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Yooh - Road To The LegenD,

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Mun
since its already popped

01:32:003 (3,4,5,6,1) - stream curve and spacing is a little bit malformed

01:47:515 (1,2,1,2,1,2) - a couple things here: 1) the musical pattern these 3 1-2 jumps follow is the same, but the third pair is way more spaced than the others. I'd probably just keep it consistent. 2) visual distance between 01:48:100 (1) - and 01:47:515 (1,2) - is way different from the visual distance between 01:48:247 (2) - and 01:47:808 (1,2) - if you decide not to fix the prior issue, at least fix this

01:50:735 (9,10) - these 2 beats fall on some of the only parts of the whole song without any real drum beat emphasis, but they are not differentiated at all - the spacing is only slightly lowered, and both are actively emphasized, both of which I feel detract from this change in music intensity

01:51:613 (1,2,3,4) - this is a bit of a huge reading challenge

02:21:174 (4,5,1,2,3,4,5) - this whole pattern is extremely different from the way you represent everything else of the exact same musical pattern and intensity in this section, which makes it a bit of a sudden and arbitrary spike

03:37:564 - this is basically the preclimax of the whole song, but the anticlimax of the whole map. I feel like pushing a button every second or so is really boring and doesn't represent the intensity with regard to the rest of the map around it very well
03:39:905 - here too

03:35:222 (1,2,1,2) - these really bother me, as the melody rhythm falls on 03:35:808 - 03:36:027 - 03:36:247 - but you are not actively emphasizing 2/3 of this. I'd suggest shortening 03:35:222 (1,1) - and going with either of the following rhythms




i wanna see this in ranked by the end of the month
jeanbernard8865

Mun wrote:

i wanna see this in ranked by the end of the month
dw one pop is not holding me back
Topic Starter
lazygirl

Naotoshi wrote:

victory road

random stuff
00:00:979 (1,2) - these all look so cramped lol just space them out some more It's intended to have them close together, in order to get the 4 by 4 grouping the song does on the string like sound.

00:04:491 (4,1) - dont see the point of having a jump this big, it does feel weird even if the map uses very high spacing in the intense parts. And continuing on the previous point, the intent is to have very big contrast between the 4 groupings: notes don't change much inside the 4 groupings, but the reset is clearly felt in the song

00:31:125 (3) - idk if this is taiko mapping speaking but a double here fits really well, like https://osu.ppy.sh/ss/10290219 isn't 4-5 a double already though? The repeat is there to follow the synth while making the player play 4-5 as a double like the drums suggest ^^ I don't wanna skip a tick like your example shows

00:36:393 (1,1,1) - dont see why these are nc'd They look too similar to the kicksliders from earlier, so I wanted to distinguish them. The player should see the NC spam and notice that these are most likely not 1/4 sliders like before but that rhythm has indeed changed.

00:55:052 - i think kickslider works well here, since ignoring this tick sounds really weird I fear this will cause both readability issues, as well as dampen the stationary snapping I want the player to have on these notes (hence the perfect stack into low spacing triple forcing the player to quickly snap from one to the other while slowing his movement a lot on the individual patterns)

00:58:930 (7) - nc on these is nice to differentiate the "response" part of the melody Sure thing ^^

02:54:832 (3,4) - i think this can follow the melody with a click on this red tick 02:54:978 - I don't hear any particularly strong sound that would suggest breaking the consistency of the currently ongoing pattern, so I don't think it's a good idea, will just confuse the player

03:08:881 (2) - nc? lol Who needs NC's kappa

01:20:296 (5,6,1) - this is really awkward since the expected movement is upwards and none of the other patterns betray implied movement like this Swapped 4 and 6

actual stuff
00:31:418 (1,2,3) - these things play pretty awkward imo. since there is such a reduction in cursor movement, it feels very jerky and unpleasant to me. try to space the streams out a bit more from the slider ends if you can. The reasoning behind this is double: first it's a blue tick stream, with 1/4 spacing between slider and stream, so I don't want it to read like a 1/2 jump, secondly, this follows the idea of the alternating slow and fast movement that the arpeggio synth suggests to me, so movement here is exactly how I picture it to fit the song ^^

00:46:637 (1,2,1) - same kind of idea here. since 2-1 are paired together more, having 00:46:637 (1) - spaced further away from it would give it more of a connected feeling imo Sure I increased spacing somewhat

