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Sisterz - Inverse World [Taiko]

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HiroK

-Anhedonia- wrote:

m4m req from queue :0

Hirok's Inner Oni
- 00:01:382 (1,2,3) - uhh... K K K? can't really believe this survived so much mods as it is simply the only part in all the similar cymbals where it is mapped as D Fixed, but i changed 00:01:057 (1) - to D in order to vary the colors.
- 00:26:030 - ~00:26:679 - maybe you should map this part following 1/3 just as you did here 00:30:571 - ~00:31:868 - and here 00:36:409 - ~ 00:37:057 -
- 00:57:246 (425,427) - CTRL+G, and if you want, change 00:57:490 (428) - to d, this is so you emphasize the drums more notoriously with the kk being in place of what could have been (kkk)1/6 and the rest of the stream is filler of them Fixed.
- 01:01:706 - ~ 01:02:354 - , I'm not very sure about this one but i think the density on this stream should be higher towards the last note based on the buzzes made by the drum, so maybe rework that stream trying to avoid leaving 01:02:273 - blank Fixed.
- ( ! ) 01:03:219 (467,468) - ( ! ) These notes aren't 1/3 snapped, they should be in 01:03:246 - / 01:03:490 - respectively.
- 01:12:976 (27,28) - CTRL+G, as the sound in the second note is identical to what sounds in 01:12:733 (26) - and in every white line of the section tbh. Later on having k on white lines isn't really much of a problem considering you switch partially to synth mapping instead so i guess this is the considerable offender of what i mentioned Sounds good. Fixed.
Topic Starter
Marm
waiting for xfrac's reply.
Aisha

frukoyurdakul wrote:

It's nice to see that the map is relatively harder to actual pp maps :3
[xfrac's Oni]

  1. 00:09:165 - Uuh, this part got me thinking. The part before is way harder than this and the music is harder on the 2nd part. I don't think emphasizing crash cymbals are enough, so this part should be filled.
    well tbh I mapped it when just anthitesis diff was ready so I letted some space on here cause it was like an space for a real high difficulty, anyways I will hold it cause I think focusing cymbals is good cause a break after an 'intense' beginning should be really good
  2. 01:34:138 - I think those triplets are too much for a calmer part of the music, the intensity should be lowered since there is a build-up part that comes afterwards. And, to be honest I can't hear any keyboard or a sound on them.
    fixed buildup
  3. 01:47:760 - At the other kiai you emphasized keyboard (01:27:003 - this spot), while you emphasized drums there, which kinda broke consistency a bit. You have two solutions: Either choose following drums on both or keyboards to maintain consistency since the rhythms are the same. I won't point out the first one since the drums are also 1/3 there, but these two are inconsistent.
    agree 100%, made both drumfollow
  4. 01:51:814 - I think you can add a note here since it's the outro.
    k

-Anhedonia- wrote:

xfrac's Oni
- 00:00:000 - pls remap jk<3
done
- 00:13:381 - ~ 00:13:706 - I think the proper spot to make a break is 00:13:057 - ~ 00:13:381 - instead
i made it cause i felt 00:15:652 (82,83,84,85) - really neccesary to be mapped so if i make that it would be a little incosistent
- 00:19:868 (109,110,111,114,115,116) - - (Suggestion) to me it sounds better as kdd / kkd respectively, as its in some way like repeating the last bar but in higher pitch
sounds great done
- 01:03:003 - (not a suggestion but still one) add d for the loud drum kick no matter you aren't following drums >:3
wtf pretty sure i had that
- 01:10:138 - ~ 01:10:949 - this part is tough to decide whether is okay or not because its okay if we want to keep simplicity but still feels a lot like 01:10:381 (4,5) - should be d and 01:10:949 (9) - should be k
just made 01:10:381 (4) - d
- 01:42:571 (53) - daily reminder to delete this note because it doesnt it stick to anything, in fact there is all the implicancies on the song having a silence/break there (trying to say technical stuff in english reminds me you talk spanish but then i remember I need to keep this on english for whoever else wants to make an opinion orz)
fix
thank you both for the mod

z
http://puu.sh/ygBMp/899c53f831.osu
frukoyurdakul
Recheck.

