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Unlucky Morpheus - Black Pentagram [Taiko|Osu]

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Total Posts
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Topic Starter
Fenn
This beatmap was submitted using in-game submission on Freitag, 10. November 2017 at 20:19:29

Artist: Unlucky Morpheus
Title: Black Pentagram
Tags: greenshell fuki symphonic metal streams deathstreams
BPM: 186
Filesize: 13543kb
Play Time: 04:36
Difficulties Available:
  1. Green's Satanic Oni (5,79 stars, 2488 notes)
  2. Scarlet Oath (6,31 stars, 1966 notes)
Download: Unlucky Morpheus - Black Pentagram
Information: Scores/Beatmap Listing
---------------
done (gonna look for some kind of intro though)
hitsounding complete
ready for mods

Green's Satanic Oni by Greenshell (updated: 10.11.17)


Background illustrated by Nanomortis


Thanks to the modders
osu!standard:
Yauxo
AJamez
TheKingHenry

Taiko:
Ak1o
Yauxo
[Scarlet Oath]
■ 00:00:568 (2,3) - Should probably seperate these with a NC for readability reasons (especially at the beginning, when the player doesnt know what they should expect).
■ 00:01:052 (4) - As well, if you did the above.
■ 00:43:471 (3,4,5) - Probably just me, pretty minor, but I feel like that SliderCircleSlider came a tad unexpected, as it's all Triplets or Circle/Slider only before that. The spacing makes it seem like they're just normal objects, so maybe adjust them a bit to make them look different? As such would work 01:31:536 (3,4,1) - (less spacing, visible rolling triplet)
■ 01:02:181 (1) - In this first section, you NC'd the Sliders, as well as the first Circle in the stream. In 01:12:504 (1) - and 01:55:084 (1) - however, you only NC'd the Slider. Change either one to the other for consistency.
■ 02:34:976 (12) - I think a NC on the Circles before the Slider would be better, since thats basically the "more correct" start of a new combo, the combo being the CircleSlider things. That'd also give a better reason for the odd stack at the end of the stream. Kind of "Ah, so I'll have to stop moving *here*, not on the Slider"
■ 03:03:633 (2,3) - You could stack these a bit more. Personal issue, I often find myself reading these kinds of stacks as a stream as they are "higher spaced than a stack normally would" in your average insane/extra diff. Minor though.
■ 03:07:261 (16,1) - Might want to readjust for autostacking (looks odd right now)
■ All of the following combos have a very backwards-forcing, or stopping-kind of motion in them which makes them play oddly to me. The music itself isnt really "going back on itself", or has a lot of reverse bass in it where these kinds of combos would be wonderfully placed in (like the preview in this), but is going "straight forward" as a buildup for the big finale which makes them look misplaced. Forward-going motions like 04:22:181 (1,3) - are so much more fun to play in these buildups, so I'd suggest replacing the backwards ones with forward ones.
-> 04:23:149 (7,1) -
-> 04:24:116 (5,7) -
-> 04:24:761 (1,3) -
-> 04:25:084 (3,5) -
-> 04:25:729 (7,1) -
-> 04:26:052 (1,3) -
-> 04:26:375 (3,5) -

Quite the map. Mostly just minor things, such as stacking and NCing, but Im a bit worried about the flow just before the finale of the map.
I havent been around the past few months, but I assume that the rules on approved maps didnt change much - because if so, you cant put this into approval due to the song not being longer than 5:00 in draintime. Might need to add a full set into this to rank it.
Topic Starter
Fenn

Yauxo wrote:

[Scarlet Oath]
■ 00:00:568 (2,3) - Should probably seperate these with a NC for readability reasons (especially at the beginning, when the player doesnt know what they should expect). You're right, fixed.
■ 00:01:052 (4) - As well, if you did the above. Fixed as well.
■ 00:43:471 (3,4,5) - Probably just me, pretty minor, but I feel like that SliderCircleSlider came a tad unexpected, as it's all Triplets or Circle/Slider only before that. The spacing makes it seem like they're just normal objects, so maybe adjust them a bit to make them look different? As such would work 01:31:536 (3,4,1) - (less spacing, visible rolling triplet) I think the spacing is ok, reading them should also be no problem. Some testplays showed me that.
■ 01:02:181 (1) - In this first section, you NC'd the Sliders, as well as the first Circle in the stream. In 01:12:504 (1) - and 01:55:084 (1) - however, you only NC'd the Slider. Change either one to the other for consistency. Wow, I really didn't notice this. Removed the NC on the first circle of the stream since I did it like this in the later Kiais.
■ 02:34:976 (12) - I think a NC on the Circles before the Slider would be better, since thats basically the "more correct" start of a new combo, the combo being the CircleSlider things. That'd also give a better reason for the odd stack at the end of the stream. Kind of "Ah, so I'll have to stop moving *here*, not on the Slider" Fixed.
■ 03:03:633 (2,3) - You could stack these a bit more. Personal issue, I often find myself reading these kinds of stacks as a stream as they are "higher spaced than a stack normally would" in your average insane/extra diff. Minor though. Made them a tiny bit closer to each other.
■ 03:07:261 (16,1) - Might want to readjust for autostacking (looks odd right now) Will do when I find out how to do this xD
■ All of the following combos have a very backwards-forcing, or stopping-kind of motion in them which makes them play oddly to me. The music itself isnt really "going back on itself", or has a lot of reverse bass in it where these kinds of combos would be wonderfully placed in (like the preview in this), but is going "straight forward" as a buildup for the big finale which makes them look misplaced. Forward-going motions like 04:22:181 (1,3) - are so much more fun to play in these buildups, so I'd suggest replacing the backwards ones with forward ones. I get what you mean but personally, I really like how the flow is here. What I tried to accomplish with this kind of flow in this part is getting more "messy" regarding the rising intensity of the song leading to the big finale aka the long more spaced stream leading into the even more spaced one near the end. As you can see, I also switched the slidershape after every slider to emphasize this more.
As a reference for this pattern, I think it is no secret that I was inspired by Maakkeli's Tetrastructural Minds ( https://osu.ppy.sh/s/361035 , starting at 04:42:958 (1) - ). He also uses these backwards-forcing motions like 04:42:958 (1,2,3) - , 04:43:881 (7,8,1) - , 04:44:788 (5,6,7) - , 04:46:541 (1,2,3) - , 04:48:723 (1,2,3) - etc. and I think it is really fun to play flow-wise. Considering what you said about the song going straight forward, that definitely is the case in Tetrastructural Minds in this part as well. He also increased the slider velocity bit by bit as the song is getting more faster over time.
I will keep in mind what you said though, it is a nice thought after all. I think this section needs a little more experimentation and stuff. I will see what other modders will say about this.

