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Cornandbeans - Blaze

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Topic Starter
Trauma-
This beatmap was submitted using in-game submission on Mittwoch, 28. Dezember 2011 at 12:24:55

Artist: Cornandbeans
Title: Blaze
Source: Newgrounds
Tags: Death Streams Stepmania Trance Kite Backfire Taikocalypse Another Hyper
BPM: 175
Filesize: 6857kb
Play Time: 02:59
Difficulties Available:
  1. Another (4,97 stars, 522 notes)
  2. Easy (1,72 stars, 129 notes)
  3. Hyper (4,62 stars, 314 notes)
  4. Taikocalypse (4,83 stars, 1206 notes)
  5. Trauma (5 stars, 845 notes)
Download: Cornandbeans - Blaze
Information: Scores/Beatmap Listing
---------------
Easy - Kite / Hitsounds by me
Normal - coming
Hyper - me
Another - me
Trauma - me (Going for Approval)
Taikocalypse - Backfire

Moved to Pending: 24th October
Moved to WIP again: 27th Nov. because a normal diff will be added
Maybe there will be also a small SB with some flashes or something...
----------------------------------------------------------------------------
Thanks for guest diffs, mods and any other help
----------------------------------------------------------------------------
Recent Updates:
Set AR to 9 on Another

I'll revive you sometime again my dear! I promise!! D: ...
Sakura
Imma leave this here:

viewtopic.php?f=56&t=24443

To make sure you read it next time so it doesn't happen again
TicClick
Spend some time to create better shapes of streams. Also, you better select one spacing for 'em all. I saw 0.5, 0.6, 0.7, 1.0, 1.2...
And yeah,disable grid while making respacing of streams.

Hyper
  1. 01:00:822 (6,7,8,9) - doesn't look good
  2. 01:02:449 (1,2,3,4,5,6,7,8,9,10,1,2,3) - umm.. It should look like a ring? If yes, fix it
  3. 01:32:621 (1) - why spinner? You can remove it and start mapping from 01:34:678
  4. 01:40:164 (1) - looks bad; too much space between its middle and previous slider's end. Fix it, make it more roundish
  5. 01:44:278 (3,4) - 4 repeats? Some people will break combo here. What if you add note above these sliders instead of the last repeat?
  6. 01:53:192 (3) - I know what you want to do, but it looks.. strange
  7. 02:15:821 (1) - "Hard" hitsounds? Unexpected for me
  8. 02:32:535 (7) - place sliders close to it because of 1/4?
  9. 02:44:792 (2) - bad shape
Another
  1. 00:04:164 (1) - what? Object before time line?
  2. 00:16:507 (6) - change it a little
  3. 00:17:192 (7) - same
  4. 00:26:620 (1,1) - useless new combo?
  5. 00:49:421 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Did you try to increase spacing? Looks bad; I also advice you not to make notes return that way (00:50:192 (10,11,12,13,14,15,16,17) - ). Maybe it's just me
  6. 00:58:164 (6,1,2,3,4,5) - 'xcuse me, I remember your streams had spacing 0.6 or something close to it
  7. 01:14:707 (1) - isn't it long?
  8. 01:48:392 (1) - this thing touches HP bar
  9. 01:49:592 (6) - I didn't see it for the first time because of the same reason
  10. 01:51:649 (8) - same. Good idea, but too high
  11. 01:53:021 (4) - you better don't hide notes under sliders!
  12. 01:59:364 (1,2) - bad shape
  13. 02:03:478 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,1,2,3,4,5,6,7,8,9,1) - cool shit. That's what I've been talking about when I wrote about streams' shape
  14. 02:10:336 (18) - new combo. Also, starting from this note, stream goes bad
  15. 02:14:450 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - too straight
  16. 02:15:821 (17) - new combo. Look for the new combos; I recommend you to add 'em to each second white tick (for streams)
  17. 02:17:278 (2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5) - wide-spaced stream isn't good. I recommend you to change it
  18. 02:32:535 (22) - 1/4, please place sliders close to it
  19. 03:01:068 (2) - good "note". But I think you don't need it; same with 03:02:712 (1,2,1) -
First offset +11, last is -1 (to put it exactly on white tick). After you do it, change first offset to 60. It won't affect something, but offset is time when music starts to play, and it has to be placed on first beat, not first note.

And the last: your sliders aren't that bad; ideas are good, you just need to make 'em better.
Topic Starter
Trauma-
So here is my long answer...

TicClick wrote:

Spend some time to create better shapes of streams. Also, you better select one spacing for 'em all. I saw 0.5, 0.6, 0.7, 1.0, 1.2...
And yeah,disable grid while making respacing of streams.

Hyper
  1. 01:00:822 (6,7,8,9) - doesn't look good||Hopefully fixed. At least it looks better now..
  2. 01:02:449 (1,2,3,4,5,6,7,8,9,10,1,2,3) - umm.. It should look like a ring? If yes, fix it||Nope. But i just noticed it looks like a heart ^^
  3. 01:32:621 (1) - why spinner? You can remove it and start mapping from 01:34:678||Tbh. i don't like spinners much but in my oppinion this one makes sense because of that rushing sound
  4. 01:40:164 (1) - looks bad; too much space between its middle and previous slider's end. Fix it, make it more roundish||hm i remember when i mapped it i actually wanted it like that but...you are probably right, fixed!
  5. 01:44:278 (3,4) - 4 repeats? Some people will break combo here. What if you add note above these sliders instead of the last repeat?||Hm was no problem to play actually, either for me nor for any testing player BUT your solution is nice and i changed it. Thanks
  6. 01:53:192 (3) - I know what you want to do, but it looks.. strange||I slightly changed it but basically its still the same, it has a good flow without being to conspicious so i think i'll leave it as it is.
  7. 02:15:821 (1) - "Hard" hitsounds? Unexpected for me|| Simply because it is/was a temporary solution i know it doesn't fit but i wanted the 1/3 notes to be hearable and the soft normalhit is to quiet for that, ill change it sooner or later

    xDeathcorex wrote:

    hitsounds not fully done yet...
  8. 02:32:535 (7) - place sliders close to it because of 1/4?||i already considered this too but couldn't decide (or maybe subsconsciously to lazy) so i just wanted to wait if it is horrible enough to be pointed out and..it is. Reduced spacing
  9. 02:44:792 (2) - bad shape.||Fixed after a other mod.

