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Shimotsuki Haruka - EXEC_VIENA/.

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Testo
hi, m4m #1
[wwww]
  1. I think od7 is too small for 4.7* marathon, imo od8 will be better
  2. check aimod
  3. 00:26:531 (2,3) - unconsistent with 00:26:531 (2,3) - but not very important
  4. 00:35:267 (6,7) - why stack broke?
  5. 01:20:595 (9,2) - You can stack it
  6. 01:46:639 (7) - Its kiai and repeat slider is to boring for it I think
  7. 02:25:211 (3,1) - unconsistent with 02:30:486 (3,4) - but not very important
  8. 02:26:035 (3,1) - stack?
  9. 02:59:167 (2,1) - stack?
  10. 03:53:729 (2,3,1) 03:57:851 (6,8) - - stack broke
  11. 04:09:718 (1,2) - why its not 2 copied sliders?
  12. 04:24:883 (7) - Its kiai and repeat slider is to boring for it I think
gl
Shurelia

Metaku wrote:

mod thing

Aimod for plenty of unsnapped stuff and shit already fixed that but mir haven't updating it yet

Also OD 7 seems kinda low imo, maybe up it a bit at least?

  1. 00:06:751 (5,1) - maybe just me but I'd change nc here
  2. 00:31:805 (3) - maybe ctrl g? both 00:26:531 (2) - and 00:37:080 (2) - were facing away from the next slider fair point
  3. 00:43:344 (5) - Could start the increasing spacing from here imo sure
  4. 01:20:595 (9,2) - stack fixed
  5. 02:16:309 (1,1,2,3) - Dunno this doesn't really feel intuitive to read, had some issues myself at least
  6. 02:33:123 (3,4,5) - might as well make this spacing equal yeaap
  7. 03:25:213 (2,3,4,5,6,7) - I think the spacing could be reduced a bit here, they felt a lot harder to play than most other jumps in the map
  8. 03:39:718 (6,7,8,9,10) - Imo this pattern looks kinda off when compared to most other patterns used, too much square
  9. 04:01:807 (1,2) - stack did something
  10. 04:57:250 (1,1,1,2,1,2,3,4,5,1,2,1,2,1,2,1) - while this technically works it's a real pain to read and it's just at the very end of the map which will cause a lot annoying chokes
Fun map to play tbh
Thanks for the compliment

DJ Lucky wrote:

From my Q - damn I didn't even saw u opening up ya q but oh well :c

  1. 00:26:531 (2) - this is away from slider and I think ctrl+g is better not necessary since it still plays the same
    00:31:805 (3) - same thing (might be more)
  2. 01:36:748 (1) - you ignore this blue tick when u mapped the other 1
  3. 04:04:114 (6,7,8,9) - I think this be better if it flow more towards 04:04:444 (1) - (just my opinion)did something else
this is all I found - I like the song so I gave a star and GL
Thanks for the star!

Testo wrote:

hi, m4m #1
[wwww]
  1. I think od7 is too small for 4.7* marathon, imo od8 will be better
  2. check aimod
  3. 00:26:531 (2,3) - unconsistent with 00:26:531 (2,3) - but not very important inconsistent with the same thing?
  4. 00:35:267 (6,7) - why stack broke? turn on your "Stacking" option for the editor
  5. 01:20:595 (9,2) - You can stack it yes
  6. 01:46:639 (7) - Its kiai and repeat slider is to boring for it I think
  7. 02:25:211 (3,1) - unconsistent with 02:30:486 (3,4) - but not very important it plays similar
  8. 02:26:035 (3,1) - stack? fixed
  9. 02:59:167 (2,1) - stack? fixed
  10. 03:53:729 (2,3,1) 03:57:851 (6,8) - - stack broke enable stacking
  11. 04:09:718 (1,2) - why its not 2 copied sliders? it is a copied slider haha
  12. 04:24:883 (7) - Its kiai and repeat slider is to boring for it I think
gl
thanks
Topic Starter
Mir

Shurelia wrote:

timemon wrote:

ay
[ye]
00:01:146 (1) - isn't this better to have a slider to help express the vocal? - i dont think it's that big a deal personally

00:43:838 (8) - move this up further cuz it's stronger than 7 and u ran out of space there

00:45:816 (5,6) - I can't hear the triplet D: - it's quite faint but exists

00:52:904 (5,6,7,1,2,3,4,1) - this pattern is really hard to read - made a slight adjustment

01:03:784 (1) - holding a slider for so long, why not split it up into 2 sliders? just a suggestion of course - for tension!

