forum

Hommarju - Rock It

posted
Total Posts
31
show more
Pachiru
Do you mind if I ask you to try different rhythm during kiai on your difficulties? Cause the only thing I'm seeing actually is a copy/paste pattern, and it might be boring for the player. I'm not bashing you or what, I'm just suggesting something to improve. Maybe try some reverse, some circle+circle or something else, cause even on the Hard (a diff that got potential in terms of rhythms differences), it's copy paste.

Also, on basic diff, you made some overlap that could be avoided, seriously. Let me list some: 00:24:742 (3,2) - 00:31:448 (4,2) - 00:38:507 (2,3,1) - // I know that the rule that says to avoid overlaps and stacks on Easy diffs are guidelines, and everyone don't pay attention to those guidelines, but please, take this in consideration, cause your difficulty is the lowest diff of the set. If you would use different rhythm on your map, maybe you could have avoided those overlaps and stuff.

Try to be more creative, and I'm sure that the map will be good. Please don't feel offensed by this, cause it's not the objective of this post.

I guess that's all I have to say for now. Please don't ignore my post cause I'm not BN or someone famous, eh.
Topic Starter
Seolv

Pachiru wrote:

Do you mind if I ask you to try different rhythm during kiai on your difficulties? Cause the only thing I'm seeing actually is a copy/paste pattern, and it might be boring for the player. I'm not bashing you or what, I'm just suggesting something to improve. Maybe try some reverse, some circle+circle or something else, cause even on the Hard (a diff that got potential in terms of rhythms differences), it's copy paste.
As long as it's reasonable (which it is in this case because the both kiais are the actual same) then I won't fix it

Pachiru wrote:

Also, on basic diff, you made some overlap that could be avoided, seriously. Let me list some: 00:24:742 (3,2) - 00:31:448 (4,2) - 00:38:507 (2,3,1) - // I know that the rule that says to avoid overlaps and stacks on Easy diffs are guidelines, and everyone don't pay attention to those guidelines, but please, take this in consideration, cause your difficulty is the lowest diff of the set. If you would use different rhythm on your map, maybe you could have avoided those overlaps and stuff.
I was planning on fixing stacks sooner or later, I just have too much work on my hands right now so I couldn't really get around to fixing it,
thanks for reminding me though


Pachiru wrote:

Try to be more creative, and I'm sure that the map will be good. Please don't feel offensed by this, cause it's not the objective of this post.
Creativity in 2017 (almost 2018) LUL. Seriously though do you mind telling me which parts you think aren't creative? Is it the copy paste?
Because it was intended, but anyways I am afraid of doing something "different" because I always think that it isn't good enough, several times I've made a map that I was afraid won't get ranked because it's not generic.


Pachiru wrote:

I guess that's all I have to say for now. Please don't ignore my post cause I'm not BN or someone famous, eh.


Don't worry I'm not mean >w< I know you're trying to help my map but I had my reasons behind this and I'm keeping it as it is, sorry if I seem kinda ignorant to you or something but I'd like to keep my map as it currently is. Sorry again
PoNo
beep some little things on files !

your background size seems to be a bit huge (please don't use png as background extensions cause png is using alpha layer, so if you don't have any alpha in your image thats totally useless xP) simply change it to JPG and put quality 8 instead of 10 should be okay

You can easely improve your mp3 quality imo, https://www.mediafire.com/file/pr16oq0j1xw3iqe/23043.%20Hommarju%20-%20Rock%20It.mp3 here a 320kb version, just convert it to 192kb

you can put hardcore in tags and remove fizz & ayyri cause there's already the diffnames!
Topic Starter
Seolv

PoNo wrote:

beep some little things on files !
haven't asked for it but ok i guess w

PoNo wrote:

your background size seems to be a bit huge (please don't use png as background extensions cause png is using alpha layer, so if you don't have any alpha in your image thats totally useless xP) simply change it to JPG and put quality 8 instead of 10 should be okay
not really necessary as long as the background size is rankable

PoNo wrote:

You can easely improve your mp3 quality imo, https://www.mediafire.com/file/pr16oq0j1xw3iqe/23043.%20Hommarju%20-%20Rock%20It.mp3 here a 320kb version, just convert it to 192kb
I'd rather not convert anything, the current mp3 quality is fine

PoNo wrote:

you can put hardcore in tags and remove fizz & ayyri cause there's already the diffnames!
as long as I remember you have to put GDers in tags I'm unsure bout hardcore, I don't know which genre this song is so it's better that I leave it without a genre tag

