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Junichi Masuda - Sentou! Champion

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Lulu-
This map has been deleted on the request of its creator. It is no longer available.
Chris Jasorka
hello, small mod by me :)

Champion
suggestions: -00:10:938 (1) - while these patterns represent the music fairly well, you had some mistakes in it. 00:10:938 (1) - here you have a slightly higher toned sound, and you continue it correctly 00:11:591 (1) - (higher sound moving a further distance), 00:12:243 (1) - this one is the same as the first one, which is correct aswell, but then you have a mistake using a long DS on this 00:12:895 (1) - despite it having a deep sound. In the 2nd pattern you emphasize it correct with 00:15:504 (1) - since its a different sound, but i would make the shape of the slider different so players notice it being a different sound aswell.



00:20:708 (4) - since you change the direction in this on every upbeat, you have to make the stream move upwards aswell ( or change the direction of 2 and 3 which i would dislike tho, since it follows the rhythm intuitive )

00:28:262 (6,7) - these have to be a 1/4th slider
00:30:952 (4) - this has to be a circle while 00:31:115 (5) - has to be a 1/4th slider and 00:31:279 (6) - is again not, i would check the usage of 1/4th slider in your map
00:38:615 (2,3) - this just looks ugly because of the gaps you didnt consider

00:45:817 (1,2,3,4,5,6) - i would make these face each other again but with declining DS, just for continious use, its the first and only time they face the same direction.

00:49:397 (2) - while this pattern is cool again, you have to change the position and direction of this. you have 2 basic sounds in this ( 00:47:121 (1) - and 00:47:446 (2) - ) and those 2 you are representing in this entire pattern. they face the different direction to show the difference in sound here, but you failed to make the shape of 00:49:397 (2) - face the same direction. While i wouldnt consider copy pasting the same slider with the same placement, i would move the placement somewhere to the topleft of the slider to show the repetetiveness of the sound while facing the same direction but not being boring to play and showing through DS that its the highlight of this part. https://osu.ppy.sh/ss/9132423 maybe something like this

00:51:999 (2) - ^ same with this one

00:57:215 (2) - NC

00:59:167 (1) - this has to be shorter than 00:58:516 (1) - , i have talked about it the first time this pattern showed up in the map

01:00:142 (1,2,3) - here you drop the previous idea and execution of these sounds. while i understand your idea of emphasizing the stream more ( and this pattern basically showed before in your map aswell ) i dont like the idea of this pattern placement. you work mainly with stacking the same sounds on the same placement and in the end pattern, you continue your work on this. Basically what you do is that you break your previous pattern and continually. I wouldnt recommend switching this pattern, but rather make it work with the shapes of the other one https://osu.ppy.sh/ss/9132459 If you look at this pattern, you see that i changed a bit of the style to make it readable but i didnt break your pattern style from the same sounds before. Also it would be a good introduction to the sounds of your next part with the whole overlapping theme.

I only modded champion B) because im a lazy fuck
Smokeman
long ass irc mod :eyes:
18:44 Lulu-: :eyes:
18:44 Smokeman: :OKE:
18:44 Smokeman: i cant find my updated lulu.txt
18:44 Smokeman: what were the last things
18:45 Smokeman: i remember:
18:45 Smokeman: that one diff which killed your pc
18:45 Smokeman: hitsounding
18:45 Smokeman: multiple bpm timing
18:45 Lulu-: uhh
18:45 Lulu-: basically that yeah
18:46 Lulu-: and uhh roasting that one map from the multi lobby
18:46 Smokeman: A
18:46 Smokeman: yeeee