01:23:562 - imo this should cut off the kiai and reenable it later at 01:26:199 - cuz the song is kinda slowing down and building updid the cut on 01:26:117 - instead since the part that you mentioned is still on the high tension mode

01:29:990 (6,7,8) - this triplet is so loud but the spacing is quite small it's actually stacked

01:56:364 - why not put another note here - gives more emphasis to the next note and there's no sound there either

02:05:430 (6,7) - isn't it better to NC to get rid of the follow point? (same for the section)

stack mods
02:26:859 (1) - fixed
04:24:224 (5) - fixed
04:26:532 (4) - fixed

Useful blanket mods
03:36:751 (5) -
03:55:873 (7) - fixed

03:11:121 (4) - why is this a slider? it's different than other objects, also the way you arrange the 03:10:376 (2,3,4) - pattern looks a bit off. - slider because timing change, adjusted the placement tho

03:53:400 - I think adding a note here is cool, even though the tick itself is not as strong as other ticks but the song is progressing into the kiai and making this one pattern different would be cool - i can see where you're coming from but i prefer having it be consistent since it's the same sounds imo

04:58:128 (1,2,1,2,3,4,5,1,2,1,2,1) - rip acc

good luck!
thanks!

TheKoala wrote:

hi m4m #1

love
check AI-mod, theres unsnapped objects (usually when theres a timing change) and most of your kiais are unsnapped
00:50:377 (5,6) - pretty sure these are snapped to 1/8 if you listen very closely - i hear 1/6 tho.. we'll see what others say
00:51:256 (3,4,5) - spacing on these feels too big compared to everything else in this part, plus the notes aren't even that strong
01:22:078 (3,4) - shouldn't these be 1/6? nope, it's 1/8
01:22:573 (6) - not a fan of the way this overlap looks, reducing the overlap slightly looks better imo stacked stuff instead
01:24:221 (2) - 2 1/6 notes fit after this slider and you follow that sound everywhere else sure
01:44:166 (9) - i think it looks kinda messy having a stack in a pattern full of overlaps, i think moving this note to about x:406 y:324 so that its the same overlap looks more organized - 01:43:342 (5,6,8,9,10) - this is all overlapping so i think it's fine?
01:45:649 (4) - move this note down a little so it has the same overlap as everything else
01:56:199 (5) - this note is stronger than 01:56:034 (4) so it should have bigger spacing imo. moving 5 to around x:10 y:33 makes more sense - i don't think it's so much stronger, it sounds fairly constant in intensity compared to 4
02:29:497 (1) - is there a reason u used a red anchor slider here? the note here is just as calm as everything else in this part but the shape makes this slider stand out unnecessarily since u dont use it anywhere else here yeah, right
02:54:222 (2) - moving this note upwards and to the left so that it follows the direction of 02:53:233 (1) 's kink looks/flows better alright
03:16:806 - why do you ignore the sound here? its pretty strong - it's not strong at all, so i skipped it in favor of a 1/1 gap which has a more emptier feeling (like the vocal)
03:20:927 (3) - 2 circles would make more sense here since this slider has a clap on its tail and the following sliders don't have one but are mapped in the same way - vocals here, not drums
03:24:389 (8) - i think you should manually stack this note on top of 03:25:378 (3) - since rn it kinda looks like a fail stack
04:02:466 (2) - sounds like theres 2 1/6 sounds after this slider like 01:24:221 (2) - idk how i have it now sounds accurate
04:35:762 (4) - pattern would flow better if you ctrl+G then ctrl+J this slider done
04:46:642 (1) - i think this note should stand out like 02:12:353 (5) since theyre the same sounds
04:58:128 (1) - no sound here
04:58:128 (1,2,1,2,3,4,5,1,2,1,2,1,2,1) - this pattern is very hard to sightread with all the timing changes, removing the note in the point above^ does help a little but I think you should increase the ar to 9 to help readability since doing something new and super confusing like this in the calm part at the end of a 5 min map will usually result in an acc drop if not a combo break and a frustrated player xd

good luck!
Thankies!

