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JoshuaFinnie - Quasar

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Total Posts
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Topic Starter
ghdjhsdsgfodtce
This beatmap was submitted using in-game submission on August 29, 2017 at 4:17:29 PM

Artist: JoshuaFinnie
Title: Quasar
Source: Newgrounds
Tags: Newgrounds EDM Electronic
BPM: 128
Filesize: 9679kb
Play Time: 03:44
Difficulties Available:
  1. Easy (1.67 stars, 242 notes)
  2. Hard (3.46 stars, 496 notes)
  3. Insane (4.04 stars, 661 notes)
  4. Tiff's Easy (1.68 stars, 287 notes)
Download: JoshuaFinnie - Quasar
Information: Scores/Beatmap Listing
---------------
00f machine broke
Ancelysia
ok please remove geometry dash and geometrydash from tags.

just because it was used by a custom level does not make it a part of geometry dash
- titan
hi, from my queue

SPOILER
please lower hp to like 5-7 this is really hard to pass
also lower hitsound volume from 100%
00:11:257 (1) - move around anchors to make this slider less lopsided
00:16:413 (7) - for this clap sound, you sometimes use just 1 circle, other times you use a 1/4 slider, and others you do streams. you should follow a more consistent rhythm. slight variation is acceptable, but when the music is pretty much the same for a section, use the same rhythm for the section. you should also try to focus on one "instrument", like drums or a synth.
00:30:006 - i would put a kiai here since it's the drop and usually mappers do that.
00:30:943 (3) - this slider doesn't need so many anchors. it would look better with just 1
00:32:349 (2,3,4) - same thing with the inconsistent rhythms here. 00:30:006 (1,2,3,4,5,6,7) this is a good rhythm, but then in the next measure you do something completely different.
00:36:099 (3,4,5,6,7) - this would be an example of a time where you could change the rhythm. these drums overpower the other "instruments" and it would make sense to prioritize them instead.
00:41:255 (1,2,3,4) - 3/4 sliders here don't work well because there is nothing special happening every 3/4 of a beat
00:48:755 (1,2,3,4) - ^
00:56:254 (1) - a really long slider like this is a bad idea because you've been mapping this section of the song with really dense rhythms and this slider just seems out of place
00:58:129 (6) - nc
00:57:895 (4,5,6,7,8,9,10,11,12) - this pattern is confusing
01:10:785 (5) - this does not need to be 1/8
01:13:128 (9) - nc (also make this slider less messy)
01:30:002 - add a circle here maybe?
the rest of the map has basically the same issues (messy sliders, inconsistent rhythms, and bad rhythms) so i feel like pointing out other stuff would just be me repeating myself. to make this rankable, you would need a hard, normal, and maybe an easy diff, but i don't think you should worry about that now. this is pretty decent for your first map though!
pretty sure bpm is just 128 btw
good luck!
Amos
hello, from my mod queue

[general]
round the bpm to 128 maybe?
[insane]
00:21:100 (2,3) - is uncomfortable to hit, changing it to something like this would be easier imo

00:28:131 (6) - change to long/slow slider maybe? there's still sound after the circle, also you can make a jump to emphasize the strong sound
00:30:006 (1,2,3) - inconsistent slider shape
01:18:753 (1,2,3,4,5) - the spacing between 1-2 and 2,3 should be different because 3 sounds stronger, same goes for 3-4 and 4-5
01:22:972 (2) - breaks the flow of the previous slider
01:26:253 (1,2) - not facing the same way
there is still sound at 01:30:002
and 03:29:996
01:48:751 (1,2,3,4,5,6,7,8,9) - pattern looks unclean
01:52:267 (8,2) - bad overlap
02:33:749 (1,2,3,4,5,6,7,8,9) - weird flow imo
02:58:123 (1) - for slider art i suggest you using red point, it makes the job much easier
03:20:621 (7,8,9,10,1,2,3,4) - wide angle jumps are hard to hit
i think that's all from me, good luck with your map, and don't give up :)
Dendy
Hi

