You are the reason I map.Spellsman wrote:
Absolutely outstanding map.
Everything fits so perfectly together it gives me chills while playing it.
Easily in my top 5 favorite maps, honestly man, great job.
You are the reason I map.Spellsman wrote:
Absolutely outstanding map.
Everything fits so perfectly together it gives me chills while playing it.
Easily in my top 5 favorite maps, honestly man, great job.
[ Marley ] wrote:
Smol mod, reject or accept this in any way you see necessary
00:46:185 - Maybe put a circle here, for the vocal? Used a long time determining how to make this work, and I think it works the best as is
01:00:570 (1) - The sv could change here to show that the music has had a change Yes, but it works well to show a change in music with a different sliderstyle. a different SV makes the change too noticable
02:25:898 (3) - This slider could end at 02:26:513 ? I am having all the sliders follow the lasting noise from the drum
02:28:849 (3) - This slider could end at 02:29:463 same as above
02:31:799 (3) - Could end at 02:32:414 same as above
02:34:750 (3) - Could end at 02:35:365 same as above
Those three sliders just seem like they could be longer imo ^^
02:40:283 (1) - Make into a slider ending at 02:40:406 , if you do, then delete 02:40:406 (2) , make 02:40:529 (3) into a slider ending at 02:40:652 , and move 02:40:652 (4) - to 02:40:775 and end it at 02:40:898 Thanks
02:44:463 (7,1) - Make these two have higher sv to show the drums getting louder maybe? Also, make them into straight sliders? looking into it
02:47:414 (6) - Make the sv on this slider faster for the drums Thanks
You could also make all parts with those louder drums have faster sv ^^ (But then again, some parts are calmer than others, so maybe only a few of the drum parts should be faster)
02:59:463 - Make sliders after this point have lower sv to show the change in music? Same as above, I simply change the sliderstyle instead of changing the SV.
03:17:168 (1) - After this point, you could have the spacing get gradually larger to show the increase in intensity Thanks
04:26:451 - break between the two notes? No need for break, if you die from drain you shouldnt play this map.
Well that's my mod, I hope it helped it some way
ThanksXFroceS wrote:
M4M 1( 03:52:332 - 04:02:660 ) - I would here put a space. I'll try around a little1. 02:25:898 (3) - A slider is not needed here. Put a circle.
2. 02:25:898 (3) - ^ I see your reasoning, but I try to follow the lasting noise from the ding, with the slider.
3. 02:31:799 (3) - ^
4. 02:34:750 (3) - ^
:D
00:21:029 (1,2,3) - Try it I'll look into it
00:22:504 (5,6,7) - ^
DJ Lucky wrote:
M4M - https://osu.ppy.sh/s/542737 map to mod - give small mod like ya saidK I can't play the map so can't mod much
- 00:49:997 (4) - this will be better if it was slightly more up from 00:49:505 (3) - Thanks, I agree the circles overlapping felt a bit off.
- 01:13:111 (3) - bring this more up if you weren't trying to stack (how close it is now looks like an error) Not supposed to be stacked, There are several of those, which I used 0.1 distance snapping.
- 05:49:135 (1,2,3,4,5,6) - I believe this whole pattern spacing should be reduce - When I listen the music their isn't many strong notes and while I do understand it- just reduce a bit and ur good because more emphasis to 05:49:873 (1,2,3,4,1) - imoAgree, changed around a bit.
GL Thanks man
Garden wrote:
recheck, plz don't delete ur work nextime ;p
00:25:161 (1,2,1) - can improve visual by cute blankets -> https://puu.sh/xMvac/988e41bc43.png Fixed blankets
00:45:816 (1) - ctrl-g would make the 1/1 gap much more intuitive Fixed
01:00:570 - should increase volume for this section Done
04:27:988 - again volume, the section lacks feedback Done
05:08:685 (6) - this jump is going too far to properly aim (for me at least) nerfed the jump slightly
05:41:758 - why it turns to blue and white halfway? Fixed it now, thanks
too fast lolGarden wrote:
+
Namki wrote:
[The Abyss]gimme also meta and you may call me back after
- 00:48:767 - whistle fits pretty good here. Added whistle to head
- Spacing between 01:28:111 (4,5) - seems uneven because as far as I can see you made spacing more or less equal unlike this pattern. Consider making spacing a bit more consistent for this pattern 01:27:865 (3,4,5) - . Made more even
- Whu would you emphasis this 01:38:808 (4) - more than the other three? Music doesn't seem to change. From my pov a proper back n forth with little spacing altering would fit better. The same 04:43:357 (5) - . And here as well 05:26:881 (9) - . 05:49:750 (5) - same. Fixed so that it is proper back and forth. (more consistent)
- 03:53:193 - / 03:54:299 - / 03:55:775 - / 03:56:144 - etc. - they're giving too much feedback but there are no prominent sound in music so I'd highly recommend you to silence sliderends a little bit, ~15% would be perfect. This suggestion goes pretty much for the every slider in that section. Added 15% volume to every slider end in that section
- 04:39:791 (1,2) - quite harms overall visual bc you didn't overlap these sliders. Made better overlap
- 05:29:709 (11) - NC? I have debated it before with modders. it works best to not have nc
- 05:34:258 (7) - also quite big jump out of nowhere, musically it sounds the same as 05:33:890 (4,5,6) - . Thus spacing should be also equal. Made more consistent jumps
- 05:38:808 (1) - pretty prominent sound thus it requires more spacing. Made higher spacing by changing a bit of layout
Hey Lama, I used metadata from this ranked map https://osu.ppy.sh/s/511505Lama Poluna wrote:
Give me source where used romanization"Katakiri Rekka" . Offical romanization is Rekka Katakiri
I mean yeah obviously lolAltuth wrote:
Hey Henry, I cant really seem to hear the delay, and when I add +20 in offset it sounds way off. Are you sure you are listening in on the drums(orchestra)? because it's completely mapped to it, rather than the vocals.