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ThePopushi - D.Va Happy.mp4

posted
Total Posts
25
Topic Starter
pomroz
This beatmap was submitted using in-game submission on mardi 10 avril 2018 at 14:56:53

Artist: ThePopushi
Title: D.Va Happy.mp4
Tags: overwatch dva doritos mountain mtn dew meme viva happy mitchie m parody worminators jean-michel jr
BPM: 148
Filesize: 9394kb
Play Time: 00:30
Difficulties Available:
  1. Advanced (2,37 stars, 54 notes)
  2. Easy (1,12 stars, 27 notes)
  3. Jean-Mi's Nerf This! (4,44 stars, 119 notes)
  4. Light Insane (3,75 stars, 94 notes)
  5. Normal (1,52 stars, 38 notes)
  6. Wormi's Hard (3,04 stars, 80 notes)
Download: ThePopushi - D.Va Happy.mp4
Download: ThePopushi - D.Va Happy.mp4 (no video)
Information: Scores/Beatmap Listing
---------------
w8ing 4 m0ds
Easy by pomroz
Normal by pomroz
Advanced by pomroz
Hard by Worminators
Insane by pomroz
Nerf This! by Jean-Michel Jr

Vik_Vens
Easy

But i'd change the objects so that they will not touch each other
00:04:079 - kiai turns on less then on 15 seconds
00:17:457 - kiai turns on less then on 15 seconds
00:17:457 (1) - maybe place it exactly above slider?
00:33:268 - spinner is missing 00:36:106
Normal

00:04:079 - kiai turns on less then on 15 seconds
00:17:457 - kiai turns on less then on 15 seconds
00:15:024 (4) - reverse-Slider is needed
00:33:268 - spinner is missing 00:36:308
Wormi's Hard

00:04:079 - kiai turns on less then on 15 seconds
00:17:457 - kiai turns on less then on 15 seconds
00:04:687 (3,4) - I think it will be inconvenient for beginners to play
00:33:268 - spinner is missing 00:36:308
Insane

Perfect!!!
00:04:079 - kiai turns on less then on 15 seconds
00:17:457 - kiai turns on less then on 15 seconds
00:33:268 - spinner is missing 00:36:308
Jean-Mi's Nerf This!

Perfect!!!
00:04:079 - kiai turns on less then on 15 seconds
00:17:457 - kiai turns on less then on 15 seconds
00:33:268 - spinner is missing 00:36:308
good luck to you:З
Topic Starter
pomroz

Vik_Vens wrote:

Easy

But i'd change the objects so that they will not touch each other to do it i have to increase the distance snap and i think the distance snap is ok atm, or i should map the objects in 1/1 instead of 1/2 but it's weird
00:04:079 - kiai turns on less then on 15 seconds ikr but idk if i should let it as it is now or place kiai from 00:04:079 - to 00:23:538 - without break
00:17:457 - kiai turns on less then on 15 seconds ^
00:17:457 (1) - maybe place it exactly above slider? fixed
00:33:268 - spinner is missing 00:36:106 i don't think it's necessary
Normal

00:04:079 - kiai turns on less then on 15 seconds same as easy diff
00:17:457 - kiai turns on less then on 15 seconds ^
00:15:024 (4) - reverse-Slider is needed this part is mapped following the vocals so nope
00:33:268 - spinner is missing 00:36:308 i don't think it's necessary
Wormi's Hard

00:04:079 - kiai turns on less then on 15 seconds same as other diffs
00:17:457 - kiai turns on less then on 15 seconds ^
00:04:687 (3,4) - I think it will be inconvenient for beginners to play it's ok for a hard map imo
00:33:268 - spinner is missing 00:36:308 i don't think it's necessary
Insane

Perfect!!!
00:04:079 - kiai turns on less then on 15 seconds same as other diffs
00:17:457 - kiai turns on less then on 15 seconds ^
00:33:268 - spinner is missing 00:36:308 i don't think it's necessary
Jean-Mi's Nerf This!

