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posted
@Tyistiana
kind kdkkD, kkdkD and the opposite colors are still acceptable though its a bit hard. but pattern thats really hard are notes that close toward the big notes which its on same colors e.g ddD/ddddD, kdD/ddkdD and the opposite colors. I mean something like xdK/xxxdK are still fine at stream but xdD/xxxdD its something really hard to hit if high bpm. depends on amount of pattern, sometimes an evens pattern are hard to hit e.g xxxX
slow bpm still easier with kind stream+finisher

conclusion: if the colors of normal notes and big notes are contrast, it would be fine.
posted

Tyistiana wrote:

Hi again, my concerns still continue.

Stefan wrote:

I feel that kkkkD is perfectly acceptable by the simplity of the pattern for Oni difficulties. I'd avoid that idea for stuff like kdkkD, simply because kdkkd itself is harder than kkkkd/kkkkD.
Okay, that's right.

But if the three-note pattern comes, like kkD
Does it legit?
Due to three-notes pattern, we will have a time to concentrate to the finisher note less than 5-notes pattern.
I'm an index finger player, and since I play taiko, I always struggled with the finishers which comes after a 1/4 stream. But, in the meantime (maybe it's because of the common usage) I started to hit more comfortably to ddddK or kkkkD easier than ddK or kkD. If the default playstyle is accepted as "kddk" with 4 fingers, I can't judge if they are equally hard but in my case, 1/4 triplets with finishers are harder. So, I can say that 1/4 simple 5-plets should be acceptable but triplets shouldn't be allowed because they are simply a burst pattern with a harder end.

Secondly, I still think that not allowing ddddD but allowing ddddK in any higher difficulty is weird. I'm not talking about Oni level this time, but in higher difficulties. I think that these kind of monocolor finishers should be acceptable as well. I'm not saying that to struggle the players which use other playstyles, but equalizing the finisher rule.

In conclusion: On Oni level, kkkkD or ddddK should be acceptable, ddK or kkD should not. And, monocolor finishers should be acceptable as well in the higher difficulties. Just because they are "ridiculously hard to hit" doesn't mean that it should be prevented because, for example, I can hit ddddD easier than ddddK.
posted
Hey guys, finisher-related issues are resolved in the Taiko General draft...

myself wrote:

Before posting, please think through if what you want to add belongs into the Taiko-specific general draft or the general Ranking Criteria. Thanks!
Please, please don't bring up issues that have already been resolved :(
And yes, with the current General draft, 1/4 finishers of the same color as well as mid-stream finishers are allowed.

@fruko: RC does not account for playstyles, only for default settings
@the rest: stuff like ddK and kkD 1/4 are accounted for in the Taiko Ruleset Draft (General). We can however do extra testing to see if it is acceptable within the Oni boundaries and add a guideline discouraging them accordingly.
posted
How do approval/marathon maps fall into the difficulty spread when they usually don't have a full spread and instead only have one difficulty and its hard to pinpoint what difficulty level that diff falls into. Marathon maps may have unique density and rest moments while being an easier difficulty. They also may contain sections of drastically different intensity, or even entirely different songs, calling for different representation of the intensity of the section / song through fluctuating difficulty. okay I think I'm gonna go to sleep before I make my question more confusing.
posted
Your question is not confusing... it simply isn't related to anything here as Okorin responded. Please only concerns related to taiko specific stuff in this thread.
posted
Uh it doesnt though?

You determine the difficulty level by figuring out which guidelines on the difficulty specific criteria they break.

If your diff breaks all the guidelines of a Kantan most certainly isnt a Kantan, move on to the next diff and do the same until you found the difficulty level that your map belongs into.

How is this related to anything though?
posted

Okorin wrote:

Uh it doesnt though?

You determine the difficulty level by figuring out which guidelines on the difficulty specific criteria they break.

If your diff breaks all the guidelines of a Kantan most certainly isnt a Kantan, move on to the next diff and do the same until you found the difficulty level that your map belongs into.

How is this related to anything though?
Thanks! I was really just wondering how to determine the difficulty level of a difficulty. c: But tired tata couldn't get that across.
posted
Closing for round 1 revision! Thanks for your feedback.
posted
We're back! This was fast.

List of changes:

Kantan (rule rewording)
  1. 1/2 usage is discouraged, but not disallowed. If 1/2 is used, the pacing of the song must support this, the patterns themselves must be simplistic and followed by a rest moment. For songs which follow a swing beat, this limit is 1/3.
to
  1. If 1/2 patterns are used, the patterns must stay simplistic and be followed or preceded by a rest moment. For songs that follow a swing beat, this limit is 1/3.
Original draft is updated in the OP.

Since it was only one thing changed, let's hold this up until Monday, 18th of September, 2017 00:00 UTC. We are getting closer!
posted
hikikochan mentioned that preceding an 1/2 pattern and then including it into normal patterning (like the current alternative suggests) is significantly harder than the other way around, and i actually agree to that - more opinions would be appreciated
posted
I also think that finishing with a hard pattern then giving a rest moment to catch up is significantly easier than having a hard pattern at the beginning and expecting the player to keep up.

However we had some dissonant opinions within ourselves so we came to a middle way and now we're asking for further feedback on the matter. It would be greatly appreciated!
posted
As of today, the draft has been officially appended to the the osu!taiko section of the Ranking Criteria and can be found here!

Since this involves a lot of changes, we'll have the 6 month rule:
  1. maps that are submitted from this post onward will be handled according to the new criteria.
  2. maps that were already submitted may be handled according to the old criteria for the coming 6 months.


Once 6 months have passed, all maps will have to comply with this ruleset regardless of submission status!
posted
thread moved because finalized amendment
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