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Demetori - Seijouki no Pierrot ~ The MadPiero Laughs

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bite you death
ah, the one you didnt get was about ncs, i forgot to write that since i was tired xd
Hey lululu
hello there M4M

Apollo Hoax Theory

overall
White combo color dosen't fit the BG change an another color?
HP too low,up to 6

00:15:838 (8,1) - I strongly recommend use same direction follow here so player dosen't misleading here
00:22:906 (5,6) - there is a back and forth jump but you made this suddenly stack that's kinda weird
00:59:974 (1) - kiai time?
01:35:157 (1,2) - I recommend here use this rythem after 01:35:785 (1) - ~01:37:277 (2) - same
02:11:596 (1,2,3) - anti follow here is very awkward
02:50:863 (2,3) - same rythem like 02:55:575 (3,4,5) -
02:54:633 (2,3) - ^
02:55:575 (3,4,5) - good
03:14:109 (5) - very recommend this rythem because music
04:19:135 (1,2,3) - use 5% volume on slider end? that normal-hit HS too prominent
04:49:763 (8,9,10) - ctrl+j let the follow better

nice stream GL
ailv
Hiya! From my M4M queue:

General

I'd recommend higher HP, 5.5 would be a nice fit. For the current density level and difficulty, the current HP is too low. I think I'd avoid adjusting this too high since there's the slider + spinner at the end.

Apollo Hoax Theory

00:11:596 (1) - Imo it makes more sense to map these as 3 circles, 00:11:753 - and 00:11:910 - both do deserve active mapping. It also would work better with 00:10:654 (1,2,3,4,1) - having mapped the pents earlier.

00:17:251 (1,2,3,4,5,6,7,8,9) - You might want to consider increasing the spacing between these objects, since the slider tails are going to be ignored, they play like even smaller jumps than 00:14:738 (1,2,3,4,5,6,7,8) - this pattern earlier.

00:44:267 (3,1) - This overlap is kind of ugly, try moving 00:44:895 (1,2,3,4,5,6,7,8) - this pattern to avoid it.

01:01:858 (4,5) - compared to 01:02:173 (6,7) - This happens a lot throughout this section and the rest of the map. These two notes are very different in terms of sounds, 01:02:173 (6,7) - distinctly contain the guitar, and 01:01:858 (4,5) - contains two kicks instead. They're given the same spacings, so the emphasis is very unclear and it's difficult to identify exactly what is being focused on in the sections where you map these. 01:03:743 (1) - The way you skip over drums with 1/1 sliders leads me to think that you're probably emphasizing just the guitar.
As a result, I would highly recommend that you go through these sections, 00:19:764 (1) - to 00:38:612 (1) - , 00:38:612 (1) - to 01:20:078 (1) - , to make sure that you're accurately focusing on the instruments you want to. It's difficult to identify the instrument that you're actively focusing on since cases like
00:31:544 (4,5,6) - vs 00:32:801 (4,5) - where it's inconsistent about whether or not you map the rhythm guitar.
00:33:272 (7,8) - or where spacing fails to emphasize the main melody
00:21:021 (1,2) - This rhythm doesn't really match up well with what you had mapped earlier, 00:20:550 - here you opt to passively map the double kicks, but you do choose to map it later. I'd recommend mapping 00:21:021 (1,2) - as a slider to give better focus to the held guitar. I'd also recommend increasing the spacing 00:21:963 (6,7) - between these two notes.

I'd heavily heavily suggest that you take a look through these sections and make sure that you're prominently focusing the instrument that you want to and choosing rhythms and spacings that allow you to hone in on these rhythms.

02:48:350 (1,2,3,4,1,2,3,4,5,6,7,8,1) - This stream and slider combination is extremely confusing in terms of rhythm. It breaks away from purely following the drums like the way you've mapped before it, and misses the guitar 02:49:292 (1) - here, instead mapped as a 3/4 slider. Since mapping either way is fine, I'd suggest if you were to map more to the drums to use repeats to passively map the guitar, or change the 3/4 slider into part of the stream as well.

03:03:586 (3) - I don't see a reason to change this from the same rhythm you've had before, the music doesn't change at all.
03:04:842 (3) - Here as well.

03:20:706 (1) - I'd recommend changing this to a full length slider since you just skipped over the drums 03:19:135 (1) - and 03:18:664 (2) - .

03:23:690 (3,4) - I'd heavily suggest changing this part to something more reflective of the music. The guitar is super cool here, you can definitely do something awesome here!

04:07:512 (2,3,4) - I'd recommend keeping this consistent with 04:12:538 (2,3,4,5,6,7) -. They're the same sounds so it really doesn't make much sense to change up the rhythm here.

Cool map! Good luck with the set going forwards!
Topic Starter
Jean-Michel Jr

Hey lululu wrote:

hello there M4M

Apollo Hoax Theory

overall
White combo color dosen't fit the BG change an another color? murica colors
HP too low,up to 6 5.5

00:15:838 (8,1) - I strongly recommend use same direction follow here so player dosen't misleading here kept it but raised ar to lower object density
00:22:906 (5,6) - there is a back and forth jump but you made this suddenly stack that's kinda weird following main rhythm and emphasize on stronger notes without a stack
00:59:974 (1) - kiai time? mmm I'll think about it but no for now
01:35:157 (1,2) - I recommend here use this rythem after 01:35:785 (1) - ~01:37:277 (2) - same kept it like it was
02:11:596 (1,2,3) - anti follow here is very awkward 1/1 gap + other sliders in the same way before
02:50:863 (2,3) - same rythem like 02:55:575 (3,4,5) - fixed
02:54:633 (2,3) - ^
02:55:575 (3,4,5) - good
03:14:109 (5) - very recommend this rythem because music want to emphasize on held gutar notes
04:19:135 (1,2,3) - use 5% volume on slider end? that normal-hit HS too prominent good idea
04:49:763 (8,9,10) - ctrl+j let the follow better yeah

nice stream GL thx
Thanks for the mod !

aliv wrote:

Hiya! From my M4M queue:

General

I'd recommend higher HP, 5.5 would be a nice fit. For the current density level and difficulty, the current HP is too low. I think I'd avoid adjusting this too high since there's the slider + spinner at the end. yes

Apollo Hoax Theory

00:11:596 (1) - Imo it makes more sense to map these as 3 circles, 00:11:753 - and 00:11:910 - both do deserve active mapping. It also would work better with 00:10:654 (1,2,3,4,1) - having mapped the pents earlier. agreed

00:17:251 (1,2,3,4,5,6,7,8,9) - You might want to consider increasing the spacing between these objects, since the slider tails are going to be ignored, they play like even smaller jumps than 00:14:738 (1,2,3,4,5,6,7,8) - this pattern earlier. remapped it

