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Baby's breath - Habataki no Birthday (TV Size) [OsuMania]

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Topic Starter
Drum-Hitnormal

[ Archvii ] wrote:

Hello dude nice to meet you, i dont know is helping you or not so let me try.
1|2|3|4|5

EZ
00:05:877 - i think you can add note at column 4 for switch pattern to 00:06:042 - added
00:13:667 (13667|4) - move this to column 4 because its different pitch from 00:14:330 (14330|4) - Fixed
00:29:744 - it is problem if add note at column 4? i think its better.Added
00:44:827 (44827|0,44993|1,45158|2,45324|3) - you can rearrange like this https://osu.ppy.sh/ss/11427605 because i played too weird for roll pattern. Rearranged
00:46:319 (46319|3) - you can change to ln start at 00:46:153 - end at 00:46:153 - because following vocal and in ln it already includes drum sounds. No change, the LN is for the cymal
00:46:650 (46650|0) - you can delete it, i hear drum sounds at there (playback rate 25%). but sounds too blurring. Keeping this
00:46:982 (46982|4) - you can extend it to 00:48:473 - No change, its for cymbal
00:47:645 (47645|1,47976|1,48308|3) - i dont know what you follow in this part, you can delete it and follow sounds like this 00:47:479 No change, following the drum(47479|0,47810|3,48142|4) -
00:48:971 (48971|3) - same issue with 00:46:319 (46319|3) - No change
00:49:634 (49634|4) - extend it to 00:51:125 - No change
00:50:297 (50297|1,50628|3) - same issue with 00:47:645 (47645|1,47976|1,48308|3) - you can delete and follow sounds like 00:50:131 (50131|0,50462|2,50794|4) - No change
00:53:280 (53280|4) - ghost note? Kick here
00:56:429 (56429|1) - end at 00:56:926 - and add a note . Added note
00:57:258 - you follow vocal, 00:59:578 - and 00:59:910 - you should add note at there because follow vocal, imo its better. Added
01:20:628 - missed note. Added
01:22:285 (82285|0) - this ln start at 01:22:120 - end at 01:22:617 - . if you agreed with this you can delete 01:22:120 (82120|1) - No change

NM
00:35:711 (35711|3) - you can changed to ln like this 00:37:700 (37700|3) - Fixed
00:44:661 (44661|0,44827|1,44993|2,45158|3,45324|4,45490|2) - you can rearrange like https://osu.ppy.sh/ss/11427883 because its too weird if roll pattern. Fixed
00:52:617 (52617|1,52783|1) - you can move it to column 1 because to be the same with 00:53:114 (53114|4,53280|4) - Rearranged
00:56:429 - to 01:00:241 - for this part i have a suggestion for pattern like this https://osu.ppy.sh/ss/11428010 &
https://osu.ppy.sh/ss/11428030 if you rejected it no problem, cause this is my opinion. Rearranged it

sorry for bad english, i used google translate.
I hope this will help you.
Good luck dude
Thank you for mod, really appreciated!
FAMoss
Hi V1 i miss you
Hi Dudehacker, as request

|1|2|3|4|5|

[EZ]
- 00:11:049 (11049|0,11049|4,11214|3,11214|1) - imo too hard for easy with variation, suggest make it similar like NM
- 00:35:911 (35911|0,36076|0,36574|4,36739|4) - jack in middle finger (col 1 and col 5) are too hard for easy, make it in index finger more comfortable
[NM]
- 00:00:773 - double, since you mapped triple in beginning HD
- 00:33:756 - suggest to add a slider to covered the audible roll drum
- 00:35:248 - too ambigous if it single, the sound is mixing with kick and cymbal, just make it double
- 01:17:016 - can you make it vary to follow roll drum
[HD]
- i guess the vocal starting here 00:00:607 - as she said haji
- i thought you copy paste for guitar pitch from NM and add some sliders to make it different https://osu.ppy.sh/ss/11439505 and covered the vocal, everyone who mod this can comprehensible, try to make it variation
- 00:11:712 - 00:12:706 - triple for emphasis and also to covered the cymbal
- also the gap are very far 00:12:706 - https://osu.ppy.sh/ss/11439512 with jacking in HD and simplify placing notes in NM, you must to fix it
- 00:33:839 - i still hear the drum sound here
- audible drum here 00:40:883 - can make to the jack, the sound is similar like in 00:41:546 -
- 00:45:192 - guess the drum it's different from here, suggest to swap
- 00:46:518 - make it double, to distinguish the sound of drum roll you make and also the endings are mixed with the hat
- 00:50:662 - it should be like this https://osu.ppy.sh/ss/11439532 the audible hihat sound in blue tick 00:50:745 -
- 00:57:955 - double, snare sound like you did below
[Hitsound]
- can you amplify LR_Ride Med.wav, checked and its too lower image here
- LR_HiHat Synth Fast.wav too image here
- L hat.wav also image here