01:01:857 (1,2,3) - this is very awkward since it breaks rotation pretty hard, but 3 isnt extremely important so i dont think having that flow change is good The rotation breaking has been present all along, 00:57:174 (1,2,3) - 00:59:515 (1,2,3) - so this one breaks rotation even more to reflect the change in drums and in synth pitch ^^

00:46:637 (1,2,1,2) - 01:05:369 (1,2,3,4) - hmm Fixed NC and spacing haha

03:18:247 (4,5,6,7) - these just feel so overspaced. like they are 40% bigger than the previous instance of this but the song is very similar. try to make them more proportional. Spacing is inline with the higher pitch stuff going on in places like 03:22:198 (6,1) - here. I think it's consistent and logical seeing the pitch changes in the song

03:28:783 (1,2) - i think this needs to follow the 3/4 melody better. having simplification like this is pretty lame imo. even 3 1/2 sliders works better This serves a double role of representing the lower intensity of the song on these sounds, as well as giving the player a tiny bit of rest from the streamjumps that are in those spots. Increasing density here would imo be awful for playability, mainly on such low pitch sounds.

03:46:930 (1) - it would definitely be more interesting to follow the drum variation instead of sticking to the same melody that has been played. your hitsounding doesn't support the current rhythm either. The idea behind this part was to have sliders on the start of the long synth notes, + drum notes when needed (either as passive or active note depending on the synth) the focus here isn't on the drums (as it never was the focus in the song unless whatever synth was playing in a section died to let the drums come out as stronger instrument).

03:52:783 (1,2,3,4,5) - this overall feels very weird since there isnt anything important on the first 3 circles. even though theyre low spacing i think sliders work better. I don't understand what you mean :? I'll ask you on discord later
[]
the biggest problem in this map is the spacing of sliders relative to each other compared to the spacing of circles. this applies in certain parts.
00:57:174 (1) - this part for example, the movement for sliders is way way easier than circles, but the parts with circles are not noticeably more intense. as a result you basically sit there for half of a melodic phrase doing nothing then have way faster movement for the 2nd part, though both parts are equal. Going by the violin's pitch, intensity increases gradually on each pack of two measures (I think that's what the gap between big white ticks is called?)
The jumpy part at the end of each second measure doesn't have necessarily higher pitch than the


this problem is especially evident in patterns like 01:15:905 (1,2,3,4,5,1) - where the kick has a really high amount of movement compared to everything else in order to make a nice looking pattern. if you space out the sliders more then the movement would not feel as out of place. Those parts are pretty low intensity though, with the only higher tension stuff happening being in the drums, so spacing is done accordingly. I don't think it's an issue as such,
and I plan on keeping the low slider spacing the way it is right now.


01:18:539 (2,3,5,6) - same idea here

[]
as such, i think this map can use some more work, especially on the slower parts. i like the interesting jumps in the kiai and whatnot, but still needs polishing before moving forward.

please review this mod and let me know when you replied.
Aight thanks, I'll discord PM right away ^^

Mun wrote:

since its already popped

01:32:003 (3,4,5,6,1) - stream curve and spacing is a little bit malformed Nah it's intentional decelerating spacing for the synth pitch

01:47:515 (1,2,1,2,1,2) - a couple things here: 1) the musical pattern these 3 1-2 jumps follow is the same, but the third pair is way more spaced than the others. I'd probably just keep it consistent. 2) visual distance between 01:48:100 (1) - and 01:47:515 (1,2) - is way different from the visual distance between 01:48:247 (2) - and 01:47:808 (1,2) - if you decide not to fix the prior issue, at least fix this I actually do want both 01:48:247 (2) - this to be higher spacing (for the fact that 2 actually has a violin note here, which the previous ones didn't). I also don't want it to be visually associated with the other double, even though it might look nicer, because of said difference in violin.
Plus I avoid a very acute angle on 01:47:954 (2,1,2) - this movement, making it almost similar to a back and forth, even tho I want to preserve rotation here 01:47:954 (2,1,2,1) - in order to break it during the stream for further emphasis.


01:50:735 (9,10) - these 2 beats fall on some of the only parts of the whole song without any real drum beat emphasis, but they are not differentiated at all - the spacing is only slightly lowered, and both are actively emphasized, both of which I feel detract from this change in music intensity Lowered spacing a bit more, but I don't add anything else to differentiate as I want the violin sounds to be clicked actively no matter the circumstance

01:51:613 (1,2,3,4) - this is a bit of a huge reading challenge I know, hence the perfect stack that has until now always been used for special emphasis + the low spacing double making it clear that it's a 1/4. Even if you mess up and read a 1/2 here, you don't miss ^^

02:21:174 (4,5,1,2,3,4,5) - this whole pattern is extremely different from the way you represent everything else of the exact same musical pattern and intensity in this section, which makes it a bit of a sudden and arbitrary spike It's also an odd change in the music with the offbeat drums, so I think this is nice to fit that ^^ it's also somewhat easier to play on the angles, as it flows quite nicely, so the increased spacing shouldn't be an issue.