Perfect!!!
00:04:079 - kiai turns on less then on 15 seconds same as other diffs
00:17:457 - kiai turns on less then on 15 seconds ^
00:33:268 - spinner is missing 00:36:308 i don't think it's necessary
good luck to you:З thanks :)
thank you for the mod!
Wormi
enculait c'est pas a toi d'apply les mods des gds
et faut nerf la advanced et la rename normal ou carrement refaire une diff normal
ah et les kiais de <15s c'est pas grave c'est rankable
Topic Starter
pomroz
si c'était des trucs par rapport aux objets je t'aurais demandé de t'en occuper mais des kiai et un spinner en fin de map c'est un peu un truc dont c'est à moi de m'occuper un peu comme si c'était un pb de timing ou qqch comme ça :thinking:
je pense que demain je vais changer 2-3 trucs pour la faire passer sous les 2.25*
+ddb insultes
Mking
hey there here from my modding queue ~
[General]
The higher diffs were already really good and I couldnt find anything that could be changed tbh
jean-michel jr needs to be added as a tag to the highest difficulty though

[Normal]
00:04:079 (1,2) - make this one slider? players of this level cant interprete rhythms like these yet
00:19:281 (1) - Normal diffs cant have sliders with multiple reverses

[Easy]
I just found a lot of 1/2 rhythms on this which isn't really allowed
00:14:619 (2,3) - things like this can be avoided, so maybe do that but
00:04:079 (1,2) - things like this should be still possible

really short mod so I hope something was still helpfull, the top diffs were just pretty good so :p
gl!
Topic Starter
pomroz

Mking wrote:

hey there here from my modding queue ~
[General]
The higher diffs were already really good and I couldnt find anything that could be changed tbh
jean-michel jr needs to be added as a tag to the highest difficulty though fixed

[Normal]
00:04:079 (1,2) - make this one slider? players of this level cant interprete rhythms like these yet sure, anyway i thought it was weird
00:19:281 (1) - Normal diffs cant have sliders with multiple reverses it was quite hard to change but fixed

[Easy]
I just found a lot of 1/2 rhythms on this which isn't really allowed
00:14:619 (2,3) - things like this can be avoided, so maybe do that but removed the 3
00:04:079 (1,2) - things like this should be still possible

really short mod so I hope something was still helpfull, the top diffs were just pretty good so :p
gl!
thanks :D
Saltssaumure
Hi from my modqueue. As a TF2 player, I am contractually obliged to fight you irl :P

tiny notes = tiny changes for 👌 aesthetic

[General]
Maps need to be at least 30 secs to get ranked... this is 29.6 seconds. Slap something on the end to make up another second.
The ending "gonna have to nerf this!" seems to be this rhythm, consider changing for top diffs.

[Nerf This!]
00:14:214 (3,4) - Could be made into the same slider shape to be consistent with how the rest of the map has matching pairs of sliders.
00:16:443 (5,6) - Swap positions of these, as 5 isn't as strong a sound as 6.
00:23:133 (6) - A pretty strong sound, could use more emphasis through jump distance or a sharp direction change.

[Insane]
00:13:403 (4) - Ctrl+g bc movement in the opposite direction makes it feel more like a separate section.
00:25:970 (3,4,5,6,7,8,9) - might look better if symmetrical?
00:06:511 (2) - move 2px right and 1px down

[Hard]
00:05:903 (2,3,4,5,6) - Consider moving 6 so that it forms a symmetrical hexagon (more comfortable flow).
00:11:984 (1) - move 1px to the left and down
00:19:889 (6) - move 2px up


[Normal]
Needs more distance snap at this diff. No jumps. (Or just rename this to Advanced, as it does use a lot of 1/2 rhythm. )
00:00:025 (1,2) - Slider shapes are too similar for different rhythm. Also 3/4 gaps at Normal/Advanced are questionable, new players might not be able to read it. Make 1 reversing slider, and a circle for end of 2.
00:18:470 (4,1) - Change the angle of 1 so that it doesn't get so close to sliderbody of 4.
00:22:930 (2,3,1) - Starts forming an equilateral triangle would be more comfortable to play.
00:26:376 (1) - (less important if renamed Advanced) New players can't read fast multiple reverses.
00:18:065 (3) - move middle anchor to x:116 y:9
00:24:349 (2) - move slider head to x:425 y:303, and white anchor to x:472 y:277


[Easy]
Seems overall too fast for Easy. For reference, this map is about the same BPM and star diff as yours, and is far simpler in rhythm. Increase circle size to 3.5, and it'd fit Normal better than Easy.
00:00:025 (1,2) - 3/4 rhythm problem as in Normal.
00:15:227 (1) - Spinner needs to be longer have more recovery time at Easy/Normal diff (4 beats at Easy, 2 beats at Normal).
00:17:457 (1,2) - Consider moving 1 so that it flows better to 2.
00:29:619 (1) - Spinner should be longer at Easy/Normal diff. (3-4 beats min)
00:08:741 (3) - move to x:59 y:107