    Another
    1. 00:04:164 (1) - what? Object before time line?|| I think i saw it somewhere already, also, it doesnt affect anything does it ?
    2. 00:16:507 (6) - change it a little||If you mean that they don't overlap themselve, well i changed them a bit...
    3. 00:17:192 (7) - same||^
    4. 00:26:620 (1,1) - useless new combo?||Yes. I wanted to change it but you was modding already ^^
    5. 00:49:421 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Did you try to increase spacing? Looks bad; I also advice you not to make notes return that way (00:50:192 (10,11,12,13,14,15,16,17) - ). Maybe it's just me||mmhno...its more like that that i reduced spacing on all streams and i let this one as it was, i think increasing it here isnt that bad but i will reduce it. About return. Imo it fits good to the melody there so i won't change it.
    6. 00:58:164 (6,1,2,3,4,5) - 'xcuse me, I remember your streams had spacing 0.6 or something close to it|| ? No stream there...
    7. 01:14:707 (1) - isn't it long?||well it is not longer than the other one, i shortened a bit but im not sure if i should really shorten it.
    8. 01:48:392 (1) - this thing touches HP bar||Dammn, it was a problem to fix that without reducing spacing, i tried to fix it as good as possible, well it doesnt touch the HP bar anymore...
    9. 01:49:592 (6) - I didn't see it for the first time because of the same reason^
    10. 01:51:649 (8) - same. Good idea, but too high^
    11. 01:53:021 (4) - you better don't hide notes under sliders!||Well unfortunately imo. these are the best positinon for that circles, also its actually good readable, not only for me...i will change it if it makes the map unrankable
    12. 01:59:364 (1,2) - bad shape||uh. Fixed...
    13. 02:03:478 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,1,2,3,4,5,6,7,8,9,1) - cool shit. That's what I've been talking about when I wrote about streams' shape||If you mean that this aren't perfect semicircles i will work on it, but i won't change the shape itself.
    14. 02:10:336 (18) - new combo. Also, starting from this note, stream goes bad||Added new combo and "constructed" a new stream shape which i actually like pretty much D:
    15. 02:14:450 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - too straight||How do you mean that ? Imo the best stream to play tho...
    16. 02:15:821 (17) - new combo. Look for the new combos; I recommend you to add 'em to each second white tick (for streams)||Added, but when setting combos i either follow melody, place them on some jumps or/and take care that its also fun on coop
    17. 02:17:278 (2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5) - wide-spaced stream isn't good. I recommend you to change it||It's actually nice to play so i'll keep it. Maybe ill change it if more players point that out.
    18. 02:32:535 (22) - 1/4, please place sliders close to it||Fixed
    19. 03:01:068 (2) - good "note". But I think you don't need it; same with 03:02:712 (1,2,1) -||Deleted
First offset +11, last is -1 (to put it exactly on white tick). After you do it, change first offset to 60. It won't affect something, but offset is time when music starts to play, and it has to be placed on first beat, not first note.||Isn't offset supposed to be set on the first heavy beat/downbeat?i think i did that o.o but thb. this doesn't affect anything either does it ? :/ at least as long as it is timed right...

And the last: your sliders aren't that bad; ideas are good, you just need to make 'em better.
Thanks for modding, you get the first kudosu! i give \o/
Nakagawa-Kanon
second timing - BPM : 73.05

[hyper]
this diff has many stream
not hyper
just insane
00:19:935 (4) - off screen http://osu.ppy.sh/ss/158309
02:15:821 (1,2,3,4) - wth, 1/3 beat? no. you should use 1/4 beat
02:19:935 (1) - same
02:51:821 (1,2,3,4,5,1,2,3,4,1) - you should use 1/3 beat

[Another]
00:16:507 (6) - add new combo
00:25:077 (5) - add new combo, because this part is start of unjump
00:27:820 (2,1) - off screan
00:43:935 (13) - add new combo
00:48:049 (21) - add new combo
01:12:907 (5) - add new combo
01:38:792 (7) - off screen
02:30:907 (5) - add new combo
02:51:821 (6,7,8,9,1,2,3,4,5,1) - use 1/3 beat
Topic Starter
Trauma-

Nakagawa-Kanon wrote:

second timing - BPM : 73.05||Hm sounds the same for me o.o...but changed it.

[hyper]
this diff has many stream
not hyper
just insane||I like the amount of streams, by far less than Another and what is wrong about hyper ? there are many hypers out there o.o (btw. this is more just a challenging hard for me than a insane, i prefer making harder diffs so hard/insanes are normally a bit harder than usual and that makes their name more suitable)
00:19:935 (4) - off screen http://osu.ppy.sh/ss/158309||Dammn offscreen stuff -.- , why cant the screen be bigger o.o...anyway at least this one was easy to fix...
02:15:821 (1,2,3,4) - wth, 1/3 beat? no. you should use 1/4 beat||I actually like it because its like as slowdown (if hitsounds would be louder) i will consider this too tho.
02:19:935 (1) - same||This was just a wrong sliderlength but thansk for pointing this out :o
02:51:821 (1,2,3,4,5,1,2,3,4,1) - you should use 1/3 beat||Hmm 1/4 is probably better to play tho...i will consider it.

[Another]
00:16:507 (6) - add new combo||Done.
00:25:077 (5) - add new combo, because this part is start of unjump||Done.
00:27:820 (2,1) - off screan||Fixed.
00:43:935 (13) - add new combo||Done.
00:48:049 (21) - add new combo||Done.
01:12:907 (5) - add new combo||Done.
01:38:792 (7) - off screen||Fixed.
02:30:907 (5) - add new combo||Hm not needed here imo. Fixed.
02:51:821 (6,7,8,9,1,2,3,4,5,1) - use 1/3 beat||Hm i have 2 notes missing then, i will consider it
I just wonder...why do you have the notes on different timing ?

edit: after changing some stuff new combo at 02:30:907 (5) has been added, thanks for the mod
Kert
[Another]
00:14:278 (6,7) - Sudden spacing change. Not that it's readability is bad, but it looks kinda weird
00:21:821 (7,1) - Too close for my taste. Can you probably move those 2 3notes before somewhere else to fix spacing?
00:26:449 (5,1) - A bit strange too. I would suggest increasing spacing between 00:25:078 (1,2,3,4,5) -
00:43:849 (13,1) - This spacing change can be avoided too I think
01:03:049 (16,1) - Same
01:05:021 (7) - This slider looks like it's out of the place for me. Maybe change this one to circles?
01:12:649 (X) - I suggest adding circle here
01:12:735 (X) - Here too
Also the rhythm is pretty strange and sounds not very good tbh in the following part
01:12:907 (1,1) - These sliders are off for me ;_;
01:15:649 (3,4) - This is strange too. Atleast it's missing a circle between them
01:33:307 (1) - End the spinner at 01:34:335 and add a circle at 01:34:678
02:41:707 - 02:47:192 - This part sounds weird for me, the placement of sliders on the timeline I mean

[Hyper]
01:01:764 (6,7,8,9) - I think it's hard for Hyper and I suggest changing this to something else :I
01:08:621 (8) - This is confusing because of 2 repeats too
And again the next part before the spinner sounds weird D:
01:33:136 (1) - Same thing about the spinner as before
Also start it at 01:33:307, because it's there in Another
02:33:136 (X) - Add circle?
02:44:793 (2) - Sounds bad

[Advanced]
00:41:878 (3) - Delete one repeat
00:52:164 (1) - The sliderpath is pretty much hidden in the end :x
Decrease AR by 1

[Easy]
00:16:507 (5) - New combo here
00:16:849 (1) - Delete nc
00:21:307 (1) - Delete nc
00:23:021 (1) - Add nc
Decrease AR to like 4-5 maybe

Also check out your timing sections for useless ones, I've seen quite a bunch of them on the timeline :P

Good job here, some improvment in your mapping can be definetly seen in this map
Star~
Topic Starter
Trauma-

Kert wrote:

[Another]
00:14:278 (6,7) - Sudden spacing change. Not that it's readability is bad, but it looks kinda weird|| Fixed.
00:21:821 (7,1) - Too close for my taste. Can you probably move those 2 3notes before somewhere else to fix spacing?|| Fixed :/
00:26:449 (5,1) - A bit strange too. I would suggest increasing spacing between 00:25:078 (1,2,3,4,5) - || Well i changed that part a bit...
00:43:849 (13,1) - This spacing change can be avoided too I think|| yes :o
01:03:049 (16,1) - Same|| Fixed.
01:05:021 (7) - This slider looks like it's out of the place for me. Maybe change this one to circles?||Fixed.
01:12:649 (X) - I suggest adding circle here||No, its definately better like it is atm.
01:12:735 (X) - Here too||^
Also the rhythm is pretty strange and sounds not very good tbh in the following part
01:12:907 (1,1) - These sliders are off for me ;_; || They play fine imo. D:
01:15:649 (3,4) - This is strange too. Atleast it's missing a circle between them||yes :/ ...i wanted a solution to keep 1000-combo ^^' , well ill see what i can do...
01:33:307 (1) - End the spinner at 01:34:335 and add a circle at 01:34:678 || Done.
02:41:707 - 02:47:192 - This part sounds weird for me, the placement of sliders on the timeline I mean

[Hyper]
01:01:764 (6,7,8,9) - I think it's hard for Hyper and I suggest changing this to something else :I || Wanted to have something different than normal streams only but you are probably right so i deleted 2 sliders.
01:08:621 (8) - This is confusing because of 2 repeats too || Well, i changed it, im not sure if it turned out good tho... lol
And again the next part before the spinner sounds weird D: || What sounds weird there ? :x sounds normal to me D: ...
01:33:136 (1) - Same thing about the spinner as before
Also start it at 01:33:307, because it's there in Another||Fixed. But the spinner still ends on 01:33:507 eventho i don't like close notes to spinners, it sill seems better for me and its actually good playable because spinner is long enough.
02:33:136 (X) - Add circle? || I don't know why i deleted it back then, anyway added a note again...
02:44:793 (2) - Sounds bad || Fixed.

[Advanced]
00:41:878 (3) - Delete one repeat||Done.
00:52:164 (1) - The sliderpath is pretty much hidden in the end :x ||It was readable on the 1st try for everybody i've watched yet (also not so good players)
Decrease AR by 1 || Done.

[Easy]
00:16:507 (5) - New combo here||Done.
00:16:849 (1) - Delete nc||Done.
00:21:307 (1) - Delete nc||Denied.
00:23:021 (1) - Add nc||Done.
Decrease AR to like 4-5 maybe || Decreased AR to 4

Also check out your timing sections for useless ones, I've seen quite a bunch of them on the timeline :P
||... :x

Good job here, some improvment in your mapping can be definetly seen in this map
Star~ || Thank you ! \o/
[CSGA]Ar3sgice
this is my map >.<

Mod here :)

[EZ]
Easy enough. ^.^

[Advanced]
00:40:678 (1,2,3) - distance is wrong?
00:46:678 (1,2,3,4,1,2,3,4) - oh STReAmMMammMMm
00:54:907 (1) - um move the reverse arrow away from (2)'s <hit300>? if this one is on purpose then maybe not ^.^
00:55:935 (2) - -1 reverse
01:05:878 (4,2) - ^
01:09:992 (1) - don't use finish on the end
01:10:507 (2) - no finish
01:10:678 (3) - add finish on the head, remove on the end
01:11:364 (1) - don't finish on the end
02:40:507 (1,2,3) - Isn't this had to read? you can put them on the other side...

[Hyper]
00:21:307 (1,2) - delete 1 reverse according to the music?
00:11:364 (2,2) - move these whistles to (1)?
00:13:764 (1) - whistle?
01:50:621 (5,1) - clap/?
01:50:964 (2) - no clap/finish (^)
01:51:136 (3) - clap on the end (instead of whistle)?
01:51:821 (1) - ^
01:52:507 (1) - ^
01:53:193 (3) - ^
01:53:021 (2) - clap?
01:54:221 (1) - ^
01:55:250 (1,2) - add finish?
02:09:307 (5,6,7,8,9,10,11,12,13,14,15) - This kind of mendes-style stream is a little hard in a [Hyper] diff imo......
02:10:336 (1) - for this kind of 3x reverse sliders, only whistle on the head and the 2nd reverse?
02:11:364 (4) - this finish does not sound good...
02:14:107 (4) - ^, why clap here??
02:56:146 (3) - there is another beat inside this slider, so make it half size?
02:59:023 (1) - add a spinner at the end? (5% sound it, for a <sound becomes smaller> effect)

[Another]
*sees 18 million highscore and 1001 combo* Uhmmm I'm not gonna try this one...
for approval?... if not this is too high (maybe?)...

more importantly... why not remove 1 note somewhere so it can be exactly 1000combo ^^ (you can randomly remove one of the reverses in the 3x-reverse sliders ^^)
Topic Starter
Trauma-

[CSGA]Ar3sgice wrote:

this is my map >.<

Mod here :)

[EZ]
Easy enough. ^.^

[Advanced]
00:40:678 (1,2,3) - distance is wrong? || This is on purpose (compressed stream) because they are easier to play
00:46:678 (1,2,3,4,1,2,3,4) - oh STReAmMMammMMm|| Don't want to change that.
00:54:907 (1) - um move the reverse arrow away from (2)'s <hit300>? if this one is on purpose then maybe not ^.^ || hm i see, :/ it doesn't look readable on the editor but it is readable while playing, i changed the combo color to yellow so now it should be really readable
00:55:935 (2) - -1 reverse||tho i don't like it its probably better :/
01:05:878 (4,2) - ^ || Here i refuse it ^^
01:09:992 (1) - don't use finish on the end
01:10:507 (2) - no finish
01:10:678 (3) - add finish on the head, remove on the end
01:11:364 (1) - don't finish on the end || changed it a bit but not everything
02:40:507 (1,2,3) - Isn't this had to read? you can put them on the other side...||I changed color its better now...

