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positive MAD-crew - Mynarco Addiction

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Lusumi
uh... why is it cs7? does it have any cool concept that only works with cs7? doesn't look like that... it would perfectly work with CS5 or 4... it seem's like u just did CS7 cuz u thought it's funny lol... normaly when u use cs7 u use it cuz u want to put much more stuff in one side of the screen for certain parts of a song for example but this is just silly... other then that it would be fine for the most part i think...

Pishifat did a good video about it yesterday ^^



Well eh... good luck with your map anyways
Topic Starter
Phos-

Moge-ko wrote:

uh... why is it cs7? does it have any cool concept that only works with cs7? doesn't look like that... it would perfectly work with CS5 or 4... it seem's like u just did CS7 cuz u thought it's funny lol... normaly when u use cs7 u use it cuz u want to put much more stuff in one side of the screen for certain parts of a song for example but this is just silly... other then that it would be fine for the most part i think...

Well eh... good luck with your map anyways
Well on this map one of the core concepts I employed was the usage of stream loops (with 02:15:670 (5,6,7,8,1,2,3,4,5) - being the first one). CS4 would struggle to get this concept across because it is much easier to follow the streams. I also think CS7 is good because it enforces the idea that it is an aim orientated map, and it increases the difficulty in a way which is appropriate for intensity of the song.
Firmatorenio
Well, I was asked to write something up, but I doubt I'll write a lot..

00:40:863 (3) - I think this should be 1/6 slider with two reverses, not 1/8 with three.
01:42:521 (3,4,5) - straight jump why :o
01:51:139 (4,1) - doubleblanket derp on (1)
02:07:051 (5,1) - ehhh
02:15:338 - Mh. Something makes me want to see the streams in the kiais actually even wider. Probably the fact that the jumps are so huge. But, well, especially 02:20:642 - this one is soooooo tight after so huge a jump. 02:29:924 - Here I like the spacing it starts with, but then I see that with the second curve/combo the tone in the music heightens, but the spacing actually lowers, and I'm like wut. 04:38:874 - here it's managed quite a bit better.
02:49:813 (1,2,3) - Not straight, but I still don't like this jump..
02:58:432 (9,10,1) - wonder if you could make the triangle forming these sliderstarts more isosceles.. ehh I don't know I'm writing anymore
03:36:222 - This section... is weirdly a lot easier than even the intro. Particularly the 1/4 sliderjumps. I don't know if you want to do anything to that, but I'd like seeing those a good bit wider..
03:46:333 (7) - ..and this one maybe a little higher up.
03:58:101 (5,6) - howtofarblanket
04:15:007 (2,3,4) - this jump I don't like too :(
04:28:598 (1,2,3,4,1,2) - Make this more round maybe? You don't have to put the second (2) on the first (1), so if you just rotated the second combo a bit it'd look nice.
04:34:896 (2,3,4,5) - this doesn't look good to me either, particularly the position of (4). Could be somewhere more to the left..
04:55:117 (1,2,3) - Um, what's wrong with this curve? o.o
05:09:703 (1,2,3,4,5) - ^
05:10:366 (1,2,3) - ^
05:11:195 (3,4,5,6,7,8,9) - ^ someone rushed the ending?

Mnh. lotsashit written. Bluh. Sorry I'm so terrible, pf
Avena
Really good map, let's hope it gets somewhere!
Modded ingame

IRC Mod
19:40 *Avena is editing [http://osu.ppy.sh/b/1396017 positive MAD-crew - Mynarco Addiction [Melancholy]]
19:40 Avena: 00:04:233 (2) - You had to start the map with overmapping.
19:41 Avena: Ohwell it works I guess
19:41 -Faded-: I can hear a note there clearly on 100%. If you view it on 25% then noise distortion makes it appear as overmap
19:41 Avena: It's not an actual note, it's a pitch change from the previous sound
19:42 Avena: 00:13:681 (6,7,8,1) - This whole thing can be really difficult to do due to slider leniency being really strict on CS7, consider making it more simple and lower spaced
19:43 Avena: https://osu.ppy.sh/ss/8958868
19:44 Avena: 00:25:946 (4) - Normal hit on tail 00:26:277 (5) - Normal hit on this
19:44 Avena: 00:26:443 (6) - This skips a really important beat
19:46 -Faded-: Added the slider pattern and the two hit sounds
19:46 -Faded-: 00:26:443 (6) - since the cymbal is quiet, I decided it would be better to emphasise the main melody
19:47 Avena: it's still important
19:48 Avena: 00:30:587 (6) - NC would make sense here
19:48 Avena: 00:31:250 (1,3) - I know you can stack it better dearie.
19:48 Avena: 00:32:244 (4) - Normal hit
19:48 Avena: ok I have a better idea
19:48 Avena: Want me to improve hitsounding for oyu after the mod?
19:49 -Faded-: Sure, that'll be helpful
19:49 Avena: ok let's focus on composition
19:50 -Faded-: also on here it's really annoying to add/remove NCs because of how the colors change during kiai
19:50 -Faded-: so I'll apply these after
19:50 Avena: 00:30:587 (6,1) - So switch location
19:50 Avena: 00:37:051 (1) - Skips a super important beat
19:51 Avena: 00:38:543 (1,4) - staaack
19:52 Avena: 00:44:012 (2,3,4) - Is this intentional?
19:52 Avena: 00:44:509 (4) - Skips an important beat
19:53 Avena: OK now we reached my true problem with the map
19:53 Avena: let me know when you're done with the other stuff
19:53 -Faded-: alright, will do
19:55 Avena: 00:51:471 (1,2,3,4,1) - All your streams in the map
19:55 Avena: are made with Grid Snap on
19:55 Avena: meaning that the spacing isn't consistent and the shapes aren't exactly roud
19:55 Avena: round
19:55 -Faded-: um..
19:56 -Faded-: yeah
19:56 Avena: 01:05:062 (1,2,3,4,5,6,7,8,1) - It turns into a issue here
19:56 Avena: Want a tip on how to make perfectly round streams?
19:56 -Faded-: sure
19:56 Avena: Make a slider which covers the shape you want to make
19:56 Avena: then do CTRL + Shift + F
19:57 Avena: Choose the distance snap you want or the object count
19:57 Avena: BAM
19:57 Avena: That's how I make perfectly round deathstreams
19:57 -Faded-: hmm I guess I'll try that then
19:57 Avena: Go through it later because you have a lot to do, first let's finish the mod
19:58 Avena: 01:17:824 (5,6) - This will result in a combo break in so many plays
19:58 Avena: I can already tell
19:58 Avena: it's too harsh
19:58 Avena: 01:24:620 (5,1) - Tidy up the stack
19:58 Avena: 01:26:858 (8,1) - Yea..
19:59 Avena: 01:25:946 (6,7,8,9,1) - This reads as a 1/6 burst stream, please make it so they touch
20:00 Avena: 01:39:869 (3) - Please map the strange melody, it's the main thing in this part and it's completely ignored
20:01 Avena: Let me know when I can continue
20:02 -Faded-: Yeah you can continue now
20:03 Avena: 02:08:377 (6,7,8,9,1) - Again, this streamjump is totally uncalled for
20:04 Avena: I can't find a reason to do it
20:05 Avena: 03:01:664 (9,1) - ^
20:06 Avena: btw
20:06 Avena: you should make the colors of the whole map
20:06 Avena: the same as the kiai
20:06 Avena: the red and orange don't fit
20:07 Avena: 03:34:316 - Drag the break to the right so it becomes a "natural" break and not a forced one
20:07 -Faded-: Yeah I will do, it's annoying having to recombo your entire map when applying mods as well
20:07 Avena: 03:41:526 (1,2) - Either make them overlap or not touch, this slight touch looks really messy and untidy.
20:07 Avena: 03:42:189 (3,4) - clean up the stack
20:08 Avena: 03:45:835 (5,6,7,8) - Make the spacing a bit more consistent, doesn't make sense that 5 - 6 is super low spacing and then there's a huge jump to 7
20:08 Avena: 03:51:802 (11,1) - Put them closer or break the flow, making linear flow with a huge jump feels unnatural
20:09 Avena: 03:57:438 (1) - This whole section is way too hard even though the song isn't all that intense, consider toning it down because right now this is the hardest part of the map and the song does not justify it
20:10 Avena: 04:07:051 (3,4,5,6,7,8,9,10,1) - This is wayyyyyyy too hard compared to the rest of the map
20:10 Avena: Tone own the spacing please
20:10 Avena: 04:28:929 (1) - remove nc
20:11 Avena: 04:38:874 (1,2,3,4) - The pitch is relatively low here, so making this so spaced doesn't feel intuitive
20:11 Avena: 04:45:172 (9) - nc
20:11 Avena: 04:49:896 - Fix the break again
20:12 Avena: Let me know if you disagree with something
20:12 Avena: 05:11:775 (1) - Make this a soft note, not a normal
20:12 Avena: As much as it sounds weird after I suggested so many things, this is a REALLY good map
20:13 Avena: You have insane potential, can't wait to see you improve.
Topic Starter
Phos-

Firmatorenio wrote:

Well, I was asked to write something up, but I doubt I'll write a lot..

00:40:863 (3) - I think this should be 1/6 slider with two reverses, not 1/8 with three. Yeah, that's definitely 1/6 now that I listen to it again.
01:42:521 (3,4,5) - straight jump why :o Made it so the notes have proper emphasis now
01:51:139 (4,1) - doubleblanket derp on (1) Moved 1 grid right
02:07:051 (5,1) - ehhh ehhhhh
02:15:338 - Mh. Something makes me want to see the streams in the kiais actually even wider. Probably the fact that the jumps are so huge. But, well, especially 02:20:642 - this one is soooooo tight after so huge a jump. 02:29:924 - Here I like the spacing it starts with, but then I see that with the second curve/combo the tone in the music heightens, but the spacing actually lowers, and I'm like wut. 04:38:874 - here it's managed quite a bit better. Made spacing on 02:30:587 (9,10,11,12,13) - the same.
02:49:813 (1,2,3) - Not straight, but I still don't like this jump.. I like it
02:58:432 (9,10,1) - wonder if you could make the triangle forming these sliderstarts more isosceles.. ehh I don't know I'm writing anymore lol, isn't it already isoceles? Unless you want me to do a 1 grid placement change or smth.
03:36:222 - This section... is weirdly a lot easier than even the intro. Particularly the 1/4 sliderjumps. I don't know if you want to do anything to that, but I'd like seeing those a good bit wider.. Yeah, this part is supposed to be calm.
03:46:333 (7) - ..and this one maybe a little higher up.
03:58:101 (5,6) - howtofarblanket Blanket looks fine.
04:15:007 (2,3,4) - this jump I don't like too :( I think it's fine.
04:28:598 (1,2,3,4,1,2) - Make this more round maybe? You don't have to put the second (2) on the first (1), so if you just rotated the second combo a bit it'd look nice.Done
04:34:896 (2,3,4,5) - this doesn't look good to me either, particularly the position of (4). Could be somewhere more to the left.. Made it
nicer

04:55:117 (1,2,3) - Um, what's wrong with this curve? o.o Fixed it
05:09:703 (1,2,3,4,5) - ^ Don't see an issue here
05:10:366 (1,2,3) - ^ ^
05:11:195 (3,4,5,6,7,8,9) - ^ someone rushed the ending? ye, fixed

Mnh. lotsashit written. Bluh. Sorry I'm so terrible, pf
Thanks for modding!

Avena wrote:

