Demetori - Seijouki no Pierrot ~ The MadPiero Laughs

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Topic Starter
Jean-Michel Jr

Wishkey wrote:

Heyo o/ hey !

Prob should change to Seijouki no Pierrot instead of Piero like the other recently ranked set in the title yes

Apollo Hoax Theory
  1. 00:08:769 (6) - Would NC here, got basicly everyhing here grouped as 4 NC wise so might aswell do it here for that spacing increase compared to prev 1234 yes
  2. 00:14:110 (6) - 2 sliders would fit better here imo, drum stops halfway and that guitar melody starts at 00:14:110 (6) - too so a change there would be appropriate yes
  3. 00:15:680 (3,4) - 00:16:937 (3,4) - would be nice if you could make these stand out in a way like the music does, the music is more 6/2 focussed instead of 4 tried to make them stand out more
    /4 pattern wise
  4. 00:18:665 (2,2) - try individually control g these, plays a lot smoother and abuses the slider leniency better yes
  5. 00:33:586 (1,2) - why not break the movement here so its not like 00:32:330 (1,2,3,1,2,3) - to indicate that change in the music I like it
  6. 00:45:523 (5,5) - think you used to NC these in the intro similar part, would make them consistent NC wise, (00:48:036 (6) - too if you changed it from prev point) yes
  7. 00:49:136 (7,1,2,3,1,2,3,4) - could abuse slider leniency better here, plays rather clunky atm, small adjustment like thsi for example alrdy helps tried to make this flow better
  8. 00:37:356 (1,2,3,1,2,3) - 01:17:565 (1,2,3,1,2,3) - etc, kinda feels a bit bland here tbh since its quite unique in the music for these parts. I really liked what you did for these at 00:27:303 (1,2,3,1,2,3) - tho having them visually structured together and go opposite direction flow wise that goes really nice with these 2 rhythms, would've really liked to see something like this reincorpared in the other similar parts too with slight variation and build around it in the diff, instead of what you currently do that doesnt really indicate the uniqueness that much of the song tried to fix this
  9. 00:54:319 (3,4) - has some pretty strong blue ticks here, would change in to returns instead never heard sound here before but there is
  10. 00:55:890 (5,6,7,8) - 00:57:146 (5,6,7,8) - and similar, for a high end 6 star diff I think you can make these stand out more too since you hear how these are more instense and have a bigger change than the other drums, its like like those 4/4 sliders like earlier that was 6/2 focussed in the music. Its more like 3/1 focussed here too in terms of groupng with 00:56:204 (1,2,3,4,5,6,7,8,1,2,3,4) - being same drum/guitar and 00:57:146 (5,6,7,8) - stand out from them with increased guitar and slightly different drum so increasing ds just on whites is kinda misrepresenting of the music imo tried to fix this, eventhough I can't really see where the similar parts you're mentioning are
  11. 01:59:870 (5,6) - thought about control g these? direction change here for the triangles goes well with that guitar kicking back and gives for a bit more interesting gameplay much cooler now !
  12. 02:00:288 (1) - whisle like you do for 02:04:057 (1) - would be nice here for some hs feedback at the start of the new section New section transition is really abrupt, I don't think a whistle is particulary needed, I like the way how it gets so quiet all of the sudden
    [*02:07:827 (1,3,1) - only one that hasn't got the 3 identical sliders pattern in this section would change 02:09:712 (1) - into the prev shape to be consistent
    tried to fix it
  13. 02:25:890 (4,5) - control g the rhythm here sounds better with the guitar, ending of 02:26:204 - got a strong guitar here alright
  14. 02:33:272 (4,5) - why not make this a gimicky slider 3/4 slider + circcle so you also follow that cool shred here like in the prev combo sounds good
  15. 02:34:214 (1,1,1,1) - this is kinda the main feel while playing this diff that can be improved, even though you map the music for these it still feels more like 4 individual sliders then a decreasing section that fits together, the way its structured is rather weak and doesnt really bring out that really gimmicky slow down in the music imo. Like stuff at 01:35:157 (1,2,1,2,1,2,1,2) - is pretty unique wise and mapped alright but there's nothing really atm that tie these all together as a whole pattern aswell tried to fix this and other things
  16. 02:30:759 (2) - 02:32:644 (2) - extended slider here or just 1/1 slider for that guitar would fit alot better I prefer to have the red tick mapped too as guitar is making sound there too
  17. 03:18:193 (1,2,1) - 03:20:706 (1,2,1) - think you can make these stand out more sv wise/unique placement, that entire 1/4drum/guitar part at 03:15:679 (1) - is building up to these guitar shreds and it just felt a bit too simple here for having such an impact in the song I think it's fine as it is, sure, buildup links to this but it's not that special imo. might change it later tho
  18. 03:28:245 (1) - sliderleniecy can be abused better here at some parts, right now its like smooth flow and awkward angles sometimes that seem untintentional, stuff like 03:32:329 (5,1,2,3,1) - could really play smoother by starting the direction you want to go within the stream alrdy a bit like this for example
    so its not fulll on snapping direction change like it is now, 03:33:743 (1,2,3) - placing lower like
    for example
    Tried to fix the section
  19. 03:39:554 (1,2,3,4,5,6) - aaah such a amazing shred, a lot more interesting to map than the drum imo but subjective if the riff covered the entire section why not, but mapping it there would only be out of place imo, like there 03:23:219 -
  20. 04:11:910 (5) - might aswell control g here, chaning flow direction and changing it back with the next slider is a bit odd here for an insignificant beat in the music yeah
  21. 04:46:385 (9,1) - think its the first time you used this kind of jump into the slider here, would just do what you did at stuff like 00:43:559 (8,1) - since its kinda late into the map to introduce this yeah, it was pretty inconsistent
  22. 04:54:004 (1) - cool stuff! thx :3