[Hyper]
00:21:307 (1,2) - delete 1 reverse according to the music? || yes i thought so too a while ago but then i noticed it plays bad :/
00:11:364 (2,2) - move these whistles to (1) || doesn't sound good imo. :/
00:13:764 (1) - whistle? || no :/
01:50:621 (5,1) - clap/? || no i like the hitsounds here pretty much ^^
01:50:964 (2) - no clap/finish (^) || ^
01:51:136 (3) - clap on the end (instead of whistle)?
01:51:821 (1) - ^
01:52:507 (1) - ^
01:53:193 (3) - ^ || I added a clap on the end of every slider and a clap as a slidertick on the last slider
01:53:021 (2) - clap? || Done.
01:54:221 (1) - ^ || ^
01:55:250 (1,2) - add finish? || no i don't like that noise on that part ^^'
02:09:307 (5,6,7,8,9,10,11,12,13,14,15) - This kind of mendes-style stream is a little hard in a [Hyper] diff imo...... || this is not mendes-style >.>...anyway i know what you mean, but i dont know, it isnt hard for me to play actually, and also its a kiai time section there so it can be slightly harder
02:10:336 (1) - for this kind of 3x reverse sliders, only whistle on the head and the 2nd reverse? || sounds better if they are louder imo.
02:11:364 (4) - this finish does not sound good... || It does imo :/
02:14:107 (4) - ^, why clap here?? || sounds good ? ^^
02:56:146 (3) - there is another beat inside this slider, so make it half size? || i know but a longer one is better for the flow imo ^^
02:59:023 (1) - add a spinner at the end? (5% sound it, for a <sound becomes smaller> effect) || no i don't think a spinner fits there and tbh. im not a fan of spinners ^^ ...

[Another]
*sees 18 million highscore and 1001 combo* Uhmmm I'm not gonna try this one...
for approval?... if not this is too high (maybe?)...

more importantly... why not remove 1 note somewhere so it can be exactly 1000combo ^^ (you can randomly remove one of the reverses in the 3x-reverse sliders ^^) || thats what i did while you wrote this mod lol...

edit:
Ok, so after the next mod convinced me i noticed you had some good suggestions and i probably just refused them because of my own taste, so after all you have deserved a kudosu and there you go...

About Mod4mod, i said if i like the song, that requires that i can listen to it before deciding :/...anyway i can't refuse it now so ill mod your map.
Zelos

xDeaTHcOrEx wrote:

Please, no lazy mod.
I'm afraid I'm going to have to hurt you now.

Folder:
Clean

General:
Add newgrounds to tags?

Please note any mod is only a suggestion and can be freely ignored.

Easy:
01:03:135 (3) - apparently kick back sliders are deemed to hard for easy players to read. I suppose its maybe they the fact that they dont see the end coming at all or something. i dont know. anyways I suggest you change this to something more simpler.
01:05:878 (3) - ^
01:08:621 (2) - ^^
01:11:364 (2) - ^^^
01:48:392 (2,1) - perhaps make these stack above each other perfectly? in the end while playing it just might matter if you do so.
02:32:278 (3) - apparently kick back sliders are deemed to hard for easy players to read. I suppose its maybe they the fact that they dont see the end coming at all or something. i dont know. anyways I suggest you change this to something more simpler.
02:35:021 (4) - ^
02:37:764 (5) - ^^
02:40:507 (4) - ^^^
02:41:878 (1,1) - 2 very long spinners are going to be very tiring to easy players. very tiring. so I highly suggest you at least map out one of the spinners instead.

Advanced:
00:11:021 (3,1,2,1,2,3) - so there is rumor that easy and normal players cant read notes under slider endings. (which i don't believe) so in the end you may wanna make these notes visible.
00:15:821 (1) - remove the new combo on these notes. it is a bit useless as there isnt anything super significant about it.
00:21:649 (2,1) - no no no please do not do this in a Normal. this is hard to read. having the kick back part of a slider over the beginning of the slider is very hard to read. please change to something else.
00:40:678 (1,2,3) - I suggest you turn this into a kick back slider so it at least gives some Normal players a chance at fcing this.
00:44:278 (1,2,3) - having a kickback slider stream on your 2nd easiest difficulty I would not recommend at all. mainly because it is the 2nd easiest or the Normal difficulty.
00:46:678 (1,2,3,4,1,2,3) - again just some too hard stuff for a Normal based difficulty. all this right here is Hard/Hyper difficulty content.
00:50:107 (1,1) - remove the new combos as they have no significance as to why they are there.
00:51:992 (3,1) - (suggestion) placing notes on sliders are very ugly. I really suggest doing something else.
00:54:564 (2,1) - note number 2 is covering the kick back part of the slider which is unrankable due to the in-ability to see the kick back in the slider. this must be changed.
00:55:935 (2,1) - again another of those things to hard for a Normal based difficulty.
01:01:421 (1,1) - ^^^^
01:08:621 (1,2,3,4,1) - kick back slider streams again not recommended for a Normal based difficulty.
01:17:021 (1,2) - I would not suggest overlapping sliders like this. it holds the possibility of covering the end of the next slider.
01:43:249 (2,1,2,3,4,5) - now that is just plain confusing to look at with this slow AR. please spread out this cluster of notes.
01:46:335 (1,1,1) - remove new combos as they hold no significance as to why they were placed.
01:50:792 (1) - ^^^^^
02:13:764 (3,4,5) - kick back slider streams again not recommended for a Normal based difficulty.
02:15:821 (1,2,3,4,1) - again no kick back slider streams for a normal however the first 2 sliders are 1/3rd which need to be removed in general anyway.
02:19:592 (3,4) - more too hard for Normal based difficulty stuff.
02:32:964 (1,2,3,4) - 1/4ths on a Normal based difficulty are also not recommended.
02:37:078 (1,1) - remove new combos on these because they hold on significance as to why they were placed.
02:40:507 (1,2,3,4) - again the thing about the kick back slider thing.

Hyper:
00:33:136 (1) - (blunt alert!) this spinner shows laziness for a Hyper. I suggest you map this 5 seconds -_-
00:39:821 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9) - woah woah woah woah woah if this is really a Hyper, then this is WAY to hard.
01:02:107 (7,1,2,3,4,5,6,7,8,9) - ^^^^^^^^^^
01:08:964 (2,3,4,5,6,7,8,9,10,11,1) - ^^^^^^^^^
01:18:393 (1) - (blunt alert!) this spinner shows laziness for a Hyper. I suggest you map this 5 seconds -_-
01:33:307 (1,1) - I suggest you keep a 1/1 timing distance at least between these notes. most Anothers/Insanes dont even have 1/2 timing distance spacing between.
01:46:336 (1,1,1) - remove the new combos as they have no significance as to why they were placed.
02:08:278 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - more of the too hard for Hyper stuff.
02:14:107 (4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - ^^^^^
02:15:821 (1,2,3,4) - these should not be on 1/3rd snap. the should be snapped at 1/4th
02:16:850 (4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - more of the too hard for Hyper stuff.
02:47:364 (3) - sliders should be not overlapping themselves like they way they do here. please change this slider.

Another:
00:10:335 (3) - this note is touching the HP bar so I suggest you adjust the square pattern it is with in order to prevent the note from touching the HP bar.
01:17:021 (1) - this spinner in general is just too long. this part can be so easily mapped too.
I dont have any other problems with this difficulty.