00:44:267 (3,1) - This overlap is kind of ugly, try moving 00:44:895 (1,2,3,4,5,6,7,8) - this pattern to avoid it. yes

01:01:858 (4,5) - compared to 01:02:173 (6,7) - This happens a lot throughout this section and the rest of the map. These two notes are very different in terms of sounds, 01:02:173 (6,7) - distinctly contain the guitar, and 01:01:858 (4,5) - contains two kicks instead. They're given the same spacings, so the emphasis is very unclear and it's difficult to identify exactly what is being focused on in the sections where you map these. tried to emphasize more on guitar on certain parts of the map

01:03:743 (1) - The way you skip over drums with 1/1 sliders leads me to think that you're probably emphasizing just the guitar.
As a result, I would highly recommend that you go through these sections, 00:19:764 (1) - to 00:38:612 (1) - , 00:38:612 (1) - to 01:20:078 (1) - , to make sure that you're accurately focusing on the instruments you want to. It's difficult to identify the instrument that you're actively focusing on since cases like yes
00:31:544 (4,5,6) - vs 00:32:801 (4,5) - where it's inconsistent about whether or not you map the rhythm guitar. emphasize is on the first guitar primarily, so when this moment occurs, since this melody is really representative of the song, I want it to stand out, hence not mapping the 1/4s in this pattern
00:33:272 (7,8) - or where spacing fails to emphasize the main melody why so ? I think it's fine
00:21:021 (1,2) - This rhythm doesn't really match up well with what you had mapped earlier, 00:20:550 - here you opt to passively map the double kicks, but you do choose to map it later. I'd recommend mapping 00:21:021 (1,2) - as a slider to give better focus to the held guitar. I'd also recommend increasing the spacing 00:21:963 (6,7) - between these two notes. like it

I'd heavily heavily suggest that you take a look through these sections and make sure that you're prominently focusing the instrument that you want to and choosing rhythms and spacings that allow you to hone in on these rhythms.

02:48:350 (1,2,3,4,1,2,3,4,5,6,7,8,1) - This stream and slider combination is extremely confusing in terms of rhythm. It breaks away from purely following the drums like the way you've mapped before it, and misses the guitar 02:49:292 (1) - here, instead mapped as a 3/4 slider. Since mapping either way is fine, I'd suggest if you were to map more to the drums to use repeats to passively map the guitar, or change the 3/4 slider into part of the stream as well. didn't ever hear the guitar continuing here before

03:03:586 (3) - I don't see a reason to change this from the same rhythm you've had before, the music doesn't change at all. to add some variation + high pitched notes actually make me think a repeat fits nicely here
03:04:842 (3) - Here as well.

03:20:706 (1) - I'd recommend changing this to a full length slider since you just skipped over the drums 03:19:135 (1) - and 03:18:664 (2) - . yeah why not

03:23:690 (3,4) - I'd heavily suggest changing this part to something more reflective of the music. The guitar is super cool here, you can definitely do something awesome here! it's really getting late, and I can only snap guitar to weird 1/6 rhythms that totally ignore drums and do ridiculous probably unreadable stuff. However, if it were to be playable, it'd be pretty cool, so i'll try to give it a go tomorrow or so when I'll have the time

04:07:512 (2,3,4) - I'd recommend keeping this consistent with 04:12:538 (2,3,4,5,6,7) -. They're the same sounds so it really doesn't make much sense to change up the rhythm here. yes

Cool map! Good luck with the set going forwards! Thanks !
Thank you for your time !
Osatia
Here cause bite you death and nevo can't m--

sorry for not modding the whole song

Apollo Hoax Theory


  • 00:04:372 (1) - You could probably make this slider different from the other 3 after it,maybe curve it? It has a clear difference from 00:04:686 (2,3,4) - so in some way show that it's different.To be honest with you, 00:04:372 (1) - could just be a circle to create a triplet, then that break sort of emphasizes the sort of finish at 00:04:686 (2) -

    00:06:257 (5) - NC this to show that something changed, in this case the intensity of the song.

    First off, NC 00:07:513 (5) - , secondly, I do not get why you did not increase the spacing at 00:07:513 (5) - like you did at 00:06:256 - . It is pretty inconsistent imo especially since you can hear the guitar become more apparent and intense at 00:07:513 (5) -

    For 00:08:612 (4,5,6) - , the sound just barely sounds like a triplet, like listening to it at 50% and 25% playback, I cannot hear the triplet at all, I only hear the sound landing on the red tick and blue tick, but listening to it with 100% it just barely resembles a triplet imo, I think making 00:08:691 (5,6) - a kickslider would better resemble the sound heard, unless you are mapping to the drums, which I assume you are not.

    00:09:398 (1,2) - For both of these sliders, all 4 1/2 beats have a strong beat landing on it, which doesn't really make sense for a slider imo, considering the sliders you used earlier in the map. I really think 4 circles better suits the sounds heard.(A 1,2 jump for each slider makes sense)

    00:10:026 (3) - You could probably NC this since it's a completely different sound than the ones beforehand.

    00:13:482 (1,2,3,4,5) - This is quite subjective, but I really think this is an odd curve for a stream. The shape, the angle, and the 1/4 repeat slider at the end doesn't really look that great. You could possibly curve each so it goes into 00:13:796 - more nicely.

    00:15:366 (5) - NC here for the clap, 00:16:623 (5) - as well, and 00:17:879 (6) - .

    I really think a kickslider would work better at 00:19:764 (1) - listening to the guitar.

    I assume you are following the drums at 00:17:722 (4,5,6) - , which comes into question what you are following throughout the map up to the third bookmark. I assumed you were following the guitar in one of my earlier points, but it seemed to me that you are also following the drums (or just following the drums) as instead of a 3/4 slider to replace 00:17:801 (5,6) - you use a triple-kickslider instead, which would only make sense following the drums. But afterwards at around 00:20:392 (5) - you end up ignoring the drums to follow the guitar,then you follow the drums at 00:21:649 (3,4) - and 00:21:963 (5,6) - where you could've atleast made 00:21:963 (5,6) - into two kicksliders to emphasize the guitar, but you mapped it for the drums instead. You see where I'm getting at? You need to make your map more consistent, and I only looked at the first 20 seconds when I did this, so not only should you look at these sections, but the whole map.

    00:22:749 (4) - NC here since the sound restarts.

    00:23:220 (7,8) - I feel two kicksliders could fit much better here, try it for yourself.

    00:23:534 (1,2) - What are you following with these two sliders? You are skipping the drums and you aren't following the guitar since the guitar would be a slider ending at around 00:24:162 - , so what is being mapped here?

