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Pegboard Nerds - Just Like That (feat. Johnny Graves)

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Topic Starter
QazseWsxdr
This beatmap was submitted using in-game submission on Monday, January 22, 2018 at 6:08:55 PM

Artist: Pegboard Nerds
Title: Just Like That (feat. Johnny Graves)
Tags: future bass monstercat electronic pegboard nerds just like that pink cloud ep 024 Vanguard Best of Future Bass
BPM: 160
Filesize: 5330kb
Play Time: 03:07
Difficulties Available:
  1. Anything You Want (4.36 stars, 514 notes)
  2. Hard (2.97 stars, 380 notes)
  3. Normal (1.94 stars, 210 notes)
Download: Pegboard Nerds - Just Like That (feat. Johnny Graves)
Information: Scores/Beatmap Listing
---------------
https://sheeriridescence.deviantart.com ... -565892854

actually its a shit map so im gonna abandon it bye
CucumberCuc
Hi

you have lenght <5:00, so add one more diff
on all diff i recommended you use 1/4
and check AiMod

[Anything you want]
all objects on yellow tick like 00:32:014 (5) i recommended you move to next blue tick (or white if it's be slider on example 00:33:514 (4))
00:28:218 (1) it would be better if you lengthen the spinner to the white tick
00:31:030 (1,2,3,4,5) not good flow and blanket, do this?
00:32:343 miss sound
00:33:280 (3) move down and do far from slider 4
00:33:514 (4) why here you use 1/8 if 1/4 be better? recommended you move this slider on white tick to red tick
00:35:343 (6,7,8,9) different range
00:35:530 (7,8) put NC on slider and do this?
00:37:030 NC
00:37:405 (3,4,6,1) different range overlap
00:38:530 (1,2) not good blankets, do this
00:39:514 (4) use 1/4 and put on blue tick
00:39:468 you have 2 piano sounds, maybe put circles?
00:40:218 (8) move left for better distance
00:40:968 (1,2,3) why you do far this objects if previous not do far? do for example this
00:41:905 (4,5) change circles on this slider and next slider remove NC and do curve
starting from 00:43:030 to 00:55:405 why do you do this Orgy with distance? it is better to make such a distance that I previously showed on the above photos; blankets and flow not good too, fix this and you have a lot of gaps in the song
00:55:780 (3,4,5) slightly different range
seemed like what you did here is good, but again, you have a strange arrangement of objects and problems with distance... for example, 00:57:280 (1,2,3) - why you did these objects get too close? if you can see the difference in the ticks and circles, is better to do away, for example so: (the previous circle of 6 is too close to the slider)
00:58:780 (1) move up for the same distance
00:59:905 (4) move to x:24 y:68
01:00:280 (1,2,3,4,5,6,7) again like on example 00:57:280 and you missed sounds and you can do this
01:03:843 (2,3) not good distance, do this
01:04:780 NC
01:07:030 (3) slightly change this slider
01:08:905 (1,2,3,4) I do not think that is a convenient corners, change them to softer
01:37:030 to 01:49:030 - 02:55:030 to 03:07:218 I do not think that there need kiai
01:10:030 miss sound
01:15:093 (5,6) not good distance, do this
all kiai you missed the "step" sound, which always was and which you could put a circle and he could be well suited for the distance between objects; and again distance, i recommended you do objects on 01:21:093 (5,6) - 01:27:093 (5,6) far and all on "step" sound circle
01:32:905 (4,5) do this?
01:35:530 (3) move to x:76 y:236
01:36:280 (6) do curve
01:43:405 (4,6) copy prev slider 3 and paste 6 on this location
01:46:593 (4) move to x:192 y:140 and slider 5 move left
01:47:718 miss sound
01:47:905 (1,2,3,4,5,6) it's too inappropriate placement of the circles, replace it another and circle 6 so far from next 1
01:49:780 (4) move to x:176 y:268 and circle 5 move right
01:51:280 (3) move up-right and change next slider on this?
01:53:905 (4,5) not good flow, change slider
01:57:280 (4,5) move right
01:59:155 (2,3) do are close and circles 4,5 change on this
and again next objects have problems with distance between ticks + again not good flow to 02:13:405
02:13:405 (1) move left-up for better distance
02:14:530 (5,6) do are close
02:15:843 (2,3) again ask: why it's are close?
02:18:280 (1,2,3,4,5,6,7) can do this
02:21:280 (1) move on this place
02:52:030 (1,2,3,4) it's very far, do are close
02:53:155 (2,3,4,5) change distance
Topic Starter
QazseWsxdr

