Ayyri asked me to mod like two weeks ago so here I am /w\
edit: i forgot to add my usual note: pm me if I wasn't clear about something or similar, i'm always free to talk when online c:
Advanced is your best difficulty by far in my opinion. Make your diffs more like advanced and I think the set will improve 200%
Just getting that out of the way.
[General]
Imma put this here since it applies to advanced, hard, and hyper.
00:45:919 (1) - the rhythm here doesn't really feel like it's following how the melody repeats. the song is going 1-2-3 on the 1/2s one after the other, and this repetition is then reset by the 1/4 at 00:48:566 - .
visualization of how the melody repeats. Every nc is used to represent a repeat.Currently I can't really tell for sure what the rhythms in those difficulties are supposed to be following, like in advanced where you repeat the rhythm 00:45:920 (1) - here and 00:47:332 (1) - here, even though that's not where the repetition is happening.
[Basic]
- 00:03:566 (1) - how about ctrl+g this so that 00:00:743 (1,1) - makes a nice loopdiloop? http://puu.sh/yxiEF/28cb24ed38.jpg
00:00:743 (1,1,1,1) - I know spacing objects so far apart in time can be difficult but.. that every object is totally differently spaced (.5 -> 1.0 -> 1.3 ) is a bit much. If anything I'd suggest making them all ~.8 or something. High spacing like 1.3 is more straining when a long time elapses between objects because that basically means the player is travelling at the ~1.0 sv speed instead of .8 that entire time. - My biggest issue with this difficulty - 00:23:331 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 01:31:095 (1,2,3,4,1,2,3,4,1,2,3,4,1) - that these are entirely 1/1 reverses + 1/1 circles is really boring for what is supposed to be the most intense part of the song. 00:34:625 (1,2,3,4,1,2,3,4) - A rhythm similar to what you used here would be far better to keep things more interesting I think. Even something like http://puu.sh/yxiW8/e13d65cb67.jpg this could help provide variety in rhythm and slider length while still being about the same to play.
- 00:38:860 (3,1) - When you dont really use overlap aesthetics before now, this looks out of place/sloppy/poorly done. I suggest figuring out alternate positions to where this doesn't happen.
- 00:44:507 (2,2) - is this supposed to be a blanket because it looks like one that wasnt done right ><
- 01:25:448 (1,2,3,4) - This happens throughout the difficulty, but the object placement looks fairly random here especially. 3 kinda blankets 2, 4 is kinda parallels to 2, but both aren't as clean as they could be, and 1 looks out of place next to the rest of them. http://puu.sh/yxj3P/c576655933.jpg http://puu.sh/yxj5c/95eb48e99f.jpg Something like this could help clean it up >v</
[Standard]
- 00:08:507 (5) - This object is completely detached from the ones surrounding it, making it look somewhat randomly placed when you dont really appear to do that kind of positioning in the rest of the map. maybe something like this?
- 00:12:037 (1,3) - is this supposed to be a blanket? it .. looks like a messily done one ><
- 00:14:154 (4,1,2,3,4,5,6) - that's a cool way to do a direction change :>!
.. but it's kind of sad you chose to just copy and paste it at 01:21:213 (3,4,1,2,3,4,5,6) - instead of figuring out a pattern that uses the same kind of switch while being different overall. Think sister patterns, not twins. - 00:23:331 - again, my biggest issue with this difficulty is how dull the kiais are. Nearly everything is 1/2 apart, every 1/2 circle is stacked on the next slider, nearly everything moves in a basic counterclockwise direction, there's not much variety and parts that are noticably louder like 00:27:566 - don't stand out at all. What I suggest is figuring out an "A" and "B" rhythm to use. So A could be like your current rhythm, and B would be a slight variation on this. You would then use the "A" on the first bar and "B" on the second, and alternate between the two every bar. Like what you did on hard. This way, your map would repeat as much as the song does, while still having variety to keep the player interested. maybe one that would repeat could be like this?