:v
Log Off Now
https://i.gyazo.com/81622c999f596ce55af ... bb9713.jpg

here is link to better filesize bg, same quality
Pachiru
Don't give kudos if you reject all the suggestions, duh.
PoNo

[ L u k a s ] wrote:

PoNo wrote:

beep some little things on files !
haven't asked for it but ok i guess w

PoNo wrote:

your background size seems to be a bit huge (please don't use png as background extensions cause png is using alpha layer, so if you don't have any alpha in your image thats totally useless xP) simply change it to JPG and put quality 8 instead of 10 should be okay
not really necessary as long as the background size is rankable

PoNo wrote:

You can easely improve your mp3 quality imo, https://www.mediafire.com/file/pr16oq0j1xw3iqe/23043.%20Hommarju%20-%20Rock%20It.mp3 here a 320kb version, just convert it to 192kb
I'd rather not convert anything, the current mp3 quality is fine

PoNo wrote:

you can put hardcore in tags and remove fizz & ayyri cause there's already the diffnames!
as long as I remember you have to put GDers in tags I'm unsure bout hardcore, I don't know which genre this song is so it's better that I leave it without a genre tag

:v
I think you're wrong on the definition of a mod man, a mod have to be used to improve the beatmap quality, I take my time to improve your map and you're just refusing things for the simple reason that I can't rank your map, you're just lazy to change 3 minimal things who can get your map better xd... that just looks like "hey bns come rank my map even if the quality is bad, I just want to rank a map lol !)

Using a png as background is a pain for ppl who don't have a good internet connection and can't download fast useless 1.5mb, take care of that. This takes max 5min to change, if you're just lazy to take 5min for that please xd...

Also hardcore is the genre of the music so why deny me this ? :? https://remywiki.com/Rock_It

Good luck I guess :|
riffy
just because something is rankable, doesn't mean you don't have to improve it when possible. You're missing out on the definition of what "mod" and "ranking process" are.
Stefan
You neither give someone a kudosu for creating a guest difficulty because it improves the mapset's spread, do you?
Pachiru
Also, I want to add something: Please don't neglect lower difficulties, cause they're Easy diffs and it will not be played that much. Keep in mind that there is still new players on this game that would like to play without having a botched difficulty for their level. They deserves to play good maps, cause they're probably the ones that will keep the game alive.
Noffy
Ayyri asked me to mod like two weeks ago so here I am /w\

edit: i forgot to add my usual note: pm me if I wasn't clear about something or similar, i'm always free to talk when online c:

Advanced is your best difficulty by far in my opinion. Make your diffs more like advanced and I think the set will improve 200%

Just getting that out of the way.

[General]
Imma put this here since it applies to advanced, hard, and hyper.
00:45:919 (1) - the rhythm here doesn't really feel like it's following how the melody repeats. the song is going 1-2-3 on the 1/2s one after the other, and this repetition is then reset by the 1/4 at 00:48:566 - . visualization of how the melody repeats. Every nc is used to represent a repeat.
Currently I can't really tell for sure what the rhythms in those difficulties are supposed to be following, like in advanced where you repeat the rhythm 00:45:920 (1) - here and 00:47:332 (1) - here, even though that's not where the repetition is happening.