-> 04:23:149 (7,1) -
-> 04:24:116 (5,7) -
-> 04:24:761 (1,3) -
-> 04:25:084 (3,5) -
-> 04:25:729 (7,1) -
-> 04:26:052 (1,3) -
-> 04:26:375 (3,5) -


Quite the map. Mostly just minor things, such as stacking and NCing, but Im a bit worried about the flow just before the finale of the map.
I havent been around the past few months, but I assume that the rules on approved maps didnt change much - because if so, you cant put this into approval due to the song not being longer than 5:00 in draintime. Might need to add a full set into this to rank it. Yeah, approval length didn't change. Either I do a full spread (if I want to go for rank) or I somehow find a way to get this over 5:00 draintime.
Thank you for your mod!
Yauxo
Autostacking can be visible in the editor if you enable the "Stacking" option under "View". That'll stack objects like they would be ingame.
Jemzuu
halo from Q

[Scarlet Oath]
uhhhh check ai mod pls lots of objects arent snapped
00:36:375 (1) - hmm idk but i'd ctrl g this feels better imo
00:48:149 (2,3) - avoid stacking perhaps? 00:48:471 (4) - gives a strong vocal sound so (3) should emphasize that imo
00:49:762 (3,4) - i feel like they should switch places ctrl g them? then just 00:50:407 (5) - move this somewhere that suits
01:10:891 (6) - eh personal preference but i'd change this reverse slider to circles instead to be consistent cus u didnt really use any of it in this section
01:54:762 (6) - ^
02:44:600 (5) - nc here perhaps?
03:03:633 (2,3,5,6) - this is rlly confusing imo same with other parts i mean u could give more spacing instead rather than stacking it to each other cus the song intenses so u should emphasize that
03:07:826 (1) - the red dots here is unrankable
03:55:729 (1,2) - idk but these repeats doesnt dit in tbh i'd change them to circles instead
04:02:826 (17) - NC is required cus max is 16 only
04:05:406 (17) - ^
04:13:148 (17) - ^

that's all
GL~
Topic Starter
Fenn

Yauxo wrote:

Autostacking can be visible in the editor if you enable the "Stacking" option under "View". That'll stack objects like they would be ingame. Ah, I see. Thanks again!

AJamez wrote:

halo from Q

[Scarlet Oath]
uhhhh check ai mod pls lots of objects arent snapped
00:36:375 (1) - hmm idk but i'd ctrl g this feels better imo Might be better, yes.
00:48:149 (2,3) - avoid stacking perhaps? 00:48:471 (4) - gives a strong vocal sound so (3) should emphasize that imo Considering it.
00:49:762 (3,4) - i feel like they should switch places ctrl g them? then just 00:50:407 (5) - move this somewhere that suits If I switched them, that would create unnecessary backward movement 00:49:600 (2,3) - . I also like the idea of spacing the circles further away over time, especially because of the different finisher sounds in the music on 00:50:084 (4,5) - .
01:10:891 (6) - eh personal preference but i'd change this reverse slider to circles instead to be consistent cus u didnt really use any of it in this section Either that, or I change 01:12:181 (6,7,8) - into a reverse slider, I will see.
01:54:762 (6) - ^ Will do triple.
02:44:600 (5) - nc here perhaps? Why though, the following NC's are mostly of the same length. No consistency issue.
03:03:633 (2,3,5,6) - this is rlly confusing imo same with other parts i mean u could give more spacing instead rather than stacking it to each other cus the song intenses so u should emphasize that Hmm yeah, I'm considering of remapping this jump section because I see people having reading issues with this whole pattern.
03:07:826 (1) - the red dots here is unrankable I asked some people and it's not unrankable.
03:55:729 (1,2) - idk but these repeats doesnt dit in tbh i'd change them to circles instead If you listen to the bass drum, he clearly plays 1/8 there and I obviously wanna follow the music properly.
04:02:826 (17) - NC is required cus max is 16 only Maps like Uta by Kite ( https://osu.ppy.sh/s/410162 , starting on 01:18:190 (1) - ) or She Runs by fergas ( https://osu.ppy.sh/s/319890 ) use NC's bigger than 16, so I see no problem here.
04:05:406 (17) - ^
04:13:148 (17) - ^

