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ClariS - border -TV MIX-

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Ataraxia
[Extra]

  1. 00:00:380 (1,2,3,1,2,3,4,5,1,2,3,1,1,2,3,4,5,6,7,8,9,1,1,1,2,3) - Sinceramente, deixe tudo na sample soft-default e siga o vocais com o whistle, eu não sei como sons de Kick estão se conectando aqui, se a musica fosse mais voltado pro genero de Metal até entenderia but é um rock J simples... se você colocar whistles seguindo os vocais vai da pra por em todo momento e fica melhor que assim

    01:25:998 (5,8) - Overlap mto desnecessario, ja que é sessões de jumps, poderia simplesmente aumentar o DS ai.

[ATP extra]

  1. 00:44:537 (3) - NC sem necessidade, retire ele. o mesmo vale em 01:11:504 (1) -
por hora só. Completo o mod futuramente
Hazu-
Hi~ from Very High Quality Mods Queue ™
General
  1. Disable Widescreen Support in all diffs.
    Hitsounds
  2. 00:15:211 - 00:15:548 - 00:15:885 - 00:16:222 - I don't understand why you stopped adding soft additions + whistle here, the sound you were following still continues.
  3. 00:44:537 - 00:58:694 - 00:59:368 - Finish
  4. 01:08:132 - Clap

Easy
  1. 00:13:863 (1,2,3) - Your other combos in this section have more objects and follow the same as this one, this feels very empty compared to the others.
  2. 00:20:604 (2) - You can replace this with a 1/1 slider in 00:20:604 - and a 1/2 slider in 00:21:278 - (like 00:32:739 (4,5) - )
  3. 00:32:739 (4) - Rip DS
  4. 01:26:672 (1) - Isn't really necessary this NC, since in your other combos your NCs were every 2 downbeats.
  5. Fix your blankets.

Normal
  1. 00:13:020 (5) - This object is off the screen
  2. 00:21:278 (4,5) - This plays a little weird, and you didn't do anything more similar throughout the diff, just replace this with a 1/2 slider.
  3. 00:23:301 (4) - I really don't feel that this slider is following something in the song, you can move this to 00:23:133 - to follow vocals and the clap in 00:23:470 -
  4. 01:15:885 (3) - Same as 00:13:020 (5) -
  5. 01:26:672 (1) - Same as Easy diff

Hard
  1. 00:20:604 (1) - The stream of 00:20:941 (2) - start here, I think you can replace this slider for a 1/4 slider like 00:20:941 (2) -
  2. 00:25:829 (5,1) - Swap NC like 00:23:132 (1) - (Here you put the NC in the beat behind the downbeat)
  3. 00:32:908 (3,4,5,1,2) - Mm... I think this is too hard for this difficult, more than anything for the jump after the slider.
  4. I think this diff need more work, some overlap looks so bad and plays a little weird tbh like 00:34:593 (2,4) -

Ok I stop here, I think some diffs needs more work
GL~
Topic Starter
Alexsander
I'll let it go to the cemetery, I'll resurrect it later this year and I'll respond correctly

thanks for mod
Topic Starter
Alexsander

Hazu- wrote:

Hi~ from Very High Quality Mods Queue ™
General
  1. Disable Widescreen Support in all diffs. Fixed
    Hitsounds
  2. 00:15:211 - 00:15:548 - 00:15:885 - 00:16:222 - I don't understand why you stopped adding soft additions + whistle here, the sound you were following still continues. Added
  3. 00:44:537 - 00:58:694 - 00:59:368 - Finish Added
  4. 01:08:132 - Clap
Added

Easy
  1. 00:13:863 (1,2,3) - Your other combos in this section have more objects and follow the same as this one, this feels very empty compared to the others.
  2. 00:20:604 (2) - You can replace this with a 1/1 slider in 00:20:604 - and a 1/2 slider in 00:21:278 - (like 00:32:739 (4,5) - ) Ok
  3. 00:32:739 (4) - Rip DS Fixed
  4. 01:26:672 (1) - Isn't really necessary this NC, since in your other combos your NCs were every 2 downbeats. I wanted to emphasize the end
  5. Fix your blankets. Ok