[Basic]
  1. 00:03:566 (1) - how about ctrl+g this so that 00:00:743 (1,1) - makes a nice loopdiloop? http://puu.sh/yxiEF/28cb24ed38.jpg
    00:00:743 (1,1,1,1) - I know spacing objects so far apart in time can be difficult but.. that every object is totally differently spaced (.5 -> 1.0 -> 1.3 ) is a bit much. If anything I'd suggest making them all ~.8 or something. High spacing like 1.3 is more straining when a long time elapses between objects because that basically means the player is travelling at the ~1.0 sv speed instead of .8 that entire time.
  2. My biggest issue with this difficulty - 00:23:331 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 01:31:095 (1,2,3,4,1,2,3,4,1,2,3,4,1) - that these are entirely 1/1 reverses + 1/1 circles is really boring for what is supposed to be the most intense part of the song. 00:34:625 (1,2,3,4,1,2,3,4) - A rhythm similar to what you used here would be far better to keep things more interesting I think. Even something like http://puu.sh/yxiW8/e13d65cb67.jpg this could help provide variety in rhythm and slider length while still being about the same to play.
  3. 00:38:860 (3,1) - When you dont really use overlap aesthetics before now, this looks out of place/sloppy/poorly done. I suggest figuring out alternate positions to where this doesn't happen.
  4. 00:44:507 (2,2) - is this supposed to be a blanket because it looks like one that wasnt done right ><
  5. 01:25:448 (1,2,3,4) - This happens throughout the difficulty, but the object placement looks fairly random here especially. 3 kinda blankets 2, 4 is kinda parallels to 2, but both aren't as clean as they could be, and 1 looks out of place next to the rest of them. http://puu.sh/yxj3P/c576655933.jpg http://puu.sh/yxj5c/95eb48e99f.jpg Something like this could help clean it up >v</
[Standard]
  1. 00:08:507 (5) - This object is completely detached from the ones surrounding it, making it look somewhat randomly placed when you dont really appear to do that kind of positioning in the rest of the map. maybe something like this?
  2. 00:12:037 (1,3) - is this supposed to be a blanket? it .. looks like a messily done one ><
  3. 00:14:154 (4,1,2,3,4,5,6) - that's a cool way to do a direction change :>!
    .. but it's kind of sad you chose to just copy and paste it at 01:21:213 (3,4,1,2,3,4,5,6) - instead of figuring out a pattern that uses the same kind of switch while being different overall. Think sister patterns, not twins.
  4. 00:23:331 - again, my biggest issue with this difficulty is how dull the kiais are. Nearly everything is 1/2 apart, every 1/2 circle is stacked on the next slider, nearly everything moves in a basic counterclockwise direction, there's not much variety and parts that are noticably louder like 00:27:566 - don't stand out at all. What I suggest is figuring out an "A" and "B" rhythm to use. So A could be like your current rhythm, and B would be a slight variation on this. You would then use the "A" on the first bar and "B" on the second, and alternate between the two every bar. Like what you did on hard. This way, your map would repeat as much as the song does, while still having variety to keep the player interested. maybe one that would repeat could be like this?
[Advanced]
best diff
  1. 00:12:391 (2,2) - this overlap is rather eehhh, and could easily be improved by making sure the sliderends are stacked c:
  2. 00:15:919 (3,2) - ^
  3. 00:34:626 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - I do question though why the rhythm in this section is more dense than what you have for hard.. Kinda weird :s
  4. 01:31:095 - Really lacking here, this kiai is significantly different from the last one, but you copypasted the rhyhtm. This rhythm doesnt really fit the song here.
[Hard]
  1. 00:00:743 (1,2,1,2) - you go from all 1/1 in advanced to constant 1/4 sliders? what? why?
  2. 00:23:684 (2) - by mapping 00:24:037 - as the end of the slider you took away all the emphasis this relatively stronger note, which in the song leads into these 00:24:213 (3,4,5) - 1/4s. how about a slight change like this ? c:. would apply to any time you repeat this rhythm.
  3. 00:25:360 (3,4) - these doubles that you do feel extremely unnatural to play when the song is giving you triples and half the time you map them as triples and half the time as doubles. Doubles in general are pretty weird to play because if you alternate keys then you end on the odd key instead of the one you started with. Unless the song is doing them really obviously itself, which isn't the case here. maybe? Applies to the many many times this happens as well.
  4. 00:34:625 - While I absolutely agree variety is important, you went from really constant 1/4 to just 1/2 when the song didn't drop in intensity nearly so much. I suggest either reducing the amount of 1/4 in the kiai or increasing it here to help balance it out. Probably add some 1/4 here since currently the rhythm is.. easier than what you had for advanced? Which is really weird.
  5. 00:41:330 (5) - for this and 00:44:154 (5) - this, consider shortening them both by one reverse. For one thing, you had such a break following 00:42:742 (5) - , and for a second reason, it would allow you to space 00:41:683 (1) - and 00:44:507 (1) - further from them, emphasising them more, without hecking the player over with a 1/4 jump.
  6. 01:31:095 - same issue as advanced. mostly copypasted rhythm despite the song not being the same. the song repeats a lot, I think you should take advantage of when it is different!
[Hyper]
overall, this difficulty felt like a bunch of 1/4 during the kiais without any clear concept or very many notable patterns. It's a bit boring and everything blends together as a result. Same could be said for the hard, but it's worse here.
  1. 00:24:390 (7,8,9) - For this rhythm and similar, I think a 1/4 stream has more potential. 00:24:037 (4,5,6) - is not identical to 00:24:390 (7,8,9) - in the song, so why map them the same? The song repeats enough, I think you should try to take advantage of and emphasize what isnt the same more. Having a 1/4 stream here would have rhythm variety fitting to the song, and enable you to come up with more patterns since doing so with all 1/4 sliders does have its limitations.
  2. 00:29:683 (4,5,6) - uhhh what happened to your stack here, it can be misread as a double or something fairly easily o_o;
  3. 00:17:684 - your rhythm on hard for this drum build up section fit a LOT better. Why is this less dense when the difficulty overall is harder? it doesn't really fit so well when you're blatantly largely ignoring one of the most audible parts of the song.