00:11:257 (1) - ugly slider, shape is even messy or just wrong, redraw it
00:43:130 (1) - ^
01:05:629 (1,2) - ^
01:13:128 (9) - ^
02:37:967 (2) - ^
02:58:123 (1) - ^
03:14:997 (1) - ^
00:17:350 (3) - stronger beat, increase spacing
00:20:163 (6) - ^
00:19:225 (2,3) - copy paste one and overlap to another, don't need to draw new one
00:20:631 (1,2) - broken flow
00:21:100 (2,3) - blanket
00:21:100 (2,4) - overlap
00:24:381 (1,2) - make 2 with greater spacing
00:24:615 (2,4) - ugly shape, better to create blanket
00:30:474 (2,3) - breaking flow again? with purpose or what?
00:31:881 (1,2) - ^
00:33:521 (5,1) - ^
00:38:912 (4,5) - ^
02:10:781 (8,9) - ^
03:03:279 (6,7,8) - ^
03:13:122 (1,2) - ^
00:46:880 (1) - why slider is going up if stream is linear
00:54:145 (7,8) - why they overlapping more if strength of the sound are the same
00:58:598 (9) - NC
01:13:128 (9) - NC
01:14:886 (12,1) - make equal overlap
01:17:816 (3,4) - ^
02:02:579 (4,6) - blanket
02:28:124 (1) - this is actually unaccaptable to use on a insane diff

First of all, you have to try to understand basic rhythm, the way your map is following the rhythm is broken.
Second, you can try to copy the sliders from other maps (the almost all the same) and try to draw them by yourself, in a way you make them, they unplayable
Third I recommend you to watch Pishifat's guide for mapping and basic rhythm over here

Good Luck in further mapping.
Cheri
From Queue - I'm sick so I can't help much...
Insane
  1. Change ur bpm to exactly 128
  2. 00:07:478 (1) - move this on the red timing line
  3. 01:06:683 - note here
Sorry for short mod - I know it ain't much but I can't seem to focus with this map...
-zilva-
from my queue

[Normal]

General - https://osu.ppy.sh/ss/8925957 okay this is just the start and I can already say it has an overlap problem. also, always use DS in normal.

00:14:070 (2,2) - this is what I mean with overlap problems.

the rest is bad because of what I already said. try remapping using more space and DS always enabled.

[Hard]

General - https://osu.ppy.sh/ss/8926003 again, use more space! Other people have already stated the sliders shapes and I agree. try to make them cleaner and

00:07:507 (1,1) - for example, compare these https://osu.ppy.sh/ss/8926013 to these https://osu.ppy.sh/ss/8926027 the later does look cleaner and follows the same idea. just rearrange the sliders to create interesting shapes.

make every note have a meaning and related to another note. you don't only have to create pretty sliders but pretty patterns with notes too. I don't want to keep modding the map because you should first fix this problem. then we can talk about other stuff.

im pretty sure people have commented already but watch the first videos from Pishifat, that would give you a better idea of what Im talking about.

[Insane]

exactly the same as Hard diff.

Good luck with the map and I soon enough you will be creating great stuff, until then don't drop the towel and keep working on it! :D
Crypthesis
Hi!

From my modding queue

global
mostly copied from modding ai

newgrounds isn't a source. i know you got it from newgrounds, but they mean a game/anime etc.

Audio file bitrate is too high.
audio.mp3 319kbps

The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an mp3 for you.
I don't really know much about that. I'm not even sure if the rule still exists.

insane
some parts like 01:12:429 (6,7,8) - would look better if you lowered stack leniency

00:11:257 (1) - put this in the center of the circle's 2 points.

00:34:694 (3,5,6) - fix overlap

00:38:444 (3) - this should be the same slider as the other two since the sound is the same. fine if you want to add variety tho

00:42:194 (3) - ^

00:43:132 (1) - making this a not typical shape would flow better for a slow sv

00:48:288 (4,5,6,1) - this is the only place where there's no stream. kinda weird

00:57:663 (4,5,6,7,1) - inconsistent spacing

01:09:382 (1) - looks kinda ugly

01:18:522 (4,1) - fine, but no one really uses it like this. might confuse some people

01:54:851 (2,6) - stack

01:56:726 (4,5,6) - inconsistent spacing

01:58:366 (2,3,4,5,6,7) - it's the same, but they're emphasized differently with spacing

01:59:538 (10,11,12,13,1) - inconsistent spacing

02:01:413 (8) - looks kinda ugly

02:02:819 (5,6,7,8) - silence the slider ends?

