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SENTIVE - Plymouth Forget (loop)

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Topic Starter
Prophecy
This beatmap was submitted using in-game submission on 2019年10月21日 at 上午 10:49:28

Artist: SENTIVE
Title: Plymouth Forget (loop)
Source: ラッキードッグ1
Tags: Lucky dog 1 OST 16 Gian Ivan Giulio Bernardo Luchino CR5 CR:5 Capo Regime:cinque R18 BL [Kurose Riku]
BPM: 80
Filesize: 6871kb
Play Time: 01:34
Difficulties Available:
  1. Easy (1.13 stars, 54 notes)
  2. Riku's Normal (1.71 stars, 112 notes)
Download: SENTIVE - Plymouth Forget (loop)
Information: Scores/Beatmap Listing
---------------

#? : Plymouth Forget

Anniversary map for Lucky Dog 1

Easy by Prophecy
Normal by [Kurose Riku]

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Lobelia
[ Normal ]
practice my english skill~~
01:17:715 (1,2) - 3/4 rhythm is really not fit in the normal diff.
i suggest you can do like this http://puu.sh/xndus/88ef854a41.jpg
01:24:090 (1,2,3,4,1,2,3,4,1,2,3,4) - this part is really hard for the lowest diff.you can try not to use stack and change some notes to sliders~~
01:28:965 (1) - highly recommond not to reverse more than twice especially in the normal or easy diff~~
try like this http://puu.sh/xndHP/c7af112c34.jpg or http://puu.sh/xndIV/4fdb0efa62.jpg
01:32:340 (1) - remove nc

[ Hard ]
00:33:090 (9) - nc~
01:00:090 (1,3) - prefer not overlap.http://puu.sh/xndUn/15f2cd4465.jpg
01:20:715 (3) - no need to increase the distance~
01:24:652 (2) - 01:25:402 (4) - 01:26:152 (6) - overmap.i think this is a hard diff which is no need to add some more note to be harder~
Topic Starter
Prophecy
Thanks Abhor senpai for modding <3, All fixed!

and for 01:28:965 (1), I use

Updated !
Otosaka-Yu
From cblbg
呃kd placeholder
[General]
首先個offset好似有啲錯誤,應該係喺offset 12066大概位置
首歌啲鋼琴音咁偏離其實好難測得出
同埋記住落hitsound,最好唔好hit normal=。=太突兀

[Normal]
  1. 00:31:590 (1,2) - 呢度嘅flow好似唔係咁好,一個reverse突然間向上行
  2. 00:35:715 (1) - 呢度後面如果係copy嘅話建議換個方向la
  3. 00:55:590 (1,2) - 同第一條
  4. 01:06:465 (2) - 呢度啲音建議唔好忽略
  5. 01:34:590 (1) - ??最後嘅finish音好難聽
    記住check aimod
hard暫時唔mod住
gl!
Topic Starter
Prophecy
Fixed all, thx 1112 senpai :33

Hitsound will add later :33
Sandrew
[general]
no hitsound now?the sliderslide sound weird
[normal]
00:14:691 (4,1) - blanket
00:38:691 (4,1) - ^ better to check each blanket again
00:40:191 don't understand why miss here
01:00:066 should not miss it as you didn't miss it on 01:06:066 (1) -
01:02:691 (5) - not sure 1/4 is allowed in low bpm songs' nm diff, same to 01:28:941 (1,2) -
01:21:441 (1) - recover time maybe too short, maybe delete this spinner and add a note on 01:23:316
01:34:566 (1) - close the nc maybe
[hard]
close the widescreen support
00:28:566 (2,3,4) - is there any reasons that make the three sliders look more united than 00:15:066 (2,3,4) -
00:35:691 (1) - from here copy+paste is a little obvious, I will at least ctrl+g and ctrl+J
01:03:441 (4,5) - this two note don't need to have same spacing with 01:02:691 (1,2,3) - as they sound weaker than them you can make their spacing smaller
01:29:691 (5) - don't recommend stack here as there is a different piano voice on the slider's head
that's all , good luck :)
Topic Starter
Prophecy
Thanks for modding, I will add Hitsound later :3

Applied all.
Shiratori
[HARD]
CS????
00:49:941 (5,7) - why not stacking
[normal]
00:23:691 (1) - likle this00:55:566 (1) - 00:57:066 - here is a long white line, should be chickable

short mod
Topic Starter
Prophecy
Fixed all, CS remains unchanged because if I -1 CS, the diff. will become 1.xx SR.

