[general]
hitsounds at until 00:09:155 (1) - could be lowered by a good 20-30% i think, especially 00:05:463 (1) - the finish on here is really loud
try OD 2-4-6-7-8?
[easy]
aimod has some DS inconsistencies
00:07:078 (2) - yeah you're following the guitars, but this oddly sticks out since you didnt do this earlier and this is the only slider with anchors so yea. also the near the end where the anchor is so close to the sliderend some noobs find the jerking motion hard to react to
00:10:078 (3,4,5) - 00:13:771 (3,4,5) - etc. dont like how u skip the snare
00:17:463 (2,3) - rhythm here is cool too so either this or ^ imo
00:24:848 (3,4,5,1,2,3) - hows this pattern
http://puu.sh/xnVK6/3ed7f8ee77.jpg00:40:540 (3) - 00:44:232 (3) - 3/2 reverse here works really nicely here
01:05:463 (2) - remove finish
01:09:155 (3,4,5) - 01:13:309 (4,5) - i dont see what's different about the melody here such that you need to use circles over the 3/2 reverses you used in the 1st half of the chorus
01:16:540 (3,4) - ^ 3/2 reverse here would be nice too imo, not as bad as above tho
[normal]
00:02:694 (2,3) - replace 2 with a 1/2 slider? the downbeat isn't that strong and it'd help reducing the small slider train in this calm section
00:16:540 (1,2) - 1/1 slider fits better, nothing much on the upbeat here
00:22:540 - circle here would fit
00:26:463 (6) - drum whistle really sticks out here, default soft-whistle or remove?
00:28:078 (2) - circle? inconsistent with 00:13:309 (2) - 00:20:694 (2) - etc
00:29:925 (6,7) - would suggest 1/2 slider instead, the 2nd note isn't that strong to need a circle
00:36:386 - circle
00:54:386 (2,3) - 1/1 slider feels a lot nicer
00:55:771 (5,6,7) - 01:03:155 (6,7,8) - 3 circles (esp stacked) is a bit much for normal i think, i suggest 1/2 slider + circle
01:02:001 (3) - delete plz, not that strong of a beat
01:04:540 (1,2,3,4,5,6,7) - what are you following lol . following the vocals is much more intuitive here since you've been doing that the whole song, seems odd to break ur rhythm just for this section
rest is same as easy, idk why u decide to change your rhythms to a more circle-dense one. others are repeating with previous stuff i mentioned xd
[advanced]
u have a nazi stack in aimod
00:06:155 (2,3,4,5) - circle triple that doesnt lead into a slider is pretty hard (pun intended) esp in a slower section like this, try 1/4 reverse?
00:38:232 (4,5,6) - 01:07:771 (4,5,6) - ^
01:22:078 (4) - clap on sliderend?
this one's pretty nice, tho i think it wouldn't hurt to throw in some small jumps here and there since your hard has quite a lot
[hard]
00:20:232 (1,2,3,4,5,1,2,3) - not sure why u suddenly decided to raise DS by so much here, just 00:20:232 (1,2) - 00:21:848 (1,2) - these 2 will be enough imo, this also makes 00:23:694 (5,6,1) - this jump really big and hard to play for not much going on in the music
00:28:771 (2,3) - 00:10:309 (2,3) - so these 2 are basically repeats but use different DS, u probably want to adjust the DS at the start for more consistency
00:37:540 (3,4,5,6,1) - omg lol diffspike
00:57:155 (1,2) - 4 vertical sliders in a row is pretty gross so how about this?
http://puu.sh/xnWNa/d9dd35e9df.jpg01:07:771 (7) - u can probably switch these to circles since the overall difficulty of this hard is pretty high (and is easier than triple jumps imo)
01:17:348 (8) - remove? there's a slight guitar note but it isnt something i'd note in a hard diff
01:23:232 (1,2,3,4,5,1) - this pattern is between 2 clockwise patterns, try not to break flow so fast :S
[insane]
00:24:732 (4) - i dont hear it
00:26:463 (1) - 00:30:155 (1) - dont need NC i think
00:38:694 (1,2) - 00:40:540 (1,2) - try to relate these 2 together more, i.e make the 1st set copy pasta mirrors or sth
00:55:078 (1) -
00:59:463 (3) - extend this to 3/4 would be nice and more intuitive to play
01:00:617 (9) - soft whistle
01:23:001 (5) - jump plz
and u say u don't map pp on purpose
glhf