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Demetori - Seijouki no Pierrot ~ The MadPiero Laughs

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Dashyy-
la queue

unsnapped bookmarks
hp 5
nice

the diff
01:05:942 (6,1) - skipping over cool triple sound :(
01:19:450 (1,2,3,4) - jump's spacing here contradicts the music imo. you could just keep the square and lower spacing
01:54:319 (1,2,3,1,2,3) - i get ur trying to emphasize the high pitched guitar here, but compared to the previous versions of the pattern this one plays pretty terribly lol (not to mention the jump to 01:54:947 (1) - is very ew). you could just do this or do what you did here 04:37:669 (1,2,3,1,2,3) - g
02:00:288 (1) - at least add some sort of feedback here like a finish/whistle. seems so sudden atm
02:04:057 (1) - also would suggest placing whistle here cuz there's a Loud Sound
03:11:910 (1,2) - looks ew cuz circle doesn't flow properly into the slioder. try something like this
03:42:381 (3) - nc cuz 1/3 rhythm zzz
04:12:696 (3,4,5,6,7) - why did you use bigger spacing here than 04:12:538 (2) - which has snare hit

ok
Topic Starter
Jean-Michel Jr

Dashyy- wrote:

la queue

unsnapped bookmarks thanks
hp 5 There are slow parts that could be frustating to play with high HP and HR, and one of the worst feeling about a map imo is to fail at the very end of an approval-sized one, and the ending is hard here. Could change it if necessary tho
nice nice

the diff
01:05:942 (6,1) - skipping over cool triple sound :(There are a lot of parts like this one where I skip the 1/2 sound to focus on the guitar and be consistent overall. This is no exception
01:19:450 (1,2,3,4) - jump's spacing here contradicts the music imo. you could just keep the square and lower spacing How come ? I think it fits well. Lower intensity, lower spacing, and nothing too uncomfortable
01:54:319 (1,2,3,1,2,3) - i get ur trying to emphasize the high pitched guitar here, but compared to the previous versions of the pattern this one plays pretty terribly lol (not to mention the jump to 01:54:947 (1) - is very ew). you could just do this or do what you did here 04:37:669 (1,2,3,1,2,3) - g Tried to make it more comfortable
02:00:288 (1) - at least add some sort of feedback here like a finish/whistle. seems so sudden atm Sudden change in the music, sudden change in hitsounds, seems ok to me
02:04:057 (1) - also would suggest placing whistle here cuz there's a Loud Sound Alright
03:11:910 (1,2) - looks ew cuz circle doesn't flow properly into the slioder. try something like this should be better now
03:42:381 (3) - nc cuz 1/3 rhythm zzz yes
04:12:696 (3,4,5,6,7) - why did you use bigger spacing here than 04:12:538 (2) - which has snare hit made spacing larger

ok ok
Thanks !
wolf3211
Hi NM owo

Apollo Hoax Theory

  1. 00:03:430 (1) - maybe it's better to stack with 00:04:215 (4) -
  2. 00:11:283 (6) - Maybe stack this? It can be confused as 1/4
  3. 00:13:167 (6) - Same
  4. 00:40:811 - I hear a sound here, you could make that slider smaller for that sound
  5. 00:42:068 - Same
  6. 01:05:628 (5) - This slider is a bit strange, maybe I could remove those red marks and leave it straight
  7. 01:10:968 (8,9,1) - Give a little more space to that
  8. 03:08:769 (4) - You could give it a little more space, and do blanket with 03:08:297 (2) -
  9. 03:11:753 (6,2) - Fix this blanket
  10. 03:43:324 - Here you could use sliders to make it look better, it feels very empty to leave it like this when you still hear the guitar, some sliderats would be very nice
  11. 04:02:172 (1,2,3,4) - Very high jumps for a part a bit calm


And that would be! Gl! owo
Topic Starter
Jean-Michel Jr

wolf3211 wrote:

Hi NM owo

Apollo Hoax Theory

  1. 00:03:430 (1) - maybe it's better to stack with 00:04:215 (4) - Yeah, why not
  2. 00:11:283 (6) - Maybe stack this? It can be confused as 1/4 That's a 1/1 gap right after 1/4 stream, I don't think anyone's gonna confuse this with 1/4s.
  3. 00:13:167 (6) - Same Even less useful here since it's the third time this gap is represented by this spacing, there should be no doubt anymore
  4. 00:40:811 - I hear a sound here, you could make that slider smaller for that sound There are sounds on the red and white ticks, but I chose not to map them to emphasize on the long guitar notes that make this section calmer
  5. 00:42:068 - Same Same
  6. 01:05:628 (5) - This slider is a bit strange, maybe I could remove those red marks and leave it straight Agreed it looked kinda weird,
    left a red anchor tho since the note does have distortion
  7. 01:10:968 (8,9,1) - Give a little more space to that Unnecessary imo, should be readable, and isn't bad-looking to me
  8. 03:08:769 (4) - You could give it a little more space, and do blanket with 03:08:297 (2) - Every note + slider sounds the same so I kept it with the same spacing, and I used constant rotation as a pattern so it doesn't need to blanket
  9. 03:11:753 (6,2) - Fix this blanket k why not
  10. 03:43:324 - Here you could use sliders to make it look better, it feels very empty to leave it like this when you still hear the guitar, some sliderats would be very nice I'll think about it... However I really liked to have a really slow part after the kiai to just breathe a little, and only following the drums did that perfectly. Will see when I'm awaken if I should add sldierarts, but it might be better not to
  11. 04:02:172 (1,2,3,4) - Very high jumps for a part a bit calm "calm" ? :thinking: I think the spacing is totally supported by the intensity increase of the 1/3s here


And that would be! Gl! owo owo
Thank you for your mod !
AMX
Hi! M4M from my queue. Map for you to mod: https://osu.ppy.sh/s/674870

00:10:968 (5) - NC this maybe
00:32:330 (1,2,3,4,5,6) - Should be the same as 00:22:277 (1,2,3) - cuz its the same sound
00:52:749 (2,3,4,5,6,7,8,9,10) - Maybe decrease 00:53:063 (5,6,7) - in spacing and 00:53:377 (8,9,10) - even more to follow the guitar better here.
01:06:885 (4,5,7) - Put equal spacing on these for aesthetics.
01:30:131 (1,2) - These 2 flows bad into eachother, maybe move 01:30:131 (1) - down a bit so u can emphesize the strong sound too.
02:34:214 (1,1,1) - You could easily do some cool sliderart here instead of leaving them as some boring straight sliders.
02:50:078 (4,5,6) - Has inconsistent spacing, 02:50:235 (5,6) - should be a bigger jump than 02:50:078 (4,5) -
04:03:114 (8,9,10,11,1) - This part should accelerate imo, a turn doesn't really emphesize well enough.