that's all
GL~
Thank you for your mod!
TheKingHenry
Hello mod from my queue~
Scarlet Oath
  1. Check AiMod there's quite many objects not snapped
  2. 00:11:051 (7) - I think the change in direction should be here not at 00:11:213 (9) - in case it's supposed to be according to the guitars like you did before with 00:03:955 (1) - 00:06:535 (1) - for example
  3. 00:14:923 (3,4,5) - the drum triple is actually 1/2 earlier (there is guitar one under this though, but the drum is way louder and atleast it shouldn't be mapped so that the guitar is done but the drum ain't). Similarly more drums not mapped at 00:16:697 (4,1) - 00:17:343 (4,5) - and so on probably a lot more. So in case you didn't know you could check for this kind of stuff if you want to map it (this kinda feels like some were intentionally left out for what ever the reason is though, so up to ya)
  4. 00:49:278 (1) - rotate little anti-clockwise so it continues smoothly from the stream? Or alternatively tune it so that it actually blankets 00:48:794 (1) -
  5. 00:58:633 (3) - I think this should be NCd instead of 00:58:471 (1) - it's stronger sound on musically more logical place (the pattern could use some tuning according to this too, for example 00:58:471 (1,2) - as kickslider instead of smth)
  6. 01:47:342 (2) - NC? See 00:54:439 (1) -
  7. 01:51:375 (1,2,3) - I'd say same drill as above, but the sounds are actually little different here. Same NC would still work, but for how it's mapped it could be little different from the last time
  8. 01:59:842 (6,7,8) - I don't think this flows too well, 01:59:923 (7) - is leading clearly upwards from what 02:00:084 (8) - is, forcing movement downwards. Combined with the almost nonexistent horizontal distance 01:59:923 (7,8) - have, it could work as circular flow from 02:00:084 (8) - to left, but it actually goes in the exact opposite way. Basically, for these I'd use stuff like 02:05:004 (6,7,8) - or maybe 02:10:245 (3,4) - like you've already done somewhere as you see. Anyways I think it'd work better if 02:00:084 (8) - was somewhere in the upper right quarter of the screen (and then perhaps after that tune 02:00:245 (1) - little too according to what feels fitting then).
  9. 02:35:084 (2) - this should be the NC instead of 02:34:976 (1) - since that's where the turning point in the guitar part is. Also pattern according to it, so that both are still continuations of the the stream. That way it also reflects better the guitar for 02:35:084 (2,3,4,5,6,7,8,9) - since it moves the emphasised part to the sliderhead which then fits the first 2 sounds of every 3 notes (as in, imo slider+circle combination here fits the sounds pretty well). Same stuff with 02:37:665 (2) - like it doesn't matter that 02:37:558 (1) - is already the high pitch sound, the music is clearly emphasising the latter one as the leader.
  10. 02:42:504 (1,2,3,4,5) - not really good idea considering how low spacing you've used for the 1/3 in this section. (that being said, the spacing of 1/3 seems lame af, it's like 139,5 bpm low spaced streams, not really feeling like solo. Stuff like 02:41:536 (1,2,3,1,2,3,1,2,3,1) - feels more like it, although I wouldn't use jumpstreams if it doesn't fit the music (so no using just to make it more soloish)
  11. 02:57:503 (4,1) - I understand the symmetry-like patterning here, but this spacing is pretty damn massive considering there isn't any special surprise loud af sound there, but rather the same guitar stuff as the last kicksliders
  12. 03:06:375 (5,6,7,8,9,10,11,12,13,14,15,16) - doesn't really look like a smooth curve, atleast could be smoother (the curves are stronger on the bottom left and right parts, leaving nearly straight stuff between)
  13. 03:07:826 (1,1) - blanket?
  14. 03:29:278 (2) - definitely NC this instead, with this yet mostly unknown gap between 03:28:955 (3,1) - the player is going to assume the NCd object is on the white tick, which in the case of the current NCing will fuck things up
  15. 03:43:310 (6,1) - way better flow if you ctrl+g 03:43:471 (1) - and move it downwards little and right some amount and turn it clock-wise little as well. Take in consideration how it affects the following to 03:43:794 (2) - too though
  16. 03:55:729 (1,2) - not really necessary, but I think it'd be really cool to have these like 2 circles + slider of 2, so it basically functions like triple (but faster)
  17. 04:06:697 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - why'd you now begin NCing with the snare sounds and changing direction when you didn't do it with the couple streams before these?
  18. 04:09:519 (12,13,14,15,16) - why is this (almost) straight? Not fitting in the last curve or combo
Good luck!
Topic Starter
Fenn

TheKingHenry wrote:

Hello mod from my queue~
Scarlet Oath
  1. Check AiMod there's quite many objects not snapped Fixed most things.
  2. 00:11:051 (7) - I think the change in direction should be here not at 00:11:213 (9) - in case it's supposed to be according to the guitars like you did before with 00:03:955 (1) - 00:06:535 (1) - for example Nice catch, fixed.
  3. 00:14:923 (3,4,5) - the drum triple is actually 1/2 earlier (there is guitar one under this though, but the drum is way louder and atleast it shouldn't be mapped so that the guitar is done but the drum ain't). Similarly more drums not mapped at 00:16:697 (4,1) - 00:17:343 (4,5) - and so on probably a lot more. So in case you didn't know you could check for this kind of stuff if you want to map it (this kinda feels like some were intentionally left out for what ever the reason is though, so up to ya) Remapped this section a little bit.
  4. 00:49:278 (1) - rotate little anti-clockwise so it continues smoothly from the stream? Or alternatively tune it so that it actually blankets 00:48:794 (1) - Fixed blanket.
  5. 00:58:633 (3) - I think this should be NCd instead of 00:58:471 (1) - it's stronger sound on musically more logical place (the pattern could use some tuning according to this too, for example 00:58:471 (1,2) - as kickslider instead of smth) Might actually be better. I take that into consideration when I remap this a little.
  6. 01:47:342 (2) - NC? See 00:54:439 (1) - Fixed.
  7. 01:51:375 (1,2,3) - I'd say same drill as above, but the sounds are actually little different here. Same NC would still work, but for how it's mapped it could be little different from the last time Yeah, will see how this goes here.
  8. 01:59:842 (6,7,8) - I don't think this flows too well, 01:59:923 (7) - is leading clearly upwards from what 02:00:084 (8) - is, forcing movement downwards. Combined with the almost nonexistent horizontal distance 01:59:923 (7,8) - have, it could work as circular flow from 02:00:084 (8) - to left, but it actually goes in the exact opposite way. Basically, for these I'd use stuff like 02:05:004 (6,7,8) - or maybe 02:10:245 (3,4) - like you've already done somewhere as you see. Anyways I think it'd work better if 02:00:084 (8) - was somewhere in the upper right quarter of the screen (and then perhaps after that tune 02:00:245 (1) - little too according to what feels fitting then). Changed 02:00:084 (8) - 's placement and some stuff after that.
  9. 02:35:084 (2) - this should be the NC instead of 02:34:976 (1) - since that's where the turning point in the guitar part is. Also pattern according to it, so that both are still continuations of the the stream. That way it also reflects better the guitar for 02:35:084 (2,3,4,5,6,7,8,9) - since it moves the emphasised part to the sliderhead which then fits the first 2 sounds of every 3 notes (as in, imo slider+circle combination here fits the sounds pretty well). Same stuff with 02:37:665 (2) - like it doesn't matter that 02:37:558 (1) - is already the high pitch sound, the music is clearly emphasising the latter one as the leader. I actually had it like this some time earlier but I think it is better playing-wise to start the NC on 02:34:976 (1) - so that it's clear that players gotta stop their movement on that particular circle. But from a musical perspective, it definitely makes sense.
  10. 02:42:504 (1,2,3,4,5) - not really good idea considering how low spacing you've used for the 1/3 in this section. (that being said, the spacing of 1/3 seems lame af, it's like 139,5 bpm low spaced streams, not really feeling like solo. Stuff like 02:41:536 (1,2,3,1,2,3,1,2,3,1) - feels more like it, although I wouldn't use jumpstreams if it doesn't fit the music (so no using just to make it more soloish) 02:42:504 (1,2,3) - are now slider slider circle. Hmm, I might experiment a little with those 1/3. I'm not sure though.
  11. 02:57:503 (4,1) - I understand the symmetry-like patterning here, but this spacing is pretty damn massive considering there isn't any special surprise loud af sound there, but rather the same guitar stuff as the last kicksliders Changing this will be a bit of a pain in the ass because of the all the stuff that is stacked after, but I will see how exactly I will change that. You're right about the spacing, it's not really justified here.
  12. 03:06:375 (5,6,7,8,9,10,11,12,13,14,15,16) - doesn't really look like a smooth curve, atleast could be smoother (the curves are stronger on the bottom left and right parts, leaving nearly straight stuff between) Fixed.
  13. 03:07:826 (1,1) - blanket? Yes.
  14. 03:29:278 (2) - definitely NC this instead, with this yet mostly unknown gap between 03:28:955 (3,1) - the player is going to assume the NCd object is on the white tick, which in the case of the current NCing will fuck things up Fixed.
  15. 03:43:310 (6,1) - way better flow if you ctrl+g 03:43:471 (1) - and move it downwards little and right some amount and turn it clock-wise little as well. Take in consideration how it affects the following to 03:43:794 (2) - too though Good idea, thank you for the suggestion.
  16. 03:55:729 (1,2) - not really necessary, but I think it'd be really cool to have these like 2 circles + slider of 2, so it basically functions like triple (but faster) I don't really get what you mean here, maybe something like circle circle slider + circle circle slider which are snapped in 1/8?
  17. 04:06:697 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - why'd you now begin NCing with the snare sounds and changing direction when you didn't do it with the couple streams before these? dunno, maybe because I wanted to make the stream a little longer in that part and such a long stream without flow changes is kinda boring. Might be a consistency issue?
