[General]
I don't really get why you don't map the intro for Easy - Hard, I guess it's more understandable for easy and normal, but there's not really a reason why you wouldn't map it for the hard imo
Not really liking the spinner at the start of the top diffs but w/e
[Normal]
00:47:457 (6,1) - tbh i would expect 6,1 to be stacked given the intensity of the chorus has died down a bit (like how 00:42:738 (2,3) - is stacked because the intensity has dropped in the chorus)
01:01:771 (2,3,4) - instance where I'd expect there to be movement here, especially since the the vocals are somewhat prepping to going back to being fairly intense, you'll have to move around some things to actually accommodate for movement here tho
01:06:490 (1,4) - tbh it's not visible for long but this overlap really triggers me, consider readjusting some things so that this doesn't happen lol
01:09:187 (1,2,3) - the sliders angle and shape kinda make it look kinda ugly and out of place given that everything around it is either straight slider or curves, i would suggest just adjusting the slider shape of 1 to not be as widely angled for better visuals here
01:17:276 (1,2,3) - lowkey bummed that this isn't symmetrical lol
[Hard]
00:38:693 (2) - tbh i'm not really liking this repeat slider since ur kinda just going over the drums that you had clickable in the previous combo (the ones like 00:37:513 (3,4) - ), I'd either suggest having a circle on the red tick followed by the repeat slider, or just a circle and a 1/2 slider if u wanna keep 00:39:199 (3,4) - clickable
[Insane]
00:11:727 (3) - 00:13:412 (5) - not really liking the repeat sliders here mainly because you're going over some vocals, which, I assume you're following from the start. It wouldn't be as bad but given that you're kinda giving more priority rhythm-wise to some bg drum beat like 00:12:232 (4) - makes things more awk
00:30:603 (2,3,4,5) - it would have been cool if you built more off this concept during the build up section (00:11:221 - ) before the music increases (00:22:008 - ) so that way you revisit this kind of spacing which would be pretty cool structure-wise but yeah
00:37:850 (4,1,2,3) - rhythm like below would make more sense, you don't have to keep every drum beat clickable, especially when it's just a repeating drum sound
00:43:243 (4,1) - the 1/1 slider doesn't really make sense at it's current place, assuming you're doing it to follow the vocals, it'd be better to use the rhythm below, doing so also allows you to have the cool bass sounding parts in the bg clickable
00:45:940 (4,1,2) - yeah it's kinda like, you're half doing vocals, half doing the drums, which kinda ends up being a bit awkward since you're missing out on key held vocals (such as the 1/1 that should be on the downbeat for the vocals and guitar) and replacing it with some repeat sliders which, in this case, doesn't work too well with the drums
other stuff just repeats for the kiais so i'll just keep it at this
[Expert]
00:37:513 (3) - yeah, it kinda doesn't really make sense to just do purely sliders given that the drums that I'm assuming you're following given all the circles are present at both the red and white tick, having it a slider like the rest wouldn't make much sense
00:39:536 (1) - so like, you kinda start follow the vocals now after you've been following the drums, which is kinda awkward in terms of rhythm consistency, it's good to alternate from vocal rhythms to bg rhythms when it comes to held vocals, but kinda establishing it the other way around doesn't really work
00:44:592 (4) - it'd be cool if this was two circles instead, that way you can really emphasize 00:43:581 (1,2,3) - being with the bass sounding thing while making the vocals very differentiated from those sounds
Overall I'm not really getting why sequences like 00:35:491 (1,2,3,4,5,6,7,8) - kinda go on when you end up switching to follow the vocals as the kiais progress, in addition it doesn't make a whole lot of sense since the same sounds that you map with just circles are basically the same as the sounds that you map with just sliders so yea
[Extra]
It doesn't have the video lol
00:13:918 (1,2,3) - If you're basing a lot of your stuff on symmetry and copy paste (at least it looks like it from the first few seconds of the map, I suggest doing something similar to below, since it helps keep up visual spacing and neatness
00:15:940 (3) - ctrl + g would be nice to keep up with visuals here as well
00:28:075 (1,2,1,2,1,2) - it'd be cool to have some sort of build up for the spacing here since rn it kinda just has equal spacing for each pair of 1,2 jumps
00:30:772 (1,2,1,2,1,2,1,2,1,2,1,2) - similar to above, but a bit different, the intensity in the music here drops quite a bit, having a gradual increase in spacing would reflect the music better here. Also, I kinda feel like the way it is currently uses large spacing pretty suddenly despite the music dying, so it doesn't rly reflect the music well
00:41:895 (4,1) - honestly I really like the idea of a pause for places in the music like this, but the effect of it is pretty jaded since you tend to stack circles a lot during the kiai, so I would suggest either having movement for things like 00:41:558 (2,3) - instead of stacking or to find a different way to have the pauses visually
00:46:277 (1,2) - speaking of which, pauses during the kiai are somewhat used inconsistently, for the second half of this kiai you choose to use the pauses a lot more often than you did in the first half. Consider the way you use the pauses and keep them different from how you normally map things in order to really distinguish them and make them feel special
[Top]
00:15:772 (4,5,6) - repetition of 00:15:266 (1,2,3) - doesn't really make sense with the music, especially with the hitsounds really supporting groups of two (or sliders if you want to put 1/2 sliders on the white ticks instead)
00:43:581 (1,2,3,4,5,6) - kinda feels like it's just, well, there lol. Currently, there isn't really like any sort of pattern that it's kinda going along with from the previous combo, and the transition of this to the next combo feels a bit sharp but not really the effect I think you're trying to pull. Consider making the first two white ticks into sliders, and arranging it so that 00:44:423 (6,1) - feels more like a jump to have that sudden transition from the 1/4 slider into the slow slider to really capitalize on the slowness of the vocal, make sure you don't stack 00:44:255 (5,6) - since you're killing a lot of the movement you could be trying to build up to make the movement for 6,1 sharper
Popping for the video being missing plus some concerns addressed about rhythm consistency in the Extra and Expert diffs