[General]

  1. 00:32:517 ~ 00:37:706 - According to the higher diffs (Oni and above) this part is a build up where you follow the keyboard, but you mapped those parts a bit easier on lower diffs while it's supposed to be hard. Keep the initial breaks but add some triplets in Muzu, and adjust Futsuu and Kantan by looking to it, since the spread is broken now.
  2. 01:32:192 - On Kantan and Futsuu, I think the spinner should stop 01:32:841 - here. Never mind about putting a break, since Muzukashii is calm enough to keep the spread good between Oni and these.
[Antithesis]

  1. 00:11:598 (81,82,83) - Just heard now, 1/6 dddk kinda fits nice here due to the keyboard don't you think?
  2. 01:08:841 - You should add a spinner here, since the lower diffs have it this one should have too, instead of leaving a gap. Players at this level will finish it faster than it's time anyway.
[HiroK's Inner Oni]

  1. 00:58:706 - 01:00:003 - 01:01:300 - I don't really hear a specific sound on them, so removing all of them should be good. Also, 01:01:706 - what does this stream represent? Feels overmapped unneccessarily I think, simply following the sounds on 01:01:706 (456,457,458) - those 3 (which aren't quite noticeable so I only suggest 01:01:787 - 01:01:868 - these two to keep and change to kat), 01:02:030 - this and the trill sound starting from 01:02:192 - here.
[xfrac's Oni]

  1. Your explanation on 00:09:165 - didn't convince me, I get that your diff is a GD but it's a part of the spread, and that section breaks it. It's harder on Muzukashii and Inner and above, which creates a problem. 4/1 gap for an Oni is too much in my opinion. If you have a better proposition on this, please do explain.
  2. 01:37:381 ~ 01:39:976 - Between these spots, I kinda have the same concern about the spread.
[Muzukashii]

  1. 00:30:571 - I think 1/3 kkdd is a bit hard. Consider removing the two notes between and simply change it to 1/1.
  2. 00:59:436 - Those 3 notes have finisher on them while you didn't add on Futsuu and Inner Oni, and the Antithesis 00:59:760 - this is finisher only, which kinda breaks the consistency between the diffs. My suggestion will be removing the two finishers at the beginning since the 3rd one has a stronger sound.
  3. 01:42:490 - This sound is supposed to be a don, which represents the downing pitch on the keyboard I presume. Considering you're following drums there,
    that note shouldn't exist because the drums are stopping on 01:42:409 - that spot.
  4. 01:36:246 - You haven't put a note there, while Futsuu has one.
  5. 01:39:976 (119) - You should put a finisher on this, while Futsuu and Kantan has one.
Ye I guess that's it for now.
Topic Starter
Marm

frukoyurdakul wrote:

Recheck.

[General]

  1. 00:32:517 ~ 00:37:706 - According to the higher diffs (Oni and above) this part is a build up where you follow the keyboard, but you mapped those parts a bit easier on lower diffs while it's supposed to be hard. Keep the initial breaks but add some triplets in Muzu, and adjust Futsuu and Kantan by looking to it, since the spread is broken now. added the triples on muzu, changed the break to 00:31:544 - , changed the lower diffs accordingly I guess.
  2. 01:32:192 - On Kantan and Futsuu, I think the spinner should stop 01:32:841 - here. Never mind about putting a break, since Muzukashii is calm enough to keep the spread good between Oni and these. ok, changed.
[Antithesis]

  1. 00:11:598 (81,82,83) - Just heard now, 1/6 dddk kinda fits nice here due to the keyboard don't you think? Mm true, the dons also cover them drum sound I was going after. Applied.
  2. 01:08:841 - You should add a spinner here, since the lower diffs have it this one should have too, instead of leaving a gap. Players at this level will finish it faster than it's time anyway. ok, added a spinner 1/4 after the kat.
[Muzukashii]