Good luck with your map!
Jean-Michel Jr

Saltssaumure wrote:

[Nerf This!]
00:14:214 (3,4) - Could be made into the same slider shape to be consistent with how the rest of the map has matching pairs of sliders. I didn't change shapes in sliders thourgh the map because it represented the same sets of sounds, but here, on 00:14:214 (3) - , there is an additional sound, meaning I want to have a different shape than for the other one
00:16:443 (5,6) - Swap positions of these, as 5 isn't as strong a sound as 6.
00:23:133 (6) - A pretty strong sound, could use more emphasis through jump distance or a sharp direction change. The note is lower on this sound "CHU RU CHU chuuuu", so I wanted 5 to be closer to 6 than 4, and the smooth shape is to prepare for the upcoming streams
Topic Starter
pomroz

Saltssaumure wrote:

Hi from my modqueue. As a TF2 player, I am contractually obliged to fight you irl :P i am a pacifist person please don't hurt me

tiny notes = tiny changes for 👌 aesthetic

[General]
Maps need to be at least 30 secs to get ranked... this is 29.6 seconds. Slap something on the end to make up another second. the map is 30.608 seconds long :thinking: except jean-mi's difficulty so i asked him to longer his last slider
The ending "gonna have to nerf this!" seems to be this rhythm, consider changing for top diffs. the voice is off-rythm so we are focused on the music, anyway mine was weird so i changed it a little

[Insane]
00:13:403 (4) - Ctrl+g bc movement in the opposite direction makes it feel more like a separate section. i think it's better as it is atm in terms of flow etc
00:25:970 (3,4,5,6,7,8,9) - might look better if symmetrical? fixed
00:06:511 (2) - move 2px right and 1px down fixed but just moved 1px right and 1px down

[Normal (now advanced)]
i remapped many things on this diff as it was quite bad, and i renamed it advanced
Needs more distance snap at this diff. No jumps. (Or just rename this to Advanced, as it does use a lot of 1/2 rhythm. ) as i said earlier i renamed it advanced
00:00:025 (1,2) - Slider shapes are too similar for different rhythm. Also 3/4 gaps at Normal/Advanced are questionable, new players might not be able to read it. Make 1 reversing slider, and a circle for end of 2. fixed
00:18:470 (4,1) - Change the angle of 1 so that it doesn't get so close to sliderbody of 4. fixed
00:22:930 (2,3,1) - Starts forming an equilateral triangle would be more comfortable to play. fixed
00:26:376 (1) - (less important if renamed Advanced) New players can't read fast multiple reverses. renamed advanced lol
00:18:065 (3) - move middle anchor to x:116 y:9 done
00:24:349 (2) - move slider head to x:425 y:303, and white anchor to x:472 y:277
done

[Easy (now normal)]
Seems overall too fast for Easy. For reference, this map is about the same BPM and star diff as yours, and is far simpler in rhythm. Increase circle size to 3.5, and it'd fit Normal better than Easy. sure i changed it to normal and increased cs, and made an easy diff (it was not necessary but nvm if the new easy is bad i just have to delete it)
00:00:025 (1,2) - 3/4 rhythm problem as in Normal. fixed
00:15:227 (1) - Spinner needs to be longer have more recovery time at Easy/Normal diff (4 beats at Easy, 2 beats at Normal). fixed
00:17:457 (1,2) - Consider moving 1 so that it flows better to 2. moved it to the right keeping the distance snap
00:29:619 (1) - Spinner should be longer at Easy/Normal diff. (3-4 beats min) replaced the end spinner by a slider so i guess it's ok
00:08:741 (3) - move to x:59 y:107 done

Good luck with your map!
thank you!! :)
Wormi

Saltssaumure wrote:

[Hard]
00:05:903 (2,3,4,5,6) - Consider moving 6 so that it forms a symmetrical hexagon (more comfortable flow). a square is fine
00:11:984 (1) - move 1px to the left and down
00:19:889 (6) - move 2px up fix
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 17001
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.74

