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Inori Minase - Aimai Moko

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Total Posts
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Topic Starter
Tiff
This beatmap was submitted using in-game submission on January 22, 2018 at 4:08:51 PM

Artist: Inori Minase
Title: Aimai Moko
Source: 徒然チルドレン
Tags: op opening anime Kyle_Y Tsurezure Children
BPM: 133
Filesize: 9540kb
Play Time: 00:58
Difficulties Available:
  1. Easy (1.32 stars, 56 notes)
  2. Hard (2.66 stars, 131 notes)
  3. Hyper (3.39 stars, 178 notes)
  4. Ky's Insane (3.67 stars, 211 notes)
  5. Normal (1.58 stars, 69 notes)
Download: Inori Minase - Aimai Moko
Download: Inori Minase - Aimai Moko (no video)
Information: Scores/Beatmap Listing
---------------
Yup this is hard to make a 4* star
DONE!!
NM,M4M and GD is welcomed
Last update: Some improvements
V1 site: https://osu.ppy.sh/s/657903
why is always BN queue closed when I check
gif down here >:)
Xinchii
From 中文Q

[Hard]
  1. 我覺得AR7好一點 , AR6的狀態連打縮圈都黏再一起 , 不太舒服
  2. 00:10:426 (8) - 這個看起來有點歪<__< , 正常的半圓就好
[Insane]
  1. 00:13:358 (7,8,9) - 試試看這樣 , 打點敲在歌詞上的感覺會好一些
  2. 00:25:313 (5) - 從上面開始的slider flow會比較合一點 , 現在的太卡手了
  3. 00:35:463 - 我覺得這裡少了一個音 , Add a note?
  4. kiai的Hitsound有點太吵了 , 我覺得跟前面一樣用Soft就可以了
    不過如果你真的要用Drum的話 , 聲音改成70%左右吧 , 會比較好一點
  5. 00:49:448 - 藍線上沒有聲音好跟吧 , 不如這樣?
  6. 00:50:238 - 這邊可以加一個note作3連打 , 如果你想要的話
  7. 00:52:606 - 歌詞的聲音這麼長 , 不如拉個slider吧 ? 後面空一拍也怪怪的
  8. 00:54:185 - 我覺得這邊空格沒有很好 , 加個note或拉slider取代後面那個note感覺好一點
  9. 00:54:862 - slider從這邊開始比較好吧O__O , 畢竟正強拍 , 聲音力量也強
    類似這樣也好
  10. 00:55:764 - 同上 , 試試看這樣?
    外加後面還有連打的鼓聲 , 可以做連打來配合一下
  11. 其實我覺得除了節奏的部分
    畫面上也可以再加強一下
    讓各個物件之間看起來更有關連 , 或讓人感覺系統一些會好一點

    然後我有看到很多像00:12:907 (6) - 這種超彎的slider
    建議是沒有特別理由就不要放啦 , 這個感覺有點毀flow跟畫面
    不如普普通通的跟後面做個對稱

Good luck~ :)
UniqueBlock11
M4M from your queue.

general

You must hitsound your map in order to get your map ranked btw
740 seems like a better timing offset
Check AIMod on Easy and Normal for distance snapping problems

easy

00:09:749 - Unused inherited point
00:17:869 - ^
00:22:381 - ^
00:25:990 - ^
00:29:599 - ^
00:33:208 - ^
00:39:975 - ^

All of your other difficulties have the same issue with unused inherited timing points as well.

normal

Contains unused inherited timing points in Easy as well.

00:02:531 (1,1) - This is a big offender in the ranking criteria; spinner recovery time must be at least 2 beats in Normal difficulty. Move the second (1) further away from the spinner. Also, this spinner is probably too short. Normal difficulty is still meant for relatively new players, therefore they may react to the spinner slowly. Make the spinner longer, or if you can't, I'd say remove it.
00:07:493 (5,6) - Blanket for appeal.
00:11:102 (2,1) - This is awkward distance snapping, some players may lose their combo as this distance snap is considerably less than the overall distance snapping you're using, 1x. You should keep the distance snapping here 1x as well.
00:13:358 (3,4) - Blanket for appeal.
00:38:621 (1,1) - Spinner recovery time issue ^
00:53:057 (6) - NC

hard

00:05:914 (6) - Appears as if you're trying to make a slider wave, you can improve the slider wave by moving the anchors like this

Next time you make similar sliders, just use two anchors as shown above. No need to place a mess of anchors on the slider.
00:13:358 (1) - NC
00:20:576 (5,6,7) - Maybe sacrifice the (6,7) stack and move (7) in a way so that it double blankets (5).
00:24:185 (7) - NC
00:29:148 (1) - Remove NC here and move it to 00:29:599 (3).
Topic Starter
Tiff

UniqueBlock11 wrote:

M4M from your queue.

general

You must hitsound your map in order to get your map ranked btw Gonna fix soon
740 seems like a better timing offset Fixed
Check AIMod on Easy and Normal for distance snapping problems
I locked my DS, fixed

easy

00:09:749 - Unused inherited point
00:17:869 - ^
00:22:381 - ^
00:25:990 - ^
00:29:599 - ^
00:33:208 - ^
00:39:975 - ^
All deleted
All of your other difficulties have the same issue with unused inherited timing points as well.^^^

normal

Contains unused inherited timing points in Easy as well.

00:02:531 (1,1) - This is a big offender in the ranking criteria; spinner recovery time must be at least 2 beats in Normal difficulty. Move the second (1) further away from the spinner. Also, this spinner is probably too short. Normal difficulty is still meant for relatively new players, therefore they may react to the spinner slowly. Make the spinner longer, or if you can't, I'd say remove it. Fixed, I made a long slider instead
00:07:493 (5,6) - Blanket for appeal. Fixed
00:11:102 (2,1) - This is awkward distance snapping, some players may lose their combo as this distance snap is considerably less than the overall distance snapping you're using, 1x. You should keep the distance snapping here 1x as well. I locked my DS so I think it is 1x already
00:13:358 (3,4) - Blanket for appeal. Fixed
00:38:621 (1,1) - Spinner recovery time issue ^ Fixed
00:53:057 (6) - NC Fixed

hard

00:05:914 (6) - Appears as if you're trying to make a slider wave, you can improve the slider wave by moving the anchors like this Fixed

Next time you make similar sliders, just use two anchors as shown above. No need to place a mess of anchors on the slider.
00:13:358 (1) - NC Fixed
00:20:576 (5,6,7) - Maybe sacrifice the (6,7) stack and move (7) in a way so that it double blankets (5). Fixed
00:24:185 (7) - NC Fixed
00:29:148 (1) - Remove NC here and move it to 00:29:599 (3). Fixed
Thanks for your modding, tell me if you finish your easy! :)