CucumberCuc wrote:

Hi

you have lenght <5:00, so add one more diff
on all diff i recommended you use 1/4
and check AiMod

[Anything you want]
all objects on yellow tick like 00:32:014 (5) i recommended you move to next blue tick (or white if it's be slider on example 00:33:514 (4)) thanks, don't know why i thought it was 1/8 at first
00:28:218 (1) it would be better if you lengthen the spinner to the white tick ok
00:31:030 (1,2,3,4,5) not good flow and blanket, do this? i will reverse 4,5 but not change 1,2 because other parts of the song use it too
00:32:343 miss sound deliberate, first 2-3 combos follow vocals only
00:33:280 (3) move down and do far from slider 4 changed
00:33:514 (4) why here you use 1/8 if 1/4 be better? recommended you move this slider on white tick to red tick changed
00:35:343 (6,7,8,9) different range changed
00:35:530 (7,8) put NC on slider and do this? i'll think about it
00:37:030 NC done
00:37:405 (3,4,6,1) different range overlap will change later, because that means a lot other ranges have to be changed too
00:38:530 (1,2) not good blankets, do this changed
00:39:514 (4) use 1/4 and put on blue tick all of these changed
00:39:468 you have 2 piano sounds, maybe put circles? think it's ok, the most important note 00:39:843 (5) is already there
00:40:218 (8) move left for better distance changed
00:40:968 (1,2,3) why you do far this objects if previous not do far? do for example this will change later, but i still feel it should have a bit longer distance than others
00:41:905 (4,5) change circles on this slider and next slider remove NC and do curve changed combo but i like circles more
starting from 00:43:030 to 00:55:405 why do you do this Orgy with distance? it is better to make such a distance that I previously showed on the above photos; blankets and flow not good too, fix this and you have a lot of gaps in the song unfortunately, i have to say i felt like it here. will change
00:55:780 (3,4,5) slightly different range fixed
seemed like what you did here is good, but again, you have a strange arrangement of objects and problems with distance... for example, 00:57:280 (1,2,3) - why you did these objects get too close? if you can see the difference in the ticks and circles, is better to do away, for example so: (the previous circle of 6 is too close to the slider) thanks, changed
00:58:780 (1) move up for the same distance no need, moved 00:58:218 (3)
00:59:905 (4) move to x:24 y:68 changed, but if i use a slider to position it it's not exact
01:00:280 (1,2,3,4,5,6,7) again like on example 00:57:280 and you missed sounds and you can do this still left out a sound, but filled some
01:03:843 (2,3) not good distance, do this ok
01:04:780 NC ok
01:07:030 (3) slightly change this slider
01:08:905 (1,2,3,4) I do not think that is a convenient corners, change them to softer this and ^ done
01:37:030 to 01:49:030 - 02:55:030 to 03:07:218 I do not think that there need kiai ill consider it
01:10:030 miss sound fixed
01:15:093 (5,6) not good distance, do this https://osu.ppy.sh/ss/8987445
all kiai you missed the "step" sound, which always was and which you could put a circle and he could be well suited for the distance between objects; and again distance, i recommended you do objects on 01:21:093 (5,6) - 01:27:093 (5,6) far and all on "step" sound circle agreed, done done
01:32:905 (4,5) do this? did something else instead
01:35:530 (3) move to x:76 y:236 ok
01:36:280 (6) do curve did with blanket on next circle
01:43:405 (4,6) copy prev slider 3 and paste 6 on this location ok
01:46:593 (4) move to x:192 y:140 and slider 5 move left fixed
01:47:718 miss sound deliberate
01:47:905 (1,2,3,4,5,6) it's too inappropriate placement of the circles, replace it another and circle 6 so far from next 1 ok, but keeping the progressively smaller distance
01:49:780 (4) move to x:176 y:268 and circle 5 move right ok
01:51:280 (3) move up-right and change next slider on this? changed a bit but not that slider shape
01:53:905 (4,5) not good flow, change slider did slider with sharper curve
01:57:280 (4,5) move right done
01:59:155 (2,3) do are close and circles 4,5 change on this https://osu.ppy.sh/ss/8990157 this ok?
and again next objects have problems with distance between ticks + again not good flow to 02:13:405 fixed/color]
02:13:405 (1) move left-up for better distance
02:14:530 (5,6) do are close done
02:15:843 (2,3) again ask: why it's are close? ^
02:18:280 (1,2,3,4,5,6,7) can do this changed to make it same as the last one
02:21:280 (1) move on this place ill consider, doesnt fit the last one
02:52:030 (1,2,3,4) it's very far, do are close done
02:53:155 (2,3,4,5) change distance done
Thanks :)
Kikuri-nee
Hello