That's about what I can find. Nice map and gorgeous streams man! GL and take some stars and rank this already
Topic Starter
Jean-Michel Jr

AMX wrote:

Hi! M4M from my queue. Map for you to mod: https://osu.ppy.sh/s/674870 I'll get it done soon

00:10:968 (5) - NC this maybe Yup
00:32:330 (1,2,3,4,5,6) - Should be the same as 00:22:277 (1,2,3) - cuz its the same sound I use two different ways to represent this part of the music (these two), and they are repreated here 01:02:487 - and here 01:12:539 - Although, I'm ok to replace all of them with the last pattern if it's really too bad to have different ones
00:52:749 (2,3,4,5,6,7,8,9,10) - Maybe decrease 00:53:063 (5,6,7) - in spacing and 00:53:377 (8,9,10) - even more to follow the guitar better here. I like it
01:06:885 (4,5,7) - Put equal spacing on these for aesthetics. Don't think it mattered much, changed it anyway
01:30:131 (1,2) - These 2 flows bad into eachother, maybe move 01:30:131 (1) - down a bit so u can emphesize the strong sound too. Agreed it was meh, changed it
02:34:214 (1,1,1) - You could easily do some cool sliderart here instead of leaving them as some boring straight sliders. I thought straight sliders were fine, but I tried tweaking them a bit and I like it better now.
02:50:078 (4,5,6) - Has inconsistent spacing, 02:50:235 (5,6) - should be a bigger jump than 02:50:078 (4,5) - Agreed, changed pattern to make jumps bigger through it
04:03:114 (8,9,10,11,1) - This part should accelerate imo, a turn doesn't really emphesize well enough. 04:02:800 (4,5,6,7,8,9,10,11,1) -
Drums aren't changing much during this stream, only the 1/3 snapped guitar is, but I stopped folowwing that to focus on the drums (Hence the stream),
so I don't think I should add variation to spacing during the stream.


That's about what I can find. Nice map and gorgeous streams man! GL and take some stars and rank this already Thank you ! :3
Thank you for the mod !
AMX

Jean-Michel Jr wrote:

Drums aren't changing much during this stream, only the 1/3 snapped guitar is, but I stopped folowwing that to focus on the drums (Hence the stream),
so I don't think I should add variation to spacing during the stream.
Oh it's obvious that you're mapping to the drums but you can still express other parts of the song, anyways. If you don't want the change it's up to you I just wanted to tell u that ^^
Ohwow
m4m from Q

00:42:382 (1,2,3) - make spacing same as 00:39:869 (1,2) - and 00:41:125 (1,2) - ?
00:49:607 (1,2,3,4,1) - slider & stream doesn't line up perfectly.
01:03:586 (8,1) - should have bigger spacing to emphasize downbeat.
01:06:885 (4,6) - visual spacing looks too close for comfort.
01:57:565 (6,7,1) - might misread as 1/4 triple, same as 04:00:706 (6,7,1) - 04:40:915 (6,7,1) -
02:36:148 - conflicting volume levels between red & green timing point here.
02:41:125 (1,2,3,4) - this part of the stream doesn't look too good tbh.
02:43:010 - conflicting volume levels again. Green timing point is not needed since you didn't change SV (can just change volume and put on kiai on red timing point.
04:22:748 (7) - NC?
04:54:004 (1) - nice shooting star! But i kinda worry that the tail part might be kinda hard to read since the slider is overlapping itself a lot.

GL
Topic Starter
Jean-Michel Jr

-Just Monika wrote:

m4m from Q I'll get my mod done soon

00:42:382 (1,2,3) - make spacing same as 00:39:869 (1,2) - and 00:41:125 (1,2) - ? Sure, don't know why I wanted the last one to be different in the first place
00:49:607 (1,2,3,4,1) - slider & stream doesn't line up perfectly. fixed
01:03:586 (8,1) - should have bigger spacing to emphasize downbeat. Don't think this is necessary, as long as spacing isn't lower on downbeat, since I just want to have nice patterns on this and other similar parts of the song
01:06:885 (4,6) - visual spacing looks too close for comfort. fixed
01:57:565 (6,7,1) - might misread as 1/4 triple, same as 04:00:706 (6,7,1) - 04:40:915 (6,7,1) - "git gud scrub" but seriously, I don't think this should be a problem since players playing this difficulty should be good enough to recognize that what they were playing in this part was in 2/3 (as announced by the 2/3 repeat sliders) so, it should be natural to think that a triple with no changement announced (NC is on then third circle of the triple) would be in 1/3. At least I hope so.
02:36:148 - conflicting volume levels between red & green timing point here. fixed
02:41:125 (1,2,3,4) - this part of the stream doesn't look too good tbh. I think it's good as it is
02:43:010 - conflicting volume levels again. Green timing point is not needed since you didn't change SV (can just change volume and put on kiai on red timing point. fixed
04:22:748 (7) - NC? sure
04:54:004 (1) - nice shooting star! But i kinda worry that the tail part might be kinda hard to read since the slider is overlapping itself a lot. I think it's good, if I asked you to draw the tail of a shooting star, starting from the bottom, you probably would've done the same thing azs you need to do to follow the slider's path. Plus, beginning and ending curves show what needs to be done first and last.

GL thanks
Thanks !
Nevo
just one little thing
maybe make 02:36:148 (1) - just a straight slider because then 02:34:214 (1,1,1) - these three could be like "complex" to "simple" shapes since the first slider has 2 red anchors and the second has 1 red anchor the 3rd should have none \o/

edit: oh hey i found more things xd
01:36:728 (2) - fairly subjective but i think have the part after the red anchor being parallel with 01:36:413 (1) - is more aesthetically pleasing like this maybe?
02:48:036 (3) - maybe un nc this since for these 02:47:093 (1,2,1,2,3,1) - you nc the note after the 1/1 gap
02:57:774 (5,6,7,8) - perhaps have these be the most spaced out since it's kinda higher pitched than 02:57:460 (1,2,3,4) - also gives cool end of streams feel
03:35:785 (1,2,3,4,5) - i personally dont like how 03:35:627 (5) - flows into this especially when all the stream transitions prior to this dont turn this hard. I expected something more like how you did 03:32:800 (1,2,3,4,5,1,2,3,4,5) - but meh im not exactly a stream mapper xd
03:43:323 (1,1,1,1) - dont know if it does anything but maybe add breaks after these notes
04:02:800 (4) - maybe nc
yeah idk i tried xd

eh kinda small mod but heres my map xd https://osu.ppy.sh/s/713944
bite you death
im here cause nevo sucks

big subjective wall incoming

00:02:487 (1) - this might be 1/3 idk i suck at timing lul

also at 00:02:487 (1) -, i'd flip this like https://osu.ppy.sh/ss/10041256 so that the visual spacing is the same, looks cooler imo

00:18:508 (1,2) - i think you should replace these 2 sliders with circles, as it is the climax of the buildup tbh, and having 2 1/2 sliders this close to eachother doesnt fit at all. if you dont want to change it to circles, atleast increase the spacing here.