I feel there's a lot more that can be addressed, but I feel that it would be better heard from different people rather than my writing a ridiculously long wall mod. More feedback taken into careful consideration is definitely what I think this set needs.


Best of luck /w/


uhhhh, wait, saw this after writing my mod so i'll append it to the end

[ L u k a s ] wrote:

Creativity in 2017 (almost 2018) LUL. Seriously though do you mind telling me which parts you think aren't creative? Is it the copy paste?
Because it was intended, but anyways I am afraid of doing something "different" because I always think that it isn't good enough, several times I've made a map that I was afraid won't get ranked because it's not generic.
reading replies like this is really discouraging when about to post a mod on a set not gonna lie.

Yes. There's plenty of creativity in 2017. Even if there wasn't, that's no reason to avoid pushing your own boundaries in the name of staying "safe". You shouldn't let that limit you. Make the map you want and then make it as good as you can, that'll help more than trying to map a "generic" style that is done so much, that the standards are often pretty high for that type of mapping. Do you want to rank a map anyone could've made, one that would risk being just forgetful as a result, or one that shows your unique interpretation of the song that someone would remember and revisit for the map and not just the song?


Ok now I wish you best of luck \w\
Topic Starter
Seolv
i'll reply to everyone later I need a little bit of time to calm down
at this point it's hard to even get motivation to live (not talking about this particular situation but in general)
Topic Starter
Seolv
ok im calm

Bakari wrote:

just because something is rankable, doesn't mean you don't have to improve it when possible. You're missing out on the definition of what "mod" and "ranking process" are.
I know :( I was just so satisfied about this I didn't want to change anything, from my point of view everything is fine with it, only thing I wanted to fix were the stacks but, as I said, I don't really have enough time

Pachiru wrote:

Also, I want to add something: Please don't neglect lower difficulties, cause they're Easy diffs and it will not be played that much. Keep in mind that there is still new players on this game that would like to play without having a botched difficulty for their level. They deserves to play good maps, cause they're probably the ones that will keep the game alive.
maybe it's just your opinion about the diffs, don't you think? It makes sense that you like your own map but I really cannot find any major issues about it, would you mind telling me which parts are good and which are bad?

PoNo wrote:

I think you're wrong on the definition of a mod man, a mod have to be used to improve the beatmap quality, I take my time to improve your map and you're just refusing things for the simple reason that I can't rank your map, you're just lazy to change 3 minimal things who can get your map better xd... that just looks like "hey bns come rank my map even if the quality is bad, I just want to rank a map lol !)
Would you mind saying which parts are bad please? You didn't even look through the map you just recommended me to change the mp3 and bg

PoNo wrote:

Using a png as background is a pain for ppl who don't have a good internet connection and can't download fast useless 1.5mb, take care of that. This takes max 5min to change, if you're just lazy to take 5min for that please xd...

Also hardcore is the genre of the music so why deny me this ? :? https://remywiki.com/Rock_It

Good luck I guess :|
zzzz ok I got it log fixed the bg for me and I didn't know about the genre. You could've copied the link of the webside to me straight up when you told me to add it to the tags
Pachiru
I told you in my first post that the part that needs changes in your difficulties are the kiais, due to their lack of rhythm diversity.
Topic Starter
Seolv

Pachiru wrote:

I told you in my first post that the part that needs changes in your difficulties are the kiais, due to their lack of rhythm diversity.
you don't have to do this to explain to me it could work if you just normally posted without any additional emphasis on those words
Realazy

[ L u k a s ] wrote:

you don't have to do this to explain to me it could work if you just normally posted without any additional emphasis on those words
he wouldn't have to do that if you actually read his mod post and considered his suggestions
Topic Starter
Seolv
I did read I just forgot ok?
Everyone just hates me now ok
Pachiru
I discussed with Lukas in PM to avoid dramas, we both explain our opinions with it, and now we're done, I think there is no need to discuss about it anymore o/

Good luck to your set Lukas!
Topic Starter
Seolv
as Pachiru said

-fixed stack in Basic
-changed some rhythm up in the diffs made by me
-added the genre tag

updating soon~
Topic Starter
Seolv

Noffy wrote:

Ayyri asked me to mod like two weeks ago so here I am /w\

edit: i forgot to add my usual note: pm me if I wasn't clear about something or similar, i'm always free to talk when online c:

Advanced is your best difficulty by far in my opinion. Make your diffs more like advanced and I think the set will improve 200%

Just getting that out of the way.

