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Haruna Luna - Kimiiro Signal

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14
Topic Starter
Chisa-
This map has been deleted on the request of its creator. It is no longer available.
Cheri
From Queue

For 1 - You gonna need a difficulty below 2* - although just reducing ur difficulty on ur Normal difficulty could work
- it might good to consider making a difficulty strictly 1/1 Beat Snap Division to prevent problems in the future

- Another thing if your consider having an extra and insane - you might as well consider having a light insane because ur hard is 2.39* at this moment and this also will have future problems - consider doing that/or increase the difficulty of you hard to possible 3.3* to 3.4* -


Anyways --> Modding only Hard

  1. 00:02:389 (6,7,8,9,1,2) - I think tbh this looks odd and needs to be more curve - atleast more neat looking
    - maybe do something like this example ---> http://imgur.com/a/Cbx5P
  2. 00:41:170 (1,2,3,4,5) - I think this could follow the vocal a better
    For an example turn (2) turn to a slider
    - Remove (3)
    - Here is a jump 00:41:901 - so have a circle here
    - 00:42:084 - another circle
    - Basically above is just a suggestion and hoply you understand it

  3. Here is what I like to say here --> I notice a lot of the strong beat is at the slider end - oh course sometimes it can't be help but place like this
    00:00:926 (2,3,4) - the strong sound is on the white tick can easily be fix by changing the order where (4) comes first then (2) (3)
    oh course by changing the order - you would need to rearrange this -
    - This occurs more than once and is your decision to change it
  4. 00:28:913 (6,7,8,9,1) - this should just has the same spacing tbh because even if you were trying to increase it gradually because of vocal - right as it is doesn't seem that way
  5. 00:45:560 (2,3,4,5) - same tbh - remember you gotta remember this is also just an hard diff so anything like this is confusing for new players at this experience
  6. Just saying ur kiai can be higher... they usually are in tv size anyways.
- If my mod is confusing forgive me...

Hope I help :)
Topic Starter
Chisa-

DJ Lucky wrote:

From Queue

For 1 - You gonna need a difficulty below 2* - although just reducing ur difficulty on ur Normal difficulty could work
- it might good to consider making a difficulty strictly 1/1 Beat Snap Division to prevent problems in the future

- Another thing if your consider having an extra and insane - you might as well consider having a light insane because ur hard is 2.39* at this moment and this also will have future problems - consider doing that/or increase the difficulty of you hard to possible 3.3* to 3.4* -


Anyways --> Modding only Hard

  1. 00:02:389 (6,7,8,9,1,2) - I think tbh this looks odd and needs to be more curve - atleast more neat looking
    - maybe do something like this example ---> http://imgur.com/a/Cbx5P
  2. 00:41:170 (1,2,3,4,5) - I think this could follow the vocal a better
    For an example turn (2) turn to a slider
    - Remove (3)
    - Here is a jump 00:41:901 - so have a circle here
    - 00:42:084 - another circle
    - Basically above is just a suggestion and hoply you understand it

  3. Here is what I like to say here --> I notice a lot of the strong beat is at the slider end - oh course sometimes it can't be help but place like this
    00:00:926 (2,3,4) - the strong sound is on the white tick can easily be fix by changing the order where (4) comes first then (2) (3)
    oh course by changing the order - you would need to rearrange this -
    - This occurs more than once and is your decision to change it
  4. 00:28:913 (6,7,8,9,1) - this should just has the same spacing tbh because even if you were trying to increase it gradually because of vocal - right as it is doesn't seem that way
  5. 00:45:560 (2,3,4,5) - same tbh - remember you gotta remember this is also just an hard diff so anything like this is confusing for new players at this experience
  6. Just saying ur kiai can be higher... they usually are in tv size anyways.
- If my mod is confusing forgive me...

Hope I help :)
thanks :)
Arow
I guess I'll mod normal then.

If you don't consider making easy diff, think about lowering OD.

What is this offset? :o
I'm sure kiai time should be longer.
Disable countdown.