00:17:722 (4,5) - the sound here is dragging, so i feel like it goes against the song to put 2 circles here when you didnt before, if anything this is the one place where a slider would fit the most

00:19:764 - to 00:39:869 - in this section you switch your focus between drum and guitar back and forth, i think it would be better if you followed one of them mainly.

00:39:241 (1,2,3,4) - i think a fading in spacing here and then an increase at 00:39:869 (1) - would be pretty cool, kinda like https://osu.ppy.sh/ss/10041339 (same at 01:19:450 (1,2,3,4) -)

00:41:754 (3) - i think you can make this slider look sharper, like 00:40:497 (3) -, as this sound isnt something you would accompany with a smooth curve rly

00:43:010 (3,4,5,6,7,8,9) - there's no sound at 00:43:089 - so you should extend 00:43:010 (3) - to 1/2 and remove 00:43:167 (4) -, it would be also be easier to react to with these slow sliders right before

00:44:895 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - would be cool if u could copy the pattern of 00:05:628 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -, you already kinda did but you swapped 00:46:152 (1,2,3,4,5,6,7,8) - and 00:47:408 (1,2,3,4,5,6,7,8,9) - around (00:06:885 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -) or do it the other way around

00:59:345 - maybe make this clickable? you could try a rhythm like https://puu.sh/z4AzB.png

01:09:712 (5) - nc this to continue the nc pattern you had here?

01:30:131 (1,2) - you should make these 2 sliders the same, like you did at 01:20:078 (1,2) -, 01:25:105 (1,2) - and 01:26:361 (1,2) -
01:35:157 (1,2) - 01:35:785 (1,2) - 01:36:413 (1,2) - 01:37:042 (1,2) - ctrl-g'ing these, because the important sounds (of 01:35:157 (1,2) -, for example) are at 01:35:157 - 01:35:392 - and 01:35:628 -, so making 01:35:471 - clickable doesnt make much sense when you could make 01:35:392 - clickable instead. alternatively try this rhythm https://puu.sh/z4AUV.png

01:56:518 (1,2,3,4,5,6,7,1) - i feel like this should be bigger, as the sounds here are quite heavy (if you do this dont forget to also increase 01:57:775 (1,2,3,4,5,6,1,2,3,4,5,6) - slightly)

02:00:288 (1,1) - are every 3rd downbeat, but 02:07:827 (1,1,1,1) - etc are on every other downbeat, and its basically the same sound without distortion so i think you should make it consistent.

02:25:733 (3,4) - this could easily be misread as a 1/1 gap with context

02:26:675 (1,2,3,4) - this is also hard to read; 02:26:675 (1,2) - uses basically the same spacing as 02:27:617 (3,4) - but one is a 1/1 gap and the other is 1/2 gap, making this quite difficult to play, especially with this context.

02:36:148 (1) - you could remove the sliderpoint in this slider to make have the effect of gradually losing a sliderpoint each slowdown, subjective, but would be cool

02:37:131 (1,1) - imo this stack kinda ruins this part, as the sound makes 02:37:984 - seem like a sudden speedup after a slight slowdown, and this stack kinda ruins the element of surprise. unstack it por favor

02:37:131 (1) - remove the reverse, its the same sound as 02:34:214 (1,1,1) -, but on those you didnt map the middle sound, so why should you here?

02:52:434 (1,2,3,4) - imo you're undermapping 02:52:748 (3) - with this rhythm, try https://puu.sh/z4BuF.png

02:58:088 (1) - this should be further spaced from 02:58:010 (8) - than 02:58:010 (8) - is from 02:57:931 (7) -, not the other way around tbh

03:02:800 (5,4) - why did you only just start using 3/4 slider for this sound? 02:59:030 (5,5) - are the same sounds, just lower pitch, but you mapped them as 1/2.

03:19:135 (1) - this slider should probably be faster rather than slower, as the pitch is higher.

03:43:324 (1,1,2) - either stack all of them or none of them, also, nc 03:48:035 (2) - maybe? (if you decide to stack then you should stack 03:48:350 (1,1,1) - too)

04:39:240 (4,4) - nc

some of these repeat but im too tired to mention all, check for yourself pls

#1 subjective modder byd OUT
Topic Starter
Jean-Michel Jr

Nevo wrote:

just one little thing
maybe make 02:36:148 (1) - just a straight slider because then 02:34:214 (1,1,1) - these three could be like "complex" to "simple" shapes since the first slider has 2 red anchors and the second has 1 red anchor the 3rd should have none \o/ I was gonna say "that's the idea" but actually adding a red anchor to every slider is cool, so 02:37:131 (1) - has one less red anchor than 02:36:148 (1) -

