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paraoka - Manima ni

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mochi
Insane difficulty is fun! But you can make your star patterns more beautiful.

00:48:334 (6,7,8,9,10)
01:37:144 (1,2,3,4,5)

Put a circle somewhere near center

Stack a circle onto previous circle and rotate (ctrl+shift+r) by 72 degrees, and repeat

Rearrange circle order so it follows a star pattern

You can change size of star using ctrl+shift+s
Apricot
曲のタイトルの「まにまに」は漢字で書くと「随に」になるので、タイトルを Mani mani から Manima ni に変更してください
Topic Starter
Goisuke_old

mochi wrote:

Insane difficulty is fun! But you can make your star patterns more beautiful.

00:48:334 (6,7,8,9,10)
01:37:144 (1,2,3,4,5)

Put a circle somewhere near center

Stack a circle onto previous circle and rotate (ctrl+shift+r) by 72 degrees, and repeat

Rearrange circle order so it follows a star pattern

You can change size of star using ctrl+shift+s
Thanks><!
Topic Starter
Goisuke_old

Apricot wrote:

曲のタイトルの「まにまに」は漢字で書くと「随に」になるので、タイトルを Mani mani から Manima ni に変更してください
漢字はそうだったのかw
教えてくれてありがとうございます!
AngelEyE
[Insane]
一直S音效聽著有點膩 適當來點N?
整首歌60-75%的音量幅度有點小幾乎很難區分
00:11:361 - add a note?
00:12:172 (7,8,9,10) - 換成一個滑條和一個note?
00:51:090 (1) - 這個spin開始的地方應該是一個note 不然沒有一段節奏打完的滿足感
01:47:523 (1) - ^
02:26:442 (1,2,3) - 換成3個壓白線的note?
02:56:766 - add a note
03:24:334 (6) - 去掉

刚尝试mapping 请多包涵LOL
Topic Starter
Goisuke_old

AngelEyE wrote:

[Insane]
一直S音效聽著有點膩 適當來點N?
整首歌60-75%的音量幅度有點小幾乎很難區分
00:11:361 - add a note?
00:12:172 (7,8,9,10) - 換成一個滑條和一個note?
00:51:090 (1) - 這個spin開始的地方應該是一個note 不然沒有一段節奏打完的滿足感
01:47:523 (1) - ^
02:26:442 (1,2,3) - 換成3個壓白線的note?
02:56:766 - add a note
03:24:334 (6) - 去掉

刚尝试mapping 请多包涵LOL

thank you for mod :D
Cinnbot 5000
This map is awesome. There was nothing wrong with any of the difficulties in my opinion. This thing should be ranked!
Topic Starter
Goisuke_old

Cinnamon Sugar wrote:

This map is awesome. There was nothing wrong with any of the difficulties in my opinion. This thing should be ranked!
thank><!
takoxzx
:) :) :) :) :)
Dementos
面白かったです。Rankedになってくれることを祈ります
Topic Starter
Goisuke_old

Dementos wrote:

面白かったです。Rankedになってくれることを祈ります
ありがとうございます><!

ランクされるようにがんばります!
Armin
[General]

*It seems you have more than one file .osb in your folder. It's okay to have only one .osb, but it's redundant to have 2 of these ones. Please remove one of them and then make a full submission.
*Your BG is a bit... heavy, because it's in a PNG format. I compressed it for you, here you are a jpeg version (only 416 kb): http://puu.sh/bOa2


[Easy]

00:41:361 (1) - Whoops, little but confusing spacing issue. Consider to fix it by using the distance snap
00:51:090 (6) - I usually don't reccomend stacked hitcircles after a slider with repeat in the easier difficulties. So... please consider to move this circle in another position. Similar problem here: 01:51:415 (4,5,6) : it just may confuse a newbie.
02:21:253 (2) - 02:22:550 (1) - These claps feels a bit random for me o.o Consider to replace them with another hitsound (a whistle would be fine)


[Normal]

It's fine for me :3

[Hard]

00:05:036 (2,3) - If I were you I'd NEVER use antijumps like this, these ones just confuse a lot the player and ruin the next pattern too. Please consider to use the distance snap here. Same stuff here: 00:06:334 (5,6) -
00:56:928 (7) - New combo here, please
01:00:009 (x) - What if you add a hitcircle here? It would follow the vocal voice in a better way
01:03:415 (12) - Did you obtain this shape by reversing the previous slider with the same shapes? If yes, consider to not reverse but just to flip horizontally (ctrl+ h)
01:12:172 (13) - Weird jump... can you reverse it please? In this way: http://osu.ppy.sh/ss/208208
01:16:388 (1,1,2,3) - Short recovery time between the spinner and the triplette for a Hard...
02:17:280 (x) - I would continue the stream by adding another hitcircle here.
03:30:658 (x) - please add another circle here, since you were following a rhythm based on white ticks

[Insane]

01:31:307 (5,6) - just to preserve the flow given by the jump of the two previous sliders, what if you flip horizontally these other two sliders?
Topic Starter
Goisuke_old

Armin wrote:

[General]

*It seems you have more than one file .osb in your folder. It's okay to have only one .osb, but it's redundant to have 2 of these ones. Please remove one of them and then make a full submission.
*Your BG is a bit... heavy, because it's in a PNG format. I compressed it for you, here you are a jpeg version (only 416 kb): http://puu.sh/bOa2


[Easy]

00:41:361 (1) - Whoops, little but confusing spacing issue. Consider to fix it by using the distance snap
00:51:090 (6) - I usually don't reccomend stacked hitcircles after a slider with repeat in the easier difficulties. So... please consider to move this circle in another position. Similar problem here: 01:51:415 (4,5,6) : it just may confuse a newbie.
02:21:253 (2) - 02:22:550 (1) - These claps feels a bit random for me o.o Consider to replace them with another hitsound (a whistle would be fine)


[Normal]

It's fine for me :3

[Hard]

00:05:036 (2,3) - If I were you I'd NEVER use antijumps like this, these ones just confuse a lot the player and ruin the next pattern too. Please consider to use the distance snap here. Same stuff here: 00:06:334 (5,6) -
00:56:928 (7) - New combo here, please
01:00:009 (x) - What if you add a hitcircle here? It would follow the vocal voice in a better way
01:03:415 (12) - Did you obtain this shape by reversing the previous slider with the same shapes? If yes, consider to not reverse but just to flip horizontally (ctrl+ h)
01:12:172 (13) - Weird jump... can you reverse it please? In this way: http://osu.ppy.sh/ss/208208
01:16:388 (1,1,2,3) - Short recovery time between the spinner and the triplette for a Hard...
02:17:280 (x) - I would continue the stream by adding another hitcircle here.
03:30:658 (x) - please add another circle here, since you were following a rhythm based on white ticks

[Insane]

01:31:307 (5,6) - just to preserve the flow given by the jump of the two previous sliders, what if you flip horizontally these other two sliders?

thank you for mod><!
Garven
I did a little IRC modding.