Xinchii wrote:

From 中文Q

[Hard]
  1. 我覺得AR7好一點 , AR6的狀態連打縮圈都黏再一起 , 不太舒服
    嗯嗯,好的
  2. 00:10:426 (8) - 這個看起來有點歪<__< , 正常的半圓就好 *_*
[Insane]
  1. 00:13:358 (7,8,9) - 試試看這樣 , 打點敲在歌詞上的感覺會好一些 改了
  2. 00:25:313 (5) - 從上面開始的slider flow會比較合一點 , 現在的太卡手 了 改了
  3. 00:35:463 - 我覺得這裡少了一個音 , Add a note? 改了
  4. kiai的Hitsound有點太吵了 , 我覺得跟前面一樣用Soft就可以了
    不過如果你真的要用Drum的話 , 聲音改成70%左右吧 , 會比較好一點 改了到70%
  5. 00:49:448 - 藍線上沒有聲音好跟吧 , 不如這樣?改了
  6. 00:50:238 - 這邊可以加一個note作3連打 , 如果你想要的話 還是不了 *-*
  7. 00:52:606 - 歌詞的聲音這麼長 , 不如拉個slider吧 ? 後面空一拍也怪怪的 改了
  8. 00:54:185 - 我覺得這邊空格沒有很好 , 加個note或拉slider取代後面那個note感覺好一點 改了
  9. 00:54:862 - slider從這邊開始比較好吧O__O , 畢竟正強拍 , 聲音力量也強 嗯嗯
    類似這樣也好
  10. 00:55:764 - 同上 , 試試看這樣? 嗯嗯
    外加後面還有連打的鼓聲 , 可以做連打來配合一下
  11. 其實我覺得除了節奏的部分
    畫面上也可以再加強一下
    讓各個物件之間看起來更有關連 , 或讓人感覺系統一些會好一點 我改了一些

    然後我有看到很多像00:12:907 (6) - 這種超彎的slider
    建議是沒有特別理由就不要放啦 , 這個感覺有點毀flow跟畫面
    不如普普通通的跟後面做個對稱 改了

Good luck~ :)
謝謝你哦 :)
Crypthesis
我的中文很不好,不知道你们在说这么。

Okay from my depressing modding queue:

= unrankable
general
you must remove the audio from the video.

Tsurezure_Children_Opening_-_Aimai_Moko_-_Inori_Minase.mp4

Ranking Criteria - Video

The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
it'd be nice if easy ended at the same time the others end
ky's insane
i think you should lower the ar some since the bpm prevents from being as hard as an actual insane

00:14:724 (7,8) - what makes 7 deserve more emphasis than 8? (spacing wise) I'd say 8 deserves more emphasis since the vocals start there

00:15:627 (3,5) - stack sliderend

00:21:491 (5,1) - stack?

00:22:845 (2,3) - this is a nice blanket opportunity

00:24:198 (1,3) - same here

00:46:529 (3) - same as bottom

00:46:980 (4) - Ctrl+G? It would make players not abuse slider leniency

00:49:687 (2,3) - this is different from the rest

what an anticlimatic ending

nice level!

insane
same thing with ky's insane

you should lower the ar a bit

okay uhhm. you should probably name this "Hyper" since it's not really mapped like an insane

I'll cover some basic points throughout the map

Sliders


Your use of sliders is very inconsistent. One of the easiest examples to use in your map is 00:12:920 (6,7). Try rotating 6 180 degrees. They should be the same. But they're not. Either make them look copy-pasted or copy-paste it. Some more examples are 00:05:702 (7). However, you don't have to do this for every curved slider. The examples above usually use copy-paste.

Smaller stuff

I have to say I don't really like the beginning. It's pretty boring and inconsistent. For example, why do you 1/2 beat stack here 00:28:709 (9,10). But do 1/4 stacks everywhere else? A lot of spacing is also quite... questionable. 00:20:589 (2,3,4)


00:31:416 (1,4) - stack

00:33:221 (1,2,3) - use equal spacing. preferably the spacing between 1 and 2.

00:35:025 (3,4,5) - playing this is really awkward

00:35:702 (6) - what did this slider every do to you

00:36:604 (7,8,1) - I'd just start the stream after 6.

00:51:717 (4,5) - Not aligned

00:53:070 (1,2,3,4,5,6,7,8,9) - Why are you making 9 different?

00:55:081 - Slider end - unsnapped

hard
it's pretty evident you didn't use distance snap. 00:07:958 (4,5,6)

always use distance snap for hard and below.

didn't really go over

00:22:168 (1,2,3) - fix stack

00:19:461 (3) - might appear offscreen for some people.

these things can be found easily by going over your map

normal
your normal definitely needs a remap.

rc states that all slider heads and slider ends must be visable (mostly for lower diffs)

00:00:740 (1,2) - either bump up sv or ds

00:02:544 (3,1) - not allowed

00:07:506 (5,6) - placement suggests blanket

again, some places fon't use ds. check AiMod. Ctrl+Shift+A
easy
check AiMod for distance snap. like 00:13:371 (4,5)

didn't really go over, either.

are you sure you want to rank this?

sorry things turned out a bit harsher than I expected D:

good luck :D
Kyle Y

Crypthesis wrote:

我的中文很不好,不知道你们在说这么。我也不知道。

Okay from my depressing modding queue:

= unrankable

Ky's Insane
[]

i think you should lower the ar some since the bpm prevents from being as hard as an actual insane fixed.

00:14:724 (7,8) - what makes 7 deserve more emphasis than 8? (spacing wise) I'd say 8 deserves more emphasis since the vocals start there fixed.

00:15:627 (3,5) - stack sliderend why stacking?

00:21:491 (5,1) - stack? why?

00:22:845 (2,3) - this is a nice blanket opportunity I am not going to blanket anything here.

00:24:198 (1,3) - same here same

00:46:529 (3) - same as bottom same as below.

00:46:980 (4) - Ctrl+G? It would make players not abuse slider leniency it is a good way to emphasize.