edit: oh hey i found more things xd
01:36:728 (2) - fairly subjective but i think have the part after the red anchor being parallel with 01:36:413 (1) - is more aesthetically pleasing like this maybe? I like it
02:48:036 (3) - maybe un nc this since for these 02:47:093 (1,2,1,2,3,1) - you nc the note after the 1/1 gap every NC in the kiai show that there's a change of rhythm, whether it's 1/1, 1/2, or 1/4. (with the exception of 02:48:664 (1) - because it's the strongest sound and is NCed before)
02:57:774 (5,6,7,8) - perhaps have these be the most spaced out since it's kinda higher pitched than 02:57:460 (1,2,3,4) - also gives cool end of streams feel I hear a decrease in intensity from 02:57:774 (5) - to the end of the stream, aren't the most high pitched notes on the first 4 ?
03:35:785 (1,2,3,4,5) - i personally dont like how 03:35:627 (5) - flows into this especially when all the stream transitions prior to this dont turn this hard. I expected something more like how you did 03:32:800 (1,2,3,4,5,1,2,3,4,5) - but meh im not exactly a stream mapper xd Yeah, it was pretty harsh, widened the angle a bit
03:43:323 (1,1,1,1) - dont know if it does anything but maybe add breaks after these notes IT MAKES THE MAP Ú̵̧̞̘̯͕̥̪͖͓̘͖̤̟̙͓̮͖̖̹͠͞Ņ͎̭͎͔͡R̵̬̟̩̰͓͖̰͔͙͝ͅÀ̴̷̞̘͉̰͙̗͚̺̠̩̳̫͚̳͎̀͜Ń̶̰͖̝̹͜K̵̨̼̪̺̥͉̱̠̥̮̙̭͠͝Ą̵̝̙̺̹͕̟̯͓̥͙̦̮͚̲̮̲̕͢͟B̶̧̰̤͚͇̦̙͚̯̟͙̯̖̬̝̤̙́̀Ĺ̷҉̬̼͍̝̼̦͙̼̜̜E̸̶̥̣̻̥͉̖̼̭̠͎̜̘͢͝ because of drain time i think
04:02:800 (4) - maybe nc yes
yeah idk i tried xd

eh kinda small mod but heres my map xd https://osu.ppy.sh/s/713944 I'll get to it soon
Thanks man


bite you death wrote:

im here cause nevo sucks

big subjective wall incoming r u bn?????

00:02:487 (1) - this might be 1/3 idk i suck at timing lul pretty sure it's 1/4

also at 00:02:487 (1) -, i'd flip this like https://osu.ppy.sh/ss/10041256 so that the visual spacing is the same, looks cooler imo nice idea

00:18:508 (1,2) - i think you should replace these 2 sliders with circles, as it is the climax of the buildup tbh, and having 2 1/2 sliders this close to eachother doesnt fit at all. if you dont want to change it to circles, atleast increase the spacing here. I liked having two sliders at the end because it fits the cymbals as well. However, I did increase spacing, it really wasn't big enough

00:17:722 (4,5) - the sound here is dragging, so i feel like it goes against the song to put 2 circles here when you didnt before, if anything this is the one place where a slider would fit the most the circles were meant to represent the guitar here, like the rest of the buildup

00:19:764 - to 00:39:869 - in this section you switch your focus between drum and guitar back and forth, i think it would be better if you followed one of them mainly. I don't think it would feel natural not to follow the guitar as it very reminiscent of the original 2hu song (it's basically what I think about when remembering clownpiece's theme) However, in moments like 00:20:942 - guitars do nothing for 3 beats so drums are more noticeable. In the second part, I switch between the two guitars based on the same thing. I think it's ok to switch between instruments

00:39:241 (1,2,3,4) - i think a fading in spacing here and then an increase at 00:39:869 (1) - would be pretty cool, kinda like https://osu.ppy.sh/ss/10041339 (same at 01:19:450 (1,2,3,4) -) It was like this originally, can't remember why I even changed it in the first place since I like it better that way

00:41:754 (3) - i think you can make this slider look sharper, like 00:40:497 (3) -, as this sound isnt something you would accompany with a smooth curve rly tru

00:43:010 (3,4,5,6,7,8,9) - there's no sound at 00:43:089 - so you should extend 00:43:010 (3) - to 1/2 and remove 00:43:167 (4) -, it would be also be easier to react to with these slow sliders right before yes

00:44:895 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - would be cool if u could copy the pattern of 00:05:628 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -, you already kinda did but you swapped 00:46:152 (1,2,3,4,5,6,7,8) - and 00:47:408 (1,2,3,4,5,6,7,8,9) - around (00:06:885 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -) or do it the other way around I kinda get what you mean, but it seems like it would be kinda complicated to do this without just copy pasting (the patterns aren't really the same right now), and I already really like how it's done already. I don't think that it's really important to have both parts mapped exactly the same way, as both ways of doing it aren't too far away and pretty reprensatitive of the song imo

00:59:345 - maybe make this clickable? you could try a rhythm like https://puu.sh/z4AzB.png I prefer it how it is right now, drums stopping -> pause so it should resume when drums start playing again too

01:09:712 (5) - nc this to continue the nc pattern you had here? no kick on this

01:30:131 (1,2) - you should make these 2 sliders the same, like you did at 01:20:078 (1,2) -, 01:25:105 (1,2) - and 01:26:361 (1,2) - I used a lot of copy-pasting in this part but it wasn't really a theme I wanted to have, as 04:03:428 - this part shows, that has differents kinds of patterns for these sounds

01:35:157 (1,2) - 01:35:785 (1,2) - 01:36:413 (1,2) - 01:37:042 (1,2) - ctrl-g'ing these, because the important sounds (of 01:35:157 (1,2) -, for example) are at 01:35:157 - 01:35:392 - and 01:35:628 -, so making 01:35:471 - clickable doesnt make much sense when you could make 01:35:392 - clickable instead. alternatively try this rhythm https://puu.sh/z4AUV.png reworked it with more difficult rhythm at the second time this occurs to show progression

01:56:518 (1,2,3,4,5,6,7,1) - i feel like this should be bigger, as the sounds here are quite heavy (if you do this dont forget to also increase 01:57:775 (1,2,3,4,5,6,1,2,3,4,5,6) - slightly) in the first times this sections appears I use 1/3 repeat sliders to indicate rhythm change, so I want following circles to have a same distance as sliderhead-slidertail since it makes the same hand movement

02:00:288 (1,1) - are every 3rd downbeat, but 02:07:827 (1,1,1,1) - etc are on every other downbeat, and its basically the same sound without distortion so i think you should make it consistent. what i seriously don't get what you mean
Edit : oh ok sure

02:25:733 (3,4) - this could easily be misread as a 1/1 gap with context players of this skill level should have time to read that properly,
none of the people I asked for playtests got any problem with this part


02:26:675 (1,2,3,4) - this is also hard to read; 02:26:675 (1,2) - uses basically the same spacing as 02:27:617 (3,4) - but one is a 1/1 gap and the other is 1/2 gap, making this quite difficult to play, especially with this context. same as before, and gap is justified by guitar that breaks through the repetitive rhythm of the entire slow part

02:36:148 (1) - you could remove the sliderpoint in this slider to make have the effect of gradually losing a sliderpoint each slowdown, subjective, but would be cool done in mod before