Log
09:28 <Garven> : Snap your kiai times. They're all unsnapped. D:
09:28 *Garven is editing (Paraoka - Manima ni)[http://osu.ppy.sh/s/37358]
09:29 <Goisuke> : ok~
09:30 <Garven> : In easy:
09:30 <Garven> : 00:34:874 (5) - Reduce by one repeat.
09:30 <Garven> : Right now you have a jump there with a short repeating slider, and I'm not keen on that sort of thing in an easy.
09:30 <Garven> : 00:51:739 (1,2) - Spacing is bad here.
09:31 <Garven> : 00:38:117 (3,4,5) - hitsounding was weak for these sliders
09:32 <Garven> : 01:37:144 (1) - If you reduce one repeat on that previous slider, reduce by one on this slider as well to keep consistency.
09:32 <Goisuke> : oh @@
09:33 <Garven> : 02:06:982 (4) - I don't recommend stacking under slider ends for an Easy difficulty. It's hard to discern the rhythm for new players.
09:34 <Garven> : 02:12:820 (1) - Remove new combo
09:35 <Garven> : 03:01:469 - Extend break to here. http://puu.sh/c7t0
09:35 <Garven> : 03:12:172 - starting kiai here feels better imo
09:37 <Garven> : In general, the Easy felt really bland. You use very simple rhythms and don't vary it much for the entire song. Your patterns also felt
09:37 <Garven> : very mechanical and not very fluid and smooth, as you used many straight lines.
09:39 <Garven> : Normal: Tick rate 1 at least, though I find tick rate 2 to fit this song better.
09:39 <Garven> : Easy is okay at tick rate 1 though - 2 feels too busy.
09:40 <Garven> : 00:17:685 (1,1) - I don't understand why you have these consecutive spinners.
09:40 <Garven> : They aren't timed with anything in the song and feel kind of thrown in for the heck of it
09:40 <Garven> : It's also the only difficulty that has them.
09:40 <Goisuke> : oh it`s my miss><
09:40 <Garven> : I'd delete the extra ones and extend the first spinner on all difficulties to 00:18:009 -
09:41 <Garven> : So you have a good feeling of resolution
09:41 <Garven> : 00:45:253 (8,1) - spacing
09:42 <Garven> : Hmm, I'm getting the same bland rhythm feeling from Normal like I did from Easy.
09:43 <Garven> : You also have a little more liberty with how you use rhythms for a Normal difficulty, so don't be afraid to make it more interesting to
09:43 <Garven> : play.
09:43 <Goisuke> : ok><
09:44 <Garven> : 01:43:955 (1,2) - Try to adjust these so there isn't a small overlap please.
09:44 <Garven> : Your custom clap feels really really overused.
09:45 <Garven> : You might want to reserve using it for the slower parts of the song, such as during 01:59:199 -
09:45 <Garven> : 02:24:496 (2) - That said, the normal clap intended here?
09:45 <Garven> : 02:24:172 (1) - remove new combo
09:46 <Garven> : 02:25:144 (3) - new combo
09:46 <Garven> : 02:59:523 (8) - Hrm, maybe add a repeat on this slider, then extend break to 03:01:469 - ?
09:47 <Garven> : So like http://puu.sh/c7vH
09:49 <Garven> : Hard: AR/OD -1?
09:49 <Goisuke> : ok
09:49 <Garven> : 00:35:523 (5,6) - This spacing is really dodgy after all those jumps. I really recommend you rethink this pattern
09:49 <Garven> : Also, that custom finish sounds way too loud
09:50 <Garven> : Especially when you hear it that many times in a row.
09:50 <Garven> : 00:46:874 (1,2,3) - All these triple stacks that you use in this difficulty really stick out and don't fit how you mapped the rest of the
09:50 <Garven> : rhythms.
09:51 <Garven> : They feel artificial and kind of wreck the difficulty's feel.
09:51 <Garven> : Though this difficulty is also getting kind of into the rather bland rhythm I mentioned from the Easy/Normal.
09:51 <Garven> : A lot of 1/1/1 rhythms with few 1/2's to break it up.
09:52 <Garven> : 00:47:036 (3,4,5) - Moving from such low spacing like this to higher spacing for the 1/2s at 00:48:496 (2,3,4,5) - doesn't flow well at all.
09:52 <Garven> : I'd stick with the distance snap you chose to make it read better.
09:53 <Garven> : Especially since you go back to the really low distance snap at 00:49:144 (6,7) -
09:53 <Garven> : Just makes it feel awkward at that point
09:54 <Garven> : 00:51:496 (10,11,12,13) - And yeah, these just feel like they were added in as an afterthought without much reference to the rest of the
09:54 <Garven> : map.
09:55 <Garven> : 00:54:009 (6,7) - Suddenly rather large jumps. Consider the pacing of your map prior to this point before you plan jumps. That way
09:55 <Garven> : you can keep a good feel for how things more and you can get a more natural feel to the player.
09:55 <Garven> : 01:06:009 (1,2,3,4,5) - Yeah, these huge difficulty spikes are no fun compared to the pacing of the majority of the map.
09:56 <Garven> : 01:17:685 (3,4) - Yeah, this spacing is just bad. Please don't do that.
09:56 <Garven> : 01:17:361 - I really expect to play a beat here considering how you've laid out the rest of the difficulty
09:57 <Garven> : 01:40:226 (5,6,7,8,9) - Ah, these play much better than the first iteration.
09:58 <Garven> : 01:50:766 - Felt like I should click something here
09:58 <Garven> : 02:08:280 (1,2,3,4,5) - Same comment about the difficulty spike. Tone these down a bit please
09:59 <Garven> : 02:09:577 - Start kiai here
09:59 <Garven> : 02:19:307 (1) - No custom clap?
10:00 <Garven> : 02:51:090 (1) - You really should set the slider speed back to 1x here
10:00 <Garven> : 03:12:172 - Start kiai here
10:01 <Garven> : I think I'll leave the Insane alone for now
10:01 <Garven> : I think that's plenty for you to do with the ENH, hehe
10:01 <Goisuke> : @@"
10:01 <Garven> : I really recommend that you rework the general structure and rhythm of these three difficulties. Especially the easy and normal
10:02 <Goisuke> : ok
10:02 <Garven> : Let me know if you have any questions.
Topic Starter
Goisuke_old

Garven wrote:

I did a little IRC modding.

Log
09:28 <Garven> : Snap your kiai times. They're all unsnapped. D:
09:28 *Garven is editing (Paraoka - Manima ni)[http://osu.ppy.sh/s/37358]
09:29 <Goisuke> : ok~
09:30 <Garven> : In easy:
09:30 <Garven> : 00:34:874 (5) - Reduce by one repeat.
09:30 <Garven> : Right now you have a jump there with a short repeating slider, and I'm not keen on that sort of thing in an easy.
09:30 <Garven> : 00:51:739 (1,2) - Spacing is bad here.
09:31 <Garven> : 00:38:117 (3,4,5) - hitsounding was weak for these sliders
09:32 <Garven> : 01:37:144 (1) - If you reduce one repeat on that previous slider, reduce by one on this slider as well to keep consistency.
09:32 <Goisuke> : oh @@
09:33 <Garven> : 02:06:982 (4) - I don't recommend stacking under slider ends for an Easy difficulty. It's hard to discern the rhythm for new players.
09:34 <Garven> : 02:12:820 (1) - Remove new combo
09:35 <Garven> : 03:01:469 - Extend break to here. http://puu.sh/c7t0
09:35 <Garven> : 03:12:172 - starting kiai here feels better imo
09:37 <Garven> : In general, the Easy felt really bland. You use very simple rhythms and don't vary it much for the entire song. Your patterns also felt
09:37 <Garven> : very mechanical and not very fluid and smooth, as you used many straight lines.
09:39 <Garven> : Normal: Tick rate 1 at least, though I find tick rate 2 to fit this song better.
09:39 <Garven> : Easy is okay at tick rate 1 though - 2 feels too busy.
09:40 <Garven> : 00:17:685 (1,1) - I don't understand why you have these consecutive spinners.
09:40 <Garven> : They aren't timed with anything in the song and feel kind of thrown in for the heck of it
09:40 <Garven> : It's also the only difficulty that has them.
09:40 <Goisuke> : oh it`s my miss><
09:40 <Garven> : I'd delete the extra ones and extend the first spinner on all difficulties to 00:18:009 -
09:41 <Garven> : So you have a good feeling of resolution
09:41 <Garven> : 00:45:253 (8,1) - spacing
09:42 <Garven> : Hmm, I'm getting the same bland rhythm feeling from Normal like I did from Easy.
09:43 <Garven> : You also have a little more liberty with how you use rhythms for a Normal difficulty, so don't be afraid to make it more interesting to
09:43 <Garven> : play.
09:43 <Goisuke> : ok><
09:44 <Garven> : 01:43:955 (1,2) - Try to adjust these so there isn't a small overlap please.
09:44 <Garven> : Your custom clap feels really really overused.
09:45 <Garven> : You might want to reserve using it for the slower parts of the song, such as during 01:59:199 -
09:45 <Garven> : 02:24:496 (2) - That said, the normal clap intended here?
09:45 <Garven> : 02:24:172 (1) - remove new combo
09:46 <Garven> : 02:25:144 (3) - new combo
09:46 <Garven> : 02:59:523 (8) - Hrm, maybe add a repeat on this slider, then extend break to 03:01:469 - ?
09:47 <Garven> : So like http://puu.sh/c7vH
09:49 <Garven> : Hard: AR/OD -1?
09:49 <Goisuke> : ok
09:49 <Garven> : 00:35:523 (5,6) - This spacing is really dodgy after all those jumps. I really recommend you rethink this pattern
09:49 <Garven> : Also, that custom finish sounds way too loud
09:50 <Garven> : Especially when you hear it that many times in a row.
09:50 <Garven> : 00:46:874 (1,2,3) - All these triple stacks that you use in this difficulty really stick out and don't fit how you mapped the rest of the
09:50 <Garven> : rhythms.
09:51 <Garven> : They feel artificial and kind of wreck the difficulty's feel.
09:51 <Garven> : Though this difficulty is also getting kind of into the rather bland rhythm I mentioned from the Easy/Normal.
09:51 <Garven> : A lot of 1/1/1 rhythms with few 1/2's to break it up.
09:52 <Garven> : 00:47:036 (3,4,5) - Moving from such low spacing like this to higher spacing for the 1/2s at 00:48:496 (2,3,4,5) - doesn't flow well at all.
09:52 <Garven> : I'd stick with the distance snap you chose to make it read better.
09:53 <Garven> : Especially since you go back to the really low distance snap at 00:49:144 (6,7) -
09:53 <Garven> : Just makes it feel awkward at that point
09:54 <Garven> : 00:51:496 (10,11,12,13) - And yeah, these just feel like they were added in as an afterthought without much reference to the rest of the
09:54 <Garven> : map.
09:55 <Garven> : 00:54:009 (6,7) - Suddenly rather large jumps. Consider the pacing of your map prior to this point before you plan jumps. That way
09:55 <Garven> : you can keep a good feel for how things more and you can get a more natural feel to the player.
09:55 <Garven> : 01:06:009 (1,2,3,4,5) - Yeah, these huge difficulty spikes are no fun compared to the pacing of the majority of the map.
09:56 <Garven> : 01:17:685 (3,4) - Yeah, this spacing is just bad. Please don't do that.
09:56 <Garven> : 01:17:361 - I really expect to play a beat here considering how you've laid out the rest of the difficulty
09:57 <Garven> : 01:40:226 (5,6,7,8,9) - Ah, these play much better than the first iteration.
09:58 <Garven> : 01:50:766 - Felt like I should click something here
09:58 <Garven> : 02:08:280 (1,2,3,4,5) - Same comment about the difficulty spike. Tone these down a bit please
09:59 <Garven> : 02:09:577 - Start kiai here
09:59 <Garven> : 02:19:307 (1) - No custom clap?
10:00 <Garven> : 02:51:090 (1) - You really should set the slider speed back to 1x here
10:00 <Garven> : 03:12:172 - Start kiai here
10:01 <Garven> : I think I'll leave the Insane alone for now
10:01 <Garven> : I think that's plenty for you to do with the ENH, hehe
10:01 <Goisuke> : @@"
10:01 <Garven> : I really recommend that you rework the general structure and rhythm of these three difficulties. Especially the easy and normal
10:02 <Goisuke> : ok
10:02 <Garven> : Let me know if you have any questions.
Very thank you><!
warwolf
omg so fun map, star !!!!
or atleast i wish i could've starred it , but i dont see the star button -_-
Hika
I almost thought this was Apricot's map.. nevermind c: glad
ShoruRi
Rankedなるの楽しみに待ってるで :)
Topic Starter
Goisuke_old

