Thanks for the mod !
Hey lululu wrote:hello there M4M
Apollo Hoax Theory
White combo color dosen't fit the BG change an another color? murica colors
HP too low,up to 6 5.5
00:15:838 (8,1) - I strongly recommend use same direction follow here so player dosen't misleading here kept it but raised ar to lower object density
00:22:906 (5,6) - there is a back and forth jump but you made this suddenly stack that's kinda weird following main rhythm and emphasize on stronger notes without a stack
00:59:974 (1) - kiai time? mmm I'll think about it but no for now
01:35:157 (1,2) - I recommend here use this rythem after 01:35:785 (1) - ~01:37:277 (2) - same kept it like it was
02:11:596 (1,2,3) - anti follow here is very awkward 1/1 gap + other sliders in the same way before
02:50:863 (2,3) - same rythem like 02:55:575 (3,4,5) - fixed
02:54:633 (2,3) - ^
02:55:575 (3,4,5) - good
03:14:109 (5) - very recommend this rythem because music want to emphasize on held gutar notes
04:19:135 (1,2,3) - use 5% volume on slider end? that normal-hit HS too prominent good idea
04:49:763 (8,9,10) - ctrl+j let the follow better yeah
nice stream GL thx
Thank you for your time !
aliv wrote:Hiya! From my M4M queue:
I'd recommend higher HP, 5.5 would be a nice fit. For the current density level and difficulty, the current HP is too low. I think I'd avoid adjusting this too high since there's the slider + spinner at the end. yes
Apollo Hoax Theory
00:11:596 (1) - Imo it makes more sense to map these as 3 circles, 00:11:753 - and 00:11:910 - both do deserve active mapping. It also would work better with 00:10:654 (1,2,3,4,1) - having mapped the pents earlier. agreed
00:17:251 (1,2,3,4,5,6,7,8,9) - You might want to consider increasing the spacing between these objects, since the slider tails are going to be ignored, they play like even smaller jumps than 00:14:738 (1,2,3,4,5,6,7,8) - this pattern earlier. remapped it
00:44:267 (3,1) - This overlap is kind of ugly, try moving 00:44:895 (1,2,3,4,5,6,7,8) - this pattern to avoid it. yes
01:01:858 (4,5) - compared to 01:02:173 (6,7) - This happens a lot throughout this section and the rest of the map. These two notes are very different in terms of sounds, 01:02:173 (6,7) - distinctly contain the guitar, and 01:01:858 (4,5) - contains two kicks instead. They're given the same spacings, so the emphasis is very unclear and it's difficult to identify exactly what is being focused on in the sections where you map these. tried to emphasize more on guitar on certain parts of the map
01:03:743 (1) - The way you skip over drums with 1/1 sliders leads me to think that you're probably emphasizing just the guitar.
As a result, I would highly recommend that you go through these sections, 00:19:764 (1) - to 00:38:612 (1) - , 00:38:612 (1) - to 01:20:078 (1) - , to make sure that you're accurately focusing on the instruments you want to. It's difficult to identify the instrument that you're actively focusing on since cases like yes
00:31:544 (4,5,6) - vs 00:32:801 (4,5) - where it's inconsistent about whether or not you map the rhythm guitar. emphasize is on the first guitar primarily, so when this moment occurs, since this melody is really representative of the song, I want it to stand out, hence not mapping the 1/4s in this pattern
00:33:272 (7,8) - or where spacing fails to emphasize the main melody why so ? I think it's fine
00:21:021 (1,2) - This rhythm doesn't really match up well with what you had mapped earlier, 00:20:550 - here you opt to passively map the double kicks, but you do choose to map it later. I'd recommend mapping 00:21:021 (1,2) - as a slider to give better focus to the held guitar. I'd also recommend increasing the spacing 00:21:963 (6,7) - between these two notes. like it
I'd heavily heavily suggest that you take a look through these sections and make sure that you're prominently focusing the instrument that you want to and choosing rhythms and spacings that allow you to hone in on these rhythms.
02:48:350 (1,2,3,4,1,2,3,4,5,6,7,8,1) - This stream and slider combination is extremely confusing in terms of rhythm. It breaks away from purely following the drums like the way you've mapped before it, and misses the guitar 02:49:292 (1) - here, instead mapped as a 3/4 slider. Since mapping either way is fine, I'd suggest if you were to map more to the drums to use repeats to passively map the guitar, or change the 3/4 slider into part of the stream as well. didn't ever hear the guitar continuing here before
03:03:586 (3) - I don't see a reason to change this from the same rhythm you've had before, the music doesn't change at all. to add some variation + high pitched notes actually make me think a repeat fits nicely here
03:04:842 (3) - Here as well.
03:20:706 (1) - I'd recommend changing this to a full length slider since you just skipped over the drums 03:19:135 (1) - and 03:18:664 (2) - . yeah why not
03:23:690 (3,4) - I'd heavily suggest changing this part to something more reflective of the music. The guitar is super cool here, you can definitely do something awesome here! it's really getting late, and I can only snap guitar to weird 1/6 rhythms that totally ignore drums and do ridiculous probably unreadable stuff. However, if it were to be playable, it'd be pretty cool, so i'll try to give it a go tomorrow or so when I'll have the time
04:07:512 (2,3,4) - I'd recommend keeping this consistent with 04:12:538 (2,3,4,5,6,7) -. They're the same sounds so it really doesn't make much sense to change up the rhythm here. yes
Cool map! Good luck with the set going forwards! Thanks !