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LiSA - Shirushi (TV Size)

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7
Topic Starter
Maardhen
This map has been deleted on the request of its creator. It is no longer available.
bezbashn
[Easy]
00:20:715 - x96 y144
00:30:578 - x320 y248

[Normal]
00:10:852 - x64 y128
00:11:674 - x256 y104
00:44:551 - x416 y136

[Hard]
00:12:496 - NC
01:07:154 - NC

[Yuuki]
00:04:278 - x416 y286
00:12:907 - x112 y72
Topic Starter
Maardhen

bezbashn wrote:

[Easy]
00:20:715 - x96 y144 nope i like the current placement
00:30:578 - x320 y248 mine follow DS

[Normal]
00:10:852 - x64 y128 thanks it's better
00:11:674 - x256 y104 ^
00:44:551 - x416 y136 ^

[Hard]
00:12:496 - NC fixed
01:07:154 - NC fixed

[Yuuki]
00:04:278 - x416 y286 changed for a 60° angle
00:12:907 - x112 y72 it was intend to be a bit further from other circles, but yeah better with same spacing
Thanks ! :)
Kyoshiro
Easy


01:20:304 (2) - Press "J" to Fix slider in Correct Point, have a sound here.
01:21:332 - Maybe a reverse slider here, will be better, with the circle at final.
01:25:441 - May a circle here to be funny and help the spinner be cool.
01:25:647 (1) - End of spinner, red point.



Normal

00:03:867 (2) - have no sound here
00:10:030 (3,4) - Fix Blanket
00:54:414 (1) - This vowel deserves a spinner don't you think? No slider was used with a spinner
01:25:647 (1) - End of spinner, red point.



Hard

01:12:496 (5,6,7) - The end of these sliders has a sound that I would not ignore, make them clickable so as not to get a bit monotonous.
01:16:811 (8,9,10) - The spacing here is a bit strange, leave it alone or stack with the 01:16:811 (8,9)
01:17:428 (1,2,3,4,1) - Here you have changed the flow a lot, try to do so: Rotate the 01:17:839 (2,3,4) 75°, will be better!
01:17:428 (1,2) - If you continue with this spacing, do the same for: 01:18:660 (4,1)
01:25:852 (1) - End of spinner is here! 1:28:729, red point.


Yuuki


01:25:852 (1) - End of Slider, red point!


Guy i like your map, i don't know how long you make maps, but it continues, not to not that we always get better every day. :)
Topic Starter
Maardhen

KyotoYushiro wrote:

Easy


01:20:304 (2) - Press "J" to Fix slider in Correct Point, have a sound here. fixed i didn't noticed this
01:21:332 - Maybe a reverse slider here, will be better, with the circle at final. done
01:25:441 - May a circle here to be funny and help the spinner be cool. it would be too dense for an Easy diff, i ignore last vocals and start spinner on piano here
01:25:647 (1) - End of spinner, red point. that looks weird to stop while vocal continue, and add a second spinner would be to hard to play for new players



Normal

00:03:867 (2) - have no sound here fixed
00:10:030 (3,4) - Fix Blanket fixed
00:54:414 (1) - This vowel deserves a spinner don't you think? No slider was used with a spinner i think something like this should be good https://puu.sh/xk4gP/1d19d96df6.png
01:25:647 (1) - End of spinner, red point.



Hard

01:12:496 (5,6,7) - The end of these sliders has a sound that I would not ignore, make them clickable so as not to get a bit monotonous. fixed with more 1/1 sliders
01:16:811 (8,9,10) - The spacing here is a bit strange, leave it alone or stack with the 01:16:811 (8,9) stacked 8 and 9
01:17:428 (1,2,3,4,1) - Here you have changed the flow a lot, try to do so: Rotate the 01:17:839 (2,3,4) 75°, will be better! i prefer 50°
01:17:428 (1,2) - If you continue with this spacing, do the same for: 01:18:660 (4,1) ok why not.
01:25:852 (1) - End of spinner is here! 1:28:729, red point.


Yuuki


01:25:852 (1) - End of Slider, red point!