00:31:780 (4,5) - It's a 3/4 spacing which is hard to make clear at the start of the song so I recommend stacking (5) below (4). Either that or make 4 into a 1/2 slider.
00:33:655 (4) - Should be further spaced
00:36:843 (4) - Kind of irks me to see this (4) in here when it's out of place
00:41:343 (3,4,5,6) - Spacing
00:44:343 (1,2) - Spacing
00:47:530 (8) - Not appropriate here
00:50:343 (6) - Spacing
00:50:718 (7) - You have other 3/4 spacings that don't use sliders. Try to be consistent with them I guess
00:53:155 (6,7,8) - Could be mistaken for a stream
00:57:280 (1) - Spacing
01:03:280 (1) - Spacing
01:10:030 (2,3,4) - Spacing. While the space between (2) and (3) versus (3) and (4) isn't indistinguishable, it's not clear enough to the player
01:11:905 (1,2) - Rather sudden jump, preferably closer because you didn't build up to show the jump increases to that extent
01:12:655 (3) - Stack it or it'll be mistaken for a 1/4 spacing
01:46:030 (1,2,3,4) - I don't think the large spacing is required here
01:47:905 (1,2,3,4,5,6) - Imperfect angle placement. I get that you're trying to show that the music is calming down, but make it look nicer I guess
For the section after the first kiai take the same advice for the section before the first kiai
02:33:093 (5,6) - There's an important sound between these two
02:38:905 (4) - Rather obscure
02:39:093 (5,6) - Important sound missing
^ Same advice for following mistakes

Hope it helped 8-)
Vik_Vens
00:38:343 (6) - maybe place it exactly above slider?
01:09:468 (4) - maybe place it exactly above slider?
01:36:093 (5) - maybe place it exactly above slider?
01:39:280 (1) - maybe place it exactly above slider?
01:37:030 - turn on kiai
01:45:280 (1) - maybe place it exactly above slider?
01:51:280 (3,4) - shouldn't cross slider
01:57:843 (6) - move it a bit left
02:11:343 (7) - maybe place it exactly above slider?
02:20:906 (9) - shouldn't cross slider
02:27:468 (4) - maybe place it exactly above slider?
02:51:280 - circle is missing
02:57:280 (1) - maybe place it exactly above slider?
03:03:280 (1) - maybe place it exactly above slider?
03:03:280 (1) - turn on kiai
Good luck to you:З
Topic Starter
QazseWsxdr

Angelis wrote:

Hello

00:31:780 (4,5) - It's a 3/4 spacing which is hard to make clear at the start of the song so I recommend stacking (5) below (4). Either that or make 4 into a 1/2 slider. stacked it
00:33:655 (4) - Should be further spaced ? if you mean the slider's wrongly timed then i extended it to the red tick
00:36:843 (4) - Kind of irks me to see this (4) in here when it's out of place where can i put it then? it rhythmically follows the last combo,
but it leads into the slider so thats why i positioned it like that

