Here cause bite you death and nevo can't m--
sorry for not modding the whole song
Apollo Hoax Theory
sorry for not modding the whole song
00:04:372 (1) - You could probably make this slider different from the other 3 after it,maybe curve it? It has a clear difference from 00:04:686 (2,3,4) - so in some way show that it's different.To be honest with you, 00:04:372 (1) - could just be a circle to create a triplet, then that break sort of emphasizes the sort of finish at 00:04:686 (2) -
00:06:257 (5) - NC this to show that something changed, in this case the intensity of the song.
First off, NC 00:07:513 (5) - , secondly, I do not get why you did not increase the spacing at 00:07:513 (5) - like you did at 00:06:256 - . It is pretty inconsistent imo especially since you can hear the guitar become more apparent and intense at 00:07:513 (5) -
For 00:08:612 (4,5,6) - , the sound just barely sounds like a triplet, like listening to it at 50% and 25% playback, I cannot hear the triplet at all, I only hear the sound landing on the red tick and blue tick, but listening to it with 100% it just barely resembles a triplet imo, I think making 00:08:691 (5,6) - a kickslider would better resemble the sound heard, unless you are mapping to the drums, which I assume you are not.
00:09:398 (1,2) - For both of these sliders, all 4 1/2 beats have a strong beat landing on it, which doesn't really make sense for a slider imo, considering the sliders you used earlier in the map. I really think 4 circles better suits the sounds heard.(A 1,2 jump for each slider makes sense)
00:10:026 (3) - You could probably NC this since it's a completely different sound than the ones beforehand.
00:13:482 (1,2,3,4,5) - This is quite subjective, but I really think this is an odd curve for a stream. The shape, the angle, and the 1/4 repeat slider at the end doesn't really look that great. You could possibly curve each so it goes into 00:13:796 - more nicely.
00:15:366 (5) - NC here for the clap, 00:16:623 (5) - as well, and 00:17:879 (6) - .
I really think a kickslider would work better at 00:19:764 (1) - listening to the guitar.
I assume you are following the drums at 00:17:722 (4,5,6) - , which comes into question what you are following throughout the map up to the third bookmark. I assumed you were following the guitar in one of my earlier points, but it seemed to me that you are also following the drums (or just following the drums) as instead of a 3/4 slider to replace 00:17:801 (5,6) - you use a triple-kickslider instead, which would only make sense following the drums. But afterwards at around 00:20:392 (5) - you end up ignoring the drums to follow the guitar,then you follow the drums at 00:21:649 (3,4) - and 00:21:963 (5,6) - where you could've atleast made 00:21:963 (5,6) - into two kicksliders to emphasize the guitar, but you mapped it for the drums instead. You see where I'm getting at? You need to make your map more consistent, and I only looked at the first 20 seconds when I did this, so not only should you look at these sections, but the whole map.
00:22:749 (4) - NC here since the sound restarts.
00:23:220 (7,8) - I feel two kicksliders could fit much better here, try it for yourself.
00:23:534 (1,2) - What are you following with these two sliders? You are skipping the drums and you aren't following the guitar since the guitar would be a slider ending at around 00:24:162 - , so what is being mapped here?
00:25:419 (5) - This should be given a unique slider body to emphasize the riff the guitar creates.
00:26:989 (5) - This should obviously be two kicksliders or a kick slider and circle. There is no way this sound resembles a 1/2 slider.
00:27:618 (3) - and 00:28:246 (6) - should be 3/4 sliders to emphasize the beat after each. (00:27:932 (4) - and 00:28:246 (6) - )
00:28:874 (3) - NC this since the drums begin here.
00:34:529 (6) - Should be two kicksliders (I think I mentioned something similar before)
You can hear that 00:37:670 (3) - actually has no sound, so you should have made it a 1/1 slider beginning at 00:37:513 (2) - and placing a circle at 00:37:827 - to truly capture the sound emitted.