    00:25:419 (5) - This should be given a unique slider body to emphasize the riff the guitar creates.

    00:26:989 (5) - This should obviously be two kicksliders or a kick slider and circle. There is no way this sound resembles a 1/2 slider.

    00:27:618 (3) - and 00:28:246 (6) - should be 3/4 sliders to emphasize the beat after each. (00:27:932 (4) - and 00:28:246 (6) - )

    00:28:874 (3) - NC this since the drums begin here.

    00:34:529 (6) - Should be two kicksliders (I think I mentioned something similar before)

    You can hear that 00:37:670 (3) - actually has no sound, so you should have made it a 1/1 slider beginning at 00:37:513 (2) - and placing a circle at 00:37:827 - to truly capture the sound emitted.
Kawashiro
this map seems too perfect to me, sry. you dont have to mod mine too. ;-;
Topic Starter
Jean-Michel Jr

Waku wrote:

Here cause bite you death and nevo can't m--

sorry for not modding the whole song

Apollo Hoax Theory


  • 00:04:372 (1) - You could probably make this slider different from the other 3 after it,maybe curve it? It has a clear difference from 00:04:686 (2,3,4) - so in some way show that it's different.To be honest with you, 00:04:372 (1) - could just be a circle to create a triplet, then that break sort of emphasizes the sort of finish at 00:04:686 (2) - yiss

    00:06:257 (5) - NC this to show that something changed, in this case the intensity of the song. ye

    First off, NC 00:07:513 (5) - , secondly, I do not get why you did not increase the spacing at 00:07:513 (5) - like you did at 00:06:256 - . It is pretty inconsistent imo especially since you can hear the guitar become more apparent and intense at 00:07:513 (5) - changed

    For 00:08:612 (4,5,6) - , the sound just barely sounds like a triplet, like listening to it at 50% and 25% playback, I cannot hear the triplet at all, I only hear the sound landing on the red tick and blue tick, but listening to it with 100% it just barely resembles a triplet imo, I think making 00:08:691 (5,6) - a kickslider would better resemble the sound heard, unless you are mapping to the drums, which I assume you are not. making it that way would leave an unnatural 3/4 gap between clicks. Moreover, I think the loud drum kicks can't be ignored, anf the little variation on blue tick shouldn't be left untouched imo

    00:09:398 (1,2) - For both of these sliders, all 4 1/2 beats have a strong beat landing on it, which doesn't really make sense for a slider imo, considering the sliders you used earlier in the map. I really think 4 circles better suits the sounds heard.(A 1,2 jump for each slider makes sense) made jumps

    00:10:026 (3) - You could probably NC this since it's a completely different sound than the ones beforehand. yes

    00:13:482 (1,2,3,4,5) - This is quite subjective, but I really think this is an odd curve for a stream. The shape, the angle, and the 1/4 repeat slider at the end doesn't really look that great. You could possibly curve each so it goes into 00:13:796 - more nicely. I think it's alright

    00:15:366 (5) - NC here for the clap, 00:16:623 (5) - as well, and 00:17:879 (6) - .yes

    I really think a kickslider would work better at 00:19:764 (1) - listening to the guitar. I don't think so honestly, works better to have clean circles imo

    I assume you are following the drums at 00:17:722 (4,5,6) - , which comes into question what you are following throughout the map up to the third bookmark. I assumed you were following the guitar in one of my earlier points, but it seemed to me that you are also following the drums (or just following the drums) as instead of a 3/4 slider to replace 00:17:801 (5,6) - you use a triple-kickslider instead, which would only make sense following the drums. But afterwards at around 00:20:392 (5) - you end up ignoring the drums to follow the guitar,then you follow the drums at 00:21:649 (3,4) - and 00:21:963 (5,6) - where you could've atleast made 00:21:963 (5,6) - into two kicksliders to emphasize the guitar, but you mapped it for the drums instead. You see where I'm getting at? You need to make your map more consistent, and I only looked at the first 20 seconds when I did this, so not only should you look at these sections, but the whole map.

    Most of the time, the interesting rhythm is found with the guitar in this music, but a lot of the time too, the lead guitar just does long boring notes that wouldn't feel nice to map accordingly (like how at 00:21:021 - to 00:21:963 - there's only one note with a lot of stuff going on with the other instruments) so I do a lot of filler rhythm here. But sometimes, drums really stand out a lot. That's why I'm kind of going back and forth... But it's true that I'm not emphasizing on the guitar enough when it should be, so I tried to rearrange things a bit througout the first half of the map. I hope it's better now.

    00:22:749 (4) - NC here since the sound restarts. k

    00:23:220 (7,8) - I feel two kicksliders could fit much better here, try it for yourself. yes

    00:23:534 (1,2) - What are you following with these two sliders? You are skipping the drums and you aren't following the guitar since the guitar would be a slider ending at around 00:24:162 - , so what is being mapped here? a 2/1 slider would really feel out of place here, but I wanted to give players some rest since there are a lot os singletaps there, so these two sliders are mostly there to fill the space, so the comeback to circles with the guitar is more noticeable

    00:25:419 (5) - This should be given a unique slider body to emphasize the riff the guitar creates. yes

    00:26:989 (5) - This should obviously be two kicksliders or a kick slider and circle. There is no way this sound resembles a 1/2 slider. yes

    00:27:618 (3) - and 00:28:246 (6) - should be 3/4 sliders to emphasize the beat after each. (00:27:932 (4) - and 00:28:246 (6) - ) yup

    00:28:874 (3) - NC this since the drums begin here. unnecessary imo

    00:34:529 (6) - Should be two kicksliders (I think I mentioned something similar before) I don't think so, second guitar isn't suggesting this

    You can hear that 00:37:670 (3) - actually has no sound, so you should have made it a 1/1 slider beginning at 00:37:513 (2) - and placing a circle at 00:37:827 - to truly capture the sound emitted. I think it's more interesting to focus on the guitar here
Thanks for the input, and sorry for the delay. Was quite busy :o
Wishkey
Heyo o/

Prob should change to Seijouki no Pierrot instead of Piero like the other recently ranked set in the title