[Metadata]
Title:D.Va Happy.mp4
TitleUnicode:D.Va Happy.mp4
Artist:ThePopushi
ArtistUnicode:ThePopushi
Creator:Pomroz
Version:Wormi's Hard
Source:Overwatch
Tags:dva doritos mountain mtn dew meme viva happy mitchie m parody worminators jean-michel jr
BeatmapID:1402061
BeatmapSetID:662045

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"divahapi.png",0,0
Video,0,"dvahappy.mp4"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
25,405.405405405405,4,2,1,65,1,0
4079,405.405405405405,4,1,1,75,1,1
4484,-100,4,1,2,75,0,1
4889,-100,4,1,1,75,0,1
5295,-100,4,1,2,75,0,1
5700,-100,4,1,1,75,0,1
6106,-100,4,1,2,75,0,1
6308,-100,4,1,2,85,0,1
7322,-100,4,1,1,75,0,1
7727,-100,4,1,2,75,0,1
8133,-100,4,1,1,75,0,1
8538,-100,4,1,2,75,0,1
8943,-100,4,1,1,75,0,1
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10565,-100,4,1,1,70,0,0
10970,-100,4,1,2,70,0,0
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22524,-100,4,1,2,90,0,1
23538,-133.333333333333,4,3,1,70,0,0
26376,-133.333333333333,4,3,1,80,0,0
27187,-133.333333333333,4,1,1,80,0,0
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28910,-133.333333333333,4,1,1,80,0,0
29214,-133.333333333333,4,1,2,80,0,0


[Colours]
Combo1 : 57,75,206
Combo2 : 239,68,189

[HitObjects]
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bejewelled
Hello, from modding queue.
I'll do as many diffs as I can.

General Feedback




Easy
HP is too high. Change to 2, maybe 2.5 but nothing above that.
00:13:403 (1) - Set the new combo on the following slider (big white tick).
00:17:457 (1) - Remove this, since the recovery time for the spinner is too short.
00:29:619 (2) - The slider ends on an odd 1/2 tick, try shortening it to the nearest white tick.
Otherwise not bad.

Normal
AR could be increased by just a little (+0.5) b/c the slider velocity is relatively fast.
00:22:524 (4) - Slider skips the important "doo-DOO" aspect. I know there's a vocal there but it doesn't capture both of the beats.Try something like this.
00:23:538 (1,2) - Volume could be increased a little here.

Advanced
Increase AR to 7?
00:04:079 (1,2,3) - Odd distance space issue since you use the same spacing for both the 1/2 and 1/1 delays.
00:07:322 (1,2,3) - Change ^ to be like this. Use Distance Snap.
00:09:754 (4,5,1) - Generally don't want a slider to carry over a big white tick (start of a measure). In this case, the rhythm is thrown off a little bit on the (1) and (2) following the circles.
00:17:660 (2,3) - Careful with your distance spacing; this isn't an important beat in the song so it shouldn't be emphasized like that.
00:23:538 (1,2) - Long sliders miss the "ing" on the first white tick (00:23:943). Try ending (1) there, adding another one 1/2 beat after.
00:25:160 (3,4) - Bad place to increase the slider velocity; the song doesn't get more intense so the increase is unexpected.


Good job! Map is on its way to ranked.
Good luck!
Topic Starter
pomroz

Swegmec wrote:

Hello, from modding queue.
I'll do as many diffs as I can.

General Feedback




Easy
HP is too high. Change to 2, maybe 2.5 but nothing above that. fixed
00:13:403 (1) - Set the new combo on the following slider (big white tick). fixed
00:17:457 (1) - Remove this, since the recovery time for the spinner is too short. fixed
00:29:619 (2) - The slider ends on an odd 1/2 tick, try shortening it to the nearest white tick. why? it doesn't seem weird to me, the slider ends on the "oh" and at the same time at the end of the kind of bells
Otherwise not bad.

Normal
AR could be increased by just a little (+0.5) b/c the slider velocity is relatively fast. agree, fixed
00:22:524 (4) - Slider skips the important "doo-DOO" aspect. I know there's a vocal there but it doesn't capture both of the beats.Try something like this. i am considering the whole "churuchuchu" as a unique sound so i think it's ok like that
00:23:538 (1,2) - Volume could be increased a little here. why?