00:41:343 (3,4,5,6) - Spacing https://osu.ppy.sh/ss/8994380 better?
00:44:343 (1,2) - Spacing put 2 a bit further away
00:47:530 (8) - Not appropriate here made 3/4 reverse slider
00:50:343 (6) - Spacing fixed
00:50:718 (7) - You have other 3/4 spacings that don't use sliders. Try to be consistent with them I guess noted
00:53:155 (6,7,8) - Could be mistaken for a stream spaced it a bit further
00:57:280 (1) - Spacing leaving it, (6) is equidistant with the slider head of (5) and (1)
01:03:280 (1) - Spacing fixed
01:10:030 (2,3,4) - Spacing. While the space between (2) and (3) versus (3) and (4) isn't indistinguishable, it's not clear enough to the player is (3) supposed to be on the blue tick?changed it
01:11:905 (1,2) - Rather sudden jump, preferably closer because you didn't build up to show the jump increases to that extent expresses the sudden change in sound, ill consider changing it
01:12:655 (3) - Stack it or it'll be mistaken for a 1/4 spacing removed the circle and extended the slider
01:46:030 (1,2,3,4) - I don't think the large spacing is required here scaled it a bit smaller
01:47:905 (1,2,3,4,5,6) - Imperfect angle placement. I get that you're trying to show that the music is calming down, but make it look nicer I guess will do
For the section after the first kiai take the same advice for the section before the first kiai
02:33:093 (5,6) - There's an important sound between these two fixed all of these
02:38:905 (4) - Rather obscure cant really do anything about it unless i remove it
02:39:093 (5,6) - Important sound missing fixed too
^ Same advice for following mistakes

Hope it helped 8-)
Thanks for the mod :)
Topic Starter
QazseWsxdr

Vik_Vens wrote:

00:38:343 (6) - maybe place it exactly above slider? won't match the next one where i also stacked 3/4 circles
01:09:468 (4) - maybe place it exactly above slider? all of these i either spaced it further apart, left it as is, or stacked it. if you want you can check to see if it's better
01:36:093 (5) - maybe place it exactly above slider?
01:39:280 (1) - maybe place it exactly above slider?
01:37:030 - turn on kiai the other mod also pointed this out, very well i will turn it off
01:45:280 (1) - maybe place it exactly above slider?
01:51:280 (3,4) - shouldn't cross slider if the slider went towards a higher angle it would be positioned really bad and feel worse, how about i move (3) down?
01:57:843 (6) - move it a bit left sure
02:11:343 (7) - maybe place it exactly above slider?
02:20:906 (9) - shouldn't cross slider i did the same thing with the section before the first klai, if more people see it as a problem i will stack them instead
02:27:468 (4) - maybe place it exactly above slider?
02:51:280 - circle is missing fixed from another mod
02:57:280 (1) - maybe place it exactly above slider?
03:03:280 (1) - maybe place it exactly above slider?
03:03:280 (1) - turn on kiai why? it's the end of the song and it's fading out
Good luck to you:З
Thanks
makisokk
Hello from my que
[General]
  • audio bitrate need 192 kbs
    In my opinion, doing everything under vocal is a very bad idea. Because there are strong sounds that go not during the vocal, and this is misleading. In the following maps, revise your rhythm
[Normal]
  • 00:28:218 (1,1) - The distance after the spinner should be 4 white teak
    00:38:905 (1) - ctrl+j, better flow
    00:43:030 (1,2,3) - Make the angle sharper
    00:47:155 (2,3,4,5,6) - It's a bad idea to do so in light difficulties many times, change the pattern
    00:49:030 (1) - this slider end here 00:49:968 - and add note here 00:50:343 -
    00:53:530 (2,3,4,5,6) - Already wrote about this
    00:55:405 - need add note
    01:07:218 (1,1) - Already wrote about this
    01:41:905 (3,1) - do blanket
    01:43:405 (1) - delete nc
    02:14:905 (2,3) - Fix blanket
    02:17:905 (2,3) - Do blanket
    02:25:218 (1,1) - Already wrote about this
okay sorry i mod only Normal
Pls check this
t/86329
https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!
t/441929
Topic Starter
QazseWsxdr

makisokk wrote:

Hello from my que
[General]
  • audio bitrate need 192 kbs how do i fix this?
    In my opinion, doing everything under vocal is a very bad idea. Because there are strong sounds that go not during the vocal, and this is misleading. In the following maps, revise your rhythm i think the rhythms will be too dense for a normal diff if i mapped other sounds as well, and between vocals and others i chose to map the vocals more
[Normal]
  • 00:28:218 (1,1) - The distance after the spinner should be 4 white teak its actually 2 beats for normal
    00:38:905 (1) - ctrl+j, better flow ok
    00:43:030 (1,2,3) - Make the angle sharper done
    00:47:155 (2,3,4,5,6) - It's a bad idea to do so in light difficulties many times, change the pattern
    00:49:030 (1) - this slider end here 00:49:968 - and add note here 00:50:343 - thanks, done
    00:53:530 (2,3,4,5,6) - Already wrote about this yes, done
    00:55:405 - need add note why?
    01:07:218 (1,1) - Already wrote about this
    01:41:905 (3,1) - do blanket
    01:43:405 (1) - delete nc ok
    02:14:905 (2,3) - Fix blanket
    02:17:905 (2,3) - Do blanket
    02:25:218 (1,1) - Already wrote about this
okay sorry i mod only Normal
Pls check this
t/86329
https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!
t/441929
ok thanks, check again and other diff if you have time, sorry took so long
makisokk
use this audio
http://dropmefiles.com/x9goS
Good luck
don't give kudosu
THEORYONLEANCE
General
Volume - 30-50%

Normal
00:47:170 (2,3,4,5,6) - сan instead of notes, sliders?
?
00:53:545 (2,3,4,5,6) - ^

Hard
00:41:170 (2,3) - stack
00:47:358 (4,5,6) - ^
02:05:358 (3,4,5) - ^ ?
02:42:670 (7) - overlap
02:48:670 (2) - ^

Anything You Want
00:40:983 (1,2,3) - big spacing lol
00:46:420 (2,3,4,5) - ^
01:08:920 (1,2,3,4) - ^ LOL
02:26:920 (1,2,3,4) - ^


Good luck
Topic Starter
QazseWsxdr

Meouxe- wrote:

General
Volume - 30-50% volumes changed to 50%

Normal
00:47:170 (2,3,4,5,6) - сan instead of notes, sliders? i would have to change the rest to sliders and i dont see any problems as is now apart from a bit of reading, so leaving it
?
00:53:545 (2,3,4,5,6) - ^

Hard
00:41:170 (2,3) - stack
00:47:358 (4,5,6) - ^
02:05:358 (3,4,5) - ^ ? fixed, but will probably have to change it, this reads terribly on default skin
02:42:670 (7) - overlap keeping overlap but making it further apart
02:48:670 (2) - ^ tails in same position now

Anything You Want
00:40:983 (1,2,3) - big spacing lol tried to follow the sound of the vocal, guess it didnt work lol
00:46:420 (2,3,4,5) - ^
01:08:920 (1,2,3,4) - ^ LOL don't make fun of my mapping :angery: (ok ill make the spacing big but not as big)
02:26:920 (1,2,3,4) - ^

Good luck
thanks but most stuff has been pointed out ,others not too useful
huntress
[Anything You Want]
intro
- the sounds you choose to map here dont really make sense, in some places you have the piano 00:31:045 (1,2) - 00:36:858 (4,1,2) - but in others you dont like 00:32:358 - and a bunch others. you could definitely make rythym denser here anyways
- 00:31:795 (4,5) - 00:37:795 (4,5) - these 3/4 gaps are awkward, for the first would be better as two sliders and the second would be better with 1/2 slider starting on red tick and then the other red tick a circle as well for that piano sound
- 00:36:108 (3) - vocal sound continues on past this slider. same with 00:47:545 (8) - 00:50:733 (7) - 00:53:545 (8) - 00:54:670 (1) -
- 00:52:795 (4,5,6) - really awkward jump wide angles like this arent too great.
- 01:09:483 (4,1) - shouldnt be overlapped to map the same sounds that were just super spaced out
- 01:09:670 (1) - song starts building up here, you shouldnt have those big gaps in rythym
- 01:19:795 (1,2,3) - shouldnt be so spaced with 1/4 gap, super easy sliderbreak. ctrl g the one in the middle. same kind of thing for the other sliders like this, its much more difficult movement than the rest of the song and theres nothing that really prepares you for it, its nicer to have them overlap like 01:25:795 (1,2,3) - that one is good

rest of the map is kinda the same stuff you just really need to work on your rythym as well as your jump patterns and... a lot of stuff tbh
DeletedUser_10209520
Hello!

