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Hyper Potions - Friends [OsuMania]

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Topic Starter
rc fox
This beatmap was submitted using in-game submission on Sunday, August 20, 2017 at 7:12:17 PM

Artist: Hyper Potions
Title: Friends
Source: Sonic Mania
BPM: 140
Filesize: 5257kb
Play Time: 03:34
Difficulties Available:
  1. EASY Lv.6 - 4Key (2.09 stars, 875 notes)
  2. HYPER Lv. 13 - 4Key (3.51 stars, 1830 notes)
Download: Hyper Potions - Friends
Information: Scores/Beatmap Listing
---------------
I don't even like Sonic.
Fahrie6775
hi there

- pls change the "EASY" name to "Normal" , bcause it have 2* (?)
- hitsound is not added yet


EASY LV 6
00:21:709 - add 1 note col 3
00:35:638 - add 1 note col 2
00:35:852 (35852|2) - move this to col 0
00:49:352 - add 1 note col 2
00:49:566 - add 1 note col 0
01:02:852 (62852|1) - delete this
01:02:852 (62852|1) - add 1 note col 1
01:23:852 - missing beat
01:33:066 - missng beat
01:33:281 - missing beat
01:37:566 - missing beat
01:42:495 - add 1 note wherever u want
01:42:923 - ^
02:11:423 - ^
02:25:138 - ^
02:51:923 - missing beat
02:52:352 - missing beat
02:52:781 - missing beat
03:27:281 - add 1 note col 3
03:34:566 (214566|3) - end at 03:35:852

HYPER LV 13
00:35:638 - add 1 note col 3
00:35:745 (35745|3) - delete this
00:49:352 - add 1 note col 0
00:49:566 (49566|0) - move this to col 1 and add 1 note col 2
00:59:852 (59852|2,59852|1) - ghost note
01:13:566 (73566|2,73566|1) - ^
01:23:852 - missing beat
01:47:852 (107852|0) - ghost note
01:47:852 (107852|0) - missing note

40 minutes mod :D
good luck
Antalf
aaaaaa HELLO THERE, mod incoming!

Key
1 | 2 | 3 | 4
Green: Mostly just a simple suggestion, can be ignored but consider it.
Orange: A concern, might want to revise and check it through.
Red: Critical point, revise thoroughly and implement changes.



Hyper Candy
General
• Really should take care of hand balance since it can be a big issue and the map and crete discomfort with it, just check it through, look which columns need more love and give it to them.

Aimod

-Clean here.

Patterns

-Pretty much what i said about balancing the map so it doesnt feel like one hand is doing all the job.

Timing

-Nothing wrong here, clean.

Hitsounds

-Very basic histounds, i could give you some samples if you like to improve them!

Metadata

-Might be wrong here but im pretty sure there are some tags missing, might want to check that out.



[HYPER Lv.13]

Priority | • 00:02:209 (2209|1,2423|2,2638|1,2852|2,3066|1,3281|2,3495|1,3709|2,3923|1,4138|2,4352|1,4566|2,4781|1,4995|2) - Even tho the sound is very dimmed you can hear enough variance in the music for you to change some of the patterns. Mentioning this because this tril is very long.

Priority | • 00:13:138 (13138|0,13352|0,13566|0,13781|0) - Might want to be aware of this jack since it can be a bit hard not to mindo block it being trilled with [3], even if the bpm is quite low think about it.

Priority | • 00:14:209 - There is a bell sound here you didn't map like the other ones.

Priority | • 00:27:066 (27066|0) - Could move this to [2] so it doesn't repeat with 00:25:995 (25995|3,25995|0,26209|3,26316|0) - and move 00:27:495 (27495|3) - to [4] so it doesn't make a unintentional stack with 00:27:281 (27281|1,27709|1,27923|1,28138|1) - .

Priority | • 00:35:638 (35638|2,35638|1) - This should be a hand since there is a snare as well.

Priority | • 00:36:281 (36281|2,36281|0) - This should be a hand as well since there is a crash sound.

Priority | • From 00:36:281 - to 00:49:995 - I recommend you to add a small LN each measure that has the signifying bell sound, this will make the map a bit more interesting and fun and also will add a bit more of difficulty.

Priority | • 00:50:423 (50423|1,50638|1,50852|1,51066|1) - Really think you can avoid this long stack which makes the right hand kind of heavy compared to the left, move some notes to the [3] or [4].

