ClariS - SHIORI -TV size mix-

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A r M i N
thanks for mods <3

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5799
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 1
GridSize: 16
TimelineZoom: 2.2

[Metadata]
Title:SHIORI -TV size mix-
TitleUnicode:SHIORI -TV size mix-
Artist:ClariS
ArtistUnicode:ClariS
Creator:Monstrata
Version:A r M i N's Easy
Source:
Tags:
BeatmapID:1414508
BeatmapSetID:661919

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.95
SliderTickRate:1

[Events]
//Background and Video events
0,0,"775908.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
430,340.909090909091,4,2,0,60,1,0
63157,-100,4,2,0,60,0,1
87020,-100,4,2,0,60,0,0


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Topic Starter
Monstrata

Yahuri wrote:

m4m from ur queue

General
-could resize bg
-missing hitsounds in a lot of diffs

Harustrata's Insane
01:04:520 (1,2) - move 2 right 1px for full sliderbody overlap

Hakuna Monstrata
-are you actually using this diffname :thinking:
00:04:009 (2,1) - 00:09:975 (1,3) - 00:50:202 (3,4) - fix stacks, there are more but i wont point them all out
00:18:157 (1) - 00:19:520 (1) - 4 anchor curves why y not
00:24:975 (1) - ^ this one is the least aesthetically pleasing imo
00:37:930 (5,6) - could increase DS to these to emphasize vocals and drum I want to use low ds to emphasize the pitch for final jump
00:38:611 (1,3) - head3 to body1 visual spacing looks a bit close, could space them out a bit more i like the sharp flow here so id prefer to kepe

Monstrararagi
00:20:202 (3,4) - stack xd
01:00:430 (1,2,3,4,5,6,7,8,1) - i was expecting this to get more intense instead of less intense tbh, the top diff seems to keep up intensity in this spot yea i wanted a different interpretation here

Memestratagatararagigatari
01:19:520 (1,3) - stack
00:25:827 - 00:26:168 - could make these clicks for vocal emphasis prefer current rhythm, its more consistent with instruments
01:01:793 (5) - add finish?

good luck~

Firis Mistlud wrote:

[Monstrararararararararararagi]
  1. 00:07:248 (1) - 00:09:975 (1) - ◄ ▲ ► ◄ ▲ ►
    (Translation: Same as top diff) Same
  2. 00:11:339 (1,2,1,2,1,2,1,2) - ▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►
    (Translation: ctrl+g each slider, not too obvious but it's easier to get 300's since the slider point towards the next slider) The movement is up/down and I think CtrlGing makes the jumps too big
  3. 01:00:430 (1,2,3,4,5,6,7,8) - ▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►
    (Translation: uhhhh... I understand that you're trying to be creative on SV here, but since the music is getting stronger, it's better to do it in the opposite way, making the SV progressive would be better)I want it to go down instead since the last note is quiet actually. I don't think music is growing stronger necessarily, it's just in transition.
[Monstrataga打打打打打打打打打打tari]
  1. 00:07:248 (1) - ▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ► 00:07:759 - ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄
    (Translation: I understand the reason that you also put a long slider here for repetitive patterns, but my concern is that you're ignoring an obvious drum note at 00:07:759 - which makes the purpose of repetitive patterning quite strange here) I want to keep this cuz i really like the vocal focus.
  2. 00:09:975 (1) - ◄ ▲ ►
    (Translation: Same here) ^
  3. 00:11:339 (1,2) - ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ►▼ ◄ ▲ ▲ ► ▼ ▼ ◄ ▲ ► ▼ ►▼ ◄ ▲ ▲ ► ▼ ►▼ ◄ ▲ ► ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ 00:05:884 (1,1,1,1) - ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ◄ ▲ ► ▼ ◄ ►▼ ◄ ▲ ▲ ► ▼ ▼ ◄ ▲ ► ▼ ►▼ ◄ ▲ ▲ ► ▼ ►▼ 00:10:998 (3) -
    (Translation: I think it's better to place in another place in order to make the new part of structure as the repetitive pattern ends here, since the current placement is meant to align with slider head/end of 00:05:884 (1,1,1,1) - which makes it kinda like they're connected, yet it gives better flow from 00:10:998 (3) - ) I think its fine where it is. it plays very nicely
  4. 00:13:384 (3) - ►▼ ◄ ▲ ► 00:13:043 (2,3) - ▼ ◄ ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ►▼ ◄ ▲ ▲ ► ▼ ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ◄ ▲ ► ▼ ◄ ►▼ ◄
    (Translation: the purpose of the pattern 00:13:043 (2,3) - is meant to follow the vocals, although it's nice aesthetically but it's quite weird the vocal on this slider lands on both head and tail, it's much better to make both clickable)
  5. 00:57:702 - ▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ◄ ▲ ► ▼ ◄ ►▼ ◄ ▲ ▲ ► ▼ ▼ ◄ ▲ ► ▼ ►▼ ◄ ▲ ▲ ► ▼ ►▼▲ ►▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ◄ two clicks is too dense and sliders convey vocals just fine i think
    (Translation: Just a suggestion, what about NC each 3 notes like this? Quite hard to explain why but I think it's better to have some to emphasize the heavy notes better) too much NC spam considering my jump patterns typically don't have a consistent visual shape. Splitting themup looks visually awkward for me.
    Other than that, it's quite supported to the music very well