From my queue, I'm just going to be focusing on Anything You Want since Hard has many similar problems and Normal seems mostly fine.

Starting positive - kiai is well done, nice to play, although some spacing is off in places which resulted in a lot of 50s/100s whenever I played this.

but

spacing everywhere else

pls

Generally, differences in spacing should be used to emphasize louder, more obvious sounds in the music. This means that a player should be able to predict when a spacing change will arrive, and play it with (relative) ease.

Spacing in your map seems almost random, with many notes in a row having varied, unpredictable spacing. I would try to tone back the spacing changes to make spacing and timing more predictable before making too many more changes to the structure of the map, so that we have a solid baseline to start with before more minor mods are made.

Some examples of extreme spacing:

00:42:483 (6,1,2,3,4,5,1) - Clicking on each note in this combo and looking at the yellow numbers in the top right shows that every note here has a different distance spacing, making it difficult to play.

00:37:233 (2,3,4) - Common throughout the map - this pattern looks like a 1/2 gap followed by a 1/4 gap, when it's actually 2 1/2 gaps.

02:02:358 (1,2,3) - 1/2 beat to 1/1 beat looks like two 1/2 beats.

02:03:670 (5,1,2,3,4,5,6,7) - Varies from 1.14x to 3.45x, wot

There's more, smaller examples of this throughout, but I'm sure you can find them yourself as you go.

GL, HF!
Topic Starter
QazseWsxdr

huntress wrote:

[Anything You Want]
intro
- the sounds you choose to map here dont really make sense, in some places you have the piano 00:31:045 (1,2) - 00:36:858 (4,1,2) - but in others you dont like 00:32:358 - and a bunch others. you could definitely make rythym denser here anyways when i first started mapping i thought of those to be more like fillers for vocals, ill go over these again but i cant say ill map every single piano sound
- 00:31:795 (4,5) - 00:37:795 (4,5) - these 3/4 gaps are awkward, for the first would be better as two sliders and the second would be better with 1/2 slider starting on red tick and then the other red tick a circle as well for that piano sound https://osu.ppy.sh/ss/9373302 how's this?
- 00:36:108 (3) - vocal sound continues on past this slider. same with 00:47:545 (8) - 00:50:733 (7) - 00:53:545 (8) - 00:54:670 (1) - its ambiguous where it ends and some sounds are continuous anyway, so why not make it to the nearest beat?
- 00:52:795 (4,5,6) - really awkward jump wide angles like this arent too great.
- 01:09:483 (4,1) - shouldnt be overlapped to map the same sounds that were just super spaced out it's better now but it was sort of intentional because i wanted to contrast the ascending sound with the vocal
- 01:09:670 (1) - song starts building up here, you shouldnt have tose big gaps in rythym i disagree, for the purpose of following the vocals i think this is fine, the "drop" of the song is meant to be abrupt anyway
- 01:19:795 (1,2,3) - shouldnt be so spaced with 1/4 gap, super easy sliderbreak. ctrl g the one in the middle. same kind of thing for the other sliders like this, its much more difficult movement than the rest of the song and theres nothing that really prepares you for it, its nicer to have them overlap like 01:25:795 (1,2,3) - that one is good maybe

rest of the map is kinda the same stuff you just really need to work on your rythym as well as your jump patterns and... a lot of stuff tbh
thanks
Topic Starter
QazseWsxdr

SuperCSGO wrote:

Hello!

From my queue, I'm just going to be focusing on Anything You Want since Hard has many similar problems and Normal seems mostly fine.