Really good map, let's hope it gets somewhere!
Modded ingame

IRC Mod
19:40 *Avena is editing [http://osu.ppy.sh/b/1396017 positive MAD-crew - Mynarco Addiction [Melancholy]]
19:40 Avena: 00:04:233 (2) - You had to start the map with overmapping.
19:41 Avena: Ohwell it works I guess
19:41 -Faded-: I can hear a note there clearly on 100%. If you view it on 25% then noise distortion makes it appear as overmap
19:41 Avena: It's not an actual note, it's a pitch change from the previous sound
19:42 Avena: 00:13:681 (6,7,8,1) - This whole thing can be really difficult to do due to slider leniency being really strict on CS7, consider making it more simple and lower spaced
19:43 Avena: https://osu.ppy.sh/ss/8958868
19:44 Avena: 00:25:946 (4) - Normal hit on tail 00:26:277 (5) - Normal hit on this
19:44 Avena: 00:26:443 (6) - This skips a really important beat
19:46 -Faded-: Added the slider pattern and the two hit sounds
19:46 -Faded-: 00:26:443 (6) - since the cymbal is quiet, I decided it would be better to emphasise the main melody
19:47 Avena: it's still important
19:48 Avena: 00:30:587 (6) - NC would make sense here
19:48 Avena: 00:31:250 (1,3) - I know you can stack it better dearie.
19:48 Avena: 00:32:244 (4) - Normal hit
19:48 Avena: ok I have a better idea
19:48 Avena: Want me to improve hitsounding for oyu after the mod?
19:49 -Faded-: Sure, that'll be helpful
19:49 Avena: ok let's focus on composition
19:50 -Faded-: also on here it's really annoying to add/remove NCs because of how the colors change during kiai
19:50 -Faded-: so I'll apply these after
19:50 Avena: 00:30:587 (6,1) - So switch location
19:50 Avena: 00:37:051 (1) - Skips a super important beat
19:51 Avena: 00:38:543 (1,4) - staaack
19:52 Avena: 00:44:012 (2,3,4) - Is this intentional?
19:52 Avena: 00:44:509 (4) - Skips an important beat
19:53 Avena: OK now we reached my true problem with the map
19:53 Avena: let me know when you're done with the other stuff
19:53 -Faded-: alright, will do
19:55 Avena: 00:51:471 (1,2,3,4,1) - All your streams in the map
19:55 Avena: are made with Grid Snap on
19:55 Avena: meaning that the spacing isn't consistent and the shapes aren't exactly roud
19:55 Avena: round
19:55 -Faded-: um..
19:56 -Faded-: yeah
19:56 Avena: 01:05:062 (1,2,3,4,5,6,7,8,1) - It turns into a issue here
19:56 Avena: Want a tip on how to make perfectly round streams?
19:56 -Faded-: sure
19:56 Avena: Make a slider which covers the shape you want to make
19:56 Avena: then do CTRL + Shift + F
19:57 Avena: Choose the distance snap you want or the object count
19:57 Avena: BAM
19:57 Avena: That's how I make perfectly round deathstreams
19:57 -Faded-: hmm I guess I'll try that then
19:57 Avena: Go through it later because you have a lot to do, first let's finish the mod
19:58 Avena: 01:17:824 (5,6) - This will result in a combo break in so many plays
19:58 Avena: I can already tell
19:58 Avena: it's too harsh
19:58 Avena: 01:24:620 (5,1) - Tidy up the stack
19:58 Avena: 01:26:858 (8,1) - Yea..
19:59 Avena: 01:25:946 (6,7,8,9,1) - This reads as a 1/6 burst stream, please make it so they touch
20:00 Avena: 01:39:869 (3) - Please map the strange melody, it's the main thing in this part and it's completely ignored
20:01 Avena: Let me know when I can continue
20:02 -Faded-: Yeah you can continue now
20:03 Avena: 02:08:377 (6,7,8,9,1) - Again, this streamjump is totally uncalled for
20:04 Avena: I can't find a reason to do it
20:05 Avena: 03:01:664 (9,1) - ^
20:06 Avena: btw
20:06 Avena: you should make the colors of the whole map
20:06 Avena: the same as the kiai
20:06 Avena: the red and orange don't fit
20:07 Avena: 03:34:316 - Drag the break to the right so it becomes a "natural" break and not a forced one
20:07 -Faded-: Yeah I will do, it's annoying having to recombo your entire map when applying mods as well
20:07 Avena: 03:41:526 (1,2) - Either make them overlap or not touch, this slight touch looks really messy and untidy.
20:07 Avena: 03:42:189 (3,4) - clean up the stack
20:08 Avena: 03:45:835 (5,6,7,8) - Make the spacing a bit more consistent, doesn't make sense that 5 - 6 is super low spacing and then there's a huge jump to 7
20:08 Avena: 03:51:802 (11,1) - Put them closer or break the flow, making linear flow with a huge jump feels unnatural
20:09 Avena: 03:57:438 (1) - This whole section is way too hard even though the song isn't all that intense, consider toning it down because right now this is the hardest part of the map and the song does not justify it
20:10 Avena: 04:07:051 (3,4,5,6,7,8,9,10,1) - This is wayyyyyyy too hard compared to the rest of the map
20:10 Avena: Tone own the spacing please
20:10 Avena: 04:28:929 (1) - remove nc
20:11 Avena: 04:38:874 (1,2,3,4) - The pitch is relatively low here, so making this so spaced doesn't feel intuitive
20:11 Avena: 04:45:172 (9) - nc
20:11 Avena: 04:49:896 - Fix the break again
20:12 Avena: Let me know if you disagree with something
20:12 Avena: 05:11:775 (1) - Make this a soft note, not a normal
20:12 Avena: As much as it sounds weird after I suggested so many things, this is a REALLY good map
20:13 Avena: You have insane potential, can't wait to see you improve.
Very useful irc, thanks so much.
-Tochi

  • Hello, m4m from my queue!

    [Melancholy]
  1. Why is the circle size so small? xD | For real though, I really suggest you to put it to at least 6, 5 or something lower, so this map gets a bigger playerbase from different rank groups. Right now it's only for really good players.
  2. Also I think HP 4 fits more than HP 4.5.
  3. 00:12:686 (4,5) - Sliderends are not stacked properly.
  4. 00:24:454 (1) - Imo the NC here is not necessary due to you already showed that your NCs can be more than 9: 00:22:134 (10) -
  5. 00:27:438 (1) - Same as above, but this time it's because of how it looks random. NCs aren't usually put on a red tick object.
  6. 00:29:095 (5) - This is not symmetrical: http://i.imgur.com/PP2G4bc.jpg | It should be like: http://i.imgur.com/5BEGa7x.jpg | aka, the last part of the slider should be moved more down. Right now it seems like it's unintentional, and looks a bit random.
  7. 00:30:587 (6) - Add an NC here. Remove or keep this NC 00:30:918 (1) -
  8. 00:31:747 (3) - The sliderend is not stacked properly, do ctrl+g and then stack it properly, and then do ctrl+g again. Remember to re-stack this too 00:31:581 (2) -
  9. 00:35:891 (1,4) - This blanket looks bad, you could improve it.
  10. 00:37:548 (1) - This NC is unnecessary, you haven't done anything like this other places.
  11. 00:41:526 (3) - I suggest to do something like this here: http://i.imgur.com/z8nSU3O.jpg
  12. 00:44:178 (3,4,5) - The spacing here is incredibly high for such a non-intense part, I highly recommend you to make the spacing smaller here.
  13. 00:53:791 (5) - Ctrl+g this to make it flow better from previous object.
  14. 00:54:123 (6,1,2) - Spacing here is way too big for a 1/4 like this. I recommend that yo delete this 00:54:371 (1) - since it's no rule to map 1/4 sounds (like you didn't map the 1/4 sound here 00:55:034 or 01:00:338). Right now the spacing here is overdone imo, so deleting that circle will still make the pattern afterwards 00:54:454 (2,4,6) - be available. If you still have the circle there, then you should at least move either 00:54:123 (6) - closer to 00:54:454 (2) - or the opposite.
  15. 01:01:084 (1,2,3,4,5,6,7,8,9) - Is there a way to make the stream stack this note 01:01:498 (6) - with this 01:00:753 (4) ? It would look much better.
  16. 01:07:714 (1,3) - Sliderend on 01:08:211 (3) - isn't properly stacked.
  17. 01:35:393 (6) - Move the middle point a bit down so it blankets better with 01:34:896 (4) -
  18. 01:44:178 (9,1) - Switch NC here, it fits more that way.
  19. 02:30:587 (9) - Add an NC here as the synth piano in the bg restarts again here.
  20. 02:38:543 (6) - This is a great place to add an NC.
  21. 02:41:195 (6) - Same here.
  22. 03:55:449 - Please add an object here. There's a very strong sound here which shouldn't be ignored. It also gets confusing because it's so strong that players will wonder why it isn't mapped, and distracts them at 03:55:614 (1) -
  23. 03:59:095 (1,1) - The NCs here are not necessary.
  24. 04:01:747 (1,1) - Same with these.
  25. 04:10:200 (1) - This one too, it's too random.
  26. 04:55:117 (5,1) - Switch NC here, it fits better like that.

    Interesting map, tho I really think you should lower the CS if you want more players to play/pass it.
    Aside from that, good luck on it!
Topic Starter
Phos-

-Tochi wrote:


  • Hello, m4m from my queue!

    [Melancholy]
  1. Why is the circle size so small? xD | For real though, I really suggest you to put it to at least 6, 5 or something lower, so this map gets a bigger playerbase from different rank groups. Right now it's only for really good players. Yeah, the really good players are my target audience with this map.
  2. Also I think HP 4 fits more than HP 4.5. Alright, changed.
  3. 00:12:686 (4,5) - Sliderends are not stacked properly.done.
  4. 00:24:454 (1) - Imo the NC here is not necessary due to you already showed that your NCs can be more than 9: 00:22:134 (10) - Yeah,
    that NC was unintentional.
  5. 00:27:438 (1) - Same as above, but this time it's because of how it looks random. NCs aren't usually put on a red tick object. I put pattern based NCs here for ease of readability.
  6. 00:29:095 (5) - This is not symmetrical: http://i.imgur.com/PP2G4bc.jpg | It should be like: http://i.imgur.com/5BEGa7x.jpg | aka, the last part of the slider should be moved more down. Right now it seems like it's unintentional, and looks a bit random.done
  7. 00:30:587 (6) - Add an NC here. Remove or keep this NC 00:30:918 (1) - Alright, fixed the comboing here.
  8. 00:31:747 (3) - The sliderend is not stacked properly, do ctrl+g and then stack it properly, and then do ctrl+g again. Remember to re-stack this too 00:31:581 (2) - Done
  9. 00:35:891 (1,4) - This blanket looks bad, you could improve it.Moved the note two pixels left.
  10. 00:37:548 (1) - This NC is unnecessary, you haven't done anything like this other places. Got rid of the NC
  11. 00:41:526 (3) - I suggest to do something like this here: http://i.imgur.com/z8nSU3O.jpg Changed the rhythm a bit to emphasise the 1/4.
  12. 00:44:178 (3,4,5) - The spacing here is incredibly high for such a non-intense part, I highly recommend you to make the spacing smaller here.
    It gets high because of the build up towards the stream.
  13. 00:53:791 (5) - Ctrl+g this to make it flow better from previous object. I think it flows fine, and I won't ctrl+g because I want the angle to stay consistent.
  14. 00:54:123 (6,1,2) - Spacing here is way too big for a 1/4 like this. I recommend that yo delete this 00:54:371 (1) - since it's no rule to map 1/4 sounds (like you didn't map the 1/4 sound here 00:55:034 or 01:00:338). Right now the spacing here is overdone imo, so deleting that circle will still make the pattern afterwards 00:54:454 (2,4,6) - be available. If you still have the circle there, then you should at least move either 00:54:123 (6) - closer to 00:54:454 (2) - or the opposite. I'll keep it as it is. Because of slider leniency, it won't feel like a 1/4 to the player. They will simply click the head of 00:54:123 (6) - and then move on to the 1/4, without paying attention to the slider body/end. I also hear a series of distinct drum noises, which I don't hear in any of the other timestamps that you provided.
  15. 01:01:084 (1,2,3,4,5,6,7,8,9) - Is there a way to make the stream stack this note 01:01:498 (6) - with this 01:00:753 (4) ? It would look much better. Done
  16. 01:07:714 (1,3) - Sliderend on 01:08:211 (3) - isn't properly stacked. Since both ends of the slider are stacked, it's very hard to make them perfect due to how slider formation works. It shouldn't be noticeable in gameplay.
  17. 01:35:393 (6) - Move the middle point a bit down so it blankets better with 01:34:896 (4) - Done
  18. 01:44:178 (9,1) - Switch NC here, it fits more that way.Much better, done.
  19. 02:30:587 (9) - Add an NC here as the synth piano in the bg restarts again here. Done.
  20. 02:38:543 (6) - This is a great place to add an NC. Done
  21. 02:41:195 (6) - Same here. Done
  22. 03:55:449 - Please add an object here. There's a very strong sound here which shouldn't be ignored. It also gets confusing because it's so strong that players will wonder why it isn't mapped, and distracts them at 03:55:614 (1) - I want to isolate the vocals here as they are also quite emphasised, so no change. Players have over 1 beat of time to realise what's happening.
  23. 03:59:095 (1,1) - The NCs here are not necessary. It's pattern based comboing that helps the player read the pattern. It also looks nice as it now appears to be a series of triangles compared to a jumble of notes.
  24. 04:01:747 (1,1) - Same with these. ^
  25. 04:10:200 (1) - This one too, it's too random. ^
  26. 04:55:117 (5,1) - Switch NC here, it fits better like that. I have an NC there because of the spacing change.

    Interesting map, tho I really think you should lower the CS if you want more players to play/pass it.
    Aside from that, good luck on it!
Thanks for modding!
Spayyce
Just chiming in for and people who are considering posting about something. Remember pishifat's videos are not rules nor are they guidelines.

They're purely another mappers opinion on how he perceives and reflects upon the gameplay and editorial options he sees whilst in the game. A good portion of these suggestions have included the "Why is the CS something that I am not used to, change it now." It feels a bit odd for everyone to be stating that the circle size should be 'normalised' in order to fit for a wider range of players.

It's vitally important to remember that in a game such as this needs to emcompass all players of all different play types and styles. This map is really good for players who want a real challenge of aim. I don't know of any CS7 map of this difficulty and diversity. I believe the CS7 is a nice touch to the map, the streams play well with it and I believe it does need a smaller CS to make effective use of these stream concepts.

Just remember that. I am seeing a lot of new modders, which is an extremely great thing for the mapping/modding community. However, a lot of them need to realise that pishi's videos shouldn't be a sole crutch for you to articulate ideas.

EDIT: For the person who directly embedded his video, this is not a personal attack at you. I have seen modders do this on multiple different maps. You're just one of many.