Priority | • 00:56:209 (56209|1,56209|2,56423|3,56423|2) - You should make this two complementary chords so they don't feel that awkward to play with the sound change.

Priority | • 00:58:995 (58995|0,58995|1,59209|1,59423|0,59423|1,59638|0,59638|1,59852|1,60066|0,60066|1) - Might want to use the left hand more efficiently, you're putting a great amount of stress on the right while the left is just sitting there, might as well move some of those notes.

Priority | • 01:03:709 (63709|2,63709|1) - This here should be a hands because of the crash/white noise there.

Priority | • From 01:03:709 - to 01:15:709 - I strongly recommend the suggestion i mentioned above with the LN to fill in the music which would make the map more fun, this time instead of bells its the lead synth you're going to map.

Priority | • 01:17:423 (77423|0,77423|1) - Why didn't you add an SV sequence for this jump which btw needs to be a hand do to the crash; the SV is as important in the first note til the last one, strongly suggest you to add it there as well.

Priority | • 01:17:423 - For this part on wards map the LNs for the lead as i mentioned above as well.

Priority | • 01:22:995 (82995|0,83209|0,83423|0,83745|0,84066|0) - Beware of big stacks like this, try to vary more in between columns so it doesn't becomes repetitive.

Priority | • 01:23:852 - Not so sure why you omitted this very ominous sound which is the clap, strongly recommend you map this.

Priority | • From 01:27:709 - to 01:31:138 - Really should change the pattern of this streams since really its just one pattern mirrored and thats it, you can get creative like you did and the beginning and come up with really cool patterns for that sound.

Priority | • 01:44:852 (104852|3) - Why not make this a jump to represent the white noise as well? Its a very loud sound and you've mapped it before.

Priority | • From 01:44:852 - to 01:58:138 - I don't know why you isolated the drums and small sounds of piano while you didn't map at all the lead which is the sound that's predominant there, really suggest you to map that.

Priority | • For the first kiai i think you should remap it and im going to tell you why right now... With the kiai you made rolls which goes either one direction or another with no in between, this suggest yo a very linear style of mapping which in some cases isn't bad but you literally used it in the entire kiai.. some examples of this could be very long stairs (01:59:531 (119531|3,119638|2,119745|1,119852|0,119959|1,120066|2,120173|3,120281|2,120388|1) - ), hand isolation that is not justified which can cause unbalanced patterns and strain in a hand (02:01:566 (121566|0,121620|1,121781|0,121834|1,121995|1,121995|0,122209|1,122316|0) - ), very tight direction changes (02:04:352 (124352|2,124406|1,124459|3,124513|2,124566|1) - ) ect... That said i suggest you to remap it taking some consideration in all of this and you could even take examples of other maps that have this same rhythmic situation.

Priority | • 02:32:852 - Why in this part and further on you didn't map the background lead that becomes louder and louder? Wouldnt be such a difficult thing for the player to add that layer as well with the other synth.

Priority | • 02:42:923 - Missing a kick here.

Priority | • 02:48:281 (168281|2,168281|3) - I think you should cut the [12][34] jump pattern here and start a new one like [14][23] which is the least complicated and servers the purpose to start something fresh before the jumptrill, also for the player not to get tired of the same pattern.

Priority | • Same goes for the second kiai, this one has less problems, its just a hand balance issue which i explained above, ill mod inconsistencies in for this part on since i already explained what you should do but in any case, just make total use of all your columns and not neglect them, some examples of this neglection of columns can be 03:03:495 (183495|3,183495|2,183709|2,183923|2,184031|3,184138|2) - , 03:10:566 (190566|2,190781|2,190888|3,190995|2,191209|2,191316|3,191423|2,191638|2,191745|3,191852|2) - ect...

Priority | • 03:22:566 (202566|1,202781|1,202995|1,203423|0,203638|0,203852|0,205138|1,205352|1,205566|1) - Beware of this 3 note stacks, they can be uncomfortable and also you barely have used them in the map, you can move the a note of the jump or the hand to avoid it.

Priority | • 03:27:281 - Again ignored the very loud clap sound.

Priority | • 03:31:138 - Same thing i mentioned with the first stream, vary it since its very repetitive and you can come up with something cooler and more fun.


Weeeell,thats all i have to give for it, drop me some kudos (or not) if this was slightly helpful!
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