02:37:131 (1,1) - imo this stack kinda ruins this part, as the sound makes 02:37:984 - seem like a sudden speedup after a slight slowdown, and this stack kinda ruins the element of surprise. unstack it por favor si, sen~or, he unstackedido el circle para tener una gran SURPRISA

02:37:131 (1) - remove the reverse, its the same sound as 02:34:214 (1,1,1) -, but on those you didnt map the middle sound, so why should you here? because there wasn't one on the other sliders ? actually it's just simpler and cleaner to just remove it

02:52:434 (1,2,3,4) - imo you're undermapping 02:52:748 (3) - with this rhythm, try https://puu.sh/z4BuF.png I honestly hear nothing on blu tick so leaving it as it is for now

02:58:088 (1) - this should be further spaced from 02:58:010 (8) - than 02:58:010 (8) - is from 02:57:931 (7) -, not the other way around tbh tru

03:02:800 (5,4) - why did you only just start using 3/4 slider for this sound? 02:59:030 (5,5) - are the same sounds, just lower pitch, but you mapped them as 1/2. note is held longer on this slider

03:19:135 (1) - this slider should probably be faster rather than slower, as the pitch is higher. I think it's fine. (+ I hear the pitch to actually be lower but I'm probably as good as deaf with my ears so who knows)

03:43:324 (1,1,2) - either stack all of them or none of them, also, nc 03:48:035 (2) - maybe? (if you decide to stack then you should stack 03:48:350 (1,1,1) - too) cymbal = no stack + nc

04:39:240 (4,4) - nc want to be consistant with 01:55:262 - and 03:58:402 -

some of these repeat but im too tired to mention all, check for yourself pls ye

#1 subjective modder byd OUT ty #1 subjective modder
Thanks for the mod !
bite you death
ah, the one you didnt get was about ncs, i forgot to write that since i was tired xd
Hey lululu
hello there M4M

Apollo Hoax Theory

overall
White combo color dosen't fit the BG change an another color?
HP too low,up to 6

00:15:838 (8,1) - I strongly recommend use same direction follow here so player dosen't misleading here
00:22:906 (5,6) - there is a back and forth jump but you made this suddenly stack that's kinda weird
00:59:974 (1) - kiai time?
01:35:157 (1,2) - I recommend here use this rythem after 01:35:785 (1) - ~01:37:277 (2) - same
02:11:596 (1,2,3) - anti follow here is very awkward
02:50:863 (2,3) - same rythem like 02:55:575 (3,4,5) -
02:54:633 (2,3) - ^
02:55:575 (3,4,5) - good
03:14:109 (5) - very recommend this rythem because music
04:19:135 (1,2,3) - use 5% volume on slider end? that normal-hit HS too prominent
04:49:763 (8,9,10) - ctrl+j let the follow better

nice stream GL
ailv
Hiya! From my M4M queue:

General

I'd recommend higher HP, 5.5 would be a nice fit. For the current density level and difficulty, the current HP is too low. I think I'd avoid adjusting this too high since there's the slider + spinner at the end.

Apollo Hoax Theory

00:11:596 (1) - Imo it makes more sense to map these as 3 circles, 00:11:753 - and 00:11:910 - both do deserve active mapping. It also would work better with 00:10:654 (1,2,3,4,1) - having mapped the pents earlier.

00:17:251 (1,2,3,4,5,6,7,8,9) - You might want to consider increasing the spacing between these objects, since the slider tails are going to be ignored, they play like even smaller jumps than 00:14:738 (1,2,3,4,5,6,7,8) - this pattern earlier.

00:44:267 (3,1) - This overlap is kind of ugly, try moving 00:44:895 (1,2,3,4,5,6,7,8) - this pattern to avoid it.

01:01:858 (4,5) - compared to 01:02:173 (6,7) - This happens a lot throughout this section and the rest of the map. These two notes are very different in terms of sounds, 01:02:173 (6,7) - distinctly contain the guitar, and 01:01:858 (4,5) - contains two kicks instead. They're given the same spacings, so the emphasis is very unclear and it's difficult to identify exactly what is being focused on in the sections where you map these. 01:03:743 (1) - The way you skip over drums with 1/1 sliders leads me to think that you're probably emphasizing just the guitar.
As a result, I would highly recommend that you go through these sections, 00:19:764 (1) - to 00:38:612 (1) - , 00:38:612 (1) - to 01:20:078 (1) - , to make sure that you're accurately focusing on the instruments you want to. It's difficult to identify the instrument that you're actively focusing on since cases like
00:31:544 (4,5,6) - vs 00:32:801 (4,5) - where it's inconsistent about whether or not you map the rhythm guitar.
00:33:272 (7,8) - or where spacing fails to emphasize the main melody
00:21:021 (1,2) - This rhythm doesn't really match up well with what you had mapped earlier, 00:20:550 - here you opt to passively map the double kicks, but you do choose to map it later. I'd recommend mapping 00:21:021 (1,2) - as a slider to give better focus to the held guitar. I'd also recommend increasing the spacing 00:21:963 (6,7) - between these two notes.

I'd heavily heavily suggest that you take a look through these sections and make sure that you're prominently focusing the instrument that you want to and choosing rhythms and spacings that allow you to hone in on these rhythms.

02:48:350 (1,2,3,4,1,2,3,4,5,6,7,8,1) - This stream and slider combination is extremely confusing in terms of rhythm. It breaks away from purely following the drums like the way you've mapped before it, and misses the guitar 02:49:292 (1) - here, instead mapped as a 3/4 slider. Since mapping either way is fine, I'd suggest if you were to map more to the drums to use repeats to passively map the guitar, or change the 3/4 slider into part of the stream as well.

03:03:586 (3) - I don't see a reason to change this from the same rhythm you've had before, the music doesn't change at all.
03:04:842 (3) - Here as well.

03:20:706 (1) - I'd recommend changing this to a full length slider since you just skipped over the drums 03:19:135 (1) - and 03:18:664 (2) - .

03:23:690 (3,4) - I'd heavily suggest changing this part to something more reflective of the music. The guitar is super cool here, you can definitely do something awesome here!

04:07:512 (2,3,4) - I'd recommend keeping this consistent with 04:12:538 (2,3,4,5,6,7) -. They're the same sounds so it really doesn't make much sense to change up the rhythm here.