Starting positive - kiai is well done, nice to play, although some spacing is off in places which resulted in a lot of 50s/100s whenever I played this.

but

spacing everywhere else

pls

Generally, differences in spacing should be used to emphasize louder, more obvious sounds in the music. This means that a player should be able to predict when a spacing change will arrive, and play it with (relative) ease.

Spacing in your map seems almost random, with many notes in a row having varied, unpredictable spacing. I would try to tone back the spacing changes to make spacing and timing more predictable before making too many more changes to the structure of the map, so that we have a solid baseline to start with before more minor mods are made.

Some examples of extreme spacing:

00:42:483 (6,1,2,3,4,5,1) - Clicking on each note in this combo and looking at the yellow numbers in the top right shows that every note here has a different distance spacing, making it difficult to play. kind of changed

00:37:233 (2,3,4) - Common throughout the map - this pattern looks like a 1/2 gap followed by a 1/4 gap, when it's actually 2 1/2 gaps. most are fixed

02:02:358 (1,2,3) - 1/2 beat to 1/1 beat looks like two 1/2 beats. i think this is fine, there are other parts of the song where spacing is not reflective of time at all, like 02:19:795 (1,2,3,4,5,6,7,8,9)

02:03:670 (5,1,2,3,4,5,6,7) - Varies from 1.14x to 3.45x, wot y e s (i said in previous mods i would try and fix this)

There's more, smaller examples of this throughout, but I'm sure you can find them yourself as you go.

GL, HF!
thanks, but i really don't understand why you think distance - time readability is that important, i can agree i went overboard with some of the jumps but i think some technical control of the cursor is appropriate for the song :)
ailv
top diff

spacing is extremely inconsistent in the kiai
compare 01:19:045 (1,2,3,4) - and 01:16:045 (1,2,3,4) - one has significantly lower spacing, even though they're the same sounds
other times the set of 4 is split into sets of two for no reason it seems 01:31:045 (1,2,3,4) -

Rhythm is inconsistent too

01:19:795 (1,2,3,4) - vs 01:13:795 (1,2,3) -

also in a lot of places there is overmapping

01:49:233 (2) - here there is no sound at all.

02:02:733 (2,3) - this spacing implies 1/2, but it's 1/1 instead

the second kiai has much the same issues as the first kiai.
HootOwlStar
https://osu.ppy.sh/forum/p/6394620
  • general
  1. would suggest to use another background image since it's used in the Guilty All The Same set but you do you
  2. probably set the red timing point at 00:26:545 - so that the long white ticks in every bar are accurately placed + tidy up your combo implementations
  3. apply combo colours + add album tags such as 024 Vanguard and Best of Future Bass, though take note that word repetition is not required in tags
  • normal
  1. 00:26:545 (1) - you could probably extend the spinner to the next white tick + 01:07:233 (1) - 02:25:233 (1) - mapping the parts would be more intuitive and fun and also would represent the music better instead of using spinners to cover the music
  2. alright so uh one of the issues is the lack of filler rhythms and emphasis on the downbeats. reference
    so beats for most of the music could be counted in the way of 1-2-3-4 except for some special cases in which isn't in this song. downbeats are much more stronger especially with the percussions emphasizing them, and among them the first is the strongest since it starts up a bar or a section. most of the time you would want to emphasize the first downbeat of each bar/section for a better rhythm representation, and you could do so by applying a circle or a sliderhead since clicking would bring out the most emphasis.
    the concept is implemented quite well in the chorus but for the verses, since the vocals are emphasized currently without sufficient filler rhythms to come into play, the beat counting is kind of ruined. 00:37:045 - 01:01:045 - 01:07:045 - etc are the cases where you should put in some notes in order to apply the concept.
  3. 00:40:420 (1,2,3) - rhythm doesn't sync with the vocals well enough. consider 3/2 sliders for this part
  • hard
  1. relative distance-time concepts are very crucial in order for intuitive playing experience, and even though you could apply distance variations in higher difficulties distance-time is still a core that should be followed. jumps or antijumps are applied in the way that players would still be able to interpret the rhythm correctly while playing, and in order to achieve that classifications of distance spacing variations is required, like 1/1 jumps is relatively higher than 1/2 jumps, while 1/2 jumps won't cause confusions when normal-spaced 1/1 comes in. taking 00:44:358 (1,2,3) - 00:57:295 (1,2,3) - 01:09:670 (1,2,3,4) - as examples, they all seem to have the same gaps in between in the first instance since the concept comes into play and players won't be able to tell unless they are very skilled to interpret the rhythm, but it wouldn't be an intuitive gameplay.
  2. personally wouldn't encourage multiple 1/2 reverses since it's a mechanic that rarely works (1/4 reverses does since it mostly just represent a repeated note) so I would suggest splitting the 1/2 reverses into separate sliders or reduce the reverse counts
the explanations might be a little brief so feel free to message me in-game (preferably) or via forum if you have any questions. good luck for everything!
Topic Starter
QazseWsxdr