Normal
  1. 00:13:020 (5) - This object is off the screen Fixed
  2. 00:21:278 (4,5) - This plays a little weird, and you didn't do anything more similar throughout the diff, just replace this with a 1/2 slider. Sure
  3. 00:23:301 (4) - I really don't feel that this slider is following something in the song, you can move this to 00:23:133 - to follow vocals and the clap in 00:23:470 - Ok
  4. 01:15:885 (3) - Same as 00:13:020 (5) - has an important vocal while the other has no
  5. 01:26:672 (1) - Same as Easy diff
^

Hard
  1. 00:20:604 (1) - The stream of 00:20:941 (2) - start here, I think you can replace this slider for a 1/4 slider like 00:20:941 (2) - Ok
  2. 00:25:829 (5,1) - Swap NC like 00:23:132 (1) - (Here you put the NC in the beat behind the downbeat) Fixed
  3. 00:32:908 (3,4,5,1,2) - Mm... I think this is too hard for this difficult, more than anything for the jump after the slider. I didn't find it difficult
  4. I think this diff need more work, some overlap looks so bad and plays a little weird tbh like 00:34:593 (2,4) -
Sure

Ok I stop here, I think some diffs needs more work
GL~
thanks for mod
Ryuusei Aika
:) Hello!
From my modding queue.

Annotation

Words in red means that is an unrankable issue (= violate the "Rules" in Ranking Critiria General / Ranking Critiria in osu!) that you MUST fix.

Words in bold black means that is an issue that I highly recommand you (= either violate the "Guidelines" in Ranking Criteria General / Ranking Criteria in osu!, or I believe this issue will influence a lot of the experience of playing) to fix.

Words in black means that is an personal issue and have no big influence on your map in my eyes.

The mark "^" means "here is the same question with whose at above".

General

  1. For diffs which have spinners in the end: maybe let the spinner to start at 01:27:009 - to represent better the song (As the division of kiai and end part is a vocal sound at 01:27:009 - )?

Easy

  1. 00:21:615 - Before this part, the NC setting is a little bit random. For me, we'd prefer to keep a consistency on NC in order to give Easy players a better playing experience. So if you have no specific reasons for why you arrange NCs like that, I suggest you to just put NC on every two long white line, just as what you have done in the rest of the song.
  2. 00:48:919 (2) - This object is off-screen, which is unrankable. You can try to adjust a little its shape to avoid that.
  3. Solid work with variations enter objects and patterns!

Normal

  1. 00:24:649 (1,2,3,4) - Subjective, but it would be better if you arrange the rhythm of this part just like 00:21:953 (1,2,3,4,5,6) - because not only for a better consistency, but your current rhythm choice miss a vocal sound at 00:25:155 - , which is a little pity for me.
  2. 00:48:076 (2) - This object is off-screen, which is unrankable. Here is my suggestion based on changing the pattern and the position of 00:46:896 (5,6,1,2,3) - : https://imgur-archive.ppy.sh/4ePfsDb.png
    - 01:15:885 (3) - ^, but this time is much easier to solve that: you just need to adjust the position of 01:14:537 (1,2,3) - to make them much more higher in the mapping space.
  3. Good work, just feel that mapping space is not fully used...... but still not bad!