Cool map! Good luck with the set going forwards!
Topic Starter
Jean-Michel Jr

Hey lululu wrote:

hello there M4M

Apollo Hoax Theory

overall
White combo color dosen't fit the BG change an another color? murica colors
HP too low,up to 6 5.5

00:15:838 (8,1) - I strongly recommend use same direction follow here so player dosen't misleading here kept it but raised ar to lower object density
00:22:906 (5,6) - there is a back and forth jump but you made this suddenly stack that's kinda weird following main rhythm and emphasize on stronger notes without a stack
00:59:974 (1) - kiai time? mmm I'll think about it but no for now
01:35:157 (1,2) - I recommend here use this rythem after 01:35:785 (1) - ~01:37:277 (2) - same kept it like it was
02:11:596 (1,2,3) - anti follow here is very awkward 1/1 gap + other sliders in the same way before
02:50:863 (2,3) - same rythem like 02:55:575 (3,4,5) - fixed
02:54:633 (2,3) - ^
02:55:575 (3,4,5) - good
03:14:109 (5) - very recommend this rythem because music want to emphasize on held gutar notes
04:19:135 (1,2,3) - use 5% volume on slider end? that normal-hit HS too prominent good idea
04:49:763 (8,9,10) - ctrl+j let the follow better yeah

nice stream GL thx
Thanks for the mod !

aliv wrote:

Hiya! From my M4M queue:

General

I'd recommend higher HP, 5.5 would be a nice fit. For the current density level and difficulty, the current HP is too low. I think I'd avoid adjusting this too high since there's the slider + spinner at the end. yes

Apollo Hoax Theory

00:11:596 (1) - Imo it makes more sense to map these as 3 circles, 00:11:753 - and 00:11:910 - both do deserve active mapping. It also would work better with 00:10:654 (1,2,3,4,1) - having mapped the pents earlier. agreed

00:17:251 (1,2,3,4,5,6,7,8,9) - You might want to consider increasing the spacing between these objects, since the slider tails are going to be ignored, they play like even smaller jumps than 00:14:738 (1,2,3,4,5,6,7,8) - this pattern earlier. remapped it

00:44:267 (3,1) - This overlap is kind of ugly, try moving 00:44:895 (1,2,3,4,5,6,7,8) - this pattern to avoid it. yes

01:01:858 (4,5) - compared to 01:02:173 (6,7) - This happens a lot throughout this section and the rest of the map. These two notes are very different in terms of sounds, 01:02:173 (6,7) - distinctly contain the guitar, and 01:01:858 (4,5) - contains two kicks instead. They're given the same spacings, so the emphasis is very unclear and it's difficult to identify exactly what is being focused on in the sections where you map these. tried to emphasize more on guitar on certain parts of the map

01:03:743 (1) - The way you skip over drums with 1/1 sliders leads me to think that you're probably emphasizing just the guitar.
As a result, I would highly recommend that you go through these sections, 00:19:764 (1) - to 00:38:612 (1) - , 00:38:612 (1) - to 01:20:078 (1) - , to make sure that you're accurately focusing on the instruments you want to. It's difficult to identify the instrument that you're actively focusing on since cases like yes
00:31:544 (4,5,6) - vs 00:32:801 (4,5) - where it's inconsistent about whether or not you map the rhythm guitar. emphasize is on the first guitar primarily, so when this moment occurs, since this melody is really representative of the song, I want it to stand out, hence not mapping the 1/4s in this pattern
00:33:272 (7,8) - or where spacing fails to emphasize the main melody why so ? I think it's fine
00:21:021 (1,2) - This rhythm doesn't really match up well with what you had mapped earlier, 00:20:550 - here you opt to passively map the double kicks, but you do choose to map it later. I'd recommend mapping 00:21:021 (1,2) - as a slider to give better focus to the held guitar. I'd also recommend increasing the spacing 00:21:963 (6,7) - between these two notes. like it

I'd heavily heavily suggest that you take a look through these sections and make sure that you're prominently focusing the instrument that you want to and choosing rhythms and spacings that allow you to hone in on these rhythms.

02:48:350 (1,2,3,4,1,2,3,4,5,6,7,8,1) - This stream and slider combination is extremely confusing in terms of rhythm. It breaks away from purely following the drums like the way you've mapped before it, and misses the guitar 02:49:292 (1) - here, instead mapped as a 3/4 slider. Since mapping either way is fine, I'd suggest if you were to map more to the drums to use repeats to passively map the guitar, or change the 3/4 slider into part of the stream as well. didn't ever hear the guitar continuing here before

03:03:586 (3) - I don't see a reason to change this from the same rhythm you've had before, the music doesn't change at all. to add some variation + high pitched notes actually make me think a repeat fits nicely here
03:04:842 (3) - Here as well.

03:20:706 (1) - I'd recommend changing this to a full length slider since you just skipped over the drums 03:19:135 (1) - and 03:18:664 (2) - . yeah why not

03:23:690 (3,4) - I'd heavily suggest changing this part to something more reflective of the music. The guitar is super cool here, you can definitely do something awesome here! it's really getting late, and I can only snap guitar to weird 1/6 rhythms that totally ignore drums and do ridiculous probably unreadable stuff. However, if it were to be playable, it'd be pretty cool, so i'll try to give it a go tomorrow or so when I'll have the time

04:07:512 (2,3,4) - I'd recommend keeping this consistent with 04:12:538 (2,3,4,5,6,7) -. They're the same sounds so it really doesn't make much sense to change up the rhythm here. yes

Cool map! Good luck with the set going forwards! Thanks !
Thank you for your time !
Osatia
Here cause bite you death and nevo can't m--

sorry for not modding the whole song

Apollo Hoax Theory


  • 00:04:372 (1) - You could probably make this slider different from the other 3 after it,maybe curve it? It has a clear difference from 00:04:686 (2,3,4) - so in some way show that it's different.To be honest with you, 00:04:372 (1) - could just be a circle to create a triplet, then that break sort of emphasizes the sort of finish at 00:04:686 (2) -

    00:06:257 (5) - NC this to show that something changed, in this case the intensity of the song.

    First off, NC 00:07:513 (5) - , secondly, I do not get why you did not increase the spacing at 00:07:513 (5) - like you did at 00:06:256 - . It is pretty inconsistent imo especially since you can hear the guitar become more apparent and intense at 00:07:513 (5) -

    For 00:08:612 (4,5,6) - , the sound just barely sounds like a triplet, like listening to it at 50% and 25% playback, I cannot hear the triplet at all, I only hear the sound landing on the red tick and blue tick, but listening to it with 100% it just barely resembles a triplet imo, I think making 00:08:691 (5,6) - a kickslider would better resemble the sound heard, unless you are mapping to the drums, which I assume you are not.