warwolf wrote:

omg so fun map, star !!!!
or atleast i wish i could've starred it , but i dont see the star button -_-
thank you for playing><!
nm...If you want to star a map you have to cost 1 kudos.^_^
Topic Starter
Goisuke_old

DericeRt wrote:

Rankedなるの楽しみに待ってるで :)
がんばりますw
Melancholy

DericeRt wrote:

Rankedなるの楽しみに待ってるで :)
Garven
[General]
Hit sounds are really quiet compared to the song (especially the soft set hit sounds) though the custom one sticks out a bit in comparison.

[Easy]
01:37:144 (1,2) - I am wary of having the short repeating sliders like this with a note immediately afterward for an easy. Just reduce by one repeat and respace.
01:51:415 (4,5) - Spacing
03:12:172 - Please add a hit object here. The kiai fountain just doesn't have the same power it would without the player helping activate it.

[Normal]
Set slider tick rate to at least 1, please. 2 would be preferred.
00:30:658 (4) - Repeat is kind of covered from 00:29:036 (7) - 's hitburst
02:18:658 (9,2) - This overlap was kinda ugly
03:01:469 - Extend break to here


[Hard]
00:28:226 (9,10,11) - These types of rhythms really don't belong in a Hard difficulty imo. Especially when they are this fast. There's quite a few in your difficulty too, if you wish to remove them.
Compare 00:36:496 (1,2,3,4,5,1,2,3,4) - to 00:46:874 (1,2,3,4,5,1,2,3,4,5,6) -
There's a huge difference in gameplay difficulty here for the same phrase of music. Make things a little more consistent.
00:51:739 (10,1) - The jumps between phrases are a little large too
00:54:658 (8,1) - Spacing is rather close here
01:02:117 (11) - new combo
01:18:820 (6) - This stacked note really kills your flow. I'd unstack it and let the player move for this type of phrase. The underlying issue is probably that you put the slider's start on the wrong beat. Have it start at 01:18:334 - or 01:18:820 - so it will play more naturally.
01:25:144 (7) - new combo
01:27:090 (12,13) - Really should remove those custom sounds from here. Applies to later parts of the song that are similar
01:43:955 (1,2,3,4,5,6) - Spacing is really low, along with hit object density again. Feels kind of boring for a Hard.
01:51:415 (10,11,12,13) - More really low spacing.
Give your difficulty a really good look to find all of these small spacing issues. There's a lot of them.
02:08:280 (1,2,3,4,5) - Not a fun pattern to play.

Anyway, bypassing the Insane again for now. Keep working at these lower difficulties a bit more. Try getting others to mod this too, as different people have different focuses when they mod!

Good luck!
akrolsmir
(I'm here from my queue at the request of mochi.)
Nice, addictive song. Where can I get the full version xD?

AIBat Warnings
These warnings were generated by AIBat v1.0, based on the current ranking guidelines and rules. Some things (like breaks and spinners) can be ignored, but just know that it's generally bad practice.

[All .osu Files]
Kiai:
Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 01:07:307, ends on 01:26:766
Kiai #2: Starts on 02:09:577, ends on 02:28:388
Kiai #3: Starts on 03:12:172, ends on 03:30:009

- [Hard] :
Kiai #1: Starts on 01:07:307, ends on 01:26:766
Kiai #2: Starts on 02:09:577, ends on 02:28:388
Kiai #3: Starts on 03:12:496, ends on 03:30:009

- [Insane] :
Kiai #1: Starts on 01:07:307, ends on 01:26:766
Kiai #2: Starts on 02:09:577, ends on 02:28:388
Kiai #3: Starts on 03:12:496, ends on 03:30:009

- [Normal] :
Kiai #1: Starts on 01:07:307, ends on 01:26:766
Kiai #2: Starts on 02:09:577, ends on 02:28:388
Kiai #3: Starts on 03:12:172, ends on 03:30:009

[Difficulty: Easy]
Snapping:

Unsnapped inherited (green) timing point(s) at:
01:03:226 (snap to 01:03:090)
01:04:361 (snap to 01:04:388)
01:05:821 (snap to 01:05:685)
01:38:577 (snap to 01:38:442)
02:08:091 (snap to 02:07:955)
02:23:983 (snap to 02:23:847)
02:24:631 (snap to 02:24:496)

[Difficulty: Hard]
Snapping:

Unsnapped inherited (green) timing point(s) at:
00:35:819 (snap to 00:35:847)
00:58:037 (snap to 00:58:063)
00:59:010 (snap to 00:59:036)
01:03:226 (snap to 01:03:253)
01:04:191 (snap to 01:04:226)
01:05:821 (snap to 01:05:847)
01:36:956 (snap to 01:36:982)
01:38:577 (snap to 01:38:604)
02:00:307 (snap to 02:00:334)
02:01:279 (snap to 02:01:307)
02:05:496 (snap to 02:05:523)
02:06:469 (snap to 02:06:496)
02:23:983 (snap to 02:24:009)
02:24:631 (snap to 02:24:658)

[Difficulty: Insane]
Snapping:

Unsnapped inherited (green) timing point(s) at:
00:12:792 (snap to 00:12:820)
00:13:441 (snap to 00:13:469)
00:34:361 (snap to 00:34:388)
00:36:307 (snap to 00:36:334)
00:58:037 (snap to 00:58:063)
00:59:010 (snap to 00:59:036)
01:03:226 (snap to 01:03:253)
01:04:191 (snap to 01:04:226)
01:05:821 (snap to 01:05:847)
01:36:956 (snap to 01:36:982)
01:38:577 (snap to 01:38:604)
02:00:307 (snap to 02:00:334)
02:01:279 (snap to 02:01:307)
02:05:496 (snap to 02:05:523)
02:06:469 (snap to 02:06:496)
02:08:091 (snap to 02:08:117)
02:23:983 (snap to 02:24:009)
02:24:631 (snap to 02:24:658)
02:51:062 (snap to 02:51:090)
03:08:902 (snap to 03:08:928)
03:27:226 (snap to 03:27:253)
03:27:875 (snap to 03:27:901)

Breaks:
Consider adding a break before 01:55:031.