Still think there's room for improvement structure wise in making everything feel more connected with eachother and making the unique parts stand out more in the map, good luck man! Thanks !
IOException
i'm here from my queue!
good map, only some subjective things i guess

00:40:497 (3) - not really shaped evenly
00:58:717 (1) - silence the end of this slider tail
01:07:199 (5,6) - not really any point in making these sliders, they could just be circles
01:35:157 (1,2) - i'd actually jst overlap these
02:44:266 (1) - not nc'ing this to keep the followpoints would be nice, your choice tho
03:22:905 (5) - these 3 guitar notes could be represented with a repeated 1/3 slider
03:37:748 (2,3,4,5,6,7,8,1) - i don't think decreasing spacing here is necessary cuz it's like a buildup

good luck!
Topic Starter
Jean-Michel Jr

FFI wrote:

i'm here from my queue! hey
good map, only some subjective things i guess

00:40:497 (3) - not really shaped evenly true, fixed
00:58:717 (1) - silence the end of this slider tail Why ? There is clearly a sound at the tail, I think the hitsound accompanies it well
01:07:199 (5,6) - not really any point in making these sliders, they could just be circles I like the way they represent the little guitar riffs
01:35:157 (1,2) - i'd actually jst overlap these unnecessary imo, it plays well like this
02:44:266 (1) - not nc'ing this to keep the followpoints would be nice, your choice tho true, but I prefer having every NC indicate a change in rhythm for the following notes. May change if needed
03:22:905 (5) - these 3 guitar notes could be represented with a repeated 1/3 slider If I map those guitar notes, I should map the entire guitar section too, but I tried this in the past and it's a complete mess, resulting in something that follows more or less the guitar, while playing like shit and really feeling out of place in the map. That's why I'm limitating myself to following the drums + other guitar here
03:37:748 (2,3,4,5,6,7,8,1) - i don't think decreasing spacing here is necessary cuz it's like a buildup it's kind of tricky here, since the guitar goes a bit higher at the end of stream, while the drums fade out after 03:37:905 (4) - . But since the following section is focalized on drums, I prefer having this mapped according to drums too.

good luck! Thanks !
Ametrin
m4m from my q :3
  1. 00:33:272 (1,2) - maybe two kick sliders just like you did at 00:23:220 (1,2) -
    btw you could pay more attention on rhythm consistency -- i mean check it all through your map even they are far from each other on the time line. same part should have same rhythm arrange unless you have some special idea (which tbh i believe should be applied in all same part as well) or your map could seems a bit ramdom
  2. 01:23:848 (1) - ctrl+g or 01:24:162 (2) - kinda lose impact
  3. 01:35:471 - i don't know if im the first one pointing out this but i really think ignore drum here is a bad idea :/
  4. 02:13:952 (2,3) - why follow ds here lol. u don't have to strictly follow ds at such a hard map and i'll say this kinda break pattern consistency through this part
  5. 02:52:433 (1,2,3,4) - follow guitar plz... why abandoning this outstanding rhythm ;_;
  6. 03:23:690 (3,4) - ^ and i have to say switching from guitar to drum without warning pattern is not something cool. i think you tried to map with guitar all through this part and failed, but that can't be the reason you give up... really losing impact and feels boring at this part

