San Holo ft. The Nicholas - Can't Forget You [OsuMania]

posted
Total Posts
3
Topic Starter
SanHolo-
This beatmap was submitted using in-game submission on Sunday, August 27, 2017 at 8:03:05 AM

Artist: San Holo ft. The Nicholas
Title: Can't Forget You
BPM: 132
Filesize: 4296kb
Play Time: 01:27
Difficulties Available:
  1. 855wa's MX - 4Key (3.64 stars, 789 notes)
  2. EZ - 4Key (1.29 stars, 247 notes)
  3. HD - 4Key (2.48 stars, 539 notes)
  4. NM - 4Key (1.93 stars, 400 notes)


Download: San Holo ft. The Nicholas - Can't Forget You
Information: Scores/Beatmap Listing
---------------
San Holo - Can't Forget You ft. The Nicholas
[*]27/8/2017 - Applying some mod
============================================================================

Can't Forget You Lyrics
[Verse]
I'm shifting my mind to get around you
Still hiding from the truth, it's getting old
I'm shifting my mind, no I can't save you
I've changed my point of view, appointed for the truth

[Hook]
Can't forget you, can't forget you you you
Can't forget you, can't forget you you you
Can't forget you, can't forget you you you
Can't forget you, can't forget you you you
Difficulty List ~
EZ | NM | HD | 855wa's MX
*Open Mod for Mod
Adiopulse
Adiopulse's Mod


At this slow section 00:14:545 i think 1/1 lns would work better with notes at those drum ticks 00:15:000 (15000|2,15909|3,16818|2,17727|0) it should better accent the slow section than just 1/2 notes. This change should extend to 00:28:636

Make this more interesting
00:50:909 (50909|3,51136|2,51363|1,51590|0,51818|3,52045|2,52272|1,52500|0,52727|3,52954|2,53181|1,53409|0,53636|1,53863|2,54090|3,54318|1) Make this more

00:54:545 a note on every white line in the buildup should work better. Remove these aswell if you choose this option 00:56:136 (56136|3,56250|2) -

00:56:363 (56363|1) move to col 4
00:14:545 same thing with EZ

00:54:545 again make these more interesting

00:58:181 in this section i would remove the drum hits and build up to it. First by mapping those horns with lns at 00:58:181 01:00:000 01:01:818 01:03:636 01:05:454 so on and so on. Now at 01:12:727 map the horns and add the clap in aswell at 01:13:181 01:14:090 01:15:000 so on and so on.

in the NM you should also try to introduce more doubles as a good progression for the player. These changes should be a good transition for players.
00:03:636 (3636|3,3636|2) not a double

00:07:045 (7045|1,7045|0,7159|2,7159|3,7272|0,7272|3) also shouldnt be doubles but just a burst of singles ending with a double

00:14:545 this is nice but at those ticks in earlier diffs

00:25:227 add a ln for this sound

00:50:909 double should be on white ticks

00:54:545 make this into a jumpstream pattern. single doulbe single double 1/4

00:58:181 also this a very messing section for HD
delete it, overmapped, cant relly go pass HD for a song like this in 4k
Topic Starter
SanHolo-

Adiopulse wrote:

Adiopulse's Mod


At this slow section 00:14:545 i think 1/1 lns would work better with notes at those drum ticks 00:15:000 (15000|2,15909|3,16818|2,17727|0) it should better accent the slow section than just 1/2 notes. This change should extend to 00:28:636

Make this more interesting
00:50:909 (50909|3,51136|2,51363|1,51590|0,51818|3,52045|2,52272|1,52500|0,52727|3,52954|2,53181|1,53409|0,53636|1,53863|2,54090|3,54318|1) Make this more

00:54:545 a note on every white line in the buildup should work better. Remove these aswell if you choose this option 00:56:136 (56136|3,56250|2) -

00:56:363 (56363|1) move to col 4
00:14:545 same thing with EZ

00:54:545 again make these more interesting

00:58:181 in this section i would remove the drum hits and build up to it. First by mapping those horns with lns at 00:58:181 01:00:000 01:01:818 01:03:636 01:05:454 so on and so on. Now at 01:12:727 map the horns and add the clap in aswell at 01:13:181 01:14:090 01:15:000 so on and so on.

in the NM you should also try to introduce more doubles as a good progression for the player. These changes should be a good transition for players.
00:03:636 (3636|3,3636|2) not a double

00:07:045 (7045|1,7045|0,7159|2,7159|3,7272|0,7272|3) also shouldnt be doubles but just a burst of singles ending with a double

00:14:545 this is nice but at those ticks in earlier diffs

00:25:227 add a ln for this sound

00:50:909 double should be on white ticks

00:54:545 make this into a jumpstream pattern. single doulbe single double 1/4

00:58:181 also this a very messing section for HD
delete it, overmapped, cant relly go pass HD for a song like this in 4k
Thanks for your mod :3 ~

I'm using some of your mods
and I'm a beginner in mapping
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