Advanced
Increase AR to 7? fixed
00:04:079 (1,2,3) - Odd distance space issue since you use the same spacing for both the 1/2 and 1/1 delays. this
00:07:322 (1,2,3) - Change ^ to be like this. Use Distance Snap. ^and this, didn't really understand but i did something with what i understood, the distance snap is now consistent between the 2 similar parts
00:09:754 (4,5,1) - Generally don't want a slider to carry over a big white tick (start of a measure). In this case, the rhythm is thrown off a little bit on the (1) and (2) following the circles. i don't get you on this
00:17:660 (2,3) - Careful with your distance spacing; this isn't an important beat in the song so it shouldn't be emphasized like that. it's more like a visual spacing than an effecting spacing between the first sliderend and the second sliderhead, it's almost a hard diff so i think that a visual spacing is ok
00:23:538 (1,2) - Long sliders miss the "ing" on the first white tick (00:23:943). Try ending (1) there, adding another one 1/2 beat after. fixed
00:25:160 (3,4) - Bad place to increase the slider velocity; the song doesn't get more intense so the increase is unexpected. fixed


Good job! Map is on its way to ranked.
Good luck!
thanks! :)
Ethan
from the Modding Queue

[general]
i don't think the source is overwatch, since the song doesn't originate from the game it just references the game


[easy]
00:12:187 (4) - i feel like this would look better without such an intense blanket, still blanket it but the intensity of the curve should be relaxed a bit
00:18:673 (2) - consider a different slider shape (maybe with more white points)
00:30:835 - a spinner here would work nice but considering you already have two in the middle of the song it's up to you whether you want to add more or not

[normal]
00:06:308 (4) - this slider would look better if the red point was more towards the middle of the slider imo
00:19:281 (4) - same here
00:30:835 - same thing i said for easy

[advanced]
00:08:741 (3) - having that slider end at the top seems kinda weird to me, maybe you can change that somehow it's up to you really
00:10:160 (1) - instead of using red points, if you use white points, it will be a nice curved S shaped slider
00:11:173 (2) - ^
00:19:687 (2) - move slider end to x500 y224

[wormi]
00:24:349 (2) - move slider end to x136 y112? this way it will form a perfect triangle and you will be the next monstrata!

[insane]
00:00:633 (1) - move to x176 y104 to create a Perfect Trapezoid which is good
00:13:403 (1) - having this in the same spot as the previous slider doesn't seem like a good idea especially since the next slider flows the same way (left to right)
00:17:457 (2) - maybe move to x128 y112? so that it's not so cluttered with the previous jumps
00:28:403 (3,1,2,3,4) - the rhythm of these notes doesn't really follow the song (the acid synth is just 1/2 beats)

[nerf This !1]
00:08:639 - decrease volume here to 5%, no sound plays here
00:13:403 (4) - if you want to you can make this slider Spicy by doing something like this, up to you though
00:27:997 (1,2,3,4,5,6,7,8) - same thing like before this doesn't follow the song much

this is actually a very good map compared to what i expected! looking forward to seeing this ranked (i'll bet it will be in top played because Overwatch.exe) but anyway gl with the ranking process!
Topic Starter
pomroz

Ethan wrote:

from the Modding Queue

[general]
i don't think the source is overwatch, since the song doesn't originate from the game it just references the game i think putting it in the source or in the tag are both ok but nvm if it causes problems i can move it in the tags (which i did)


[easy]
00:12:187 (4) - i feel like this would look better without such an intense blanket, still blanket it but the intensity of the curve should be relaxed a bit i can't because of the distance snap and the sv, but anyway i think it's ok like it is, it's not that shocking
00:18:673 (2) - consider a different slider shape (maybe with more white points) didn't add any white point but i took the shape of a slider in the first kiai that was placed on the exact same sound
00:30:835 - a spinner here would work nice but considering you already have two in the middle of the song it's up to you whether you want to add more or not i think it would be too many spinners for a 30s map

[normal]
00:06:308 (4) - this slider would look better if the red point was more towards the middle of the slider imo fixed
00:19:281 (4) - same here fixed
00:30:835 - same thing i said for easy

[advanced]
00:08:741 (3) - having that slider end at the top seems kinda weird to me, maybe you can change that somehow it's up to you really it's not that weird imo
00:10:160 (1) - instead of using red points, if you use white points, it will be a nice curved S shaped slider fixed
00:11:173 (2) - ^
00:19:687 (2) - move slider end to x500 y224 fixed

[wormi]
00:24:349 (2) - move slider end to x136 y112? this way it will form a perfect triangle and you will be the next monstrata! double ctrl+g makes an isosceles triangle too lol