Spinner Length:
00:51:090 (1) - This spinner is 649 ms long, which is shorter than 750 ms; check that it gets at least 2000 on auto.

[Difficulty: Normal]
Snapping:

Unsnapped inherited (green) timing point(s) at:
01:03:226 (snap to 01:03:253)
01:04:361 (snap to 01:04:388)
01:05:821 (snap to 01:05:847)
01:38:577 (snap to 01:38:604)
02:08:091 (snap to 02:08:117)

Nothing really to worry about. You might want to sync up kiai times across all diffs, but that's up to you.

[Easy]
00:30:982 (1) - You could get this to wrap around (2) better by moving the center node down 3 grids, the last node left 3 grids, and then the whole thing right 3 grids.
00:34:874 (5) - Make it repeat one more time, so you have something filling up the long white tick?
00:41:361 (1) - Line this up with (5)?
01:04:712 (1) - Not NC for consistency with previous combos
02:01:793 (4) - Again, line this up with (3)? Or move the whole pattern up so it doesn't feel like they were supposed to be aligned.
02:06:982 (4) - Down 2 grids for a symmetric pattern
02:56:280 (1) - Make this symmetric by moving the last node 3 grids right. Then copy+paste for the next slider as well.

Cleanly mapped, the placement and timing of notes made intuitive sense, which is good.

[Normal]
00:10:550 (2) - This curve is a bit too sharp, just use a copy of (3).
00:36:820 (2,3) - Might want to space this out a bit more. Nazi, I know, but it happened to catch my attention.
00:45:253 (8) - Try and make long sliders like this symmetric- see viewtopic.php?f=56&t=37194
00:47:847 (4) - Move the center node 2 grids right, 1 grid up so it wraps better.
00:52:388 (2) - ^, except 2 grids left, 1 grid up.
00:56:928 (1) - Again, try to make this symmetric. It's not because the last node extends past the end of the slider.
01:18:009 (2) - Looks a bit sharp, flatten the angle and try making it symmetric.
01:22:874 (1) - Line this up with 10
01:39:739 (3) - I caution against curved sliders in an L-shape because they look too sharp; try remaking with 4 or more nodes
02:59:523 (8) - 1 grid right so it's equal between (7,8)
03:26:766 (8) - Adjust so it forms a rhombus pattern? Like:

Or move (6,7,8) all up so that (5,6,7,8) makes a symmetric zig-zag pattern.
03:31:144 (3) - This note feels out of place, delete it?

[Hard]
Even though this is a hard, you should still try and keep distance spacing the same within the same sections of the song. Otherwise the map plays quite confusingly. I'd rework this with a few set distance spacing (i.e. 0.8x for refrain, 1.2x for slowdowns, 1.5x for kiai or something like that) and try and keep to that, because right now it plays awkwardly with the different distance spacing.

00:25:631 (1,2,3) - Not sure if this is the best way to start a new section; I kept on failing to hit these notes at the right time because there wasn't a strong musical cue to tell me where they started. Perhaps replace with a repeating short slider.
00:27:415 (7,8,9) - Space these out evenly
00:56:928 (1) - If you're going to do the whole "slow down" thing for this section, space the notes closer.
01:19:793 (1,2) - I'd delete these notes. Yes, I can here the roll that justifies them, but at the same time the section from 01:18:334 (4) - to 01:22:226 (12) - feels tiresome because of a lack of short breaks.
01:37:144 (1,2,3,4,5) - How about a star pattern instead?

I'd break up these next few combos, because they're kind of long (going almost to 20), and it's more consistent with previous combos if you put them every 2 measures (8 beats). So new combos here:
01:41:036 (10) -
01:45:901 (6) -
01:51:415 (10) -
And so on.

01:59:523 (1) - This is the example of the kind of spacing you should have had at 00:56:928 (1) -
02:45:577 (1) - The NC should go on the next note, not this one.
02:59:361 (8) - 1 grid right for better spacing
03:09:253 (1) to the end- I really like the way these were mapped, simply using straight and horizontal sliders but making them flow very well. Good job!

[Insane]
Same note about using consistent spacing that I made with Hard.
A lot of the triples and streams seem thrown in at unexpected places- you don't need or want most of them.

00:12:334 (9,10) - Just because this is Insane doesn't mean you have to put in triples where they don't fit. It's nonsensically overmapped here, just remove these two.
00:13:793 (1,2) - Make these symmetric?
00:34:550 (1,2,3,4,5,6,7,8,1,2,3,4,5) - This part feels like too much of a spike in difficulty level all of a sudden. What with the 6.02x spacing and the spaced out streams. At the least, I"d delete 00:35:604 (2,3,4) because they don't actually fit the music.
00:48:334 (6,7,8,9,10) - Good idea, but perhaps space it closer, like 2.0x
01:48:658 (1,2) - Doesn't give enough time after the spinner, just remove these.
02:19:307 (1,2) - These are too loud, tone down the volume to fit in with the rest of the notes
Actually, the same holds true for the soft custom set 2 in general; the finish is too loud. Perhaps reduce the volume of the .wav file. See also:
03:09:253 (5,6,7,1,2,3) - , 03:11:847 (11) - 03:27:415 (1,2) -

In general:

Don't be afraid to use copy+paste to make notes that are supposed to be identical, identical.
Also, you might want to shy away from patterns that are just squares on easier diffs, because they can get repetitive/ too predictable.
Overall, I think you have a good sense of how to map, so just keep on working on making creative and fun patterns like the end of Hard. Starred!
val0108
req mod


[Easy]
00:36:172 - add note?
01:39:090 (4) - new combo
01:47:847 (8) - delete
02:55:631 (6) - シフト押しながら真上に配置して下さい

[Normal]
00:11:847 (4) - 2のスライダーに重なってるので重ならないように置いてください。
00:15:415 (1) - 他の難易度と終わりをあわせてください。
00:54:009 (5) - new combo
01:25:144 (7) - ^
02:22:226 (6) - ^
03:30:334 (2,3,4) - spacing

[Hard]
00:06:334 (5,6) - シフト押しながら真横に配置してください。
01:05:847 - add note
01:13:793 (6) - new combo
01:15:090 (12) - new combo
01:27:901 (1) - spin start 01:28:063 -
01:41:036 (10) - new combo
01:45:901 (6) - ^
01:51:415 (10) - ^
02:01:793 (7) - ^
02:26:604 (7,8,9) - spacing(他にもスペーシングがおかしいところがたくさんありました。Gridlevelを4にして綺麗に置きましょう。)
03:12:172 - 気合タイム
[insane]
00:49:144 (1,2,3) - しっかり重ねる
00:51:090 (1) - アンランクでは無いけど急なスピンだからノートに変えたほうがいいかも。
01:53:766 - 連打入れよう
02:52:550 (6,7) - 近い
03:00:172 (1) - スピン終わり03:01:469 -
03:12:172 - 気合タイム

gogogo
Topic Starter
Goisuke_old

akrolsmir wrote:

(I'm here from my queue at the request of mochi.)
Nice, addictive song. Where can I get the full version xD?

AIBat Warnings
These warnings were generated by AIBat v1.0, based on the current ranking guidelines and rules. Some things (like breaks and spinners) can be ignored, but just know that it's generally bad practice.