[General]
Imma put this here since it applies to advanced, hard, and hyper.
00:45:919 (1) - the rhythm here doesn't really feel like it's following how the melody repeats. the song is going 1-2-3 on the 1/2s one after the other, and this repetition is then reset by the 1/4 at 00:48:566 - . visualization of how the melody repeats. Every nc is used to represent a repeat.
Currently I can't really tell for sure what the rhythms in those difficulties are supposed to be following, like in advanced where you repeat the rhythm 00:45:920 (1) - here and 00:47:332 (1) - here, even though that's not where the repetition is happening. can't you hear that this is constantly repeating, I put NCs there because it would feel weird if I have changed it and I already put NCs where's the repetition

[Basic]
  1. 00:03:566 (1) - how about ctrl+g this so that 00:00:743 (1,1) - makes a nice loopdiloop? http://puu.sh/yxiEF/28cb24ed38.jpg I alredy would've put it like that if I wanted to
    00:00:743 (1,1,1,1) - I know spacing objects so far apart in time can be difficult but.. that every object is totally differently spaced (.5 -> 1.0 -> 1.3 ) is a bit much. If anything I'd suggest making them all ~.8 or something. High spacing like 1.3 is more straining when a long time elapses between objects because that basically means the player is travelling at the ~1.0 sv speed instead of .8 that entire time.it doesn't matter, even though the AR is low it shouldn't be too confusing
  2. My biggest issue with this difficulty - 00:23:331 (1,2,3,4,1,2,3,4,1,2,3,4,1) - 01:31:095 (1,2,3,4,1,2,3,4,1,2,3,4,1) - that these are entirely 1/1 reverses + 1/1 circles is really boring for what is supposed to be the most intense part of the song. 00:34:625 (1,2,3,4,1,2,3,4) - A rhythm similar to what you used here would be far better to keep things more interesting I think. Even something like http://puu.sh/yxiW8/e13d65cb67.jpg this could help provide variety in rhythm and slider length while still being about the same to play. I prefer my rhythm
  3. 00:38:860 (3,1) - When you dont really use overlap aesthetics before now, this looks out of place/sloppy/poorly done. I suggest figuring out alternate positions to where this doesn't happen. don't have where to place it
  4. 00:44:507 (2,2) - is this supposed to be a blanket because it looks like one that wasnt done right >< not intended to be an overlap
  5. 01:25:448 (1,2,3,4) - This happens throughout the difficulty, but the object placement looks fairly random here especially. 3 kinda blankets 2, 4 is kinda parallels to 2, but both aren't as clean as they could be, and 1 looks out of place next to the rest of them. http://puu.sh/yxj3P/c576655933.jpg http://puu.sh/yxj5c/95eb48e99f.jpg Something like this could help clean it up >v</
[Standard]
  1. 00:08:507 (5) - This object is completely detached from the ones surrounding it, making it look somewhat randomly placed when you dont really appear to do that kind of positioning in the rest of the map. maybe something like this? it's the same slider just rotated
  2. 00:12:037 (1,3) - is this supposed to be a blanket? it .. looks like a messily done one >< blanket mods
  3. 00:14:154 (4,1,2,3,4,5,6) - that's a cool way to do a direction change :>!
    .. but it's kind of sad you chose to just copy and paste it at 01:21:213 (3,4,1,2,3,4,5,6) - instead of figuring out a pattern that uses the same kind of switch while being different overall. Think sister patterns, not twins.
  4. 00:23:331 - again, my biggest issue with this difficulty is how dull the kiais are. Nearly everything is 1/2 apart, every 1/2 circle is stacked on the next slider, nearly everything moves in a basic counterclockwise direction, there's not much variety and parts that are noticably louder like 00:27:566 - don't stand out at all. What I suggest is figuring out an "A" and "B" rhythm to use. So A could be like your current rhythm, and B would be a slight variation on this. You would then use the "A" on the first bar and "B" on the second, and alternate between the two every bar. Like what you did on hard. This way, your map would repeat as much as the song does, while still having variety to keep the player interested. maybe one that would repeat could be like this?
[Advanced]
best diff
  1. 00:12:391 (2,2) - this overlap is rather eehhh, and could easily be improved by making sure the sliderends are stacked c: not noticeable in game but fixed anyways
  2. 00:15:919 (3,2) - ^
  3. 00:34:626 (1,2,3,4,5,1,2,3,4,1,2,3,4,5) - I do question though why the rhythm in this section is more dense than what you have for hard.. Kinda weird :s oops