- i can say the map are too simplify and oversimplified, not balance for drum and layer mixing but i hope you can make it better (: good luck
Topic Starter
Drum-Hitnormal

FAMoss wrote:

Hi V1 i miss you
Hi Dudehacker, as request

|1|2|3|4|5|

[EZ]
- 00:11:049 (11049|0,11049|4,11214|3,11214|1) - imo too hard for easy with variation, suggest make it similar like NM 12 into 45 then
- 00:35:911 (35911|0,36076|0,36574|4,36739|4) - jack in middle finger (col 1 and col 5) are too hard for easy, make it in index finger more comfortable Fixed
[NM]
- 00:00:773 - double, since you mapped triple in beginning HDfixed
- 00:33:756 - suggest to add a slider to covered the audible roll drumfixed
- 00:35:248 - too ambigous if it single, the sound is mixing with kick and cymbal, just make it doublefixed
- 01:17:016 - can you make it vary to follow roll drum fixed
[HD]
- i guess the vocal starting here 00:00:607 - as she said haji Wasn't sure if i could have a vocal there, since i thought all diff need start at same time. Fixed
- i thought you copy paste for guitar pitch from NM and add some sliders to make it different https://osu.ppy.sh/ss/11439505 and covered the vocal, everyone who mod this can comprehensible, try to make it variation okay will try to fix this on weekend
- 00:11:712 - 00:12:706 - triple for emphasis and also to covered the cymbal Fixed
- also the gap are very far 00:12:706 - https://osu.ppy.sh/ss/11439512 with jacking in HD and simplify placing notes in NM, you must to fix it I dont understand what u mean, can u explain in more detail pls
- 00:33:839 - i still hear the drum sound hereadded
- audible drum here 00:40:883 - can make to the jack, the sound is similar like in 00:41:546 - cant really hear it, but i trust u, fxied
- 00:45:192 - guess the drum it's different from here, suggest to swapYou are right, its a kick, fixed
- 00:46:518 - make it double, to distinguish the sound of drum roll you make and also the endings are mixed with the hatfixed
- 00:50:662 - it should be like this https://osu.ppy.sh/ss/11439532 the audible hihat sound in blue tick 00:50:745 - I don't hear the hat, but i trust u
- 00:57:955 - double, snare sound like you did below Fixed
[Hitsound]
- can you amplify LR_Ride Med.wav, checked and its too lower image here
- LR_HiHat Synth Fast.wav too image here
- L hat.wav also image here

- i can say the map are too simplify and oversimplified, not balance for drum and layer mixing but i hope you can make it better (: good luck
Ok i will rework this part on weekend when i have more time
Thanks you for detailed mod, really helpful
Leniane
Heya Dudehacker

1|2|3|4|5

HD
What stood out to me is that the whole first part is mapped with Ln for vocals(which I love) but one was skipped and that felt a bit weird to me so make this a hold 00:01:270 -

00:02:596 (2596|2) - This one needs to extend to 00:03:093 - since it really ends on 00:03:052 -

00:03:093 (3093|4) - I think this one is fine since one vocal is stopping but what you also could do is extend it till 00:03:424 - and make this tap 00:03:093 (3093|3) - a hold till 00:03:093 (3093|3) - here.

00:04:916 - Here it does sound a bit different in the vocals so you could make 00:04:916 (4916|1) - a hold.

I would suggest to add another tap somewhere here 00:13:701 - for the louder sound here, or add a hold till 00:14:032 - for the guitar.

00:24:640 (24640|0) - What is this hold for?

00:35:413 - Nothing for this sound here?

00:43:866 - Needs to be a double since 00:43:535 - this is also a double and they have the same sounds.

00:46:850 - Double cause of 00:46:518 - is the same sound.

00:47:016 - Would make this into a triple then.

00:48:093 - Add a note for this sound pref on lane 1.