and yeah try to pay more attention on ds arrange to make each part feels more connected. for me it's just like u came up with a pattern and u put it here without thinking overall relations. I could point out them but then it will be a wall nodding so lets stop here xd

GL!

PS: my map's here btw :3 https://osu.ppy.sh/s/664784
Topic Starter
Jean-Michel Jr

Ametrin wrote:

m4m from my q :3
  1. 00:33:272 (1,2) - maybe two kick sliders just like you did at 00:23:220 (1,2) - Actually replaced 00:23:220 (1,2) - with circles so that 00:26:989 (5,6) - and 01:07:199 (5,6) - stand out more
    btw you could pay more attention on rhythm consistency -- i mean check it all through your map even they are far from each other on the time line. same part should have same rhythm arrange unless you have some special idea (which tbh i believe should be applied in all same part as well) or your map could seems a bit ramdom
  2. 01:23:848 (1) - ctrl+g or 01:24:162 (2) - kinda lose impact Actually Ctrl+G'd 01:24:162 (2,3,4) - to keep circular flow there 01:23:534 (5,1) -
  3. 01:35:471 - i don't know if im the first one pointing out this but i really think ignore drum here is a bad idea :/ heh, I don't think so. This entire part (until the streams) is really guitar-centered anyway, and since it sounds so unique there, it feels fitting imo to ignore drums in favor on the special part.
  4. 02:13:952 (2,3) - why follow ds here lol. u don't have to strictly follow ds at such a hard map and i'll say this kinda break pattern consistency through this part true
  5. 02:52:433 (1,2,3,4) - follow guitar plz... why abandoning this outstanding rhythm ;_; Tried that a million times, tried again here, but a 1/3 double pattern with 1/2 gaps Fuck that I may have found something nice
  6. 03:23:690 (3,4) - ^ and i have to say switching from guitar to drum without warning pattern is not something cool. i think you tried to map with guitar all through this part and failed, but that can't be the reason you give up... really losing impact and feels boring at this part ^ might have done something alright

and yeah try to pay more attention on ds arrange to make each part feels more connected. for me it's just like u came up with a pattern and u put it here without thinking overall relations. I could point out them but then it will be a wall nodding so lets stop here xd

I wanted to finish this today but am really tired right now. I found some little rythm and ds issues you were mentioning and will try to fix that tomorrow as well as modding your map, eventhough I don't find that much of them, to the point of them needing a whole wall mod, so I'm probably missing quite a bit of them.

GL!Thanks !

PS: my map's here btw :3 https://osu.ppy.sh/s/664784
realy0_
lu', comme promis

General :
comprend pô l'usage des unherited timing point : 00:04:372 - 00:13:482 -

Apollo 13 Hax Theory of Illuminati Reptilian Confirmed Exposed :

