Here goes the special hitsound request >w<
(You won't need Bass pitch anyway, so i won't include it here)
You probably won't need this, but still... here goes the String type section :
(Pitch from 00:11:126 - 00:21:412 - , Loop point at 00:33:069 - and 00:44:040 - )
(Outro from 01:38:897 - 01:45:069 - )
It's actually easy to fully hitsound it, you just have to add the timing...(one by one XD)
Good Luck >w<)b
(You won't need Bass pitch anyway, so i won't include it here)
Loki - Interlude (Pitch Transcribe + Hitsound)
>>mp3<< Here is the final result of my arrangement >w< (A complete composition)Pattern X1
00:00:155 - The Intro section from here until 00:10:955 -
This X1 Pattern, can be copy paste perfectly for this section :
00:11:126 - until 00:21:926 -
00:33:069 - until 00:43:869 -
00:44:040 - until 00:54:840 -
01:05:983 - until 01:16:783 -
Yep, that's the loop point >w<.
This X1 Pattern, can be copy paste perfectly for this section :
00:11:126 - until 00:21:926 -
00:33:069 - until 00:43:869 -
00:44:040 - until 00:54:840 -
01:05:983 - until 01:16:783 -
Yep, that's the loop point >w<.
Pattern X2
00:22:097 - Pattern for this section until 00:32:897 -
This X2 Pattern also does have a repeat section, which is :
00:55:012 - until 01:05:812 -
This X2 Pattern also does have a repeat section, which is :
00:55:012 - until 01:05:812 -
Pattern X3
That should cover all the main hitsound, Here is a little extra stuff.....01:16:955 - Main Chorus 01:27:755 -
Yes, the loop point is for the next Chorus section with just a different instrumental.
(so feel free to copy or using the same timing or setting of 01:16:955 - for 01:27:926 -
For the last section, you could add an extra drum or cymbal.
Long Cymbal like 01:27:926 - , 01:29:297 -
Drum (for hitnormal easy and perfect spam) from 01:27:926 - until 01:38:555 -
Short Cymbal like 01:33:755 - , 01:34:440 - , 01:35:126 -
==== Tips : ======================================
You could rename the file of.... let's take C#6 as example and rename it to
soft-hitclap66, you should remember it forever as C#6, then you can use the
timing of S:66 for every C#6 like 01:16:955 - , 01:17:469 - , 01:18:326 - ,
01:18:840 - , 00:22:097 - , 00:22:440 - , 00:22:955 - and so on >w<
==============================================
Yes, the loop point is for the next Chorus section with just a different instrumental.
(so feel free to copy or using the same timing or setting of 01:16:955 - for 01:27:926 -
For the last section, you could add an extra drum or cymbal.
Long Cymbal like 01:27:926 - , 01:29:297 -
Drum (for hitnormal easy and perfect spam) from 01:27:926 - until 01:38:555 -
Short Cymbal like 01:33:755 - , 01:34:440 - , 01:35:126 -
==== Tips : ======================================
You could rename the file of.... let's take C#6 as example and rename it to
soft-hitclap66, you should remember it forever as C#6, then you can use the
timing of S:66 for every C#6 like 01:16:955 - , 01:17:469 - , 01:18:326 - ,
01:18:840 - , 00:22:097 - , 00:22:440 - , 00:22:955 - and so on >w<
==============================================
You probably won't need this, but still... here goes the String type section :
(Pitch from 00:11:126 - 00:21:412 - , Loop point at 00:33:069 - and 00:44:040 - )
(Outro from 01:38:897 - 01:45:069 - )
Good Luck >w<)b