[insane]
00:00:633 (1) - move to x176 y104 to create a Perfect Trapezoid which is good i thought it was already one lol, fixed
00:13:403 (1) - having this in the same spot as the previous slider doesn't seem like a good idea especially since the next slider flows the same way (left to right) ctrl+g'ed it
00:17:457 (2) - maybe move to x128 y112? so that it's not so cluttered with the previous jumps if i do that it would be too weird as the fast sv would make the player think that the circle is way before its real time-placing (idk if you understand what i mean sry)
00:28:403 (3,1,2,3,4) - the rhythm of these notes doesn't really follow the song (the acid synth is just 1/2 beats) i'm pretty sure it is following it

this is actually a very good map compared to what i expected! looking forward to seeing this ranked (i'll bet it will be in top played because Overwatch.exe also because 30s pp map lol) but anyway gl with the ranking process! thanks :)
thx for the mod!!
Jean-Michel Jr

Ethan wrote:

[nerf This !1]
00:08:639 - decrease volume here to 5%, no sound plays here okay
00:13:403 (4) - if you want to you can make this slider Spicy by doing something like this, up to you though I prefer it your way
00:27:997 (1,2,3,4,5,6,7,8) - same thing like before this doesn't follow the song much I listened to the ending at 25% speed once again, and this is what I hear (when I try not to listen to Dva's magnificient voice
Edit : Here's the .osu, sorry
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 17001
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:D.Va Happy.mp4
TitleUnicode:D.Va Happy.mp4
Artist:ThePopushi
ArtistUnicode:ThePopushi
Creator:Pomroz
Version:Jean-Mi's Nerf This!
Source:
Tags:overwatch dva doritos mountain mtn dew meme viva happy mitchie m parody worminators jean-michel jr
BeatmapID:1402762
BeatmapSetID:662045

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"divahapi.png",0,0
Video,0,"dvahappy.mp4"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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28808,-166.666666666667,4,1,2,80,0,0
28910,-125,4,1,1,80,0,0
29214,-166.666666666667,4,1,2,80,0,0


[Colours]
Combo1 : 57,75,206
Combo2 : 239,68,189
SliderTrackOverride : 57,75,206
SliderBorder : 239,68,189

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July - San
Hii!
From My queue!

that song, is really good xd

Okay let's see here...

Advanced

00:29:619 (1) - (maybe a slider is better here)

00:24:146 (2) - (Delete this, this circle does not keep pace)

Jean-Mi's Nerf This!

00:05:295 (6) - (this does not keep pace)

00:08:538 (7) - (This too)

00:13:403 (4) - (maybe you'd better extend this slider up to 00:13:808 - )

00:13:808 (1) - (and delete this)

Normal

00:12:592 (4) - (Extend this to 00:12:997 - )

00:24:551 (3) - (Move this to 00:24:349 - )

00:29:619 (1) - (Extend this to 00:30:835 - )

It's all!

Good Song and Good map!

Good Luck!
Topic Starter
pomroz

July - San wrote:

Hii!
From My queue!

that song, is really good xd

Okay let's see here...

Advanced

00:29:619 (1) - (maybe a slider is better here) i don't think so, slider or spinner are both good and i decided to alternate depending on the diff and the general flow

00:24:146 (2) - (Delete this, this circle does not keep pace) are you sure ? i hear a vocal here

Normal

00:12:592 (4) - (Extend this to 00:12:997 - ) the part is based on the vocals and i wanted to have a small break here

00:24:551 (3) - (Move this to 00:24:349 - ) it coincides with the vocals so it's ok like that

00:29:619 (1) - (Extend this to 00:30:835 - ) why ? it's more logic to stop it at 00:30:633 -

It's all!

Good Song and Good map!

Good Luck!
thank you! :D
Jean-Michel Jr

July - San wrote:

Jean-Mi's Nerf This!

00:05:295 (6) - (this does not keep pace) changed it a bit

00:08:538 (7) - (This too) ^

00:13:403 (4) - (maybe you'd better extend this slider up to 00:13:808 - ) I prefer to keep the vocals clickable

00:13:808 (1) - (and delete this) ^
changes
osu file format v14

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TitleUnicode:D.Va Happy.mp4
Artist:ThePopushi
ArtistUnicode:ThePopushi
Creator:Pomroz
Version:Jean-Mi's Nerf This!
Source:
Tags:overwatch dva doritos mountain mtn dew meme viva happy mitchie m parody worminators jean-michel jr
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Luel Roseline
Hello. From my queue.