Hard

  1. 00:20:604 (1,2,3) - Even players can hold on to pass those reverse sliders, I still think it would be better if you give them a rotation in order to let them flow better (means: https://imgur-archive.ppy.sh/kjpmgU8.png)
  2. Generally I think this diff have no issues on playability; but it seems there have many detailed problems, and for me the most serious one is the inconsistency. I see you used many equilateral triangles to create your pattern, that's a good idea; however, many such triangles are visually not equilateral and give us a feeling that all those triangles are created manually = feels random and messy, not quite logical.
    Some examples:
    (1) 00:11:503 (2,3,4) - This one is obviously not an equilateral triangle based pattern, we can be easily told that once we roughly look at it. So that means "you don't want to create an equilateral triangle" here, which is acceptable and for me, just keep current pattern is good;
    (2) 00:13:020 (2,3,4) - / 00:15:211 (1,2,3,4) - : Those two are literally equilateral triangle based patterns (though I saw there still have some errors, but I think for the majority, they'll not notice that when they play that or give it a rough look, so it's still ok;
    (3) 00:21:953 (1,2,3) - / 00:24:649 (1,2,3) - : However, the situation for those patterns is a little embarrassing. On one hand, when we roughly look that, we can see that there are clearly a visual ds difference; on the other hand, we still feel that your original purpose here is to make an equilateral triangle based pattern. So those pattern will confuse us, give us a feeling of "random".
    What I want to suggest:
    (1) use ctrl+shift+d or copy-paste-rotate to create some groups of equilateral triangles.
    (2) give all your triangle-based pattern a check (especially where you do want to use equilateral triangle based pattern, and adjust them by stacking them with the equilateral triangles you have created before.
    (3) then adjust other details since the position of objects have been moved (like, for 00:21:953 (1,2,3) - , after your adjust, you may need to recheck if the blanket enter them is still good or not).
    I have given a look to some previous mods by skilled modders, and I saw that they said "your diff needs more works / you need to make them look visually better". For me, I guess what they mean is not that your map is so bad on every aspect that you must to remap all of them, but is you need to pay much more attention on such kind of details. Always remember: when you want to do something, do it perfectly.

Collab Insane

  1. 00:05:773 (1,2,3,4,5) - This pattern feels a little overdone. We are still in the quite part of the song, such pentagon notes are a little too much intense. For me, just use the same rhythm with 00:00:380 (1,2,3) - should be better (can also represent the repeat of the vocal, too).
  2. 00:11:166 - 00:21:447 - NC setting of this part is a little bit confused. Can you explain a little bit why you don't choose to put them sometimes on red lines and sometimes on white lines and in a quite random way? For me, just put them on each long white line shoule be better.
  3. 00:29:537 (3,4) - Maybe ctrl+g them to make them flow better? Because currently 00:28:863 (2,1,2,3) - is like draw a triangle -> move your cursor into the triangle, which is a little hard imo.
  4. 00:49:930 (1) - It's a good idea to slow down the sv here to represent the fancy "silence" part, but 0.9x is not quite differ from 1.0x so players may cannot catch that. Just change the sv here from 0.9 to 0.8 would make it much more better.[
  5. Same, this diff also have problems on consistency as I mentioned in Hard diff. Try to fix them in the same way I mentioned in Hard diff too. (like, 00:00:380 (1,2,3) - can be made as equilateral based pattern / 00:05:773 (1,2,3,4,5) - can be adjusted into a regular pentagon / 00:11:166 (1,2,3) - can be aligned with a perfectly equaled distance enter objects = 00:11:503 (2) - should be put at 260|192 instead of 264|192, by using stack and scale techniques / 00:17:065 (1,2,3,1) - can be made as square based pattern, etc.)

Expert

  1. 00:04:256 (1) - Maybe extend this spinner, make it end at 00:05:436 - ? Can represent the vocal better imo.
  2. 00:08:469 (1,1,1) - It would be better if you silence all those three sliders' ends, as there are literally no vocal so it feels weird to hear the drum-hitnormal sound here.
  3. 00:48:751 (6) - This object is off-screen. You can put it at 254|365 or something.
  4. Same, this diff also have problems on consistency as I mentioned in Hard diff. Try to fix them in the same way I mentioned in Hard diff too. Check all your polygon based patterns, and if you want a regular polygon here -- then use the method I mentioned in Hard diff to make them look perfectly regular.