00:49:336 (49336|0,49502|1) - I would ctrl + J this because it's like a falling down sound with these 00:49:005 -

00:50:745 - Feels like a ghost note but it could be the guitar.

00:53:148 (53148|1) - What is this hold for? If it's for vocals I would make it bit longer since it feels kinda awkward imo when a hold end early for a vocal.

00:53:480 - If you were going for the vocals I would represent this here too with a hold.

00:55:800 - ^

00:56:132 - ^

00:56:463 (56463|3) - "If it's for vocals I would make it bit longer since it feels kinda awkward imo when a hold end early for a vocal."

01:06:574 (66574|2) - Move this to lane 4.

01:11:380 - Kinda miss a double for this but a single would work if you think a double is too much.

01:15:192 - Skipped hihat you've represented them through out the whole map so it would feel weird to not have it here.

01:17:016 - I would represent this streamy bit in the song since this is the kiai and it's not that high in density compared to the start.

01:23:314 - I would add another hold here since it brings back a bit of the other "Smile-And-Peace!" where triple holds were used.

01:23:811 - ^

01:24:308 - ^

Sorry if this mod is really bad, it's my first time modding 5k map.
Topic Starter
Drum-Hitnormal

Leniane wrote:

Heya Dudehacker

1|2|3|4|5

HD
What stood out to me is that the whole first part is mapped with Ln for vocals(which I love) but one was skipped and that felt a bit weird to me so make this a hold 00:01:270 - Sry i forgot this, fixed

00:02:596 (2596|2) - This one needs to extend to 00:03:093 - since it really ends on 00:03:052 - Fixed

00:03:093 (3093|4) - I think this one is fine since one vocal is stopping but what you also could do is extend it till 00:03:424 - and make this tap 00:03:093 (3093|3) - a hold till 00:03:093 (3093|3) - here. Sry i dont get this, i think you made a typo

00:04:916 - Here it does sound a bit different in the vocals so you could make 00:04:916 (4916|1) - a hold.Fixed

I would suggest to add another tap somewhere here 00:13:701 - for the louder sound here, or add a hold till 00:14:032 - for the guitar.Fixed

00:24:640 (24640|0) - What is this hold for?Cymbal

00:35:413 - Nothing for this sound here? added

00:43:866 - Needs to be a double since 00:43:535 - this is also a double and they have the same sounds.added

00:46:850 - Double cause of 00:46:518 - is the same sound. Fixed

00:47:016 - Would make this into a triple then.fixed

00:48:093 - Add a note for this sound pref on lane 1.added

00:49:336 (49336|0,49502|1) - I would ctrl + J this because it's like a falling down sound with these 00:49:005 - fixed

00:50:745 - Feels like a ghost note but it could be the guitar. Someone told me to add it, i cant hear either.

00:53:148 (53148|1) - What is this hold for? If it's for vocals I would make it bit longer since it feels kinda awkward imo when a hold end early for a vocal.its cymbal, not vocal

00:53:480 - If you were going for the vocals I would represent this here too with a hold.keep

00:55:800 - ^ keep

00:56:132 - ^ keep

00:56:463 (56463|3) - "If it's for vocals I would make it bit longer since it feels kinda awkward imo when a hold end early for a vocal." keep

01:06:574 (66574|2) - Move this to lane 4. fixed

01:11:380 - Kinda miss a double for this but a single would work if you think a double is too much. added 1 note

01:15:192 - Skipped hihat you've represented them through out the whole map so it would feel weird to not have it here. added

01:17:016 - I would represent this streamy bit in the song since this is the kiai and it's not that high in density compared to the start. fixed

01:23:314 - I would add another hold here since it brings back a bit of the other "Smile-And-Peace!" where triple holds were used. Added

01:23:811 - ^ Added

01:24:308 - ^ Added

Sorry if this mod is really bad, it's my first time modding 5k map.
Really nice mod, thanks so much
FAMoss
w
new samples, looking good ( ͡° ͜ʖ ͡°)

Samples

- maybe you can up the hat sample up to 80% because are too low
- drum rpd is too low, you can get new one here