00:49:687 (2,3) - this is different from the rest fixed.

what an anticlimatic ending

you mean it is too clam?
nice level! thanks :)


are you sure you want to rank this? not sure about it, my job is to ensure my diff is rankable.

sorry things turned out a bit harsher than I expected D: sorry about that, btw I know you are not talking to my diff right?

good luck :D
ky's update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 40439
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Aimai Moko
TitleUnicode:アイマイモコ
Artist:Inori Minase
ArtistUnicode:Inori Minase
Creator:tiffany yu tyu
Version:Ky's Insane
Source:徒然チルドレン
Tags:op opening anime Kyle_Y
BeatmapID:1393456
BeatmapSetID:657903

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"64610141_p0_master1200.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
740,451.127819548872,4,2,0,70,1,0
747,-200,4,2,0,70,0,0
3904,-100,4,2,0,70,0,0
42243,-100,4,3,0,100,0,1
54875,-100,4,2,0,70,0,0


[Colours]
Combo1 : 248,202,165
Combo2 : 255,128,192
Combo3 : 91,155,240
Combo4 : 255,255,162

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336,70,36830,6,0,L|221:59,1,90
216,45,37168,1,0,0:0:0:0:
216,45,37281,1,0,0:0:0:0:
123,172,37506,1,0,0:0:0:0:
318,330,37732,1,0,0:0:0:0:
276,154,37958,1,0,0:0:0:0:
265,168,38070,1,0,0:0:0:0:
256,183,38183,2,0,P|238:231|249:281,1,90
397,139,38634,5,0,0:0:0:0:
423,311,38860,1,0,0:0:0:0:
286,81,39085,1,0,0:0:0:0:
399,294,39311,1,0,0:0:0:0:
399,294,39424,1,0,0:0:0:0:
399,294,39536,2,0,L|411:204,1,90
435,173,39875,1,0,0:0:0:0:
435,173,39988,1,0,0:0:0:0:
170,190,40213,1,0,0:0:0:0:
170,190,41567,5,0,0:0:0:0:
226,261,41792,2,0,P|230:310|210:348,1,90
0,313,42243,6,0,L|138:293,1,135
148,286,42694,1,0,0:0:0:0:
76,103,42920,2,0,P|65:156|77:207,1,90
279,259,43371,1,0,0:0:0:0:
316,110,43597,1,0,0:0:0:0:
169,153,43822,1,0,0:0:0:0:
312,192,44048,5,0,3:0:0:0:
245,56,44273,1,0,3:0:0:0:
397,64,44499,1,0,3:0:0:0:
396,250,44724,2,0,L|415:365,1,90
487,178,45176,1,0,0:0:0:0:
380,76,45401,1,0,0:0:0:0:
299,219,45627,1,0,0:0:0:0:
162,66,45852,6,0,L|252:64,1,90
358,157,46303,1,0,0:0:0:0:
165,173,46529,2,0,P|119:163|88:133,1,90
265,215,46980,2,0,P|254:262|267:310,1,90
376,91,47431,6,0,P|392:167|378:252,1,135
379,251,47882,1,0,0:0:0:0:
261,128,48108,1,0,0:0:0:0:
378,8,48333,1,0,0:0:0:0:
405,12,48446,1,0,0:0:0:0:
432,20,48559,1,0,0:0:0:0:
277,104,48785,1,0,0:0:0:0:
128,10,49010,1,0,0:0:0:0:
169,124,49236,1,0,0:0:0:0:
48,293,49461,6,0,L|64:188,1,90
52,176,49800,1,0,0:0:0:0:
52,176,49912,1,0,0:0:0:0:
276,208,50138,1,0,0:0:0:0:
204,356,50364,1,0,0:0:0:0:
72,304,50589,1,0,0:0:0:0:
284,300,50815,2,0,P|340:280|364:244,1,90
212,137,51266,6,0,P|158:150|123:183,1,90
196,319,51717,1,0,0:0:0:0:
316,160,51943,1,0,0:0:0:0:
316,160,52055,1,0,0:0:0:0:
316,160,52168,2,0,L|291:45,1,90
464,176,52619,2,0,L|444:263,1,90
182,278,53070,6,0,P|247:265|286:280,1,90
83,359,53521,1,0,0:0:0:0:
41,183,53747,1,0,0:0:0:0:
205,72,53973,1,0,0:0:0:0:
57,174,54198,1,0,0:0:0:0:
255,236,54424,1,0,0:0:0:0:
71,161,54649,1,0,0:0:0:0:
273,142,54875,6,0,P|327:175|349:221,1,90
344,230,55213,1,0,0:0:0:0:
344,230,55326,1,0,0:0:0:0:
132,268,55552,1,0,0:0:0:0:
204,83,55777,2,0,P|259:52|310:56,1,90
315,65,56115,1,0,0:0:0:0:
315,65,56228,1,0,0:0:0:0:
114,237,56454,2,0,L|3:204,1,90
256,192,56792,12,0,58484,0:0:0:0:
Topic Starter
Tiff

Crypthesis wrote:

我的中文很不好,不知道你们在说这么。 lol XD

Okay from my depressing modding queue:

= unrankable
general
you must remove the audio from the video. Done

Tsurezure_Children_Opening_-_Aimai_Moko_-_Inori_Minase.mp4

Ranking Criteria - Video

The video's audio track must be removed from the video file. The audio track in video is not used in osu!, so removing it reduces that filesize of the beatmap.
it'd be nice if easy ended at the same time the others end Done

I will leave Ky's insane to Kyle Y
insane
same thing with ky's insane

you should lower the ar a bit Done

okay uhhm. you should probably name this "Hyper" since it's not really mapped like an insane Tru

I'll cover some basic points throughout the map

Sliders


Your use of sliders is very inconsistent. One of the easiest examples to use in your map is 00:12:920 (6,7). Try rotating 6 180 degrees. They should be the same. But they're not. Either make them look copy-pasted or copy-paste it. Some more examples are 00:05:702 (7). However, you don't have to do this for every curved slider. The examples above usually use copy-paste. I changed some of them.

Smaller stuff

I have to say I don't really like the beginning. It's pretty boring and inconsistent. For example, why do you 1/2 beat stack here 00:28:709 (9,10). But do 1/4 stacks everywhere else?Changed A lot of spacing is also quite... questionable. 00:20:589 (2,3,4) changed


00:31:416 (1,4) - stack Why?

