From my M4M Queue (´°̥̥̥̥̥̥̥̥ω°̥̥̥̥̥̥̥̥`)
General
That's all by me, I wish you good luck tutuhaha!
General
- Isn't there a video you can use?
- I suggest you to mention the metadata on the topic's first post
- 00:45:843 (1) - This slider is actually out of the screen and it's unrankable.
- 00:53:410 (5) - I would set NC here for consistency and for new vocal phase
- 01:09:627 (1) - Missing clap on the reverse arrow
- 01:19:917 (4) - Missing clap here as well, same on 01:28:565 (5)
- 01:39:376 (2) - I would move this circle some grid upwards as well. It's not out of screen like before but it's covered by accuracy bar and looks ugly in my honest opinion xD Try to avoid this if you can do it without destroying the spacing of next elements
- 01:44:241 (3) - NC for new higher vocal pitch
- 01:48:025 (2) - Out of the screen!
- I think the AR is a bit high being the BPM high. I would decrease it by 1 tick or by 0.5x manually from .osu file.
- 00:55:032 (1) - I feel like this part is so empty without hitsounding. Consider to add clap on this circle or something else, on 00:55:572 (2) 's tail and so on on other elements as well to make it more enjoyable to hear while clicking it
- 01:09:627 (1) - Missing clap
- 01:19:917 (3) - Missing clap here and on 01:28:565 (4) (well, same for other diffs I guess I won't mention them again v_v)
- 01:33:971 (2,3,4) - Check the spacing between these elements, it doesn't look the same actually
- 00:36:789 (1) - I personally dislike how this slider is connected with the previous one actually. I would make it straight instead moving the tail on the right: https://osu.ppy.sh/ss/8961224 it connects better the pattern and it gets a better flow
- 00:50:167 (1) - There should be a clap hitsound on the white tick. I do not understand why this slider ends here honestly xP Being an advanced diff, you can easily reduce this slider by 1/2 so you can add clap on its tail and a circle on the red tick where the slider is actually snapped
- 00:18:816 (1) - Shouldn't be the red combo set on here like you did for advanced diff? idk just wondering
- 00:44:897 (1,2) - I would swap these NC so you can use the red combo on the actual (2) to emphasize that bell sound in the music like you did for Advanced diff
- 01:10:978 (6) - I do not get this antijump tbh xD Stack it with 01:10:167 (3) instead?
- 00:02:329 (2,3) - I think CTRL + G them would make the pattern more natural to play
- 00:03:410 (3) - I do not like how this slider appears tbh xD What about moving the red point some grid below so it looks like this? I think it's too pushed right now making it bad and ugly: https://osu.ppy.sh/ss/8961290
- 00:04:424 (5) - Delete circle? It looks overmapped (there is no sound on the blue tick) and it is also actually inconsistent with other parts
- 00:08:275 (6) - I would stack this with the slider's tail instead because it looks to forced there imo. If you do so try to move 00:08:410 (7) somewhere else as well
- 00:41:924 (3) - This slider's tail is still out of the screen! >w<
- 02:02:619 (1) - I would move this circle somewhere else because it's covered by accuracy bar and it looks ugly
- 00:02:464 (3) - Same here, still covered by accuracy bar. I would move the whole 00:02:194 (1,2,3) some grid upward so you can have a more balanced starting jump between 00:02:464 (3,1) that opens the map more properly
- 00:04:424 (4) - Same opinion of Insane diff
- 00:06:113 (3) - Move this at x: 392 y:92? You would obtain a more efficient pattern and flow while jumping: https://osu.ppy.sh/ss/8961362
- 00:12:464 (2,3) - I feel this antijump kinda unconfortable to play and I would avoid it just placing the (3) somewhere else instead
- 00:13:072 (5) - Same of 00:04:424 (4) for this circle as well
- 00:17:329 (5) - You know <3
- 00:18:816 (1,2,3,4,5,6,7,8,9,10,11,12) - oh wow @_@
- 01:03:320 (1) - I feel this circle off time because if you listen properly with 25% playback rate it should be snapped on the red tick where the vocal starts and I feel like if this circle 01:05:482 (1) should be snapped on the blue tick for the same reason, same for 01:07:645 (1) and so on. I do not have a really good hearing but I am not 100% sure this part is 1/3 even if it looks so.. I would check more carefully here, same for other diffs as well! (I noticed it just now sorry so I mention it).
- 01:28:025 (4,5,6) - Fix the spacing on this triple because the (5) looks further from (4)'s tail comparing it with the spacing you used for between the circles
- 01:46:944 (3) - If you want to keep this stack consider to make it more readable because actually it's a bit hard to get it at the first try. It's the same for 01:55:592 (3). I guess this is given by being set on white colour that make it more flashing during kiai time because I didn't have any kind of problem at read this 01:51:268 (3) at the first try tho
- 01:54:241 (2) - Check the stack xP It is not perfectly stacked with slider's tail
That's all by me, I wish you good luck tutuhaha!