02:04:460 (3) - use the same slider as 1

02:06:569 (3) - make this slow into 4

02:07:038 (5) - ^ well, 6

02:28:132 (1) - make this a weird shape

02:33:288 (7,2) - stack

02:34:694 (3,4) - these feel random

02:37:507 (1) - use same slider as 2 and 3

02:53:679 (4,5,6,7) - use distance snapping

02:54:851 (2,4) - stack

03:01:413 (6,7,8) - doesn't visually flow

03:13:132 (1) - wth did you do to make this

03:26:491 (2) - Ctrl+g so players won't have to rely on slider leniency

03:41:257 (1,1,2) - nice copy+paste (don't have a problem with it)

sorry i'm only modding one diff :/ I'm lazy

gl :D
coke bottle
hihi from my modding q

Easy
First, I think that you should change diff name to Normal, cause 'Easy' would not fit a 1.8 star map

After 00:28:132 (1) - , there should at least be a 4/1 gap after it cause beginners spin like they never spun before. So a good tip here is to delete 00:26:257 (1,2) - , move spinner to 00:26:257 - and extend it to 00:28:132 - .

same for 02:41:257 (1,2,1) -

00:43:132 (1) - is overlapping 00:45:007 (1) - change this cause its to hard for beginners to read

Lastly, please snap your kiai time

Hard
pretty much clean, just snap your kiai time

Insnane
03:14:655 (2,3,4,1) - these are all overlapped by 03:13:132 (1) - recommend you to change it, though u don't have to.

please snap your kiai time.
\

finish :D
Tiff
HI from my queue
GD: I'm sorry this is only a 1* map, you can change it to easy instead of normal
GD (Tiff's Normal)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Quasar
TitleUnicode:Quasar
Artist:JoshuaFinnie
ArtistUnicode:JoshuaFinnie
Creator:ghdjhsdsgfodtce
Version:Tiff's Normal
Source:Newgrounds
Tags:Newgrounds EDM Electronic
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"quasar background.jpg",0,0
//Break Periods
2,90207,103807
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
7507.50235158298,468.75,4,2,0,65,1,0
15007,-90.9090909090909,4,2,0,65,0,0
28132,-100,4,2,0,65,0,0
30007,-90.9090909090909,4,2,0,65,0,0
43132,-100,4,2,0,65,0,0
45007,-90.9090909090909,4,2,0,65,0,0
60007,-100,4,3,0,100,0,1
73132,-100,4,2,0,65,0,0
75007,-90.9090909090909,4,3,0,100,0,1
90007,-100,4,2,0,65,0,0
105002,-100,4,2,0,65,0,0
120001,-90.9090909090909,4,2,0,65,0,0
148124,-100,4,2,0,65,0,0
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163123,-100,4,2,0,65,0,0
165007,-90.9090909090909,4,3,0,100,0,1
210007,-100,4,3,0,100,0,1
217507,-100,4,2,0,65,0,0


[Colours]
Combo1 : 215,198,225
Combo2 : 0,128,255
Combo3 : 128,0,255
Combo4 : 0,234,234