ATP's Extra

  1. 00:35:941 - I think it would be better if you can avoid such kind of blank by changing 00:35:436 (1) - into two 1/2 sliders. Because as you use large jump patterns in transition part = more silence then kiai part (means 00:30:717 (1,2,1,2,1,2,1,2,1,2,1,2) - ), if you don't use a much more dense or
    That point apply to every red line on which there is nothing in both two kiai parts except 00:50:099 - / 01:17:065 - , which are in a instant silence part.
  2. 00:54:312 (1,2) - I saw that someone mentioned that, but personally I think you haven't separated them enough, because here the vocal gets really intense, so they deserve a larger space. Also I think we don't need to use 3/4 here, just 1/2 should be good because vocals decrease their tune on red lines (means 00:54:481 - / 00:54:818 - ). Here is one of my solution: https://imgur-archive.ppy.sh/0xRnFNj.png (If you still want 3/4, then do something like 00:54:312 (1,2,3) - in highest diff should be good: use three instead of two 3/4 sliders can represent those long vocal sounds better.)
    - 01:21:278 (1,1) - ^ + I think we don't need to change sv here (or if you want to do that, then make 00:54:312 (1,2) - also a sv change pattern as well). My solution for those two sliders: https://imgur-archive.ppy.sh/Qx45Ivy.png
  3. Generally not a bad one, but need to pay attention to general rhythm choices and some details (like not to make your pattern too crowded).

Yotsugi

  1. 00:04:256 (1) - Same issue as I mentioned in Expert diff and same suggestion.
  2. 00:31:222 (9,10,1) - Incident? Just make them a normal triple (like 00:30:885 (6,7,8) - ) should be good, as I think there have nothing needs to arrange a triple like that.
  3. This one looks have less inconsistency issues as random parts and regular parts (means jumps like 00:37:458 (3,4,1,2,3,4,1,2,3,4) - and 3/4 rhythms like 00:34:087 (1,2) - , using the same ds, etc.) are well separated and haven't appear randomly, alternatively and frequently. However, if you want much more consistency, then just do like what I have mentioned in Hard diff.

Sum up: Actually this map plays good, and looks really clean. The major issue is:

(1) Hard/Collab Insane/Expert have serious inconsistency problems, which can easily make people lose their favor of this map.
(2) ATP's Extra have some rhythm choice problems.
(3) Yotsugi can be improved as well (about consistency), depends on how much effort you want to put into it.


By fixing this issues, I think this map's aesthetic can be largely improved, and as you already have nice flow and clean look, it will become more adorable to players and mappers.
So if you want to rank this, please read what I mentioned in Hard diff really, really carefully and apply them on diffs which has serious consistency issues. Maps like this are easy to make, what you need is just consistency, flow and a clean look (maybe also a little logic and something fresh), now we have already two of them, so we are really close to the ranked section now.
If you have any concerns about my modding, don't hesitate to contact me in way you like!

Don't give up, keep working, good luck, and have fun!
Topic Starter
Alexsander

Ryuusei Aika wrote:

:) Hello!
From my modding queue.

Annotation

Words in red means that is an unrankable issue (= violate the "Rules" in Ranking Critiria General / Ranking Critiria in osu!) that you MUST fix.

Words in bold black means that is an issue that I highly recommand you (= either violate the "Guidelines" in Ranking Criteria General / Ranking Criteria in osu!, or I believe this issue will influence a lot of the experience of playing) to fix.

Words in black means that is an personal issue and have no big influence on your map in my eyes.

The mark "^" means "here is the same question with whose at above".

General

  1. For diffs which have spinners in the end: maybe let the spinner to start at 01:27:009 - to represent better the song (As the division of kiai and end part is a vocal sound at 01:27:009 - )? Okay

Easy

  1. 00:21:615 - Before this part, the NC setting is a little bit random. For me, we'd prefer to keep a consistency on NC in order to give Easy players a better playing experience. So if you have no specific reasons for why you arrange NCs like that, I suggest you to just put NC on every two long white line, just as what you have done in the rest of the song. Fixed
  2. 00:48:919 (2) - This object is off-screen, which is unrankable. You can try to adjust a little its shape to avoid that. Fixed
  3. Solid work with variations enter objects and patterns!