Remember, we're still appreciative you took your time to tell us what you said though, so keep at it ! :)
Wormi
^I totally agree with -Space- this map is totally fine with CS7 and that's what makes it's originality while still being playable

Modding back from your queue

[Metadata]
  1. you should add some tags related to the games and soundtrack album this song comes from, basically most tags of https://osu.ppy.sh/s/323329
  2. if you want to use a more conventional resolution for the background please resize it to 1366x768
[Melancholy]
Due to the high CS value of this map, Im also taking EZ mod in consideration for this mod, as I belive a lot of players will want to use it
  1. 00:54:371 (1,2) - this may be interpreted as a 1/2 especially in EZ I suggest changing to something like this 00:44:427 (4,5) -
  2. 01:23:294 (10) - please ctrl+g
  3. 01:26:277 (1,2,3,4,5,6,7,8,1) - This stream has an irregular spacing (very probably unintentiona)l, which is highly noticeable at CS7 and makes it look weird
    02:04:730 (1,2,3,4,5,6,7,8) - same as above ^
  4. 01:44:178 (1,2,3,4,5,6,1,2,3) - This pattern is really confusing with EZ, not that problematic but I thought it was worth mentionning
  5. 01:54:123 (1,2,3,4,5,6) - I don't understand why such a difficulty spike at that moment of the song, while I can understand similar patterns during the kiai parts, especially the last 2 notes of this pattern which are a pain to hit at CS7 due to their flow
  6. 02:28:598 (1,2) - these are extremely far, maybe reduce that square's spacing, this pattern is really hard to hit while some, even more spaced later feels easier, maybe also ctrl+g these notes 02:29:592 (6,7) -
  7. 02:29:924 - this whole stream shape should be improved, it don't look that smooth and most of the spacing looks irregular, even though I know some spacing changes are intentionnal, these should be keep, but try to use the same spacing inside each note combo
  8. 02:36:554 (9) - NC ?
  9. 02:40:034 (8,10) - reduce spacing a bit to keep the same distance as 02:39:537 (5,6,7) -
  10. 02:47:493 (3,4) - please ctrl+g that, this is really weird to play at that CS
  11. 03:18:985 (1,2,3,4,5,6,7,8) - that shape should be reworked, not really smooth looking
  12. 03:25:614 (1) - I think this is probably too far away, suggest moving to 92;260 to have the same visual spacing as 03:24:952 (8,12) -
  13. 04:39:206 (1,2,3,4,1,2,3,4) - this shape seems a bit harsh, also some circles slightly overlapping while some don't
  14. 04:44:427 (8,1,2,3,4,5,6) - change this part to look a bit more circular
  15. 05:05:725 (1,2,3,4,5,6,7,8,1) - fix that irregular spacing
  16. 05:10:366 (1,2,8,1) - these should be a little bit more spaced so they don't touch
  1. As I read somewhere above, you are using CS7 to make use of small loops / kind of pentagon shapes in streams, but most of them are badly looking and can be improved with the circle creation tool (ctrl+shift+d):
    01:15:338 (4,5,6,7,1) -
    01:43:515 (1,2,3,4,5,6) -
    01:57:769 (4,5,6,7,1) -
    02:15:753 (6,7,8,1,2,3,4) -
    02:30:504 (8,1,2,3,4,5) -
    02:31:416 (3,4,5,6,7,8,1) -this one is especially bad imo
    02:38:543 (1,2,3,4,5) - also this one which is very noticeable
    03:08:791 (6,7,8,1,2,3,4) -
    03:19:896 (4,1,2,3,4,1) - this one has some circles slightly overlapping while some don't
    05:09:951 (4,5,6,7,8,1) -
  1. Blankets that are imperfect and could be improved, these are also easily noticeable with EZ:
    01:14:344 (1,3) -
    01:21:471 (3,5) -
    01:55:946 (2,3) -
    02:07:051 (5,1) -
    02:43:184 (1,3,4) - very noticeable with EZ
    02:45:007 (3,4) -
    02:53:460 (8,1) -
    04:24:951 (2,1,2) -
    04:58:432 (1,2,3) -
  1. Please restack these correctly:
    00:12:686 (4,5) -
    00:17:990 (4,6) -

Anyway, this map is really great and globally use CS7 really well, rythm is simple enough to focus on the aim challenge, difficulty is rather balanced to be more challenging during kiai, good job

Good luck!
-Tochi
I read what -Faded- wrote after modding his map, that's where I knew why he wanted the map to be CS7, but I didn't completely understand why he wanted it when modding as I only read it after. So for those who wants to know why he mapped it with CS7 then please read -Faded-'s post and -Space's above.


-Faded- wrote:

Well on this map one of the core concepts I employed was the usage of stream loops (with 02:15:670 (5,6,7,8,1,2,3,4,5) - being the first one). CS4 would struggle to get this concept across because it is much easier to follow the streams. I also think CS7 is good because it enforces the idea that it is an aim orientated map, and it increases the difficulty in a way which is appropriate for intensity of the song.
Sylas
hi m4m

00:04:067 (1,2,3) - dont understand ur rhythmn here: 00:04:233 (2) - there isnt a sound but u mapped it with a note while 00:04:565 - is a stronger sound but isnt clickable. swapping 00:04:067 (1,2) - and 00:04:399 (3) - on the timeline makes more sense (tho u gotta rearrange the pattern a bit)
00:06:719 (1,2,3) - 00:09:371 (1,2,3) - 00:12:023 (1,2,3) - ^
00:19:979 (1,2) - the spacing here is awkwardly big and emphasizes 2 too much even tho its not a very strong sound. making the spacing between 00:20:145 (2,3) bigger than 00:19:979 (1,2) makes more sense in terms of spacing emphasis
00:34:399 (5) - ure skipping over a pretty important sound on the downbeat and ignoring it sounds quite empty. id recommend u use a different rhythmn to make that downbeat clickable
00:37:217 (1) - maybe add a red anchor point to this slider to make it stand out from all the previous slider shapes since the song does something different here it makes sense that the map would be different too
00:54:951 (4) - skipping over a strong triple (especially since u mapped 00:54:371 (1) - and 01:04:233 (4,5,6) - it doesnt make sense to ignore it here, even if ure mainly following vocals it feels awkward skipping over all these sounds especially considering the difficulty of the map)
01:00:255 (3) - ^
01:16:167 (3) - ^
theres probably more but u can find them urself if you decide to make the change
01:32:742 (6) - the stream starts on the downbeat that ure skipping with this slider and it sounds really empty again
01:37:548 (4) - rhythmn is off, sound is on 01:37:465 - not 01:37:548 (4) - and a strong one on 01:37:714 - . what i recommend is moving 01:37:548 (4) - to the previous blue tick and having a 1/4 slider on 01:37:714, kinda like 03:45:835 (5,6,7)
03:49:813 (3) - is the whistle on this slider intentional cuz u dont really use it anywhere else. u probably only meant to use it on the slider head not the whole slider body
04:23:957 (1) - ctrl g makes it flow better from the 1/4 slider

pretty good map and yeah i think cs7 is okay
good luck
Topic Starter
Phos-

TheKoala wrote:

hi m4m

00:04:067 (1,2,3) - dont understand ur rhythmn here: 00:04:233 (2) - there isnt a sound but u mapped it with a note while 00:04:565 - is a stronger sound but isnt clickable. swapping 00:04:067 (1,2) - and 00:04:399 (3) - on the timeline makes more sense (tho u gotta rearrange the pattern a bit) There is a sound, delete the first two notes and listen to it on 100%. And I have a slider there because the song increases in amplitude for a short while.
00:06:719 (1,2,3) - 00:09:371 (1,2,3) - 00:12:023 (1,2,3) - ^ ^
00:19:979 (1,2) - the spacing here is awkwardly big and emphasizes 2 too much even tho its not a very strong sound. making the spacing between 00:20:145 (2,3) bigger than 00:19:979 (1,2) makes more sense in terms of spacing emphasis You're right, fixed.
00:34:399 (5) - ure skipping over a pretty important sound on the downbeat and ignoring it sounds quite empty. id recommend u use a different rhythmn to make that downbeat clickable I want to prioritise the main melody here since that gets a lot more emphasis, no change.
00:37:217 (1) - maybe add a red anchor point to this slider to make it stand out from all the previous slider shapes since the song does something different here it makes sense that the map would be different too Doesn't seem that necessary, I think the sv change is enough.
00:54:951 (4) - skipping over a strong triple (especially since u mapped 00:54:371 (1) - and 01:04:233 (4,5,6) - it doesnt make sense to ignore it here, even if ure mainly following vocals it feels awkward skipping over all these sounds especially considering the difficulty of the map) I think the melody is more important here, as it is really prominent in this specific part of the song
01:00:255 (3) - ^ Adding a triplet here would make a lot of sense, done.
01:16:167 (3) - ^ The triplet here is really faint compared to the vocals and melody, so no change.
theres probably more but u can find them urself if you decide to make the change
01:32:742 (6) - the stream starts on the downbeat that ure skipping with this slider and it sounds really empty again I want to keep emphasis on the melody here.
01:37:548 (4) - rhythmn is off, sound is on 01:37:465 - not 01:37:548 (4) - and a strong one on 01:37:714 - . what i recommend is moving 01:37:548 (4) - to the previous blue tick and having a 1/4 slider on 01:37:714, kinda like 03:45:835 (5,6,7) Here I am mapping to the melody and the strong sound at the start of 01:37:880 (5) - . Going with your suggestion would just make the rhythm inconsistent with the whole beginning bit. The example you provided was in a totally different part of the song.
03:49:813 (3) - is the whistle on this slider intentional cuz u dont really use it anywhere else. u probably only meant to use it on the slider head not the whole slider body Yeah it's intentional.
04:23:957 (1) - ctrl g makes it flow better from the 1/4 slider I'll keep it as it is. With the current pattern, players have more time to anticipate the sv change which I think is more important than flow. Besides, it flows fine already.

pretty good map and yeah i think cs7 is okay
good luck
Thanks for modding!
Mismagius
[Melancholy]
  • i'm pretty sure my .osu is bugged but it shows that you have 2 same-colored NCs at some points

  1. 00:09:703 (3,4,5) - why is the spacing so low here compared to the same pattern in the previous combos?
  2. 00:12:686 (4,5) - sliderends not stacked perfectly
  3. 00:16:996 (1) - NC feels really out of place
  4. 00:17:990 (4,6) - sliderends not stacked perfectly
  5. 00:38:543 (1,4) - not stacked perfectly, this happens throughout the diff so i won't spam the modpost with this
  6. 00:40:863 (3) - this should be 1/8 with 1 repeat, listen to it in 25%
  7. 00:49:150 (5,1) - swap NC, measure starts on (5)
  8. 03:07:051 (1,2,3,4) - feels a bit too intense for me, especially to play, i'd probably nerf this square a bit
  9. 04:01:747 (1,2,3,1,2,3) - mayyyyy be a bit too much lol, removing this jump decreases the star rating by 0.3*...
  10. 04:05:725 (3,4) - this spacing should be a bit more intense considering the other times you mapped this
  11. 04:31:084 (3,4,5,6) - regarding intensity, since (4) is a strong beat, it should have at least the same spacing as (5,6)
Topic Starter
Phos-

Worminators wrote:

^I totally agree with -Space- this map is totally fine with CS7 and that's what makes it's originality while still being playable

Modding back from your queue

[Metadata]
  1. you should add some tags related to the games and soundtrack album this song comes from, basically most tags of https://osu.ppy.sh/s/323329 Done
  2. if you want to use a more conventional resolution for the background please resize it to 1366x768 Hmm. Since this map doesn't have anything that increases filesize too much, I think it would be better to have a higher quality bg.
[Melancholy]
Due to the high CS value of this map, Im also taking EZ mod in consideration for this mod, as I belive a lot of players will want to use it
  1. 00:54:371 (1,2) - this may be interpreted as a 1/2 especially in EZ I suggest changing to something like this 00:44:427 (4,5) - Done
  2. 01:23:294 (10) - please ctrl+g Done
  3. 01:26:277 (1,2,3,4,5,6,7,8,1) - This stream has an irregular spacing (very probably unintentiona)l, which is highly noticeable at CS7 and makes it look weird
    02:04:730 (1,2,3,4,5,6,7,8) - same as above ^ Done Both
  4. 01:44:178 (1,2,3,4,5,6,1,2,3) - This pattern is really confusing with EZ, not that problematic but I thought it was worth mentionning Isn't
    EZ supposed to be really confusing? lol. I don't expect anyone to EZ mod this on their first attempt, so I'll leave this as it is.
  5. 01:54:123 (1,2,3,4,5,6) - I don't understand why such a difficulty spike at that moment of the song, while I can understand similar patterns during the kiai parts, especially the last 2 notes of this pattern which are a pain to hit at CS7 due to their flow Of course. This pattern is completely unfitting for a non-kiai section, so I changed it.
  6. 02:28:598 (1,2) - these are extremely far, maybe reduce that square's spacing, this pattern is really hard to hit while some, even more spaced later feels easier, maybe also ctrl+g these notes 02:29:592 (6,7) - I like the pattern as it is. The increase in difficulty is fine as it builds up to the end of the kiai. and I think it flows better without ctrl+g.
  7. 02:29:924 - this whole stream shape should be improved, it don't look that smooth and most of the spacing looks irregular, even though I know some spacing changes are intentionnal, these should be keep, but try to use the same spacing inside each note combo Done, made the spacing changes more consistent with 04:42:521 - as well.
  8. 02:36:554 (9) - NC ? Done
  9. 02:40:034 (8,10) - reduce spacing a bit to keep the same distance as 02:39:537 (5,6,7) - Hmm. The pitch of the notes changes for each kick slider though, so I don't think having identical spacing on each is necessary.
  10. 02:47:493 (3,4) - please ctrl+g that, this is really weird to play at that CS Done, made the pattern nicer as well.
  11. 03:18:985 (1,2,3,4,5,6,7,8) - that shape should be reworked, not really smooth looking Made it more circular.
  12. 03:25:614 (1) - I think this is probably too far away, suggest moving to 92;260 to have the same visual spacing as 03:24:952 (8,12) - Done
  13. 04:39:206 (1,2,3,4,1,2,3,4) - this shape seems a bit harsh, also some circles slightly overlapping while some don't Made the shape smoother
  14. 04:44:427 (8,1,2,3,4,5,6) - change this part to look a bit more circular Done
  15. 05:05:725 (1,2,3,4,5,6,7,8,1) - fix that irregular spacing Done
  16. 05:10:366 (1,2,8,1) - these should be a little bit more spaced so they don't touch Done
  1. As I read somewhere above, you are using CS7 to make use of small loops / kind of pentagon shapes in streams, but most of them are badly looking and can be improved with the circle creation tool (ctrl+shift+d):
    01:15:338 (4,5,6,7,1) - Done
    01:43:515 (1,2,3,4,5,6) - Done
    01:57:769 (4,5,6,7,1) - Done
    02:15:753 (6,7,8,1,2,3,4) - Because of the spacing change mid-loop, I don't know I can make this nicer. It looks fine imo though.
    02:30:504 (8,1,2,3,4,5) - Done
    02:31:416 (3,4,5,6,7,8,1) -this one is especially bad imo Done
    02:38:543 (1,2,3,4,5) - also this one which is very noticeable Done
    03:08:791 (6,7,8,1,2,3,4) - Can't really improve shapes like that when they have a spacing change.
    03:19:896 (4,1,2,3,4,1) - this one has some circles slightly overlapping while some don't Done
    05:09:951 (4,5,6,7,8,1) - Done
  1. Blankets that are imperfect and could be improved, these are also easily noticeable with EZ:
    01:14:344 (1,3) - Done
    01:21:471 (3,5) - Looks perfect on my end
    01:55:946 (2,3) - Pattern changed whilst doing a previous suggestion.
    02:07:051 (5,1) - Done
    02:43:184 (1,3,4) - very noticeable with EZ Done
    02:45:007 (3,4) - Done
    02:53:460 (8,1) - Done
    04:24:951 (2,1,2) - Done
    04:58:432 (1,2,3) - Done
  1. Please restack these correctly:
    00:12:686 (4,5) - Done
    00:17:990 (4,6) - Done