Shurelia wrote:

Metaku wrote:

mod thing

Aimod for plenty of unsnapped stuff and shit already fixed that but mir haven't updating it yet

Also OD 7 seems kinda low imo, maybe up it a bit at least?

  1. 00:06:751 (5,1) - maybe just me but I'd change nc here - 5 is a pickup note so i don't think ncing that makes sense to me
  2. 00:31:805 (3) - maybe ctrl g? both 00:26:531 (2) - and 00:37:080 (2) - were facing away from the next slider fair point
  3. 00:43:344 (5) - Could start the increasing spacing from here imo sure
  4. 01:20:595 (9,2) - stack fixed
  5. 02:16:309 (1,1,2,3) - Dunno this doesn't really feel intuitive to read, had some issues myself at least - it's fine i think, we'll see
  6. 02:33:123 (3,4,5) - might as well make this spacing equal yeaap
  7. 03:25:213 (2,3,4,5,6,7) - I think the spacing could be reduced a bit here, they felt a lot harder to play than most other jumps in the map
  8. 03:39:718 (6,7,8,9,10) - Imo this pattern looks kinda off when compared to most other patterns used, too much square - hexgridded instead
  9. 04:01:807 (1,2) - stack did something
  10. 04:57:250 (1,1,1,2,1,2,3,4,5,1,2,1,2,1,2,1) - while this technically works it's a real pain to read and it's just at the very end of the map which will cause a lot annoying chokes
Fun map to play tbh
Thanks for the compliment

DJ Lucky wrote:

From my Q - damn I didn't even saw u opening up ya q but oh well :c

  1. 00:26:531 (2) - this is away from slider and I think ctrl+g is better not necessary since it still plays the same
    00:31:805 (3) - same thing (might be more) not necessary since it still plays the same
  2. 01:36:748 (1) - you ignore this blue tick when u mapped the other 1 - 01:39:386 (1) - i ignore it everywhere
  3. 04:04:114 (6,7,8,9) - I think this be better if it flow more towards 04:04:444 (1) - (just my opinion)did something else
this is all I found - I like the song so I gave a star and GL
Thanks for the star!

Testo wrote:

hi, m4m #1
[wwww]
  1. I think od7 is too small for 4.7* marathon, imo od8 will be better - 7,5
  2. check aimod
  3. 00:26:531 (2,3) - unconsistent with 00:26:531 (2,3) - but not very important inconsistent with the same thing?
  4. 00:35:267 (6,7) - why stack broke? turn on your "Stacking" option for the editor
  5. 01:20:595 (9,2) - You can stack it yes
  6. 01:46:639 (7) - Its kiai and repeat slider is to boring for it I think - i would agree with you if this were the first kiai but the second half is calmer so i used a reverse slider instead
  7. 02:25:211 (3,1) - unconsistent with 02:30:486 (3,4) - but not very important it plays similar
  8. 02:26:035 (3,1) - stack? fixed
  9. 02:59:167 (2,1) - stack? fixed
  10. 03:53:729 (2,3,1) 03:57:851 (6,8) - - stack broke enable stacking
  11. 04:09:718 (1,2) - why its not 2 copied sliders? it is a copied slider haha
  12. 04:24:883 (7) - Its kiai and repeat slider is to boring for it I think - me too
gl
thanks
Wew. Thanks all! Did a hitsound update too.

Gonna do something about the annoying thing at the end later.
CucumberCuc
Hi
M4M (1)

[Love]
00:18:619 (3) maybe do distance like the same prev 1,2 and move left?
00:23:893 (3) may do to start looking at slider previous circle (x:416 y:292) and end on the following the circle 5 (x:272 y:360)?
00:29:168 (3) start slider move left-down for better flow
00:43:344 (5) maybe increase the distance for sound volume, put a circle at x:200, g:180?
00:45:899 (6) I might seem, but this circle place is a little crooked, but if it was intended, then so be it
01:00:157 (2,3) do slightly far? slider start move up and his end move to x:64 y:256
01:09:541 (3) the circle can be left in its place, but it is possible to supply the stack with a circle 5, you decide
01:10:425 (1) I think after this circle you can put a Break, because after him there's a particularly vocal and are not particularly eye-catching sounds(except for the falling crystal sound), but it's your choice
01:14:952 (4,1,2,3,4,1) can do the distance on the contrary and to make the first closer to 4.1 and the latest is 4.1 away from each other, because the last object will have a loud sound that will separate him? (for example something like this https://osu.ppy.sh/ss/9061351)
01:26:117 (11,1) can do far too
02:01:474 (4,5) - 02:06:748 (4,5) don't know specifically whether it was made, but may make them more similar?
05:03:716 (1) your choice too - can left this circle or change circle to spinner and end on 05:08:213
Senery
Hi from the M4M from your queue (#1)