00:03:304 (1) - NC
00:15:743 (1) - NC
00:17:206 (1) - Delete NC
00:18:487 (1) - NC
00:23:426 (1) - NC
00:24:889 (4) - Delete NC
00:26:718 (1) - NC
00:35:133 (4) - feels weird (placement)
00:37:328 (9) - NC
00:37:694 (1) - Delete NC
00:39:157 (5) - This slider should start on red tick.
00:44:279 (1) - NC
00:45:377 (1) - Delete NC
00:46:840 (1) - NC
01:00:011 (8) - I don't think it should be stacked like that, it's first time you show 1 beat gap like this, what about stacking it with next slider.
01:04:035 (1) - NC

This mod is fun, lol...
Good luck!
Shunao
Heyo!

Un mod juste comme ça~

  • General
  1. Retire Enable Countdown dans ton Song Setup
  • Normal
  1. OD et HP devrait être à 4
  2. 00:00:377 (1,2,3,4,5,6,7,8) - à ce moment là le rythme est répétitive donc je te suggère de faire le même pattern en rajoutant un new combo comme ça quoi https://puu.sh/xmNJl/b920046ab7.png
  3. 00:04:767 (9) - Ajoute un new combo
  4. 00:05:682 (1) - retire le new combo
  5. 00:14:279 (6,8) - ils ne sont pas vraiment stack
  6. 00:14:645 (7) - New combo
  7. 00:17:206 (1) - retire le new combo et ajoute le ici 00:17:938 (3)
  8. 00:23:792 (8) - nc
  9. 00:24:889 (1) - retire le nc, ajoute le ici à la place 00:25:255 (2)
  10. 00:57:084 (1,2,3,4) - ce pattern sonne bizarrement tbh peut-être essaye un truc du genre c'est bcp mieux https://puu.sh/xmOaP/e021567ab8.png
  11. 00:59:645 (7,8) - ne stack pas ces notes, sinon ce serait porter à confusion pour les joueurs car il y a un espace vide entre ces 2 notes (c'est le trait rouge le trou)
  12. 01:01:657 - le kiai time devrait commencé ici 01:01:840 - et ce finir ici 01:13:548
  13. 01:05:499 (8) - pas rankable! ce slider touche la drain bar https://puu.sh/xmOLz/09373d0c37.png
  • Hard
  1. Pour la Hard je te recommande de mettre CS (Circle Size) à 3.7, AP (Approach Rate) à 8 et OD (Overall Difficulty) à 6.
  2. Le diviseur de mesure devrait être à 1/4 imo
  3. Utilise comme DS (Distance Snap) x1.40 dans les Hard en général les notes ne se touchent pas sauf quand tu veux les stacks ou les overlaps, c'est pour ça que le mot "hard" pour rendre la difficulté plus difficile, donc évite le contact comme dans les Normal diffs
  4. Le rythme est cool dans la hard mais d'abord je préfère que tu fixes les choses que je t'ai dites avant de bien la modder :D
Je reviendrai~

gl!~
Chihara Minori
*waiting author apply all recent mods*
Topic Starter
Chisa-
in progress..
Topic Starter
Chisa-
......
Topic Starter
Chisa-
:)
Topic Starter
Chisa-

DJ Lucky wrote:

From Queue

For 1 - You gonna need a difficulty below 2* - although just reducing ur difficulty on ur Normal difficulty could work
- it might good to consider making a difficulty strictly 1/1 Beat Snap Division to prevent problems in the future

- Another thing if your consider having an extra and insane - you might as well consider having a light insane because ur hard is 2.39* at this moment and this also will have future problems - consider doing that/or increase the difficulty of you hard to possible 3.3* to 3.4* -


Anyways --> Modding only Hard

  1. 00:02:389 (6,7,8,9,1,2) - I think tbh this looks odd and needs to be more curve - atleast more neat looking
    - maybe do something like this example ---> http://imgur.com/a/Cbx5P

    ShogunMoon wrote:

    Heyo!