Anyway, this map is really great and globally use CS7 really well, rythm is simple enough to focus on the aim challenge, difficulty is rather balanced to be more challenging during kiai, good job

Good luck!

Mismagius wrote:

[Melancholy]
  • i'm pretty sure my .osu is bugged but it shows that you have 2 same-colored NCs at some points Yeah, that's a byproduct of when I was fiddling around with the combo colours at one point. Fixed both.

  1. 00:09:703 (3,4,5) - why is the spacing so low here compared to the same pattern in the previous combos? I don't know. Increased the spacing.
  2. 00:12:686 (4,5) - sliderends not stacked perfectly Done
  3. 00:16:996 (1) - NC feels really out of place I have it there to indicate the change in sv, so I'll remove the nc at 00:17:327 (1) - instead.
  4. 00:17:990 (4,6) - sliderends not stacked perfectly Done
  5. 00:38:543 (1,4) - not stacked perfectly, this happens throughout the diff so i won't spam the modpost with this Done
  6. 00:40:863 (3) - this should be 1/8 with 1 repeat, listen to it in 25% Done.
  7. 00:49:150 (5,1) - swap NC, measure starts on (5) Done.
  8. 03:07:051 (1,2,3,4) - feels a bit too intense for me, especially to play, i'd probably nerf this square a bit Hm, I noticed that as well, it's a lot more difficult compared to most other patterns in the kiai. Done.
  9. 04:01:747 (1,2,3,1,2,3) - mayyyyy be a bit too much lol, removing this jump decreases the star rating by 0.3*... Hmm, I'll reduce them a tiny bit. Any less then they'll be underwhelming imo, especially considering the intensity of the song. Also, because of the sharp angles, I actually find them relatively easy to hit.
  10. 04:05:725 (3,4) - this spacing should be a bit more intense considering the other times you mapped this Of course, done.
  11. 04:31:084 (3,4,5,6) - regarding intensity, since (4) is a strong beat, it should have at least the same spacing as (5,6) I don't really think this is needed. On this pattern, the background synth gets louder and changes in pitch so red ticks appear to be a lot stronger, resulting in each note having around the same intensity. Therefore I vary the spacing here so to make sure the pattern is interesting to play.
Thanks for the two useful mods, fixed a lot of stuff here.
Stormiverse
M4M reply!
(Thanks for your mod. It was really helpful!)

[Melancholy]
00:12:686 (4,5) - Stack the Sliderends, looks much smoother.
00:44:178 (3,4) - What's with this 1/4 jump? I think players can easily misread it into 1/2 jump. Besides, it has already been 44 seconds into the map. If you want to use this gimmicky 1/4 jump after slider thing-y, you should have introduced it earlier, at the beginning of the map.
00:54:123 (6,1) - ^ Also, you only use this kind of 1/4 jump 2 times in your entire map. One more reason to fix this.
01:07:714 (1,3) - These are not stacked, one at 208, 112; while the other at 208, 211.
01:57:769 (4,5,6,7,1) - I think these would look nicer if the hitcircles are completely within the sliderbody:
03:41:195 (10,1) - I don't think these should be overlapping each other, since you've spaced all 1/4 gap in this section.
OwO CS7 makes everything looks so 'positive'!
Puns, eh?
I love it!

Glad if this helps you! Happy Ranking~
Topic Starter
Phos-

Stormiverse wrote:

M4M reply!
(Thanks for your mod. It was really helpful!)

[Melancholy]
00:12:686 (4,5) - Stack the Sliderends, looks much smoother. Done
00:44:178 (3,4) - What's with this 1/4 jump? I think players can easily misread it into 1/2 jump. Besides, it has already been 44 seconds into the map. If you want to use this gimmicky 1/4 jump after slider thing-y, you should have introduced it earlier, at the beginning of the map. 44 seconds is quite early for a marathon. Also, because the 1/4 jumps are directly after sliders, they won't feel like 1/4 because the active notes are still 1/2 apart.
00:54:123 (6,1) - ^ Also, you only use this kind of 1/4 jump 2 times in your entire map. One more reason to fix this. 1/4 jumps are also used at 00:24:951 (11,1) - , 00:45:504 (5,1) - , 00:56:443 (1,2) - ... etc. but they are completely fine because like I said, they feel like 1/2.
01:07:714 (1,3) - These are not stacked, one at 208, 112; while the other at 208, 211. Done
01:57:769 (4,5,6,7,1) - I think these would look nicer if the hitcircles are completely within the sliderbody: Done
03:41:195 (10,1) - I don't think these should be overlapping each other, since you've spaced all 1/4 gap in this section. Indeed, done.
OwO CS7 makes everything looks so 'positive'!
Puns, eh? lol
I love it!

Glad if this helps you! Happy Ranking~
Thanks for modding!
Chewin
Hello Faded. Your map has been chosen from my Queue.

General

  1. Current BG size is 1365x768: make it a regular1366x768 BG.
  2. Let's talk about your CS 7. If I had to give you a comment as mapper, I think CS7 can look cool and innovative but it doesn't fit the way you mapped the song, actually. I mean: rhythm is not easy to play with this CS and furthermore the basic spacing you used to make your patterns is unconfortable and sometimes exhagerated to play (and now I am talking as player). Patterns like 00:22:300 (1,2,3,4,5) - (and similar) with the big spacing you used to separate the stream from the previous slider's tail considering the CS will not be acceptable for rank (since you want to get this ranked and not just a grave beatmap). So, I will be frank: I have talked about this with a QAT and due to this CS the map probably can't be ranked in this status for two reasons: 1) your decision to use a CS 7 on a marathon map (5mins+ of these small CS with irregular spacing?) and 2) the way you decided to map the song as if it was a CS 5 map while it's CS 7 instead. Then, if you want to keep the map like this and you want to get the rank, consider to increase the CS by +1 at least (it's still cool with CS 6), or, re-consider to map the patterns for the real CS, and not as it was an higher one.
  3. I will mod the map as CS 6 because actually I can not focus properly on modding.
Melancholy

  1. 00:12:686 (4,5) - Is this unstack intentional? If not just fix this bad stack
  2. 00:19:648 (1) - and 00:22:300 (1) - What about using just a circle here like you did for the previous parts? I think this lower SV is unnecessary
  3. 00:26:609 (1) - Shouldn't this slider be set 1/2 earlier (deleting the circle) for consistency? I mean: being the music still repetitive and being you used always a slider starting from the red tick at 00:26:443 (6) with skipping the drum on downbeat, why did you decide to do this sudden change now? It's not about starting a new section with this rhythm but even on next slider you snapped it on red tick skipping the downbeat: 00:29:095 (6) and 00:31:747 (3) and 00:34:399 (5)
  4. 00:44:509 (5) - I would make this slider parallel with the previous (3) (actually I think it destroys the flow) and I would even reduce the spacing between 00:44:178 (3,4) : again it appears suddenly
  5. 00:50:145 (5) - Missing whistle on the head I guess?
  6. 00:51:305 (2) - This circle shouldn't touch the previous 00:50:974 (2) for consistency: move it some grid upwards
  7. 01:00:255 (3,4,5) - Any reason to change the mapped slider here with a triple?
  8. 01:06:885 (1,2,3) - Place the (2) in a way that it has the same spacing between (1) and (3)
  9. 01:07:548 (6) - How come you increased the spacing so hard? The slider's tail should just complete the triangle with others' ones: https://osu.ppy.sh/ss/8991303
  10. 01:12:189 (1,2,3) - This triangle actually plays bad connected with the previous one at 01:11:692 (1,2,3) . What about to change it vertically so the cursor have a very good movement while playing it? It connects better the previous triangle tho: https://osu.ppy.sh/ss/8991319
  11. 01:17:824 (5) - This slider should be reversed with CTRL + G to be consistent with the patterns you made at 01:17:493 (3,4)
  12. 01:18:322 (1) - Curve it better the blanket is not perfect and their borderlines are kinda overlapped
  13. 01:27:438 (4) - Move this to x: 148 y:216 to make a square with previous circles: this circle is too pushed below for no reason compared to the spacing you used between first 3 elements of the pattern
  14. 01:33:570 (6) - Move this one grid upwards to make the spacing linear with other elements
  15. 01:35:393 (6) - This slider is forcing you to skip the downbeat that should be mapped imo
  16. 01:57:769 (4,5,6,7,1) - cool
  17. 02:40:034 (8) - Same of 01:07:548 (6)
  18. 02:45:007 (3) - Make the stack perfect with the previous slider's tail
  19. 02:48:156 (3) - I would set NC here for consistency
  20. 03:08:045 (1) - What is this random NC? xD Just remove it, it feels so alone :^)
  21. 04:57:769 (3,4,5,6) - Omg this pattern plays so bad imo xD Try to make something else instead
Well. Map structure is not that bad, but it can still be improved. Most important thing: consider what I said in general field if you want to work on this and to get it ranked at the end. Good luck!
Topic Starter
Phos-

Chewin wrote:

Hello Faded. Your map has been chosen from my Queue.

General

  1. Current BG size is 1365x768: make it a regular1366x768 BG. Done
  2. Let's talk about your CS 7. If I had to give you a comment as mapper, I think CS7 can look cool and innovative but it doesn't fit the way you mapped the song, actually. I mean: rhythm is not easy to play with this CS and furthermore the basic spacing you used to make your patterns is unconfortable and sometimes exhagerated to play (and now I am talking as player). Patterns like 00:22:300 (1,2,3,4,5) - (and similar) with the big spacing you used to separate the stream from the previous slider's tail considering the CS will not be acceptable for rank (since you want to get this ranked and not just a grave beatmap). So, I will be frank: I have talked about this with a QAT and due to this CS the map probably can't be ranked in this status for two reasons: 1) your decision to use a CS 7 on a marathon map (5mins+ of these small CS with irregular spacing?) and 2) the way you decided to map the song as if it was a CS 5 map while it's CS 7 instead. Then, if you want to keep the map like this and you want to get the rank, consider to increase the CS by +1 at least (it's still cool with CS 6), or, re-consider to map the patterns for the real CS, and not as it was an higher one.

    While I do understand your points, one thing that is unclear to me is the point that I've mapped it as a CS5 map. What exactly defines whether or not a pattern is designed for CS5 or CS7? Because as far as I know, the only thing different about them aside from the aim intensity is slider leniency, and I've made special care to make sure that each slider carefully leads into each other. This is why I somewhat agree with your comments about 00:22:300 (1,2,3,4,5) - , and I'll try my best to make the flow smoother with patterns like these. That being said though, I don't understand how I can map the patterns for the "real CS" because I testplayed my map twice; once on CS5 and again on CS7 and the only thing different about it was the aim intensity. In fact, I felt that the map was a lot more cluttered on CS5 than it was on CS7, being less aesthetically pleasing and kind of boring as a result.

    Also, keep in mind that the target audience for this map are really high ranked players. You spoke about CS7 being unsuitable for a marathon map, but I'm sure there are a lot of players who would enjoy the heightened aim and stamina intensity given by the small CS. Since I will not be reducing the CS, I'm going to focus on making the patterns more suitable for CS7. I'll say it again though, what exactly makes the current patterns unsuitable? The way you've described it is kinda ambiguous.