Apollo Hoax Theory
  1. 00:08:769 (6) - Would NC here, got basicly everyhing here grouped as 4 NC wise so might aswell do it here for that spacing increase compared to prev 1234
  2. 00:14:110 (6) - 2 sliders would fit better here imo, drum stops halfway and that guitar melody starts at 00:14:110 (6) - too so a change there would be appropriate
  3. 00:15:680 (3,4) - 00:16:937 (3,4) - would be nice if you could make these stand out in a way like the music does, the music is more 6/2 focussed instead of 4
    /4 pattern wise
  4. 00:18:665 (2,2) - try individually control g these, plays a lot smoother and abuses the slider leniency better
  5. 00:33:586 (1,2) - why not break the movement here so its not like 00:32:330 (1,2,3,1,2,3) - to indicate that change in the music
  6. 00:45:523 (5,5) - think you used to NC these in the intro similar part, would make them consistent NC wise, (00:48:036 (6) - too if you changed it from prev point)
  7. 00:49:136 (7,1,2,3,1,2,3,4) - could abuse slider leniency better here, plays rather clunky atm, small adjustment like thsi for example alrdy helps
  8. 00:37:356 (1,2,3,1,2,3) - 01:17:565 (1,2,3,1,2,3) - etc, kinda feels a bit bland here tbh since its quite unique in the music for these parts. I really liked what you did for these at 00:27:303 (1,2,3,1,2,3) - tho having them visually structured together and go opposite direction flow wise that goes really nice with these 2 rhythms, would've really liked to see something like this reincorpared in the other similar parts too with slight variation and build around it in the diff, instead of what you currently do that doesnt really indicate the uniqueness that much of the song
  9. 00:54:319 (3,4) - has some pretty strong blue ticks here, would change in to returns instead
  10. 00:55:890 (5,6,7,8) - 00:57:146 (5,6,7,8) - and similar, for a high end 6 star diff I think you can make these stand out more too since you hear how these are more instense and have a bigger change than the other drums, its like like those 4/4 sliders like earlier that was 6/2 focussed in the music. Its more like 3/1 focussed here too in terms of groupng with 00:56:204 (1,2,3,4,5,6,7,8,1,2,3,4) - being same drum/guitar and 00:57:146 (5,6,7,8) - stand out from them with increased guitar and slightly different drum so increasing ds just on whites is kinda misrepresenting of the music imo
  11. 01:59:870 (5,6) - thought about control g these? direction change here for the triangles goes well with that guitar kicking back and gives for a bit more interesting gameplay
  12. 02:00:288 (1) - whisle like you do for 02:04:057 (1) - would be nice here for some hs feedback at the start of the new section
    [*02:07:827 (1,3,1) - only one that hasn't got the 3 identical sliders pattern in this section would change 02:09:712 (1) - into the prev shape to be consistent
  13. 02:25:890 (4,5) - control g the rhythm here sounds better with the guitar, ending of 02:26:204 - got a strong guitar here
  14. 02:33:272 (4,5) - why not make this a gimicky slider 3/4 slider + circcle so you also follow that cool shred here like in the prev combo
  15. 02:34:214 (1,1,1,1) - this is kinda the main feel while playing this diff that can be improved, even though you map the music for these it still feels more like 4 individual sliders then a decreasing section that fits together, the way its structured is rather weak and doesnt really bring out that really gimmicky slow down in the music imo. Like stuff at 01:35:157 (1,2,1,2,1,2,1,2) - is pretty unique wise and mapped alright but there's nothing really atm that tie these all together as a whole pattern aswell
  16. 02:30:759 (2) - 02:32:644 (2) - extended slider here or just 1/1 slider for that guitar would fit alot better
  17. 03:18:193 (1,2,1) - 03:20:706 (1,2,1) - think you can make these stand out more sv wise/unique placement, that entire 1/4drum/guitar part at 03:15:679 (1) - is building up to these guitar shreds and it just felt a bit too simple here for having such an impact in the song
  18. 03:28:245 (1) - sliderleniecy can be abused better here at some parts, right now its like smooth flow and awkward angles sometimes that seem untintentional, stuff like 03:32:329 (5,1,2,3,1) - could really play smoother by starting the direction you want to go within the stream alrdy a bit like this for example
    so its not fulll on snapping direction change like it is now, 03:33:743 (1,2,3) - placing lower like
    for example
  19. 03:39:554 (1,2,3,4,5,6) - aaah such a amazing shred, a lot more interesting to map than the drum imo but subjective
  20. 04:11:910 (5) - might aswell control g here, chaning flow direction and changing it back with the next slider is a bit odd here for an insignificant beat in the music
  21. 04:46:385 (9,1) - think its the first time you used this kind of jump into the slider here, would just do what you did at stuff like 00:43:559 (8,1) - since its kinda late into the map to introduce this
  22. 04:54:004 (1) - cool stuff!


Still think there's room for improvement structure wise in making everything feel more connected with eachother and making the unique parts stand out more in the map, good luck man!
Topic Starter
Jean-Michel Jr

Wishkey wrote:

Heyo o/ hey !

Prob should change to Seijouki no Pierrot instead of Piero like the other recently ranked set in the title yes