  1. 00:30:571 - I think 1/3 kkdd is a bit hard. Consider removing the two notes between and simply change it to 1/1. ok, removed the 1/3 pattern and also changed a bit with the suggestion you gave in "General".
  2. 00:59:436 - Those 3 notes have finisher on them while you didn't add on Futsuu and Inner Oni, and the Antithesis 00:59:760 - this is finisher only, which kinda breaks the consistency between the diffs. My suggestion will be removing the two finishers at the beginning since the 3rd one has a stronger sound. yeah, idk why I didn't notice that, changed.
  3. 01:42:490 - This sound is supposed to be a don, which represents the downing pitch on the keyboard I presume. Considering you're following drums there,
    that note shouldn't exist because the drums are stopping on 01:42:409 - that spot. changed to don for the downbeat, I had as kat because I thought kkkk is easier than kkkd here.
  4. 01:36:246 - You haven't put a note there, while Futsuu has one. added.
  5. 01:39:976 (119) - You should put a finisher on this, while Futsuu and Kantan has one. ok.
Ye I guess that's it for now.
Aisha

frukoyurdakul wrote:

[xfrac's Oni]

  1. Your explanation on 00:09:165 - didn't convince me, I get that your diff is a GD but it's a part of the spread, and that section breaks it. It's harder on Muzukashii and Inner and above, which creates a problem. 4/1 gap for an Oni is too much in my opinion. If you have a better proposition on this, please do explain.
    what i stated first is to point i didn't check the spread through difficulties, so since it's GD i would like to hold it as clean as possible (ignoring spread), anyways i will add 00:09:490 - 00:10:138 - ddd on these and i don't feel any other note really neccesary for the beginning
  2. 01:37:381 ~ 01:39:976 - Between these spots, I kinda have the same concern about the spread.
    isn't a huge problem as i've seen, oni just uses way same breaks than muzu so i think it's nice for a section between kiai's
x
http://puu.sh/yh4c5/d32acbb9f7.osu
Topic Starter
Marm
waiting for HiroK.

Also added better SV on Antithesis
HiroK

frukoyurdakul wrote:

Recheck.

[HiroK's Inner Oni]

  1. 00:58:706 - 01:00:003 - 01:01:300 - I don't really hear a specific sound on them, so removing all of them should be good. Also, 01:01:706 - what does this stream represent? Feels overmapped unneccessarily I think, simply following the sounds on 01:01:706 (456,457,458) - those 3 (which aren't quite noticeable so I only suggest 01:01:787 - 01:01:868 - these two to keep and change to kat), 01:02:030 - this and the trill sound starting from 01:02:192 - here.
Removed 00:58:706 - 01:00:003 - 01:01:300 - and fixed this overmapped stream.

Ye I guess that's it for now.
frukoyurdakul
The general spread looks good, however one more little update is required.

Muzukashii --> 01:42:490 - I meant deleting this note. Yes, kkkk is easier and kkkd is a bit too much. But based on drums there isn't actually a sound there, which is why I suggested deleting that note, because you didn't use any other 4-plet in this entire diff and this one kinda breaks consistency in my opinion. Call me when you fix it, and we'll take the set further.
Topic Starter
Marm
updated, changed pattern to kkk. Also fixed muzukashii OD that was wrong.
frukoyurdakul
It's good to go.

Bubbled!
Surono
Antithesis
00:01:057 - Im sure this is really great intese but why you mapped it as 1/4? would be emphasized well if you change it as kkkd 1/6 as you did overall sounds for 1/6 structures pattern such around of this point

good mapset
Topic Starter
Marm

Surono wrote:

Antithesis
00:01:057 - Im sure this is really great intese but why you mapped it as 1/4? would be emphasized well if you change it as kkkd 1/6 as you did overall sounds for 1/6 structures pattern such around of this point asfdgsfa I think I let this one slip because it's the beginning of the song, didn't notice it earlier orz. Applied change to kkkd.

good mapset :o
updated
Surono
Nominated
Poii
btw guys
is this a real problem or not ? i dunno, it just an unsanpped greenlines, Antithesis diff
Surono


yeah actually its fine, still syncronized with each notes at svs. at least it still works at gameplay and doesnt get error such placed 2 greenlines at same time/wrong placed greenlines at notes that works. no needed to be accurately placing the greenlines
gaston_2199
Hey, gratz dude!! :)
Aisha
Nice job boy ~
Topic Starter
Marm
Thanks guys, let's see if it survives a week :p
Poii
gratz mr.Onion
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