    Un mod juste comme ça~

    • General
    1. Retire Enable Countdown dans ton Song Setup
    • Normal
    1. OD et HP devrait être à 4
    2. 00:00:377 (1,2,3,4,5,6,7,8) - à ce moment là le rythme est répétitive donc je te suggère de faire le même pattern en rajoutant un new combo comme ça quoi https://puu.sh/xmNJl/b920046ab7.png
    3. 00:04:767 (9) - Ajoute un new combo
    4. 00:05:682 (1) - retire le new combo
    5. 00:14:279 (6,8) - ils ne sont pas vraiment stack
    6. 00:14:645 (7) - New combo
    7. 00:17:206 (1) - retire le new combo et ajoute le ici 00:17:938 (3)
    8. 00:23:792 (8) - nc
    9. 00:24:889 (1) - retire le nc, ajoute le ici à la place 00:25:255 (2)
    10. 00:57:084 (1,2,3,4) - ce pattern sonne bizarrement tbh peut-être essaye un truc du genre c'est bcp mieux https://puu.sh/xmOaP/e021567ab8.png
    11. 00:59:645 (7,8) - ne stack pas ces notes, sinon ce serait porter à confusion pour les joueurs car il y a un espace vide entre ces 2 notes (c'est le trait rouge le trou)
    12. 01:01:657 - le kiai time devrait commencé ici 01:01:840 - et ce finir ici 01:13:548
    13. 01:05:499 (8) - pas rankable! ce slider touche la drain bar https://puu.sh/xmOLz/09373d0c37.png
    • Hard
    1. Pour la Hard je te recommande de mettre CS (Circle Size) à 3.7, AP (Approach Rate) à 8 et OD (Overall Difficulty) à 6.
    2. Le diviseur de mesure devrait être à 1/4 imo
    3. Utilise comme DS (Distance Snap) x1.40 dans les Hard en général les notes ne se touchent pas sauf quand tu veux les stacks ou les overlaps, c'est pour ça que le mot "hard" pour rendre la difficulté plus difficile, donc évite le contact comme dans les Normal diffs
    4. Le rythme est cool dans la hard mais d'abord je préfère que tu fixes les choses que je t'ai dites avant de bien la modder :D
    Je reviendrai~

    gl!~

    x Arow wrote:

    I guess I'll mod normal then.

    If you don't consider making easy diff, think about lowering OD.

    What is this offset? :o
    I'm sure kiai time should be longer.
    Disable countdown.

    00:03:304 (1) - NC
    00:15:743 (1) - NC
    00:17:206 (1) - Delete NC
    00:18:487 (1) - NC
    00:23:426 (1) - NC
    00:24:889 (4) - Delete NC
    00:26:718 (1) - NC
    00:35:133 (4) - feels weird (placement)
    00:37:328 (9) - NC
    00:37:694 (1) - Delete NC
    00:39:157 (5) - This slider should start on red tick.
    00:44:279 (1) - NC
    00:45:377 (1) - Delete NC
    00:46:840 (1) - NC
    01:00:011 (8) - I don't think it should be stacked like that, it's first time you show 1 beat gap like this, what about stacking it with next slider.
    01:04:035 (1) - NC

    This mod is fun, lol...
    Good luck!
  2. 00:41:170 (1,2,3,4,5) - I think this could follow the vocal a better
    For an example turn (2) turn to a slider
    - Remove (3)
    - Here is a jump 00:41:901 - so have a circle here
    - 00:42:084 - another circle
    - Basically above is just a suggestion and hoply you understand it

  3. Here is what I like to say here --> I notice a lot of the strong beat is at the slider end - oh course sometimes it can't be help but place like this
    00:00:926 (2,3,4) - the strong sound is on the white tick can easily be fix by changing the order where (4) comes first then (2) (3)
    oh course by changing the order - you would need to rearrange this -
    - This occurs more than once and is your decision to change it
  4. 00:28:913 (6,7,8,9,1) - this should just has the same spacing tbh because even if you were trying to increase it gradually because of vocal - right as it is doesn't seem that way
  5. 00:45:560 (2,3,4,5) - same tbh - remember you gotta remember this is also just an hard diff so anything like this is confusing for new players at this experience
  6. Just saying ur kiai can be higher... they usually are in tv size anyways.
- If my mod is confusing forgive me...