Normal

  1. 00:24:649 (1,2,3,4) - Subjective, but it would be better if you arrange the rhythm of this part just like 00:21:953 (1,2,3,4,5,6) - because not only for a better consistency, but your current rhythm choice miss a vocal sound at 00:25:155 - , which is a little pity for me. I added a circle
  2. 00:48:076 (2) - This object is off-screen, which is unrankable. Here is my suggestion based on changing the pattern and the position of 00:46:896 (5,6,1,2,3) - : https://imgur-archive.ppy.sh/4ePfsDb.png Fixed
    - 01:15:885 (3) - ^, but this time is much easier to solve that: you just need to adjust the position of 01:14:537 (1,2,3) - to make them much more higher in the mapping space.
    Fixed
  3. Good work, just feel that mapping space is not fully used...... but still not bad!

Hard

  1. 00:20:604 (1,2,3) - Even players can hold on to pass those reverse sliders, I still think it would be better if you give them a rotation in order to let them flow better (means: https://imgur-archive.ppy.sh/kjpmgU8.png) Ok
  2. Generally I think this diff have no issues on playability; but it seems there have many detailed problems, and for me the most serious one is the inconsistency. I see you used many equilateral triangles to create your pattern, that's a good idea; however, many such triangles are visually not equilateral and give us a feeling that all those triangles are created manually = feels random and messy, not quite logical.
    Some examples:
    (1) 00:11:503 (2,3,4) - This one is obviously not an equilateral triangle based pattern, we can be easily told that once we roughly look at it. So that means "you don't want to create an equilateral triangle" here, which is acceptable and for me, just keep current pattern is good;
    (2) 00:13:020 (2,3,4) - / 00:15:211 (1,2,3,4) - : Those two are literally equilateral triangle based patterns (though I saw there still have some errors, but I think for the majority, they'll not notice that when they play that or give it a rough look, so it's still ok;
    (3) 00:21:953 (1,2,3) - / 00:24:649 (1,2,3) - : However, the situation for those patterns is a little embarrassing. On one hand, when we roughly look that, we can see that there are clearly a visual ds difference; on the other hand, we still feel that your original purpose here is to make an equilateral triangle based pattern. So those pattern will confuse us, give us a feeling of "random".
    What I want to suggest:
    (1) use ctrl+shift+d or copy-paste-rotate to create some groups of equilateral triangles.
    (2) give all your triangle-based pattern a check (especially where you do want to use equilateral triangle based pattern, and adjust them by stacking them with the equilateral triangles you have created before.
    (3) then adjust other details since the position of objects have been moved (like, for 00:21:953 (1,2,3) - , after your adjust, you may need to recheck if the blanket enter them is still good or not).
    I have given a look to some previous mods by skilled modders, and I saw that they said "your diff needs more works / you need to make them look visually better". For me, I guess what they mean is not that your map is so bad on every aspect that you must to remap all of them, but is you need to pay much more attention on such kind of details. Always remember: when you want to do something, do it perfectly. Okay, I fixed everything


Collab Insane

  1. 00:05:773 (1,2,3,4,5) - This pattern feels a little overdone. We are still in the quite part of the song, such pentagon notes are a little too much intense. For me, just use the same rhythm with 00:00:380 (1,2,3) - should be better (can also represent the repeat of the vocal, too). Ok
  2. 00:11:166 - 00:21:447 - NC setting of this part is a little bit confused. Can you explain a little bit why you don't choose to put them sometimes on red lines and sometimes on white lines and in a quite random way? For me, just put them on each long white line shoule be better. Really inconsistent, fixed
  3. 00:29:537 (3,4) - Maybe ctrl+g them to make them flow better? Because currently 00:28:863 (2,1,2,3) - is like draw a triangle -> move your cursor into the triangle, which is a little hard imo. Ok
  4. 00:49:930 (1) - It's a good idea to slow down the sv here to represent the fancy "silence" part, but 0.9x is not quite differ from 1.0x so players may cannot catch that. Just change the sv here from 0.9 to 0.8 would make it much more better.[b]Sure
  5. Same, this diff also have problems on consistency as I mentioned in Hard diff. Try to fix them in the same way I mentioned in Hard diff too. (like, 00:00:380 (1,2,3) - can be made as equilateral based pattern / 00:05:773 (1,2,3,4,5) - can be adjusted into a regular pentagon / 00:11:166 (1,2,3) - can be aligned with a perfectly equaled distance enter objects = 00:11:503 (2) - should be put at 260|192 instead of 264|192, by using stack and scale techniques / 00:17:065 (1,2,3,1) - can be made as square based pattern, etc.)Ok, fixed

