarwhal
Call me back :3
Topic Starter
newyams99

Jonawaga wrote:

I will go in more detail later...

[General]
Please use chrome_2017-08-30_18-56-23.png or delete it. Fixed.
04:22:478 - map to here in each diff, or delete this section in Reflection. Sure.

[Futsuu]
00:34:978 - / 00:39:978 - please nerf, very similar to next difficulty, consider removing 00:39:353 - this or 00:38:103 - this to fix Wanted to create a slight difficulty jump going into the next section; if this is the only reasoning, then the difficulty jump would be unacceptable from Muzu to Oni as well, and I don't see how I will be able to fix both effectively.
00:51:853 - consider removing just for subjective simplicity, less it more here Did not change, but changed things in the Muzu to make a more logical spread in difficulty imo.
01:59:353 - same as before Removed, also removed some stuff in the Muzu here.
02:11:853 - and same as before Same as the 2nd suggestion

[Reflection]
00:39:978 (20) - add a finisher? Had it before, but thought that it didn't look that pretty because of the low SV. Added back for now tho c: Same at 01:59:978 (21) -

I'll be back
Thanks for the mod 8-)
Jonarwhal
00:53:103 - this note is falsely snapped in Reflection
kds plz thnx
(but srsly no kds plz)
BanchoBot
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