[Advanced]
best diff
- 00:12:391 (2,2) - this overlap is rather eehhh, and could easily be improved by making sure the sliderends are stacked c:
- 00:15:919 (3,2) - ^
- 00:34:626 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - I do question though why the rhythm in this section is more dense than what you have for hard.. Kinda weird :s
- 01:31:095 - Really lacking here, this kiai is significantly different from the last one, but you copypasted the rhyhtm. This rhythm doesnt really fit the song here.
[Hard]
- 00:00:743 (1,2,1,2) - you go from all 1/1 in advanced to constant 1/4 sliders? what? why?
- 00:23:684 (2) - by mapping 00:24:037 - as the end of the slider you took away all the emphasis this relatively stronger note, which in the song leads into these 00:24:213 (3,4,5) - 1/4s. how about a slight change like this ? c:. would apply to any time you repeat this rhythm.
- 00:25:360 (3,4) - these doubles that you do feel extremely unnatural to play when the song is giving you triples and half the time you map them as triples and half the time as doubles. Doubles in general are pretty weird to play because if you alternate keys then you end on the odd key instead of the one you started with. Unless the song is doing them really obviously itself, which isn't the case here. maybe? Applies to the many many times this happens as well.
- 00:34:625 - While I absolutely agree variety is important, you went from really constant 1/4 to just 1/2 when the song didn't drop in intensity nearly so much. I suggest either reducing the amount of 1/4 in the kiai or increasing it here to help balance it out. Probably add some 1/4 here since currently the rhythm is.. easier than what you had for advanced? Which is really weird.
- 00:41:330 (5) - for this and 00:44:154 (5) - this, consider shortening them both by one reverse. For one thing, you had such a break following 00:42:742 (5) - , and for a second reason, it would allow you to space 00:41:683 (1) - and 00:44:507 (1) - further from them, emphasising them more, without hecking the player over with a 1/4 jump.
- 01:31:095 - same issue as advanced. mostly copypasted rhythm despite the song not being the same. the song repeats a lot, I think you should take advantage of when it is different!
[Hyper]
overall, this difficulty felt like a bunch of 1/4 during the kiais without any clear concept or very many notable patterns. It's a bit boring and everything blends together as a result. Same could be said for the hard, but it's worse here.
- 00:24:390 (7,8,9) - For this rhythm and similar, I think a 1/4 stream has more potential. 00:24:037 (4,5,6) - is not identical to 00:24:390 (7,8,9) - in the song, so why map them the same? The song repeats enough, I think you should try to take advantage of and emphasize what isnt the same more. Having a 1/4 stream here would have rhythm variety fitting to the song, and enable you to come up with more patterns since doing so with all 1/4 sliders does have its limitations.
- 00:29:683 (4,5,6) - uhhh what happened to your stack here, it can be misread as a double or something fairly easily o_o;
- 00:17:684 - your rhythm on hard for this drum build up section fit a LOT better. Why is this less dense when the difficulty overall is harder? it doesn't really fit so well when you're blatantly largely ignoring one of the most audible parts of the song.
I feel there's a lot more that can be addressed, but I feel that it would be better heard from different people rather than my writing a ridiculously long wall mod. More feedback taken into careful consideration is definitely what I think this set needs.
Best of luck /w/
uhhhh, wait, saw this after writing my mod so i'll append it to the end
[ L u k a s ] wrote:
Creativity in 2017 (almost 2018) LUL. Seriously though do you mind telling me which parts you think aren't creative? Is it the copy paste?
Because it was intended, but anyways I am afraid of doing something "different" because I always think that it isn't good enough, several times I've made a map that I was afraid won't get ranked because it's not generic.
reading replies like this is really discouraging when about to post a mod on a set not gonna lie.
Yes. There's plenty of creativity in 2017. Even if there wasn't, that's no reason to avoid pushing your own boundaries in the name of staying "safe". You shouldn't let that limit you. Make the map you want and then make it as good as you can, that'll help more than trying to map a "generic" style that is done so much, that the standards are often pretty high for that type of mapping. Do you want to rank a map anyone could've made, one that would risk being just forgetful as a result, or one that shows your unique interpretation of the song that someone would remember and revisit for the map and not
just the song?
Ok
now I wish you best of luck \w\