18:46 *Lulu- is listening to [https://osu.ppy.sh/b/1395626 Junichi Masuda - Sentou! Champion]
18:46 Smokeman: with which do you want to start
18:46 Lulu-: not the diff
18:46 Smokeman: in other words did you get that one map finished
18:46 Smokeman: y
18:46 Smokeman: x
18:46 Smokeman: d
18:46 Smokeman: oke so
18:46 Lulu-: and not timing either
18:46 Smokeman: you pick
18:47 Lulu-: tbh hitsounding is part of the mapü
18:47 Lulu-: so let's go with the map
18:47 Lulu-: i just went full w/e
18:47 Smokeman: rusty player playing cs 4.9 m,aps
18:48 Lulu-: :ok_hand:
18:48 Smokeman: ah
18:48 Smokeman: 120 fps
18:48 Smokeman: xd
18:49 Smokeman: tfw hand is not :ok:
18:49 Lulu-: 144 :weary:
18:50 Smokeman: cant hit streams cause no warm up
18:50 Smokeman: and shit
18:51 Lulu-: ye is ok
18:53 Smokeman: before i say anything big
18:53 Smokeman: tf are those combo colours :thinking:
18:53 Lulu-: *gulp*
18:53 Lulu-: not mine xd
18:53 Lulu-: took the mapset over
18:53 Lulu-: from some friend
18:53 Smokeman: delet the white
18:54 Smokeman: its the last colour in the .osu
18:54 Smokeman: if it isnt then its the second one
18:54 Lulu-: why tho
18:54 Smokeman: xd
18:54 Smokeman: cause it doesnt fit with the rest of them
18:54 Smokeman: and you got like 5
18:54 Lulu-: o
18:54 Smokeman: you could use white for some cheaky colour hax
18:54 Lulu-: didn't notice there were 5
18:55 Lulu-: ain't nobody got time for that
18:55 Smokeman: tbh that was the first thing i noticed
18:55 Smokeman: i think i m just gonna follow the timeline
18:56 Smokeman: about these 00:00:178 (1) -
18:56 Smokeman: why would you sometimes change the sv ?
18:57 Smokeman: till 00:10:612 - that is
18:57 Smokeman: you change between 08 and 06
18:58 Lulu-: it doesn't really affect playability and i thought it would be fitting with the lower volume on the sounds
18:58 Smokeman: but is there really a lower volume on any sound ?
18:58 Lulu-: 00:01:482 (3) -
18:58 Smokeman: if you press f3
18:58 Smokeman: and listen to it
18:59 Smokeman: a
18:59 Smokeman: ye about priorotising sounds and composition
18:59 Smokeman: making that more obvious would be the firs this
18:59 Smokeman: there are a few tricks
19:00 Smokeman: cause this sound is so silent noone gonna notice it (especially not when the slider body and tails are so loud)
19:01 Smokeman: 00:00:178 (1,2,3,4) - referencing positions like this is a good way to do it
19:01 Smokeman: but you stop doing it after this first time
19:02 Smokeman: 00:02:786 (1,2,3,4,1,2) - kinda randomly placed
19:02 Smokeman: i would avoid any lardge gaps between objects so the player can focus on the small details such as this
19:03 Smokeman: 00:00:178 (1,2) - you could put these visually closer together (or even stack them)
19:03 Lulu-: idk about stacking them
19:04 Lulu-: since i don't really use that kind of stacking in the map
19:04 Lulu-: but i could put them closer together
19:05 Smokeman: https://puu.sh/xH2Hy/0654518bb5.png was a hell to take this picture
19:05 Smokeman: yeah but you get pretty spacy in during the middle part and with all those kicks
19:06 Smokeman: i think baisicly i would go with a "no followpoint" spacing
19:06 Smokeman: you got a very low cs so this kind of pattern have an enhanced effect
19:06 Smokeman: its like a buff :)
19:06 Lulu-: i tried to increase the spacing with the density
19:07 Smokeman: the only thing changing is that double tap and those synth-y sounds 00:07:677 -
19:09 Smokeman: tbf i didnt look at the other diffs
19:09 Smokeman: but you dont have to make the beginning "harder" than theirs just because this is the highest diff
19:09 Smokeman: i woudl try to keep a rather minimal use of the playfield till it drops
19:10 Smokeman: thats what i am getting it at ^
19:10 Lulu-: hmm
19:10 Smokeman: and you can achieve that by using lower spacing (no follow points) and repeating object placements
19:11 Smokeman: small gimmicks on shit that stands out it cool doe
19:11 Smokeman: 00:05:069 (5) - i found it kinda funny when you told me those were on a lower dv cause the sound gets quieter but then these are just 0.8
19:12 Smokeman: so in other words you need to also see the oppurtunities for stuff like that
19:12 Lulu-: damn
19:12 Smokeman: curvy sliders cause they are different in sound, but you can and i would support you in doing so add shit to make them even cooler
19:12 Lulu-: i'll try 1.0 on those then
19:13 Smokeman: yee would feel pretty natural
19:13 Smokeman: nothing too over the top
19:13 Smokeman: i would even increase the 0.6 to 0.7
19:13 Smokeman: i just dont think the vol changes affect it that much
19:13 Smokeman: its more subtle in my eyes
19:14 Smokeman: (0.6 0.8 and 1.0 are like the bgi steps between intensities)
19:14 Smokeman: usually
19:14 Smokeman: but you have such a low base sv aswell :s
19:15 Lulu-: i don't like having f a s t svs
19:15 Lulu-: also this diff mostly relies on 1/4s
19:15 Smokeman: ye we will get to those
19:15 Lulu-: so having a fast sv will just make them a pain to play
19:17 Smokeman: hmm
19:18 Smokeman: u susre about that timing point 00:15:830 -
19:18 Lulu-: (i didn't time this)
19:18 Smokeman: 185 would make mroe sense
19:18 Lulu-: the dude said the timing was right so i didn't ask anybody for a check
19:18 Smokeman: it evem lines up with the next one
19:19 Smokeman: its kinda off to me but i ll skip that
19:19 Lulu-: i'll ask somebody for help on that later
19:20 Smokeman: could do it aswell just dont want to have you w8ing for a while
19:20 Smokeman: xd
19:20 Lulu-: xdd
19:21 Smokeman: 00:09:960 (3,4,5,6,7,8) - i would seriously not start the first stream with to kicks
19:21 Smokeman: two*
19:21 Smokeman: its still calm
19:21 Smokeman: but most importantly
19:21 Smokeman: it takes away from 00:10:612 (1) -
19:21 Smokeman: which is th BOOM
19:21 Smokeman: HERE WE GO FUCKERS
19:21 Smokeman: HELL FKN YEAH
19:22 Smokeman: DU DU DUUUUU DU DU DUUUUU
19:22 Lulu-: oh i see
19:22 Lulu-: so uh replace one of them with 2 circles?
19:22 Lulu-: because i don't want this to be a long stream
19:22 Smokeman: both = value ?
19:22 Smokeman: repeats?
19:22 Smokeman: 00:09:960 (3) - like this as a 1/4
19:23 Smokeman: woudl need some redajusting and shit
19:23 Smokeman: 00:10:286 (4,5,6,7) - and put an increasing stream snap on this
19:23 Smokeman: like
19:23 Smokeman: it builds up
19:24 Smokeman: and then 00:10:531 (7,1) - havign these two spaced (like not touching) would be more natural
19:24 Lulu-: idk structuring that thing would be kinda weird
19:24 Lulu-: the slider
19:24 Smokeman: yee but would be worth it imo
19:24 Smokeman: you could allways go for a custom stacked 4 note stream
19:24 Smokeman: and then this longer one
19:25 Smokeman: which should imo be increasingly spaced
19:25 Lulu-: ew long streams
19:25 Smokeman: you gotta find the ideal thing for this diff level aswell
19:25 Smokeman: people playing this will get it
19:25 Lulu-: i'd still like to have some variety between objects
19:25 Lulu-: because of the dun dun thing
19:26 Smokeman: 00:09:308 - 00:10:531 - thsi whole thing is a pattern
19:26 Smokeman: its not about variety in objects
19:26 Smokeman: you gotta think in patterns/chunks
19:26 Smokeman: (i didnt do it myself, buit trust me)
19:27 Smokeman: (its easier on youself if you map like that)
19:27 Smokeman: ah ye why i mentioned the sv thing prior: https://puu.sh/xH3vB/800218f35b.png
19:27 Smokeman: i could prolly missread it as a 1/2 on 0.5 sv
19:28 Smokeman: you can do 1/4 kicks tbh
19:28 Smokeman: but use them as 1/2 clicks
19:29 Smokeman: which means: making it easy to ignore the spacing between them
19:29 Smokeman: which mean lowly spaced
19:29 Lulu-: wait which objects are you talking about now
19:29 Smokeman: head low spaced*
19:29 Lulu-: i'm kinda confused
19:29 Smokeman: 00:09:960 (3) -
19:29 Smokeman: its all bout dis bby
19:30 Lulu-: so tldr all no change?