If for some reason you disagree with all those difficulty wise things I pointed out in the diffs. I highly suggest you take up these suggestions then

Rename Advanced to Hyper
Rename Hyper to Another
Rename Another to Extra due to the fact that this difficulty has really long streams anyway.
That's it.
Sync
Another:
01:51:821 (1,1,1,1,1) - noooooooooo
02:12:992 (9) - Add a hitcircle


No kds, etc

Interesting map set, hope to see this ranked one day. Maybe I'll do a full mod sometime

Also, this could really do for a normal. The difficulty spread is bad. I know you like unique maps and this map is certainly unique; however, playability vs. uniqueness. Playability will always win. There are many instances where notes are plain out unreadable/unpredictable. Most of the advanced difficulty is "what the fuck" and note placement/SV changes are "what the fuck". It felt like I was playing a very old map with incorrect timing and placement and had to use the approach circle for almost every note
Topic Starter
Trauma-

Zelos wrote:

xDeaTHcOrEx wrote:

Please, no lazy mod.
I'm afraid I'm going to have to hurt you now. :/

Folder:
Clean

General:
Add newgrounds to tags?

Please note any mod is only a suggestion and can be freely ignored.


Advanced:
00:11:021 (3,1,2,1,2,3) - so there is rumor that easy and normal players cant read notes under slider endings. (which i don't believe) so in the end you may wanna make these notes visible. Fixed. can't say if its better now tho...
00:15:821 (1) - remove the new combo on these notes. it is a bit useless as there isnt anything super significant about it.Well the sound switches from soft to hard, however i deleted the nc on the previous note
00:21:649 (2,1) - no no no please do not do this in a Normal. this is hard to read. having the kick back part of a slider over the beginning of the slider is very hard to read. please change to something else.changed...
00:40:678 (1,2,3) - I suggest you turn this into a kick back slider so it at least gives some Normal players a chance at fcing this.Now that triplet really shouldn't be a problem for a "advanced" player as it is compressed anyway...
00:44:278 (1,2,3) - having a kickback slider stream on your 2nd easiest difficulty I would not recommend at all. mainly because it is the 2nd easiest or the Normal difficulty.shouldn't be too hard either, probably the limit of the map however this is a kiai section where i sometimes make the map slightly harder than the rest anyway
00:46:678 (1,2,3,4,1,2,3) - again just some too hard stuff for a Normal based difficulty. all this right here is Hard/Hyper difficulty content. i made that part slightly easier
00:50:107 (1,1) - remove the new combos as they have no significance as to why they are there.removed one of them, i actually like playing such stuff in coop modus.
00:51:992 (3,1) - (suggestion) placing notes on sliders are very ugly. I really suggest doing something else.hm, now as you mention it, tho it doesn't play bad imo. let me think about it when im full awake again...
00:54:564 (2,1) - note number 2 is covering the kick back part of the slider which is unrankable due to the in-ability to see the kick back in the slider. this must be changed.I see, this is a close one tho, however i changed it.
00:55:935 (2,1) - again another of those things to hard for a Normal based difficulty.This changed with the previous mod, one reverse got deleted
01:01:421 (1,1) - ^^^^ || Fixed.
01:08:621 (1,2,3,4,1) - kick back slider streams again not recommended for a Normal based difficulty.||Changed it, im jsut not sure about the 2nd reverse slider as it is more reverses, but it also sounds 10 times better than 3 reverses
01:17:021 (1,2) - I would not suggest overlapping sliders like this. it holds the possibility of covering the end of the next slider.||mh i don't see anything that makes "this one" "wrong" or "bad" :/
01:43:249 (2,1,2,3,4,5) - now that is just plain confusing to look at with this slow AR. please spread out this cluster of notes.||pretty much changed that part, hope its better now
01:46:335 (1,1,1) - remove new combos as they hold no significance as to why they were placed.||well i and several other players who play coop like to play stuff like that, even if its no tag map i think it doesn't damage the map at all if there is a small part like that the "worst" thing it does is rather giving the player some extra HP lol...isn't it ?
01:50:792 (1) - ^^^^^ || ^^^^^^ o_o
02:13:764 (3,4,5) - kick back slider streams again not recommended for a Normal based difficulty.||want to keep this one also kiai time...
02:15:821 (1,2,3,4,1) - again no kick back slider streams for a normal however the first 2 sliders are 1/3rd which need to be removed in general anyway.||i used to like that 1/3 "slowdown" effect, however that effect is weakening i bookmarked it and will check that tomorrow || Fixed
02:19:592 (3,4) - more too hard for Normal based difficulty stuff.||truly one of the harder parts of that map however i want to keep this because its nice to play actually
02:32:964 (1,2,3,4) - 1/4ths on a Normal based difficulty are also not recommended. Changed one of them
02:37:078 (1,1) - remove new combos on these because they hold on significance as to why they were placed.|Done
02:40:507 (1,2,3,4) - again the thing about the kick back slider thing.|| good readable imo.

Another:
00:10:335 (3) - this note is touching the HP bar so I suggest you adjust the square pattern it is with in order to prevent the note from touching the HP bar. Fixed.
01:17:021 (1) - this spinner in general is just too long. this part can be so easily mapped too.
I dont have any other problems with this difficulty. well, this map has already crossed 18 mil points. I would like to map it but therefor i wold have to delete other parts of the map and that doesn't make anything better in the end...however if i could get this map ranked eventho it might have almost 20 mil points i would map this part for sure.
Thanks for pointing that stuff out changed pretty much but not everything, want to find a good balance between difficulty/playability and fun/unquiness/i don't know, Advanced isn't as hard as it looks like actually, it has low OD settings i FC'd it on the first try but of course i also have let playtest it by not so good players.
Time to go to sleep, i'll do hyper tomorrow however you can have a kudosu already now.

Zelos wrote:

Hyper:
00:33:136 (1) - (blunt alert!) this spinner shows laziness for a Hyper. I suggest you map this 5 seconds -_- || Well, mapped that part...
00:39:821 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9) - woah woah woah woah woah if this is really a Hyper, then this is WAY to hard.
01:02:107 (7,1,2,3,4,5,6,7,8,9) - ^^^^^^^^^^
01:08:964 (2,3,4,5,6,7,8,9,10,11,1) - ^^^^^^^^^ || all stuff i would like to keep in this map D:
01:18:393 (1) - (blunt alert!) this spinner shows laziness for a Hyper. I suggest you map this 5 seconds -_- || I would like to keep at least one of them it also fits the sound good imo.
01:33:307 (1,1) - I suggest you keep a 1/1 timing distance at least between these notes. most Anothers/Insanes dont even have 1/2 timing distance spacing between. Fixed.
01:46:336 (1,1,1) - remove the new combos as they have no significance as to why they were placed.explained stuff at advanced...
02:08:278 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - more of the too hard for Hyper stuff.
02:14:107 (4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - ^^^^^
02:15:821 (1,2,3,4) - these should not be on 1/3rd snap. the should be snapped at 1/4th ||Done.
02:16:850 (4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - more of the too hard for Hyper stuff.
02:47:364 (3) - sliders should be not overlapping themselves like they way they do here. please change this slider.mh i don't see anything that makes "this one" "wrong" or "bad" :/

