This map has been deleted on the request of its creator. It is no longer available.
18:44 Lulu-: :eyes:
18:44 Smokeman: :OKE:
18:44 Smokeman: i cant find my updated lulu.txt
18:44 Smokeman: what were the last things
18:45 Smokeman: i remember:
18:45 Smokeman: that one diff which killed your pc
18:45 Smokeman: hitsounding
18:45 Smokeman: multiple bpm timing
18:45 Lulu-: uhh
18:45 Lulu-: basically that yeah
18:46 Lulu-: and uhh roasting that one map from the multi lobby
18:46 Smokeman: A
18:46 Smokeman: yeeee
18:46 *Lulu- is listening to [https://osu.ppy.sh/b/1395626 Junichi Masuda - Sentou! Champion]
18:46 Smokeman: with which do you want to start
18:46 Lulu-: not the diff
18:46 Smokeman: in other words did you get that one map finished
18:46 Smokeman: y
18:46 Smokeman: x
18:46 Smokeman: d
18:46 Smokeman: oke so
18:46 Lulu-: and not timing either
18:46 Smokeman: you pick
18:47 Lulu-: tbh hitsounding is part of the mapü
18:47 Lulu-: so let's go with the map
18:47 Lulu-: i just went full w/e
18:47 Smokeman: rusty player playing cs 4.9 m,aps
18:48 Lulu-: :ok_hand:
18:48 Smokeman: ah
18:48 Smokeman: 120 fps
18:48 Smokeman: xd
18:49 Smokeman: tfw hand is not :ok:
18:49 Lulu-: 144 :weary:
18:50 Smokeman: cant hit streams cause no warm up
18:50 Smokeman: and shit
18:51 Lulu-: ye is ok
18:53 Smokeman: before i say anything big
18:53 Smokeman: tf are those combo colours :thinking:
18:53 Lulu-: *gulp*
18:53 Lulu-: not mine xd
18:53 Lulu-: took the mapset over
18:53 Lulu-: from some friend
18:53 Smokeman: delet the white
18:54 Smokeman: its the last colour in the .osu
18:54 Smokeman: if it isnt then its the second one
18:54 Lulu-: why tho
18:54 Smokeman: xd
18:54 Smokeman: cause it doesnt fit with the rest of them
18:54 Smokeman: and you got like 5
18:54 Lulu-: o
18:54 Smokeman: you could use white for some cheaky colour hax
18:54 Lulu-: didn't notice there were 5
18:55 Lulu-: ain't nobody got time for that
18:55 Smokeman: tbh that was the first thing i noticed
18:55 Smokeman: i think i m just gonna follow the timeline
18:56 Smokeman: about these 00:00:178 (1) -
18:56 Smokeman: why would you sometimes change the sv ?
18:57 Smokeman: till 00:10:612 - that is
18:57 Smokeman: you change between 08 and 06
18:58 Lulu-: it doesn't really affect playability and i thought it would be fitting with the lower volume on the sounds
18:58 Smokeman: but is there really a lower volume on any sound ?
18:58 Lulu-: 00:01:482 (3) -
18:58 Smokeman: if you press f3
18:58 Smokeman: and listen to it
18:59 Smokeman: a
18:59 Smokeman: ye about priorotising sounds and composition
18:59 Smokeman: making that more obvious would be the firs this
18:59 Smokeman: there are a few tricks
19:00 Smokeman: cause this sound is so silent noone gonna notice it (especially not when the slider body and tails are so loud)
19:01 Smokeman: 00:00:178 (1,2,3,4) - referencing positions like this is a good way to do it
19:01 Smokeman: but you stop doing it after this first time
19:02 Smokeman: 00:02:786 (1,2,3,4,1,2) - kinda randomly placed
19:02 Smokeman: i would avoid any lardge gaps between objects so the player can focus on the small details such as this
19:03 Smokeman: 00:00:178 (1,2) - you could put these visually closer together (or even stack them)
19:03 Lulu-: idk about stacking them
19:04 Lulu-: since i don't really use that kind of stacking in the map
19:04 Lulu-: but i could put them closer together
19:05 Smokeman: https://puu.sh/xH2Hy/0654518bb5.png was a hell to take this picture
19:05 Smokeman: yeah but you get pretty spacy in during the middle part and with all those kicks
19:06 Smokeman: i think baisicly i would go with a "no followpoint" spacing
19:06 Smokeman: you got a very low cs so this kind of pattern have an enhanced effect
19:06 Smokeman: its like a buff :)
19:06 Lulu-: i tried to increase the spacing with the density
19:07 Smokeman: the only thing changing is that double tap and those synth-y sounds 00:07:677 -
19:09 Smokeman: tbf i didnt look at the other diffs
19:09 Smokeman: but you dont have to make the beginning "harder" than theirs just because this is the highest diff
19:09 Smokeman: i woudl try to keep a rather minimal use of the playfield till it drops