  4. 01:31:095 - Really lacking here, this kiai is significantly different from the last one, but you copypasted the rhyhtm. This rhythm doesnt really fit the song here.
[Hard]
  1. 00:00:743 (1,2,1,2) - you go from all 1/1 in advanced to constant 1/4 sliders? what? why?
  2. 00:23:684 (2) - by mapping 00:24:037 - as the end of the slider you took away all the emphasis this relatively stronger note, which in the song leads into these 00:24:213 (3,4,5) - 1/4s. how about a slight change like this ? c:. would apply to any time you repeat this rhythm.
  3. 00:25:360 (3,4) - these doubles that you do feel extremely unnatural to play when the song is giving you triples and half the time you map them as triples and half the time as doubles. Doubles in general are pretty weird to play because if you alternate keys then you end on the odd key instead of the one you started with. Unless the song is doing them really obviously itself, which isn't the case here. maybe? Applies to the many many times this happens as well.
  4. 00:34:625 - While I absolutely agree variety is important, you went from really constant 1/4 to just 1/2 when the song didn't drop in intensity nearly so much. I suggest either reducing the amount of 1/4 in the kiai or increasing it here to help balance it out. Probably add some 1/4 here since currently the rhythm is.. easier than what you had for advanced? Which is really weird.
  5. 00:41:330 (5) - for this and 00:44:154 (5) - this, consider shortening them both by one reverse. For one thing, you had such a break following 00:42:742 (5) - , and for a second reason, it would allow you to space 00:41:683 (1) - and 00:44:507 (1) - further from them, emphasising them more, without hecking the player over with a 1/4 jump.
  6. 01:31:095 - same issue as advanced. mostly copypasted rhythm despite the song not being the same. the song repeats a lot, I think you should take advantage of when it is different!
[Hyper]
overall, this difficulty felt like a bunch of 1/4 during the kiais without any clear concept or very many notable patterns. It's a bit boring and everything blends together as a result. Same could be said for the hard, but it's worse here.
  1. 00:24:390 (7,8,9) - For this rhythm and similar, I think a 1/4 stream has more potential. 00:24:037 (4,5,6) - is not identical to 00:24:390 (7,8,9) - in the song, so why map them the same? The song repeats enough, I think you should try to take advantage of and emphasize what isnt the same more. Having a 1/4 stream here would have rhythm variety fitting to the song, and enable you to come up with more patterns since doing so with all 1/4 sliders does have its limitations.
  2. 00:29:683 (4,5,6) - uhhh what happened to your stack here, it can be misread as a double or something fairly easily o_o;
  3. 00:17:684 - your rhythm on hard for this drum build up section fit a LOT better. Why is this less dense when the difficulty overall is harder? it doesn't really fit so well when you're blatantly largely ignoring one of the most audible parts of the song.

I feel there's a lot more that can be addressed, but I feel that it would be better heard from different people rather than my writing a ridiculously long wall mod. More feedback taken into careful consideration is definitely what I think this set needs.


Best of luck /w/


uhhhh, wait, saw this after writing my mod so i'll append it to the end

[ L u k a s ] wrote:

Creativity in 2017 (almost 2018) LUL. Seriously though do you mind telling me which parts you think aren't creative? Is it the copy paste?
Because it was intended, but anyways I am afraid of doing something "different" because I always think that it isn't good enough, several times I've made a map that I was afraid won't get ranked because it's not generic.
reading replies like this is really discouraging when about to post a mod on a set not gonna lie.

Yes. There's plenty of creativity in 2017. Even if there wasn't, that's no reason to avoid pushing your own boundaries in the name of staying "safe". You shouldn't let that limit you. Make the map you want and then make it as good as you can, that'll help more than trying to map a "generic" style that is done so much, that the standards are often pretty high for that type of mapping. Do you want to rank a map anyone could've made, one that would risk being just forgetful as a result, or one that shows your unique interpretation of the song that someone would remember and revisit for the map and not just the song?


Ok now I wish you best of luck \w\
remapped some parts of hard and advanced
thanks so much ;w;
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply