Metadata:Tags: Mew104 Collaboration Saitama Saisyu Heiki SSH Toshinori Hiramatsu 平松俊紀 Sword of Justice Phoenix Project Metal
Depending on the artist choice, add the one you didn't use to the tags as well (both unicode and romanized)
Big shoutouts to Kurai and Lanturn, you could credit them in the desc for this :^)
General:why do you map with whistles reeeee
The base SV is bugged (1.3999999666214). Open the .osu in notepad and change the value to 1.4
100% volume for everything is just plain too loud, I'd suggest 60% for the intro, 80% overall and 90% for the Kiais
00:00:278 - remove this green line, it does absolutely nothing
00:00:728 - remove this green line as well
03:40:178 - disable Kiai effect on this green line
[Ak1o's Parts]
00:10:478 (57,58) - Why not make these finishers like 56? They are all equal in power, I feel like emphasis gets lost here
00:15:428 (80) - kat? goes along with the drums and the guitar quite well
00:19:478 (115) - could also be a kat, as it introduces the guitar patterning in the next stanza better imo
00:23:378 (26) - don? I see dkk follows the rhythm guitar well, but that's not the case for the lead guitar which you'd usually give priority to whenever it's played. besides, dkd still sorta works for the rhythm guitar too. the same applies to 00:32:978 (96) -
note: 00:28:028 (59,60,61) - is fine as dkk, as the lead guitar still holds the same note
00:25:253 (38) - kat? kkk sounds better considering the vibes of the lead guitar than kdk to me
00:29:003 (66) - a kat could also represent the distortions of the lead guitar well, rather than a flat ddddk, but either way works fine
00:58:553 (14) - honestly, a 5-plet feels a bit overdone considering the overall density of this part and how it blurs the rhythm guitar, therefore I'd suggest deleting this note
01:06:578 (63) - could be a don, as it gives the vocals more impact
01:11:153 - the're 1/4 vocals on this tick, did you leave that out intentionally?
01:34:928 (5,6,7) - not a fan of how this dkd is placed, you're basically mapping the same guitar sounds in two different ways, including one which sounds pretty odd (at least to me). I think a plain ddk works better emphasis-wise, and although I know you usually prefer variety, that is still given through the kat after the first one and the don after the second ddk
01:38:978 (40) - this could be a kat, as it follows the rhythm guitar well and flows much better into the ddd both from playing and sounding
01:39:953 (49) - could be a don for instance, a dkkkd feels a bit overemphasized compared to dkkdd
01:41:078 - adding a note wouldn't hurt honestly, I know the cymbals are prioritized here but the guitar is still prominent on this tick
01:46:328 (98,99,100,101,102,103) - the kdk kdd kinda blurs the guitar rhythm honestly, I'd try out something like
this01:58:253 (202,203) - no idea how an offbeat kat is fitting honestly, so I'd just ctrl+g these notes to give the guitar a more straigh-forward emphasis
02:31:478 (99) - kat? matches the breath-like sound of the vocaloid better as it is relatively high-pitched
03:33:578 (116) - the only suggestion I have for this solo is changing this note to kat, captures the high pitch pretty well while still being fine to play
04:18:878 - the abekobe triplet usage is actually really cool, good stuff right there :einverstanden_hand:
04:28:328 (71,72,73,74) - why are you switching the main emphasis of the synth to the barely audible drums all of a sudden? doesn't make much sense to me to be honest, I'd see a normal d kdk as 1/2+1/4 instead of a weird 1/3 thing which isn't snapped to the synth, in this case consistency is more valuable imo
04:29:003 - why'd leave out this note, there's clearly the synth playing
04:57:128 (1,2,3,4,5,6,7,8,9) - this whole 1/3 is extremely awkward with the music honestly, I wouldn't know how to map it but double-check the musical accuracy on this at least
05:03:128 - from this tick onwards there could / should be either a 1/4 quadruplet or a 1/4 triplet + 1/2 note, whichever kind of emphasis you prefer.
this as an example for the first one, goes most accurately to the guitar for me, the latter one for a mix of guitar + base drum. as it stands currently, it is just plain awkward
05:04:253 - there could also be a note to complement the guitar
05:08:753 (76) - considering the :joy: :gun: snapping on the guitar notes before, this doublet is potentially frustrating to hit due to the drastic rhythm change, which could be avoided by removing the note and create a 1/1 gap to be more lenient
05:11:753 (95) - this is more accurate to the guitar snapped to 1/6
05:44:978 - since it's basically the same as the first chorus, everything I've mentioned there applies to this as well
06:33:203 (58) - could be a kat to provide more contrast to 06:33:578 (61,62,63) - in terms of pitch, also in consideration to 06:32:528 (52,53,54,55,56) - since so many kdd patterns in a row become quite boring to play
06:35:378 (76) - could be a kat as well, similar deal as with above
06:53:078 (221,222) - ctrl+g? current pattern sounds and plays pretty awkward, ctrl+g'ing would make it more intuitive in both aspects
06:59:378 - why not a spinner here?
[Mew's Parts]
01:25:553 (60) - what is this note mapped to? feels unnecessary considering there's no percussion supporting it, more so with the 1/3 ahead of that and the general intensity of this part, I don't see a reason to map doublets here, as well as on 01:27:953 -. the only reason I could see here is that there actually are the vocals singing on 01:26:753 - and the other doublets are there for consistency, but if that was your intention I'd still recommend removing the other doublets as they lose their impact on the one that actually follows the music
02:04:928 (43,44,45) - I'd invert this triplet entirely, as it could emphasize vocals and guitar more intuitively
02:15:578 (130) - haha dude that ruined my fc on a fucking 7 minutes long map :crymeariver: more seriously though, that is really uncomfortable to play please change the finish to a normal note thanks
02:37:703 (18) - might be better to change this note to don for the vocals, kkkkd kinda blurs them
02:59:528 (157) - with the 0.75x SV on this slider the previous notes are extremely painful to read, please change it to something higher
03:45:728 (53,61) - could both be kat, playing only ddd k four times in a row is pretty boring, you could also argue that it's cooler to create an abekobe effect to the kkk / kkd triplets from 03:47:528 - onwards
04:15:578 (303,305) - maybe ctrl+g? would be pretty cool as a direct counterpart to 04:14:078 (290,291,292,293,294,295,296,297,298,299) -
04:54:728 (94) - ugly slidershape LUL
last Kiai is fine, not really fond of your finisher usage suddenly shifting to mapping them where no significantly strong sound is and skipping over actual occuring crash sounds, but that might be subjective