m4m from my q :3
GL!
PS: my map's here btw :3 https://osu.ppy.sh/s/664784
- 00:33:272 (1,2) - maybe two kick sliders just like you did at 00:23:220 (1,2) -
btw you could pay more attention on rhythm consistency -- i mean check it all through your map even they are far from each other on the time line. same part should have same rhythm arrange unless you have some special idea (which tbh i believe should be applied in all same part as well) or your map could seems a bit ramdom - 01:23:848 (1) - ctrl+g or 01:24:162 (2) - kinda lose impact
- 01:35:471 - i don't know if im the first one pointing out this but i really think ignore drum here is a bad idea :/
- 02:13:952 (2,3) - why follow ds here lol. u don't have to strictly follow ds at such a hard map and i'll say this kinda break pattern consistency through this part
- 02:52:433 (1,2,3,4) - follow guitar plz... why abandoning this outstanding rhythm ;_;
- 03:23:690 (3,4) - ^ and i have to say switching from guitar to drum without warning pattern is not something cool. i think you tried to map with guitar all through this part and failed, but that can't be the reason you give up... really losing impact and feels boring at this part
GL!
PS: my map's here btw :3 https://osu.ppy.sh/s/664784