19:10 Smokeman: thats what i am getting it at ^
19:10 Lulu-: hmm
19:10 Smokeman: and you can achieve that by using lower spacing (no follow points) and repeating object placements
19:11 Smokeman: small gimmicks on shit that stands out it cool doe
19:11 Smokeman: 00:05:069 (5) - i found it kinda funny when you told me those were on a lower dv cause the sound gets quieter but then these are just 0.8
19:12 Smokeman: so in other words you need to also see the oppurtunities for stuff like that
19:12 Lulu-: damn
19:12 Smokeman: curvy sliders cause they are different in sound, but you can and i would support you in doing so add shit to make them even cooler
19:12 Lulu-: i'll try 1.0 on those then
19:13 Smokeman: yee would feel pretty natural
19:13 Smokeman: nothing too over the top
19:13 Smokeman: i would even increase the 0.6 to 0.7
19:13 Smokeman: i just dont think the vol changes affect it that much
19:13 Smokeman: its more subtle in my eyes
19:14 Smokeman: (0.6 0.8 and 1.0 are like the bgi steps between intensities)
19:14 Smokeman: usually
19:14 Smokeman: but you have such a low base sv aswell :s
19:15 Lulu-: i don't like having f a s t svs
19:15 Lulu-: also this diff mostly relies on 1/4s
19:15 Smokeman: ye we will get to those
19:15 Lulu-: so having a fast sv will just make them a pain to play
19:17 Smokeman: hmm
19:18 Smokeman: u susre about that timing point 00:15:830 -
19:18 Lulu-: (i didn't time this)
19:18 Smokeman: 185 would make mroe sense
19:18 Lulu-: the dude said the timing was right so i didn't ask anybody for a check
19:18 Smokeman: it evem lines up with the next one
19:19 Smokeman: its kinda off to me but i ll skip that
19:19 Lulu-: i'll ask somebody for help on that later
19:20 Smokeman: could do it aswell just dont want to have you w8ing for a while
19:20 Smokeman: xd
19:20 Lulu-: xdd
19:21 Smokeman: 00:09:960 (3,4,5,6,7,8) - i would seriously not start the first stream with to kicks
19:21 Smokeman: two*
19:21 Smokeman: its still calm
19:21 Smokeman: but most importantly
19:21 Smokeman: it takes away from 00:10:612 (1) -
19:21 Smokeman: which is th BOOM
19:21 Smokeman: HERE WE GO FUCKERS
19:21 Smokeman: HELL FKN YEAH
19:22 Smokeman: DU DU DUUUUU DU DU DUUUUU
19:22 Lulu-: oh i see
19:22 Lulu-: so uh replace one of them with 2 circles?
19:22 Lulu-: because i don't want this to be a long stream
19:22 Smokeman: both = value ?
19:22 Smokeman: repeats?
19:22 Smokeman: 00:09:960 (3) - like this as a 1/4
19:23 Smokeman: woudl need some redajusting and shit
19:23 Smokeman: 00:10:286 (4,5,6,7) - and put an increasing stream snap on this
19:23 Smokeman: like
19:23 Smokeman: it builds up
19:24 Smokeman: and then 00:10:531 (7,1) - havign these two spaced (like not touching) would be more natural
19:24 Lulu-: idk structuring that thing would be kinda weird
19:24 Lulu-: the slider
19:24 Smokeman: yee but would be worth it imo
19:24 Smokeman: you could allways go for a custom stacked 4 note stream
19:24 Smokeman: and then this longer one
19:25 Smokeman: which should imo be increasingly spaced
19:25 Lulu-: ew long streams
19:25 Smokeman: you gotta find the ideal thing for this diff level aswell
19:25 Smokeman: people playing this will get it
19:25 Lulu-: i'd still like to have some variety between objects
19:25 Lulu-: because of the dun dun thing
19:26 Smokeman: 00:09:308 - 00:10:531 - thsi whole thing is a pattern
19:26 Smokeman: its not about variety in objects
19:26 Smokeman: you gotta think in patterns/chunks
19:26 Smokeman: (i didnt do it myself, buit trust me)
19:27 Smokeman: (its easier on youself if you map like that)
19:27 Smokeman: ah ye why i mentioned the sv thing prior: https://puu.sh/xH3vB/800218f35b.png
19:27 Smokeman: i could prolly missread it as a 1/2 on 0.5 sv
19:28 Smokeman: you can do 1/4 kicks tbh
19:28 Smokeman: but use them as 1/2 clicks
19:29 Smokeman: which means: making it easy to ignore the spacing between them
19:29 Smokeman: which mean lowly spaced
19:29 Lulu-: wait which objects are you talking about now
19:29 Smokeman: head low spaced*
19:29 Lulu-: i'm kinda confused
19:29 Smokeman: 00:09:960 (3) -
19:29 Smokeman: its all bout dis bby
19:30 Lulu-: so tldr all no change?
