someone explain this shit please
You're aware I said converts. You sound pretty jaded about lunatic rave 2 though.Kempie wrote:
Not surprising, when osu!mania is in such a shitty state that having to set your system locale to Japanese, playing in 480p and unexpectedly crashing every hour just to play a buggy, memory leaking 7K game that will never get any updates due to its source code being lost, is actually quite appealing.
/rant
If you haven't looked at unranked maps; you should. You'll find there are a lot of high quality unranked maps that make some ranked maps look like garbage.
aitor98 wrote:
dude 7K sucks go play 4K the real keymode
aitor98 wrote:
dude 7K sucks go play 4K the real keymode
ggsnipess wrote:
aitor98 wrote:
dude 7K sucks go play 4K the real keymode
aitor98 wrote:
dude 7K sucks go play 4K the real keymode
In the early days of osu!mania, ranked 7K maps were more numerous than ranked 4K maps.kmkay wrote:
someone explain this shit please
Full Tablet wrote:
In the early days of osu!mania, ranked 7K maps were more numerous than ranked 4K maps.kmkay wrote:
someone explain this shit please
I think it was in a big part because the ranking criteria back then encouraged having a higher keycount in higher difficulties of a mapset (with the current ranking criteria, it is considerably harder to rank maps with higher keycounts). Lower keycounts were seen more like a stepping stone to 7K/8K than a separate mode of playing.
The mapping meta was somewhat influenced by the style of autoconverts (which are mostly 7K maps by default); there were very few osu!mania maps, so it was common to play autoconverts.
Also, over time, osu!mania has gained features that made it more appealing for stepmania players (ubiquitous stepmania converts, reverse reverse scrolling, skins that support arrow notes, an effective CMOD for maps as long as they don't have SVs). This allowed the 4K playerbase to grow relatively more quickly compared to other keycounts.
aitor98 wrote:
dude 7K sucks go play 4K the real keymode