Expert

  1. 00:04:256 (1) - Maybe extend this spinner, make it end at 00:05:436 - ? Can represent the vocal better imo. Sure
  2. 00:08:469 (1,1,1) - It would be better if you silence all those three sliders' ends, as there are literally no vocal so it feels weird to hear the drum-hitnormal sound here. Done, fixed
  3. 00:48:751 (6) - This object is off-screen. You can put it at 254|365 or something. I put it somewhere else, fixed
  4. Same, this diff also have problems on consistency as I mentioned in Hard diff. Try to fix them in the same way I mentioned in Hard diff too. Check all your polygon based patterns, and if you want a regular polygon here -- then use the method I mentioned in Hard diff to make them look perfectly regular.
Fixed


Yotsugi

  1. 00:04:256 (1) - Same issue as I mentioned in Expert diff and same suggestion. Ok
  2. 00:31:222 (9,10,1) - Incident? Just make them a normal triple (like 00:30:885 (6,7,8) - ) should be good, as I think there have nothing needs to arrange a triple like that. Oops, fixed
  3. This one looks have less inconsistency issues as random parts and regular parts (means jumps like 00:37:458 (3,4,1,2,3,4,1,2,3,4) - and 3/4 rhythms like 00:34:087 (1,2) - , using the same ds, etc.) are well separated and haven't appear randomly, alternatively and frequently. However, if you want much more consistency, then just do like what I have mentioned in Hard diff. Ok

Sum up: Actually this map plays good, and looks really clean. The major issue is:

(1) Hard/Collab Insane/Expert have serious inconsistency problems, which can easily make people lose their favor of this map.
(2) ATP's Extra have some rhythm choice problems.
(3) Yotsugi can be improved as well (about consistency), depends on how much effort you want to put into it.


By fixing this issues, I think this map's aesthetic can be largely improved, and as you already have nice flow and clean look, it will become more adorable to players and mappers.
So if you want to rank this, please read what I mentioned in Hard diff really, really carefully and apply them on diffs which has serious consistency issues. Maps like this are easy to make, what you need is just consistency, flow and a clean look (maybe also a little logic and something fresh), now we have already two of them, so we are really close to the ranked section now.
If you have any concerns about my modding, don't hesitate to contact me in way you like!

Don't give up, keep working, good luck, and have fun!
Over time I will see if there are more problems, and I will correct it but I have resolved most of it

Thanks for mod :D
AlexTroIIPsy
Mod

Ryuusei Aika wrote:

ATP's Extra

  1. 00:35:941 - I think it would be better if you can avoid such kind of blank by changing 00:35:436 (1) - into two 1/2 sliders. Because as you use large jump patterns in transition part = more silence then kiai part (means 00:30:717 (1,2,1,2,1,2,1,2,1,2,1,2) - ), if you don't use a much more dense or
    That point apply to every red line on which there is nothing in both two kiai parts except 00:50:099 - / 01:17:065 - , which are in a instant silence part.
  2. 00:54:312 (1,2) - I saw that someone mentioned that, but personally I think you haven't separated them enough, because here the vocal gets really intense, so they deserve a larger space. Also I think we don't need to use 3/4 here, just 1/2 should be good because vocals decrease their tune on red lines (means 00:54:481 - / 00:54:818 - ). Here is one of my solution: https://imgur-archive.ppy.sh/0xRnFNj.png (If you still want 3/4, then do something like 00:54:312 (1,2,3) - in highest diff should be good: use three instead of two 3/4 sliders can represent those long vocal sounds better.)
    - 01:21:278 (1,1) - ^ + I think we don't need to change sv here (or if you want to do that, then make 00:54:312 (1,2) - also a sv change pattern as well). My solution for those two sliders: https://imgur-archive.ppy.sh/Qx45Ivy.png
  3. Generally not a bad oneThanks, but need to pay attention to general rhythm choicesI tried to follow the song without overmapping :c and some details (like not to make your pattern too crowded)Sorry , idk how to make a good use of the editing space :c.