19:30 Smokeman: tldr all change
19:30 Lulu-: fug
19:30 Smokeman: you can do it
19:30 Smokeman: let me make an example
19:31 Smokeman: so my thing is: the build-up doesnt work as intended
19:31 Smokeman: ways to fix it: 1) change the percieved rythm 2) change the intensity
19:32 Smokeman: 1) would be to make the kicks easier to hit by making them play like 1/2 notes
19:32 Smokeman: 2) would be make 00:10:286 (4,5,6,7) - have an increasing spacing thing so the drop at 00:10:612 (1) - is more orgasmic
19:33 Smokeman: sec doing the pic
19:35 Smokeman: https://puu.sh/xH3OZ/fc51e48fb6.png
19:36 Smokeman: not perfect but this shoudl get the idea across
19:36 Smokeman: 00:09:471 (2) - this obviously flows into that like a pair balls clunched in some SM shit
19:37 Lulu-: kinky
19:37 Smokeman: this whole beginning could use restructuring
19:37 Smokeman: like a
19:37 Lulu-: i have to "remap" the first part anyway
19:37 Smokeman: R E M A P
19:37 Smokeman: oh
19:37 Smokeman: there you gto
19:37 Smokeman: go
19:37 Smokeman: welcome to the club of remaps
19:38 Smokeman: tfw you never are content with yout shit so you just remake it till it fits
19:38 Lulu-: population: me and 323458 other mappers
19:38 Smokeman: like this you start to discover new ways
19:38 Smokeman: thats liek 2-3 too many
19:38 Smokeman: most dont remap
19:38 Smokeman: from my experience
19:38 Lulu-: i usually spam remaps on stuff i don't like
19:38 Smokeman: or dont do it right
19:38 Lulu-: but i let this sit in a corner for a few months
19:39 Smokeman: i have a bunch of versions of maps i have done
19:39 Smokeman: sometimes the first take is just what you want
19:39 Smokeman: like
19:39 Smokeman: the rawness
19:39 Smokeman: ok to go on
19:39 Smokeman: fixing your ideas xd
19:39 Smokeman: or execution thereof*
19:39 Lulu-: aka killing mapper spirit
19:40 Smokeman: dont worry i got memes
19:40 Lulu-: (jk)
19:40 Smokeman: can pepp you up in seconds
19:40 Smokeman: so you did that "higher pitched sound = higher sv
19:40 Smokeman: but you kinda fucked it up cause some slider shapes rape that idea the way you used it
19:41 Smokeman: 00:10:938 (1,1) - the long boye over here
19:41 Smokeman: helpes to emphasise the big sound
19:41 Smokeman: but
19:41 Smokeman: 00:12:569 (2,3,1) -
19:42 Smokeman: is lower than 00:11:917 (2,3,1) -
19:42 Smokeman: but because its straight and like mathematicly speaking the longest fkn object with the least area
19:42 Smokeman: same area *
19:43 Smokeman: of that *
19:43 Smokeman: but
19:43 Smokeman: BUT
19:43 Smokeman: let me show you another map
19:43 *Smokeman is editing [http://osu.ppy.sh/b/166126 Akiakane - FlashBack [Insane]]
19:43 Smokeman: this does something similar to you
19:43 Smokeman: as you+
19:44 Smokeman: 00:31:633 -
19:44 Smokeman: and doesnt use changing svs
19:46 Lulu-: oops mom came in
19:46 Lulu-: ok os
19:46 Lulu-: so*
19:47 Smokeman: (hide the loli porn
19:47 Smokeman: lulu*
19:47 Lulu-: let me look at the thing first xd
19:47 Smokeman: ya read through ym wall of text
19:47 Lulu-: kiiwa :ok_hand:
19:48 Smokeman: if it just played better :)
19:48 Smokeman: would be a cool map
19:48 Smokeman: i mean
19:48 Smokeman: a really cool map
19:48 Smokeman: it already is but it has this wierd things which make me scratch my head
19:48 Smokeman: but oke
19:48 Lulu-: well it's pretty old
19:49 Lulu-: but i see it
19:49 Smokeman: youd ont technicly need the sv changes
19:49 Smokeman: but i think they arent bad in your context