  18. 04:09:519 (12,13,14,15,16) - why is this (almost) straight? Not fitting in the last curve or combo Fixed.
Good luck!
Nice mod, thank you very much!
(Also sorry for the kind of late response)
Ak1o
Yeah boy
18:17 Ak1o: ok, kudos time 
18:18 Greenshell: PagChomp
18:21 Ak1o: ich hab halt generell kaum was an der map auszusetzen, was du dir für den chorus an veränderungen überlegst soll dir selbst überlassen bleiben
18:22 Ak1o: 03:07:423 (364,370) - die hier vllt rausnehmen, auch wenn da kicks sind gibt das den kats vorher einen sehr guten akzent
18:22 Ak1o: da wo der shredd mit den gitarren ist
18:25 Greenshell: good point, der focus lag aber nicht auf der gitarre
18:25 Greenshell: behalte ich trotzdem im hinterkopf
18:25 Ak1o: die gitarre ist halt zufällig auch da
18:26 Greenshell: jo
18:26 Ak1o: könnte man als zusätzliches argument bringen
18:27 Ak1o: 03:11:213 (395,403) - die hab ich ctrl-g't, was hältst du davon
18:28 Ak1o: gibt den kats etwas mehr struktur, aber ist jetzt kein muss
18:28 Greenshell: applied
18:28 Ak1o: ayy
18:28 Ak1o: wenn du das so hast mach 03:16:375 (429) - auch noch zum kat
18:29 Greenshell: jo
18:29 Ak1o: damits halt konsistent ist
18:30 Greenshell: 03:21:536 (461) - den hier auch
18:31 Ak1o: hier würde ich sogar sagen optional, da der beat eine andere struktur annimmt
18:31 Greenshell: :thinking:
18:31 Ak1o: ok
18:31 Ak1o: aber da du das nachher doch genauso gemacht hast, ja
18:31 Greenshell: oh lel mit den changes die ich so gemacht hab is das SR gestiegen
18:31 Ak1o: lol
18:32 Greenshell: aka 2 noten im solo ctrl+g'd und im long stream ein paar noten verändert
18:32 Ak1o: um wieviel überhaupt
18:32 Greenshell: nur 0.01
18:33 Greenshell: aber 5.79 is schöner als 5.8 DansGame
18:33 Ak1o: NaBrO
18:33 Ak1o: pp ist alles
18:34 Ak1o: hahaa
18:34 Greenshell: hAhAA
18:34 Greenshell: hab jetzt auch mal SV changes fürs ende eingebaut die ich vorher vergessen hatte
18:35 Ak1o: das hab ich mir nicht angeschaut, hab die ohne HR getestet
18:35 Ak1o: da merkt man die SV halt etwas deutlicher
18:35 Ak1o: soweit wär das aber auch schon von mir
18:36 Ak1o: ziemlich cleanes zeug, wv mods hat die map denn schon?
18:36 Greenshell: du bist der erste
18:36 Ak1o: wtf
18:36 Greenshell: hast du zufällig noch ideen für variationen in den kiais?
18:37 Ak1o: ah yes, lass mich nen moment schauen
18:37 Ak1o: du hast das ja mehr oder weniger copypasted oder
18:38 Ak1o: also am ende ist die etwas denser wenn ich richtig liege
18:38 Greenshell: erster und zweiter chorus waren etwas mehr varied
18:38 Greenshell: und der dritte is mehr wie der erste in etwas denser + die 1/6
18:39 Ak1o: gut, fangen wir beim ersten an
18:39 Greenshell: der 1. und 3. sind halt in der lyrics / in den vocals ziemlich gleich, der 2. hat andere phrasen
18:39 Ak1o: 01:03:149 (553) - oder 01:03:149 (553,554) - zu kats, kannst du mit vocals begründen
18:39 Ak1o: so hast du nicht drei mal hintereinander ddddk
18:40 Greenshell: hmm
18:40 Greenshell: finde 3 mal hintereinander kat bei guitar focus weird
18:41 Ak1o: gibts denn ne bessere alternative?
18:41 Greenshell: aber ja, irgendwie sollte da mehr dynamik rein
18:41 Ak1o: ein kat würde schon reichen
18:42 Ak1o: 01:04:439 (565) - die hier würde ich dann auch empfehlen zu ändern wegen konsistenz
18:43 Greenshell: 01:03:794 (559,560) - die beiden würden mir in den sinn kommen, die violin würde das gut supporten
18:44 Greenshell: dann kann ich auch 01:03:149 (553) - zu nem kat machen für mehr progression
18:44 Greenshell: dann fühlt sich das etwas dynamischer an und is immer noch relativ consistent
18:44 Ak1o: agreed
18:44 Greenshell: und es is nich so monoton wenn man sich das vocal + guitar mapping direkt nach dem finisher anschaut
18:46 Greenshell: dann müsste ich noch mal schauen wie ich das mit 01:12:504 - mache
18:46 Ak1o: ich empfehle vorher noch 01:08:310 (601) - zu changen
18:47 Ak1o: der part braucht im allgemeinen zwar nicht mehr so viel veränderung, aber da passen die vocals noch gut zu
18:48 Greenshell: ah
18:48 Greenshell: ich find die transition von guitar -> vocal emphasis über die drumline smoother wenn dazwischen ein ddk is
18:50 Ak1o: gut, vom variationsaspekt her musst du aber schauen
18:51 Ak1o: ddddk und ddk sind relativ ähnlich imo
18:51 Greenshell: klar
18:51 Greenshell: aber 5 1/2 kats hintereinander fühlt sich hart overemphasized an
18:52 Greenshell: und den guitar rhythm von 01:07:665 (595,596,597,598,599,600) - würde ich gerne beibehalten
18:53 Ak1o: den will ich selber auch nicht verändern, das ist so gut wies ist
18:54 Ak1o: kdk ist in meinen augen halt hier die zweitbeste wahl
18:54 Ak1o: aber mit dem overemphasizing hast du recht
18:54 Ak1o: kdd wäre hier wieder zu gay
18:55 Ak1o: null aufbau
18:56 Ak1o: bleibt also deinem judgement überlassen
18:56 Ak1o: was genau stört dich an 01:12:504 - ?
18:57 Greenshell: wie ich das weiter consistent halte
18:57 Greenshell: hab ich aber schon geändert
18:57 Ak1o: ah, okay
18:57 Greenshell: und auch in den anderen kiais
18:57 Ak1o: bin zu langsam
18:57 Ak1o: feelsbad
18:57 Greenshell: alles gut
18:58 Ak1o: gibts denn sonst noch stellen wo du feedback bräuchtest
18:58 Ak1o: weil von meiner seite aus wars das
19:00 Greenshell: uh ich denke mal so weit hab ich auch nix mehr zu sagen
19:00 Ak1o: aight
19:00 Ak1o: hab spaß beim ranken dann
19:00 Greenshell: danke für den input auf jeden fall, hat gut geholfen
19:00 Ak1o: ich spiel die definitiv für pp wenn die ranked ist
19:00 Greenshell: LUUL
19:01 Ak1o: staiW
19:01 Greenshell: die hat ja bisher nicht mal approval length
19:01 Ak1o: what
19:01 Greenshell: wir haben zwar schon ein intro aber noch keinen ders zusammenschneidet
19:02 Greenshell: waiting for you to post the log
19:03 Ak1o: working on it