[All .osu Files]
Kiai:
Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 01:07:307, ends on 01:26:766
Kiai #2: Starts on 02:09:577, ends on 02:28:388
Kiai #3: Starts on 03:12:172, ends on 03:30:009

- [Hard] :
Kiai #1: Starts on 01:07:307, ends on 01:26:766
Kiai #2: Starts on 02:09:577, ends on 02:28:388
Kiai #3: Starts on 03:12:496, ends on 03:30:009

- [Insane] :
Kiai #1: Starts on 01:07:307, ends on 01:26:766
Kiai #2: Starts on 02:09:577, ends on 02:28:388
Kiai #3: Starts on 03:12:496, ends on 03:30:009

- [Normal] :
Kiai #1: Starts on 01:07:307, ends on 01:26:766
Kiai #2: Starts on 02:09:577, ends on 02:28:388
Kiai #3: Starts on 03:12:172, ends on 03:30:009

[Difficulty: Easy]
Snapping:

Unsnapped inherited (green) timing point(s) at:
01:03:226 (snap to 01:03:090)
01:04:361 (snap to 01:04:388)
01:05:821 (snap to 01:05:685)
01:38:577 (snap to 01:38:442)
02:08:091 (snap to 02:07:955)
02:23:983 (snap to 02:23:847)
02:24:631 (snap to 02:24:496)

[Difficulty: Hard]
Snapping:

Unsnapped inherited (green) timing point(s) at:
00:35:819 (snap to 00:35:847)
00:58:037 (snap to 00:58:063)
00:59:010 (snap to 00:59:036)
01:03:226 (snap to 01:03:253)
01:04:191 (snap to 01:04:226)
01:05:821 (snap to 01:05:847)
01:36:956 (snap to 01:36:982)
01:38:577 (snap to 01:38:604)
02:00:307 (snap to 02:00:334)
02:01:279 (snap to 02:01:307)
02:05:496 (snap to 02:05:523)
02:06:469 (snap to 02:06:496)
02:23:983 (snap to 02:24:009)
02:24:631 (snap to 02:24:658)

[Difficulty: Insane]
Snapping:

Unsnapped inherited (green) timing point(s) at:
00:12:792 (snap to 00:12:820)
00:13:441 (snap to 00:13:469)
00:34:361 (snap to 00:34:388)
00:36:307 (snap to 00:36:334)
00:58:037 (snap to 00:58:063)
00:59:010 (snap to 00:59:036)
01:03:226 (snap to 01:03:253)
01:04:191 (snap to 01:04:226)
01:05:821 (snap to 01:05:847)
01:36:956 (snap to 01:36:982)
01:38:577 (snap to 01:38:604)
02:00:307 (snap to 02:00:334)
02:01:279 (snap to 02:01:307)
02:05:496 (snap to 02:05:523)
02:06:469 (snap to 02:06:496)
02:08:091 (snap to 02:08:117)
02:23:983 (snap to 02:24:009)
02:24:631 (snap to 02:24:658)
02:51:062 (snap to 02:51:090)
03:08:902 (snap to 03:08:928)
03:27:226 (snap to 03:27:253)
03:27:875 (snap to 03:27:901)

Breaks:
Consider adding a break before 01:55:031.

Spinner Length:
00:51:090 (1) - This spinner is 649 ms long, which is shorter than 750 ms; check that it gets at least 2000 on auto.

[Difficulty: Normal]
Snapping:

Unsnapped inherited (green) timing point(s) at:
01:03:226 (snap to 01:03:253)
01:04:361 (snap to 01:04:388)
01:05:821 (snap to 01:05:847)
01:38:577 (snap to 01:38:604)
02:08:091 (snap to 02:08:117)

Nothing really to worry about. You might want to sync up kiai times across all diffs, but that's up to you.

[Easy]
00:30:982 (1) - You could get this to wrap around (2) better by moving the center node down 3 grids, the last node left 3 grids, and then the whole thing right 3 grids.
00:34:874 (5) - Make it repeat one more time, so you have something filling up the long white tick?
00:41:361 (1) - Line this up with (5)?
01:04:712 (1) - Not NC for consistency with previous combos
02:01:793 (4) - Again, line this up with (3)? Or move the whole pattern up so it doesn't feel like they were supposed to be aligned.
02:06:982 (4) - Down 2 grids for a symmetric pattern
02:56:280 (1) - Make this symmetric by moving the last node 3 grids right. Then copy+paste for the next slider as well.

Cleanly mapped, the placement and timing of notes made intuitive sense, which is good.

[Normal]
00:10:550 (2) - This curve is a bit too sharp, just use a copy of (3).
00:36:820 (2,3) - Might want to space this out a bit more. Nazi, I know, but it happened to catch my attention.
00:45:253 (8) - Try and make long sliders like this symmetric- see viewtopic.php?f=56&t=37194
00:47:847 (4) - Move the center node 2 grids right, 1 grid up so it wraps better.
00:52:388 (2) - ^, except 2 grids left, 1 grid up.
00:56:928 (1) - Again, try to make this symmetric. It's not because the last node extends past the end of the slider.
01:18:009 (2) - Looks a bit sharp, flatten the angle and try making it symmetric.
01:22:874 (1) - Line this up with 10
01:39:739 (3) - I caution against curved sliders in an L-shape because they look too sharp; try remaking with 4 or more nodes
02:59:523 (8) - 1 grid right so it's equal between (7,8)
03:26:766 (8) - Adjust so it forms a rhombus pattern? Like:

Or move (6,7,8) all up so that (5,6,7,8) makes a symmetric zig-zag pattern.
03:31:144 (3) - This note feels out of place, delete it?

[Hard]
Even though this is a hard, you should still try and keep distance spacing the same within the same sections of the song. Otherwise the map plays quite confusingly. I'd rework this with a few set distance spacing (i.e. 0.8x for refrain, 1.2x for slowdowns, 1.5x for kiai or something like that) and try and keep to that, because right now it plays awkwardly with the different distance spacing.

00:25:631 (1,2,3) - Not sure if this is the best way to start a new section; I kept on failing to hit these notes at the right time because there wasn't a strong musical cue to tell me where they started. Perhaps replace with a repeating short slider.
00:27:415 (7,8,9) - Space these out evenly
00:56:928 (1) - If you're going to do the whole "slow down" thing for this section, space the notes closer.
01:19:793 (1,2) - I'd delete these notes. Yes, I can here the roll that justifies them, but at the same time the section from 01:18:334 (4) - to 01:22:226 (12) - feels tiresome because of a lack of short breaks.
01:37:144 (1,2,3,4,5) - How about a star pattern instead?

I'd break up these next few combos, because they're kind of long (going almost to 20), and it's more consistent with previous combos if you put them every 2 measures (8 beats). So new combos here:
01:41:036 (10) -
01:45:901 (6) -
01:51:415 (10) -
And so on.

01:59:523 (1) - This is the example of the kind of spacing you should have had at 00:56:928 (1) -
02:45:577 (1) - The NC should go on the next note, not this one.
02:59:361 (8) - 1 grid right for better spacing
03:09:253 (1) to the end- I really like the way these were mapped, simply using straight and horizontal sliders but making them flow very well. Good job!

[Insane]
Same note about using consistent spacing that I made with Hard.
A lot of the triples and streams seem thrown in at unexpected places- you don't need or want most of them.

00:12:334 (9,10) - Just because this is Insane doesn't mean you have to put in triples where they don't fit. It's nonsensically overmapped here, just remove these two.
00:13:793 (1,2) - Make these symmetric?
00:34:550 (1,2,3,4,5,6,7,8,1,2,3,4,5) - This part feels like too much of a spike in difficulty level all of a sudden. What with the 6.02x spacing and the spaced out streams. At the least, I"d delete 00:35:604 (2,3,4) because they don't actually fit the music.
00:48:334 (6,7,8,9,10) - Good idea, but perhaps space it closer, like 2.0x
01:48:658 (1,2) - Doesn't give enough time after the spinner, just remove these.
02:19:307 (1,2) - These are too loud, tone down the volume to fit in with the rest of the notes
Actually, the same holds true for the soft custom set 2 in general; the finish is too loud. Perhaps reduce the volume of the .wav file. See also:
03:09:253 (5,6,7,1,2,3) - , 03:11:847 (11) - 03:27:415 (1,2) -

In general:

Don't be afraid to use copy+paste to make notes that are supposed to be identical, identical.
Also, you might want to shy away from patterns that are just squares on easier diffs, because they can get repetitive/ too predictable.
Overall, I think you have a good sense of how to map, so just keep on working on making creative and fun patterns like the end of Hard. Starred!
I think I have fixed all

about the full version...http://www.youtube.com/watch?v=o-ua2J26OYw
Topic Starter
Goisuke_old

val0108 wrote:

req mod


[Easy]
00:36:172 - add note?
01:39:090 (4) - new combo
01:47:847 (8) - delete
02:55:631 (6) - シフト押しながら真上に配置して下さい