19:30 Smokeman: tldr all change
19:30 Lulu-: fug
19:30 Smokeman: you can do it
19:30 Smokeman: let me make an example
19:31 Smokeman: so my thing is: the build-up doesnt work as intended
19:31 Smokeman: ways to fix it: 1) change the percieved rythm 2) change the intensity
19:32 Smokeman: 1) would be to make the kicks easier to hit by making them play like 1/2 notes
19:32 Smokeman: 2) would be make 00:10:286 (4,5,6,7) - have an increasing spacing thing so the drop at 00:10:612 (1) - is more orgasmic
19:33 Smokeman: sec doing the pic
19:35 Smokeman: https://puu.sh/xH3OZ/fc51e48fb6.png
19:36 Smokeman: not perfect but this shoudl get the idea across
19:36 Smokeman: 00:09:471 (2) - this obviously flows into that like a pair balls clunched in some SM shit
19:37 Lulu-: kinky
19:37 Smokeman: this whole beginning could use restructuring
19:37 Smokeman: like a
19:37 Lulu-: i have to "remap" the first part anyway
19:37 Smokeman: R E M A P
19:37 Smokeman: oh
19:37 Smokeman: there you gto
19:37 Smokeman: go
19:37 Smokeman: welcome to the club of remaps
19:38 Smokeman: tfw you never are content with yout shit so you just remake it till it fits
19:38 Lulu-: population: me and 323458 other mappers
19:38 Smokeman: like this you start to discover new ways
19:38 Smokeman: thats liek 2-3 too many
19:38 Smokeman: most dont remap
19:38 Smokeman: from my experience
19:38 Lulu-: i usually spam remaps on stuff i don't like
19:38 Smokeman: or dont do it right
19:38 Lulu-: but i let this sit in a corner for a few months
19:39 Smokeman: i have a bunch of versions of maps i have done
19:39 Smokeman: sometimes the first take is just what you want
19:39 Smokeman: like
19:39 Smokeman: the rawness
19:39 Smokeman: ok to go on
19:39 Smokeman: fixing your ideas xd
19:39 Smokeman: or execution thereof*
19:39 Lulu-: aka killing mapper spirit
19:40 Smokeman: dont worry i got memes
19:40 Lulu-: (jk)
19:40 Smokeman: can pepp you up in seconds
19:40 Smokeman: so you did that "higher pitched sound = higher sv
19:40 Smokeman: but you kinda fucked it up cause some slider shapes rape that idea the way you used it
19:41 Smokeman: 00:10:938 (1,1) - the long boye over here
19:41 Smokeman: helpes to emphasise the big sound
19:41 Smokeman: but
19:41 Smokeman: 00:12:569 (2,3,1) -
19:42 Smokeman: is lower than 00:11:917 (2,3,1) -
19:42 Smokeman: but because its straight and like mathematicly speaking the longest fkn object with the least area
19:42 Smokeman: same area *
19:43 Smokeman: of that *
19:43 Smokeman: but
19:43 Smokeman: BUT
19:43 Smokeman: let me show you another map
19:43 *Smokeman is editing [http://osu.ppy.sh/b/166126 Akiakane - FlashBack [Insane]]
19:43 Smokeman: this does something similar to you
19:43 Smokeman: as you+
19:44 Smokeman: 00:31:633 -
19:44 Smokeman: and doesnt use changing svs
19:46 Lulu-: oops mom came in
19:46 Lulu-: ok os
19:46 Lulu-: so*
19:47 Smokeman: (hide the loli porn
19:47 Smokeman: lulu*
19:47 Lulu-: let me look at the thing first xd
19:47 Smokeman: ya read through ym wall of text
19:47 Lulu-: kiiwa :ok_hand:
19:48 Smokeman: if it just played better :)
19:48 Smokeman: would be a cool map
19:48 Smokeman: i mean
19:48 Smokeman: a really cool map
19:48 Smokeman: it already is but it has this wierd things which make me scratch my head
19:48 Smokeman: but oke
19:48 Lulu-: well it's pretty old
19:49 Lulu-: but i see it
19:49 Smokeman: youd ont technicly need the sv changes
19:49 Smokeman: but i think they arent bad in your context