Apollo Hoax Theory
  1. 00:08:769 (6) - Would NC here, got basicly everyhing here grouped as 4 NC wise so might aswell do it here for that spacing increase compared to prev 1234 yes
  2. 00:14:110 (6) - 2 sliders would fit better here imo, drum stops halfway and that guitar melody starts at 00:14:110 (6) - too so a change there would be appropriate yes
  3. 00:15:680 (3,4) - 00:16:937 (3,4) - would be nice if you could make these stand out in a way like the music does, the music is more 6/2 focussed instead of 4 tried to make them stand out more
    /4 pattern wise
  4. 00:18:665 (2,2) - try individually control g these, plays a lot smoother and abuses the slider leniency better yes
  5. 00:33:586 (1,2) - why not break the movement here so its not like 00:32:330 (1,2,3,1,2,3) - to indicate that change in the music I like it
  6. 00:45:523 (5,5) - think you used to NC these in the intro similar part, would make them consistent NC wise, (00:48:036 (6) - too if you changed it from prev point) yes
  7. 00:49:136 (7,1,2,3,1,2,3,4) - could abuse slider leniency better here, plays rather clunky atm, small adjustment like thsi for example alrdy helps tried to make this flow better
  8. 00:37:356 (1,2,3,1,2,3) - 01:17:565 (1,2,3,1,2,3) - etc, kinda feels a bit bland here tbh since its quite unique in the music for these parts. I really liked what you did for these at 00:27:303 (1,2,3,1,2,3) - tho having them visually structured together and go opposite direction flow wise that goes really nice with these 2 rhythms, would've really liked to see something like this reincorpared in the other similar parts too with slight variation and build around it in the diff, instead of what you currently do that doesnt really indicate the uniqueness that much of the song tried to fix this
  9. 00:54:319 (3,4) - has some pretty strong blue ticks here, would change in to returns instead never heard sound here before but there is
  10. 00:55:890 (5,6,7,8) - 00:57:146 (5,6,7,8) - and similar, for a high end 6 star diff I think you can make these stand out more too since you hear how these are more instense and have a bigger change than the other drums, its like like those 4/4 sliders like earlier that was 6/2 focussed in the music. Its more like 3/1 focussed here too in terms of groupng with 00:56:204 (1,2,3,4,5,6,7,8,1,2,3,4) - being same drum/guitar and 00:57:146 (5,6,7,8) - stand out from them with increased guitar and slightly different drum so increasing ds just on whites is kinda misrepresenting of the music imo tried to fix this, eventhough I can't really see where the similar parts you're mentioning are
  11. 01:59:870 (5,6) - thought about control g these? direction change here for the triangles goes well with that guitar kicking back and gives for a bit more interesting gameplay much cooler now !
  12. 02:00:288 (1) - whisle like you do for 02:04:057 (1) - would be nice here for some hs feedback at the start of the new section New section transition is really abrupt, I don't think a whistle is particulary needed, I like the way how it gets so quiet all of the sudden
    [*02:07:827 (1,3,1) - only one that hasn't got the 3 identical sliders pattern in this section would change 02:09:712 (1) - into the prev shape to be consistent
    tried to fix it
  13. 02:25:890 (4,5) - control g the rhythm here sounds better with the guitar, ending of 02:26:204 - got a strong guitar here alright
  14. 02:33:272 (4,5) - why not make this a gimicky slider 3/4 slider + circcle so you also follow that cool shred here like in the prev combo sounds good
  15. 02:34:214 (1,1,1,1) - this is kinda the main feel while playing this diff that can be improved, even though you map the music for these it still feels more like 4 individual sliders then a decreasing section that fits together, the way its structured is rather weak and doesnt really bring out that really gimmicky slow down in the music imo. Like stuff at 01:35:157 (1,2,1,2,1,2,1,2) - is pretty unique wise and mapped alright but there's nothing really atm that tie these all together as a whole pattern aswell tried to fix this and other things
  16. 02:30:759 (2) - 02:32:644 (2) - extended slider here or just 1/1 slider for that guitar would fit alot better I prefer to have the red tick mapped too as guitar is making sound there too
  17. 03:18:193 (1,2,1) - 03:20:706 (1,2,1) - think you can make these stand out more sv wise/unique placement, that entire 1/4drum/guitar part at 03:15:679 (1) - is building up to these guitar shreds and it just felt a bit too simple here for having such an impact in the song I think it's fine as it is, sure, buildup links to this but it's not that special imo. might change it later tho
  18. 03:28:245 (1) - sliderleniecy can be abused better here at some parts, right now its like smooth flow and awkward angles sometimes that seem untintentional, stuff like 03:32:329 (5,1,2,3,1) - could really play smoother by starting the direction you want to go within the stream alrdy a bit like this for example
    so its not fulll on snapping direction change like it is now, 03:33:743 (1,2,3) - placing lower like
    for example
    Tried to fix the section
  19. 03:39:554 (1,2,3,4,5,6) - aaah such a amazing shred, a lot more interesting to map than the drum imo but subjective if the riff covered the entire section why not, but mapping it there would only be out of place imo, like there 03:23:219 -
  20. 04:11:910 (5) - might aswell control g here, chaning flow direction and changing it back with the next slider is a bit odd here for an insignificant beat in the music yeah
  21. 04:46:385 (9,1) - think its the first time you used this kind of jump into the slider here, would just do what you did at stuff like 00:43:559 (8,1) - since its kinda late into the map to introduce this yeah, it was pretty inconsistent
  22. 04:54:004 (1) - cool stuff! thx :3


Still think there's room for improvement structure wise in making everything feel more connected with eachother and making the unique parts stand out more in the map, good luck man! Thanks !
IOException
i'm here from my queue!
good map, only some subjective things i guess

00:40:497 (3) - not really shaped evenly
00:58:717 (1) - silence the end of this slider tail
01:07:199 (5,6) - not really any point in making these sliders, they could just be circles
01:35:157 (1,2) - i'd actually jst overlap these
02:44:266 (1) - not nc'ing this to keep the followpoints would be nice, your choice tho
03:22:905 (5) - these 3 guitar notes could be represented with a repeated 1/3 slider
03:37:748 (2,3,4,5,6,7,8,1) - i don't think decreasing spacing here is necessary cuz it's like a buildup

good luck!
Topic Starter
Jean-Michel Jr

FFI wrote:

i'm here from my queue! hey
good map, only some subjective things i guess

00:40:497 (3) - not really shaped evenly true, fixed
00:58:717 (1) - silence the end of this slider tail Why ? There is clearly a sound at the tail, I think the hitsound accompanies it well
01:07:199 (5,6) - not really any point in making these sliders, they could just be circles I like the way they represent the little guitar riffs
01:35:157 (1,2) - i'd actually jst overlap these unnecessary imo, it plays well like this
02:44:266 (1) - not nc'ing this to keep the followpoints would be nice, your choice tho true, but I prefer having every NC indicate a change in rhythm for the following notes. May change if needed
03:22:905 (5) - these 3 guitar notes could be represented with a repeated 1/3 slider If I map those guitar notes, I should map the entire guitar section too, but I tried this in the past and it's a complete mess, resulting in something that follows more or less the guitar, while playing like shit and really feeling out of place in the map. That's why I'm limitating myself to following the drums + other guitar here
03:37:748 (2,3,4,5,6,7,8,1) - i don't think decreasing spacing here is necessary cuz it's like a buildup it's kind of tricky here, since the guitar goes a bit higher at the end of stream, while the drums fade out after 03:37:905 (4) - . But since the following section is focalized on drums, I prefer having this mapped according to drums too.

good luck! Thanks !
Ametrin
m4m from my q :3
  1. 00:33:272 (1,2) - maybe two kick sliders just like you did at 00:23:220 (1,2) -
    btw you could pay more attention on rhythm consistency -- i mean check it all through your map even they are far from each other on the time line. same part should have same rhythm arrange unless you have some special idea (which tbh i believe should be applied in all same part as well) or your map could seems a bit ramdom
  2. 01:23:848 (1) - ctrl+g or 01:24:162 (2) - kinda lose impact
  3. 01:35:471 - i don't know if im the first one pointing out this but i really think ignore drum here is a bad idea :/
  4. 02:13:952 (2,3) - why follow ds here lol. u don't have to strictly follow ds at such a hard map and i'll say this kinda break pattern consistency through this part
  5. 02:52:433 (1,2,3,4) - follow guitar plz... why abandoning this outstanding rhythm ;_;
  6. 03:23:690 (3,4) - ^ and i have to say switching from guitar to drum without warning pattern is not something cool. i think you tried to map with guitar all through this part and failed, but that can't be the reason you give up... really losing impact and feels boring at this part

and yeah try to pay more attention on ds arrange to make each part feels more connected. for me it's just like u came up with a pattern and u put it here without thinking overall relations. I could point out them but then it will be a wall nodding so lets stop here xd

GL!

