source should be
unicode title
not really sure about how 妖々跋扈 is supposed to be romanized though :/
soft-hitwhistle3/drum-hitwhistle3 are really focused on one channel which makes them sound really weird and irritating
=> http://puu.sh/ygXJu/5ac55983cb.wav
00:11:853 - should put 5% and soft default sampleset imo since it doesn't end on any beat
00:31:139 (1) - finish?
would mute normal sliderslide since parts like 01:48:282 - sound pretty weird with it (or change the sliders in this part to soft sampleset on the sliderbody)
00:16:881 (2,3) - 00:21:496 (2,3) - think it would be nice to space this a bit to make the cymbal on downbeat stand out more, like https://i.imgur.com/uIhrEDF.jpg
00:22:403 (6,7,1) - why not keep the 1/4 spacing from before? not like the drums become less intense, something like https://i.imgur.com/4k4HpZ3.jpg could be nice. would differentiate if better from all the weaker triples
00:39:381 (2) - this one is kinda weird as 3/4 since guitar starts on the red tick already. could probably just do https://i.imgur.com/V0Wqktv.jpg
01:00:810 (1,2,3,4) - can you start with the repeat instead? would make transition to 1/3 rhythm so much nicer.
01:39:875 (1) - extended slider over snare is so weird here, either end it on red tick and map a double after or just use a 1/1 slider
02:13:699 (6) - sudden overlap looks out of place with your other visuals here, why not stack on 02:13:204 (4) - head?
02:20:787 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - why not 4 note combos to match guitar and your patterns?
02:55:072 (1,1,1,1) - this is such an unexpectable rhythm, the sudden combination of 1/3 and 1/6. how about https://i.imgur.com/aO95IXY.jpg ? (or more sliders for the 1/6)
04:41:173 (1,2) - can you space the 1/3 here not so close to the 1/2 jumps before lol https://i.imgur.com/kMxioTW.jpg
actually wondering if the ending spinners are really needed, you have way over 5 min drain anyways and spinners of this length are just really annoying lol
and it's only a fade out
[]
map looks alright for someone with no ranked maps, so I'm fine with giving this a chance.
(also the hitsounds are really cute)
just need metadata stuff confirmed
東方妖々夢 ~ Perfect Cherry Blossom.(the dot at the end is necessary lol)
unicode title
妖々跋扈 ~ Who done it!!!refer to: http://demetori.xii.jp/products.html
not really sure about how 妖々跋扈 is supposed to be romanized though :/
soft-hitwhistle3/drum-hitwhistle3 are really focused on one channel which makes them sound really weird and irritating
=> http://puu.sh/ygXJu/5ac55983cb.wav
00:11:853 - should put 5% and soft default sampleset imo since it doesn't end on any beat
00:31:139 (1) - finish?
would mute normal sliderslide since parts like 01:48:282 - sound pretty weird with it (or change the sliders in this part to soft sampleset on the sliderbody)
00:16:881 (2,3) - 00:21:496 (2,3) - think it would be nice to space this a bit to make the cymbal on downbeat stand out more, like https://i.imgur.com/uIhrEDF.jpg
00:22:403 (6,7,1) - why not keep the 1/4 spacing from before? not like the drums become less intense, something like https://i.imgur.com/4k4HpZ3.jpg could be nice. would differentiate if better from all the weaker triples
00:39:381 (2) - this one is kinda weird as 3/4 since guitar starts on the red tick already. could probably just do https://i.imgur.com/V0Wqktv.jpg
01:00:810 (1,2,3,4) - can you start with the repeat instead? would make transition to 1/3 rhythm so much nicer.
01:39:875 (1) - extended slider over snare is so weird here, either end it on red tick and map a double after or just use a 1/1 slider
02:13:699 (6) - sudden overlap looks out of place with your other visuals here, why not stack on 02:13:204 (4) - head?
02:20:787 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - why not 4 note combos to match guitar and your patterns?
02:55:072 (1,1,1,1) - this is such an unexpectable rhythm, the sudden combination of 1/3 and 1/6. how about https://i.imgur.com/aO95IXY.jpg ? (or more sliders for the 1/6)
04:41:173 (1,2) - can you space the 1/3 here not so close to the 1/2 jumps before lol https://i.imgur.com/kMxioTW.jpg
actually wondering if the ending spinners are really needed, you have way over 5 min drain anyways and spinners of this length are just really annoying lol
and it's only a fade out
[]
map looks alright for someone with no ranked maps, so I'm fine with giving this a chance.
(also the hitsounds are really cute)
just need metadata stuff confirmed