[Love]
  1. 00:05:102 (2) - there is still a sound on the blue tick, maybe instead of the reverse have circles? you are following the background sound here(because of the long vocal) so skipping over that is a bit out of place
  2. 00:14:992 (1) - space this out a bit like you did with 00:12:355 (1) -
  3. 00:18:948 (4) - the vocal starts on 00:18:619 (3) - so having the slider there fits better
  4. 00:25:542 (1,2,3,4,5) - 00:30:816 (1,2,3,4,5) - you should make these the same rhythm wise
  5. 00:44:003 (1) - this was a bit awkward to move to maybe ty and change it up a bit
  6. 01:44:166 (9) - maybe move this to (5) so its easier to read?
  7. 03:03:700 (1) - why is this an NC? i dont really see a need for it
  8. 04:09:059 (1) - the overlap with 04:08:070 (5) - is bugging me :?
No other complains, nice map and well done on the hitsounding :)
Shurelia

CucumberCuc wrote:

Hi
M4M (1)

[Love]
00:18:619 (3) maybe do distance like the same prev 1,2 and move left?
00:23:893 (3) may do to start looking at slider previous circle (x:416 y:292) and end on the following the circle 5 (x:272 y:360)? adjusted some
00:29:168 (3) start slider move left-down for better flow mm, did something else insead
00:43:344 (5) maybe increase the distance for sound volume, put a circle at x:200, g:180? mmh ok
00:45:899 (6) I might seem, but this circle place is a little crooked, but if it was intended, then so be it
01:00:157 (2,3) do slightly far? slider start move up and his end move to x:64 y:256
01:09:541 (3) the circle can be left in its place, but it is possible to supply the stack with a circle 5, you decide
01:10:425 (1) I think after this circle you can put a Break, because after him there's a particularly vocal and are not particularly eye-catching sounds(except for the falling crystal sound), but it's your choice
01:14:952 (4,1,2,3,4,1) can do the distance on the contrary and to make the first closer to 4.1 and the latest is 4.1 away from each other, because the last object will have a loud sound that will separate him? (for example something like this https://osu.ppy.sh/ss/9061351) tried
01:26:117 (11,1) can do far too it's alrady pretty afar
02:01:474 (4,5) - 02:06:748 (4,5) don't know specifically whether it was made, but may make them more similar?
05:03:716 (1) your choice too - can left this circle or change circle to spinner and end on 05:08:213
thanks

Senery wrote:

Hi from the M4M from your queue (#1)

[Love]
  1. 00:05:102 (2) - there is still a sound on the blue tick, maybe instead of the reverse have circles? you are following the background sound here(because of the long vocal) so skipping over that is a bit out of place
  2. 00:14:992 (1) - space this out a bit like you did with 00:12:355 (1) -
  3. 00:18:948 (4) - the vocal starts on 00:18:619 (3) - so having the slider there fits better
  4. 00:25:542 (1,2,3,4,5) - 00:30:816 (1,2,3,4,5) - you should make these the same rhythm wise
  5. 00:44:003 (1) - this was a bit awkward to move to maybe ty and change it up a bit
  6. 01:44:166 (9) - maybe move this to (5) so its easier to read?
  7. 03:03:700 (1) - why is this an NC? i dont really see a need for it aa, ya
  8. 04:09:059 (1) - the overlap with 04:08:070 (5) - is bugging me :? not aymore
No other complains, nice map and well done on the hitsounding :)
Thanks!
Topic Starter
Mir

Shurelia wrote:

CucumberCuc wrote:

Hi
M4M (1)