PS: my map's here btw :3 https://osu.ppy.sh/s/664784
Topic Starter
Jean-Michel Jr

Ametrin wrote:

m4m from my q :3
  1. 00:33:272 (1,2) - maybe two kick sliders just like you did at 00:23:220 (1,2) - Actually replaced 00:23:220 (1,2) - with circles so that 00:26:989 (5,6) - and 01:07:199 (5,6) - stand out more
    btw you could pay more attention on rhythm consistency -- i mean check it all through your map even they are far from each other on the time line. same part should have same rhythm arrange unless you have some special idea (which tbh i believe should be applied in all same part as well) or your map could seems a bit ramdom
  2. 01:23:848 (1) - ctrl+g or 01:24:162 (2) - kinda lose impact Actually Ctrl+G'd 01:24:162 (2,3,4) - to keep circular flow there 01:23:534 (5,1) -
  3. 01:35:471 - i don't know if im the first one pointing out this but i really think ignore drum here is a bad idea :/ heh, I don't think so. This entire part (until the streams) is really guitar-centered anyway, and since it sounds so unique there, it feels fitting imo to ignore drums in favor on the special part.
  4. 02:13:952 (2,3) - why follow ds here lol. u don't have to strictly follow ds at such a hard map and i'll say this kinda break pattern consistency through this part true
  5. 02:52:433 (1,2,3,4) - follow guitar plz... why abandoning this outstanding rhythm ;_; Tried that a million times, tried again here, but a 1/3 double pattern with 1/2 gaps Fuck that I may have found something nice
  6. 03:23:690 (3,4) - ^ and i have to say switching from guitar to drum without warning pattern is not something cool. i think you tried to map with guitar all through this part and failed, but that can't be the reason you give up... really losing impact and feels boring at this part ^ might have done something alright

and yeah try to pay more attention on ds arrange to make each part feels more connected. for me it's just like u came up with a pattern and u put it here without thinking overall relations. I could point out them but then it will be a wall nodding so lets stop here xd

I wanted to finish this today but am really tired right now. I found some little rythm and ds issues you were mentioning and will try to fix that tomorrow as well as modding your map, eventhough I don't find that much of them, to the point of them needing a whole wall mod, so I'm probably missing quite a bit of them.

GL!Thanks !

PS: my map's here btw :3 https://osu.ppy.sh/s/664784
realy0_
lu', comme promis

General :
comprend pô l'usage des unherited timing point : 00:04:372 - 00:13:482 -

Apollo 13 Hax Theory of Illuminati Reptilian Confirmed Exposed :

00:07:356 (4) - tu aurais pu le placer a x258 y44 pour rendre le visual spacing de 00:07:356 (4,1,2) - plus consistant
00:06:728 (4,4) - j'aurai stack car je trouve que ils sont un peu loin dans la timeline pour que ces deux cercles s'overlap comme 00:08:142 (1,3) - par exemple
00:15:838 (4) - j'ai l'impression que ce slider vient de nulle part, il est associé a aucun des 2 patterns circulaires ici, si ca fait refence a 00:15:680 (3,4,1) - , faudrait un nc sur 00:15:680 (3) - 00:16:937 (3) - pour que ca fit un peu mieux du plus que les notes de la guitare montent vers le aigu ici
00:23:848 (2,4) - nazi blanket
00:30:759 (8,9,1) - et 00:31:544 (4,5,6) - perso, j'aurai soit stack 4,5,6 sur 1 car c'est bizzare pour moi que ils sont seulement semi overlappé avec ces 2 manieres de stack ces triples
00:36:021 (9,1,4,5,6) - ^
00:34:843 (1,4,5,6) - fix stack
01:10:026 (1,4,5,6) - ^
00:43:010 (3,4,5,6,7,8,1) - c bizzare la ds inconsistante de 3-4 avec le reste du stream
00:48:665 (1,2,3,4,5,6,7) - un peu pareil avec 6-7
00:49:607 (1,2,3,4,1) - ^ tres mineur avec 4-1 mais ca se voit pour moi
01:23:220 (3,4,5,1,2,3,4) - j'me suis plutot attendu a cela https://i.imgur.com/yezVPPr.png mais bon
01:43:953 (17) - ya 2 notes dans les 2 dernier reverse qui sont un peu weirdo qui merite d'etre map différemment, j'aurai mis 2 kickslider a la place d'un buzz slider
01:54:947 (1) - raison pour ne pas encore repeter le meme pattern que 01:54:633 (1,2,3) - ? c'est toujours dans la meme partie musicale que le stream plutot que cette partie la 01:55:262
02:00:079 (3,1) - aligne les ?
02:11:596 (1,2) - ^
02:12:539 (3,4) - ^
02:41:360 (4,1) - je trouve que c'est pas assez cassé pour le contraste musical, faudrais bouger 02:41:439 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1) - vers la droite comme dans l'image : https://i.imgur.com/OhslyDb.png
03:09:397 (1,2) - ca flow beaucoup moins bien que 03:08:141 (1,2) - ou 03:08:612 (3,4) - , faudrait rotate 2 de 15°
04:22:669 (6,1) - la ds doublé semble un peu abusé, j'aurai nerf la ds a x0,6 la, c'est quand meme beaucoup plus emphasizé que 04:23:454 (4,1) - actuellement
04:48:506 (8,10) - j'vois pas une raison d'overlap vu que ya pas d'overlap dans ce pattern
04:54:004 (1) - SO NICE.

ff, c'est pas mon genre préferé pour mod...
LeQuack
M4M

  1. 01:10:497 (4,5,6) - Fix stack so the top note is stacked and not the bottom one
  2. 01:58:822 (6,1,2) - Continuous buildup here so the drop off in spacing is probably not ideal, consider moving the (1) closer to the (6)
  3. 02:13:952 (2) - Maybe space this further away as a visual indicator that it is played earlier than how the note was played in previous patterns
  4. 02:25:104 (2,3,4) - Spacing is the same but the gaps between playing are different, i would probably move the (4) closer so players know to play it earlier
  5. 02:48:664 (1,2,3,4,1,2,3,4) - The guitar pitches here makes me think the spacing should be the other way around for the notes with the second combo of 4 being higher spaced than the first
  6. 02:51:805 (3) - I think ending this on the red tick would make the rhythm move more naturally
  7. 02:52:119 (1,2,1,2,1,2) - I think a more general rhythm here would be better here, something like this. At the very least remove the drum hitsounds because the drums and guitar are following different rhythms and it sounds super off putting
  8. 03:23:219 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Should also remove drum hitsounds from this pattern
  9. 04:16:622 (4,5) - I don't see any standout reason in the music to have this as notes when you have previously had sliders in this part of the combo
  10. 04:54:004 (1) - Probably add a green line on the first blue tick of this slider and reduce the volume of the hitsounds so the slider ticks aren't so overpowering