[Normal]
00:11:847 (4) - 2のスライダーに重なってるので重ならないように置いてください。
00:15:415 (1) - 他の難易度と終わりをあわせてください。
00:54:009 (5) - new combo
01:25:144 (7) - ^
02:22:226 (6) - ^
03:30:334 (2,3,4) - spacing

[Hard]
00:06:334 (5,6) - シフト押しながら真横に配置してください。
01:05:847 - add note
01:13:793 (6) - new combo
01:15:090 (12) - new combo
01:27:901 (1) - spin start 01:28:063 -
01:41:036 (10) - new combo
01:45:901 (6) - ^
01:51:415 (10) - ^
02:01:793 (7) - ^
02:26:604 (7,8,9) - spacing(他にもスペーシングがおかしいところがたくさんありました。Gridlevelを4にして綺麗に置きましょう。)
03:12:172 - 気合タイム
[insane]
00:49:144 (1,2,3) - しっかり重ねる
00:51:090 (1) - アンランクでは無いけど急なスピンだからノートに変えたほうがいいかも。
01:53:766 - 連打入れよう
02:52:550 (6,7) - 近い
03:00:172 (1) - スピン終わり03:01:469 -
03:12:172 - 気合タイム

gogogo
ありがとうございますううう
[CSGA]Ar3sgice
Hi, from my queue

nice map~ /me ☆~ :)


General

  1. Add tag must die, it's album title
Easy

  1. 00:12:820 (5) - clap at the end?
  2. 00:39:090 (4) - as it's an easy level, I think remove this and place a circle at 00:39:415 is better
Normal

  1. 00:38:117 (5) - use 1/2 slider + reverse here ?
Insane

  1. 01:25:469 (7) - put it symmetical with (3) ? looks better imo
  2. 01:06:009 (6) - new combo here
  3. 01:59:199 (9) - why different spacing?
  4. 02:24:172 (6) - this note use 60% volume?
Hard

  1. 01:09:253 (7) - move it to (320,272) ?
  2. 02:08:442 (2) - why jump? it's not needed, I think use the same spacing is better
  3. 02:56:280 (1) - middle point 1 grid up
that's all~

Good luck~
Topic Starter
Goisuke_old

[CSGA]Ar3sgice wrote:

Hi, from my queue

nice map~ /me ☆~ :)


General

  1. Add tag must die, it's album title
Easy

  1. 00:12:820 (5) - clap at the end?
  2. 00:39:090 (4) - as it's an easy level, I think remove this and place a circle at 00:39:415 is better
Normal

  1. 00:38:117 (5) - use 1/2 slider + reverse here ?
Insane

  1. 01:25:469 (7) - put it symmetical with (3) ? looks better imo
  2. 01:06:009 (6) - new combo here
  3. 01:59:199 (9) - why different spacing?
  4. 02:24:172 (6) - this note use 60% volume?
Hard

  1. 01:09:253 (7) - move it to (320,272) ?
  2. 02:08:442 (2) - why jump? it's not needed, I think use the same spacing is better
  3. 02:56:280 (1) - middle point 1 grid up
that's all~

Good luck~
All finished!
-s u i r e n-
Nice^w^ star~
Cirno
Hi there, from my queue upon request by mochi
I was told to skip [Easy] since it exceeded my time limit rule.
你好像能看懂中文所以先用中文道个歉... 因为这首歌铃的图已经入脑了 所以以下恐怕说不出什么太有意义的内容 非常抱歉>_<

[General]
fine

[Normal]
00:33:253 (3) - maybe a bit hard for beginners, doesn't look good either
00:46:550 (1,2) - imo move (1,2) down a bit so that (2) fits with (3)'s curve would be better
01:02:117 (1) - maybe a bit hard for beginners, doesn't look good either
01:23:523 (3) - a bit hard for beginners
01:50:442 (4,5,6,7,1) - why rectangular ._.
02:57:901 (5) - use 1/3 for this and add a repeat
03:31:307 (3) - add a repeat and make 03:32:604 (1) - start 1/4 later, as in other diffs?

[Hard]
AR +1?
00:06:334 (5,6,7) - make a equilateral triangle?
00:08:766 - add note?
00:11:361 - ^
00:36:658 - ^
01:51:901 (2) - imo just make this straight between (1)'s end and (3)
01:52:550 (4) - ^
01:53:199 (6) - maybe remove?
02:01:469 (5,1) - swap combo
02:10:712 (6,7,8) - make a equilateral triangle? also (7,8,9)
03:11:523 (7) - x0.5 here?

[Insane]
your combos go up to 10+. I think you'd better add some new combos to avoid this... Like on 00:06:334 (6) - 00:08:928 (6) - 00:11:523 (6) - etc
00:05:036 - 00:13:469 - maybe change your custom clap pattern to on the third beat of every stanza? currently it sounds random.
00:06:334 (6) - move this right and down a bit so that it fits better with 00:06:172 (5)
00:06:658 (7) - make this from copying (6) and flipping vertically. If objects are meant to be identical, copy/paste is your best choice
00:28:144 (5) - maybe remove this and replace 00:28:226 (6) with a triplet
00:35:036 (6,7,8,1,2) - move this a bit leftwards so that it's symmetric?
00:38:442 (1) - I would replace this with 2 circles, forming a diamond with 00:38:117 (8,9). imo it fits the music and flows better
00:52:388 (3,4) - remove (3), move (4) 1/2 earlier, move 00:53:036 (6) to 00:52:712 and add a copy of (4) at 00:53:036 ? Also again you should create the second slider from copy/paste -> rotate 180
00:55:955 (6) - new combo?
01:32:604 (7) - remove and add a repeat to 01:31:955 (6) ?
01:41:766 (2,5) - move to 01:41:604 - ?
01:52:793 (2,5) - ^
02:57:982 (6,7) - should be 1/3
03:11:847 (11) - x0.5 here?

good luck
Garven
[General]
Keep an eye on your new combo usage. Try to do groups of two measures with a song like this, since that seems to mostly fit how you've done it anyway. You just have a lot of inconsistent changes still, and it would take forever to point them out individually.

[Easy]
00:34:874 (5,6) - I really don't recommend having a note so soon after a short repeating slider with so many repeats like this in an Easy. Kind hard to tell when it's going to end when it's that short.
00:49:145 (3,4,5) - Forget some htisounds?

[Normal]
01:17:685 (1) - Check your hitsounds. You start here with the whistles on 1 and 3, and claps on 2 and 4, then switch to the opposite at 01:21:901 (9) - . You actually do this a few other times in the map too. Keep your ears peeled and see what you can find.
02:08:928 (8,1) - Bad spacing here
03:31:307 (3) - Strange that you do the notes to finish the phrase, then start the spinner for here and one earlier, but you don't at places like 00:15:415 (1) - Keep it consistent!

[Hard]
00:13:793 (1,2,3) - I'm not feeling the rather large jump into these slow sliders.
00:59:523 (3) - Really not a good place for a stack. Keep this one moving.
The kiai sections still feel really unbalanced. They feel like they're starting really easy, then the second time through the phrase they get a lot harder. Try to keep the balance in check when you design these.
01:51:415 (1,2,3,4,5) - Why is this spacing so small suddenly? It's smaller all the way to 01:58:874 -
02:24:496 (7) - "clap"
02:19:307 (1) - Another distance snap change... you really need to go through this and make everything more consistently spaced.

[Insane]
00:38:442 (1,2,3,4,5,6,7) - Keep aware of how you group your patterns. Right now you have this combo starting one beat too early and it makes it feel off. This song is set up to be grouped into fours or eights. Each group is going to be starting at the tall white ticks in the time line. Try to design your patterns with that in mind so that the grouping feels correct while playing.
01:30:009 (1) - Why map through this part that you made as a break on every other difficulty? It's not even that fast-paced so it feels kind of awkward. You could delete this section and set the tick rate to 2 fairly safely
01:58:226 (6,7) - ctrl+r
02:09:577 (5,1) - This plays kind of awkwardly
02:55:874 (7,8) - Argh soo many rhythms like this. Feels kind of pointless and just kind of there to fill in beats. They're not that fun to play, and they're all over the map. :/
03:26:442 (7) - ctrl + r

Well, it's gotten better, though I think I'm going to start focusing on other maps for now as this still is lacking in a lot of basic things. Keep working at it!
Topic Starter
Goisuke_old

Cirno wrote:

Hi there, from my queue upon request by mochi
I was told to skip [Easy] since it exceeded my time limit rule.
你好像能看懂中文所以先用中文道个歉... 因为这首歌铃的图已经入脑了 所以以下恐怕说不出什么太有意义的内容 非常抱歉>_<

[General]
fine

[Normal]
00:33:253 (3) - maybe a bit hard for beginners, doesn't look good either
00:46:550 (1,2) - imo move (1,2) down a bit so that (2) fits with (3)'s curve would be better
01:02:117 (1) - maybe a bit hard for beginners, doesn't look good either
01:23:523 (3) - a bit hard for beginners
01:50:442 (4,5,6,7,1) - why rectangular ._.
02:57:901 (5) - use 1/3 for this and add a repeat
03:31:307 (3) - add a repeat and make 03:32:604 (1) - start 1/4 later, as in other diffs?