Good luck~
Thanks for the mods!
Karen
got metadata reference?

Apex
any specific reason for hp0?
00:53:270 (4) - shouldn't this be 1/3? same for your other diffs
00:58:043 (3,4) - i think a larger spacing is needed, like 00:58:555 (6,7) - this one, but it's hard to fix :c
00:58:214 (4,7,2,5) - you can add new combos for these triangle patterns, like 00:15:089 (1,2,3,1,2,3,1,2) - this one

Extra
00:58:725 (1,2,1,2,1,2,1,2) - why not keep the triangle patterns, music sounds like 3-3-3-3

Harustrata's Insane
00:14:407 (2,1) - should be harder to emphasize 00:14:577 - this, suggestion: http://puu.sh/xJhCV/cbca5a1e17.jpg

other diffs are fine
dunois

Karen wrote:

any specific reason for hp0?
cuz monstrata cant play test it himself otherwise :^)
Topic Starter
Monstrata

Karen wrote:

got metadata reference?

Apex
any specific reason for hp0?
00:53:270 (4) - shouldn't this be 1/3? same for your other diffs
00:58:043 (3,4) - i think a larger spacing is needed, like 00:58:555 (6,7) - this one, but it's hard to fix :c I prefer current set up anyways.
I don't really focus on specific note emphasis when doing jump patterns that are building up as a whole. Spacing just gets bigger progressively.

00:58:214 (4,7,2,5) - you can add new combos for these triangle patterns, like 00:15:089 (1,2,3,1,2,3,1,2) - this one Pattern isn't really triangular based actually, just hex-grid style so NC'ing wouldn't create triangular aesthetics so I'd prefer not to NC spam.

Extra
00:58:725 (1,2,1,2,1,2,1,2) - why not keep the triangle patterns, music sounds like 3-3-3-3 It sounds more like 3-3-2-8(2-2-2-2)

Harustrata's Insane
00:14:407 (2,1) - should be harder to emphasize 00:14:577 - this, suggestion: http://puu.sh/xJhCV/cbca5a1e17.jpg

other diffs are fine
Fixed the rest!
Topic Starter
Monstrata
Metadata:

Artist/Title:
http://www.clarismusic.jp/disco/archive/?VVCL-1096

ClariS prefers their English name so there is no japanese artist. They also use their English name for their album. Song name is also English on the tracklist so there is no need for a japanese title.