Good Job, pretty interesting map with some cool ideas and patterns
Topic Starter
Jean-Michel Jr

realy0_ wrote:

lu', comme promis

General :
comprend pô l'usage des unherited timing point : 00:04:372 - 00:13:482 - j'y connais pas grand chose en musique mais ça fit mieux avec les percus, puisque elle boucle tous les 4 beats au lieu de 5

Apollo 13 Hax Theory of Illuminati Reptilian Confirmed Exposed :

00:07:356 (4) - tu aurais pu le placer a x258 y44 pour rendre le visual spacing de 00:07:356 (4,1,2) - plus consistant j'aime bien mon pattern tel qu'il est
00:06:728 (4,4) - j'aurai stack car je trouve que ils sont un peu loin dans la timeline pour que ces deux cercles s'overlap comme 00:08:142 (1,3) - par exemple En jeu tu fais pas du toute gaffe à ça jpense, c'est trop éloigné dans la timeline pour que le stack soit nécessaire imo
00:15:838 (4) - j'ai l'impression que ce slider vient de nulle part, il est associé a aucun des 2 patterns circulaires ici, si ca fait refence a 00:15:680 (3,4,1) - , faudrait un nc sur 00:15:680 (3) - 00:16:937 (3) - pour que ca fit un peu mieux du plus que les notes de la guitare montent vers le aigu ici fixed les NC
00:23:848 (2,4) - nazi blanket wé bon OK
00:30:759 (8,9,1) - et 00:31:544 (4,5,6) - perso, j'aurai soit stack 4,5,6 sur 1 car c'est bizzare pour moi que ils sont seulement semi overlappé avec ces 2 manieres de stack ces triples
00:36:021 (9,1,4,5,6) - ^
00:34:843 (1,4,5,6) - fix stack
01:10:026 (1,4,5,6) - ^ j'ai essayé de fix toutes ces histoires de triples
00:43:010 (3,4,5,6,7,8,1) - c bizzare la ds inconsistante de 3-4 avec le reste du stream ça l'est plus
00:48:665 (1,2,3,4,5,6,7) - un peu pareil avec 6-7 j'lavais jamais vu ça tiens
00:49:607 (1,2,3,4,1) - ^ tres mineur avec 4-1 mais ca se voit pour moi ça chipote hé, j'ai bougé d'un pixel :L
01:23:220 (3,4,5,1,2,3,4) - j'me suis plutot attendu a cela https://i.imgur.com/yezVPPr.png mais bon jtrouve que ça fit bien
01:43:953 (17) - ya 2 notes dans les 2 dernier reverse qui sont un peu weirdo qui merite d'etre map différemment, j'aurai mis 2 kickslider a la place d'un buzz slider Je préfère emphasize complètement 01:44:267 (1,1,1) -, et en profiter pour laisser un beat de répis pour le joueur
01:54:947 (1) - raison pour ne pas encore repeter le meme pattern que 01:54:633 (1,2,3) - ? c'est toujours dans la meme partie musicale que le stream plutot que cette partie la 01:55:262 Pour signifier qu'on arrive à la fin de cette part et qu'il va y avoir un changement soudain de rythme, le slider 3/4 ça laisse le temps de viteuf analyser la suite
02:00:079 (3,1) - aligne les ?
02:11:596 (1,2) - ^
02:12:539 (3,4) - ^
02:41:360 (4,1) - je trouve que c'est pas assez cassé pour le contraste musical, faudrais bouger 02:41:439 (1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1) - vers la droite comme dans l'image : https://i.imgur.com/OhslyDb.png plutôt cool
03:09:397 (1,2) - ca flow beaucoup moins bien que 03:08:141 (1,2) - ou 03:08:612 (3,4) - , faudrait rotate 2 de 15° ye
04:22:669 (6,1) - la ds doublé semble un peu abusé, j'aurai nerf la ds a x0,6 la, c'est quand meme beaucoup plus emphasizé que 04:23:454 (4,1) - actuellement 0.7
04:48:506 (8,10) - j'vois pas une raison d'overlap vu que ya pas d'overlap dans ce pattern c'est vrai que c'est mieux sans
04:54:004 (1) - SO NICE. oui

ff, c'est pas mon genre préferé pour mod... a
Merci pour le mod !

LeQuack wrote:

M4M

  1. 01:10:497 (4,5,6) - Fix stack so the top note is stacked and not the bottom one done in previous mod
  2. 01:58:822 (6,1,2) - Continuous buildup here so the drop off in spacing is probably not ideal, consider moving the (1) closer to the (6) tried to fix it
  3. 02:13:952 (2) - Maybe space this further away as a visual indicator that it is played earlier than how the note was played in previous patterns I prefer to keep this pattern the way it is, it shouldn't be a problem to read either way at this level
  4. 02:25:104 (2,3,4) - Spacing is the same but the gaps between playing are different, i would probably move the (4) closer so players know to play it earlier yes, I like it
  5. 02:48:664 (1,2,3,4,1,2,3,4) - The guitar pitches here makes me think the spacing should be the other way around for the notes with the second combo of 4 being higher spaced than the first Spacing here is bigger because of the additional drums, so this part of the stream is the same as 02:43:010 (1,2,3,4,1,1,2,3,4,1,1,2,3,4,1) - , and the rest of the stream's spacing is decided by the pitch of the guitar
  6. 02:51:805 (3) - I think ending this on the red tick would make the rhythm move more naturally
  7. 02:52:119 (1,2,1,2,1,2) - I think a more general rhythm here would be better here, something like this. At the very least remove the drum hitsounds because the drums and guitar are following different rhythms and it sounds super off putting I didn't change rhythm because what you suggested really didn't follow much imo. It was more general at first, following drums and second guitar, but I wanted to try following the little riff and this was the best I could come up with... removed the hitsounds though as it's true that they were off putting
  8. 03:23:219 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Should also remove drum hitsounds from this pattern yes
  9. 04:16:622 (4,5) - I don't see any standout reason in the music to have this as notes when you have previously had sliders in this part of the combo there isn't really, but it's to add some variation and show progression in the music from the first time this part occurs
  10. 04:54:004 (1) - Probably add a green line on the first blue tick of this slider and reduce the volume of the hitsounds so the slider ticks aren't so overpowering sliderslides are already silenced but I guess I can add that for ppl who play without custom hitsounds

Good Job, pretty interesting map with some cool ideas and patterns thanks ! I'll mod your map asap
Thanks for the mod !
Come[Back]Home
Apollo Hoax Theory

Is such high AR really necessary? I think 9,4 or 9,5 fits way better.

