victory road
random stuff
00:00:979 (1,2) - these all look so cramped lol just space them out some more
00:04:491 (4,1) - dont see the point of having a jump this big, it does feel weird even if the map uses very high spacing in the intense parts.
00:31:125 (3) - idk if this is taiko mapping speaking but a double here fits really well, like
https://osu.ppy.sh/ss/1029021900:36:393 (1,1,1) - dont see why these are nc'd
00:55:052 - i think kickslider works well here, since ignoring this tick sounds really weird
00:58:930 (7) - nc on these is nice to differentiate the "response" part of the melody
02:54:832 (3,4) - i think this can follow the melody with a click on this red tick 02:54:978 -
03:08:881 (2) - nc? lol
01:20:296 (5,6,1) - this is really awkward since the expected movement is upwards and none of the other patterns betray implied movement like this
actual stuff
00:31:418 (1,2,3) - these things play pretty awkward imo. since there is such a reduction in cursor movement, it feels very jerky and unpleasant to me. try to space the streams out a bit more from the slider ends if you can.
00:46:637 (1,2,1) - same kind of idea here. since 2-1 are paired together more, having 00:46:637 (1) - spaced further away from it would give it more of a connected feeling imo
01:01:857 (1,2,3) - this is very awkward since it breaks rotation pretty hard, but 3 isnt extremely important so i dont think having that flow change is good
00:46:637 (1,2,1,2) - 01:05:369 (1,2,3,4) - hmm
03:18:247 (4,5,6,7) - these just feel so overspaced. like they are 40% bigger than the previous instance of this but the song is very similar. try to make them more proportional.
03:28:783 (1,2) - i think this needs to follow the 3/4 melody better. having simplification like this is pretty lame imo. even 3 1/2 sliders works better
03:46:930 (1) - it would definitely be more interesting to follow the drum variation instead of sticking to the same melody that has been played. your hitsounding doesn't support the current rhythm either.
03:52:783 (1,2,3,4,5) - this overall feels very weird since there isnt anything important on the first 3 circles. even though theyre low spacing i think sliders work better.
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the biggest problem in this map is the spacing of sliders relative to each other compared to the spacing of circles. this applies in certain parts.
00:57:174 (1) - this part for example, the movement for sliders is way way easier than circles, but the parts with circles are not noticeably more intense. as a result you basically sit there for half of a melodic phrase doing nothing then have way faster movement for the 2nd part, though both parts are equal.
this problem is especially evident in patterns like 01:15:905 (1,2,3,4,5,1) - where the kick has a really high amount of movement compared to everything else in order to make a nice looking pattern. if you space out the sliders more then the movement would not feel as out of place.
01:18:539 (2,3,5,6) - same idea here
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as such, i think this map can use some more work, especially on the slower parts. i like the interesting jumps in the kiai and whatnot, but still needs polishing before moving forward.
please review this mod and let me know when you replied.