19:49 Smokeman: its more intense than this one
19:49 Smokeman: and its more artificial here aswell
19:49 Smokeman: soo
19:49 Smokeman: yeah
19:49 Smokeman: do that
19:49 Smokeman: BUT
19:50 Smokeman: you should really think about the shapes you use
19:50 Smokeman: i woudl just think of 3-4 curved sliders and have them be the lowest mid and highest intensity thing
19:50 Lulu-: enlightenment
19:51 Smokeman: since its repeating this consistently you dont really need to be like "oh but i want variety"
19:51 Smokeman: Nigga
19:51 Smokeman: i feel like we all been there
19:51 Smokeman: object variety is lame
19:51 Smokeman: xd
19:51 Smokeman: i never really think about it anymore and can achieve it not annoying me
19:51 Smokeman: dont have variety FOR the sake of variety
19:52 Lulu-: i care about rhythms a lot
19:52 Smokeman: btw that base lane on that aki akane song is bae
19:52 Smokeman: rythms :thinking:
19:52 Smokeman: you can start thinking about rythms
19:52 Smokeman: btu you gotta put them on the editor aswell
19:53 Smokeman: there are probably like 3 relevant mappers who dont care about rythm at all even subconsciously
19:53 Smokeman: use different shapes of slider for different sounds
19:53 Smokeman: i cant prove it to you but when you play
19:54 Smokeman: you can identify changes
19:54 Smokeman: or wierd shit the mapper is gonna do
19:54 Smokeman: just by the objects used
19:54 Smokeman: and i think all players are like that to an extent cause we all are like animals only looking for changes in our vision to feel shit
19:54 Smokeman: cant prove that doe
19:54 Smokeman: xd
19:55 Smokeman: 00:15:177 (2) - woudl put the tail on da tail
19:56 Lulu-: i could try but idk if that's enough "stacking"
19:56 Smokeman: i just think
19:56 Smokeman: the last thing that appears on the screen is the tail
19:56 Smokeman: but this is a bit too pedantic for me to go any deper in
19:56 Smokeman: deeper*
19:57 Smokeman: now
19:57 Smokeman: to the elefant in the room
19:57 Smokeman: elephantÜ
19:57 Smokeman: yee its with ph
19:57 Smokeman: rip german retards
19:57 Lulu-: german is for the weak
19:57 Smokeman: in a couple of years its gonna be Füsick
19:58 Lulu-: ew
19:58 Smokeman: and not Physik
19:58 Smokeman: ikr
19:58 Smokeman: oke
19:58 Lulu-: reeeeeeee
19:58 Smokeman: THE E L E P H A N T
19:58 Smokeman: 00:16:155 (3,4,5,6,7,8,1,2,3,4,5,6) -
19:58 Smokeman: tf is this :thinking:
19:59 Lulu-: the thing that stands out the most to me while listening to this sound
19:59 Smokeman: does it start this strong 00:16:155 (3,4,5,6) - and end even stronger 00:17:618 (4,5,6) -
19:59 Smokeman: ?
20:00 Lulu-: well rip execution on that pattern
20:00 Smokeman: it makes it seem like its very even
20:00 Smokeman: the sound
20:01 Smokeman: it has these minor changes in visualy spacing but that could be just mappers freedom to make things not look too similar
20:02 Smokeman: 00:18:106 (7,8,9,10) - 00:10:286 (5,6,7,8) -
20:02 Smokeman: see the similarities in the songs structure
20:02 Smokeman: compare these two and how they feel when you about to get to them
20:04 Smokeman: 00:21:033 (1) - make this end soft aswell
20:05 Smokeman: 00:21:683 (2) -
20:05 Smokeman: 00:22:577 -
20:05 Smokeman: 00:22:984 (4,5,6,7,1,2,3,4) - long streams :weary:
20:05 Smokeman: the stream just looks aweful but its good
20:06 Lulu-: it does the job
20:06 Smokeman: reminds me of natsu :thinking:
20:06 Lulu-: asdfiojpaosidfhjs
20:06 Smokeman: wanna take a look at omoide kankera ?