00:07:356 (4) - tu aurais pu le placer a x258 y44 pour rendre le visual spacing de 00:07:356 (4,1,2) - plus consistant
00:06:728 (4,4) - j'aurai stack car je trouve que ils sont un peu loin dans la timeline pour que ces deux cercles s'overlap comme 00:08:142 (1,3) - par exemple
00:15:838 (4) - j'ai l'impression que ce slider vient de nulle part, il est associé a aucun des 2 patterns circulaires ici, si ca fait refence a 00:15:680 (3,4,1) - , faudrait un nc sur 00:15:680 (3) - 00:16:937 (3) - pour que ca fit un peu mieux du plus que les notes de la guitare montent vers le aigu ici
00:23:848 (2,4) - nazi blanket
00:30:759 (8,9,1) - et 00:31:544 (4,5,6) - perso, j'aurai soit stack 4,5,6 sur 1 car c'est bizzare pour moi que ils sont seulement semi overlappé avec ces 2 manieres de stack ces triples
00:36:021 (9,1,4,5,6) - ^
00:34:843 (1,4,5,6) - fix stack
01:10:026 (1,4,5,6) - ^
00:43:010 (3,4,5,6,7,8,1) - c bizzare la ds inconsistante de 3-4 avec le reste du stream
00:48:665 (1,2,3,4,5,6,7) - un peu pareil avec 6-7
00:49:607 (1,2,3,4,1) - ^ tres mineur avec 4-1 mais ca se voit pour moi
01:23:220 (3,4,5,1,2,3,4) - j'me suis plutot attendu a cela https://i.imgur.com/yezVPPr.png mais bon
01:43:953 (17) - ya 2 notes dans les 2 dernier reverse qui sont un peu weirdo qui merite d'etre map différemment, j'aurai mis 2 kickslider a la place d'un buzz slider
01:54:947 (1) - raison pour ne pas encore repeter le meme pattern que 01:54:633 (1,2,3) - ? c'est toujours dans la meme partie musicale que le stream plutot que cette partie la 01:55:262
02:00:079 (3,1) - aligne les ?
02:11:596 (1,2) - ^
02:12:539 (3,4) - ^
02:41:360 (4,1) - je trouve que c'est pas assez cassé pour le contraste musical, faudrais bouger 02:41:439 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1) - vers la droite comme dans l'image : https://i.imgur.com/OhslyDb.png
03:09:397 (1,2) - ca flow beaucoup moins bien que 03:08:141 (1,2) - ou 03:08:612 (3,4) - , faudrait rotate 2 de 15°
04:22:669 (6,1) - la ds doublé semble un peu abusé, j'aurai nerf la ds a x0,6 la, c'est quand meme beaucoup plus emphasizé que 04:23:454 (4,1) - actuellement
04:48:506 (8,10) - j'vois pas une raison d'overlap vu que ya pas d'overlap dans ce pattern
04:54:004 (1) - SO NICE.

ff, c'est pas mon genre préferé pour mod...
LeQuack
M4M

  1. 01:10:497 (4,5,6) - Fix stack so the top note is stacked and not the bottom one
  2. 01:58:822 (6,1,2) - Continuous buildup here so the drop off in spacing is probably not ideal, consider moving the (1) closer to the (6)
  3. 02:13:952 (2) - Maybe space this further away as a visual indicator that it is played earlier than how the note was played in previous patterns
  4. 02:25:104 (2,3,4) - Spacing is the same but the gaps between playing are different, i would probably move the (4) closer so players know to play it earlier
  5. 02:48:664 (1,2,3,4,1,2,3,4) - The guitar pitches here makes me think the spacing should be the other way around for the notes with the second combo of 4 being higher spaced than the first
  6. 02:51:805 (3) - I think ending this on the red tick would make the rhythm move more naturally
  7. 02:52:119 (1,2,1,2,1,2) - I think a more general rhythm here would be better here, something like this. At the very least remove the drum hitsounds because the drums and guitar are following different rhythms and it sounds super off putting
  8. 03:23:219 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Should also remove drum hitsounds from this pattern
  9. 04:16:622 (4,5) - I don't see any standout reason in the music to have this as notes when you have previously had sliders in this part of the combo
  10. 04:54:004 (1) - Probably add a green line on the first blue tick of this slider and reduce the volume of the hitsounds so the slider ticks aren't so overpowering

Good Job, pretty interesting map with some cool ideas and patterns
Topic Starter
Jean-Michel Jr

realy0_ wrote:

lu', comme promis

General :
comprend pô l'usage des unherited timing point : 00:04:372 - 00:13:482 - j'y connais pas grand chose en musique mais ça fit mieux avec les percus, puisque elle boucle tous les 4 beats au lieu de 5

Apollo 13 Hax Theory of Illuminati Reptilian Confirmed Exposed :