Zelos wrote:

Easy:
01:03:135 (3) - apparently kick back sliders are deemed to hard for easy players to read. I suppose its maybe they the fact that they dont see the end coming at all or something. i dont know. anyways I suggest you change this to something more simpler.
01:05:878 (3) - ^
01:08:621 (2) - ^^
01:11:364 (2) - ^^^
01:48:392 (2,1) - perhaps make these stack above each other perfectly? in the end while playing it just might matter if you do so.||Fixed.
02:32:278 (3) - apparently kick back sliders are deemed to hard for easy players to read. I suppose its maybe they the fact that they dont see the end coming at all or something. i dont know. anyways I suggest you change this to something more simpler.
02:35:021 (4) - ^
02:37:764 (5) - ^^
02:40:507 (4) - ^^^
02:41:878 (1,1) - 2 very long spinners are going to be very tiring to easy players. very tiring. so I highly suggest you at least map out one of the spinners instead.||Fixed.
About the kickback sliders, i think this mapset is pending to be a harder one anyway, i don't think its that hard to play them...also as they all have the same length even the worst players should be able to play them after a while...
Topic Starter
Trauma-

Sync wrote:

Another:
01:51:821 (1,1,1,1,1) - noooooooooo||Some hate it some like it, however i love it \o/
02:12:992 (9) - Add a hitcircle ||Don't want 1/8 on this part, i mean clicking 1/8...

No kds, etc

Interesting map set, hope to see this ranked one day. Maybe I'll do a full mod sometime

Also, this could really do for a normal. The difficulty spread is bad. I know you like unique maps and this map is certainly unique; however, playability vs. uniqueness. Playability will always win. There are many instances where notes are plain out unreadable/unpredictable. Most of the advanced difficulty is "what the fuck" and note placement/SV changes are "what the fuck". It felt like I was playing a very old map with incorrect timing and placement and had to use the approach circle for almost every note
Thanks for checking it out \o/
Saten
General
  1. Make the kiai sections the same on all diffs, there are some exceptions if there's a break or a guest diff
  2. Add Newgrounds to tags or source
  3. Not sure about the Stack Leniency you're using in this mapset
Another
01:34:678 (1) - Finish
02:12:992 - why is it empty here? o.o, basically the whole kiai section is filled with 1/4 beats, so why not here too?
02:29:192 (3,4) - I hear that this is un-rankable now (what I mean is that it's acting like Stack Leniency 0) move them 1 grid from eachother and make a custom stack

Hyper
01:08:621 (1,2) - custom stack
01:18:393 (1) - Finish
02:29:193 (3,4) - custom stack here too
02:52:850 (4) - finish
02:52:859 - resnap this timing section
some useless timing sections at the end~

Advanced
01:18:221 (1) - Finish
01:34:678 (1) - ^
02:24:050 (2,1,2,1,2) - abit tricky imo
02:40:507 (1,1,1) - this is kinda mean hiding the repeat-arrows
02:52:849 (1) - Finish
02:52:859 - resnap this timing section
some useless timing sections at the end~~

Easy
02:41:878 (1) - End this spinner at 02:45:992, spinning too much is tiring~


Good luck~~♪
Topic Starter
Trauma-

Saten-san wrote:

General
  1. Make the kiai sections the same on all diffs, there are some exceptions if there's a break or a guest diff |Done
  2. Add Newgrounds to tags or source ||Oh yes i forgot about that xD
  3. Not sure about the Stack Leniency you're using in this mapset
Another
01:34:678 (1) - Finish ||Added a quiet one because i don't want to much noise on that part
02:12:992 - why is it empty here? o.o, basically the whole kiai section is filled with 1/4 beats, so why not here too?||Well so you can keep clicking a 1/2 beat, clicking 1/4 after that sliderstream seemed kinda sudden to me.
02:29:192 (3,4) - I hear that this is un-rankable now (what I mean is that it's acting like Stack Leniency 0) move them 1 grid from eachother and make a custom stack||Uh, what ? this ? now this is no problem to play at all, even with hidden, i don't see any reason to change that T-T

Hyper
01:08:621 (1,2) - custom stack||Well here it is ok as teh previous notes are stacked anyway
01:18:393 (1) - Finish || Done
02:29:193 (3,4) - custom stack here too ||Same as in Another T-T , also it ruins symmetry
02:52:850 (4) - finish||Done
02:52:859 - resnap this timing sectionDone
some useless timing sections at the end~ || Yes, i wanted to keep them in case i need the magain, however i think i wont need them anymore.

Advanced
01:18:221 (1) - Finish || Done
01:34:678 (1) - ^ || Uhm...i have a finish there already o_o
02:24:050 (2,1,2,1,2) - abit tricky imo ||Changed it
02:40:507 (1,1,1) - this is kinda mean hiding the repeat-arrows||Well its actually clear that these are kickbacksliders...
02:52:849 (1) - Finish||Done
02:52:859 - resnap this timing section|| Done
some useless timing sections at the end~~

Easy
02:41:878 (1) - End this spinner at 02:45:992, spinning too much is tiring~ ||Done


Good luck~~♪ || Thanks! \o/
cRyo[iceeicee]
ok some nazi mod from me o:

General :

easy diff have some diffrent playtime o: ( ends in 02:52:849, while others end at 02:59:419, mb its better to end it at the same time ? )
http://puu.sh/8HuH why there is 2 osb file o: ?
since there is no SB, delete both of them and then full submit


[Easy]
SPOILER
00:21:307 (5) - remove NC ?
00:22:335 - dont like this finish .-.
00:43:249 (2) - whistle ?

00:44:964 - ^ ( 00:50:449 - but this finish is ok mb because u used normal hi after..... but previous double finish i dont like ..... )
00:50:707 - 01:01:421 - u can use some default normal finishes in this part like:
00:50:792 (1) - normal finish sounds better i think o:
00:56:278 (1) - ^
00:59:021 (1) - ^

some nazi xDD
01:51:135 (1) -
01:53:878 (3) -
this two, maybe put them at the same place with 01:48:392 (2) - ?

01:01:421 (4) - remove finish and add it to 01:01:764 (1) - ?
01:07:249 (1) - finish

01:12:735 - 01:34:678
break for 22 seconds o: ( dont count the note in the midle ofc xD ) mb mapp it ?

01:53:192 - why finish o: ? remove ?
02:12:392 (3) - whistle ?
02:14:449 (1) - finish ?
02:17:878 (3) - whistle ?
02:19:592 - finish ? like u did before
02:19:935 - 02:30:221 and this normal part again, try with normal finishes mb u will like it more ><
02:34:335 (3) - whistle ?
02:36:392 (1) - finish ~
02:39:821 (2) - whistle

Overal: i found it preety good for normal diff, pattern, hitsound, spacing, NC everything fine to me >.<!