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408,184,140163,2,0,P|424:136|368:80,1,132.00000402832
272,48,141101,1,0,0:0:0:0:
240,152,141570,1,0,0:0:0:0:
160,80,142038,2,0,P|80:104|64:152,1,132.00000402832
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152,272,143679,2,0,L|232:296,2,66.0000020141602
128,320,144382,1,0,0:0:0:0:
232,336,144851,2,0,P|280:336|328:272,1,132.00000402832
384,208,145788,2,0,L|432:248,2,33.0000010070801
360,160,146257,6,0,P|344:104|280:72,1,132.00000402832
184,112,147195,2,0,P|120:104|40:112,1,132.00000402832
48,208,148132,2,0,B|48:320|48:320|128:232|152:288|184:344|232:280|272:216,1,360
200,152,150007,6,0,P|224:120|256:104,1,66.0000020141602
296,88,150476,1,0,0:0:0:0:
368,168,150945,1,0,0:0:0:0:
416,264,151413,2,0,P|456:280|480:272,2,66.0000020141602
456,168,152351,2,0,P|480:128|464:96,1,66.0000020141602
464,56,152820,1,0,0:0:0:0:
360,56,153288,1,0,0:0:0:0:
256,56,153757,5,0,0:0:0:0:
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352,256,155632,1,0,0:0:0:0:
336,152,156101,1,0,0:0:0:0:
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200,176,157507,5,0,0:0:0:0:
200,176,157976,2,0,P|160:216|136:216,1,66.0000020141602
104,216,158445,2,0,P|48:192|40:176,1,66.0000020141602
48,136,158913,2,0,L|-24:144,2,66.0000020141602
120,56,159851,5,0,0:0:0:0:
224,48,160320,1,0,0:0:0:0:
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384,224,162195,1,0,0:0:0:0:
472,288,162663,1,0,0:0:0:0:
376,304,163132,2,0,B|296:224|296:224|216:360|96:224,1,360
24,152,165007,5,0,0:0:0:0:
24,152,165476,1,0,0:0:0:0:
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200,136,166413,2,0,P|248:144|280:120,1,66.0000020141602
304,104,166882,1,0,0:0:0:0:
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328,224,168054,1,0,0:0:0:0:
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120,272,169226,5,0,0:0:0:0:
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112,168,170163,2,0,P|144:128|136:104,1,66.0000020141602
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328,256,172507,5,0,0:0:0:0:
240,192,172976,1,0,0:0:0:0:
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216,48,175788,1,0,0:0:0:0:
264,72,176023,2,0,L|336:96,1,66.0000020141602
264,176,176726,5,0,0:0:0:0:
328,264,177195,2,0,P|368:240|368:152,1,132.00000402832
392,56,178132,2,0,P|448:64|480:144,1,132.00000402832
512,232,179070,1,0,0:0:0:0:
440,304,179538,1,0,0:0:0:0:
376,224,180007,5,0,0:0:0:0:
288,168,180476,2,0,P|248:216|168:208,1,132.00000402832
112,136,181413,2,0,L|40:168,2,66.0000020141602
120,32,182351,5,0,0:0:0:0:
112,136,182820,2,0,L|112:224,1,66.0000020141602
160,232,183288,2,0,L|160:328,1,66.0000020141602
216,304,183757,5,0,0:0:0:0:
264,208,184226,1,0,0:0:0:0:
264,104,184695,2,0,P|272:64|304:48,1,66.0000020141602
344,48,185163,2,0,P|376:40|408:56,1,66.0000020141602
416,104,185632,2,0,P|416:184|464:208,1,132.00000402832
408,272,186570,2,0,P|368:312|296:264,1,132.00000402832
312,184,187507,5,0,0:0:0:0:
208,168,187976,1,0,0:0:0:0:
104,192,188445,2,0,L|32:216,2,66.0000020141602
128,88,189382,1,0,0:0:0:0:
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432,192,196413,2,0,P|456:168|488:152,2,66.0000020141602
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96,264,198757,1,0,0:0:0:0:
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455,159,202038,1,0,0:0:0:0:
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104,216,210007,5,0,0:0:0:0:
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184,200,222663,1,0,0:0:0:0:
256,192,223132,12,0,226882,0:0:0:0:
pls put tiffany_yu_tyu in tags thanks :)
UniqueBlock11
Hello from my queue. (i know you wanted hard and insane modded but i found problems in easy that i really wanted to mention)
general

Bitrate of your mp3 file is too high. Tune the bitrate down to at most 192 kb/s.
The background you're using is most likely too large as well, I'd recommend finding a background image that's 1024x768 or 1366x768.
You need to hitsound your map to get it ranked.

