I gave a rapid check to your mod posts and I noticed you are both complaining about the spacing I used on some repeating parts of the map.
I will be as clear as I can. Every line you mention "this pattern should be emphasized instead of keeping the same annoying structure" it's justifiable since my decision is not to emphasize the spacing/jump on higher pitches but to keep the same pattern every four downbeats with an increase of spacing everytime a new combo with 4 elements start (so at each downbeat). So.. the logic behind the patterns and the spacing I used doesn't have to be related on higher or lower pitches in the music but it has to be focused around to what I said: keeping the SAME pattern every 4 downbeats with a crescendo on the structure of the pattern itself. Let's be clearer:
00:00:155 (1) - till 00:22:097 (1) - every 4 downbeats (for example from here 00:00:155 (1) till here 00:02:040 (4)) I used the same straight circles pattern with a slight increase of the spacing everytime a new stanza starts (so each downbeat). To make an other example: 00:05:640 (1) till 00:08:212 (4) it's always the same logic, but always a crescendo in the spacing. Again: 00:08:383 (1) - till 00:10:955 (4) I again used the same structural patterns with just some minor changes here instead to make some variation (this change concerns the rotation on the squares: 1 time on the left, the next on the right, and again on left and then on right).
00:22:097 (1) - till 00:33:069 (1) - this is the only part of the music before kiai time that has some variation on notes where I indeed decided to make some jumps everytime the pitches become higher. And no, they are not overmapped or impossible to play. They are based on the intensity of the music and all the jumps are structured on a determined logic of pattern: this means they are flowing and not overmapped. Everyone enjoyed to play this map and everyone congratulated on how the jumps are set with a natural and confortable flow to play. Of course, the same reason has to be applied on the part between 00:55:012 (1) till 01:05:983 (1) for the repetitive part in the music.
In addition I would say: making random jumps (for higher pitches) on a repetitive map would be annoying af because they would appear even suddenly. In this way, instead, with my logic, I decided to make all the map structured at the same way on repetitive parts, just with variations between the same patterns.
Kiai time doesn't need to be described. It's the only not repetitive part where the spacing of patterns and jump are based on the intensity of the pitches except at parts like this 01:24:497 (1,2,3,4,1,2,3,4,1,2,3,4) - where the melody is totally the same (you can listen with no music and just with hitsounds).
I will check your mod as soon as possible but mostly of lines in which the structure of the pattern is mentioned this is the reason why that was structured and made in that way xP So I do not have to explain it everytime. I tried to be the most clearer possible. If there are some doubts or misunderstandings about my justification/motivation feel free to contact me and I will try to be clearer TwT
Also, I thank you in advance for your time on modding the mapset!
I will be as clear as I can. Every line you mention "this pattern should be emphasized instead of keeping the same annoying structure" it's justifiable since my decision is not to emphasize the spacing/jump on higher pitches but to keep the same pattern every four downbeats with an increase of spacing everytime a new combo with 4 elements start (so at each downbeat). So.. the logic behind the patterns and the spacing I used doesn't have to be related on higher or lower pitches in the music but it has to be focused around to what I said: keeping the SAME pattern every 4 downbeats with a crescendo on the structure of the pattern itself. Let's be clearer:
00:00:155 (1) - till 00:22:097 (1) - every 4 downbeats (for example from here 00:00:155 (1) till here 00:02:040 (4)) I used the same straight circles pattern with a slight increase of the spacing everytime a new stanza starts (so each downbeat). To make an other example: 00:05:640 (1) till 00:08:212 (4) it's always the same logic, but always a crescendo in the spacing. Again: 00:08:383 (1) - till 00:10:955 (4) I again used the same structural patterns with just some minor changes here instead to make some variation (this change concerns the rotation on the squares: 1 time on the left, the next on the right, and again on left and then on right).
00:22:097 (1) - till 00:33:069 (1) - this is the only part of the music before kiai time that has some variation on notes where I indeed decided to make some jumps everytime the pitches become higher. And no, they are not overmapped or impossible to play. They are based on the intensity of the music and all the jumps are structured on a determined logic of pattern: this means they are flowing and not overmapped. Everyone enjoyed to play this map and everyone congratulated on how the jumps are set with a natural and confortable flow to play. Of course, the same reason has to be applied on the part between 00:55:012 (1) till 01:05:983 (1) for the repetitive part in the music.
In addition I would say: making random jumps (for higher pitches) on a repetitive map would be annoying af because they would appear even suddenly. In this way, instead, with my logic, I decided to make all the map structured at the same way on repetitive parts, just with variations between the same patterns.
Kiai time doesn't need to be described. It's the only not repetitive part where the spacing of patterns and jump are based on the intensity of the pitches except at parts like this 01:24:497 (1,2,3,4,1,2,3,4,1,2,3,4) - where the melody is totally the same (you can listen with no music and just with hitsounds).
I will check your mod as soon as possible but mostly of lines in which the structure of the pattern is mentioned this is the reason why that was structured and made in that way xP So I do not have to explain it everytime. I tried to be the most clearer possible. If there are some doubts or misunderstandings about my justification/motivation feel free to contact me and I will try to be clearer TwT
Also, I thank you in advance for your time on modding the mapset!