19:49 Smokeman: its more intense than this one
19:49 Smokeman: and its more artificial here aswell
19:49 Smokeman: soo
19:49 Smokeman: yeah
19:49 Smokeman: do that
19:49 Smokeman: BUT
19:50 Smokeman: you should really think about the shapes you use
19:50 Smokeman: i woudl just think of 3-4 curved sliders and have them be the lowest mid and highest intensity thing
19:50 Lulu-: enlightenment
19:51 Smokeman: since its repeating this consistently you dont really need to be like "oh but i want variety"
19:51 Smokeman: Nigga
19:51 Smokeman: i feel like we all been there
19:51 Smokeman: object variety is lame
19:51 Smokeman: xd
19:51 Smokeman: i never really think about it anymore and can achieve it not annoying me
19:51 Smokeman: dont have variety FOR the sake of variety
19:52 Lulu-: i care about rhythms a lot
19:52 Smokeman: btw that base lane on that aki akane song is bae
19:52 Smokeman: rythms :thinking:
19:52 Smokeman: you can start thinking about rythms
19:52 Smokeman: btu you gotta put them on the editor aswell
19:53 Smokeman: there are probably like 3 relevant mappers who dont care about rythm at all even subconsciously
19:53 Smokeman: use different shapes of slider for different sounds
19:53 Smokeman: i cant prove it to you but when you play
19:54 Smokeman: you can identify changes
19:54 Smokeman: or wierd shit the mapper is gonna do
19:54 Smokeman: just by the objects used
19:54 Smokeman: and i think all players are like that to an extent cause we all are like animals only looking for changes in our vision to feel shit
19:54 Smokeman: cant prove that doe
19:54 Smokeman: xd
19:55 Smokeman: 00:15:177 (2) - woudl put the tail on da tail
19:56 Lulu-: i could try but idk if that's enough "stacking"
19:56 Smokeman: i just think
19:56 Smokeman: the last thing that appears on the screen is the tail
19:56 Smokeman: but this is a bit too pedantic for me to go any deper in
19:56 Smokeman: deeper*
19:57 Smokeman: now
19:57 Smokeman: to the elefant in the room
19:57 Smokeman: elephantÜ
19:57 Smokeman: yee its with ph
19:57 Smokeman: rip german retards
19:57 Lulu-: german is for the weak
19:57 Smokeman: in a couple of years its gonna be Füsick
19:58 Lulu-: ew
19:58 Smokeman: and not Physik
19:58 Smokeman: ikr
19:58 Smokeman: oke
19:58 Lulu-: reeeeeeee
19:58 Smokeman: THE E L E P H A N T
19:58 Smokeman: 00:16:155 (3,4,5,6,7,8,1,2,3,4,5,6) -
19:58 Smokeman: tf is this :thinking:
19:59 Lulu-: the thing that stands out the most to me while listening to this sound
19:59 Smokeman: does it start this strong 00:16:155 (3,4,5,6) - and end even stronger 00:17:618 (4,5,6) -
19:59 Smokeman: ?
20:00 Lulu-: well rip execution on that pattern
20:00 Smokeman: it makes it seem like its very even
20:00 Smokeman: the sound
20:01 Smokeman: it has these minor changes in visualy spacing but that could be just mappers freedom to make things not look too similar
20:02 Smokeman: 00:18:106 (7,8,9,10) - 00:10:286 (5,6,7,8) -
20:02 Smokeman: see the similarities in the songs structure
20:02 Smokeman: compare these two and how they feel when you about to get to them
20:04 Smokeman: 00:21:033 (1) - make this end soft aswell
20:05 Smokeman: 00:21:683 (2) -
20:05 Smokeman: 00:22:577 -
20:05 Smokeman: 00:22:984 (4,5,6,7,1,2,3,4) - long streams :weary:
20:05 Smokeman: the stream just looks aweful but its good
20:06 Lulu-: it does the job
20:06 Smokeman: reminds me of natsu :thinking:
20:06 Lulu-: asdfiojpaosidfhjs
20:06 Smokeman: wanna take a look at omoide kankera ?