Also every slider in the Easy difficulty has an anchor! Even sliders that look straight have a single anchor sitting on them... this is not necessary. Remove anchors from time to time, make some sliders straight, and use red anchors more often.

easy

Right from the start, I noticed a bad problem just by pressing Ctrl + A:

You completely ignored the sides and corners of the map! You seem to cluster everything around the center of the grid, and this suggests that the map contains little to no variety. Please don't ignore those corners or sides, even one or two objects sitting in the corner might be fine.

Change this difficulty name to Normal, since its difficulty range is above the Normal threshold. Also, you're adding in another GD that's 1 star, and that should be named Tiff's Easy instead.
Check AIMod for distance snapping issues.

Unused inherited timing points:
00:44:756
00:50:630
01:00:004
01:14:300
01:45:002

00:13:132 (1,2) - Lengthen slider (1) to 00:14:070, and change slider (2) to a circle that starts on 00:14:538. This rhythm accompanies the song better.
00:15:007 (1,2,3,1,2,3,1,2,3,1,2,3,4) - This rhythm looks really lazily made, that could be constructed by copy pasting 00:15:007 (1,2,3) and moving (1) up and down repeatedly. I'd advise you to reconstruct this pattern and make it look appealing.
00:28:132 (1) - Breaks the Ranking Criteria, you must have spinner recovery time of at least 4 beats on an Easy difficulty, 2 beats on a Normal difficulty. Delete 00:30:007 (1,2) to comply with the criteria.
00:41:257 (1,2,3) - These sliderends are mapped to nothing. Changing these sliders to circles would work better.
00:43:132 (1,1) - This overlap looks awkward, and might be difficult to read. Move the second slider further away from the first slider to fix this.
01:00:007 (1,2,3,1,2,3) - There's a mess of problems here, first is that the first slider (1) is pointed away from the second slider (2), and since its combo color is quite close to white, players might not see the sliderhead and will instead start on the sliderend (this happened to me while I testplayed). Second is that the second slider (2) overlaps the fourth slider (1) awkwardly. Move the second slider combo further away from the first to avoid this.
01:28:132 (1,2,3,4,5) - This stack doesn't fit with the music, you should space the circles out to form a curve.
02:28:132 (1) - Also breaks Ranking Criteria.
02:43:132 (1) - ^
03:37:507 (1,1,1,1,2) - This is an exact copy of the the first five objects in the beatmap. Please use copy + paste sparingly, this does not mean that copy + paste is not allowed, but if you do copy + paste, don't make it obvious, and you can always change the rhythm of the copy pasted pattern.

hard

Change CS to 3.5 or 4 for conventional purposes.
Change HP to 4.5 or 5 for the same reason.

I noticed that you use slower slider velocity for the long drawn-out sounds that happen across the map, which is fine, however there isn't a reason as to why you use 0.25x or 0.5x at some points. Perhaps keeps things consistent with the slider velocities whenever you map those sounds.

Unused inherited timing points:
00:50:630
01:00:004
01:45:002

00:15:476 (2,3) - You missed a chance to show off some creativity, you can transform these circles into a slider + circle rhythm like this:

The rhythm also sounds better with an additional sound on the slider end. You can replace similar rhythms with this rhythm instead.
00:30:007 (1,2,3) - This pattern looks lazily made, especially since (3) is an exact copy of (1). At least move (3) to remove the copy + paste.
00:49:577 (3) - This circle is mapped to nothing. It's ok to overmap to emphasize some sounds, but don't map a circle that doesn't fit with the rhythm.
00:57:077 (3) - ^
01:05:632 (1,2,3,4,5,6,7,8) - This pattern could be improved, you should modify the pattern where no circle stacks on another.
01:15:007 - This Kiai section of the song's pattern is almost exactly like the section right before it, which isn't in Kiai time. Again, please use copy + paste sparingly, or at least remap this section of the song.
02:58:132 (1,2,3,4,5,6,7,8,9,10) - Lazily made pattern... (2,4,6) are copied right on each other and the rest of the notes in the combo stack. Move (2,4,6) so that they aren't on top of each other.
03:37:507 (1,1,1,1,2) - Exact copy of first five objects.
UniqueBlock11
PS, when you kudosu mods, please respond to them saying if you used their changes and if you didn't, why you didn't. lots of modders like to read mapper responses and it lets us learn more about your mapping style.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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