00:07:356 (4) - tu aurais pu le placer a x258 y44 pour rendre le visual spacing de 00:07:356 (4,1,2) - plus consistant j'aime bien mon pattern tel qu'il est
00:06:728 (4,4) - j'aurai stack car je trouve que ils sont un peu loin dans la timeline pour que ces deux cercles s'overlap comme 00:08:142 (1,3) - par exemple En jeu tu fais pas du toute gaffe à ça jpense, c'est trop éloigné dans la timeline pour que le stack soit nécessaire imo
00:15:838 (4) - j'ai l'impression que ce slider vient de nulle part, il est associé a aucun des 2 patterns circulaires ici, si ca fait refence a 00:15:680 (3,4,1) - , faudrait un nc sur 00:15:680 (3) - 00:16:937 (3) - pour que ca fit un peu mieux du plus que les notes de la guitare montent vers le aigu ici fixed les NC
00:23:848 (2,4) - nazi blanket wé bon OK
00:30:759 (8,9,1) - et 00:31:544 (4,5,6) - perso, j'aurai soit stack 4,5,6 sur 1 car c'est bizzare pour moi que ils sont seulement semi overlappé avec ces 2 manieres de stack ces triples
00:36:021 (9,1,4,5,6) - ^
00:34:843 (1,4,5,6) - fix stack
01:10:026 (1,4,5,6) - ^ j'ai essayé de fix toutes ces histoires de triples
00:43:010 (3,4,5,6,7,8,1) - c bizzare la ds inconsistante de 3-4 avec le reste du stream ça l'est plus
00:48:665 (1,2,3,4,5,6,7) - un peu pareil avec 6-7 j'lavais jamais vu ça tiens
00:49:607 (1,2,3,4,1) - ^ tres mineur avec 4-1 mais ca se voit pour moi ça chipote hé, j'ai bougé d'un pixel :L
01:23:220 (3,4,5,1,2,3,4) - j'me suis plutot attendu a cela https://i.imgur.com/yezVPPr.png mais bon jtrouve que ça fit bien
01:43:953 (17) - ya 2 notes dans les 2 dernier reverse qui sont un peu weirdo qui merite d'etre map différemment, j'aurai mis 2 kickslider a la place d'un buzz slider Je préfère emphasize complètement 01:44:267 (1,1,1) -, et en profiter pour laisser un beat de répis pour le joueur
01:54:947 (1) - raison pour ne pas encore repeter le meme pattern que 01:54:633 (1,2,3) - ? c'est toujours dans la meme partie musicale que le stream plutot que cette partie la 01:55:262 Pour signifier qu'on arrive à la fin de cette part et qu'il va y avoir un changement soudain de rythme, le slider 3/4 ça laisse le temps de viteuf analyser la suite
02:00:079 (3,1) - aligne les ?
02:11:596 (1,2) - ^
02:12:539 (3,4) - ^
02:41:360 (4,1) - je trouve que c'est pas assez cassé pour le contraste musical, faudrais bouger 02:41:439 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1) - vers la droite comme dans l'image : https://i.imgur.com/OhslyDb.png plutôt cool
03:09:397 (1,2) - ca flow beaucoup moins bien que 03:08:141 (1,2) - ou 03:08:612 (3,4) - , faudrait rotate 2 de 15° ye
04:22:669 (6,1) - la ds doublé semble un peu abusé, j'aurai nerf la ds a x0,6 la, c'est quand meme beaucoup plus emphasizé que 04:23:454 (4,1) - actuellement 0.7
04:48:506 (8,10) - j'vois pas une raison d'overlap vu que ya pas d'overlap dans ce pattern c'est vrai que c'est mieux sans
04:54:004 (1) - SO NICE. oui

ff, c'est pas mon genre préferé pour mod... a
Merci pour le mod !

LeQuack wrote:

M4M

  1. 01:10:497 (4,5,6) - Fix stack so the top note is stacked and not the bottom one done in previous mod
  2. 01:58:822 (6,1,2) - Continuous buildup here so the drop off in spacing is probably not ideal, consider moving the (1) closer to the (6) tried to fix it
  3. 02:13:952 (2) - Maybe space this further away as a visual indicator that it is played earlier than how the note was played in previous patterns I prefer to keep this pattern the way it is, it shouldn't be a problem to read either way at this level
  4. 02:25:104 (2,3,4) - Spacing is the same but the gaps between playing are different, i would probably move the (4) closer so players know to play it earlier yes, I like it
  5. 02:48:664 (1,2,3,4,1,2,3,4) - The guitar pitches here makes me think the spacing should be the other way around for the notes with the second combo of 4 being higher spaced than the first Spacing here is bigger because of the additional drums, so this part of the stream is the same as 02:43:010 (1,2,3,4,1,1,2,3,4,1,1,2,3,4,1) - , and the rest of the stream's spacing is decided by the pitch of the guitar
  6. 02:51:805 (3) - I think ending this on the red tick would make the rhythm move more naturally
  7. 02:52:119 (1,2,1,2,1,2) - I think a more general rhythm here would be better here, something like this. At the very least remove the drum hitsounds because the drums and guitar are following different rhythms and it sounds super off putting I didn't change rhythm because what you suggested really didn't follow much imo. It was more general at first, following drums and second guitar, but I wanted to try following the little riff and this was the best I could come up with... removed the hitsounds though as it's true that they were off putting
  8. 03:23:219 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Should also remove drum hitsounds from this pattern yes
  9. 04:16:622 (4,5) - I don't see any standout reason in the music to have this as notes when you have previously had sliders in this part of the combo there isn't really, but it's to add some variation and show progression in the music from the first time this part occurs
  10. 04:54:004 (1) - Probably add a green line on the first blue tick of this slider and reduce the volume of the hitsounds so the slider ticks aren't so overpowering sliderslides are already silenced but I guess I can add that for ppl who play without custom hitsounds

Good Job, pretty interesting map with some cool ideas and patterns thanks ! I'll mod your map asap
Thanks for the mod !
Come[Back]Home
Apollo Hoax Theory

Is such high AR really necessary? I think 9,4 or 9,5 fits way better.

* 00:04:686 (2) - Add NC here, it fits to the song and indicates a sv change.
* 00:09:712 (1) - Why did you add a NC here? I know youre probably following the guitar here, but you didnt do it before, so why now?
* 00:23:848 (2) - You should emphasize the clap on (2) more by increasing the distance a bit to its previous object, otherwise it seems weird to have low spacing on a strong sound.
* 00:32:173 (9) - How about moving it too 7/213 ? Looks pretty cool and creats a cool flow with the following objects.
* 00:37:199 (9,10,1) - Why did you increase the spacing here? There is no real change in the song so it should stay the same.
* 00:58:717 (1) - This one should be 1/8 because the sliderend should be here 00:58:756 - where the drum is. (I checked it a few times, its clearly there)
* 01:35:392 (2) - I'd seriously replace this one by 2 circles so one is placed here 01:35:471 - Ignoring the drum here is just unfitting and a strange thing to do tbh because they really stand out. Same for the following obejcts.
* 01:40:183 - The kiai is so damn good. Well done.
* 02:28:560 (1,2) - Why the low spacing here? I dont really see a reason to do that.
* 02:52:119 (1,2,1,2,1,2) - This is really really weird to play and doesn't fit the song at all. How about you do it like this? https://puu.sh/AbnWq/90263caaaa.png
* 02:54:946 (4) - This one is touching, or almost touching the hp-bar which is unrankable.
* 03:23:219 (1,2,1,2,1,2,1,2,1,2,1,2) - You really should ask someone, I dont know what you're trying to follow here but it is just really bad. It doesn't follow the song in the slightest way and is, overall, just really akward to play.
* 04:18:507 (1,2) - I really dislike how you're ignoring the drums on 04:18:821 - cause it doesn't really play that well. You should definetely make them playable as well.

Thats it from me, good luck :D
Topic Starter
Jean-Michel Jr

Come[Back]Home wrote:

Apollo Hoax Theory

Is such high AR really necessary? I think 9,4 or 9,5 fits way better. Moved down to 9.5