20:06 Smokeman: kakera ?
20:07 Smokeman: the thign you know
20:07 Lulu-: no
20:07 Lulu-: pls
20:07 Lulu-: don't do this to me
20:07 Smokeman: with the shitty quality.jpg BG
20:07 Smokeman: xexexe
20:09 Smokeman: 00:25:246 (1,2) - i dotn quite get these
20:09 Smokeman: just reminds me of when i tried to make kicks into notes
20:10 Smokeman: 00:26:876 (1) - this shoudl be rotate slightly
20:10 Smokeman: so the stream goes smoothly into it
20:10 Lulu-: alright
20:11 Lulu-: 00:25:246 (1,2) - the slider is there for the bg guitar
20:11 Smokeman: whats your thought process behind them
20:13 Smokeman: about the rythm after this 00:27:202 (2) -
20:13 Smokeman: https://puu.sh/xH5eu/b857357a89.png
20:14 Smokeman: this would follow more what you prolly wanted to follow
20:14 Lulu-: i wanted to get all the guitar beats
20:14 Smokeman: but the trumpets are 00:27:447 (3,1) - game
20:15 Smokeman: looks like this w/o much effort https://puu.sh/xH5iG/822918ca8b.jpg
20:17 Lulu-: not sure if i want to give up the rhythm for that
20:19 Smokeman: where are the guitar sounds which get you the kicks here 00:27:855 - 00:28:018 - and the triplet here 00:28:181 - ?
20:19 Smokeman: the trumpet synth thing just is way more dominant
20:19 Smokeman: than any background noise
20:19 Smokeman: it it the main melody
20:20 Smokeman: trumpet/sax
20:21 Lulu-: i should probably change it then
20:22 Lulu-: but it sticks out of the background to me on 00:28:018 -
20:22 Lulu-: because there are no synths at that point
20:23 Smokeman: technicly speaky the trumpet does a 1/1 thing
20:23 Smokeman: but you arent doing mania here so we kinda fucked
20:23 Smokeman: other than that there are only 2 more things i'd like to mention
20:23 Smokeman: besides things like 00:31:279 (6,1,2,3,4,1,2,3,4,1,2,3,4) -
20:24 Smokeman: i think this needs some balancing tbh
20:24 Smokeman: 00:41:876 (1,2,3,4,5,1,2,3,4,5) - this is COOl
20:24 Lulu-: :eyes:
20:24 Smokeman: oke so ONE
20:24 Smokeman: 00:45:817 (1,2,3,4,5,6) -
20:24 Smokeman: these put more emphasis on 00:46:143 (3,5) -
20:25 Smokeman: which is kinda wierd because i think you want them all to be similarly intense w/o spike
20:25 Smokeman: its because of how liniency works on 00:45:980 (2,4) -
20:25 Smokeman: then this is like 00:46:469 (5,6,1) -
20:25 Smokeman: idunno tbh
20:25 Lulu-: should i change the layout then
20:25 Smokeman: yee
20:26 Smokeman: you should rethink the layouts of all those 1/4 spams
20:26 Smokeman: 00:41:876 (1,2,3,4,5,1,2,3,4,5) - 00:52:324 (1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1) - these shoudl have similar intensities
20:27 Smokeman: yet your use of long spaced 1/2 rythm make the second one like acctually hard to hit compared to the first one
20:27 Lulu-: the bassline on the second one makes it more intense to me
20:27 Lulu-: because it really sticks out
20:27 Lulu-: with the pitch changes
20:27 Smokeman: there are liek extra hi-hats
20:28 Smokeman: but i think a denser rythm is allready enough
20:28 Smokeman: tbh
20:28 Smokeman: nvm
20:28 Lulu-: (also tbh i just want to sneak some pp into this)
20:28 Smokeman: this wont pp anything
20:29 Smokeman: all the pp is in the kicks
20:29 Lulu-: no like pp mapping
20:29 Smokeman: 01:01:768 (3,4,5,6,1) - make this curvy as 01:02:419 (1,2,3,4,1) -
20:29 Smokeman: but not as curvy
20:29 Smokeman: i think it flows better