00:33:221 (1,2,3) - use equal spacing. preferably the spacing between 1 and 2. Done

00:35:025 (3,4,5) - playing this is really awkward Changed to a slider

00:35:702 (6) - what did this slider every do to you changed

00:36:604 (7,8,1) - I'd just start the stream after 6. I think I get what u meant, but not sure, so I add one more circle between (6) and the stream

00:51:717 (4,5) - Not aligned Done

00:53:070 (1,2,3,4,5,6,7,8,9) - Why are you making 9 different? I made all of them the same now

00:55:081 - Slider end - unsnapped Why would I can forgot this ;-; done

hard
it's pretty evident you didn't use distance snap. 00:07:958 (4,5,6)

always use distance snap for hard and below.

didn't really go over I redo it with DS locked

00:22:168 (1,2,3) - fix stack done

00:19:461 (3) - might appear offscreen for some people. Done

these things can be found easily by going over your map


normal
your normal definitely needs a remap. I'll do it later

rc states that all slider heads and slider ends must be visable (mostly for lower diffs)[/color]

00:00:740 (1,2) - either bump up sv or ds Done

00:02:544 (3,1) - not allowed Done

00:07:506 (5,6) - placement suggests blanket Done

again, some places fon't use ds. check AiMod. Ctrl+Shift+A Done
easy
check AiMod for distance snap. like 00:13:371 (4,5) also done

didn't really go over, either.

are you sure you want to rank this?

sorry things turned out a bit harsher than I expected D: Yea, I need more time to get the map ranked :(

good luck :D
Thanks for mod!
TheKingHenry
Hello mod from my queue~
General
  1. I don't really know anything about this artist so maybe you know better, but shouldn't there be some kind of non-romanized version of the artist name used? Like, the artist seems like it's person's name so I'm pretty sure it's going to have some (I presume) japanese reading for it.
Easy
  1. Overlaps like 00:02:544 (2,1) - 00:43:597 (3,1) - 00:49:912 (2,3) - aren't looking too good, could just get rid of them
  2. Strongly curved sliders like 00:05:251 (3) - 00:08:409 (1) - or especially even stronger ones like 00:29:612 (1,2) - don't usually work too well on difficulties like Easy, since the shapes can't really get any emphasis across with the slow SV and all that jazz, so they just end up looking cruder than smoother shapes. Note that red-anchored ones like 00:18:785 (1,2) - don't really have the same logic in this stuff
  3. 00:14:273 (5,1,2) - proper triangle?
  4. 00:45:401 (1,2,3) - the rhythms feel weird. The first one is fine, the 2nd one kinda works as well, but the 3rd sliders just feels off. Could try to use some other alternatives for it
Normal
  1. AiMod complaining about BG size. Dunno how srs bsn that is, but you could check if there's smth you could do with it.
  2. 00:05:251 (2,3) - kinda weird patterning, considering it makes the important sound at 00:06:153 - to be under sliderend lol
  3. 00:07:958 (6) - I'd NC this instead and not 00:09:762 (1) -
  4. 00:45:852 (2) - NC this instead of the current one?
  5. Aside from this, it could use visual tuning in similar fashion to the Easy. (I presume I'll just repeat this in, like, all the diffs. Additionally, since I didn't mention it in Easy, there are multiple places where you could do blanket (or fix it) tbh. Like 00:07:506 (5,1) - 00:12:469 (2,3) - 00:33:221 (1,2) - for example. Some need tuning to the slidershapes which are occasionally too curved for proper blankets (or like with the first one I linked, the curve is too strong for the distance the blanket is having)
Hard
  1. 00:04:349 (1,2,3) - I don't think there's triple anywhere. Also why is the green point not snapped wew
  2. 00:05:927 (6) - not looking good, the curves aren't smooth, you see how there's almost sharp angles for them. If you use that technique to make wave sliders, you can't make them too curved or it ends like this. With other techniques you could maybe get more curve without breaking the smoothness (if you want it to be somewhat strongly curved that is)
  3. 00:17:206 (2,3,4) - this triple is looking kinda broken compared to what you've used so far
  4. 00:20:589 (5,6) - these 2 could be their own combo of 2 too tbh
  5. 00:42:243 (4,1) - not correct, 00:42:469 (1) - should start 1/2 later (prob needs some more rhythmical tuning then too)
  6. Then the visuals again. Gotta say, that there was especially many of those kinda too much curved sliders here.
Hyper
  1. 00:05:025 (4,5,6) - not really hearing any triples here either
  2. 00:07:055 (4,5,6) - same. There's (almost inaudible) triple 1/2 earlier though, if you wanna map that instead
  3. 00:11:341 (1) - move this 1/2 later lol, definitely make the 1st tick clicked here, it's the beginning of new section and so on. If you want 00:11:341 - covered, just use circle there then (but don't NC it, NC the white tick
  4. 00:14:273 (1,2,3) - either there ain't triple or it's so inaudible that there's no point in mapping it. I think you should just check all these by yourself in case there are a lot of incorrect rhythms. It's not like my judgement is necessary that accurate, since there are lot of almost inaudible stuff in the song (god damn drummer with your ghost notes)
  5. 00:20:589 (2,3,4) - Uh I think these should be slightly closer to each other since they are only 1/4 apart (like, the gap to 00:21:717 (5) - is almost the same while they have 1/2 between them)
  6. 00:36:266 (1) - unnecessary NC, remove
  7. 00:51:717 (4,5) - kinda inconsistent, spacing these now so close to each other
  8. 00:53:070 (1,2,3,4,5,6,7,8) - I don't hear any of this tbh
  9. Could use the same visuals drill. Actually, since there's more spacing now too, some of those strongly curved sliders aren't necessarily flowing too well with the odd paths they can create
Ky's Insane
  1. 00:05:476 (6,7) - fix blanket (see with approach circle)
  2. 00:05:025 (3,4,5) - speaking of the triples again. Uh, maybe just see for yourself what you think you should do. Imo many of the triples used aren't really justified by any sound ¯\_(ツ)_/¯ (like, since stuff like filler rhythms are thing too, I'm not gonna go speculating too far)
  3. 00:09:311 (4,1) - another slight blanket fix. I won't necessarily mention all of these, but I'll drop the few I notice (as in, I presume there are many of these small ones)
Good luck!
Topic Starter
Tiff

TheKingHenry wrote:

Hello mod from my queue~
General
  1. I don't really know anything about this artist so maybe you know better, but shouldn't there be some kind of non-romanized version of the artist name used? Like, the artist seems like it's person's name so I'm pretty sure it's going to have some (I presume) japanese reading for it.
Easy
  1. Overlaps like 00:02:544 (2,1) - 00:43:597 (3,1) - 00:49:912 (2,3) - aren't looking too good, could just get rid of them
  2. Strongly curved sliders like 00:05:251 (3) - 00:08:409 (1) - or especially even stronger ones like 00:29:612 (1,2) - don't usually work too well on difficulties like Easy, since the shapes can't really get any emphasis across with the slow SV and all that jazz, so they just end up looking cruder than smoother shapes. Note that red-anchored ones like 00:18:785 (1,2) - don't really have the same logic in this stuff
  3. 00:14:273 (5,1,2) - proper triangle?
  4. 00:45:401 (1,2,3) - the rhythms feel weird. The first one is fine, the 2nd one kinda works as well, but the 3rd sliders just feels off. Could try to use some other alternatives for it
Normal
  1. AiMod complaining about BG size. Dunno how srs bsn that is, but you could check if there's smth you could do with it.
  2. 00:05:251 (2,3) - kinda weird patterning, considering it makes the important sound at 00:06:153 - to be under sliderend lol
  3. 00:07:958 (6) - I'd NC this instead and not 00:09:762 (1) -
  4. 00:45:852 (2) - NC this instead of the current one?
  5. Aside from this, it could use visual tuning in similar fashion to the Easy. (I presume I'll just repeat this in, like, all the diffs. Additionally, since I didn't mention it in Easy, there are multiple places where you could do blanket (or fix it) tbh. Like 00:07:506 (5,1) - 00:12:469 (2,3) - 00:33:221 (1,2) - for example. Some need tuning to the slidershapes which are occasionally too curved for proper blankets (or like with the first one I linked, the curve is too strong for the distance the blanket is having)
Hard
  1. 00:04:349 (1,2,3) - I don't think there's triple anywhere. Also why is the green point not snapped wew
  2. 00:05:927 (6) - not looking good, the curves aren't smooth, you see how there's almost sharp angles for them. If you use that technique to make wave sliders, you can't make them too curved or it ends like this. With other techniques you could maybe get more curve without breaking the smoothness (if you want it to be somewhat strongly curved that is)
  3. 00:17:206 (2,3,4) - this triple is looking kinda broken compared to what you've used so far
  4. 00:20:589 (5,6) - these 2 could be their own combo of 2 too tbh
  5. 00:42:243 (4,1) - not correct, 00:42:469 (1) - should start 1/2 later (prob needs some more rhythmical tuning then too)
  6. Then the visuals again. Gotta say, that there was especially many of those kinda too much curved sliders here.
Hyper
  1. 00:05:025 (4,5,6) - not really hearing any triples here either
  2. 00:07:055 (4,5,6) - same. There's (almost inaudible) triple 1/2 earlier though, if you wanna map that instead I think this is fine
  3. 00:11:341 (1) - move this 1/2 later lol, definitely make the 1st tick clicked here, it's the beginning of new section and so on. If you want 00:11:341 - covered, just use circle there then (but don't NC it, NC the white tick
  4. 00:14:273 (1,2,3) - either there ain't triple or it's so inaudible that there's no point in mapping it. I think you should just check all these by yourself in case there are a lot of incorrect rhythms. It's not like my judgement is necessary that accurate, since there are lot of almost inaudible stuff in the song (god damn drummer with your ghost notes) I put it there because it sounds good and I don't feel like blanking (there is almost nothing there)
  5. 00:20:589 (2,3,4) - Uh I think these should be slightly closer to each other since they are only 1/4 apart (like, the gap to 00:21:717 (5) - is almost the same while they have 1/2 between them)
  6. 00:36:266 (1) - unnecessary NC, remove
  7. 00:51:717 (4,5) - kinda inconsistent, spacing these now so close to each other
  8. 00:53:070 (1,2,3,4,5,6,7,8) - I don't hear any of this tbh Because its too short for a spinner and too long for a slider, also I don't want to blank anything, so I use stream instead
  9. Could use the same visuals drill. Actually, since there's more spacing now too, some of those strongly curved sliders aren't necessarily flowing too well with the odd paths they can create

Good luck!
others corrected, Thanks for mod :)
Yusomi
hii delivering M4M~

Hyper
00:20:927 (3,4) - Maybe space this out a little since overlap isn't too pretty
00:27:807 (7) - NC?
00:49:912 (4,5,6,7) - i think these jumps could be made prettier ;)

Hard
00:21:491 (1) - I don't think NC is needed here, and also i think there's an important sound unmapped just before this slider
00:25:326 (4,1) - i think there should be circle between these :o
00:46:980 (5) - maybe space this out like
00:49:461 (1,2,3) - maybe space this out from 00:49:010 (7) - a little more

I'm very not experienced with Easy and Normal, so I can't offer much help there sorry ;w;

Good luck with the map :D
Topic Starter
Tiff

Yusomi wrote:

hii delivering M4M~ HIHIHI!!!!

Hyper
00:20:927 (3,4) - Maybe space this out a little since overlap isn't too pretty oh yeah you are right
00:27:807 (7) - NC? fixed
00:49:912 (4,5,6,7) - i think these jumps could be made prettier ;) ;))))) fixed

Hard
00:21:491 (1) - I don't think NC is needed here, and also i think there's an important sound unmapped just before this slider fixed
00:25:326 (4,1) - i think there should be circle between these :o umm not really, I can't hear there is any important sound or beats in there
00:46:980 (5) - maybe space this out like hmm yeah
00:49:461 (1,2,3) - maybe space this out from 00:49:010 (7) - a little more fixed

I'm very not experienced with Easy and Normal, so I can't offer much help there sorry ;w; oh it's ok, it is just same with me that i'm not good at modding insanes XD

Good luck with the map :D thanks!
thanks for your mod!!! Good luck on your map too!
newton-
returning m4m

modding the same amount of diffs you did

take these as more of general points / advice that applies to the whole map instead of specific issues bt w