[Love]
00:18:619 (3) maybe do distance like the same prev 1,2 and move left? - i think it's fine
00:23:893 (3) may do to start looking at slider previous circle (x:416 y:292) and end on the following the circle 5 (x:272 y:360)? adjusted some
00:29:168 (3) start slider move left-down for better flow mm, did something else insead
00:43:344 (5) maybe increase the distance for sound volume, put a circle at x:200, g:180? mmh ok
00:45:899 (6) I might seem, but this circle place is a little crooked, but if it was intended, then so be it - doesn't look like it to me o.o
01:00:157 (2,3) do slightly far? slider start move up and his end move to x:64 y:256 - mmm it seems fine to me
01:09:541 (3) the circle can be left in its place, but it is possible to supply the stack with a circle 5, you decide - i prefer the current pattern
01:10:425 (1) I think after this circle you can put a Break, because after him there's a particularly vocal and are not particularly eye-catching sounds(except for the falling crystal sound), but it's your choice - need drain time lol
01:14:952 (4,1,2,3,4,1) can do the distance on the contrary and to make the first closer to 4.1 and the latest is 4.1 away from each other, because the last object will have a loud sound that will separate him? (for example something like this https://osu.ppy.sh/ss/9061351) tried
01:26:117 (11,1) can do far too it's alrady pretty afar
02:01:474 (4,5) - 02:06:748 (4,5) don't know specifically whether it was made, but may make them more similar?
05:03:716 (1) your choice too - can left this circle or change circle to spinner and end on 05:08:213 - spinner is unfitting because a high requirement to spin the cursor and spinning over nothing is kinda ?_?
thanks

Senery wrote:

Hi from the M4M from your queue (#1)

[Love]
  1. 00:05:102 (2) - there is still a sound on the blue tick, maybe instead of the reverse have circles? you are following the background sound here(because of the long vocal) so skipping over that is a bit out of place - not really following the background sound, there's a music-box-esque thing being followed and there's nothing of that on the blue
  2. 00:14:992 (1) - space this out a bit like you did with 00:12:355 (1) -
  3. 00:18:948 (4) - the vocal starts on 00:18:619 (3) - so having the slider there fits better - there are two vocals, i follow the second
  4. 00:25:542 (1,2,3,4,5) - 00:30:816 (1,2,3,4,5) - you should make these the same rhythm wise - shurelia???
  5. 00:44:003 (1) - this was a bit awkward to move to maybe ty and change it up a bit - intended to be difficult to move since the impact is very strong here
  6. 01:44:166 (9) - maybe move this to (5) so its easier to read?
  7. 03:03:700 (1) - why is this an NC? i dont really see a need for it aa, ya
  8. 04:09:059 (1) - the overlap with 04:08:070 (5) - is bugging me :? not aymore
No other complains, nice map and well done on the hitsounding :)
Thanks!
No reply = fix

Thanks all.~
SnowNiNo_
  • [I]
  1. 00:44:663 (2,3) - low spacing here isnt fitting this part imo, since the structure after are using the same spacing as this but it's 1/2 instead of 1/1
  2. 00:50:267 (4,5,6,1) - 00:51:915 (1,2,3,4,5,6,7,1) - 02:46:310 (4,5,6,7) - i dont heard the 1/6 sound here.. a bit overmap
  3. 01:16:968 (5,6) - 1/4 slider instead would fit better to the music cuz it dont give a awkward 1/2 gap in kiai, just like what u done at second kiai, same apply to all same part
  4. 01:25:869 (8) - NC for emphasis?
  5. 02:56:859 (2) - well if ur express the strange sound here i think 1/16 is more accurate then 1/12
  6. 03:13:675 (1) - inconsistent NC
  7. 03:26:037 (7,8) - spacing a bit overdone, and the structure is inconsistent cuz u only used the 1/8 slider here
  8. 04:13:675 (5) - inconsistent structure
G
Shurelia

SnowNiNo_ wrote:

  • [I]
  1. 00:44:663 (2,3) - low spacing here isnt fitting this part imo, since the structure after are using the same spacing as this but it's 1/2 instead of 1/1
  2. 00:50:267 (4,5,6,1) - 00:51:915 (1,2,3,4,5,6,7,1) - 02:46:310 (4,5,6,7) - i dont heard the 1/6 sound here.. a bit overmap
  3. 01:16:968 (5,6) - 1/4 slider instead would fit better to the music cuz it dont give a awkward 1/2 gap in kiai, just like what u done at second kiai, same apply to all same part ya
  4. 01:25:869 (8) - NC for emphasis? ya
  5. 02:56:859 (2) - well if ur express the strange sound here i think 1/16 is more accurate then 1/12 aight
  6. 03:13:675 (1) - inconsistent NC
  7. 03:26:037 (7,8) - spacing a bit overdone, and the structure is inconsistent cuz u only used the 1/8 slider here
  8. 04:13:675 (5) - inconsistent structure huh, ok. i 'll try i guess
G
tjanks
Doormat
my favourite drinking buddy! let's get some mead.