Hope I help :)
Shunao
hard diff is so much better~
Chihara Minori
At least give proper reason if you not agree at some of my words

normal
there are a lots of rhythm issues start from inconsistency so I give some suggestion to polish it
00:04:767 - i would say its invalid rhythm tho. you give a break at the end of section so the circle is anchoring (which supposed to continue) something that doesnt even exist. due your calm pick as start too 00:06:048 - this point should be clickable, where i suggest this https://gyazo.com/fa24633ac26e86ba0f063302e45b5888 where the tail of (4) lead to upbeat as break time
00:19:035 - another miss emphasis issue. where at this point vocal > instrument. Simply change the 1/4 slider to single note at this point
00:22:328 (4,5) - its flexible tho, but the instrument feel a bit wasted, where supposed to be improved by this https://gyazo.com/f202c5258e187069e73cfc3df1474658
00:24:523 (2,3) - its not only felt boring when it come to stack 1/2 gap circle, it also not really good to look. if you want to stack try something like circle+slider just like you do at 00:23:426 (6,1) -
00:27:633 (6,7) - felt a bit pushed to emphasis something, what something btw? think simple https://gyazo.com/bf2a0912a48cc1a09ff7423a7154c99a yup it also support your consistency for rhythm picking
00:28:913 (10) - change to 1/2 slider followed by circle
00:30:194 - purpose undermap? add circle
00:32:206 - its not that strong imo eventho theres hs suppoert, i would like to use 1/2 slider instead for (5,6)
00:32:572 - this a lot better https://gyazo.com/584446b746417b2da7046c9e906d430f
00:36:596 - and then agin a wasted clutch vocal, i mean it worth to get a sound neother clickable or not, so same as before 00:36:413 (6) - change it to 1/2 slider
00:38:426 - i will just leave this here https://gyazo.com/f61301151bcdbb0108ea5541c1b621a3
00:43:548 - https://gyazo.com/72436b3c186a327b1783feb801bba26b
00:47:206 (3) - and somehow you do the reverse here to emphasis the vocal when the instrument > vocal. where make this 00:47:755 - strong beat wasted
00:50:682 (4,5) - switch rhythm (ctrl+g)
00:55:987 (7) - is this taiko? or maybe you miss that 1/1 slider?
00:57:084 - https://gyazo.com/5b0ac4875a2e73a3a905231163be8e00
01:00:377 (10) - 1/2 reverse slider prefered
01:04:767 (6,7) - you cant hold (stack) a vibrating vocal, ever i could say. if you sat it same like 01:06:962 (1,2) - no its not, this one is separated as 2 natural pronounce vocal, where its ok to stack here
01:12:084 - looking for this? https://gyazo.com/741e6636a7246057501125fc89a502ab
01:16:840 (3) - switch rhythm and do the stack at slider head, and make the slider as 1/1 instead. reason is clear already i guess
01:18:670 (7) - you miss this vocal try this rhythm https://gyazo.com/76e097567aab72a72e33fd4460981ea6
01:22:328 - and if you apply ^ one, move (7) to 01:22:877 - and add circle at the current tail beat
01:24:523 - its not closed really smooth tho. where 01:25:804 - is supposed to be the last clicked note.

hard
i can see the diff improved from the previous version, the rhythm is more flexible on hard and so the pattern choise, evenso i think from pattern side it could even more improve. Just search more refrance or listen some critical part more carefully could help.
Botan

  1. Normally I wouldn't mod a mapset that isn't ready and/or missing a <2* difficulty but everyone can appreciate some feedback.
  2. Going to only look at the Hard since you have a Normal mod waiting to be applied.
  3. Like others have mentioned, you need a difficulty under 2 stars as stated in the ranking criteria.