[hitsounds]
  1. the normal hitsound pattern is claps every 2nd and 4th beat, try sticking to that since claps on red tick slidertails are painful to listen to
  2. drum sampleset doesnt work for the kiai imo, i'd recommend still using soft sampleset but with either custom hitsounds or higher volume
[easy]
  1. stay consistent with slidershapes, your curved sliders are curved to so many different levels that it's hard to find clear similarities between them. consistency in slidershape helps make a map neater. (this also applies to the degree your straight sliders are tilted - 00:17:882 (4,1,2) - in hard is a good example of what to do, because all of these are tilted ~20 degrees from the horizontal axis and are clearly recognizable as a pattern)
  2. 00:03:897 (1) // 00:07:055 (6) etc - dont end slider on the downbeat (that big white tick), since it's a pretty important sound. make 00:04:349 - clickable instead
  3. 00:14:273 (5,1,2) - unintuitive, new players will aim for 2 after 5 instead of 1 since that's where 5 points to. consider repositioning.
  4. 00:18:785 (1,2) - these sliders stand out too much visually from the rest, generally you'd want to only make sliders stand out a lot when there's a really important/different sound they're mapped to
  5. 00:23:747 - you can put a circle here, the break from 1 to 2 feels awkward and there's sound to support placing a circle here
  6. 00:35:025 (1,2) // 00:49:912 (2,3,4) etc - ds
  7. 00:45:401 (1) - skipping over downbeat, you should really make the downbeat clickable since there's an important sound there most of the time in the song
[hard]
  1. same thing about consistent slidershapes i mentioned in the easy diff
  2. 00:30:288 (4) // 00:30:739 (5) // 00:33:897 (3) // a lot of other stuff - stuff like this either skips over or ends on important sounds, make it so they don't by making those important sounds clickable instead
  3. 00:06:153 - consider mapping the downbeat? there's a noticeable pitch change
  4. 00:07:732 - important vocal that you skipped over + the 1/1 gap between 3 and 4 feels awkward when all the player has been clicking are 1/2 gaps
  5. 00:08:860 (6) - you seem to be ncing every downbeat so nc this for consistency
  6. 00:16:303 - would really prefer this being clickable
  7. 00:17:206 (2,3) - stack is off
  8. 00:17:431 (3) - this thing ends on a pretty important vocal, ctrlg with 00:17:206 (2,3) - for proper rhythm
  9. 00:24:198 (1,2) - consider spacing, this might be too hard to read for players at this level
  10. 00:25:100 (3,4) - 1/2 reverse slider works for your purposes, and also so that 00:25:326 (4) - doesnt end on a stronger sound than it starts
  11. 00:41:567 (1,2,3,4,5) - arrange neater visually, right now it looks like a mess tbh. copypasting and the create polygon tool help a lot.
[ky's insane]
  1. 00:06:153 (1,4,5,6) - this overlap looks meh, consider blanketing instead?
  2. 00:07:958 (1,3) - making this parallel would look neater
  3. 00:14:048 (4,5,6) // some other places maybe - triple seems overmapped, a 1/1 slider would fit better here imo
  4. 00:16:303 (5,6) - this is pretty uncomfy ngl
  5. 00:46:529 (3,4) etc - you use uncomfy flow like this a lot in the map without any apparent reason behind it. i'd recommend that you reserve uncomfortable flow for strong sounds that require more emphasis than spacing can give.
  6. other than the flow issue, pretty neat map!
tl;dr don't end sliders on stronger sounds than they start and use consistent slidershapes

good luck!
Peter
Easy
00:02:544 (2,1) - too confusing in easy
00:03:897 (1) - this curve is pretty bad its too sharp
00:16:980 (3) - why it is straight match this with previous slider! http://osu.ppy.sh/ss/9329834
00:18:785 (1,2) - too sharp
00:33:221 (1,2,1,2) - something like this doesnt work well in easy
00:42:694 (2) - too sharp
00:45:401 (1) - this slider ignores lot of sounds

Normal
00:04:349 (1,2) - Distance changin in normal is pretty bad idea
00:07:506 (5,1,2,3) - ^
00:15:176 (1) - too sharp
00:18:785 (1,1) - ^
00:21:491 (3,1,2) - Distance scaling
00:35:025 (3,4) - fix blanket
00:41:792 (1,1) - should be the same curves
00:44:499 (4,5) - make better blanket
00:51:266 (4,5) - should be same shape

Hard
00:04:574 (2) - too sharp
00:05:927 (5) - heres how to make wavy sliders inb better way : http://osu.ppy.sh/ss/9329868
00:55:100 (3,4) - those shapes and placement doesnt fit

Hyper
00:09:311 (7) - its placed weirdly and shape doesnt fit
00:15:627 (7,9) - not the same shapes + too sharp
00:45:852 (1,2,3) - bad jump

Insane
looks fine
Pulse
[General]
  1. Pick only one bg for your own diffs
[Easy]
  • Fix these DS':
  1. 00:04:800 (4) -
  2. 00:05:251 (5) -
  3. 00:08:409 (9) -
  4. 00:09:311 (10) -
[Normal]
  1. Use ctrl+a, press "q" twice to remove combos and use AiMod to check and fix DS errors
  2. 00:19:687 (1) - Remove NC
  3. 00:45:401 (5) - This whistle doesn't match with your current hitsounding, you should keep clap
[Hard]
  1. 00:07:958 (4) - NC
  2. 00:09:762 (7) - NC
  3. 00:11:228 (2) - I doesn't seems to fit imo, you could remove it
  4. 00:43:371 (2) - Clap should be on reverse instead sliderstart
  5. 00:46:529 (4) - Invert clap position
Topic Starter
Tiff

Pulse wrote:

[General]
  1. Pick only one bg for your own diffs I think it's fine
[Easy]
  • Fix these DS':
  1. 00:04:800 (4) -
  2. 00:05:251 (5) -
  3. 00:08:409 (9) -
  4. 00:09:311 (10) - I use DS for mapping also I checked AiMod and the ones u told doesn't have any problems
[Normal]
  1. Use ctrl+a, press "q" twice to remove combos and use AiMod to check and fix DS errors
  2. 00:19:687 (1) - Remove NC
  3. 00:45:401 (5) - This whistle doesn't match with your current hitsounding, you should keep clap
[Hard]
  1. 00:07:958 (4) - NC
  2. 00:09:762 (7) - NC
  3. 00:11:228 (2) - I doesn't seems to fit imo, you could remove it
  4. 00:43:371 (2) - Clap should be on reverse instead sliderstart
  5. 00:46:529 (4) - Invert clap position

newton- wrote:

returning m4m

modding the same amount of diffs you did

take these as more of general points / advice that applies to the whole map instead of specific issues bt w