  3. I will mod the map as CS 6 because actually I can not focus properly on modding.
Melancholy

  1. 00:12:686 (4,5) - Is this unstack intentional? If not just fix this bad stack Done, I don't know why that keeps happening.
  2. 00:19:648 (1) - and 00:22:300 (1) - What about using just a circle here like you did for the previous parts? I think this lower SV is unnecessary I agree, I was never too keen on the sv changes here myself. Done.
  3. 00:26:609 (1) - Shouldn't this slider be set 1/2 earlier (deleting the circle) for consistency? I mean: being the music still repetitive and being you used always a slider starting from the red tick at 00:26:443 (6) with skipping the drum on downbeat, why did you decide to do this sudden change now? It's not about starting a new section with this rhythm but even on next slider you snapped it on red tick skipping the downbeat: 00:29:095 (6) and 00:31:747 (3) and 00:34:399 (5) I agree, I changed it to be consistent with the rhythms I have elsewhere.
  4. 00:44:509 (5) - I would make this slider parallel with the previous (3) (actually I think it destroys the flow) and I would even reduce the spacing between 00:44:178 (3,4) : again it appears suddenly I deleted 00:44:427 (4) - , but I won't change the angles of the sliders because I intentionally have the flow rough here to anticipate the build-up.
  5. 00:50:145 (5) - Missing whistle on the head I guess? Added a whistle.
  6. 00:51:305 (2) - This circle shouldn't touch the previous 00:50:974 (2) for consistency: move it some grid upwards Done
  7. 01:00:255 (3,4,5) - Any reason to change the mapped slider here with a triple? Originally, I wanted to map out the triplet here because it was quite prominent. But now that I think of it, a slider would probably be better since the main melody deserves more attention. Done.
  8. 01:06:885 (1,2,3) - Place the (2) in a way that it has the same spacing between (1) and (3) Done
  9. 01:07:548 (6) - How come you increased the spacing so hard? The slider's tail should just complete the triangle with others' ones: I don't know. Your suggestion fits much better so I'll change it to that.https://osu.ppy.sh/ss/8991303
  10. 01:12:189 (1,2,3) - This triangle actually plays bad connected with the previous one at 01:11:692 (1,2,3) . What about to change it vertically so the cursor have a very good movement while playing it? It connects better the previous triangle tho: https://osu.ppy.sh/ss/8991319 Hmm, yeah I actually kinda like this. Done.
  11. 01:17:824 (5) - This slider should be reversed with CTRL + G to be consistent with the patterns you made at 01:17:493 (3,4) Done
  12. 01:18:322 (1) - Curve it better the blanket is not perfect and their borderlines are kinda overlapped The overlapping isn't present on CS7 but yeah I'll neaten the blanket.
  13. 01:27:438 (4) - Move this to x: 148 y:216 to make a square with previous circles: this circle is too pushed below for no reason compared to the spacing you used between first 3 elements of the pattern Didn't move it to that specific place but I made the square perfect.
  14. 01:33:570 (6) - Move this one grid upwards to make the spacing linear with other elements Done
  15. 01:35:393 (6) - This slider is forcing you to skip the downbeat that should be mapped imo I agree, changed the rhythm here a bit.
  16. 01:57:769 (4,5,6,7,1) - cool ty
  17. 02:40:034 (8) - Same of 01:07:548 (6) At 01:07:548 (6), the sounds have equal emphasis which is why I decided to apply your suggestion there. Here though, the sounds I am mapping to vary in pitch so I change the spacing to reflect on that.
  18. 02:45:007 (3) - Make the stack perfect with the previous slider's tail Done
  19. 02:48:156 (3) - I would set NC here for consistency Done
  20. 03:08:045 (1) - What is this random NC? xD Just remove it, it feels so alone :^) lmao yeah, I removed it.
  21. 04:57:769 (3,4,5,6) - Omg this pattern plays so bad imo xD Try to make something else instead I reduced the spacing but I want to keep the general movement here to correspond with the previous two sliders and repetitiveness of the music.
Well. Map structure is not that bad, but it can still be improved. Most important thing: consider what I said in general field if you want to work on this and to get it ranked at the end. Good luck!
Thank you for the really useful mod. You went over lots of issues that I'm glad to have ironed out. And regarding your comments in the general section, I'm just going to focus on making the patterns play well on CS7.
Spayyce
I don't follow? So the QAT just make up rules as they go and if a map doesn't fit the current "gimmicky" meta it can't be ranked? I'm sorry but a mapper should be able to map in whatever CS they're comfortable with. I refuse to believe that something as subjective as circle size would play into the rankability of a map. It's appalling how if you're not one of the select few mappers with the privelage of shifting the meta of this game that you're locked into whatever is "popular".

I don't understand how this is a "CS5" map either. I feel like it plays really well as "CS7" and even though I can't pass this I find it extremely enjoyable and refreshing as a map of this difficulty. They told Mazzerin his maps were never going to get ranked and look, they're getting ranked. What's the point of adding CS7 if it cannot be used in a difficult map, that defeats the purpose of circle size having a correlation with difficulty. I will be extremely dissapointed in the ranking staff if this map is disqualified for a users choice on using a difficult CS for a difficult map, effectively silencing innovation on a game that is solely spurred through innovation.

EDIT: Out of curiousity who was the QAT you contacted @Chewin
Chewin
I just asked some opinions actually lol don't be mad, for me the map can be kept in this way! I have asked to Irreversible btw (and it looks like he is the only one that can give an objective point of view since he almost always map CS 7 maps). Futhermore I am the first mapper/modder that always fights against who force you to change things in your map (for example on my dragonforce map) so don't act with me like that please mine was just a tip and a suggestion. I wish you good luck and I hope you can get this map ranked anyways!

About the "I don't understand how this is a "CS5" map either etc." I can just answer you: try to compare this CS7 map with a CS5 and look how the spacing/patterns/whatever is kinda the same while the CS5 needs more work and attentions on stuff like patterns' structure. That's all by me, keep calm and enjoy your life my friend xD Life is beautiful! coff coff
FlobuFlobs
From q

  1. 00:11:692 (8) - Comapred to the previous jumps, this jump is too huge, combined with the missleading slider it even flows not so good
  2. 00:16:996 - consider adding a Slider here instead, 00:17:161 - here is not even a sound on the tick and on (1) is nothin special which explains why the direction change
    ^ also if you plan to keep those 2 Circles, i would go with something like this, it keeps the pattern with the straight flow pattern consistent 00:17:327 (3,4,5,6,7) - here
  3. 00:24:288 (2,3) - Pretty sharp angle here, might be hard to snap, consider lowering the objects
  4. ^00:40:697 (2,3) - Basicly the same
  5. 00:48:487 (3) - how about ctrl+g Them to let the slider end lead to the next object?
  6. 00:54:123 (6) - ^
  7. 01:09:537 - The Rhythm here is completly off and i would recommend a pattern like you've used here 00:58:598 (2,3,4) -
  8. 01:14:841 - ^lol you dont even follow this rhythm anymore
  9. 01:31:913 (2,3) - You are out of the intense part but are still using the same spacing, decrease spacing abit to represent the more calm part of the song
  10. 01:45:504 (4) - now spacing feels like not existing lol
    ^ maybe something more like this?
  11. 01:47:493 (1,2) - ^
  12. 02:52:963 (5,6,7,8) - why did you space them so extrem apart? i didnt even use so much spacing in the more intense part lol
  13. 04:31:250 (4) - If you are following a circular flow here, (4) should be where (5) is
  14. The Biggest Problem i see in this map are the Different flows you try to mash together on the same part of the songs
    - Like here you go from reverse circular flow 01:39:869 (3,4,5) - to 01:41:195 (1,2,3,4) - linear? to 01:42:852 (5,6) - ? missleading sliders to 01:45:172 (3,4,5,6,1) - circular flow? its pretty hard to sideread which object comes next because youve used in 6 seconds 4 different flows, it feels like you are changing it randomly or if we go by the exact same sound
    -01:50:145 (1,2,3,4,1,2,3,4) - circular flow follow with missleading slider to emphasize the more stronger sounds, fine so far
    01:55:449 (1,2,3) - Now the exact part of the song its missleading slider follow by nothing because you mapped the exact same part different
Flobs o/
Topic Starter
Phos-

FlobuFlobs wrote:

From q

  1. 00:11:692 (8) - Comapred to the previous jumps, this jump is too huge, combined with the missleading slider it even flows not so good You're right, I moved (7) to a bit to the right. I think it flows fine because of slider leniency, but now the slider leniency will be less strict as more vertical movement is needed to get to (8)..
  2. 00:16:996 - consider adding a Slider here instead, 00:17:161 - here is not even a sound on the tick and on (1) is nothin special which explains why the direction change at 00:17:161 (2) -
    ^ also if you plan to keep those 2 Circles, i would go with something like this, it keeps the pattern with the straight flow pattern consistent 00:17:327 (3,4,5,6,7) - here I do hear a sound, as there is a pitch change at 00:17:161 (2) - . However, I like the pattern you suggestion more than my own, so I'll do that.
  3. 00:24:288 (2,3) - Pretty sharp angle here, might be hard to snap, consider lowering the objects I think it plays fine as it is rn
  4. ^00:40:697 (2,3) - Basicly the same I changed this though.
  5. 00:48:487 (3) - how about ctrl+g Them to let the slider end lead to the next object? I'll keep it as it is. Because of the curves on these sliders, slider leniency would allow the player to simply hold onto the note and then move to the next one. I can't notice a gameplay difference with either way when I test play it.
  6. 00:54:123 (6) - ^ ^
  7. 01:09:537 - The Rhythm here is completly off and i would recommend a pattern like you've used here 00:58:598 (2,3,4) -
  8. 01:14:841 - ^lol you dont even follow this rhythm anymore
  9. 01:31:913 (2,3) - You are out of the intense part but are still using the same spacing, decrease spacing abit to represent the more calm part of the song The increase in spacing here is fine because it expresses the pitch increase with the melody. On these notes specifically, I can feel the intensity start to build back up.
  10. 01:45:504 (4) - now spacing feels like not existing lol
    ^ maybe something more like this? yeah sure lol
  11. 01:47:493 (1,2) - ^ ^
  12. 02:52:963 (5,6,7,8) - why did you space them so extrem apart? i didnt even use so much spacing in the more intense part lol Hmm.
    The music gets intense here for a brief period of time, so I use a sudden increase in spacing to express that
  13. 04:31:250 (4) - If you are following a circular flow here, (4) should be where (5) is Done because I wanted the concept of the circular flow changing direction on the squares to be consistent.
  14. The Biggest Problem i see in this map are the Different flows you try to mash together on the same part of the songs
    - Like here you go from reverse circular flow 01:39:869 (3,4,5) - to 01:41:195 (1,2,3,4) - linear? to 01:42:852 (5,6) - ? missleading sliders to 01:45:172 (3,4,5,6,1) - circular flow? its pretty hard to sideread which object comes next because youve used in 6 seconds 4 different flows, it feels like you are changing it randomly or if we go by the exact same sound
    -01:50:145 (1,2,3,4,1,2,3,4) - circular flow follow with missleading slider to emphasize the more stronger sounds, fine so far
    01:55:449 (1,2,3) - Now the exact part of the song its missleading slider follow by nothing because you mapped the exact same part different Hmm. This kind of gameplay is intentional because I feel like dynamically changing the flow would make the map more interesting. I do take care to make sure it suits the music though. Like in the part you listed, many different instruments increase and decrease in intensity, so to reflect on that I shift the flow.
Flobs o/
Thanks for modding!
Spayyce
Something smells fishy.

I wasn't trying to provoke any argument either, I was just trying to reason why the map is getting so much consistent pressure put against it. Said pressure being mainly negative reception on its use of cs7 rather than a "normal" circle size.

One of my biggest points of concern in mapping is the mentality of: if one person does xyz with their map then everyone has to follow otherwise it's unrankable/not suitable. How?

If I try and do yxz instead of xyz on my map I get told it's not "right", nice.

Edit: Sorry for perhaps coming off as hostile, I can't really express my emotions through text that well ;-;

Thanks for the nice comments though Chewin :)
Hectic
hello, m4m here, sorry for forgeting :?

  1. 00:42:355 (5,6,7,8,9) - didn't quite get why spacing here is so big, here its much smaller 00:45:172 (1,2,3,4,5) -
  2. 01:55:117 (7,8,9,10,1) - make stream so it would be part of the arc visually?
  3. 01:56:443 (3) - perhaps make it blanket 01:55:946 (2) - just like you did with these 01:55:449 (1,2) -
  4. 01:59:095 (3) - i think would be better if you just blanket this 01:58:101 (1) - same as these 01:58:101 (1,2) -
  5. 03:41:858 (2,3) - maybe make them look like part of the same arc better or just beginning of (3) upper
  6. 04:12:023 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this seems like its the same as 02:20:642 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - but you didn't divide it and put nc
  7. 04:45:172 - im pretty sure you could place some objects in this section
  8. 05:07:714 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - is this really needed?.. i mean, maybe better actually follow music and not make something unjustifiably high sr?

    Sorry for short mod, map seems pretty much ready (ill shoot a star), so i think you need to look for a bn or maybe ask someone to testplay (someone who actually can play it, or an ez player). Good luck!

    edited first concern
Topic Starter
Phos-

h4d0uk3n1 wrote:

hello, m4m here, sorry for forgeting :?