[Advanced]


SPOILER
00:14:792 (4) - hmm bad spacing i guess ? move it to x:256 y:36 ( then drag 00:15:135 (5,1) - and move i grid down )
00:21:992 (1,2) - this 0.5 spacing kind of messy :/
00:25:421 (3,4) - same
00:44:878 - this part ...... sounds weird, rly........bad sounds imo
00:54:907 (1) - just suggestion, try to avoi this kind of staff next time http://puu.sh/8Hba , cause hidden reverse unrankable staff, not sure about that but still just want u to know it
01:09:992 - 01:12:564 - this soft finish part i also dont like ><
01:17:021 (1,2) - messy ....
01:50:792 (1) - dont like this finish .. mb put it here 01:51:135 (1) - ?
02:40:507 (1) - well again hidden reverse, now its full hiden so i guess i can call it unrankable, change plz

Overal: i dont like this diff o:
its kind a messy (low distance spacing imo), a lot of random spacing ( 01:47:021 (1) - )
some parts were really boring for me ( like 02:09:307 (1) - to 02:13:764 (3) - even in normal diff this part more interesting imo .-.)
Didnt mod hitsounds, cause there will be to many suggestions, just copy it from Normal diff cause i think they preety good.

[Hyper]


SPOILER
00:05:878 (2,3) - hmm some different spacing, 1 note 1,21 .... 2,3 note 1,28 o:
00:19:936 (4) - spacing 0.94
00:22:336 (1,2,3,4) - they looked like symetric, but different spacing o:
00:24:564 (1,2,3) - - stack them better plz ( also i thing that its bad spacing 0,31 :/)
00:27:478 (1,2,3) - same
00:41:193 (1) - hiden reverse http://puu.sh/8HrT , suggest u to change it o:
01:01:507 (3) - spacing
01:40:678 (2) - spacing
01:50:793 (1) - spacing
02:19:593 (4) - u can stack it better
02:19:936 (1) - same


00:15:821 (1,1) - make them same combo ?
00:43:935 (10,1,2,3) - make it same combo color and then 00:45:307 (1) - NC
01:03:135 (9,10,1,2) - same combocolor and then 01:04:507 (3) - NC
01:05:878 (5,1,2) - same color
01:38:793 (1) - NC
01:50:621 (5) - NC
02:51:307 (4,1) - this notes should be same combo color imo .-.
02:53:475 (1) -
00:39:135 (1) - remove finish and add whistle on tail and head
00:39:821 (1) - finish
00:43:935 (10) - finish ?
00:44:964 (3) - dont like this finish .-. ( mb put it 00:45:307 (4) - ? )
00:48:050 (1) - finish
00:49:421 (1) - finish
00:53:535 (4) - finish
00:57:650 (1) - finish
00:59:021 (6) - finish
01:01:764 (6) - finish
01:06:393 (1) - dont like this finish .-.
01:10:507 (2) - same

02:22:507 (1) - different spacing from others, 1,14 when other have ~1,2
02:28:850 (2) - some random spacing
02:49:936 (2) - spacing


Overal: good streaming diff, with preety pattern and good hitsounds (・ω・)/

[Another]


SPOILER
ok lets start from some nazi D:
00:09:992 (2,3,4,5) - not so symetrick as they can be ( actually all this square 4-notes have some 0.1 diffrence xD, but last one 0.2 lol ><!)
00:47:364 (19) - may cause some problem imo, u should ask for mat about this, (hidden reverse)
01:07:935 (11) - http://puu.sh/8Ovj hiden by 300, its just always better to avoid this kind of staff, less hiden reverse, less problems.
01:40:507 (4,5,6,7) - Highlight four of them and move to x:202, y:100 (for symetric ><!) and put 01:40:849 (6) - x:310, y:312.
otherwise, if u dont want symetric u still need to fix 01:40:849 (6), cause 01:40:849 (6,7) - they should be on the same y:** level right ?
01:56:621 (3) - this note, hmm the music sounds harder for simple soft hit, mb change time section for this note for N sound and add finish (volume 60-70~) ?
02:24:649 (6) - 1 grid up^
00:46:678 (1) - NC ?
00:50:364 (1) - why NC o: ?
00:53:535 (6) - finish head ?
00:54:907 (1) - finish ?
00:55:592 (1) - finish ?
00:59:021 (4) - finish ?
01:06:564 (1) - remove NC start nex on 01:07:249 (3) - ?
01:09:735 (11) - strange finish D:, remove ?
01:11:364 (1) - NC ?
01:36:735 (1) - start NC here ?
01:38:792 (1) - NC ? than end 01:40:164 (7) -
01:42:907 (8) - finish ?
02:13:078 (9) - NC
02:14:449 (1) - finish ?
02:16:164 - dont understand this finish o:
02:30:907 (1) - finish ?
02:40:507 (5) - finish ?

hmm and recheck ur streaming parts for missing whistles


02:29:192 (3,4) - just in case, i ussually put different combo colors on 2 stack sliders, so player will never made a mistake in which direction he should go first ><!
02:30:907 (1) - missed whistle ?
02:32:278 (1) - NC ? until 02:33:735 (1) - ?
02:34:678 (1) - Remove NC and start 02:35:021 (1) - until 02:36:392 (1) -

Overal: cant say much about gameplay on stream diff, but in editor some streams little bit messy imo, Hyper pattern seems more prety for me.

ok thats all for now, my apologies for late moding .-.
Topic Starter
Trauma-

cRyo[iceeicee] wrote:

ok some nazi mod from me o:

General :

easy diff have some diffrent playtime o: ( ends in 02:52:849, while others end at 02:59:419, mb its better to end it at the same time ? )
http://puu.sh/8HuH why there is 2 osb file o: ?
since there is no SB, delete both of them and then full submit


[Easy]
SPOILER
00:21:307 (5) - remove NC ?||Done.
00:22:335 - dont like this finish .-.||Deleted ._.
00:43:249 (2) - whistle ?||Added.

00:44:964 - ^ ( 00:50:449 - but this finish is ok mb because u used normal hi after..... but previous double finish i dont like ..... )||whistle added, like this finish tho.
00:50:707 - 01:01:421 - u can use some default normal finishes in this part like:
00:50:792 (1) - normal finish sounds better i think o:
00:56:278 (1) - ^
00:59:021 (1) - ^

Normal finishes are almost not hearable so i added soft finishes to every note but the last one

some nazi xDD
01:51:135 (1) -
01:53:878 (3) -
this two, maybe put them at the same place with 01:48:392 (2) - ?

They are already, you obviously don't have the actual version ._.

01:01:421 (4) - remove finish and add it to 01:01:764 (1) - ? ||Done
01:07:249 (1) - finish ||Added.