Good song, good map, good luck for rank !.
HomieLove

Ak1o wrote:

Yeah boy
18:17 Ak1o: ok, kudos time 
18:18 Greenshell: PagChomp
18:21 Ak1o: ich hab halt generell kaum was an der map auszusetzen, was du dir für den chorus an veränderungen überlegst soll dir selbst überlassen bleiben
18:22 Ak1o: 03:07:423 (364,370) - die hier vllt rausnehmen, auch wenn da kicks sind gibt das den kats vorher einen sehr guten akzent
18:22 Ak1o: da wo der shredd mit den gitarren ist
18:25 Greenshell: good point, der focus lag aber nicht auf der gitarre
18:25 Greenshell: behalte ich trotzdem im hinterkopf
18:25 Ak1o: die gitarre ist halt zufällig auch da
18:26 Greenshell: jo
18:26 Ak1o: könnte man als zusätzliches argument bringen
18:27 Ak1o: 03:11:213 (395,403) - die hab ich ctrl-g't, was hältst du davon
18:28 Ak1o: gibt den kats etwas mehr struktur, aber ist jetzt kein muss
18:28 Greenshell: applied
18:28 Ak1o: ayy
18:28 Ak1o: wenn du das so hast mach 03:16:375 (429) - auch noch zum kat
18:29 Greenshell: jo
18:29 Ak1o: damits halt konsistent ist
18:30 Greenshell: 03:21:536 (461) - den hier auch
18:31 Ak1o: hier würde ich sogar sagen optional, da der beat eine andere struktur annimmt
18:31 Greenshell: :thinking:
18:31 Ak1o: ok
18:31 Ak1o: aber da du das nachher doch genauso gemacht hast, ja
18:31 Greenshell: oh lel mit den changes die ich so gemacht hab is das SR gestiegen
18:31 Ak1o: lol
18:32 Greenshell: aka 2 noten im solo ctrl+g'd und im long stream ein paar noten verändert
18:32 Ak1o: um wieviel überhaupt
18:32 Greenshell: nur 0.01
18:33 Greenshell: aber 5.79 is schöner als 5.8 DansGame
18:33 Ak1o: NaBrO
18:33 Ak1o: pp ist alles
18:34 Ak1o: hahaa
18:34 Greenshell: hAhAA
18:34 Greenshell: hab jetzt auch mal SV changes fürs ende eingebaut die ich vorher vergessen hatte
18:35 Ak1o: das hab ich mir nicht angeschaut, hab die ohne HR getestet
18:35 Ak1o: da merkt man die SV halt etwas deutlicher
18:35 Ak1o: soweit wär das aber auch schon von mir
18:36 Ak1o: ziemlich cleanes zeug, wv mods hat die map denn schon?
18:36 Greenshell: du bist der erste
18:36 Ak1o: wtf
18:36 Greenshell: hast du zufällig noch ideen für variationen in den kiais?
18:37 Ak1o: ah yes, lass mich nen moment schauen
18:37 Ak1o: du hast das ja mehr oder weniger copypasted oder
18:38 Ak1o: also am ende ist die etwas denser wenn ich richtig liege
18:38 Greenshell: erster und zweiter chorus waren etwas mehr varied
18:38 Greenshell: und der dritte is mehr wie der erste in etwas denser + die 1/6
18:39 Ak1o: gut, fangen wir beim ersten an
18:39 Greenshell: der 1. und 3. sind halt in der lyrics / in den vocals ziemlich gleich, der 2. hat andere phrasen
18:39 Ak1o: 01:03:149 (553) - oder 01:03:149 (553,554) - zu kats, kannst du mit vocals begründen
18:39 Ak1o: so hast du nicht drei mal hintereinander ddddk
18:40 Greenshell: hmm
18:40 Greenshell: finde 3 mal hintereinander kat bei guitar focus weird
18:41 Ak1o: gibts denn ne bessere alternative?
18:41 Greenshell: aber ja, irgendwie sollte da mehr dynamik rein
18:41 Ak1o: ein kat würde schon reichen
18:42 Ak1o: 01:04:439 (565) - die hier würde ich dann auch empfehlen zu ändern wegen konsistenz
18:43 Greenshell: 01:03:794 (559,560) - die beiden würden mir in den sinn kommen, die violin würde das gut supporten
18:44 Greenshell: dann kann ich auch 01:03:149 (553) - zu nem kat machen für mehr progression
18:44 Greenshell: dann fühlt sich das etwas dynamischer an und is immer noch relativ consistent
18:44 Ak1o: agreed
18:44 Greenshell: und es is nich so monoton wenn man sich das vocal + guitar mapping direkt nach dem finisher anschaut
18:46 Greenshell: dann müsste ich noch mal schauen wie ich das mit 01:12:504 - mache
18:46 Ak1o: ich empfehle vorher noch 01:08:310 (601) - zu changen
18:47 Ak1o: der part braucht im allgemeinen zwar nicht mehr so viel veränderung, aber da passen die vocals noch gut zu
18:48 Greenshell: ah
18:48 Greenshell: ich find die transition von guitar -> vocal emphasis über die drumline smoother wenn dazwischen ein ddk is
18:50 Ak1o: gut, vom variationsaspekt her musst du aber schauen
18:51 Ak1o: ddddk und ddk sind relativ ähnlich imo
18:51 Greenshell: klar
18:51 Greenshell: aber 5 1/2 kats hintereinander fühlt sich hart overemphasized an
18:52 Greenshell: und den guitar rhythm von 01:07:665 (595,596,597,598,599,600) - würde ich gerne beibehalten
18:53 Ak1o: den will ich selber auch nicht verändern, das ist so gut wies ist
18:54 Ak1o: kdk ist in meinen augen halt hier die zweitbeste wahl
18:54 Ak1o: aber mit dem overemphasizing hast du recht
18:54 Ak1o: kdd wäre hier wieder zu gay
18:55 Ak1o: null aufbau
18:56 Ak1o: bleibt also deinem judgement überlassen
18:56 Ak1o: was genau stört dich an 01:12:504 - ?
18:57 Greenshell: wie ich das weiter consistent halte
18:57 Greenshell: hab ich aber schon geändert
18:57 Ak1o: ah, okay
18:57 Greenshell: und auch in den anderen kiais
18:57 Ak1o: bin zu langsam
18:57 Ak1o: feelsbad
18:57 Greenshell: alles gut
18:58 Ak1o: gibts denn sonst noch stellen wo du feedback bräuchtest
18:58 Ak1o: weil von meiner seite aus wars das
19:00 Greenshell: uh ich denke mal so weit hab ich auch nix mehr zu sagen
19:00 Ak1o: aight
19:00 Ak1o: hab spaß beim ranken dann
19:00 Greenshell: danke für den input auf jeden fall, hat gut geholfen
19:00 Ak1o: ich spiel die definitiv für pp wenn die ranked ist
19:00 Greenshell: LUUL
19:01 Ak1o: staiW
19:01 Greenshell: die hat ja bisher nicht mal approval length
19:01 Ak1o: what
19:01 Greenshell: wir haben zwar schon ein intro aber noch keinen ders zusammenschneidet
19:02 Greenshell: waiting for you to post the log
19:03 Ak1o: working on it

Good song, good map, good luck for rank !.
Thanksu much

>> update <<
DeletedUser_6637817
Hi!

[General]
Most things look fine!
You do realize this is not Approvalable without mp3 editing? :thinking

[Satanic Oni]

00:04:923 (50,51,52,53,54,55,56) - How come this is an offbeat oriented pattern whereas a variation on it at 00:10:084 - is a very onbeat pattern. I suggest you change either both to a pattern with onbeat nature or one with offbeat nature (with minor variations allowed ofcourse) but not go as far as changing it so that it plays (and flows) much differently when the song sounds the same, such as the state i see it right now.