[Hard]
AR +1?
00:06:334 (5,6,7) - make a equilateral triangle?
00:08:766 - add note?
00:11:361 - ^
00:36:658 - ^
01:51:901 (2) - imo just make this straight between (1)'s end and (3)
01:52:550 (4) - ^
01:53:199 (6) - maybe remove?
02:01:469 (5,1) - swap combo
02:10:712 (6,7,8) - make a equilateral triangle? also (7,8,9)
03:11:523 (7) - x0.5 here?

[Insane]
your combos go up to 10+. I think you'd better add some new combos to avoid this... Like on 00:06:334 (6) - 00:08:928 (6) - 00:11:523 (6) - etc
00:05:036 - 00:13:469 - maybe change your custom clap pattern to on the third beat of every stanza? currently it sounds random.
00:06:334 (6) - move this right and down a bit so that it fits better with 00:06:172 (5)
00:06:658 (7) - make this from copying (6) and flipping vertically. If objects are meant to be identical, copy/paste is your best choice
00:28:144 (5) - maybe remove this and replace 00:28:226 (6) with a triplet
00:35:036 (6,7,8,1,2) - move this a bit leftwards so that it's symmetric?
00:38:442 (1) - I would replace this with 2 circles, forming a diamond with 00:38:117 (8,9). imo it fits the music and flows better
00:52:388 (3,4) - remove (3), move (4) 1/2 earlier, move 00:53:036 (6) to 00:52:712 and add a copy of (4) at 00:53:036 ? Also again you should create the second slider from copy/paste -> rotate 180
00:55:955 (6) - new combo?
01:32:604 (7) - remove and add a repeat to 01:31:955 (6) ?
01:41:766 (2,5) - move to 01:41:604 - ?
01:52:793 (2,5) - ^
02:57:982 (6,7) - should be 1/3
03:11:847 (11) - x0.5 here?

good luck
恩 我懂中文...所以你用中文Mod的話我想你我都會比較輕鬆吧XD
基本上全修正了 非常感謝你的MOD!
Topic Starter
Goisuke_old

Garven wrote:

[General]
Keep an eye on your new combo usage. Try to do groups of two measures with a song like this, since that seems to mostly fit how you've done it anyway. You just have a lot of inconsistent changes still, and it would take forever to point them out individually.

[Easy]
00:34:874 (5,6) - I really don't recommend having a note so soon after a short repeating slider with so many repeats like this in an Easy. Kind hard to tell when it's going to end when it's that short.
00:49:145 (3,4,5) - Forget some htisounds?

[Normal]
01:17:685 (1) - Check your hitsounds. You start here with the whistles on 1 and 3, and claps on 2 and 4, then switch to the opposite at 01:21:901 (9) - . You actually do this a few other times in the map too. Keep your ears peeled and see what you can find.
02:08:928 (8,1) - Bad spacing here
03:31:307 (3) - Strange that you do the notes to finish the phrase, then start the spinner for here and one earlier, but you don't at places like 00:15:415 (1) - Keep it consistent!

[Hard]
00:13:793 (1,2,3) - I'm not feeling the rather large jump into these slow sliders.
00:59:523 (3) - Really not a good place for a stack. Keep this one moving.
The kiai sections still feel really unbalanced. They feel like they're starting really easy, then the second time through the phrase they get a lot harder. Try to keep the balance in check when you design these.
01:51:415 (1,2,3,4,5) - Why is this spacing so small suddenly? It's smaller all the way to 01:58:874 -
02:24:496 (7) - "clap"
02:19:307 (1) - Another distance snap change... you really need to go through this and make everything more consistently spaced.

[Insane]
00:38:442 (1,2,3,4,5,6,7) - Keep aware of how you group your patterns. Right now you have this combo starting one beat too early and it makes it feel off. This song is set up to be grouped into fours or eights. Each group is going to be starting at the tall white ticks in the time line. Try to design your patterns with that in mind so that the grouping feels correct while playing.
01:30:009 (1) - Why map through this part that you made as a break on every other difficulty? It's not even that fast-paced so it feels kind of awkward. You could delete this section and set the tick rate to 2 fairly safely
01:58:226 (6,7) - ctrl+r
02:09:577 (5,1) - This plays kind of awkwardly
02:55:874 (7,8) - Argh soo many rhythms like this. Feels kind of pointless and just kind of there to fill in beats. They're not that fun to play, and they're all over the map. :/
03:26:442 (7) - ctrl + r

Well, it's gotten better, though I think I'm going to start focusing on other maps for now as this still is lacking in a lot of basic things. Keep working at it!
very thank you><!
I will keep working!
Armin
[General]
*Please snap correctly your kiai sections on beats
*Your mp3's end is quite... unexpected o.o''
*Are you sure your title is "manima ni" instead of mani mani? I saw different versions and I don't know if yours is the correct one çAç
[Easy]

Whoa, that's okay, but please to reduce your new combos, I think you overused them.

[Normal]

01:48:009 (4,5,6,7) - 02:08:280 (4,5,6,7,8) - Hitobjects like these ones turn your normal in a Hard, since the BPM and the DS is a bit high too.

[Hard]

00:13:793 (1) - Personally I don't think velocity changes like these would fit with this part of the song
00:36:496 (1,2) - same stuff here, this DS would confuse the player because here 00:34:874 (1,2,3,4,5) - you used a higher DS. Dunno if this is intentional, but it's up to you
02:49:469 (2,3) - Are you sure this jump is really readable?

[Insane]
02:52:874(x) - I'dd add another circle here, in order to not break the flow and for ryhthm stuff
Topic Starter
Goisuke_old

Armin wrote:

[General]
*Please snap correctly your kiai sections on beats
*Your mp3's end is quite... unexpected o.o''
*Are you sure your title is "manima ni" instead of mani mani? I saw different versions and I don't know if yours is the correct one çAç
[Easy]

Whoa, that's okay, but please to reduce your new combos, I think you overused them. done

[Normal]

01:48:009 (4,5,6,7) - 02:08:280 (4,5,6,7,8) - Hitobjects like these ones turn your normal in a Hard, since the BPM and the DS is a bit high too. done

[Hard]

00:13:793 (1) - Personally I don't think velocity changes like these would fit with this part of the song done
00:36:496 (1,2) - same stuff here, this DS would confuse the player because here 00:34:874 (1,2,3,4,5) - you used a higher DS. Dunno if this is intentional, but it's up to you done
02:49:469 (2,3) - Are you sure this jump is really readable? done

[Insane]
02:52:874(x) - I'dd add another circle here, in order to not break the flow and for ryhthm stuff done

If I change this Mp3 end....I think offset will be changed again Orz

"manima ni" is correct:D
spboxer3

[general]


  • Settings
  1. none~

[Easy]


  • Settings
  1. 沒用到的綠線:
    02:19:549 -
    03:30:009 -
mapping
  1. 00:12:820 (5) - NC這個 感覺combo 7在Easy裡有些太長了~
  2. 00:34:874 (5) - ^
  3. 00:46:550 (7) - finish
  4. 00:51:739 (1) - ^
  5. 01:09:901 (3) - NC 同樣問題
  6. 01:11:847 (7) - finish
  7. 01:15:090 (4) - NC~
  8. 01:18:334 (1,2,3,4,5) - 恩...這段音效感覺挺奇怪的~不規則也不合背景音樂的感覺 看看要不要改吧 :(
  9. 01:40:388 (3,4,5) - 不同的間距 排整齊點吧 :) ~
  10. 01:41:361 (4) - NC? 這個點比較微妙些 所以只是建議
  11. 01:46:226 (3) - NC
  12. 01:48:172 (8) - 結尾finish
  13. 01:54:009 (1) - 開頭finish
  14. 02:06:982 (3) - NC
  15. 02:09:577 (1) - finish
  16. 02:12:172 (4) - NC建議 音樂變換段落 所以我建議加個NC
  17. 02:19:955 (1) - finish開頭
  18. 02:44:604 (5) - NC
  19. 03:12:172 (2) - finish
  20. 03:22:226 (1) - ^
音效需要加強!! 這個音效打起來說實話真的沒感覺

[Normal]


  • Settings
  1. 沒用到的綠線:
    02:19:549 -
    03:30:009 -

Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 01:03:090 (2,3) -
  2. 03:09:253 (1,3,4) -
mapping
  1. 01:17:685 (1) - 從這以後的音效怎麼反過來了 D:?
  2. 01:19:955 (6) - NC. 10combo對Normal來說太長了些
  3. 01:51:415 (1,2,3,4) - 聽起來應該是屬於同一個部分 但是排法卻有些變化 這樣不是很好的排法(間距部份). 讓人有怪異的感覺
  4. 02:11:847 (6) - NC 同樣10↑的combo對Normal來說太長了些
  5. 03:17:036 (1) - 音效反過來了...
同樣音效需要多下點功夫 finish一定要放 而且要放對地方 現在這圖音效部分還是太弱了...重音下finish 尤其是一小段的開頭/結尾 找個適合的地方來下...

