Greetings. The map has sweet patterns like 01:29:715 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1) - these 2stack kicksliders and overall interesting slidershapes and their connecting with objects around them. However, it is not on a top notch level, and I will try to help you improve what I can define, the rest is mostly through experience I guess.
- 00:32:855 (3,4,5,6) - When a section is based on symmetry and repeated slidershapes and angles, such unbalanced patterns in which there's a break in symmetry really stick out.. in a negative way. They don't feel coherent with the structure of the section. https://i.imgur.com/VFYbSNx.jpg simply idea would be to make symmetry such as this, making interaction similar between all sliders.
- 00:38:436 (3,4,5,6) - When pattern is this close, you can make a square based of sliderends and sliderheads which will make the pattern feel more organized.
- 01:08:436 (1,3,4) - Mostly what disturbed me are the circles around this object. Fitting places would be something like this https://i.imgur.com/6Id5hNJ.jpg where the circles kinda fill the empty slots which the slider leaves behind due to curves.
- 01:09:832 (1,3,4) - Visual spacing is lacking here, these two sliders are unequally visually distanced from the big slider. https://i.imgur.com/JSKg0gc.jpg doing something like this (made the curve sharper so its closer blanket range) and placed 4 more away from the slider) will make circles seem connected with the same pattern since they have at least two thing in common now: They're circles, and they are equally distanced from the nearest object. Thought this is just an aesthetic example and it might limit your desired movement, you'll have to learn to cope with it if you want better looking patterns imo.
- 01:11:227 (1) - https://i.imgur.com/j3ZnqHy.jpg example, similar to what I've mentioned earlier.
- Slidershapes could also be improved, the simplest way is to take a look at probox / winber / neilperry / rrtyui / hi-mei (new map, its in pending) maps and take some slidershape ideas, experiment and realize on your own what works best. I tried once giving slidershape advice... it didn't end up as planned since it comes strictly with time I guess. Non complex shapes are in a nice state, but stuff like 03:37:739 (1) - is not something I necessarily find good looking. 90 degree turns are really crude, you should most often consider some sharper turns when using red anchors. 03:40:529 (1) - This includes these kind of sliders too, having a milder curve like https://i.imgur.com/D7OZrOJ.jpg most usually looks better and is more handy for placing objects around it often. Your large sliders (taking at least quarter of the screen) are masterwork though. Working on 1/1, 3/4 shapes is what you need imo.
- 04:04:251 (1) - very nice stuff.
- 01:50:297 (1) - HOLY FUCK FMAN THOSE CURVES AT THE END OF THE SLIDER ARE INGENIUS WOW THOSE WHITE ANCHORS SDH HOYL
good luck.
https://osu.ppy.sh/s/690966 my map in case my mod was helpful. extra / akitoshi / hard are ready for modding.