Other

- 01:01:767 - 100% volume is too noisy and can not be felt from the music, try 80% or 85%
- 00:23:811 - 00:24:308 - it should add the tom drum beside with C, check here 00:11:049 -
- 00:34:419 - 00:34:750 - i guess this is HHOpen, the cymbal only audible here 00:34:087 -
- 00:40:220 - this hat part are different with other, which the hat has wave sound, may add the cymbal or low crash
- 00:45:855 - 00:46:021 - should be tom2 i guess
- 00:49:005 - there is nothing sound, the drum are audible here 00:49:046 - 00:49:087 - 00:49:129 - with 1/8 snap
- these two part 00:49:336 - 00:49:502 - has same transition, its a tom
- 00:50:165 - add hhopen maybe?
- 00:58:784 - i guess it's kick with tom
- 01:10:469 - its C
- 01:12:043 - W beside rpd
- 01:20:165 - missing hat
- 01:22:651 - W beside rpd
- 01:25:054 - no drum there i guess
Topic Starter
Drum-Hitnormal

FAMoss wrote:

w
new samples, looking good ( ͡° ͜ʖ ͡°)

Samples

- maybe you can up the hat sample up to 80% because are too low
- drum rpd is too low, you can get new one here

Other

- 01:01:767 - 100% volume is too noisy and can not be felt from the music, try 80% or 85%
- 00:23:811 - 00:24:308 - it should add the tom drum beside with C, check here 00:11:049 -
- 00:34:419 - 00:34:750 - i guess this is HHOpen, the cymbal only audible here 00:34:087 -
- 00:40:220 - this hat part are different with other, which the hat has wave sound, may add the cymbal or low crash
- 00:45:855 - 00:46:021 - should be tom2 i guess
- 00:49:005 - there is nothing sound, the drum are audible here 00:49:046 - 00:49:087 - 00:49:129 - with 1/8 snap
- these two part 00:49:336 - 00:49:502 - has same transition, its a tom
- 00:50:165 - add hhopen maybe?
- 00:58:784 - i guess it's kick with tom
- 01:10:469 - its C
- 01:12:043 - W beside rpd
- 01:20:165 - missing hat
- 01:22:651 - W beside rpd
- 01:25:054 - no drum there i guess
Fixed everything u mentioned, thank you so much for helping me again
Maxus
Hello dude, finally i'm arrived :3

[General]
Do you have any reference that stated Baby's Breath as artist name? based on official site at http://www.tenshi-no-3p.com/product/cd01.php , it should be "Baby's breath"

OD for ez probably should be 6.5?

Make sure to delete the hitsound difficulty before having this map bubbled.

[EZ]
00:22:982 (22982|0,23811|0) - Kinda awkward having this LN as jack when the pitch is already quite different, probably make something like this? http://puu.sh/BuWhY/42f0797553.png , i think it will be more structured and overall give emphasis towards pitch differences.

00:33:922 (33922|0,34087|1,34419|1,34750|1) - Probably makes it 3-1-1-1 instead? from structure perspective it will be better and not makes all the note at left side too.

00:39:557 (39557|4,39723|2) - a bit ambiguous in terms of structure, having 00:39:557 (39557|4) - at col 4 instead will be better.

00:45:192 (45192|3,45358|3) - I don't think these notes should be jacked because both hold a different sound. even at NM diff you didn't jack these sounds.

00:53:148 (53148|3,53314|4) - Try makes it col 5 and col 4 to makes it more flow with the overall structure?

00:59:115 - Add note here to maintain the consistency with the main beat you mapped at 00:59:612 (59612|3,59944|4) - ? while i know you probably do this for easier pattern at easy difficulty, but even at normal diff you already have much harder 3 1/2 jack notes there, so from spread perspective i find it more promising to map the sound here and also be more consistent with the prominent beat of the song. try at col 1 to make it easier for beginner to press.

00:59:944 (59944|4) - I find it better to turn this into LN to make the vocal that you mapped be more consistent.

01:03:756 (63756|1,64087|3,64419|0,64750|2,65082|4,65413|1,65745|3,66076|0,66408|2,66739|4,67071|1,67402|3,67734|0,68065|2,68397|4,68728|1,69060|3) - I'm sorry if this appear to be nazi, but even for beginner difficulty, i find it a bit too monotonous if you mapped it with same exact pattern for quite long time here, i expect you to variate it so that the difficulty doesn't being too monotonous.

01:11:712 - Try map this drum with 1/2 stream note instead of only single LN? because your NM has pure 1/4 stream, so the gap is too large if you only map this with single LN.

01:12:375 - Same here, you probably wanna variate it for same reason as above.

01:17:016 (77016|1,77181|1) - Move the jack to col 5? because i find that 01:17:016 (77016|1,77181|1,77347|0,77513|2) - very difficult to alternate for beginner player with how it stacked to the left hand, so having more balance here will do good.

[NM]
00:23:811 (23811|4) - The LN intentionally be the different length with EZ diff? based on what i looked at 00:51:159 - , it's probably intentional, but i wanna make sure since you make it the same length between NM and EZ at 00:22:485 - and 00:22:982 -

00:40:552 - Add note here for finish sound? since even at 00:41:049 - and 00:41:712 - you make it 1 LN+ 1 note.

00:47:513 (47513|0,47844|3,48176|4) - Since these 3 sounds are the same distinct clap sound, probably you can try make the trill concept based on those sounds as the momentum? What i mean is something like http://puu.sh/BuWWe/cad9a99497.png

00:56:960 (56960|1) - Try move to col 3 to avoid a bit awkward trill at 00:56:960 (56960|1,57126|0,57292|1) -

01:19:668 - At here the pattern structure should be changed again i think? what i mean is that, at 01:17:679 - you use 1st concept, at 01:18:673 - you use 2nd concept, and at 01:19:668 - it should be 3rd concept to make the changing concept be consistently different. I will suggest something like this: http://puu.sh/BuX2Z/fee4f42f19.jpg

01:22:319 - A bit awkward you didn't map the roll drum here when you did it at 01:11:712 -

[HD]
00:11:214 (11214|1) - Probably can move to col 4 to differentiate the triple with the one at 00:11:049 - , because both have different sound.

00:33:756 - Actually it's fine to add the note here so the short stream can be hit more naturally imo.

00:36:408 (36408|0,36574|1,36739|2,37071|0,37237|1,37402|2) - Actually i think this shouldn't be at same column. While it's true both are having the same pitch, however at 00:38:397 - you mapped all the guitar at all different column. So to make it consistent, you should make it different column too here. I will suggest something like http://puu.sh/BuXeY/96d167d1a9.png

00:49:046 (49046|4,49087|3,49129|2) - These are wrong snaps, should be 1/6 snap.

01:12:706 - until 01:13:535 - I think you should make jack pattern here? otherwise it's kinda awkward and inconsistent with how you did in comparison with other section where you use the jack rather consistently.

01:17:016 - Pattern here are kinda odd because of how you made 01:17:264 (77264|4,77347|1) - , i will probably do something like https://puu.sh/BuXnQ/2dfd33e702.png

01:20:662 - I think this should at least be double, because you even made the clap sound into triple at 01:04:750 - , so having this suddenly single becoming really inconsistent.

01:20:993 - Just to confirming, the whole double here following vocal or instrument? because you seemed to mixed them with double for instrument for something like 01:21:656 - , and it makes the whole layering kinda confusing imo.

Okay, call me again when you already done.
Topic Starter
Drum-Hitnormal

Maxus wrote:

Hello dude, finally i'm arrived :3

[General]
Do you have any reference that stated Baby's Breath as artist name? based on official site at http://www.tenshi-no-3p.com/product/cd01.php , it should be "Baby's breath"

OD for ez probably should be 6.5?

Make sure to delete the hitsound difficulty before having this map bubbled.

[EZ]
00:22:982 (22982|0,23811|0) - Kinda awkward having this LN as jack when the pitch is already quite different, probably make something like this? http://puu.sh/BuWhY/42f0797553.png , i think it will be more structured and overall give emphasis towards pitch differences.

00:33:922 (33922|0,34087|1,34419|1,34750|1) - Probably makes it 3-1-1-1 instead? from structure perspective it will be better and not makes all the note at left side too.

00:39:557 (39557|4,39723|2) - a bit ambiguous in terms of structure, having 00:39:557 (39557|4) - at col 4 instead will be better.

00:45:192 (45192|3,45358|3) - I don't think these notes should be jacked because both hold a different sound. even at NM diff you didn't jack these sounds.

00:53:148 (53148|3,53314|4) - Try makes it col 5 and col 4 to makes it more flow with the overall structure?

00:59:115 - Add note here to maintain the consistency with the main beat you mapped at 00:59:612 (59612|3,59944|4) - ? while i know you probably do this for easier pattern at easy difficulty, but even at normal diff you already have much harder 3 1/2 jack notes there, so from spread perspective i find it more promising to map the sound here and also be more consistent with the prominent beat of the song. try at col 1 to make it easier for beginner to press. Yes, i wanted to put a note on col 1, but wasnt sure if it would be too hard for easy. Now i can safely put one there.

00:59:944 (59944|4) - I find it better to turn this into LN to make the vocal that you mapped be more consistent. Made it 1/2 LN, to have some gap till next 2 LN

01:03:756 (63756|1,64087|3,64419|0,64750|2,65082|4,65413|1,65745|3,66076|0,66408|2,66739|4,67071|1,67402|3,67734|0,68065|2,68397|4,68728|1,69060|3) - I'm sorry if this appear to be nazi, but even for beginner difficulty, i find it a bit too monotonous if you mapped it with same exact pattern for quite long time here, i expect you to variate it so that the difficulty doesn't being too monotonous.

01:11:712 - Try map this drum with 1/2 stream note instead of only single LN? because your NM has pure 1/4 stream, so the gap is too large if you only map this with single LN.

01:12:375 - Same here, you probably wanna variate it for same reason as above.

01:17:016 (77016|1,77181|1) - Move the jack to col 5? because i find that 01:17:016 (77016|1,77181|1,77347|0,77513|2) - very difficult to alternate for beginner player with how it stacked to the left hand, so having more balance here will do good.

[NM]
00:23:811 (23811|4) - The LN intentionally be the different length with EZ diff? based on what i looked at 00:51:159 - , it's probably intentional, but i wanna make sure since you make it the same length between NM and EZ at 00:22:485 - and 00:22:982 - Fixed them to be same length, same as easy

00:40:552 - Add note here for finish sound? since even at 00:41:049 - and 00:41:712 - you make it 1 LN+ 1 note.

00:47:513 (47513|0,47844|3,48176|4) - Since these 3 sounds are the same distinct clap sound, probably you can try make the trill concept based on those sounds as the momentum? What i mean is something like http://puu.sh/BuWWe/cad9a99497.png

00:56:960 (56960|1) - Try move to col 3 to avoid a bit awkward trill at 00:56:960 (56960|1,57126|0,57292|1) -

01:19:668 - At here the pattern structure should be changed again i think? what i mean is that, at 01:17:679 - you use 1st concept, at 01:18:673 - you use 2nd concept, and at 01:19:668 - it should be 3rd concept to make the changing concept be consistently different. I will suggest something like this: http://puu.sh/BuX2Z/fee4f42f19.jpg

01:22:319 - A bit awkward you didn't map the roll drum here when you did it at 01:11:712 -

[HD]
00:11:214 (11214|1) - Probably can move to col 4 to differentiate the triple with the one at 00:11:049 - , because both have different sound.

00:33:756 - Actually it's fine to add the note here so the short stream can be hit more naturally imo.

00:36:408 (36408|0,36574|1,36739|2,37071|0,37237|1,37402|2) - Actually i think this shouldn't be at same column. While it's true both are having the same pitch, however at 00:38:397 - you mapped all the guitar at all different column. So to make it consistent, you should make it different column too here. I will suggest something like http://puu.sh/BuXeY/96d167d1a9.png

00:49:046 (49046|4,49087|3,49129|2) - These are wrong snaps, should be 1/6 snap.

01:12:706 - until 01:13:535 - I think you should make jack pattern here? otherwise it's kinda awkward and inconsistent with how you did in comparison with other section where you use the jack rather consistently.

01:17:016 - Pattern here are kinda odd because of how you made 01:17:264 (77264|4,77347|1) - , i will probably do something like https://puu.sh/BuXnQ/2dfd33e702.png

01:20:662 - I think this should at least be double, because you even made the clap sound into triple at 01:04:750 - , so having this suddenly single becoming really inconsistent.

01:20:993 - Just to confirming, the whole double here following vocal or instrument? because you seemed to mixed them with double for instrument for something like 01:21:656 - , and it makes the whole layering kinda confusing imo. removed a note at 1:21:656

Okay, call me again when you already done.
No comment = fixed.

Thanks for help
Maxus
It's been long time since last time i icon in V1 :)

Anyway, having a bit minor fix and now seems alright, good luck dude!
tatatat

Maxus wrote:

It's been long time since last time i icon in V1 :)

Anyway, having a bit minor fix and now seems alright, good luck dude!
eventually modding v1 will be gone foreverr, spooky init?
_Stan
Ah, I think I'll take a look later
Unpredictable
congratz dudehacker! wish i could've checked this when i was a BN but im glad this is getting pushed either way!

also loli rock band ftw
_Stan
Sorry for late
-

EZ
  1. 00:58:949 (58949|2) - , You can hear the vocal sound except 00:59:115 (59115|0) - , this LN

    should be started at 00:59:115 - not 00:58:949 - , it;s something like (may-la-di-ii, that ii

    sound. xd terrible expression). According to your pattern setting, this section you all catch the

    vocal, so I think it's better to catch them here carefully.

NM
  1. 00:58:949 (58949|0) - same with the EZ one

HD
  1. 00:05:911 - why you ignore the hat note like 00:05:413 (5413|1,5579|1,5745|1) - , if you do

    this on purpose, don't forget to tell me let me know.
  2. 00:24:640 (24640|0,25137|0) - Dose they mean the elect-guitar or something? If yes, why you

    miss to make LN here 00:26:297 - 00:27:292 - , they might are same like 00:24:640 (24640|0) -
  3. 00:56:463 - you can add a note here to emphasize the beat and distinguish it with 00:56:132

    - to show that heavier

-

this mapset is so neat, great job~.hope that mod will be helpful.
Topic Starter
Drum-Hitnormal
[quote="_Stan"]Sorry for late
-

EZ
  1. 00:58:949 (58949|2) - , You can hear the vocal sound except 00:59:115 (59115|0) - , this LN

    should be started at 00:59:115 - not 00:58:949 - , it;s something like (may-la-di-ii, that ii

    sound. xd terrible expression). According to your pattern setting, this section you all catch the

    vocal, so I think it's better to catch them here carefully.
Fixed

NM
  1. 00:58:949 (58949|0) - same with the EZ one
Fixed

HD
  1. 00:05:911 - why you ignore the hat note like 00:05:413 (5413|1,5579|1,5745|1) - , if you do

    this on purpose, don't forget to tell me let me know. Added note on 3
  2. 00:24:640 (24640|0,25137|0) - Dose they mean the elect-guitar or something? If yes, why you

    miss to make LN here 00:26:297 - 00:27:292 - , they might are same like 00:24:640 (24640|0) -
    Only the really short LN is meant for the high pitch of the guitar, the longer LNs (00:24:640 (24640|0) - 00:29:944 (29944|2) - 00:32:596 (32596|1) - )are for other things, I made them longer
  3. 00:56:463 - you can add a note here to emphasize the beat and distinguish it with 00:56:132

    - to show that heavier Added note on 5

-

this mapset is so neat, great job~.hope that mod will be helpful.[/quote]
Thank you for mod! Updated map
_Stan
checked all things about this map. it's time. i think, to go bubbled~
Topic Starter
Drum-Hitnormal
[quote="_Stan"]checked all things about this map. it's time. i think, to go bubbled~[/quote]
I got a bubble from Maxus before I asked you to check it, shouldn't it be qualified?
_Stan

dudehacker wrote:

[quote="_Stan"]checked all things about this map. it's time. i think, to go bubbled~
I got a bubble from Maxus before I asked you to check it, shouldn't it be qualified?[/quote]

It get popped by your updating, so it should be re-bubble, then qualified. Now I think it's ok for me, so maybe you can just find Maxus to get that qualified~
FAMoss

_Stan wrote:

dudehacker wrote:

[quote="_Stan"]checked all things about this map. it's time. i think, to go bubbled~
I got a bubble from Maxus before I asked you to check it, shouldn't it be qualified?
It get popped by your updating, so it should be re-bubble, then qualified. Now I think it's ok for me, so maybe you can just find Maxus to get that qualified~
for v1
actually _Stan, you can instantly qualified after DH popped his map, because there was not got popped by any BNs, only from the creator itself
not even v2
Maxus
Yeah, next time if it's not anything major or not popped by another BN , you are allowed to directly qualify in v1 (in v2 , you are allowed to qualify without waiting 24 hours again after the first initial 24 hours if it's only pop because update from the mapper.) , just letting this to be known since some people apparently still misunderstand this.

Anyway Dudehacker, you missing 80% volume green line in EZ at 00:06:076 - , fix that and i will qualify it.
Maxus
Qualified then, good luck!
_Stan

FAMoss wrote:

_Stan wrote:

dudehacker wrote:

[quote="_Stan"]checked all things about this map. it's time. i think, to go bubbled~

I got a bubble from Maxus before I asked you to check it, shouldn't it be qualified?


It get popped by your updating, so it should be re-bubble, then qualified. Now I think it's ok for me, so maybe you can just find Maxus to get that qualified~

for v1
actually _Stan, you can instantly qualified after DH popped his map, because there was not got popped by any BNs, only from the creator itself


not even v2


Maxus wrote:

Yeah, next time if it's not anything major or not popped by another BN , you are allowed to directly qualify in v1 (in v2 , you are allowed to qualify without waiting 24 hours again after the first initial 24 hours if it's only pop because update from the mapper.) , just letting this to be known since some people apparently still misunderstand this.

Anyway Dudehacker, you missing 80% volume green line in EZ at 00:06:076 - , fix that and i will qualify it.



ok, I get it, thanks lol
SpectorDG
hello dudehacker sorry but i'm just came to say about current one part of EZ is harder than NM

Left = HD EZ = Right



just how about change styles for each difficulties? like Drums for NM, Vocal/Guitar for EZ until 00:40:552

LR_HiHat Synth Fast is used a once on 00:29:778 - there is have not another hithat for this song?

Sorry it's just my opinion anyways very good map also last v1 i guess :(
Topic Starter
Drum-Hitnormal

SpectorDG wrote:

hello dudehacker sorry but i'm just came to say about current one part of EZ is harder than NM

Left = HD EZ = Right



just how about change styles for each difficulties? like Drums for NM, Vocal/Guitar for EZ until 00:40:552

LR_HiHat Synth Fast is used a once on 00:29:778 - there is have not another hithat for this song?

Sorry it's just my opinion anyways very good map also last v1 i guess :(


Thanks for the mod. I think it is a valid concern.

For EZ i want to keep the drum mapping, keeping it consistent throughout the map instead of switch to vocal/guitar for 5 sec. NM is vocal alternating with guitar, HD is vocal and guitar. I asked 2 friends who are new to rhythm game to testplay and after carefully looking through their replay files, I don't think the difficulty gap between EZ/NM is big enough to justify the mapping style change.

I only used HiHat Synth Fast at 29 sec to create a emphasis, I didn't find another place where I want to use it. I have 2 other hihat hitsounds used throughout the map. I think its fine to have a hitsound even if its used only once.

Conclusion:
No change
Rivals_7
hi

so i was just looking at this and notice pretty small thing but probably worth to say rather than nothing

00:22:982 (22982|3) - (NM) i think this was supposed to be 2 notes like every crash you have done. (ex - 01:10:220 (70220|3,70220|1,70717|1,70717|2) - ). which creates a little bit inconsistency


i dont think i have nothing against spread in terms of layering, but i guess from 1/1 trill on easy into an 1/2 OH trill on normal are a bit too far fetched for players progression imo

probably unpopular opinion tho so yeah.....

v1 is :blobsweat:
Kawawa
Just opinion about what rivals said.
For note note amount that you mention is don't know whether is intention. but It's already done well with a background sample hitsound. and the amount of the note can be changed freely according to the weight feeling the mappers think. so there is no need to limit it. anyway that amount of the note is really small thing in front of the song.
And the 1/2 trill on normal is already structured nicely about accessibility of the music. kick-hihat-snare with the same column. but If you consern about one hand trill, all patterns need to be balanced on both hand and that will be the way for mindblock. so my point is that anything is good. If It's already legit with the song, and when not impossible placements.
Topic Starter
Drum-Hitnormal

Rivals_7 wrote:

hi

so i was just looking at this and notice pretty small thing but probably worth to say rather than nothing

00:22:982 (22982|3) - (NM) i think this was supposed to be 2 notes like every crash you have done. (ex - 01:10:220 (70220|3,70220|1,70717|1,70717|2) - ). which creates a little bit inconsistency


i dont think i have nothing against spread in terms of layering, but i guess from 1/1 trill on easy into an 1/2 OH trill on normal are a bit too far fetched for players progression imo

probably unpopular opinion tho so yeah.....

v1 is :blobsweat:


00:22:982 (22982|3) - (NM) I agree this should have been a double. Like kawawa said already, I think it really is a minor thing, and not really worth the change for 1 note.

For the trill on normal, i also agree with kawawa opinion that mapper should have more freedom on pattern or most mappers will end up making similar maps. It fits the song so it should be good.

Thanks for your feedback, I will be more carefully in the future.
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