[General]
  1. soft-hitfinish99.wav and soft-hitfinish3.wav are giving a warning on Modding Assistant that they are potentially delayed hitsounds; you might want to check this out yourself and replace/edit if necessary
[Love]
  1. 00:01:146 - lol volume conflicts between red line (20% volume) and green line (25% volume)
  2. 00:54:227 - and 02:21:420 - are unsnapped timing lines
  3. 00:01:146 (1) - honestly think this might work better as a 1/2 slider because held vocals are a thing you seemed to like to do a lot during the intro
  4. 00:17:300 (5) - can you centre this between the (3,4) more nicely thanks. somewhere around x350|y281 should do it
  5. 00:43:014 - if you listen more closely, the trumpet fanfare starts here so i'd make this clickable and with a discernable volume. also applies to 02:41:694 -
  6. 01:44:496 - 01:56:364 - 01:57:023 - 03:35:268 - 03:40:543 - 03:45:817 - there are kind of like this instrumental notes in the background at these spots. i think it'd be neat if you mapped to it, but if you don't want to in order to maintain vocal emphasis, that's fine too
  7. 02:30:815 (4,5,6,7) - would be neat to see the less spacing for 6->7 so that this entire pattern has a cascading effect
  8. 03:01:804 (2,3,1) - honestly the triple right after the buzz comes across as really unexpected that players will most likely break combo here. i think it's better to just extend the buzz to 03:03:700 - instead
  9. 03:24:224 (7) - no NC here like the first chorus?
  10. 03:26:861 (10,11) - i think you should split this up into four circles for the instrumentals like 03:24:224 (7,8,9,10) - since they're very pronounced and deserve the attention here
  11. 03:52:246 (1,2,3) - spacing here is kind of really high.. 03:52:905 (1,2,3) - is louder in comparison due to the music crescendoing but it has lower spacing, so having the largest jumps in the middle of the crescendo/buildup just feels really weird
  12. 04:02:466 (2) - offscreen slider
reply to your other mods and call me back
Shurelia

Doormat wrote:

my favourite drinking buddy! let's get some mead.

[General]
  1. soft-hitfinish99.wav and soft-hitfinish3.wav are giving a warning on Modding Assistant that they are potentially delayed hitsounds; you might want to check this out yourself and replace/edit if necessary
[Love]
  1. 00:01:146 - lol volume conflicts between red line (20% volume) and green line (25% volume) woops
  2. 00:54:227 - and 02:21:420 - are unsnapped timing lines fixed
  3. 00:01:146 (1) - honestly think this might work better as a 1/2 slider because held vocals are a thing you seemed to like to do a lot during the intro
  4. 00:17:300 (5) - can you centre this between the (3,4) more nicely thanks. somewhere around x350|y281 should do it
  5. 00:43:014 - if you listen more closely, the trumpet fanfare starts here so i'd make this clickable and with a discernable volume. also applies to 02:41:694 - yeap
  6. 01:44:496 - 01:56:364 - 01:57:023 - 03:35:268 - 03:40:543 - 03:45:817 - there are kind of like this instrumental notes in the background at these spots. i think it'd be neat if you mapped to it, but if you don't want to in order to maintain vocal emphasis, that's fine too
  7. 02:30:815 (4,5,6,7) - would be neat to see the less spacing for 6->7 so that this entire pattern has a cascading effect sure thing
  8. 03:01:804 (2,3,1) - honestly the triple right after the buzz comes across as really unexpected that players will most likely break combo here. i think it's better to just extend the buzz to 03:03:700 - instead fair point
  9. 03:24:224 (7) - no NC here like the first chorus? woops
  10. 03:26:861 (10,11) - i think you should split this up into four circles for the instrumentals like 03:24:224 (7,8,9,10) - since they're very pronounced and deserve the attention here
  11. 03:52:246 (1,2,3) - spacing here is kind of really high.. 03:52:905 (1,2,3) - is louder in comparison due to the music crescendoing but it has lower spacing, so having the largest jumps in the middle of the crescendo/buildup just feels really weird
  12. 04:02:466 (2) - offscreen slider fixed
reply to your other mods and call me back
thanks new game door!
Topic Starter
Mir