    00:09:398 (1,2) - For both of these sliders, all 4 1/2 beats have a strong beat landing on it, which doesn't really make sense for a slider imo, considering the sliders you used earlier in the map. I really think 4 circles better suits the sounds heard.(A 1,2 jump for each slider makes sense)

    00:10:026 (3) - You could probably NC this since it's a completely different sound than the ones beforehand.

    00:13:482 (1,2,3,4,5) - This is quite subjective, but I really think this is an odd curve for a stream. The shape, the angle, and the 1/4 repeat slider at the end doesn't really look that great. You could possibly curve each so it goes into 00:13:796 - more nicely.

    00:15:366 (5) - NC here for the clap, 00:16:623 (5) - as well, and 00:17:879 (6) - .

    I really think a kickslider would work better at 00:19:764 (1) - listening to the guitar.

    I assume you are following the drums at 00:17:722 (4,5,6) - , which comes into question what you are following throughout the map up to the third bookmark. I assumed you were following the guitar in one of my earlier points, but it seemed to me that you are also following the drums (or just following the drums) as instead of a 3/4 slider to replace 00:17:801 (5,6) - you use a triple-kickslider instead, which would only make sense following the drums. But afterwards at around 00:20:392 (5) - you end up ignoring the drums to follow the guitar,then you follow the drums at 00:21:649 (3,4) - and 00:21:963 (5,6) - where you could've atleast made 00:21:963 (5,6) - into two kicksliders to emphasize the guitar, but you mapped it for the drums instead. You see where I'm getting at? You need to make your map more consistent, and I only looked at the first 20 seconds when I did this, so not only should you look at these sections, but the whole map.

    00:22:749 (4) - NC here since the sound restarts.

    00:23:220 (7,8) - I feel two kicksliders could fit much better here, try it for yourself.

    00:23:534 (1,2) - What are you following with these two sliders? You are skipping the drums and you aren't following the guitar since the guitar would be a slider ending at around 00:24:162 - , so what is being mapped here?

    00:25:419 (5) - This should be given a unique slider body to emphasize the riff the guitar creates.

    00:26:989 (5) - This should obviously be two kicksliders or a kick slider and circle. There is no way this sound resembles a 1/2 slider.

    00:27:618 (3) - and 00:28:246 (6) - should be 3/4 sliders to emphasize the beat after each. (00:27:932 (4) - and 00:28:246 (6) - )

    00:28:874 (3) - NC this since the drums begin here.

    00:34:529 (6) - Should be two kicksliders (I think I mentioned something similar before)

    You can hear that 00:37:670 (3) - actually has no sound, so you should have made it a 1/1 slider beginning at 00:37:513 (2) - and placing a circle at 00:37:827 - to truly capture the sound emitted.
Kawashiro
this map seems too perfect to me, sry. you dont have to mod mine too. ;-;
Topic Starter
Jean-Michel Jr

Waku wrote:

Here cause bite you death and nevo can't m--

sorry for not modding the whole song

Apollo Hoax Theory


  • 00:04:372 (1) - You could probably make this slider different from the other 3 after it,maybe curve it? It has a clear difference from 00:04:686 (2,3,4) - so in some way show that it's different.To be honest with you, 00:04:372 (1) - could just be a circle to create a triplet, then that break sort of emphasizes the sort of finish at 00:04:686 (2) - yiss

    00:06:257 (5) - NC this to show that something changed, in this case the intensity of the song. ye

    First off, NC 00:07:513 (5) - , secondly, I do not get why you did not increase the spacing at 00:07:513 (5) - like you did at 00:06:256 - . It is pretty inconsistent imo especially since you can hear the guitar become more apparent and intense at 00:07:513 (5) - changed

    For 00:08:612 (4,5,6) - , the sound just barely sounds like a triplet, like listening to it at 50% and 25% playback, I cannot hear the triplet at all, I only hear the sound landing on the red tick and blue tick, but listening to it with 100% it just barely resembles a triplet imo, I think making 00:08:691 (5,6) - a kickslider would better resemble the sound heard, unless you are mapping to the drums, which I assume you are not. making it that way would leave an unnatural 3/4 gap between clicks. Moreover, I think the loud drum kicks can't be ignored, anf the little variation on blue tick shouldn't be left untouched imo

    00:09:398 (1,2) - For both of these sliders, all 4 1/2 beats have a strong beat landing on it, which doesn't really make sense for a slider imo, considering the sliders you used earlier in the map. I really think 4 circles better suits the sounds heard.(A 1,2 jump for each slider makes sense) made jumps

    00:10:026 (3) - You could probably NC this since it's a completely different sound than the ones beforehand. yes

    00:13:482 (1,2,3,4,5) - This is quite subjective, but I really think this is an odd curve for a stream. The shape, the angle, and the 1/4 repeat slider at the end doesn't really look that great. You could possibly curve each so it goes into 00:13:796 - more nicely. I think it's alright

    00:15:366 (5) - NC here for the clap, 00:16:623 (5) - as well, and 00:17:879 (6) - .yes

    I really think a kickslider would work better at 00:19:764 (1) - listening to the guitar. I don't think so honestly, works better to have clean circles imo

    I assume you are following the drums at 00:17:722 (4,5,6) - , which comes into question what you are following throughout the map up to the third bookmark. I assumed you were following the guitar in one of my earlier points, but it seemed to me that you are also following the drums (or just following the drums) as instead of a 3/4 slider to replace 00:17:801 (5,6) - you use a triple-kickslider instead, which would only make sense following the drums. But afterwards at around 00:20:392 (5) - you end up ignoring the drums to follow the guitar,then you follow the drums at 00:21:649 (3,4) - and 00:21:963 (5,6) - where you could've atleast made 00:21:963 (5,6) - into two kicksliders to emphasize the guitar, but you mapped it for the drums instead. You see where I'm getting at? You need to make your map more consistent, and I only looked at the first 20 seconds when I did this, so not only should you look at these sections, but the whole map.

    Most of the time, the interesting rhythm is found with the guitar in this music, but a lot of the time too, the lead guitar just does long boring notes that wouldn't feel nice to map accordingly (like how at 00:21:021 - to 00:21:963 - there's only one note with a lot of stuff going on with the other instruments) so I do a lot of filler rhythm here. But sometimes, drums really stand out a lot. That's why I'm kind of going back and forth... But it's true that I'm not emphasizing on the guitar enough when it should be, so I tried to rearrange things a bit througout the first half of the map. I hope it's better now.