[b]ATP's Extra have some rhythm choice problems.
Pls whenever u gonna post something LOOOOOOOOOOOOOOOOONG , put it in a box pls :3
(And the mapper didnt put the answer for ur mod in a box too :o )

ModAnswer
The blanks exist cuz there are literally no sounds there (00:35:604 - 00:35:941 - ) (i had to overmap some of them even tho i didnt want to)
I'd like to avoid overmap as much as possible , i cant just spam 1/2 on the kiai if there arent many 1/2 parts(Not my fault if the song is more instrumental in the beggin)
00:54:312 (1,2) - The reason why this one doesnt have SV change is because that here 01:21:447 - there is a sound that doesnt happen on the previous pattern so i changed the SV
And i'll keep them 1/4 sliders , the vocals in those parts end in the 1/4 (Besides those 01:22:290 (1) - 00:55:323 (1) - but they're not following the vocal only
i'll keep things the way they are now (few reasons but im kinda lazy rn , sorry :c )
YukiZura-
mod v1 owo
form q

[yotsugi]
00:08:469 (1,1,1) - i dont think spamming nc here is neccessary because there is no particular like sv changes or anything that need to be nc here , 00:08:469 (1) - one nc probably enough
00:56:672 (4) - why dont move this slider a bit left and down , like x-316 y-180 so that it will equally distance between 00:56:335 (3,1) - and it look more neat and nice

[ATP's Extra]
00:15:548 (2,3,4) - not a fan of this movement especially when 00:15:885 (3) - this slider is a bit down than the two sliders before and after , 00:15:885 (3) - if you ctrl+g this slider it will be more good of a flow and good movement overall and also it looks more consistent with 00:15:211 (1) -
00:27:346 (1,2) - i'd stack this two
00:31:391 (1,2) - why this this jump suddenly low distance , even tho this two circle have more strong sound on it than the rest of the jump owo
00:38:806 (3,4,5,6) - yo this is not nice , make them straight properly and equally put the in equally like this

aesthetic must be good owo
00:54:649 (2) - move this slider bit left , x-332 y-208
00:55:323 (5) - remove nc , why nc? same here 01:22:290 (1) - , there no particular affect like sv change or whatever to be needed nc
01:00:464 (10) - nc here to show player the stream distance is increase
01:21:278 (1) - why is this slider is 1/2 and sv it increasing a lot but before that 00:54:312 (1) - it's 3/4 slider , this is really inconsistent patern if i do say so myself , sv is unnecessary cuz the intensity of the song is just the same as before , i'd make them same patern as before with sv 1.0 , and also move the 01:21:616 (1) - a bit left

[expert]
00:06:953 (5) - miss nc here , you did nc here 00:01:559 (1) -
00:08:469 (1,1,1) - these nc same reason as the top diff
01:00:717 (1,2) - this can be distance more further for better emphasize but i hmm xD
01:14:537 (1) - can be better slider lol

[collab insane]
00:06:953 (4) - nc here
00:11:503 (2,1) - i'd stack this properly
00:21:447 (4) - this note can more distance for better emphaisize
01:07:458 (4) - i'd make this curve slider like 01:07:121 (3) - with rotation , look more consistent that way