Shurelia wrote:

SnowNiNo_ wrote:

  • [I]
  1. 00:44:663 (2,3) - low spacing here isnt fitting this part imo, since the structure after are using the same spacing as this but it's 1/2 instead of 1/1
  2. 00:50:267 (4,5,6,1) - 00:51:915 (1,2,3,4,5,6,7,1) - 02:46:310 (4,5,6,7) - i dont heard the 1/6 sound here.. a bit overmap - there are snares there tho?
  3. 01:16:968 (5,6) - 1/4 slider instead would fit better to the music cuz it dont give a awkward 1/2 gap in kiai, just like what u done at second kiai, same apply to all same part ya
  4. 01:25:869 (8) - NC for emphasis? ya
  5. 02:56:859 (2) - well if ur express the strange sound here i think 1/16 is more accurate then 1/12 aight
  6. 03:13:675 (1) - inconsistent NC
  7. 03:26:037 (7,8) - spacing a bit overdone, and the structure is inconsistent cuz u only used the 1/8 slider here - this is also the only time I mapped this part of the chorus so it's not even my structure anyways ehehe
  8. 04:13:675 (5) - inconsistent structure huh, ok. i 'll try i guess
G
tjanks
Thanks! No reply = fixed!

Shurelia wrote:

Doormat wrote:

my favourite drinking buddy! let's get some mead.

[General]
  1. soft-hitfinish99.wav and soft-hitfinish3.wav are giving a warning on Modding Assistant that they are potentially delayed hitsounds; you might want to check this out yourself and replace/edit if necessary - these are fine, finishes are usually just later spikes so check those before mentioning them to save time also 99 is a reverse finish so it peaks at the end thus it gives a warning (CHECK THEM BEFORE YOU MENTION M'LAD)[/*:m:1337]
[Love]
  1. 00:01:146 - lol volume conflicts between red line (20% volume) and green line (25% volume) woops
  2. 00:54:227 - and 02:21:420 - are unsnapped timing lines fixed
  3. 00:01:146 (1) - honestly think this might work better as a 1/2 slider because held vocals are a thing you seemed to like to do a lot during the intro
  4. 00:17:300 (5) - can you centre this between the (3,4) more nicely thanks. somewhere around x350|y281 should do it
  5. 00:43:014 - if you listen more closely, the trumpet fanfare starts here so i'd make this clickable and with a discernable volume. also applies to 02:41:694 - yeap
  6. 01:44:496 - 01:56:364 - 01:57:023 - 03:35:268 - 03:40:543 - 03:45:817 - there are kind of like this instrumental notes in the background at these spots. i think it'd be neat if you mapped to it, but if you don't want to in order to maintain vocal emphasis, that's fine too - I do want to maintain the vocal thing on my parts at least
  7. 02:30:815 (4,5,6,7) - would be neat to see the less spacing for 6->7 so that this entire pattern has a cascading effect sure thing
  8. 03:01:804 (2,3,1) - honestly the triple right after the buzz comes across as really unexpected that players will most likely break combo here. i think it's better to just extend the buzz to 03:03:700 - instead fair point
  9. 03:24:224 (7) - no NC here like the first chorus? woops
  10. 03:26:861 (10,11) - i think you should split this up into four circles for the instrumentals like 03:24:224 (7,8,9,10) - since they're very pronounced and deserve the attention here - i disagree but I did skip something that i didn't intend to so I changed it in a different way that still does what you want i think
  11. 03:52:246 (1,2,3) - spacing here is kind of really high.. 03:52:905 (1,2,3) - is louder in comparison due to the music crescendoing but it has lower spacing, so having the largest jumps in the middle of the crescendo/buildup just feels really weird
  12. 04:02:466 (2) - offscreen slider fixed
reply to your other mods and call me back
thanks new game door!
Thanks Matdoor!

All updated.
Doormat
Do you get to the Cloud District very often? Oh, what am I saying, of course you don't.