Thanks for modding!
Rin Desu
Heeeey :O

got some suggestions for your Normal Diff :)

00:15:066 (1) - this sliderend should be a circle i suggest short the slider and add a cricle on this point to represent the piano.

i guess this rhythm would cover 00:30:066 - better :



00:36:066 (2) - as i recommended on 00:15:066 (1) - short the slider and add a circle / here too: 00:48:066 (2) - and here 00:54:066 (4) -

00:38:691 (4,1) - blank them :) like

01:06:066 (1) - and here 01:00:066 (6) - u map the guitar and here u skip it 01:12:066 - add something on this beat or delete 01:06:066 (1) - and 01:00:066 (6) to be consistent :)

add an slider 00:33:066 - and here too : 01:33:066 (1) -

make a slider out of this circle 00:57:066 (3) -

01:23:316 (1,1) - delete new combo here

hope you´ll get sth out of this

good luck :)
Topic Starter
Prophecy
Fixed all, Thanks Rin Desu! You can claim your coins (+0.27 Coins) at my queue.

added a circle at 01:12:066

changed custom color and added 1 color (CR:5 style XD)
[Kurose Riku]
汪汪~嗷嗷~

[Normal]
00:14:691 (5,1) - 唔知..望落怪怪地
00:38:691 (5,1) - ^
00:54:066 (4) - 突然黎個Finish係咩玩法.. Finish放在00:57:066 (3) - 比較好
01:00:066 (6,1,2,3,4) - 聽說這樣連續5個圈不行 , 咁樣好似好D..↓

01:06:441 (2) - 玩落很不舒服, 分成兩個滑條看看?
01:16:566 (5) - 這個回音 無視好像比較好..

[Hard]
01:16:566 (6) - 無視好像比較好..大概
01:21:066 (1) - 可以先補一個圈 01:21:253 - 再開始轉,轉盤結束時間不變.
01:28:941 (1,2,3,4) - 玩落不太順手.. 覺得可以換個擺法




嗯..就這樣
我家Ivan的BG好難找啊.
Topic Starter
Prophecy

[Kurose Riku] wrote:

汪汪~嗷嗷~

[Normal]
00:14:691 (5,1) - 唔知..望落怪怪地 You mean Blanket issue, btw Idk how to fixed, slightly changed the shape of slider.
00:38:691 (5,1) - ^ ^
00:54:066 (4) - 突然黎個Finish係咩玩法.. Finish放在00:57:066 (3) - 比較好 Agreed.
01:00:066 (6,1,2,3,4) - 聽說這樣連續5個圈不行 , 咁樣好似好D..↓
OK!
01:06:441 (2) - 玩落很不舒服, 分成兩個滑條看看? OK

01:16:566 (5) - 這個回音 無視好像比較好.. Mapping at the bg piano song.

[Hard]
01:16:566 (6) - 無視好像比較好..大概 Mapping at the bg piano song.
01:21:066 (1) - 可以先補一個圈 01:21:253 - 再開始轉,轉盤結束時間不變. OK
01:28:941 (1,2,3,4) - 玩落不太順手.. 覺得可以換個擺法 Changed.




嗯..就這樣
我家Ivan的BG好難找啊. =^= nice
kanor
[Easy]
00:11:691 (1) - advice to start at 00:12:066 - cuz here is a down beat, tough to explain why you miss here but follow the beat not as strong as here
00:23:691 (1) - 00:35:691 (1) - ^
00:20:691 (1,2,3) - deeply recommend to change into reserve cuz its unfriendly for newbies for to many circles in such a easy
01:03:066 (3,1,2,3,1) - ^
[Normal]
00:18:066 (5) - NC cuz you NCed at 00:15:066 (1) -
00:27:066 (6) - NC and remove NC at 00:28:191 (1) -
00:30:066 (4) - NC and remove NC at 00:31:566 (1) -
00:42:066 (5) - NC and remove NC
00:51:066 (5) - NC and remove NC at 00:52:191 (1) -
00:54:066 (4) - NC and remove NC at 00:55:566 (1) -

GL
Topic Starter
Prophecy
Fixed all and Updated.
Mafumafu
当你下每一个note的时候,考虑它能和前面的note有什么联系,能为后面的note做什么。联系可以是多种多样的,可以blanket,可以平行,可以对称,等等等等。花样有很多,多种花样一起运用。如果只是按照DS随意摆放,那就做的没有意义了。

一张图是一个整体
BanchoBot
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