01:12:735 - 01:34:678
break for 22 seconds o: ( dont count the note in the midle ofc xD ) mb mapp it ? ||Uh, i better don't decide about that now...i got permission to change mod stuff from Kite

01:53:192 - why finish o: ? remove ? ||i think its similar in the harder diffs but okay...
02:12:392 (3) - whistle ?
02:14:449 (1) - finish ?
02:17:878 (3) - whistle ?
02:19:592 - finish ? like u did before ||Added everything and more ^^
02:19:935 - 02:30:221 and this normal part again, try with normal finishes mb u will like it more >< ||I unfortunately don't really hear them :/ , do you ?
02:34:335 (3) - whistle ?
02:36:392 (1) - finish ~
02:39:821 (2) - whistle||Added this and more again ^^...

Overal: i found it preety good for normal diff, pattern, hitsound, spacing, NC everything fine to me >.<!

[Advanced]


SPOILER
00:14:792 (4) - hmm bad spacing i guess ? move it to x:256 y:36 ( then drag 00:15:135 (5,1) - and move i grid down )
00:21:992 (1,2) - this 0.5 spacing kind of messy :/
00:25:421 (3,4) - same
||Remapped teh beginning a bit, spacing should be fine now
00:44:878 - this part ...... sounds weird, rly........bad sounds imo||changed it
00:54:907 (1) - just suggestion, try to avoi this kind of staff next time http://puu.sh/8Hba , cause hidden reverse unrankable staff, not sure about that but still just want u to know it||should be better now
01:09:992 - 01:12:564 - this soft finish part i also dont like ><||why do you guys don't like that :/ , i actually like it ._.,
01:17:021 (1,2) - messy ....||Fixed.
01:50:792 (1) - dont like this finish .. mb put it here 01:51:135 (1) - ?||well, ok...
02:40:507 (1) - well again hidden reverse, now its full hiden so i guess i can call it unrankable, change plz

Overal: i dont like this diff o:
its kind a messy (low distance spacing imo), a lot of random spacing ( 01:47:021 (1) - )
some parts were really boring for me ( like 02:09:307 (1) - to 02:13:764 (3) - even in normal diff this part more interesting imo .-.)
Didnt mod hitsounds, cause there will be to many suggestions, just copy it from Normal diff cause i think they preety good.

[Hyper]


SPOILER
00:05:878 (2,3) - hmm some different spacing, 1 note 1,21 .... 2,3 note 1,28 o: ||Fixed.
00:19:936 (4) - spacing 0.94 ||Well, 0.95 now...lol...but i think it doesn't really matther if +/- 0.05
00:22:336 (1,2,3,4) - they looked like symetric, but different spacing o: ||Also this one plays fine imo. the spacing doesn't really matter here
00:24:564 (1,2,3) - - stack them better plz ( also i thing that its bad spacing 0,31 :/) |Done, also they actually are supposed to be stacked with the previous slider but i think it is better like that.
00:27:478 (1,2,3) - same||Fixed.
00:41:193 (1) - hiden reverse http://puu.sh/8HrT , suggest u to change it o: ||well that skind is considered bad for overview anyway, also nobody ever has considered this as a normal stream while playing D:
01:01:507 (3) - spacing ||This one is wanted
01:40:678 (2) - spacing ||Fixed.
01:50:793 (1) - spacing ||Well otherwhise it wouldnt be in the center of the semi-circle anymore, which would look stupid :/
02:19:593 (4) - u can stack it better
02:19:936 (1) - same||mmhno ._. this is because i want the next circles to be a symmetrical ladder, so the length of the slider doesn't allow it ^^ , however i think its fine like that you dont notice it while playing anyway.


00:15:821 (1,1) - make them same combo ? ||no,thanks.
00:43:935 (10,1,2,3) - make it same combo color and then 00:45:307 (1) - NC || Well ok.
01:03:135 (9,10,1,2) - same combocolor and then 01:04:507 (3) - NC ||No, sorry i prefer the current one here.
01:05:878 (5,1,2) - same color||ok
01:38:793 (1) - NC||Done.
01:50:621 (5) - NC||There is no NC, becasue the NC is on the next note, basically because oy ucan see it better then
02:51:307 (4,1) - this notes should be same combo color imo .-. ||Why? On one hand its increased spacing there on the other hand it fits to the music imo. ^^
02:53:475 (1) - || ?
00:39:135 (1) - remove finish and add whistle on tail and head||Added whistles but dont want to remove that finish
00:39:821 (1) - finish||Added.
00:43:935 (10) - finish ? || nah :/
00:44:964 (3) - dont like this finish .-. ( mb put it 00:45:307 (4) - ? )||Added it on 00:45:307 (1) -
00:48:050 (1) - finish||no,thanks
00:49:421 (1) - finish||Well ok
00:53:535 (4) - finish
00:57:650 (1) - finish
00:59:021 (6) - finish||Don't want to "overfinish" that part
01:01:764 (6) - finish||Added.
01:06:393 (1) - dont like this finish .-. ||I like it :o
01:10:507 (2) - same||same here ^^'

02:22:507 (1) - different spacing from others, 1,14 when other have ~1,2|Fixed.
02:28:850 (2) - some random spacing||Not perfect, but definitely better now
02:49:936 (2) - spacing||Fixed.


Overal: good streaming diff, with preety pattern and good hitsounds (・ω・)/

[Another]


SPOILER
coming soon D:
Thanks, for that big mod \o/
Now im really tired...
Backfire
Hmhmhm...can I make a taiko? c:
Backfire
Sorry for double post, here's my taiko.
I hope you enjoy it.
If you want me to map till the very end, I can do that.

Download: Cornandbeans - Blaze (xDeaTHcOrEx) [Taikocalypse].osu
OnosakiHito
[Requested Taiko Mod] (Late because of full queue)

Generel
- Okay, seams like nowadays many people use streams in there maps because players got better from time to time. I like streams, but maybe cut the streams is a better option? Because of lower players. Just a thought.

Hitcircles
00:37:764 - Spinner from here up to 38:449. In this way the hitcircles, slider and spinner are not stuffed in like this and makes a better feeling with the break I would say.
01:20:792(4) - d?
02:07:249 - spinner up to 07:935 this time? Also not stuffed together like this.

Maa, that's all. THis time I couldn't find this much. But the map is not bad, that's true.
Good luck!
Backfire
Heres the massive update to my taiko.
Completely overhauled.

Download: Cornandbeans - Blaze (xDeaTHcOrEx) [Taikocalypse].osu
ziin
So why isn't this called {Blaze}?
Topic Starter
Trauma-
.
Splash
In my opinion this map is one of the best streams' map.... Congratulations!
Topic Starter
Trauma-
thank you ^^
I think i'll get it ranked once i got my pending mapset ranked...which is very hard *sigh*
Anbura

Trauma- wrote:

thank you ^^
I think i'll get it ranked once i got my pending mapset ranked...which is very hard *sigh*
[ Ryuk ]

Splash wrote:

In my opinion this map is one of the best streams' map.... Congratulations!
amnesia-
Why isn't this ranked yet... So much potential :(
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