* 00:04:686 (2) - Add NC here, it fits to the song and indicates a sv change. ok
* 00:09:712 (1) - Why did you add a NC here? I know youre probably following the guitar here, but you didnt do it before, so why now? true, removed NC
* 00:23:848 (2) - You should emphasize the clap on (2) more by increasing the distance a bit to its previous object, otherwise it seems weird to have low spacing on a strong sound. yes, did that too on other instance of this
* 00:32:173 (9) - How about moving it too 7/213 ? Looks pretty cool and creats a cool flow with the following objects. I prefer it as it
* 00:37:199 (9,10,1) - Why did you increase the spacing here? There is no real change in the song so it should stay the same. decreased spacing
* 00:58:717 (1) - This one should be 1/8 because the sliderend should be here 00:58:756 - where the drum is. (I checked it a few times, its clearly there) if you say so
* 01:35:392 (2) - I'd seriously replace this one by 2 circles so one is placed here 01:35:471 - Ignoring the drum here is just unfitting and a strange thing to do tbh because they really stand out. Same for the following obejcts. This is the millionth time I'm asked to do this, so I'll try to listen and actually do it this time :L
* 01:40:183 - The kiai is so damn good. Well done. thx :)
* 02:28:560 (1,2) - Why the low spacing here? I dont really see a reason to do that. I'm only using special spacing for guitar notes, and there isn't there
* 02:52:119 (1,2,1,2,1,2) - This is really really weird to play and doesn't fit the song at all. How about you do it like this? https://puu.sh/AbnWq/90263caaaa.png I fucking hate this part. kept a backup of what it was before, so reverted everything; I don't think what you suggested works either
* 02:54:946 (4) - This one is touching, or almost touching the hp-bar which is unrankable. should be good now
* 03:23:219 (1,2,1,2,1,2,1,2,1,2,1,2) - You really should ask someone, I dont know what you're trying to follow here but it is just really bad. It doesn't follow the song in the slightest way and is, overall, just really akward to play. Once again, reverted everything
* 04:18:507 (1,2) - I really dislike how you're ignoring the drums on 04:18:821 - cause it doesn't really play that well. You should definetely make them playable as well. changed it to match first part, tho I added a circle to show progression

Thats it from me, good luck :DThanks !
ZinedineZidane
Modding V1 smh

- 00:11:753 (2,1) - Le spacing est un peu bas pour un son si fort. J'te conseille de placer 00:11:910 (1) - à x:231 et y:140.
- 00:33:272 (1,2,1) - J'vois pas pourquoi tu fais le même pattern. Y'a un changement de mélodie donc essaye de faire un autre pattern.
- 00:34:843 (1,4) - Au lieu de les perfect stack tu pourrais faire un truc comme ça (j'en note qu'un mais y'en a plusieurs dans ta map).
- 00:38:769 (2,4) - Ctrl g ces deux notes, ça fit mieux la musique imo.
- 04:40:810 - Y'a un son ici tu devrais le mapper.

En vrai elle est stylé la map. GO RANK STP
Topic Starter
Jean-Michel Jr

ZinedineZidane wrote:

Modding V1 smh

- 00:11:753 (2,1) - Le spacing est un peu bas pour un son si fort. J'te conseille de placer 00:11:910 (1) - à x:231 et y:140. changé patron
- 00:33:272 (1,2,1) - J'vois pas pourquoi tu fais le même pattern. Y'a un changement de mélodie donc essaye de faire un autre pattern. oui patron
- 00:34:843 (1,4) - Au lieu de les perfect stack tu pourrais faire un truc comme ça (j'en note qu'un mais y'en a plusieurs dans ta map). Perso j'aime bien ça les perfect stacks, surtout que je trouve ça justifié dans ce genre de cas où le même son se répète dans un intervalle relativement court. De plus je trouve pas que ça gène spécialement visuellement/en jeu. Jles laisse comme ça, si vraiment c'est un problème jveux bien changer mais ça me semble pas l'être. Désolé patron
- 00:38:769 (2,4) - Ctrl g ces deux notes, ça fit mieux la musique imo.pas ctrl+g car le spacing devient nul/20 mais changé pour être progressif. Merci patron
- 04:40:810 - Y'a un son ici tu devrais le mapper. putain ouais, cimer patron

En vrai elle est stylé la map. merci patron GO RANK STP j'aimerais bien patron
Merci pour le mod !
Strategas
hi, if this is ready I can bubble,

nothing important to say so it will have to be a mod for bubble lol
Strategas
here you go, good luck on getting it qualified
Topic Starter
Jean-Michel Jr
thx mr dnb
AyanokoRin
03:55:732 (5,6,1) - might wanna want to do something more unique here as i believe this is the first snare triplet in the song

call me back !
Topic Starter
Jean-Michel Jr

AyanokoRin wrote:

03:55:732 (5,6,1) - might wanna want to do something more unique here as i believe this is the first snare triplet in the song Made it stand out a bit more

call me back ! will do !
AyanokoRin
ok
Ametrin
gratz o/
Kuron-kun
Hi there!

You have some incorrect snaps:

00:58:717 (1) - should be 1/6
04:53:375 (5) - also should be 1/6, but you can keep the repeat for the sake of playability, since removing it would ruin the pattern and flow
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