Hard
  1. You should use a slightly higher SV than your Normal.
  2. Try not to let combos go above 8.
Some people value different things higher than others when it comes to mapping. I personally think consistency is most important. If the music is the same then the patterns should be at least similar in appearance and how you play them. Listen to the music at 00:00:377 (1,2,3,4)
It's the same at 00:01:840 (5,6,7) and 00:03:304 (8,9,10) but the pattern for the latter two are too different from the first.
00:07:145 (2) - This circle has nothing supporting it unless you were mapping the bass in which case 00:07:511 should have something mapped to it as well.
00:10:255 (3,4) - Snare rolls or any stream-like sound can be mapped with reverse sliders.
00:12:084 (8) - You generally want to start a new combo at the beginning of sections/patterns.
00:13:548 (3,4,5,6) - Undermapped pattern here. The music gives us a lot to work with, use it. 00:19:767 (4,5,6,7) this is heading the right direction.
00:36:596 (4,5,6,7) - Another undermapped section. This level of simplification is better suited for Easy/Normal.
There is more to talk about but for now take whatever I said and whatever the other two modders said and apply it to your mapping first. Good luck.
Topic Starter
Chisa-

Botan wrote:

Time Capsule wrote:

At least give proper reason if you not agree at some of my words

normal
there are a lots of rhythm issues start from inconsistency so I give some suggestion to polish it
00:04:767 - i would say its invalid rhythm tho. you give a break at the end of section so the circle is anchoring (which supposed to continue) something that doesnt even exist. due your calm pick as start too 00:06:048 - this point should be clickable, where i suggest this https://gyazo.com/fa24633ac26e86ba0f063302e45b5888 where the tail of (4) lead to upbeat as break time
00:19:035 - another miss emphasis issue. where at this point vocal > instrument. Simply change the 1/4 slider to single note at this point
00:22:328 (4,5) - its flexible tho, but the instrument feel a bit wasted, where supposed to be improved by this https://gyazo.com/f202c5258e187069e73cfc3df1474658
00:24:523 (2,3) - its not only felt boring when it come to stack 1/2 gap circle, it also not really good to look. if you want to stack try something like circle+slider just like you do at 00:23:426 (6,1) -
00:27:633 (6,7) - felt a bit pushed to emphasis something, what something btw? think simple https://gyazo.com/bf2a0912a48cc1a09ff7423a7154c99a yup it also support your consistency for rhythm picking
00:28:913 (10) - change to 1/2 slider followed by circle
00:30:194 - purpose undermap? add circle
00:32:206 - its not that strong imo eventho theres hs suppoert, i would like to use 1/2 slider instead for (5,6)
00:32:572 - this a lot better https://gyazo.com/584446b746417b2da7046c9e906d430f
00:36:596 - and then agin a wasted clutch vocal, i mean it worth to get a sound neother clickable or not, so same as before 00:36:413 (6) - change it to 1/2 slider
00:38:426 - i will just leave this here https://gyazo.com/f61301151bcdbb0108ea5541c1b621a3
00:43:548 - https://gyazo.com/72436b3c186a327b1783feb801bba26b
00:47:206 (3) - and somehow you do the reverse here to emphasis the vocal when the instrument > vocal. where make this 00:47:755 - strong beat wasted
00:50:682 (4,5) - switch rhythm (ctrl+g)
00:55:987 (7) - is this taiko? or maybe you miss that 1/1 slider?
00:57:084 - https://gyazo.com/5b0ac4875a2e73a3a905231163be8e00
01:00:377 (10) - 1/2 reverse slider prefered
01:04:767 (6,7) - you cant hold (stack) a vibrating vocal, ever i could say. if you sat it same like 01:06:962 (1,2) - no its not, this one is separated as 2 natural pronounce vocal, where its ok to stack here
01:12:084 - looking for this? https://gyazo.com/741e6636a7246057501125fc89a502ab
01:16:840 (3) - switch rhythm and do the stack at slider head, and make the slider as 1/1 instead. reason is clear already i guess
01:18:670 (7) - you miss this vocal try this rhythm https://gyazo.com/76e097567aab72a72e33fd4460981ea6
01:22:328 - and if you apply ^ one, move (7) to 01:22:877 - and add circle at the current tail beat
01:24:523 - its not closed really smooth tho. where 01:25:804 - is supposed to be the last clicked note.

hard
i can see the diff improved from the previous version, the rhythm is more flexible on hard and so the pattern choise, evenso i think from pattern side it could even more improve. Just search more refrance or listen some critical part more carefully could help.

