Heyo o/
Prob should change to Seijouki no Pierrot instead of Piero like the other recently ranked set in the title
Apollo Hoax Theory
Prob should change to Seijouki no Pierrot instead of Piero like the other recently ranked set in the title
Apollo Hoax Theory
- 00:08:769 (6) - Would NC here, got basicly everyhing here grouped as 4 NC wise so might aswell do it here for that spacing increase compared to prev 1234
- 00:14:110 (6) - 2 sliders would fit better here imo, drum stops halfway and that guitar melody starts at 00:14:110 (6) - too so a change there would be appropriate
- 00:15:680 (3,4) - 00:16:937 (3,4) - would be nice if you could make these stand out in a way like the music does, the music is more 6/2 focussed instead of 4
/4 pattern wise - 00:18:665 (2,2) - try individually control g these, plays a lot smoother and abuses the slider leniency better
- 00:33:586 (1,2) - why not break the movement here so its not like 00:32:330 (1,2,3,1,2,3) - to indicate that change in the music
- 00:45:523 (5,5) - think you used to NC these in the intro similar part, would make them consistent NC wise, (00:48:036 (6) - too if you changed it from prev point)
- 00:49:136 (7,1,2,3,1,2,3,4) - could abuse slider leniency better here, plays rather clunky atm, small adjustment like thsi for example alrdy helps
- 00:37:356 (1,2,3,1,2,3) - 01:17:565 (1,2,3,1,2,3) - etc, kinda feels a bit bland here tbh since its quite unique in the music for these parts. I really liked what you did for these at 00:27:303 (1,2,3,1,2,3) - tho having them visually structured together and go opposite direction flow wise that goes really nice with these 2 rhythms, would've really liked to see something like this reincorpared in the other similar parts too with slight variation and build around it in the diff, instead of what you currently do that doesnt really indicate the uniqueness that much of the song
- 00:54:319 (3,4) - has some pretty strong blue ticks here, would change in to returns instead
- 00:55:890 (5,6,7,8) - 00:57:146 (5,6,7,8) - and similar, for a high end 6 star diff I think you can make these stand out more too since you hear how these are more instense and have a bigger change than the other drums, its like like those 4/4 sliders like earlier that was 6/2 focussed in the music. Its more like 3/1 focussed here too in terms of groupng with 00:56:204 (1,2,3,4,5,6,7,8,1,2,3,4) - being same drum/guitar and 00:57:146 (5,6,7,8) - stand out from them with increased guitar and slightly different drum so increasing ds just on whites is kinda misrepresenting of the music imo
- 01:59:870 (5,6) - thought about control g these? direction change here for the triangles goes well with that guitar kicking back and gives for a bit more interesting gameplay
- 02:00:288 (1) - whisle like you do for 02:04:057 (1) - would be nice here for some hs feedback at the start of the new section
[*02:07:827 (1,3,1) - only one that hasn't got the 3 identical sliders pattern in this section would change 02:09:712 (1) - into the prev shape to be consistent - 02:25:890 (4,5) - control g the rhythm here sounds better with the guitar, ending of 02:26:204 - got a strong guitar here
- 02:33:272 (4,5) - why not make this a gimicky slider 3/4 slider + circcle so you also follow that cool shred here like in the prev combo
- 02:34:214 (1,1,1,1) - this is kinda the main feel while playing this diff that can be improved, even though you map the music for these it still feels more like 4 individual sliders then a decreasing section that fits together, the way its structured is rather weak and doesnt really bring out that really gimmicky slow down in the music imo. Like stuff at 01:35:157 (1,2,1,2,1,2,1,2) - is pretty unique wise and mapped alright but there's nothing really atm that tie these all together as a whole pattern aswell
- 02:30:759 (2) - 02:32:644 (2) - extended slider here or just 1/1 slider for that guitar would fit alot better
- 03:18:193 (1,2,1) - 03:20:706 (1,2,1) - think you can make these stand out more sv wise/unique placement, that entire 1/4drum/guitar part at 03:15:679 (1) - is building up to these guitar shreds and it just felt a bit too simple here for having such an impact in the song
- 03:28:245 (1) - sliderleniecy can be abused better here at some parts, right now its like smooth flow and awkward angles sometimes that seem untintentional, stuff like 03:32:329 (5,1,2,3,1) - could really play smoother by starting the direction you want to go within the stream alrdy a bit like this for example so its not fulll on snapping direction change like it is now, 03:33:743 (1,2,3) - placing lower like for example
- 03:39:554 (1,2,3,4,5,6) - aaah such a amazing shred, a lot more interesting to map than the drum imo but subjective
- 04:11:910 (5) - might aswell control g here, chaning flow direction and changing it back with the next slider is a bit odd here for an insignificant beat in the music
- 04:46:385 (9,1) - think its the first time you used this kind of jump into the slider here, would just do what you did at stuff like 00:43:559 (8,1) - since its kinda late into the map to introduce this
- 04:54:004 (1) - cool stuff!