Guy i like your map, i don't know how long you make maps, but it continues, not to not that we always get better every day. :)
I don't want to end lasts spinners on red tick with piano because vocal continue.
This complete mapset took me only 6h + 20min basic hitsounds, because it's low bpm and not a brutal or technical genre of music.
Thanks for your help :)
Arow
Hello, came from #modreqs


Easy

00:08:387 (3,4,5) - Time distance equality
00:18:250 (1,2,3,4) - ^
00:28:113 (1) - ^
00:30:989 (2,1,2) - ^
00:37:976 (1,2) - ^
00:53:181 (2) -
00:59:345 (1) - ^
01:05:921 (1,2,3,4,5,6,1,2,3,4,1,2,3,1,2) - ^
damn just replace all objects and don't randomly change distance snap

00:53:592 - move previous circle here or put another
00:57:702 (2) - 1/2 slider here (like you did in normal)
01:05:921 (1,2,3) - Presonally I think you should change this, feels weird.
01:25:441 (1) - move beggining and end of the spinner to red ticks



Normal

Same as before, time distance equality, please replace objectszzz.
00:07:360 (4) - move head to next white tick
00:10:647 (4) - move to next white tick
00:56:058 (1) - "spinner recovery time should be at least 2 beats."
01:14:140 (2) - blanket
01:25:647 (1) - same like in easy diff


Hard

00:01:813 (1) - snap tail to white tick
00:02:429 (2) - snap tail to red tick
00:05:100 (6) - snap tail to white tick
00:05:716 (7) - snap tail to red tick
00:28:523 (1) - NC
01:14:140 (1) - NC
01:20:715 (1) - NC
01:25:852 (1) - same as other diffs


Yuuki

00:01:813 (1,2) - change snapping like in hard
00:05:100 (1,2) - ^
00:23:181 (1) - snap tail to red tick
00:54:414 (1,2) - extend those sliders
00:55:647 (3) - remove this slider and put beggining of the spinner here
01:25:852 (1) - in this diff spinner started on red tick (like it should) but still ends on white (should end on red too)


Good luck!
Topic Starter
Maardhen

x Arow wrote:

Hello, came from #modreqs


Easy

00:08:387 (3,4,5) - Time distance equality
00:18:250 (1,2,3,4) - ^
00:28:113 (1) - ^
00:30:989 (2,1,2) - ^
00:37:976 (1,2) - ^
00:53:181 (2) -
00:59:345 (1) - ^
01:05:921 (1,2,3,4,5,6,1,2,3,4,1,2,3,1,2) - ^
damn just replace all objects and don't randomly change distance snap
fixed everything i guess, i didn't used DS a lot

00:53:592 - move previous circle here or put another added another circle
00:57:702 (2) - 1/2 slider here (like you did in normal) ok.
01:05:921 (1,2,3) - Presonally I think you should change this, feels weird. ctrl + g 01:07:359 (2) -
01:25:441 (1) - move beggining and end of the spinner to red ticks fixed



Normal

Same as before, time distance equality, please replace objectszzz. Everything set to 0.90x DS
00:07:360 (4) - move head to next white tick Make sense...
00:10:647 (4) - move to next white tick ... but not here strong sound is 00:10:852 - but maybe a 1/1 slider would fit better than a circle
00:56:058 (1) - "spinner recovery time should be at least 2 beats." just reduced spinner lenght
01:14:140 (2) - blanket
01:25:647 (1) - same like in easy diff ok.


Hard

00:01:813 (1) - snap tail to white tick
00:02:429 (2) - snap tail to red tick
00:05:100 (6) - snap tail to white tick
00:05:716 (7) - snap tail to red tick
00:28:523 (1) - NC
01:14:140 (1) - NC
01:20:715 (1) - NC i prefer nc 01:20:099 - and 01:21:537 - to separate drums
01:25:852 (1) - same as other diffs
all applied

Yuuki

00:01:813 (1,2) - change snapping like in hard
00:05:100 (1,2) - ^ fixed, i don't know why it looks cool in my head
00:23:181 (1) - snap tail to red tick nope, i switch 1 and 2 and this is much better
00:54:414 (1,2) - extend those sliders
00:55:647 (3) - remove this slider and put beggining of the spinner here ok.
01:25:852 (1) - in this diff spinner started on red tick (like it should) but still ends on white (should end on red too)
aaaaaand it's done.

Good luck!
Thanks a lot :)
BanchoBot
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