00:20:891 (224) - Might wanna change this to a D in similar vein to 00:15:729 (174) - which has a similar pitch and also makes a nice effect that the Finishers alternate in colors depending whether they occur at 1/4 of the section or at 1/2, idk it pleases my OCD a bit c:

00:20:084 (215,216,217,218,219,220,221,222,223) - I think this pattern could be placed better to create a bit more contrast between whats a filler rhythm and what is mapped to the Violin. The part listening to the violin at 00:20:407 (219,220,221,222,223) - is currently linked to what seems to be a pattern for a filler rhythm at. A possibility to make them distinct from one another would be to 00:20:326 - delete this note just so it gives a 1/2 break instead of being a continious stream mapped to 2 focuses.

00:21:052 - This stream.
Its quite different how you placed the kats here compared to the streams in the beginning. I would much more prefer if it was consistent as they are mapped by the same principles, to the same instruments.
For example you could 1:1 correspond the stream portion starting from 00:21:213 - to the stream portion at the end right 00:10:891 - here.
That part has no offbeats in the 2nd stream i linked and i wouldnt know why there would be one. This is imo a bit too much of a variation as a kdkkd mid-1/4 (Seen in kiai stream) plays and flows very differently to a kdkkdkd mid-1/4 (Seen in this stream).
So they dont lose too much correlation too eachother i suggest you color 00:21:778 (234) - a don to keep the onbeat nature intact and let the variation from kkkkd to kdkkd stay for now.

01:13:955 (657,658,659,660,661,662,663) - Another quite nitpicky thing but:
So far in this kiai 7-lets have been used for a little heavier emphasis on the vocals when they shift into 3/4 rhythm.
Seeing this 7-let in a place in the music that should nothing more than a simple filler rhythm seems a bit overdone to me. Please somehow split it up so that 7lets are reserved for the special vocals every so often, and not for this more or less random filler rhythm.

01:26:858 (775) - having this stay as a k even though there is no guitar sound behind it sounds very strange, when you have been quite strictly only placing kats on guitars so far. consider making this don. If its mapped to the finishers aftersound i believe thats a bit overemphasized.
00:39:116 (362) - Same applies to this
00:44:278 (407) - ^

00:37:665 (350) - Similar to above i almost missed it. This extra kat seems to come out of random. I suggest to map this as a pattern that fits the guitar like the rest of the map.

01:39:278 (880,881,882) - This sounds also a bit too strong on the kat side, id associate a kkk with solid snares and not for emphasizing the hihats, could you tone it down a bit such as a kkd or kdd to make it a bit more appropiate AND to build some pattern contrast to 01:39:762 - and 01:40:245 - which are solid snare streams.

01:56:052 (1010,1011,1012,1013,1014,1015,1016) - This is also a bit nitpicky but hey. It feels much better to erase 01:56:455 - and make the filler rhythm 5let 1let 1let ; 5 1 1 ; 5 1 1 with changing patters throughout.

02:07:423 - same goes for this note. It feels great to see the ddddk ramp to a kdddk and then to a kkddk. The extra dk on the last one takes away some of that ramping up effect honestly because it breaks the pattern. Also by applying these suggestions for 7lets makes the 7lets exclusive

02:42:987 - Odd. This seems like it needs dedicated timing as the notes after 02:43:391 - are noticeably off. You might wanna ask someone who knows their way. I suppose this applies to the standard diff (Where this wasnt mapped at all) too.

02:59:762 - This stream starts off with emphasis on every white tick, but soon after just changes its emphasis when the guitar still swings up in pitch every white tick. It sounds odd and i think you should make it adhere closer to what the guitar gives you, even if it means giving up some of the more complex patterns.

03:38:310 (568,569,570,571,572,573,574,575) - why do these 2 triplets and the notes between emphasize the guitar with a don? It could be more like 03:37:826 (564,565,566,567) - using the kats to emphasize the guitar that is still playing very prominently here.

03:44:842 - again remov for reasons that might have become obvious now (See 01:56:052 -)

03:55:165 - ^

03:56:052 (743,744,745,746) - I believe this is either overmapped or wrongly snapped, i dont know your intention here. But as i see you werent shy of using 1/8 doublets like in the beginning, i advise you to do the same here, it is actually not a 1/6 sound, but an 1/8 doublet and a snare right after it. Might wanna map is as a 1/6 doublet tho for simplicitys sake.

03:56:052 (743,744,745,746) - This goes for the entire stream: It would give the snares a little bit more bang if you would map them as a double kat inside the stream if they stand alone and vocals do not overpower it. It feels kind of boring to play just this pattern and flows a bit weird not to give most snares more emphasis than for example 04:02:020 - this vocal which is a single kat.

04:31:778 - I suggest you erase this note similar to 04:31:294 - to emphasize the snare impact.

Good luck with this map!
HomieLove

Nepuri wrote:

Hi!

[General]
Most things look fine!
You do realize this is not Approvalable without mp3 editing? :thinking
soon:tm:

[Satanic Oni]

00:04:923 (50,51,52,53,54,55,56) - How come this is an offbeat oriented pattern whereas a variation on it at 00:10:084 - is a very onbeat pattern. I suggest you change either both to a pattern with onbeat nature or one with offbeat nature (with minor variations allowed ofcourse) but not go as far as changing it so that it plays (and flows) much differently when the song sounds the same, such as the state i see it right now.
changed the latter one to kkdkddkkd to keep both off-beat oriented while following the violin accordingly. might still be sorta inconsistent but to me the former violin sound is overall higher pitched, therefore kat and not don

00:20:891 (224) - Might wanna change this to a D in similar vein to 00:15:729 (174) - which has a similar pitch and also makes a nice effect that the Finishers alternate in colors depending whether they occur at 1/4 of the section or at 1/2, idk it pleases my OCD a bit c:
done, also changed the next note to kat since the idea was to give the note after each finish a different colour