[hitsounds]
  1. the normal hitsound pattern is claps every 2nd and 4th beat, try sticking to that since claps on red tick slidertails are painful to listen to ok
  2. drum sampleset doesnt work for the kiai imo, i'd recommend still using soft sampleset but with either custom hitsounds or higher volume well I want to make it to drum sampleset because I think it should have a different sound in kiai
[easy]
  1. stay consistent with slidershapes, your curved sliders are curved to so many different levels that it's hard to find clear similarities between them. consistency in slidershape helps make a map neater. (this also applies to the degree your straight sliders are tilted - 00:17:882 (4,1,2) - in hard is a good example of what to do, because all of these are tilted ~20 degrees from the horizontal axis and are clearly recognizable as a pattern)
  2. 00:03:897 (1) // 00:07:055 (6) etc - dont end slider on the downbeat (that big white tick), since it's a pretty important sound. make 00:04:349 - clickable instead
  3. 00:14:273 (5,1,2) - unintuitive, new players will aim for 2 after 5 instead of 1 since that's where 5 points to. consider repositioning.
  4. 00:18:785 (1,2) - these sliders stand out too much visually from the rest, generally you'd want to only make sliders stand out a lot when there's a really important/different sound they're mapped to
  5. 00:23:747 - you can put a circle here, the break from 1 to 2 feels awkward and there's sound to support placing a circle here
  6. 00:35:025 (1,2) // 00:49:912 (2,3,4) etc - ds I checked with AiMod and map with DS, it was fine
  7. 00:45:401 (1) - skipping over downbeat, you should really make the downbeat clickable since there's an important sound there most of the time in the song
[hard]
  1. same thing about consistent slidershapes i mentioned in the easy diff
  2. 00:30:288 (4) // 00:30:739 (5) // 00:33:897 (3) // a lot of other stuff - stuff like this either skips over or ends on important sounds, make it so they don't by making those important sounds clickable instead well I think the end of a slider could be also put in a important sound/beat, so some I won't change some of them
  3. 00:06:153 - consider mapping the downbeat? there's a noticeable pitch change that's why I made the slider shape like that
  4. 00:07:732 - important vocal that you skipped over + the 1/1 gap between 3 and 4 feels awkward when all the player has been clicking are 1/2 gaps
  5. 00:08:860 (6) - you seem to be ncing every downbeat so nc this for consistency I think this is fine
  6. 00:16:303 - would really prefer this being clickable
  7. 00:17:206 (2,3) - stack is off
  8. 00:17:431 (3) - this thing ends on a pretty important vocal, ctrlg with 00:17:206 (2,3) - for proper rhythm
  9. 00:24:198 (1,2) - consider spacing, this might be too hard to read for players at this level
  10. 00:25:100 (3,4) - 1/2 reverse slider works for your purposes, and also so that 00:25:326 (4) - doesnt end on a stronger sound than it starts
  11. 00:41:567 (1,2,3,4,5) - arrange neater visually, right now it looks like a mess tbh. copypasting and the create polygon tool help a lot.
tl;dr don't end sliders on stronger sounds than they start and use consistent slidershapes

good luck!

PeterEU wrote:

Easy
00:02:544 (2,1) - too confusing in easy why?
00:03:897 (1) - this curve is pretty bad its too sharp I think it's fine
00:16:980 (3) - why it is straight match this with previous slider! http://osu.ppy.sh/ss/9329834
00:18:785 (1,2) - too sharp same as the other one
00:33:221 (1,2,1,2) - something like this doesnt work well in easy
00:42:694 (2) - too sharp same as the other one
00:45:401 (1) - this slider ignores lot of sounds well it's just vocals and there isn't really a lot of important beats so I think it's fine

Normal
00:04:349 (1,2) - Distance changin in normal is pretty bad idea o that was a mistake but fixed
00:07:506 (5,1,2,3) - ^ ^
00:15:176 (1) - too sharp
00:18:785 (1,1) - ^
00:21:491 (3,1,2) - Distance scaling
00:35:025 (3,4) - fix blanket I don't see the problem here
00:41:792 (1,1) - should be the same curves I make circles instead
00:44:499 (4,5) - make better blanket
00:51:266 (4,5) - should be same shape

Hard
00:04:574 (2) - too sharp
00:05:927 (5) - heres how to make wavy sliders inb better way : http://osu.ppy.sh/ss/9329868 well I think this looks good too
00:55:100 (3,4) - those shapes and placement doesnt fit

Hyper
00:09:311 (7) - its placed weirdly and shape doesnt fit
00:15:627 (7,9) - not the same shapes + too sharp
00:45:852 (1,2,3) - bad jump

Insane
looks fine
nothing=fixed
thanks for mod! :)
[Kurose Riku]
勾撘回來的M4M ( • ̀ω•́ )✧
既然看得懂中文我就用中文摸啦

[General]
add tags: Tsurezure Children

Easy以外的..那個Widescreen Support勾到了..先去掉吧


[Easy]
我不太清楚Easy能不能搞變速..而且這裏也沒有必要
所以那些1.1x的變速建議刪掉..這樣搞DS也會比較容易

00:04:349 (1,2) - Easy盡量避免這樣疊 , 不然會被大佬們調♂教的 所以後面的最好也改一下..
00:07:055 (6,1) - 低難度的地圖DS要保持一致 , 也就是說你最初用了1.0x ,那整張圖也要用1.0x
像這裏DS一下子就跳到1.3x了.. 後面的你自己再調整一下吧
00:13:371 (4,1) - 這個不太好看.. 要麼把它們完全疊著 不然弄開一點效果會更理想
00:34:574 - 這裏漏音了 可以把 00:33:672 (2) - 弄成折返的滑條
00:33:672 (2) - ^
00:44:950 (5) - 感覺這個音效有clap就夠了,whistle可以刪掉

[Normal]
Normal那個變速也建議刪掉..因為Normal的DS也要保持一致 , 不搞變速會比較好做
所以也跟Easy一樣自己再調整一下DS吧

00:26:905 (2,4) - 感覺4可以往上一點擺 , 現在太靠近了
00:33:221 (1,2) - fix blanket
00:34:574 - 漏音了
00:56:679 (1) - 感覺可以從 00:56:341 - 就開始轉

[Hard]
OD可以弄到6 , 現在有點太低了

00:09:762 (1) - 感覺不需要用折返, 一個長滑條帶過就很不錯
00:27:807 (6) - NC
00:29:161 (9,10) - 感覺擺開比較適合
00:49:236 - 這裏突然空了一個 玩起來感覺不太舒服. 可以試試補個圏或者把前面的7改成滑條.
00:53:070 (1) - 在kiai內放轉盤不是一個好的選擇,因為kiai通常都是最令人高潮的地方,讓玩家點擊比較好.
可以試試換成這樣

00:54:875 (1,2,3,4,5,6,1) - 這段個人覺得有點卡手 總感覺好像缺少了什麼..雖然節奏就是這樣沒錯
試試看弄成這樣會不會比較好


[Hyper]
CS可以調到3.8

00:32:544 (1) - 這裏為什麼用滑條帶過了.. 像前面00:30:288 (3,4,5) - 那樣擺不是很好嗎?
00:33:672 - ~ 00:36:717 - 這段玩起來有點卡手,後面的連打不變 試試看把前面改成這樣?

00:40:213 (7) - 建議把滑條改成一個圈 再補個Finish的音效
00:51:717 (4,5) - 有點難讀 , DS太靠近了

[Ky's Insane]
00:15:627 (3,5) - 感覺這個overlap 效果不太理想,,為什麼只有這裏遮了一大半呢.. 或許可以把5弄高一點?