  1. 00:42:355 (5,6,7,8,9) - didn't quite get why spacing here is so big, here its much smaller I chose to make the spacing here big because every other stream in this section is mapped to some form of drum. Here though, the stream is mapped to some sort of synth sound, so I make the spacing big to reflect on that.
  2. 01:55:117 (7,8,9,10,1) - make stream so it would be part of the arc visually? Yeah I neatened it up.
  3. 01:56:443 (3) - perhaps make it blanket 01:55:946 (2) - just like you did with these 01:55:449 (1,2) - Doesn't seem that necessary tbh.
    I have the pattern like this because the tone of the robot's voice resets, so I reflect the gameplay by having the cursor move down instead of up.
  4. 01:59:095 (3) - i think would be better if you just blanket this 01:58:101 (1) - same as these 01:58:101 (1,2) - Sure, I toned down the curve on 01:59:095 (3) -
  5. 03:41:858 (2,3) - maybe make them look like part of the same arc better or just beginning of (3) upper Done
  6. 04:12:023 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this seems like its the same as 02:20:642 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - but you didn't divide it and put nc On the first stream the piano at 04:12:686 (9) - isn't nearly as strong, so I don't increase the spacing or put an NC.
  7. 04:45:172 - im pretty sure you could place some objects in this section Hmm. I would rather leave this part empty, because it signifies the fact that the main instruments I am mapping to have come to a stop
  8. 05:07:714 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - is this really needed?.. i mean, maybe better actually follow music and not make something unjustifiably high sr? I am following the music. If you listen to the piano, then you'll notice that the spacing in the stream changes with the pitch of the instrument. Because it is the longest piano 1/4 in the song, and it also happens to be the most intense as a result of it, I ramp up the difficulty of the stream in response.

    Sorry for short mod, map seems pretty much ready (ill shoot a star), so i think you need to look for a bn or maybe ask someone to testplay (someone who actually can play it, or an ez player). Good luck!
Thanks for the mod and star! Really appreciated.
Aeril

-Space- wrote:

Something smells fishy.

I wasn't trying to provoke any argument either, I was just trying to reason why the map is getting so much consistent pressure put against it. Said pressure being mainly negative reception on its use of cs7 rather than a "normal" circle size.

One of my biggest points of concern in mapping is the mentality of: if one person does xyz with their map then everyone has to follow otherwise it's unrankable/not suitable. How?

If I try and do yxz instead of xyz on my map I get told it's not "right", nice.

Edit: Sorry for perhaps coming off as hostile, I can't really express my emotions through text that well ;-;

Thanks for the nice comments though Chewin :)
Most of the pressure comes the fact that CS 7 maps are just so intense on the snapping requirements that changing snap from note to note with little to no room for error and is difficult and annoying to play. The current ranked CS 7 maps (usually) have a consistent use of distance snap and sparing use of jumps in a row that aren't just back and forths because it takes off some of that strain from the constant changing in snapping, which is what conventional meta 4-5 CS maps do because there is quite a bit of room for error in not hitting the middle there. Doesn't really matter in my opinion whether someone uses CS 7 or CS 5 or whatever, the way Irre maps CS 7 is actually quite nice and I prefer it that way but either works.
Cerulean Veyron
Hello! M4M~ Sorry for that huge delay...

Circle Size 7? Not bad! lmao
[- - Melancholy - -]
  1. 00:51:305 (2,1) - You could've spaced this out a little more though, it's probably for consisting with the previous notes' distance spacing... Well, mostly. It's not that bad if you're trying to do some anti-jump or something. But to me, it visually looks pretty close overall.
  2. 01:01:747 (9) - 01:22:963 (9) - How about adding a new combo here? As far as I see, there are some streams like this around the section with two or maybe three new combos, which excessively is used for some colorhax reasons or something about differing patterns. So why not try it out here too, even if it's just two repeating sliders?
  3. 01:39:206 (5,6) - Okay, it's notgonna be a huge change here or whatso. But looking at this stream's angle and the curve after circle (5) is kinda unpolished, or a bit awkward at some point. The simple way of giving this a twek is rotating 01:39:288 (6,7,8,1) - , probably anti-clockwise by 15 or 20deg. If you don't really mind rotating it, you can alter the pattern by changing the curve's position aside from rotating it as long as the stream would look polished enough. It's up to you.
  4. 02:16:830 (2,3) - Just a personal suggestion, so it can be optional or not. You could try out swapping the placement of these two circles from the square pattern in order to flow much smoother with the back-and-forth movement towards the next few notes on 02:17:161 (4,5,6) -. Not sure if you wanna keep it for some reasons, so...
  5. 03:15:007 (1,2) - I don't really have any idea what you're trying to do here, it's just that the flow angle is too sharp, not broken of course. I think moving circle (2) somewhere else than the current placement would be best to tweak in the structural flow, if you wanted to keep the smooth curves on the previous stream.
  6. 03:55:283 - 03:55:449 - I wonder why would you totally skip these two beats just after you've followed like... many tracks that sounds really similar previously until here. You could possibly add a 1/2 (or maybe an extended one, tail ends on 1/4 blue tick) slider here to fill out the rhythm composition, and keep up a bit of the emphasis in between the notes in the section.
  7. 04:21:305 - I would rather suggest making the stream a little more different in design shape, because somehow it looks way too similar to one of the previous streams, likely 04:12:023 -. It kinda makes it a bit repetitive reusing the same concept again and again. You could actually do two times which suffices of course, but it gets less interesting overtime. So I'd recommend using just a few variation or redo the patterning around the stream. I couldn't specify one because you could change it into many ways, so maybe you'll alter it on your own way.

Well, I find this map really stellar~ With a smaller circle size, it made most patterns a lot more neat in terms of aesthetics. Decent map for sure!
Best of luck!
Topic Starter
Phos-

Cerulean Veyron wrote:

Hello! M4M~ Sorry for that huge delay...

Circle Size 7? Not bad! lmao
[- - Melancholy - -]
  1. 00:51:305 (2,1) - You could've spaced this out a little more though, it's probably for consisting with the previous notes' distance spacing... Well, mostly. It's not that bad if you're trying to do some anti-jump or something. But to me, it visually looks pretty close overall. I agree, it'll play better if I formed an isoceles triangle with 00:51:139 (1,2,1) - .
  2. 01:01:747 (9) - 01:22:963 (9) - How about adding a new combo here? As far as I see, there are some streams like this around the section with two or maybe three new combos, which excessively is used for some colorhax reasons or something about differing patterns. So why not try it out here too, even if it's just two repeating sliders? yeah sure
  3. 01:39:206 (5,6) - Okay, it's notgonna be a huge change here or whatso. But looking at this stream's angle and the curve after circle (5) is kinda unpolished, or a bit awkward at some point. The simple way of giving this a twek is rotating 01:39:288 (6,7,8,1) - , probably anti-clockwise by 15 or 20deg. If you don't really mind rotating it, you can alter the pattern by changing the curve's position aside from rotating it as long as the stream would look polished enough. It's up to you. Done, the stream and the pattern after looks/plays nicer now.
  4. 02:16:830 (2,3) - Just a personal suggestion, so it can be optional or not. You could try out swapping the placement of these two circles from the square pattern in order to flow much smoother with the back-and-forth movement towards the next few notes on 02:17:161 (4,5,6) -. Not sure if you wanna keep it for some reasons, so... Honestly, doing this would botch the flow at 02:16:664 (1,3) - since the player has to make quite an obtuse angle after the fluid motion from the stream. Also, I think doing this would make the flow at 02:17:161 (4,5) - far too sharp. Rough flow plays nice here because the slider is going in the same direction the cursor is travelling.
  5. 03:15:007 (1,2) - I don't really have any idea what you're trying to do here, it's just that the flow angle is too sharp, not broken of course. I think moving circle (2) somewhere else than the current placement would be best to tweak in the structural flow, if you wanted to keep the smooth curves on the previous stream. I agree, changed it up a bit.
  6. 03:55:283 - 03:55:449 - I wonder why would you totally skip these two beats just after you've followed like... many tracks that sounds really similar previously until here. You could possibly add a 1/2 (or maybe an extended one, tail ends on 1/4 blue tick) slider here to fill out the rhythm composition, and keep up a bit of the emphasis in between the notes in the section. I'll keep this as it is. On this part of the song, I am following the vocals primarily. This gap emphasises the sudden stop in the singer's vocals. Also, the other sliders I've placed in this section weren't because I was mapping to other rhythms, but rather because I was emphasising how the voice was held for half a beat. Here though, it completely stops, so I leave a gap in the rhythm to emphasise that.
  7. 04:21:305 - I would rather suggest making the stream a little more different in design shape, because somehow it looks way too similar to one of the previous streams, likely 04:12:023 -. It kinda makes it a bit repetitive reusing the same concept again and again. You could actually do two times which suffices of course, but it gets less interesting overtime. So I'd recommend using just a few variation or redo the patterning around the stream. I couldn't specify one because you could change it into many ways, so maybe you'll alter it on your own way. I actually couldn't differentiate the streams unless I looked at the timestamp, or the patterns before/after. Changed.

Well, I find this map really stellar~ With a smaller circle size, it made most patterns a lot more neat in terms of aesthetics. Decent map for sure!
Best of luck!
Thanks for modding!
Spayyce

Aeril wrote:

-Space- wrote:

Something smells fishy.

I wasn't trying to provoke any argument either, I was just trying to reason why the map is getting so much consistent pressure put against it. Said pressure being mainly negative reception on its use of cs7 rather than a "normal" circle size.

One of my biggest points of concern in mapping is the mentality of: if one person does xyz with their map then everyone has to follow otherwise it's unrankable/not suitable. How?

If I try and do yxz instead of xyz on my map I get told it's not "right", nice.

Edit: Sorry for perhaps coming off as hostile, I can't really express my emotions through text that well ;-;

Thanks for the nice comments though Chewin :)
Most of the pressure comes the fact that CS 7 maps are just so intense on the snapping requirements that changing snap from note to note with little to no room for error and is difficult and annoying to play. The current ranked CS 7 maps (usually) have a consistent use of distance snap and sparing use of jumps in a row that aren't just back and forths because it takes off some of that strain from the constant changing in snapping, which is what conventional meta 4-5 CS maps do because there is quite a bit of room for error in not hitting the middle there. Doesn't really matter in my opinion whether someone uses CS 7 or CS 5 or whatever, the way Irre maps CS 7 is actually quite nice and I prefer it that way but either works.
hmm, some of his CS7 maps are questionable on the contradictory side of the "What consistitutes proper use of CS7?" argument.

My personal opinion (remember, personal opinion guys dont attack me) is that his 8* CS7 map was much better suited to a CS5/4.. even more so than this map but I believe its only ranked because it was an "xdDd funny meme" ..

That's just what I gather, remember I could be completely wrong in what I am saying, but I just have a different opinion on the use of CS7.
Renaylria
Hello Hello~

00:09:703 (3,4) - Slider end of 3 doesn't quite lead into 4's slider head. Dunno if this was a design choice or not :P
00:13:681 (6,7,8) - There is no intensity or rhythm change here. I don't think there is a need for these kick sliders :/
00:16:333 (6,7,8,9) - Objects 6 and 7 don't have quite the same spacing as 8 and 9? If they are to change size I believe it might be better for them to get larger since the following jump also increases in size.
00:22:631 (1,2,3,4,5) - The sounds you are mapping to are so faint this might come off as overmapping. I suggest either lowering the hit sounds for this beginning or just not mapping to that rhythm.
00:26:940 (2,3,4,5,1,2) - Use the shape generator! It'll help make the patterns look pretty :P. (ctrl+shift+D)
00:29:095 (7,1,2,3,4) - Same dealio
00:50:476 (1,2,1,2,1,2) - Each jump has a different length. Is this intentional?
01:56:443 (3) - Doesn't quite line up with 01:55:946 (2). Rotating -5 worked.
02:11:029 (3,4,1) - Since the player was doing back and forth prior to this, for the sudden need to go at a wide angle away from this motion is very uncomfortable. If the wide angle wasn't there this would work but this breaks the fluid motion this map was having :/
It might be better to put the object 1NC up where the back and forth would have continued, or at least lessen that wide angle.
03:01:084 (4,5,6) - Not a perfect triangle
03:50:311 (5,6,7) - 5 isn't quite in the middle of those circles. Slight nudge up and right.
04:34:399 (7,8,1) - 8 might indent left a bit too much here.
04:38:874 (5,6,7,8,1,2) - Small fix with that shape tool
05:05:725 (1,2,3,4,5,6,7,8,1) - This is the only stream I have a problem with LOL. It's a bit of an oval shape and might need some tweaking.