* 00:04:686 (2) - Add NC here, it fits to the song and indicates a sv change.
* 00:09:712 (1) - Why did you add a NC here? I know youre probably following the guitar here, but you didnt do it before, so why now?
* 00:23:848 (2) - You should emphasize the clap on (2) more by increasing the distance a bit to its previous object, otherwise it seems weird to have low spacing on a strong sound.
* 00:32:173 (9) - How about moving it too 7/213 ? Looks pretty cool and creats a cool flow with the following objects.
* 00:37:199 (9,10,1) - Why did you increase the spacing here? There is no real change in the song so it should stay the same.
* 00:58:717 (1) - This one should be 1/8 because the sliderend should be here 00:58:756 - where the drum is. (I checked it a few times, its clearly there)
* 01:35:392 (2) - I'd seriously replace this one by 2 circles so one is placed here 01:35:471 - Ignoring the drum here is just unfitting and a strange thing to do tbh because they really stand out. Same for the following obejcts.
* 01:40:183 - The kiai is so damn good. Well done.
* 02:28:560 (1,2) - Why the low spacing here? I dont really see a reason to do that.
* 02:52:119 (1,2,1,2,1,2) - This is really really weird to play and doesn't fit the song at all. How about you do it like this? https://puu.sh/AbnWq/90263caaaa.png
* 02:54:946 (4) - This one is touching, or almost touching the hp-bar which is unrankable.
* 03:23:219 (1,2,1,2,1,2,1,2,1,2,1,2) - You really should ask someone, I dont know what you're trying to follow here but it is just really bad. It doesn't follow the song in the slightest way and is, overall, just really akward to play.
* 04:18:507 (1,2) - I really dislike how you're ignoring the drums on 04:18:821 - cause it doesn't really play that well. You should definetely make them playable as well.

Thats it from me, good luck :D
Topic Starter
Jean-Michel Jr

Come[Back]Home wrote:

Apollo Hoax Theory

Is such high AR really necessary? I think 9,4 or 9,5 fits way better. Moved down to 9.5

* 00:04:686 (2) - Add NC here, it fits to the song and indicates a sv change. ok
* 00:09:712 (1) - Why did you add a NC here? I know youre probably following the guitar here, but you didnt do it before, so why now? true, removed NC
* 00:23:848 (2) - You should emphasize the clap on (2) more by increasing the distance a bit to its previous object, otherwise it seems weird to have low spacing on a strong sound. yes, did that too on other instance of this
* 00:32:173 (9) - How about moving it too 7/213 ? Looks pretty cool and creats a cool flow with the following objects. I prefer it as it
* 00:37:199 (9,10,1) - Why did you increase the spacing here? There is no real change in the song so it should stay the same. decreased spacing
* 00:58:717 (1) - This one should be 1/8 because the sliderend should be here 00:58:756 - where the drum is. (I checked it a few times, its clearly there) if you say so
* 01:35:392 (2) - I'd seriously replace this one by 2 circles so one is placed here 01:35:471 - Ignoring the drum here is just unfitting and a strange thing to do tbh because they really stand out. Same for the following obejcts. This is the millionth time I'm asked to do this, so I'll try to listen and actually do it this time :L
* 01:40:183 - The kiai is so damn good. Well done. thx :)
* 02:28:560 (1,2) - Why the low spacing here? I dont really see a reason to do that. I'm only using special spacing for guitar notes, and there isn't there
* 02:52:119 (1,2,1,2,1,2) - This is really really weird to play and doesn't fit the song at all. How about you do it like this? https://puu.sh/AbnWq/90263caaaa.png I fucking hate this part. kept a backup of what it was before, so reverted everything; I don't think what you suggested works either
* 02:54:946 (4) - This one is touching, or almost touching the hp-bar which is unrankable. should be good now
* 03:23:219 (1,2,1,2,1,2,1,2,1,2,1,2) - You really should ask someone, I dont know what you're trying to follow here but it is just really bad. It doesn't follow the song in the slightest way and is, overall, just really akward to play. Once again, reverted everything
* 04:18:507 (1,2) - I really dislike how you're ignoring the drums on 04:18:821 - cause it doesn't really play that well. You should definetely make them playable as well. changed it to match first part, tho I added a circle to show progression

Thats it from me, good luck :DThanks !
ZinedineZidane
Modding V1 smh

- 00:11:753 (2,1) - Le spacing est un peu bas pour un son si fort. J'te conseille de placer 00:11:910 (1) - à x:231 et y:140.
- 00:33:272 (1,2,1) - J'vois pas pourquoi tu fais le même pattern. Y'a un changement de mélodie donc essaye de faire un autre pattern.
- 00:34:843 (1,4) - Au lieu de les perfect stack tu pourrais faire un truc comme ça (j'en note qu'un mais y'en a plusieurs dans ta map).
- 00:38:769 (2,4) - Ctrl g ces deux notes, ça fit mieux la musique imo.
- 04:40:810 - Y'a un son ici tu devrais le mapper.

En vrai elle est stylé la map. GO RANK STP
Topic Starter
Jean-Michel Jr

ZinedineZidane wrote:

Modding V1 smh

- 00:11:753 (2,1) - Le spacing est un peu bas pour un son si fort. J'te conseille de placer 00:11:910 (1) - à x:231 et y:140. changé patron
- 00:33:272 (1,2,1) - J'vois pas pourquoi tu fais le même pattern. Y'a un changement de mélodie donc essaye de faire un autre pattern. oui patron
- 00:34:843 (1,4) - Au lieu de les perfect stack tu pourrais faire un truc comme ça (j'en note qu'un mais y'en a plusieurs dans ta map). Perso j'aime bien ça les perfect stacks, surtout que je trouve ça justifié dans ce genre de cas où le même son se répète dans un intervalle relativement court. De plus je trouve pas que ça gène spécialement visuellement/en jeu. Jles laisse comme ça, si vraiment c'est un problème jveux bien changer mais ça me semble pas l'être. Désolé patron
- 00:38:769 (2,4) - Ctrl g ces deux notes, ça fit mieux la musique imo.pas ctrl+g car le spacing devient nul/20 mais changé pour être progressif. Merci patron
- 04:40:810 - Y'a un son ici tu devrais le mapper. putain ouais, cimer patron

En vrai elle est stylé la map. merci patron GO RANK STP j'aimerais bien patron
Merci pour le mod !
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