    00:22:749 (4) - NC here since the sound restarts. k

    00:23:220 (7,8) - I feel two kicksliders could fit much better here, try it for yourself. yes

    00:23:534 (1,2) - What are you following with these two sliders? You are skipping the drums and you aren't following the guitar since the guitar would be a slider ending at around 00:24:162 - , so what is being mapped here? a 2/1 slider would really feel out of place here, but I wanted to give players some rest since there are a lot os singletaps there, so these two sliders are mostly there to fill the space, so the comeback to circles with the guitar is more noticeable

    00:25:419 (5) - This should be given a unique slider body to emphasize the riff the guitar creates. yes

    00:26:989 (5) - This should obviously be two kicksliders or a kick slider and circle. There is no way this sound resembles a 1/2 slider. yes

    00:27:618 (3) - and 00:28:246 (6) - should be 3/4 sliders to emphasize the beat after each. (00:27:932 (4) - and 00:28:246 (6) - ) yup

    00:28:874 (3) - NC this since the drums begin here. unnecessary imo

    00:34:529 (6) - Should be two kicksliders (I think I mentioned something similar before) I don't think so, second guitar isn't suggesting this

    You can hear that 00:37:670 (3) - actually has no sound, so you should have made it a 1/1 slider beginning at 00:37:513 (2) - and placing a circle at 00:37:827 - to truly capture the sound emitted. I think it's more interesting to focus on the guitar here
Thanks for the input, and sorry for the delay. Was quite busy :o
Wishkey
Heyo o/

Prob should change to Seijouki no Pierrot instead of Piero like the other recently ranked set in the title

Apollo Hoax Theory
  1. 00:08:769 (6) - Would NC here, got basicly everyhing here grouped as 4 NC wise so might aswell do it here for that spacing increase compared to prev 1234
  2. 00:14:110 (6) - 2 sliders would fit better here imo, drum stops halfway and that guitar melody starts at 00:14:110 (6) - too so a change there would be appropriate
  3. 00:15:680 (3,4) - 00:16:937 (3,4) - would be nice if you could make these stand out in a way like the music does, the music is more 6/2 focussed instead of 4
    /4 pattern wise
  4. 00:18:665 (2,2) - try individually control g these, plays a lot smoother and abuses the slider leniency better
  5. 00:33:586 (1,2) - why not break the movement here so its not like 00:32:330 (1,2,3,1,2,3) - to indicate that change in the music
  6. 00:45:523 (5,5) - think you used to NC these in the intro similar part, would make them consistent NC wise, (00:48:036 (6) - too if you changed it from prev point)
  7. 00:49:136 (7,1,2,3,1,2,3,4) - could abuse slider leniency better here, plays rather clunky atm, small adjustment like thsi for example alrdy helps
  8. 00:37:356 (1,2,3,1,2,3) - 01:17:565 (1,2,3,1,2,3) - etc, kinda feels a bit bland here tbh since its quite unique in the music for these parts. I really liked what you did for these at 00:27:303 (1,2,3,1,2,3) - tho having them visually structured together and go opposite direction flow wise that goes really nice with these 2 rhythms, would've really liked to see something like this reincorpared in the other similar parts too with slight variation and build around it in the diff, instead of what you currently do that doesnt really indicate the uniqueness that much of the song
  9. 00:54:319 (3,4) - has some pretty strong blue ticks here, would change in to returns instead
  10. 00:55:890 (5,6,7,8) - 00:57:146 (5,6,7,8) - and similar, for a high end 6 star diff I think you can make these stand out more too since you hear how these are more instense and have a bigger change than the other drums, its like like those 4/4 sliders like earlier that was 6/2 focussed in the music. Its more like 3/1 focussed here too in terms of groupng with 00:56:204 (1,2,3,4,5,6,7,8,1,2,3,4) - being same drum/guitar and 00:57:146 (5,6,7,8) - stand out from them with increased guitar and slightly different drum so increasing ds just on whites is kinda misrepresenting of the music imo
  11. 01:59:870 (5,6) - thought about control g these? direction change here for the triangles goes well with that guitar kicking back and gives for a bit more interesting gameplay
  12. 02:00:288 (1) - whisle like you do for 02:04:057 (1) - would be nice here for some hs feedback at the start of the new section
    [*02:07:827 (1,3,1) - only one that hasn't got the 3 identical sliders pattern in this section would change 02:09:712 (1) - into the prev shape to be consistent
  13. 02:25:890 (4,5) - control g the rhythm here sounds better with the guitar, ending of 02:26:204 - got a strong guitar here
  14. 02:33:272 (4,5) - why not make this a gimicky slider 3/4 slider + circcle so you also follow that cool shred here like in the prev combo
  15. 02:34:214 (1,1,1,1) - this is kinda the main feel while playing this diff that can be improved, even though you map the music for these it still feels more like 4 individual sliders then a decreasing section that fits together, the way its structured is rather weak and doesnt really bring out that really gimmicky slow down in the music imo. Like stuff at 01:35:157 (1,2,1,2,1,2,1,2) - is pretty unique wise and mapped alright but there's nothing really atm that tie these all together as a whole pattern aswell
  16. 02:30:759 (2) - 02:32:644 (2) - extended slider here or just 1/1 slider for that guitar would fit alot better
  17. 03:18:193 (1,2,1) - 03:20:706 (1,2,1) - think you can make these stand out more sv wise/unique placement, that entire 1/4drum/guitar part at 03:15:679 (1) - is building up to these guitar shreds and it just felt a bit too simple here for having such an impact in the song
  18. 03:28:245 (1) - sliderleniecy can be abused better here at some parts, right now its like smooth flow and awkward angles sometimes that seem untintentional, stuff like 03:32:329 (5,1,2,3,1) - could really play smoother by starting the direction you want to go within the stream alrdy a bit like this for example
    so its not fulll on snapping direction change like it is now, 03:33:743 (1,2,3) - placing lower like
    for example
  19. 03:39:554 (1,2,3,4,5,6) - aaah such a amazing shred, a lot more interesting to map than the drum imo but subjective
  20. 04:11:910 (5) - might aswell control g here, chaning flow direction and changing it back with the next slider is a bit odd here for an insignificant beat in the music
  21. 04:46:385 (9,1) - think its the first time you used this kind of jump into the slider here, would just do what you did at stuff like 00:43:559 (8,1) - since its kinda late into the map to introduce this
  22. 04:54:004 (1) - cool stuff!


Still think there's room for improvement structure wise in making everything feel more connected with eachother and making the unique parts stand out more in the map, good luck man!
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