All in all, I really liked your map! Your absolutely evil choosing CS 7 but that's up to the mapper's choice right?... Kind of wish it was a lower CS so HR plays were a possibility.
Also I loved your streams! Good luck with ranked!
Topic Starter
Phos-

Renquiem wrote:

Hello Hello~

00:09:703 (3,4) - Slider end of 3 doesn't quite lead into 4's slider head. Dunno if this was a design choice or not :P Yeah, it forms an isoceles triangle with the ends of (4). If I changed it to lead into (4)'s head, then it wouldn't be noticeable in gameplay anyway.
00:13:681 (6,7,8) - There is no intensity or rhythm change here. I don't think there is a need for these kick sliders :/ The rhythm changes to a rather high pitched synth sound, which is very different compared to the rest of the song in this area. Therefore I express it with kick sliders.
00:16:333 (6,7,8,9) - Objects 6 and 7 don't have quite the same spacing as 8 and 9? If they are to change size I believe it might be better for them to get larger since the following jump also increases in size. Tweaked a bit.
00:22:631 (1,2,3,4,5) - The sounds you are mapping to are so faint this might come off as overmapping. I suggest either lowering the hit sounds for this beginning or just not mapping to that rhythm. I agree. Lowered the hitsound volume more here.
00:26:940 (2,3,4,5,1,2) - Use the shape generator! It'll help make the patterns look pretty :P. (ctrl+shift+D) guess I made that pattern neater, done.
00:29:095 (7,1,2,3,4) - Same dealio Changed it in another way, wasn't too happy with it in the first place.
00:50:476 (1,2,1,2,1,2) - Each jump has a different length. Is this intentional? ye
01:56:443 (3) - Doesn't quite line up with 01:55:946 (2). Rotating -5 worked. Done
02:11:029 (3,4,1) - Since the player was doing back and forth prior to this, for the sudden need to go at a wide angle away from this motion is very uncomfortable. If the wide angle wasn't there this would work but this breaks the fluid motion this map was having :/
It might be better to put the object 1NC up where the back and forth would have continued, or at least lessen that wide angle. I agree, so I sharpened the angle and adjusted the pattern after.
03:01:084 (4,5,6) - Not a perfect triangle Moved (5) down 1 grid.
03:50:311 (5,6,7) - 5 isn't quite in the middle of those circles. Slight nudge up and right. Done
04:34:399 (7,8,1) - 8 might indent left a bit too much here. Moved (1) a bit to smoothen the indent
04:38:874 (5,6,7,8,1,2) - Small fix with that shape tool Tweaked a bit
05:05:725 (1,2,3,4,5,6,7,8,1) - This is the only stream I have a problem with LOL. It's a bit of an oval shape and might need some tweaking. Changed

All in all, I really liked your map! Your absolutely evil choosing CS 7 but that's up to the mapper's choice right?... Kind of wish it was a lower CS so HR plays were a possibility. hey this map is pretty fun with hr
Also I loved your streams! Good luck with ranked!
Thanks for modding!
TheKingHenry
Hello M4M from my queue~
Melancholy
  1. God bless CS7
  2. 00:04:399 (3,4) - wouldn't this be fairly good place to blanket? Also could be cool to additionally have the head of 00:04:399 (3) - on top of the body of 00:04:730 (4) - instead of the current overlapping type of stuff. (Tuning it according to these will make the spacing quite lower though, so if you want to keep that you're going to need to change the shape of the slider too and so on
  3. 00:16:996 (1,2) - I think it would play better if these were back and forth in the same directions as the 2 couples before, just kinda emphasised with more spacing to them from the last pattern due the NC and stuff. Basically just change their places, althought could then slightly tune the DS down after that
  4. 00:20:642 (4,6) - if ya wanna this to blanket, 00:21:139 (6) - needs to be more curved (or 00:20:642 (4) - farther away ¯\_(ツ)_/¯)
  5. 00:24:288 (2) - NC this instead of the current one? It's not like 00:24:206 (1) - is on the white tick, which the NCing would indicate currently. It's also difficult for the player to see how it is due the long slider before these. And I'd use the same NCing logic at 00:34:896 (7) - since the pattern is same (or if you decide to not change to what I said, atleast have the same NCing logic in the same place in the music)
  6. 00:44:427 - fairly strong sound here, perhaps map smth that catches it? (The music feels very much like doubles type pattern tbh
  7. 01:07:051 (3) - NC this instead?
  8. 01:16:167 (3) - fairly distinct sound under this slider as well Actually seems like you are somewhat following vocals or smth so I guess it's up to you what you do then. Similarly for many following ones as well
  9. 01:26:526 (4,5,6,7,8,1) - curve looks kinda broken, fix it?
  10. 01:33:239 (2) - I'd prefer NC on this here as well
  11. 01:51:471 (1,3) - fix stack
  12. 01:57:769 (4,5,6,7,1) - lol
  13. 02:01:250 (3,4) - blanket seems little off (okay, pretty slightly, but it looks fairly obvious when going through the map)
  14. 02:30:587 (1,2,3,4,5) - kinda what is easily onlooked with CS like this, even though the small size of the circles makes curves look as if they were fine, this ain't really looking too good. Full circle with only 5 circles isn't shape that looks smooth like most of your streams here are (looks like supposed to atleast). I kinda wanted to comment already little above where I said "lol" but due the combination with the slider I think it was fair enough. Anyways here inside longer stream pattern this curve looks way too strong, I'd say 6 circles and above is what'd work if you want it to look smooth enough like most of the streams you've used (see 02:31:498 (4,5,6,7,8,1) - kinda here and there but it looks fitting enough imo). And additively, due the strong curve of those forementioned 5, the curve of 02:30:835 (4,5,6,7,8) - looks kinda crude too, the curve changing from very strong to almost straight at 02:30:835 (4) - . So keep this explanation in mind on more overall level, since I'm fairly sure there are similar pattern later on which you could give a look as well
  15. 03:54:786 (1,2,3,1,2,3) - mmmm 03:54:786 (1,2,3) - is fine, but what's the idea behind 03:55:614 (1,2,3) - ? If you want to solely follow vocals for this measure for some kind of effect, the latter one should have 4 circles instead of the current 3? And following instrumentals this just makes no sense so I'm leaning towards teh vocals explanation. But anyways the current one feels very random, like with no clear basis in the music, so tune it a lil'
  16. 04:12:603 (8,9,10,11,12,13,14,15,16) - stream shapes look broken (they seem to have some kind of back and forth in there, so if you want smth like that, make it more clear so it doesn't look like accident. That being said I think fairly simple smooth would be better according to what you've done usually. Or then I have just missed all the ones before :thinking:)
  17. 04:38:543 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - allright so it really seems like you like your polygon based streams, like there are many of those of 5 or 6 circles that end up completely where they begun. This idea is fine in and of itself, and I guess overall fine due how you've used it constantly (aside from those 5 circle ones looking pretty crude), but just smth little to think about is that with these kind of patterns, it easily makes the transitioning stream parts fucked up in shape (see 04:38:874 (5,6,7,8,1) - for example), when, due how they are in the same combo, it'd look better to have same/atleast similar curve for all of them. The earlier example of the change in curve strength is basically this problem as well.
  18. 04:55:366 (1) - is this intentional? Anyways, by all means, NC 04:55:449 (2) - instead
Good luck!
Topic Starter
Phos-

TheKingHenry wrote:

Hello M4M from my queue~
Melancholy
  1. God bless CS7
  2. 00:04:399 (3,4) - wouldn't this be fairly good place to blanket? Also could be cool to additionally have the head of 00:04:399 (3) - on top of the body of 00:04:730 (4) - instead of the current overlapping type of stuff. (Tuning it according to these will make the spacing quite lower though, so if you want to keep that you're going to need to change the shape of the slider too and so on Alright, moved 00:04:067 (1,2,3) - to the left a bit.
  3. 00:16:996 (1,2) - I think it would play better if these were back and forth in the same directions as the 2 couples before, just kinda emphasised with more spacing to them from the last pattern due the NC and stuff. Basically just change their places, althought could then slightly tune the DS down after that Made it play better, but in a different way.
  4. 00:20:642 (4,6) - if ya wanna this to blanket, 00:21:139 (6) - needs to be more curved (or 00:20:642 (4) - farther away ¯\_(ツ)_/¯) done
  5. 00:24:288 (2) - NC this instead of the current one? It's not like 00:24:206 (1) - is on the white tick, which the NCing would indicate currently. It's also difficult for the player to see how it is due the long slider before these. And I'd use the same NCing logic at 00:34:896 (7) - since the pattern is same (or if you decide to not change to what I said, atleast have the same NCing logic in the same place in the music) sure why not
  6. 00:44:427 - fairly strong sound here, perhaps map smth that catches it? (The music feels very much like doubles type pattern tbh Yeah,
    but I want to primarily stick to mapping the melody. I feel that placing a 1/4 here would catch the player off-guard since it would be so inconsistent with the rest of this section.
  7. 01:07:051 (3) - NC this instead? Nah, I use pattern based comboing here to separate the two stream patterns. It'll look nicer my way imo.
  8. 01:16:167 (3) - fairly distinct sound under this slider as well Actually seems like you are somewhat following vocals or smth so I guess it's up to you what you do then. Similarly for many following ones as well Mapping to vocals here.
  9. 01:26:526 (4,5,6,7,8,1) - curve looks kinda broken, fix it? Done
  10. 01:33:239 (2) - I'd prefer NC on this here as well No because I want the stream to be the same colour throughout.
  11. 01:51:471 (1,3) - fix stack Done
  12. 01:57:769 (4,5,6,7,1) - lol lol
  13. 02:01:250 (3,4) - blanket seems little off (okay, pretty slightly, but it looks fairly obvious when going through the map)
  14. 02:30:587 (1,2,3,4,5) - kinda what is easily onlooked with CS like this, even though the small size of the circles makes curves look as if they were fine, this ain't really looking too good. Full circle with only 5 circles isn't shape that looks smooth like most of your streams here are (looks like supposed to atleast). I kinda wanted to comment already little above where I said "lol" but due the combination with the slider I think it was fair enough. Anyways here inside longer stream pattern this curve looks way too strong, I'd say 6 circles and above is what'd work if you want it to look smooth enough like most of the streams you've used (see 02:31:498 (4,5,6,7,8,1) - kinda here and there but it looks fitting enough imo). And additively, due the strong curve of those forementioned 5, the curve of 02:30:835 (4,5,6,7,8) - looks kinda crude too, the curve changing from very strong to almost straight at 02:30:835 (4) - . So keep this explanation in mind on more overall level, since I'm fairly sure there are similar pattern later on which you could give a look as well I think my 5 note loops play nice, and I don't think the changes in curve that they bring aren't too much of a problem because visually, the shapes still make it appear smooth. I'll think about it some more though.
  15. 03:54:786 (1,2,3,1,2,3) - mmmm 03:54:786 (1,2,3) - is fine, but what's the idea behind 03:55:614 (1,2,3) - ? If you want to solely follow vocals for this measure for some kind of effect, the latter one should have 4 circles instead of the current 3? And following instrumentals this just makes no sense so I'm leaning towards teh vocals explanation. But anyways the current one feels very random, like with no clear basis in the music, so tune it a lil' Sure I changed it then. Everyone kept complaining about it and originally I thought it was fine, but now that I listen to it again then I do indeed hear a vocal at 03:55:449 -, so I guess it'll sound a bit off if someone hasn't listened to the song before. So I added a slider at 03:55:117 (3) - . (
  16. 04:12:603 (8,9,10,11,12,13,14,15,16) - stream shapes look broken (they seem to have some kind of back and forth in there, so if you want smth like that, make it more clear so it doesn't look like accident. That being said I think fairly simple smooth would be better according to what you've done usually. Or then I have just missed all the ones before :thinking:) Sure, I made the curve stronger.
  17. 04:38:543 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - allright so it really seems like you like your polygon based streams, like there are many of those of 5 or 6 circles that end up completely where they begun. This idea is fine in and of itself, and I guess overall fine due how you've used it constantly (aside from those 5 circle ones looking pretty crude), but just smth little to think about is that with these kind of patterns, it easily makes the transitioning stream parts fucked up in shape (see 04:38:874 (5,6,7,8,1) - for example), when, due how they are in the same combo, it'd look better to have same/atleast similar curve for all of them. The earlier example of the change in curve strength is basically this problem as well. I think the flow/shape is fine. I wouldn't have the curves be the same/similar because I find that it's good to have variety. The spacing and concepts are consistent throughout though.
  18. 04:55:366 (1) - is this intentional? Anyways, by all means, NC 04:55:449 (2) - instead done
Good luck!
Thanks for modding!
paydayzcool
M4M from your queue, sorry for being so late -_-

Melancholy
I seriously love it when people use circle sizes greater than 4, it allows more space to represent the map! :)

01:25:946 (6,7,8,9) - I reckon that every stream that starts like this should be changed to a repeating kickslider to better represent the weaker 1/4 beats before the downbeat afterwards.
01:32:742 (6) - You've skipped a downbeat that starts a stream with this pattern and makes 01:33:156 (1,2,3,4,5) feel more dull. Are you sure you want to do that?
01:44:509 (3,4,5,6,1) - This stream is less spaced than 01:46:830 (2,3,4,5) and they both have significantly different spacings to represent the same sounds.
04:12:023 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Why is this stream less spaced than the other streams that have the same intensity?

I'm really sorry if you thought that this is a short mod, but whatever other people may see as errors are not the case for me when I mod.

Whatever happens, do not EVER lower the CS, it is as good as it is. Those who complain about it are not focused on the excellent styles which your map has to offer!
Topic Starter
Phos-

paydayzcool wrote:

M4M from your queue, sorry for being so late -_-

I seriously love it when people use circle sizes greater than 4, it allows more space to represent the map! :)

01:25:946 (6,7,8,9) - I reckon that every stream that starts like this should be changed to a repeating kickslider to better represent the weaker 1/4 beats before the downbeat afterwards. hmm, the drastic change in spacing here is enough imo
01:32:742 (6) - You've skipped a downbeat that starts a stream with this pattern and makes 01:33:156 (1,2,3,4,5) feel more dull. Are you sure you want to do that? I agree, changed the rhythm here.
01:44:509 (3,4,5,6,1) - This stream is less spaced than 01:46:830 (2,3,4,5) and they both have significantly different spacings to represent the same sounds. The sounds are different here. The first one is mapped to the vocals whilst the second one is mapped to the synth piano.
04:12:023 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Why is this stream less spaced than the other streams that have the same intensity? Because here the piano isn't nearly as strong in comparison to the other places, so it's compressed throughout the whole stream. Generally speaking, I've made it so that the piano results in spaced streams, and the drums result in compressed streams.