Shurelia
i'm curious about what's going on with you two now
Nozhomi
[Love :]
  1. 00:28:838 (2,3) - Angle is unconfortable, move 00:29:168 (3) - around 196:176
  2. 00:43:838 (9,1) - The gap is too intense, even for that intensity. CTRL+G 00:44:003 (1) - and everything is solved.
  3. 01:01:146 (4,5) - That kind of aesthetic is questionnable, would looks more neat if they had both the same shape.
  4. 01:14:338 (1) - Shouldn't be NC after that break ?
  5. 01:15:317 (1,2,3,4) - It looks like your 1/6 from previous section, I would use the same spacing than you did for previous 1/4 to notice the change before going for a different one.
  6. Overall on kiai, 1/6 and 1/4 should be more differentiated by the method of your choice..
  7. 01:58:836 (4,5,4,5,4,5,4,5) - Do it on all of them or don't.
  8. 02:25:211 (3) - / 02:30:486 (3) - / 02:35:760 (4) - 1/12 sliders should be followed by a 1/6 gap to avoid stopid breaks.
  9. 03:30:817 (2) - A bit on lifebar.
  10. 04:26:532 (4,5) - Huuge difference from 04:15:982 (4,5) - . Adjust the spacing to be more consistent.
  11. 04:32:136 (4,6) - You don't really do ugly overlap like this before, would be nice to avoid it pls.
  12. 04:37:080 (4,5,4,5) - Why not doing the small spacing thing like you did before ?
  13. 04:46:642 (1,2,3,4,5) - That's the only one different :/

Mukyu~
Topic Starter
Mir

Nozhomi wrote:

[Love :]
  1. 00:28:838 (2,3) - Angle is unconfortable, move 00:29:168 (3) - around 196:176 eeyy yuup
  2. 00:43:838 (9,1) - The gap is too intense, even for that intensity. CTRL+G 00:44:003 (1) - and everything is solved. - yes
  3. 01:01:146 (4,5) - That kind of aesthetic is questionnable, would looks more neat if they had both the same shape. - yes
  4. 01:14:338 (1) - Shouldn't be NC after that break ? - yes
  5. 01:15:317 (1,2,3,4) - It looks like your 1/6 from previous section, I would use the same spacing than you did for previous 1/4 to notice the change before going for a different one. checked but imo not that looks similar imo, but actually if Mir does agree then he can change this one since it's actually his thing lol changed it lol
  6. Overall on kiai, 1/6 and 1/4 should be more differentiated by the method of your choice.. - yes
  7. 01:58:836 (4,5,4,5,4,5,4,5) - Do it on all of them or don't. - the ones where i do something on them is accompanied by a clap/snare sounding thing that's why it's offset slightly
  8. 02:25:211 (3) - / 02:30:486 (3) - / 02:35:760 (4) - 1/12 sliders should be followed by a 1/6 gap to avoid stopid breaks. - yes
  9. 03:30:817 (2) - A bit on lifebar. - yes
  10. 04:26:532 (4,5) - Huuge difference from 04:15:982 (4,5) - . Adjust the spacing to be more consistent. nerfed
  11. 04:32:136 (4,6) - You don't really do ugly overlap like this before, would be nice to avoid it pls. avoided
  12. 04:37:080 (4,5,4,5) - Why not doing the small spacing thing like you did before ? refer to above
  13. 04:46:642 (1,2,3,4,5) - That's the only one different :/ - refer to above

Mukyu~
For the latter small spacing thing refer to the point above. There are offsets when there are extra sounds involved other than just the harp.

Thanks Nozhomi-kyun!

All updated now.

Extra changes I did:
- 03:47:960 (7,1,2,3,4,5,6,7,8) - Is now consistent with 01:52:573 (1,2,3,4,5,6,7,8) - rhythmically and flow-wise
- 01:54:386 (6,7,8) - 03:50:433 (6,7) - Adjusted flow to be consistent with 01:50:430 (2,3) - etc
- 01:41:364 (7) - 03:37:411 (7) - consistency'd
- 03:43:345 - Changed to soft-hitfinish
- 01:42:023 - Ctrl+g for emphasis + consistency with 03:38:070 (1) -

/end of changes
Nozhomi
I'm sad to not using flame icon anymore.
Shurelia
Thanks newgameboi and monsieur!


Hi5 again Mir! <3

I actually wanted to spam the shit out of you to show how happy I am because we made another beauty but fuck me.
Life's hard
Topic Starter
Mir
You can spam me in spirit Shurelia. :3c
Shurelia
I'll haunt you tonight then
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