[Easy]
Play count : 1 (HD DT HR)
00:08:943 (3) - I think you were tried this slider...isn't it?
Image and code

168,248,8943,2,8,B|51:273|51:273|26:155,1,240

00:29:619 (2) - If this slider follows "dring ring ring ring(?)" sound, nerf the end to 00:30:430

[Normal]
Play count : 2 (HD DT HR)

Clear.
I can't found anythings.



이것도 너프해 보시지!
Topic Starter
pomroz

Luel Roseline wrote:

Hello. From my queue.

[Easy]
Play count : 1 (HD DT HR)
00:08:943 (3) - I think you were tried this slider...isn't it? indeed, fixed
Image and code

168,248,8943,2,8,B|51:273|51:273|26:155,1,240

00:29:619 (2) - If this slider follows "dring ring ring ring(?)" sound, nerf the end to 00:30:430 i prefer to keep the "oh" clickable and to have all diffs finishing at the same timepoint

[Normal]
Play count : 2 (HD DT HR)

Clear.
I can't found anythings.



이것도 너프해 보시지!
thanks for your mod! :)
[Mad]
hello! from queue:

:thinking:

[Jean-Mi]

00:05:295 (6) - 00:08:538 (7) - 00:18:268 (5) - 00:21:511 (7) - the tails on these should probably have an audible hitsound, its really offputting, or maybe extend them to be 3/8th beat long instead

[Insane]

00:15:835 (1,2,1,2,1,2) - theres no emphasis on the high notes here, theyre all just mapped the same
00:07:119 (5) - 00:10:362 (5) - 00:20:092 (5) - not sure i agree with putting these here, they have the same emphasis as the high notes yet theres no vocal on them, i liked what you did at 00:23:133 (4) - a lot more
00:11:781 (1,2,3) - you just kinda switched from following the vocals to the background bass, might be better here to stick to the vocals fully
00:10:362 (5) - feels weird to put nothing here, when the background music is still going and the singer is still holding the vocal, maybe put a 1/1 slider on 00:12:795 - ?
00:24:349 (1,2,3,4,5,6,7,8) - an angle change on 00:24:349 (1) - would be better than lowering the spacing, since the intensity is the same as at 00:23:538 (1,2,3,4,5,6,7,8) -
00:27:187 (1,2,3) - move this shape down and the the left a bit so 3 is in the middle of 00:27:997 (1,2,3) -, would look better
00:28:707 (1,2,3,4) - if you change the last thing, stack 4 with 00:27:592 (3) -

[Worm]

00:11:173 (3,4,1) - i feel like youre ignoring a few too many drum beats here, maybe replace 4 with what you do at 00:05:092 (4,5) - ?

[Advanced]

00:08:741 (3) - feels odd to have the important sound on 00:09:551 - to not be an active note
00:10:160 (1) - same here, its odd not having 00:10:565 - be clickable
00:18:470 (4,1) - visual spacing on this is a little tight

[Normal]

00:15:430 (1) - from RC: 'Spinner recovery time should be at least 2 beats. This is to ensure adequate time to click a hit object following a spinner.' just ending it a beat earlier would be fine since it still lands on a drum beat

[Easy]

00:15:430 (1) - 'Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hit object following a spinner.' but you cant just make it shorter cause then itll break 'Avoid spinners less than 4 beats. Players need time to recognize that they have to begin spinning.' although its techinically a guidline so if you have a good reason you can get away with it


GL!
Topic Starter
pomroz

Shogud wrote:

hello! from queue:

:thinking: aimod lol

[Jean-Mi]

00:05:295 (6) - 00:08:538 (7) - 00:18:268 (5) - 00:21:511 (7) - the tails on these should probably have an audible hitsound, its really offputting, or maybe extend them to be 3/8th beat long instead done with his agreement

[Insane]