HootOwlStar wrote:

https://osu.ppy.sh/forum/p/6394620
  • general
  1. would suggest to use another background image since it's used in the Guilty All The Same set but you do you they're actually different but i'll probably change the background later
  2. probably set the red timing point at 00:26:545 - so that the long white ticks in every bar are accurately placed + tidy up your combo implementations i dont really see anything that needs fixing with combo, timing changed
  3. apply combo colours + add album tags such as 024 Vanguard and Best of Future Bass, though take note that word repetition is not required in tagstags done, will do combo colours
  • normal
  1. 00:26:545 (1) - you could probably extend the spinner to the next white tick + 01:07:233 (1) - 02:25:233 (1) - mapping the parts would be more intuitive and fun and also would represent the music better instead of using spinners to cover the musicdone
  2. alright so uh one of the issues is the lack of filler rhythms and emphasis on the downbeats. reference
    so beats for most of the music could be counted in the way of 1-2-3-4 except for some special cases in which isn't in this song. downbeats are much more stronger especially with the percussions emphasizing them, and among them the first is the strongest since it starts up a bar or a section. most of the time you would want to emphasize the first downbeat of each bar/section for a better rhythm representation, and you could do so by applying a circle or a sliderhead since clicking would bring out the most emphasis.
    the concept is implemented quite well in the chorus but for the verses, since the vocals are emphasized currently without sufficient filler rhythms to come into play, the beat counting is kind of ruined. 00:37:045 - 01:01:045 - 01:07:045 - etc are the cases where you should put in some notes in order to apply the concept. i've gone over it again but id still like further guidance, will pm you when you go online
  3. 00:40:420 (1,2,3) - rhythm doesn't sync with the vocals well enough. consider 3/2 sliders for this parthttps://osu.ppy.sh/ss/9951767 i did this instead, i don't really want to use any 1/2 rhythms because i didnt do that much in the rest of the verse either
  • hard
  1. relative distance-time concepts are very crucial in order for intuitive playing experience, and even though you could apply distance variations in higher difficulties distance-time is still a core that should be followed. jumps or antijumps are applied in the way that players would still be able to interpret the rhythm correctly while playing, and in order to achieve that classifications of distance spacing variations is required, like 1/1 jumps is relatively higher than 1/2 jumps, while 1/2 jumps won't cause confusions when normal-spaced 1/1 comes in. taking 00:44:358 (1,2,3) - 00:57:295 (1,2,3) - 01:09:670 (1,2,3,4) - as examples, they all seem to have the same gaps in between in the first instance since the concept comes into play and players won't be able to tell unless they are very skilled to interpret the rhythm, but it wouldn't be an intuitive gameplay.ill go over the entire thing again, the examples you gave are already fixed
  2. personally wouldn't encourage multiple 1/2 reverses since it's a mechanic that rarely works (1/4 reverses does since it mostly just represent a repeated note) so I would suggest splitting the 1/2 reverses into separate sliders or reduce the reverse countscould you elaborate why they dont work as well? some of them were unnecessary but i feel others were appropriately chosen.
the explanations might be a little brief so feel free to message me in-game (preferably) or via forum if you have any questions. good luck for everything!
thanks :)
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