20:06 Smokeman: kakera ?
20:07 Smokeman: the thign you know
20:07 Lulu-: no
20:07 Lulu-: pls
20:07 Lulu-: don't do this to me
20:07 Smokeman: with the shitty quality.jpg BG
20:07 Smokeman: xexexe
20:09 Smokeman: 00:25:246 (1,2) - i dotn quite get these
20:09 Smokeman: just reminds me of when i tried to make kicks into notes
20:10 Smokeman: 00:26:876 (1) - this shoudl be rotate slightly
20:10 Smokeman: so the stream goes smoothly into it
20:10 Lulu-: alright
20:11 Lulu-: 00:25:246 (1,2) - the slider is there for the bg guitar
20:11 Smokeman: whats your thought process behind them
20:13 Smokeman: about the rythm after this 00:27:202 (2) -
20:13 Smokeman: https://puu.sh/xH5eu/b857357a89.png
20:14 Smokeman: this would follow more what you prolly wanted to follow
20:14 Lulu-: i wanted to get all the guitar beats
20:14 Smokeman: but the trumpets are 00:27:447 (3,1) - game
20:15 Smokeman: looks like this w/o much effort https://puu.sh/xH5iG/822918ca8b.jpg
20:17 Lulu-: not sure if i want to give up the rhythm for that
20:19 Smokeman: where are the guitar sounds which get you the kicks here 00:27:855 - 00:28:018 - and the triplet here 00:28:181 - ?
20:19 Smokeman: the trumpet synth thing just is way more dominant
20:19 Smokeman: than any background noise
20:19 Smokeman: it it the main melody
20:20 Smokeman: trumpet/sax
20:21 Lulu-: i should probably change it then
20:22 Lulu-: but it sticks out of the background to me on 00:28:018 -
20:22 Lulu-: because there are no synths at that point
20:23 Smokeman: technicly speaky the trumpet does a 1/1 thing
20:23 Smokeman: but you arent doing mania here so we kinda fucked
20:23 Smokeman: other than that there are only 2 more things i'd like to mention
20:23 Smokeman: besides things like 00:31:279 (6,1,2,3,4,1,2,3,4,1,2,3,4) -
20:24 Smokeman: i think this needs some balancing tbh
20:24 Smokeman: 00:41:876 (1,2,3,4,5,1,2,3,4,5) - this is COOl
20:24 Lulu-: :eyes:
20:24 Smokeman: oke so ONE
20:24 Smokeman: 00:45:817 (1,2,3,4,5,6) -
20:24 Smokeman: these put more emphasis on 00:46:143 (3,5) -
20:25 Smokeman: which is kinda wierd because i think you want them all to be similarly intense w/o spike
20:25 Smokeman: its because of how liniency works on 00:45:980 (2,4) -
20:25 Smokeman: then this is like 00:46:469 (5,6,1) -
20:25 Smokeman: idunno tbh
20:25 Lulu-: should i change the layout then
20:25 Smokeman: yee
20:26 Smokeman: you should rethink the layouts of all those 1/4 spams
20:26 Smokeman: 00:41:876 (1,2,3,4,5,1,2,3,4,5) - 00:52:324 (1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1) - these shoudl have similar intensities
20:27 Smokeman: yet your use of long spaced 1/2 rythm make the second one like acctually hard to hit compared to the first one
20:27 Lulu-: the bassline on the second one makes it more intense to me
20:27 Lulu-: because it really sticks out
20:27 Lulu-: with the pitch changes
20:27 Smokeman: there are liek extra hi-hats
20:28 Smokeman: but i think a denser rythm is allready enough
20:28 Smokeman: tbh
20:28 Smokeman: nvm
20:28 Lulu-: (also tbh i just want to sneak some pp into this)
20:28 Smokeman: this wont pp anything
20:29 Smokeman: all the pp is in the kicks
20:29 Lulu-: no like pp mapping
20:29 Smokeman: 01:01:768 (3,4,5,6,1) - make this curvy as 01:02:419 (1,2,3,4,1) -
20:29 Smokeman: but not as curvy
20:29 Smokeman: i think it flows better