00:15:835 (1,2,1,2,1,2) - theres no emphasis on the high notes here, theyre all just mapped the same fixed
00:07:119 (5) - 00:10:362 (5) - 00:20:092 (5) - not sure i agree with putting these here, they have the same emphasis as the high notes yet theres no vocal on them, i liked what you did at 00:23:133 (4) - a lot more fixed
00:11:781 (1,2,3) - you just kinda switched from following the vocals to the background bass, might be better here to stick to the vocals fully fixed
00:10:362 (5) - feels weird to put nothing here, when the background music is still going and the singer is still holding the vocal, maybe put a 1/1 slider on 00:12:795 - ? nah it's ok like that imo
00:24:349 (1,2,3,4,5,6,7,8) - an angle change on 00:24:349 (1) - would be better than lowering the spacing, since the intensity is the same as at 00:23:538 (1,2,3,4,5,6,7,8) - fixed but i don't know if what i did is good so maybe i will fix it later if someone says it's ugly
00:27:187 (1,2,3) - move this shape down and the the left a bit so 3 is in the middle of 00:27:997 (1,2,3) -, would look better
00:28:707 (1,2,3,4) - if you change the last thing, stack 4 with 00:27:592 (3) - fixed the 2 above

[Worm]

00:11:173 (3,4,1) - i feel like youre ignoring a few too many drum beats here, maybe replace 4 with what you do at 00:05:092 (4,5) - ? it seems that he mapped this part on the vocals so it's ok

[Advanced]

00:08:741 (3) - feels odd to have the important sound on 00:09:551 - to not be an active note no it's fine imo
00:10:160 (1) - same here, its odd not having 00:10:565 - be clickable it's fine too
00:18:470 (4,1) - visual spacing on this is a little tight fixed?

[Normal]

00:15:430 (1) - from RC: 'Spinner recovery time should be at least 2 beats. This is to ensure adequate time to click a hit object following a spinner.' just ending it a beat earlier would be fine since it still lands on a drum beat fixed

[Easy]

00:15:430 (1) - 'Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hit object following a spinner.' but you cant just make it shorter cause then itll break 'Avoid spinners less than 4 beats. Players need time to recognize that they have to begin spinning.' although its techinically a guidline so if you have a good reason you can get away with it fixed


GL!
thanks! :) so sorry for the late answer :( but you have your kudos already!!
blobdash
old memes are the fucking best

jean mi
https://osu.ppy.sh/ss/10594995
00:29:619 (1) - super slow, j'ai break la première fois que j'ai joué. le passer a 0.8x d'sv et a la limite stack sur (8) serais okek

insane
00:00:025 (1,1,1,2) - plus spaced que sur la top diff mdr
00:08:943 (1) - l'overlap parfait fait moche ici, c'est chiant a read et ca porte a confusion vu que avec ton curseur tu dois passer au dessus du slider
00:10:160 (4) - evite ce genre de sliders, surtout quand tu a le playfield quasi vide et masse d'opportunitées pour faire des curves simples. (same pour tout les autres)
00:13:808 (2) - tu rate des ticks importants
00:23:538 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - stream de 16 notes dans une 3.8* omegalul

bref pour moi cette diff utilise des rythmes chelous et qui suivent aucune emphasis sur la chanson (a part a la fin), c'est plat et pas fun quoi

La advanced de wormi est okek, j'ai rien trouvé ; le reste j'ai pas regardé. gl!
Topic Starter
pomroz

FruityEnLoops wrote:

old memes are the fucking best c'est pas si old mdr

jean mi
https://osu.ppy.sh/ss/10594995
00:29:619 (1) - super slow, j'ai break la première fois que j'ai joué. le passer a 0.8x d'sv et a la limite stack sur (8) serais okek ça pose pas de soucis

insane
00:00:025 (1,1,1,2) - plus spaced que sur la top diff mdr fixed
00:08:943 (1) - l'overlap parfait fait moche ici, c'est chiant a read et ca porte a confusion vu que avec ton curseur tu dois passer au dessus du slider fixed, j'ai géchan le pattern
00:10:160 (4) - evite ce genre de sliders, surtout quand tu a le playfield quasi vide et masse d'opportunitées pour faire des curves simples. (same pour tout les autres) fixed
00:13:808 (2) - tu rate des ticks importants fixed
00:23:538 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - stream de 16 notes dans une 3.8* omegalul fixed

bref pour moi cette diff utilise des rythmes chelous et qui suivent aucune emphasis sur la chanson (a part a la fin), c'est plat et pas fun quoi j'ai pas mal changé la map suite à cette phrase je pense que c'est moins plat et j'ai varié l'emphasis suivant la "hauteur" de la note chantée enfin normal quoi

La advanced de wormi est okek, j'ai rien trouvé ; le reste j'ai pas regardé. gl! cimer :)
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