20:29 Smokeman: there is a curvy flow feel in this whole section
20:30 Smokeman: 01:02:744 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ah nvm here is the pp
20:30 Smokeman: i think your intensity is kinda messed up on those
20:30 Smokeman: like
20:30 Smokeman: 01:04:045 (1,2,3,4) - should be highest and not 01:04:695 (1,2,3,4) -
20:31 Lulu-: it is
20:31 Smokeman: 01:04:695 (1,2,3,4) - this is spaced higher :thinking:
20:31 Smokeman: 00:12:569 (2,3,1) - its a bit like this
20:31 Smokeman: but i like that you used that repetition thing
20:31 Smokeman: its kinda natural at this point i guess
20:32 Smokeman: pp and makes sense is best :ok_hand:
20:32 Lulu-: repetition is my second name :eyes:
20:32 Smokeman: 01:00:142 (1,2,3,1,2,3,1,2,3,4,5,6) - you just kinda didnt implement it in this one very well
20:32 *Lulu- is listening to [https://osu.ppy.sh/b/1314107 Nekomata Master - Sakebi no Midori]
20:33 Smokeman: c o m b o c o l o u r s
20:33 Lulu-: yeah should've just copy pasted 1
20:33 Smokeman: what about
20:33 *Smokeman is editing [http://osu.ppy.sh/b/1314107 Nekomata Master - Sakebi no Midori [Turmoil]]
20:33 Smokeman: a
20:33 Smokeman: repetition
20:33 Lulu-: repetition
20:33 Lulu-: old tho
20:34 Smokeman: 01:00:142 (1,2,3) - you want me to give you an idea how to implement this kind of thing 00:10:612 (1,2,1,2,3,1,2,3,1) -
20:34 Lulu-: uh sure
20:34 Smokeman: i think i should make you copy a map
20:35 Smokeman: or like
20:35 Smokeman: make a map
20:35 Smokeman: by only searching for patterns and ideas on other maps
20:35 Smokeman: and you write down where which idea came from
20:35 Smokeman: hmmmmm
20:35 Smokeman: oke ehm lemme make a pic
20:35 Lulu-: so nobore?
20:35 Lulu-: a map that recycles many different patterns and ideas
20:36 Smokeman: nobore?
20:36 *Lulu- is listening to [https://osu.ppy.sh/b/1121504 KikuoHana - Nobore! Susume! Takai Tou]
20:37 Smokeman: karen is too up his ass i believe
20:37 Lulu-: isn't karen a girl
20:38 Smokeman: tbh i think the map isnt inetersting enough for the song
20:38 Smokeman: male unless proven otherwise
20:38 Lulu-: always thought karen was a girl
20:38 *Smokeman is listening to [http://osu.ppy.sh/b/821549 OMFG - Yeah]
20:39 Smokeman: karen is female name but so is like
20:39 Smokeman: most of those DISGUSTING WEEB NAMES
20:39 Smokeman: Kappa
20:39 Smokeman: this is more of a
20:39 Lulu-: :thonk:
20:39 Smokeman: copy map
20:39 Smokeman: but done well
20:39 Smokeman: just HW on drugs
20:40 Lulu-: 00:12:137 (5,6) - hi i'll order a large bleach with a side of kms
20:40 Smokeman: its fine bruh
20:40 Smokeman: this is liek nothing
20:40 Lulu-: reasons why mapping with cs>4.9 is bad
20:40 Smokeman: i just love hwo the colours are so cool :D
20:41 Lulu-: xd
20:41 Smokeman: cs 4,9 thinking
20:41 Smokeman: techinicly speaking your map could be 4,5
20:41 Smokeman: or just 4
20:41 Smokeman: those lardge spacing kicks are more of a higher cs pattern
20:41 Smokeman: lower cs is more control based
20:41 Lulu-: ya that map is some of the most generic stuff i've made
20:41 Smokeman: tbh
20:41 Smokeman: let me submit this as an irc mod
20:42 Smokeman: i need like 3 more mods for this month :eyes:
20:42 Lulu-: kudosu farmer smh my head
20:42 Smokeman: i have like
20:42 Smokeman: 130 kds
20:42 Smokeman: useless xd
20:42 Lulu-: i have half of that
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