Time Capsule wrote:

At least give proper reason if you not agree at some of my words

normal
there are a lots of rhythm issues start from inconsistency so I give some suggestion to polish it
00:04:767 - i would say its invalid rhythm tho. you give a break at the end of section so the circle is anchoring (which supposed to continue) something that doesnt even exist. due your calm pick as start too 00:06:048 - this point should be clickable, where i suggest this https://gyazo.com/fa24633ac26e86ba0f063302e45b5888 where the tail of (4) lead to upbeat as break time
00:19:035 - another miss emphasis issue. where at this point vocal > instrument. Simply change the 1/4 slider to single note at this point
00:22:328 (4,5) - its flexible tho, but the instrument feel a bit wasted, where supposed to be improved by this https://gyazo.com/f202c5258e187069e73cfc3df1474658
00:24:523 (2,3) - its not only felt boring when it come to stack 1/2 gap circle, it also not really good to look. if you want to stack try something like circle+slider just like you do at 00:23:426 (6,1) -
00:27:633 (6,7) - felt a bit pushed to emphasis something, what something btw? think simple https://gyazo.com/bf2a0912a48cc1a09ff7423a7154c99a yup it also support your consistency for rhythm picking
00:28:913 (10) - change to 1/2 slider followed by circle
00:30:194 - purpose undermap? add circle
00:32:206 - its not that strong imo eventho theres hs suppoert, i would like to use 1/2 slider instead for (5,6)
00:32:572 - this a lot better https://gyazo.com/584446b746417b2da7046c9e906d430f
00:36:596 - and then agin a wasted clutch vocal, i mean it worth to get a sound neother clickable or not, so same as before 00:36:413 (6) - change it to 1/2 slider
00:38:426 - i will just leave this here https://gyazo.com/f61301151bcdbb0108ea5541c1b621a3
00:43:548 - https://gyazo.com/72436b3c186a327b1783feb801bba26b
00:47:206 (3) - and somehow you do the reverse here to emphasis the vocal when the instrument > vocal. where make this 00:47:755 - strong beat wasted
00:50:682 (4,5) - switch rhythm (ctrl+g)
00:55:987 (7) - is this taiko? or maybe you miss that 1/1 slider?
00:57:084 - https://gyazo.com/5b0ac4875a2e73a3a905231163be8e00
01:00:377 (10) - 1/2 reverse slider prefered
01:04:767 (6,7) - you cant hold (stack) a vibrating vocal, ever i could say. if you sat it same like 01:06:962 (1,2) - no its not, this one is separated as 2 natural pronounce vocal, where its ok to stack here
01:12:084 - looking for this? https://gyazo.com/741e6636a7246057501125fc89a502ab
01:16:840 (3) - switch rhythm and do the stack at slider head, and make the slider as 1/1 instead. reason is clear already i guess
01:18:670 (7) - you miss this vocal try this rhythm https://gyazo.com/76e097567aab72a72e33fd4460981ea6
01:22:328 - and if you apply ^ one, move (7) to 01:22:877 - and add circle at the current tail beat
01:24:523 - its not closed really smooth tho. where 01:25:804 - is supposed to be the last clicked note.

hard
i can see the diff improved from the previous version, the rhythm is more flexible on hard and so the pattern choise, evenso i think from pattern side it could even more improve. Just search more refrance or listen some critical part more carefully could help.
thanks for the modes because of the courses, I will not have time to modify it
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