I'm really sorry if you thought that this is a short mod, but whatever other people may see as errors are not the case for me when I mod.

Whatever happens, do not EVER lower the CS, it is as good as it is. Those who complain about it are not focused on the excellent styles which your map has to offer! aw, thanks. And I will NOT lower the CS at all, so don't worry. Doing that would defeat the entire concept behind the map.
Thanks for modding!
Sotarks


triggered
Grrum
Hey Faded. CS 7 made this map fun. I rarely see new maps that challenge me in terms of spacing without being way too high in bpm, so this map stretched my limits, and I enjoyed that.

Some of the discussion in this thread made me think of this, and that made me want to rant about the CS issue more, but based off some of the positive feedback from this thread, I don't think my rant is necessary. It should be clear to BN's/QAT's that there is a strong subset of the community that enjoys CS 7 maps, especially one as nicely made as this.

[Melancholy]

00:10:034 (4) – On my small screen size this is kind of off screen: http://puu.sh/xASpg/47b1251390.jpg. Can you find a way to move it up?

03:36:222 (1) – VS 03:46:830 (1) – Why go from mapping the harmony to mapping the melody? It wasn't clear to me what about the music is different that would suggest that kind of change. Personally, I really enjoyed the vocals, so I loved the second half of this section and wish the first were also on the vocals. But maybe that's biased and some people would like going with the harmony. But what players want to follow both? Usually a player following a certain track of the music continues to follow that track of the music. What change do you feel in the music that leads you to change the rhythm? This is what I want a real answer to.

Nice map. I'm pretty happy with it, but I don't have to tell you that ranking a map can be hard. Keep up the good work and good luck!
Topic Starter
Phos-

Sotarks wrote:



triggered
same xd

pinataman wrote:

Hey Faded. CS 7 made this map fun. I rarely see new maps that challenge me in terms of spacing without being way too high in bpm, so this map stretched my limits, and I enjoyed that.

Some of the discussion in this thread made me think of this, and that made me want to rant about the CS issue more, but based off some of the positive feedback from this thread, I don't think my rant is necessary. It should be clear to BN's/QAT's that there is a strong subset of the community that enjoys CS 7 maps, especially one as nicely made as this.

[Melancholy]

00:10:034 (4) – On my small screen size this is kind of off screen: http://puu.sh/xASpg/47b1251390.jpg. Can you find a way to move it up? Moved it up a bit

03:36:222 (1) – VS 03:46:830 (1) – Why go from mapping the harmony to mapping the melody? It wasn't clear to me what about the music is different that would suggest that kind of change. Personally, I really enjoyed the vocals, so I loved the second half of this section and wish the first were also on the vocals. But maybe that's biased and some people would like going with the harmony. But what players want to follow both? Usually a player following a certain track of the music continues to follow that track of the music. What change do you feel in the music that leads you to change the rhythm? This is what I want a real answer to. My main reason for this is so that players can notice a build up. I reflect on this by having the two halves different in intensity, which is done by mapping to different parts of the song. This can be justified in the music because at 03:46:830 (1) - , the melody becomes a lot more prominent over the harmony. The vocals become a lot stronger and sharper, whilst the harmony becomes quieter. I also think this adds variety, because following the exact same rhythm for 30 seconds can get a bit boring, so again I capitalise on this change in music.


Nice map. I'm pretty happy with it, but I don't have to tell you that ranking a map can be hard. Keep up the good work and good luck!
Thanks for the nice feedback. And I agree with you, hopefully this map won't run into too many issues because like you said, it should be clear that there's a lot of people who enjoy CS7; and I think that can be justified by the positive feedback I've been receiving on this thread.
mithew
returning the favor~

[General]
  1. Cs7 is fun and all but after playing this countless of times with and without cs7 its safe to say that the current cs you use doesn't really offer much to the map other than difficulty. Changing it to cs6, and the experience was practically the same (although without the arbitrary difficulty). Honestly, even cs5 would work well for this map but that ruins the precision thing you're going for here with the streams so i'd suggest using cs6, or 6.5 if you must, to kind of get rid of the forced precision difficulty that comes from the cs alone, and not the map.
[Melancholy]
  1. 00:04:233 (2) - there's barely an audible sound here, so I find it a bit weird for the spacing between the first three combos to be equivalent. Slightly stacking these would give (2) a proper introduction considering it's a very quiet sound in the song.
  2. 00:06:056 (7) - ctrl+g here would kind of ruin the flow for the next combo but it really fits the song playability wise. It's a very nice comfortable flow with it ctrl + g'd which fits the smooth and slow song in the background, as opposed to the sharp, strong aim required with how its currently mapped.
  3. 00:07:880 (5) - pretty significant sound here, yet it doesn't get much attention in the map :( I'd suggest a slightly unique slider shape, or ctrl + g for a stronger effect.
  4. 00:13:681 (6,7,8) - these are kind of too intense for the very quiet 1/4 in the background, a very low ds stream would fit more and better introduce the streams coming ahead later in the map. also the stream should end with a kick slider to give emphasis on the sound on 00:14:675 (1) -
  5. 00:17:161 (2) - eh i don't really see the need of this being apart of the jumps, would make more sense if it was a slider end
  6. 00:30:090 (4,5) - very huge distance for a reason i can't seem to find.
  7. 00:30:255 (5,1) - pretty underwhelming distance between these two
  8. 00:37:217 (1) - i really like the 1/1 circles after this but this slider is also underwhelming, i think it could be way more interesting with that huge bass sound in the background
  9. 01:04:233 (4,5,6) - i find it kind of weird that you give attention to the drum triple here but not the one that starts on (6) considering that (6) is stronger
  10. 01:09:371 (2,3) - distance here could be reduced a bit, i don't see the need for such high spacing
  11. 01:28:929 - starting around here, since the vocals are gone i think it would be best to not ignore the prominent bass in the background, you don't really use any rhythms to give attention to it
  12. 01:31:416 (4) - this circle really takes away intensity from (3), which i think deserves attention. this pattern i made gives more attention to it which i think fits better
  13. 01:39:869 (3,4) - you could put a circle in between these two, to shine some light on that bass in the background that i mentioned
  14. 01:41:858 (1) - slider end would be better if it was clickable since the bass doesn't stop here, so continuing the jumps would make most sense
  15. 01:42:686 (4,5) - triple here would fit better although i wouldn't know how to implement it without ruining your flow
  16. 01:43:515 (1,2,3,4,5,6,7,8,1) - can't tell if these are more spaced than the previous streams but even if they aren't, this weird shape isn't really called for. it forces stronger movements despite the 1/4 in the song being pretty soft and quiet
  17. 02:19:316 (1,2,3,4,1,2,3,4) - idunno why the second set of squares is a lot higher spaced than the first, considering the pitch of her voice is at its peak during the first square. would make more sense if it was higher spacing first, then lower
  18. 02:23:294 (1,2,3,4,5) - cool structure but i dont see the point of the high spacing here starting on (3) other than to keep the pattern
  19. 03:04:399 (1) - i can't tell but it really sounds like the volume of the audio lowers here a bit, and it seems intentional... would be cool to give that some attention
  20. 04:01:250 (6,1,2,1,2,3,1,2,3) - this is a real big spike in difficulty and i get that its a build up but relative to the rest of the map it feels a bit too much
  21. 04:10:200 (1,2,3) - sudden increase in spacing here, which would make sense if the singing started on (1) but it returns on (2) so it isn't as fitting as it could be
its still really fun to play as cs7 so i can see the appeal and justification to keeping it, the map is great either way though so good luck~
Topic Starter
Phos-

mithew wrote:

returning the favor~

[General]
  1. Cs7 is fun and all but after playing this countless of times with and without cs7 its safe to say that the current cs you use doesn't really offer much to the map other than difficulty. Changing it to cs6, and the experience was practically the same (although without the arbitrary difficulty). Honestly, even cs5 would work well for this map but that ruins the precision thing you're going for here with the streams so i'd suggest using cs6, or 6.5 if you must, to kind of get rid of the forced precision difficulty that comes from the cs alone, and not the map. I don't think the difficulty feels forced at all. The map is designed around cs7 by the precise jumps and sophisticated stream shapes, and reducing the CS would get rid of that concept.
[Melancholy]
  1. 00:04:233 (2) - there's barely an audible sound here, so I find it a bit weird for the spacing between the first three combos to be equivalent. Slightly stacking these would give (2) a proper introduction considering it's a very quiet sound in the song. I'll leave it as it is. I think it's fine because it's still quite a tame part of the song.
  2. 00:06:056 (7) - ctrl+g here would kind of ruin the flow for the next combo but it really fits the song playability wise. It's a very nice comfortable flow with it ctrl + g'd which fits the smooth and slow song in the background, as opposed to the sharp, strong aim required with how its currently mapped. done
  3. 00:07:880 (5) - pretty significant sound here, yet it doesn't get much attention in the map :( I'd suggest a slightly unique slider shape, or ctrl + g for a stronger effect. I agree. Done and made the pattern nicer.
  4. 00:13:681 (6,7,8) - these are kind of too intense for the very quiet 1/4 in the background, a very low ds stream would fit more and better introduce the streams coming ahead later in the map. also the stream should end with a kick slider to give emphasis on the sound on 00:14:675 (1) - I think it's fine because the 1/4 sounds come up quite suddenly in the map, justifying the increased difficulty.
  5. 00:17:161 (2) - eh i don't really see the need of this being apart of the jumps, would make more sense if it was a slider end I think it's fine. I justified the change in the song by changing the angle of the jump. The sound is strong, so I think making it a slider end wouldn't be good.
  6. 00:30:090 (4,5) - very huge distance for a reason i can't seem to find. It's because the music is strong, and I'm gradually increasing the spacing between the jumps as part of the build up.
  7. 00:30:255 (5,1) - pretty underwhelming distance between these two The sound isn't strong here, so I think it's fine as it is. The sharp stream angle gives it enough emphasis.
  8. 00:37:217 (1) - i really like the 1/1 circles after this but this slider is also underwhelming, i think it could be way more interesting with that huge bass sound in the background Hmm, I think it's fine. I already have an sv change here to represent the bass sound.
  9. 01:04:233 (4,5,6) - i find it kind of weird that you give attention to the drum triple here but not the one that starts on (6) considering that (6) is stronger. Of course. I made a stream here instead.
  10. 01:09:371 (2,3) - distance here could be reduced a bit, i don't see the need for such high spacing Done
  11. 01:28:929 - starting around here, since the vocals are gone i think it would be best to not ignore the prominent bass in the background, you don't really use any rhythms to give attention to it At the same time, the main melody also gets stronger. I think it's fine.
  12. 01:31:416 (4) - this circle really takes away intensity from (3), which i think deserves attention. this pattern i made gives more attention to it which i think fits better Changed, but I just reduced the spacing instead.
  13. 01:39:869 (3,4) - you could put a circle in between these two, to shine some light on that bass in the background that i mentioned I think it's fine as it is right now.
  14. 01:41:858 (1) - slider end would be better if it was clickable since the bass doesn't stop here, so continuing the jumps would make most sense I agree, made into two circles
  15. 01:42:686 (4,5) - triple here would fit better although i wouldn't know how to implement it without ruining your flow I think it's fine, as the sub-bass isn't really a priority for me.
  16. 01:43:515 (1,2,3,4,5,6,7,8,1) - can't tell if these are more spaced than the previous streams but even if they aren't, this weird shape isn't really called for. it forces stronger movements despite the 1/4 in the song being pretty soft and quiet I agree, reduced spacing and made the shape smoother.
  17. 02:19:316 (1,2,3,4,1,2,3,4) - idunno why the second set of squares is a lot higher spaced than the first, considering the pitch of her voice is at its peak during the first square. would make more sense if it was higher spacing first, then lower Because I am primarily mapping to the synth that occurs in the background. The increased spacing is part of the build up towards the strong sound at 02:20:642 (1) - .
  18. 02:23:294 (1,2,3,4,5) - cool structure but i dont see the point of the high spacing here starting on (3) other than to keep the pattern Another instrument gets introduced on (3), albeit briefly. So I think it's good.
  19. 03:04:399 (1) - i can't tell but it really sounds like the volume of the audio lowers here a bit, and it seems intentional... would be cool to give that some attention Not really necessary tbh, I don't think there's a good way to give that attention besides mapping to the echoed vocals, which isn't what I want to do.
  20. 04:01:250 (6,1,2,1,2,3,1,2,3) - this is a real big spike in difficulty and i get that its a build up but relative to the rest of the map it feels a bit too much Yeah, but the build up is very strong, I can easily say that it's the apex of the map. Also, despite the spacing, the pattern is actually easy to play considering how sharp the angles are.
  21. 04:10:200 (1,2,3) - sudden increase in spacing here, which would make sense if the singing started on (1) but it returns on (2) so it isn't as fitting as it could be I reflect on this by making the angle here more obtuse, so it's fine tbh.
its still really fun to play as cs7 so i can see the appeal and justification to keeping it, the map is great either way though so good luck~
This mod was really helpful, as the suggestions I accepted made a big impact on the map. Thanks for modding!
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