xDeaTHcOrEx wrote:
Please, no lazy mod.
I'm afraid I'm going to have to hurt you now.
Folder:
Clean
General:
Add newgrounds to tags?
Please note any mod is only a suggestion and can be freely ignored.
Easy:
01:03:135 (3) - apparently kick back sliders are deemed to hard for easy players to read. I suppose its maybe they the fact that they dont see the end coming at all or something. i dont know. anyways I suggest you change this to something more simpler.
01:05:878 (3) - ^
01:08:621 (2) - ^^
01:11:364 (2) - ^^^
01:48:392 (2,1) - perhaps make these stack above each other perfectly? in the end while playing it just might matter if you do so.
02:32:278 (3) - apparently kick back sliders are deemed to hard for easy players to read. I suppose its maybe they the fact that they dont see the end coming at all or something. i dont know. anyways I suggest you change this to something more simpler.
02:35:021 (4) - ^
02:37:764 (5) - ^^
02:40:507 (4) - ^^^
02:41:878 (1,1) - 2 very long spinners are going to be very tiring to easy players. very tiring. so I highly suggest you at least map out one of the spinners instead.
Advanced:
00:11:021 (3,1,2,1,2,3) - so there is rumor that easy and normal players cant read notes under slider endings. (which i don't believe) so in the end you may wanna make these notes visible.
00:15:821 (1) - remove the new combo on these notes. it is a bit useless as there isnt anything super significant about it.
00:21:649 (2,1) - no no no please do not do this in a Normal. this is hard to read. having the kick back part of a slider over the beginning of the slider is very hard to read. please change to something else.
00:40:678 (1,2,3) - I suggest you turn this into a kick back slider so it at least gives some Normal players a chance at fcing this.
00:44:278 (1,2,3) - having a kickback slider stream on your 2nd easiest difficulty I would not recommend at all. mainly because it is the 2nd easiest or the Normal difficulty.
00:46:678 (1,2,3,4,1,2,3) - again just some too hard stuff for a Normal based difficulty. all this right here is Hard/Hyper difficulty content.
00:50:107 (1,1) - remove the new combos as they have no significance as to why they are there.
00:51:992 (3,1) - (suggestion) placing notes on sliders are very ugly. I really suggest doing something else.
00:54:564 (2,1) - note number 2 is covering the kick back part of the slider which is unrankable due to the in-ability to see the kick back in the slider. this must be changed.00:55:935 (2,1) - again another of those things to hard for a Normal based difficulty.
01:01:421 (1,1) - ^^^^
01:08:621 (1,2,3,4,1) - kick back slider streams again not recommended for a Normal based difficulty.
01:17:021 (1,2) - I would not suggest overlapping sliders like this. it holds the possibility of covering the end of the next slider.
01:43:249 (2,1,2,3,4,5) - now that is just plain confusing to look at with this slow AR. please spread out this cluster of notes.
01:46:335 (1,1,1) - remove new combos as they hold no significance as to why they were placed.
01:50:792 (1) - ^^^^^
02:13:764 (3,4,5) - kick back slider streams again not recommended for a Normal based difficulty.
02:15:821 (1,2,3,4,1) - again no kick back slider streams for a normal however the first 2 sliders are 1/3rd which need to be removed in general anyway.
02:19:592 (3,4) - more too hard for Normal based difficulty stuff.
02:32:964 (1,2,3,4) - 1/4ths on a Normal based difficulty are also not recommended.
02:37:078 (1,1) - remove new combos on these because they hold on significance as to why they were placed.
02:40:507 (1,2,3,4) - again the thing about the kick back slider thing.
Hyper:
00:33:136 (1) - (blunt alert!) this spinner shows laziness for a Hyper. I suggest you map this 5 seconds -_-
00:39:821 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9) - woah woah woah woah woah if this is really a Hyper, then this is WAY to hard.
01:02:107 (7,1,2,3,4,5,6,7,8,9) - ^^^^^^^^^^
01:08:964 (2,3,4,5,6,7,8,9,10,11,1) - ^^^^^^^^^
01:18:393 (1) - (blunt alert!) this spinner shows laziness for a Hyper. I suggest you map this 5 seconds -_-
01:33:307 (1,1) - I suggest you keep a 1/1 timing distance at least between these notes. most Anothers/Insanes dont even have 1/2 timing distance spacing between.
01:46:336 (1,1,1) - remove the new combos as they have no significance as to why they were placed.
02:08:278 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - more of the too hard for Hyper stuff.
02:14:107 (4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - ^^^^^
02:15:821 (1,2,3,4) - these should not be on 1/3rd snap. the should be snapped at 1/4th
02:16:850 (4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - more of the too hard for Hyper stuff.
02:47:364 (3) - sliders should be not overlapping themselves like they way they do here. please change this slider.
Another:
00:10:335 (3) - this note is touching the HP bar so I suggest you adjust the square pattern it is with in order to prevent the note from touching the HP bar.
01:17:021 (1) - this spinner in general is just too long. this part can be so easily mapped too.
I dont have any other problems with this difficulty.
If for some reason you disagree with all those difficulty wise things I pointed out in the diffs. I highly suggest you take up these suggestions then
Rename Advanced to Hyper
Rename Hyper to Another
Rename Another to Extra due to the fact that this difficulty has really long streams anyway.
That's it.