03:37:564 - this is basically the preclimax of the whole song, but the anticlimax of the whole map. I feel like pushing a button every second or so is really boring and doesn't represent the intensity with regard to the rest of the map around it very well
03:39:905 - here too Nah, drums are basically dead, synth plays at very spaced intervals and this is a good place to but a short break, mainly since it's followed by a big spike in both aim and density.

03:35:222 (1,2,1,2) - these really bother me, as the melody rhythm falls on 03:35:808 - 03:36:027 - 03:36:247 - but you are not actively emphasizing 2/3 of this. I'd suggest shortening 03:35:222 (1,1) - and going with either of the following rhythms See explanation in nao's mod, it's the same concern pretty much ^^




i wanna see this in ranked by the end of the month Ayy captain
Thanks both of you for the mod ^^
jeanbernard8865
Allow me to suggest a perfectly stacked 1/2 for the violins without drum emphasis so that the absence of drums is reflected in the momentum and violins are clickable
Topic Starter
lazygirl

AyanokoRin wrote:

Allow me to suggest a perfectly stacked 1/2 for the violins without drum emphasis so that the absence of drums is reflected in the momentum and violins are clickable
Good idea ^^
jeanbernard8865
also, i strongly disagree with swapping 01:20:149 (4,6) - as the purpose of the map is to reflect the music through flow variations. this exact violin pattern doesnt happen anywhere else in the map because its other logical iteration would be 01:28:783 (1,2,3,4,5,1) - where the composer chose to do something entirely different. betraying movement was fine to begin with, and i think that now the pattern feels too similar to 01:27:027 (1,2,3,4,1) - 01:22:344 (1,2,3,4,1) - etc for an entirely different violin melody
Topic Starter
lazygirl

AyanokoRin wrote:

also, i strongly disagree with swapping 01:20:149 (4,6) - as the purpose of the map is to reflect the music through flow variations. this exact violin pattern doesnt happen anywhere else in the map because its other logical iteration would be 01:28:783 (1,2,3,4,5,1) - where the composer chose to do something entirely different. betraying movement was fine to begin with, and i think that now the pattern feels too similar to 01:27:027 (1,2,3,4,1) - 01:22:344 (1,2,3,4,1) - etc for an entirely different violin melody


Ok I went back on the previous pattern, but rotated 5-6 a bit to avoid the wide angle on 5-6-1 which wasn't intended
jeanbernard8865
“Shitposting” is an Internet slang term describing a range of user misbehaviors and rhetoric on forums and message boards that are intended to derail a conversation off-topic, including thread jacking, circlejerking and non-commercial spamming. On 4chan, the byproduct of shitposting is referred to as cancer.
Nao Tomori
dont rebub over pops unless the popping bn says you can ,
01:27:320 - i think a .5x 3/4 slider would fit very well here with the synth thing (the sudden piano > crescendo)

02:41:954 (1,2) - this looks soooo cramped wtf, space more plz

03:33:466 (1,2) - this also just looks really cramped, compare the visual spacing to all the other patterns like this, those look much better ( 03:35:222 (1,2) - ) so do that

03:48:100 (1) - do this: https://osu.ppy.sh/ss/10346256 so the rhythm follows all the drums properly.
jeanbernard8865
whoops sorry i thought you were fine with it since you said you wouldnt veto
Nao Tomori
why did you pop - _ - i was gonna quali
Pachiru
unprofessional bn
Hysteria
AyanokoooooooooooooooooooooooRIN
Topic Starter
lazygirl

Naotoshi wrote:

dont rebub over pops unless the popping bn says you can ,
01:27:320 - i think a .5x 3/4 slider would fit very well here with the synth thing (the sudden piano > crescendo) sure

02:41:954 (1,2) - this looks soooo cramped wtf, space more plz aight spaced a bit more

03:33:466 (1,2) - this also just looks really cramped, compare the visual spacing to all the other patterns like this, those look much better ( 03:35:222 (1,2) - ) so do that aight more space

03:48:100 (1) - do this: https://osu.ppy.sh/ss/10346256 so the rhythm follows all the drums properly. yep
We lost SR boyz
jeanbernard8865
got confirmation from nao that rebubbling was fine, and this has spent too much time in pending already. let's get this to ranked section !
Topic Starter
lazygirl

AyanokoRin wrote:

got confirmation from nao that rebubbling was fine, and this has spent too much time in pending already. let's get this to ranked section !
HYPE
Realazy
source should be SOUND VOLTEX III GRAVITY WARS since that's the full name of the game

more tags you can add:
SDVX 3 SDVX3 The 4th KACオリジナル楽曲コンテストKonami Arcade Championship Original Song Contest
jeanbernard8865
fucking kill me already
Topic Starter
lazygirl

AyanokoRin wrote:

fucking kill me already
Not yet :lol:
Nao Tomori
lets give it a shot
Topic Starter
lazygirl
HYPE
Darky1
Did they make changes to the ranking criteria? the map doesn't have 5minutes of drain time, but can still be ranked with a single difficulty?

Approved Category is only for Marathon maps. Long maps with over 5 minutes of draining time fit the Approval category. Only then they are allowed to be single difficulty mapsets. If they are below 5 minutes of draining time, a full difficulty spread is needed and the map will have to be ranked instead.
Marathons must have a minimum drain time of 5 minutes. This excludes especially long mapsets from requiring a spread of difficulties.
https://osu.ppy.sh/help/wiki/Ranking_Criteria
Topic Starter
lazygirl

Darky1 wrote:

Did they make changes to the ranking criteria? the map doesn't have 5minutes of drain time, but can still be ranked with a single difficulty?

Approved Category is only for Marathon maps. Long maps with over 5 minutes of draining time fit the Approval category. Only then they are allowed to be single difficulty mapsets. If they are below 5 minutes of draining time, a full difficulty spread is needed and the map will have to be ranked instead.
Marathons must have a minimum drain time of 5 minutes. This excludes especially long mapsets from requiring a spread of difficulties.
https://osu.ppy.sh/help/wiki/Ranking_Criteria
It is 5 mins, the spinner at the end isn't shown on the site's drain time ^^
Darky1

lazyboy007 wrote:

It is 5 mins, the spinner at the end isn't shown on the site's drain time ^^
nice
jeanbernard8865
i swear if this gets dq'd im gonna murder someone

also flame icon in 2018
Pachiru
Mimiliaa
I want this to be dq. This isn't pp map in a pp map meta and the map is really a hard map maybe to hard map to be a ranked map !!!!!!
Topic Starter
lazygirl

My Angel MinG wrote:

I want this to be dq. This isn't pp map in a pp map meta and the map is really a hard map maybe to hard map to be a ranked map !!!!!!
!!!!!!
blobdash

lazyboy007 wrote:

My Angel MinG wrote:

I want this to be dq. This isn't pp map in a pp map meta and the map is really a hard map maybe to hard map to be a ranked map !!!!!!
!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!1!!!!!!!!!!!

gz lazy
Topic Starter
lazygirl

FruityEnLoops wrote:

gz lazy
ty
Mayno
Hype train choo chooooooooooo
SpectorDG
drum-hitnormal, soft-hitnormal are same?

Forgot to add tag : 嬬武器烈風刀
Topic Starter
lazygirl

SpectorDG wrote:

drum-hitnormal, soft-hitnormal are same?

Forgot to add tag : 嬬武器烈風刀
Drum-hitwhistle is the same as soft-hitnormal, but that’s intended. Also idk about the tag I’ll check later
EDIT: yeah the tag isn’t there but idk if it should be, wasn’t mentioned by anyone else :p
Fycho
Tags could be added online without a disqualification but if you want to fix it I can help you.
Topic Starter
lazygirl

Fycho wrote:

Tags could be added online without a disqualification but if you want to fix it I can help you.
Sure if it doesn't DQ the map I'm all for it ^^
Sotarks
Flame Icon kek
jeanbernard8865
reported the map for wrong icon
_DT3
Holy shit I forgot to mod this xddd

Gratz dude!!
Topic Starter
lazygirl

_DT3 wrote:

Holy shit I forgot to mod this xddd SHAME

Gratz dude!!
Thanks bud :D
Monarch
I don't think I've seen a map this flawed fundamentally in a while . . .

[Lets start with the objective flaws in this map]

00:24:100 (1,2,1) - You can essentially say this right here will probably be the basis for all of the criticisms of the map of the whole, here you have a pretty typical kickslider followed by two circles, the in the form of two hard sounds 00:24:100 (1,2) - and a soft sound 00:24:393 (1) - so as such it would be expected that such hard sounds like 00:24:100 (1,2) - would be emphasised by an increase in spacing and the such to fully highlight the intricacies of the song. What's not expected is that the third, soft sound will for some god forsaken reason be spaced bizarrely disproportionately to the previous notes, so much so that the relative spacing is for these notes as a whole results in a spacing where the spacing of notes increase even though the intensity of the sounds the notes represent decrease.

This is fundamentally flawed and there is literally no reasoning behind why it should be like this in the slightest

One example on its own should be enough to put the whole 5 minutes of the map in to question because if the map is spacing soft sounds with a greater distance spacing than it is loud sounds in the first five seconds then it is no doubt doing this throughout the whole map.

However, we shall plough on, because even though one fundamental flaw should put the map into question there is no guarantee that you will fix every instance of poor emphasis throughout the whole map unless it is pointed straight out to you.

And thus the list begins
Anything in cyan can potentially be ignored.

00:43:418 (3,4,5) - a hard sound, followed by a soft sound, followed by a hard sound and yest this second hard sound 00:43:710 (5) - has the emphasis of one of the softer sounds found in the previous section 00:38:588 (2) -

00:52:491 (1,2,3,4) - For this pattern, for a starters, in this pattern, you have two pairs of notes of equal intensity with varying spacing for seemingly no reason other than a pitch change. We can establish here that there is no reason to actually take part in such an action because of the spacing in the next few notes in the spame section, specifically 00:53:369 (7,8) - 00:53:954 (3,4) - although having a vastly larger intensity than 00:52:783 (3,4) - these four notes seem to share intensity in spacing with the notes in the previous section that I highlighted even though the actual intensity is vastly different which makes no sense to play at all.

00:53:076 (5,6) - 00:53:661 (1,2) - these pair of notes also suffer from this as you can see by the second note in each pair, the first pair has a second note backed by a pitch and intensity change which means it should be spaced higher but the second note in the second pair of notes has the same sound that is found in the section where you decided to remove the spacing entirely on such a sound 00:50:735 (5,6) -

Again, in this same section, we see another pair of notes 00:53:222 (6,7) - 00:53:515 (8,1) - with vastly different intensities on the second note, the second note of the second pair being the most intense, and yet the emphasis is identical throughout all of the notes which does not make any sense.

00:54:978 (2,3,4,5) - 00:55:564 (2,3,4,5) - 00:56:881 (7,8,1) - I can not begin to fathom why a 7.1 star map would be under mapping such sounds. A map of such difficulty should be highlighting a song's full potential and yet it is deciding to ignore parts of the song?

00:57:466 (2,3,4,5) - once again the intensity of the final note is far greater than that of the other three and yet its spacing is less than that of the other three which makes no sense

01:01:564 (3,4,5,6) - this stream is barely audible in comparison to the rest of the sounds found in the music at this time and yet the spacing is greater than or equal to the spacing of the streams found before it, which makes no sense. In addition to this the sound that the stream is representing, a hard melodic sound on the first and third notes and much lighter sound on the second and fourth notes is not correctly represented at all and would work much better when replaced with kicksliders

01:02:735 (4,5,6) - once again 3 hard sounds but the 3rd hard sound is clearly of a higher intensity than the previous two however spacing remains the same which makes no sense

01:04:588 (3,3) - no attempt even made to emphasise the significance of the third note in these triples, an idea would be to have the other two sliders in each of the triples be normal curved sliders, allowing the emphasis of the third, "wubby" slider

01:06:247 (6,1) - the return of this slider is pointing in the opposite direction to the direction of movement

00:47:515 (1,1) - This reverse slider is 1 reverse out from being the correct length which is l i t e r a l l y u n r a n k a b l e

01:10:930 (3,4,5,6) - Again stream is completely inaudible and the sound that the stream is representing, a hard melodic sound on the first and third notes and much lighter sound on the second and fourth notes is not correctly represented at all and would work much better when replaced with kicksliders

01:13:710 (2,3,4,5) - 01:14:296 (2,3,4,5) -01:15:613 (1,2,1) - once again, inexplicably under mapped.

01:20:003 (3,5) - notes of equal intensity, yet the spacing is drastically different for no reason.

01:27:320 (3) - I implore you to take a good listen to this slider at a speed of no greater than 50% to audibly visualise the concept that not only is the first half of the slider not actually following any sound due to the fact that the musical instrument it lands on cuts at the blue tick and does not even suggest a slowing down of the music but the second half of the slider then ignores the red tick entirely as well in order to fake the idea that it is following the music at 100% speed when it very clearly is not. Would work much better as two kicksliders with the second kickslider's speed being reduced.

01:31:710 (1) - This sound very clearly has a much larger intensity than any of the previous sounds in the stream and yet the choice is to reduce the spacing which makes no sense at all

01:53:369 (1) - once again horribly under mapped for a 7.1 star map

02:36:393 (1,2,1) - This issue matches the issue highlighted in the first point above this box

02:40:198 (7,1) - 02:40:491 (3,4) - 02:40:637 (4,5) - I do not understand why such high intensity notes have such low spacing

02:41:588 (2,2,2,2) - no logical reason for any of these jumps

03:25:564 (5,6,1) - Very clear that the last note has the highest intensity here however it has the lowest distance spacing out of all of them, makes no sense

03:27:905 (1,2,3,4) - doing this is lazy and ignores the phenomenal sound of the main instrument of this part that starts on the first note of this stream, this should 100% be increased velocity kicksliders to accurately represent the music.

03:48:247 (2) - no sensible reason as to why this should be ending on a white tick, the start of an extended note

03:48:539 (3,4,5,6,7,8,9,10) - if you which to place a jump here 03:48:832 (7) - then you must place a jump here 03:48:686 (5) - , if thats not possible then the design choice you've made for your stream is wrong

03:49:856 (8,9,10,11,12,13,1) - this doesn't sound right to play, you have why hard notes on 03:49:857 (8,9,10,12) - which would be best accentuated by kicksliders and you have hidden them in a stream where nothing is accentuated and it feels like the music is not being mapped appropriatly

03:52:344 (4,5,6,7) - i do not see how the intensity of this stream matches that of this stream 03:51:613 (1,2,3,4) -

03:52:783 (1,2,3) - anti jumps for absolutely no reason, completely ignoring the pace of the song at this point in addition to under mapping heavily the stream that is underlying these three notes

04:00:979 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - the most intense climax of the song and in no way shape or form is the music here comparable to the music found earlier in the kiai 03:42:247 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - because this one 03:42:247 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - has the purpose of prepairng for the wind down of the song but this one 04:00:979 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - is made to give the song its finale and you've mapped them both the same even though they have different goals which makes no sense

04:03:613 (1) - one of these things are not like the other. 04:03:320 (1,2,1) - these sliders climax and 04:03:759 (2,1,2,1,2) - these sliders wind down however with how close and how similar spacing you've mapped them they all look and feel the same even though they have vastly different purposes and your climax of 04:03:759 (2) - does not match the melody

04:04:491 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - lazy interpretation of the melody, should be kicksliders

00:38:442 (1,2,3,4,5,6,7,8) -00:47:808 (1,2,3,4,5,6,7,8) - It comes as a given that the weakest arguments be given last, even if alone they would cripple a map. The sounds in the first set of notes 00:38:442 (1,2,3,4,5,6,7,8)- in no way shape or form match the second set of notes 00:47:808 (1,2,3,4,5,6,7,8) - and as such there is no logical way of explaining why they sound completely different but are mapped with similar ideas in mind. 00:38:442 (1,2,3,4,5,6,7,8) - for a starters, in this set of notes, the first four notes of this section and the second four share the same melodical pattern: a repetition of the initial cords of each quadruplet in the second half of each quadruplet with the pitch of the second chord in the pair within the second quadruplet changing in pitch slightly. This puts into question why such a small change in pitch could be even compared to the second set of notes 00:47:808 (1,2,3,4,5,6,7,8) - which although having an identical note spacing in the second quadruplet 00:48:393 (5,6,7,8) - clearly display a lack of any note entirely. Very clearly the spacing of the second quadruplet in the first set of notes 00:39:027 (5,6,7,8) - 00:40:198 (5,6,7,8) - 00:41:369 (5,6,7,8) - should be increased as their current form does not hold any water at all.

[P.S.]

01:24:100 (1,2,3,4,5,6,7) - This is the weakest attempt at a star pattern I have seen in my life, followed closely by 03:53:076 (3,4,5,6,7,8,9) -

01:56:588 (5,6) - basics of aesthetics, spacing of 1/2 should be enough to leave spacing between notes, spacing of other notes in the section should revolve around that idea ie larger spaced 1/1
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