20:29 Smokeman: there is a curvy flow feel in this whole section
20:30 Smokeman: 01:02:744 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ah nvm here is the pp
20:30 Smokeman: i think your intensity is kinda messed up on those
20:30 Smokeman: like
20:30 Smokeman: 01:04:045 (1,2,3,4) - should be highest and not 01:04:695 (1,2,3,4) -
20:31 Lulu-: it is
20:31 Smokeman: 01:04:695 (1,2,3,4) - this is spaced higher :thinking:
20:31 Smokeman: 00:12:569 (2,3,1) - its a bit like this
20:31 Smokeman: but i like that you used that repetition thing
20:31 Smokeman: its kinda natural at this point i guess
20:32 Smokeman: pp and makes sense is best :ok_hand:
20:32 Lulu-: repetition is my second name :eyes:
20:32 Smokeman: 01:00:142 (1,2,3,1,2,3,1,2,3,4,5,6) - you just kinda didnt implement it in this one very well
20:32 *Lulu- is listening to [https://osu.ppy.sh/b/1314107 Nekomata Master - Sakebi no Midori]
20:33 Smokeman: c o m b o c o l o u r s
20:33 Lulu-: yeah should've just copy pasted 1
20:33 Smokeman: what about
20:33 *Smokeman is editing [http://osu.ppy.sh/b/1314107 Nekomata Master - Sakebi no Midori [Turmoil]]
20:33 Smokeman: a
20:33 Smokeman: repetition
20:33 Lulu-: repetition
20:33 Lulu-: old tho
20:34 Smokeman: 01:00:142 (1,2,3) - you want me to give you an idea how to implement this kind of thing 00:10:612 (1,2,1,2,3,1,2,3,1) -
20:34 Lulu-: uh sure
20:34 Smokeman: i think i should make you copy a map
20:35 Smokeman: or like
20:35 Smokeman: make a map
20:35 Smokeman: by only searching for patterns and ideas on other maps
20:35 Smokeman: and you write down where which idea came from
20:35 Smokeman: hmmmmm
20:35 Smokeman: oke ehm lemme make a pic
20:35 Lulu-: so nobore?
20:35 Lulu-: a map that recycles many different patterns and ideas
20:36 Smokeman: nobore?
20:36 *Lulu- is listening to [https://osu.ppy.sh/b/1121504 KikuoHana - Nobore! Susume! Takai Tou]
20:37 Smokeman: karen is too up his ass i believe
20:37 Lulu-: isn't karen a girl
20:38 Smokeman: tbh i think the map isnt inetersting enough for the song
20:38 Smokeman: male unless proven otherwise
20:38 Lulu-: always thought karen was a girl
20:38 *Smokeman is listening to [http://osu.ppy.sh/b/821549 OMFG - Yeah]
20:39 Smokeman: karen is female name but so is like
20:39 Smokeman: most of those DISGUSTING WEEB NAMES
20:39 Smokeman: Kappa
20:39 Smokeman: this is more of a
20:39 Lulu-: :thonk:
20:39 Smokeman: copy map
20:39 Smokeman: but done well
20:39 Smokeman: just HW on drugs
20:40 Lulu-: 00:12:137 (5,6) - hi i'll order a large bleach with a side of kms
20:40 Smokeman: its fine bruh
20:40 Smokeman: this is liek nothing
20:40 Lulu-: reasons why mapping with cs>4.9 is bad
20:40 Smokeman: i just love hwo the colours are so cool :D
20:41 Lulu-: xd
20:41 Smokeman: cs 4,9 thinking
20:41 Smokeman: techinicly speaking your map could be 4,5
20:41 Smokeman: or just 4
20:41 Smokeman: those lardge spacing kicks are more of a higher cs pattern
20:41 Smokeman: lower cs is more control based
20:41 Lulu-: ya that map is some of the most generic stuff i've made
20:41 Smokeman: tbh
20:41 Smokeman: let me submit this as an irc mod
20:42 Smokeman: i need like 3 more mods for this month :eyes:
20:42 Lulu-: kudosu farmer smh my head
20:42 Smokeman: i have like
20:42 Smokeman: 130 kds
20:42 Smokeman: useless xd
20:42 Lulu-: i have half of that