[Hard]


  • Settings
  1. 沒用到的綠線:
    00:15:090 -
    01:36:956 -
    02:19:199 -
    02:19:523 -
    02:23:983 -
    02:24:631 -
    02:50:928 -
    03:01:469 -
    03:30:009 -
mapping
  1. 00:40:712 (4) - 變速 加個NC來提醒別人變速
  2. 00:52:388 (3,4,5) - 間距不同了D:
  3. 00:54:009 (7) - NC在這 不要放在00:55:307 (1) - 這分段的位置也要抓好的...
  4. 01:16:388 (3,1,2,3) - 我會建議讓這兩個slider的接觸點完全覆蓋住, 這樣比較好看
  5. 01:54:334 (1,2,3) - 間距有些為偏差
  6. 03:11:523 (7) - NC 同樣的 因為變速 所以需要加個NC來提醒別人

[Insane]


  • Settings
  1. 沒用到的綠線
    03:31:874 -
mapping
  1. 00:12:820 (3) - 變速~NC吧...
  2. 00:35:847 (2,2) - 建議覆蓋好~現在這樣感覺蠻亂的
  3. 00:56:280 (3,4,5,6,7,8,9,10,1) - 這個串把他排好 現在這樣感覺像亂排的,只是為了排出串而排的...
  4. 01:48:820 (1) - Bug 需要把這個NC加回去
  5. 01:59:199 (9) - NC~不管是因為變速還是因為段落 我認為這地方擺NC會比02:00:172 (1) - 適合很多
  6. 02:28:469 (7) - NC
  7. 03:11:199 (5,6) - 我想你本來應該是想做對稱的~但是現在並沒有對稱喔

紅色是unrankable的 一定要改 藍色的是需要討論的問題 黑色就只是建議

音效部分和排列還需要加強的!!!
現在這樣僅僅只是符合規定而已 但是要Rank的標準通常比規定要高很多 畢竟MAT還是有審美觀的 而且會很容易被別人戳... 被戳的那個MAT會很沒面子的 所以map還是要下好些

如果有不懂得或想要問關於map話可以在遊戲中PM我 :)
Topic Starter
Goisuke_old

spboxer3 wrote:

[general]


  • Settings
  1. none~

[Easy]


  • Settings
  1. 沒用到的綠線:
    02:19:549 -
    03:30:009 -
mapping
  1. 00:12:820 (5) - NC這個 感覺combo 7在Easy裡有些太長了~
  2. 00:34:874 (5) - ^
  3. 00:46:550 (7) - finish
  4. 00:51:739 (1) - ^
  5. 01:09:901 (3) - NC 同樣問題
  6. 01:11:847 (7) - finish
  7. 01:15:090 (4) - NC~
  8. 01:18:334 (1,2,3,4,5) - 恩...這段音效感覺挺奇怪的~不規則也不合背景音樂的感覺 看看要不要改吧 :(
  9. 01:40:388 (3,4,5) - 不同的間距 排整齊點吧 :) ~
  10. 01:41:361 (4) - NC? 這個點比較微妙些 所以只是建議
  11. 01:46:226 (3) - NC
  12. 01:48:172 (8) - 結尾finish
  13. 01:54:009 (1) - 開頭finish
  14. 02:06:982 (3) - NC
  15. 02:09:577 (1) - finish
  16. 02:12:172 (4) - NC建議 音樂變換段落 所以我建議加個NC
  17. 02:19:955 (1) - finish開頭
  18. 02:44:604 (5) - NC
  19. 03:12:172 (2) - finish
  20. 03:22:226 (1) - ^
音效需要加強!! 這個音效打起來說實話真的沒感覺

[Normal]


  • Settings
  1. 沒用到的綠線:
    02:19:549 -
    03:30:009 -

Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 01:03:090 (2,3) -
  2. 03:09:253 (1,3,4) -
mapping
  1. 01:17:685 (1) - 從這以後的音效怎麼反過來了 D:?
  2. 01:19:955 (6) - NC. 10combo對Normal來說太長了些
  3. 01:51:415 (1,2,3,4) - 聽起來應該是屬於同一個部分 但是排法卻有些變化 這樣不是很好的排法(間距部份). 讓人有怪異的感覺
  4. 02:11:847 (6) - NC 同樣10↑的combo對Normal來說太長了些
  5. 03:17:036 (1) - 音效反過來了...
同樣音效需要多下點功夫 finish一定要放 而且要放對地方 現在這圖音效部分還是太弱了...重音下finish 尤其是一小段的開頭/結尾 找個適合的地方來下...

[Hard]


  • Settings
  1. 沒用到的綠線:
    00:15:090 -
    01:36:956 -
    02:19:199 -
    02:19:523 -
    02:23:983 -
    02:24:631 -
    02:50:928 -
    03:01:469 -
    03:30:009 -
mapping
  1. 00:40:712 (4) - 變速 加個NC來提醒別人變速
  2. 00:52:388 (3,4,5) - 間距不同了D:
  3. 00:54:009 (7) - NC在這 不要放在00:55:307 (1) - 這分段的位置也要抓好的...
  4. 01:16:388 (3,1,2,3) - 我會建議讓這兩個slider的接觸點完全覆蓋住, 這樣比較好看
  5. 01:54:334 (1,2,3) - 間距有些為偏差
  6. 03:11:523 (7) - NC 同樣的 因為變速 所以需要加個NC來提醒別人

[Insane]


  • Settings
  1. 沒用到的綠線
    03:31:874 -
mapping
  1. 00:12:820 (3) - 變速~NC吧...
  2. 00:35:847 (2,2) - 建議覆蓋好~現在這樣感覺蠻亂的
  3. 00:56:280 (3,4,5,6,7,8,9,10,1) - 這個串把他排好 現在這樣感覺像亂排的,只是為了排出串而排的...
  4. 01:48:820 (1) - Bug 需要把這個NC加回去
  5. 01:59:199 (9) - NC~不管是因為變速還是因為段落 我認為這地方擺NC會比02:00:172 (1) - 適合很多
  6. 02:28:469 (7) - NC
  7. 03:11:199 (5,6) - 我想你本來應該是想做對稱的~但是現在並沒有對稱喔

紅色是unrankable的 一定要改 藍色的是需要討論的問題 黑色就只是建議

音效部分和排列還需要加強的!!!
現在這樣僅僅只是符合規定而已 但是要Rank的標準通常比規定要高很多 畢竟MAT還是有審美觀的 而且會很容易被別人戳... 被戳的那個MAT會很沒面子的 所以map還是要下好些

如果有不懂得或想要問關於map話可以在遊戲中PM我 :)
受益良多!

基本上全部都改過來了,音效跟NC方面讓我很困擾Orz

我會在多研究加強的><!

目前比較忙比較沒啥時間看譜 音效部分我在多檢查之後再更新這個譜面><!
Sonez_old
really fun map, gl on ranked
Topic Starter
Goisuke_old

shanaftw wrote:

really fun map, gl on ranked
Very thank you><!
Stefan
Technically you could map the whole song. Like the approved Version is 4:23 long you could map until this time.
Because the guideline says that the Map can have a Lenght of max. 4:30.
And it sounds fugly how you cut up the mp3. :(
I could help if you want.
show more
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