摸不動了..
就先這樣吧.. (ง •̀ω•́)ง✧
Kyle Y

TheKingHenry wrote:

Ky's Insane
  1. 00:05:476 (6,7) - fix blanket (see with approach circle) fixed
  2. 00:05:025 (3,4,5) - speaking of the triples again. Uh, maybe just see for yourself what you think you should do. Imo many of the triples used aren't really justified by any sound ¯\_(ツ)_/¯ (like, since stuff like filler rhythms are thing too, I'm not gonna go speculating too far)most of them is really got the sound even if it is sound.
  3. 00:09:311 (4,1) - another slight blanket fix. I won't necessarily mention all of these, but I'll drop the few I notice (as in, I presume there are many of these small ones) You are right.... I didn't care on blanket too much this time.
Good luck!

newton- wrote:

[ky's insane]
  1. 00:06:153 (1,4,5,6) - this overlap looks meh, consider blanketing instead? fixed
  2. 00:07:958 (1,3) - making this parallel would look neater fixed
  3. 00:14:048 (4,5,6) // some other places maybe - triple seems overmapped, a 1/1 slider would fit better here imo remain,
    it really got the triplet sounds and I think parallel the rhythm 00:13:371 (1,2,3) - is nice.
  4. 00:16:303 (5,6) - this is pretty uncomfy ngl wait for further modding, I agree not that good in looking, but fit flowing.
  5. 00:46:529 (3,4) etc - you use uncomfy flow like this a lot in the map without any apparent reason behind it. i'd recommend that you reserve uncomfortable flow for strong sounds that require more emphasis than spacing can give. becasue it is quite low in bpm, so I think flowing is not the major consideration in this map.
  6. other than the flow issue, pretty neat map!
tl;dr don't end sliders on stronger sounds than they start and use consistent slidershapes

good luck!

[Kurose Riku] wrote:

[Ky's Insane]
00:15:627 (3,5) - 感覺這個overlap 效果不太理想,,為什麼只有這裏遮了一大半呢.. 或許可以把5弄高一點? fixed.

摸不動了..
就先這樣吧.. (ง •̀ω•́)ง✧ 感謝哦,休息一下吧
update
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Version:Ky's Insane
Source:徒然チルドレン
Tags:op opening anime Kyle_Y
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284,300,50815,2,0,P|340:280|364:244,1,90
212,137,51266,6,0,P|158:150|123:183,1,90
196,319,51717,1,0,0:0:0:0:
316,160,51943,1,0,0:0:0:0:
316,160,52055,1,0,0:0:0:0:
316,160,52168,2,0,L|291:45,1,90
464,176,52619,2,0,L|444:263,1,90
182,278,53070,6,0,P|247:265|286:280,1,90
83,359,53521,1,0,0:0:0:0:
41,183,53747,1,0,0:0:0:0:
205,72,53973,1,0,0:0:0:0:
57,174,54198,1,0,0:0:0:0:
255,236,54424,1,0,0:0:0:0:
71,161,54649,1,0,0:0:0:0:
273,142,54875,6,0,P|327:175|349:221,1,90
344,230,55213,1,0,0:0:0:0:
344,230,55326,1,0,0:0:0:0:
132,268,55552,1,0,0:0:0:0:
204,83,55777,2,0,P|259:52|310:56,1,90
315,65,56115,1,0,0:0:0:0:
315,65,56228,1,0,0:0:0:0:
114,237,56454,2,0,L|3:204,1,90
256,192,56792,12,0,58484,0:0:0:0:
Topic Starter
Tiff

[Kurose Riku] wrote:

勾撘回來的M4M ( • ̀ω•́ )✧
既然看得懂中文我就用中文摸啦

[General]
add tags: Tsurezure Children

Easy以外的..那個Widescreen Support勾到了..先去掉吧


[Easy]
我不太清楚Easy能不能搞變速..而且這裏也沒有必要
所以那些1.1x的變速建議刪掉..這樣搞DS也會比較容易

00:04:349 (1,2) - Easy盡量避免這樣疊 , 不然會被大佬們調♂教的 所以後面的最好也改一下..
00:07:055 (6,1) - 低難度的地圖DS要保持一致 , 也就是說你最初用了1.0x ,那整張圖也要用1.0x
像這裏DS一下子就跳到1.3x了.. 後面的你自己再調整一下吧
00:13:371 (4,1) - 這個不太好看.. 要麼把它們完全疊著 不然弄開一點效果會更理想
00:34:574 - 這裏漏音了 可以把 00:33:672 (2) - 弄成折返的滑條
00:33:672 (2) - ^
00:44:950 (5) - 感覺這個音效有clap就夠了,whistle可以刪掉

[Normal]
Normal那個變速也建議刪掉..因為Normal的DS也要保持一致 , 不搞變速會比較好做
所以也跟Easy一樣自己再調整一下DS吧 I think I can still make it to 1.1, so I won't change, but I changed the 1.2 to 1

00:26:905 (2,4) - 感覺4可以往上一點擺 , 現在太靠近了
00:33:221 (1,2) - fix blanket
00:34:574 - 漏音了
00:56:679 (1) - 感覺可以從 00:56:341 - 就開始轉 spinners in normal usually start in red or white tick, plus I want to follow the vocal here

[Hard]
OD可以弄到6 , 現在有點太低了 6 is a bit too high, I will change it to 5

00:09:762 (1) - 感覺不需要用折返, 一個長滑條帶過就很不錯 there is a note there
00:27:807 (6) - NC
00:29:161 (9,10) - 感覺擺開比較適合
00:49:236 - 這裏突然空了一個 玩起來感覺不太舒服. 可以試試補個圏或者把前面的7改成滑條.
00:53:070 (1) - 在kiai內放轉盤不是一個好的選擇,因為kiai通常都是最令人高潮的地方,讓玩家點擊比較好.
可以試試換成這樣

00:54:875 (1,2,3,4,5,6,1) - 這段個人覺得有點卡手 總感覺好像缺少了什麼..雖然節奏就是這樣沒錯
試試看弄成這樣會不會比較好 um I prefer not to


[Hyper]
CS可以調到3.8

00:32:544 (1) - 這裏為什麼用滑條帶過了.. 像前面00:30:288 (3,4,5) - 那樣擺不是很好嗎? because there is no sound there
00:33:672 - ~ 00:36:717 - 這段玩起來有點卡手,後面的連打不變 試試看把前面改成這樣?

00:40:213 (7) - 建議把滑條改成一個圈 再補個Finish的音效
00:51:717 (4,5) - 有點難讀 , DS太靠近了



摸不動了.. ((go and sleep XD))
就先這樣吧.. (ง •̀ω•́)ง✧
no reply=fixed
thank you ^w^//
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