00:20:084 (215,216,217,218,219,220,221,222,223) - I think this pattern could be placed better to create a bit more contrast between whats a filler rhythm and what is mapped to the Violin. The part listening to the violin at 00:20:407 (219,220,221,222,223) - is currently linked to what seems to be a pattern for a filler rhythm at. A possibility to make them distinct from one another would be to 00:20:326 - delete this note just so it gives a 1/2 break instead of being a continious stream mapped to 2 focuses.
moved 00:20:165 (216) - to 00:20:004 - , the off-beat kat was mainly there for silky flow but didn't really make much sense emphasis-wise

00:21:052 - This stream.
Its quite different how you placed the kats here compared to the streams in the beginning. I would much more prefer if it was consistent as they are mapped by the same principles, to the same instruments.
For example you could 1:1 correspond the stream portion starting from 00:21:213 - to the stream portion at the end right 00:10:891 - here.
That part has no offbeats in the 2nd stream i linked and i wouldnt know why there would be one. This is imo a bit too much of a variation as a kdkkd mid-1/4 (Seen in kiai stream) plays and flows very differently to a kdkkdkd mid-1/4 (Seen in this stream).
So they dont lose too much correlation too eachother i suggest you color 00:21:778 (234) - a don to keep the onbeat nature intact and let the variation from kkkkd to kdkkd stay for now.
changed that thing to kkkdk instead, keeps the emphasis consistent with 00:16:052 (176,177,178,179,180) - as I've splitted this stanza in four measures where odds and evens are meant to be consistent for each, so the stream patterning should be more consistent to what I did in the second measure

01:13:955 (657,658,659,660,661,662,663) - Another quite nitpicky thing but:
So far in this kiai 7-lets have been used for a little heavier emphasis on the vocals when they shift into 3/4 rhythm.
Seeing this 7-let in a place in the music that should nothing more than a simple filler rhythm seems a bit overdone to me. Please somehow split it up so that 7lets are reserved for the special vocals every so often, and not for this more or less random filler rhythm.
guess the idea of creating minor variations within each kiai wasn't that good after all, deleted the note

01:26:858 (775) - having this stay as a k even though there is no guitar sound behind it sounds very strange, when you have been quite strictly only placing kats on guitars so far. consider making this don. If its mapped to the finishers aftersound i believe thats a bit overemphasized.
00:39:116 (362) - Same applies to this
00:44:278 (407) - ^
the first one was me being goofy, changed that. the other ones however are meant to respond to the drummer as he's doing stuff that's different than the normal rhythm, hence the don finishers to show contrast to the kat ones. the kats after the don finishers are there to avoid 4 or more on-beat dons in a row as that'd kinda ruin the intended flow, lastly, I think the kats still somewhat follow the guitar, not in the most direct way possible, but it still sounds alright to me.

00:37:665 (350) - Similar to above i almost missed it. This extra kat seems to come out of random. I suggest to map this as a pattern that fits the guitar like the rest of the map.
agreed, changed to kkddd

01:39:278 (880,881,882) - This sounds also a bit too strong on the kat side, id associate a kkk with solid snares and not for emphasizing the hihats, could you tone it down a bit such as a kkd or kdd to make it a bit more appropiate AND to build some pattern contrast to 01:39:762 - and 01:40:245 - which are solid snare streams.
alright changed to kkd

01:56:052 (1010,1011,1012,1013,1014,1015,1016) - This is also a bit nitpicky but hey. It feels much better to erase 01:56:455 - and make the filler rhythm 5let 1let 1let ; 5 1 1 ; 5 1 1 with changing patters throughout.
a

02:07:423 - same goes for this note. It feels great to see the ddddk ramp to a kdddk and then to a kkddk. The extra dk on the last one takes away some of that ramping up effect honestly because it breaks the pattern. Also by applying these suggestions for 7lets makes the 7lets exclusive
b

02:42:987 - Odd. This seems like it needs dedicated timing as the notes after 02:43:391 - are noticeably off. You might wanna ask someone who knows their way. I suppose this applies to the standard diff (Where this wasnt mapped at all) too.
Listening to the drummer, I figured it is only the crash that is super late on the downbeat, but everything else is still more or less accurate. But yeah, gonna ask whether it is fine or needs some fine-tuning.

02:59:762 - This stream starts off with emphasis on every white tick, but soon after just changes its emphasis when the guitar still swings up in pitch every white tick. It sounds odd and i think you should make it adhere closer to what the guitar gives you, even if it means giving up some of the more complex patterns.
did some adjustments

03:38:310 (568,569,570,571,572,573,574,575) - why do these 2 triplets and the notes between emphasize the guitar with a don? It could be more like 03:37:826 (564,565,566,567) - using the kats to emphasize the guitar that is still playing very prominently here.
I'm prioritizing the drums m8

03:44:842 - again remov for reasons that might have become obvious now (See 01:56:052 -)
c

03:55:165 - ^
d

03:56:052 (743,744,745,746) - I believe this is either overmapped or wrongly snapped, i dont know your intention here. But as i see you werent shy of using 1/8 doublets like in the beginning, i advise you to do the same here, it is actually not a 1/6 sound, but an 1/8 doublet and a snare right after it. Might wanna map is as a 1/6 doublet tho for simplicitys sake.
the drummer plays two 1/6 quadruplets in a row

03:56:052 (743,744,745,746) - This goes for the entire stream: It would give the snares a little bit more bang if you would map them as a double kat inside the stream if they stand alone and vocals do not overpower it. It feels kind of boring to play just this pattern and flows a bit weird not to give most snares more emphasis than for example 04:02:020 - this vocal which is a single kat.
sHIT I didn't know what to do with the patterning thanks mom I'll take it

04:31:778 - I suggest you erase this note similar to 04:31:294 - to emphasize the snare impact.
tru

Good luck with this map!
most things applied in one way or another, thanks a ton!

le update
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