Source:
http://www.monogatari-series.com/
Karen
Insane - SnowNino_ / Haruto / Xexxar...?
A r M i N
*Insert guy complaining about Speedrank*
squirrelpascals
sorry4late.jpg
no format because short

apex
• 01:03:668 (2) - tbh it would feel a lot better for this sliderend to be clickable instead because the beat on the sliderhead if very vague. same thing in the harustrata diff

extra
• 00:11:339 - it would feel so much better without the random 1/4 sounds here, would recommend silencing sliderends, 00:57:702 - same tbh
• 00:35:884 (1,2) - would feel more comfortable spaced more because of the linear movement between 00:35:884 (1,2,3) -

expert
• 00:48:839 (3,4,1) - make spacing from 4,1 bigger, atm emphasis isnt properly shown cuz of jump from 3,4
• 01:11:680 (3,4,5,6) - imo should be spaced less cus more intense part seems to start at instruments at 01:12:702 - vocals seem to calm down here actually

irohas
• 00:46:111 - make this clickable maybe, sounds stronger than sliderhead here considering the vocal and the bell (not the hitsound)
• 01:20:543 (4,1) - make spacing consistent from 01:18:839 (3,1) - 01:24:293 (1,2) - ?

spinner at the end of easy sounds really really short for a player just beginning

ok call :)
Topic Starter
Monstrata

squirrelpascals wrote:

sorry4late.jpg
no format because short

apex
• 01:03:668 (2) - tbh it would feel a lot better for this sliderend to be clickable instead because the beat on the sliderhead if very vague. same thing in the harustrata diff I prefer not to. I don't think its necessary to make it clickable especially since i don't do that for other places too. prefer the simpler rhythm here.

extra
• 00:11:339 - it would feel so much better without the random 1/4 sounds here, would recommend silencing sliderends, 00:57:702 - same tbh silenced the slider-ends.
• 00:35:884 (1,2) - would feel more comfortable spaced more because of the linear movement between 00:35:884 (1,2,3) - i don't think the movement is very linear since players can take advantage of slider leniency playing slider 1. also there is a clear increase in spacing from 1>2>3 so you won't feel the linear movement as noticeably as if they were the same distance.

expert
• 00:48:839 (3,4,1) - make spacing from 4,1 bigger, atm emphasis isnt properly shown cuz of jump from 3,4 i like this arrangement. it doesn't respect emphasis but its fun to play imo and creates a nice sharp flow from 3>4>1
• 01:11:680 (3,4,5,6) - imo should be spaced less cus more intense part seems to start at instruments at 01:12:702 - vocals seem to calm down here actually made the circle jumps smaller, but i think the slider jump is fine. sliders are much easier to jump to, and i've set up an easy entry angle into 4.

irohas
• 00:46:111 - make this clickable maybe, sounds stronger than sliderhead here considering the vocal and the bell (not the hitsound)
• 01:20:543 (4,1) - make spacing consistent from 01:18:839 (3,1) - 01:24:293 (1,2) - ?

spinner at the end of easy sounds really really short for a player just beginning It's fine since you can still get a 300 even if you react to the spinner like halfway through and spin like 200. you literally only need 3 rotations to get 300.

ok call :)
Irohas

squirrelpascals wrote:

sorry4late.jpg
no format because short

irohas
• 00:46:111 - make this clickable maybe, sounds stronger than sliderhead here considering the vocal and the bell (not the hitsound) mmh i can understand why you pointed that but, i rly want to keep for consistency on 00:39:975 (1,2,1,2) -. plus, better to make 00:46:282 (1) - clickable rather than 00:46:111 - imo
• 01:20:543 (4,1) - make spacing consistent from 01:18:839 (3,1) - 01:24:293 (1,2) - ? spacing is the same actually

ok call :)
i hope u understand my reasons lol, thanks anyway!!
Chaoslitz


:(
sahuang
rip chaos
squirrelpascals
shawty
napie09
lol this speed rank
-Space-

Stormiverse wrote:

I'm gonna go easy on you, man.
Pachiru
can i gd pls?
Telic
delet this
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