[hard]
00:17:402 (4,5) - i dont like this choice if rhythm , ctrl+g this would be much good of a rhythm because ouf the "haaa" ji ma , arragement is up to you xD
01:04:256 (2,5,3) - stack them properly pls

that's all owo
goodluck <3
Topic Starter
Alexsander

YukiZura- wrote:

mod v1 owo
form q

[yotsugi]
00:08:469 (1,1,1) - i dont think spamming nc here is neccessary because there is no particular like sv changes or anything that need to be nc here , 00:08:469 (1) - one nc probably enough I don't see it as a problem, since I did this based on the difference in the vocals
00:56:672 (4) - why dont move this slider a bit left and down , like x-316 y-180 so that it will equally distance between 00:56:335 (3,1) - and it look more neat and nice I made a flat blanket with 00:56:335 (3) -


[expert]
00:06:953 (5) - miss nc here , you did nc here 00:01:559 (1) - fixed
00:08:469 (1,1,1) - these nc same reason as the top diff ^
01:00:717 (1,2) - this can be distance more further for better emphasize but i hmm xD I dont find it interesting
01:14:537 (1) - can be better slider lol Ok

[collab insane]
00:06:953 (4) - nc here Ok
00:11:503 (2,1) - i'd stack this properly Ok
00:21:447 (4) - this note can more distance for better emphaisize Sure
01:07:458 (4) - i'd make this curve slider like 01:07:121 (3) - with rotation , look more consistent that way Ok

[hard]
00:17:402 (4,5) - i dont like this choice if rhythm , ctrl+g this would be much good of a rhythm because ouf the "haaa" ji ma , arragement is up to you xD is consistent with 00:12:009 (4,5) -
01:04:256 (2,5,3) - stack them properly pls Ok

that's all owo
goodluck <3
Thanks for mod :D
AlexTroIIPsy
Mod

YukiZura- wrote:

[ATP's Extra]
00:15:548 (2,3,4) - not a fan of this movement especially when 00:15:885 (3) - this slider is a bit down than the two sliders before and after , 00:15:885 (3) - if you ctrl+g this slider it will be more good of a flow and good movement overall and also it looks more consistent with 00:15:211 (1) -
00:27:346 (1,2) - i'd stack this two
00:31:391 (1,2) - why this this jump suddenly low distance , even tho this two circle have more strong sound on it than the rest of the jump owo
00:38:806 (3,4,5,6) - yo this is not nice , make them straight properly and equally put the in equally like this

aesthetic must be good owo
00:54:649 (2) - move this slider bit left , x-332 y-208
00:55:323 (5) - remove nc , why nc? same here 01:22:290 (1) - , there no particular affect like sv change or whatever to be needed nc
01:00:464 (10) - nc here to show player the stream distance is increase
01:21:278 (1) - why is this slider is 1/2 and sv it increasing a lot but before that 00:54:312 (1) - it's 3/4 slider , this is really inconsistent patern if i do say so myself , sv is unnecessary cuz the intensity of the song is just the same as before , i'd make them same patern as before with sv 1.0 , and also move the 01:21:616 (1) - a bit left

that's all owoTy owo
goodluck <3
Mod answer
00:15:211 (1,2,3,4) - The movement is pretty ok , the reason why im not going to ctrl g 00:15:885 (3) - this one is because those 3 notes have different sounds ( 00:15:548 (2,3,4) - ) When compared to this one 00:15:211 (1) - (This one has a higher pitch and other a lower pitch)
00:27:346 (1,2,2) - Stacked those 3
00:31:391 (1,2) - They have lower space because i followed the guitar on this whole pattern 00:31:391 (1,2,1,2,1,2,1,2) -
00:38:806 (3,4) - Those are stacked here 00:37:458 (3) - and those 00:38:132 (1,6) - are also stacked , i dont see any problem with it tbh
00:54:649 (2) - Nah im good with it
00:55:323 (5) - 01:22:290 (4) - Removed the NC (i still like it more with the NC )
01:00:379 (1) - Added the NC here (I dont think its needed but ok)
01:21:278 (1) - already explained this slider b4 , the sv change is because there is a sound here 01:21:447 - so i changed the sv (I changed the the slider tho)
Topic Starter
Alexsander

Ataraxia wrote:

[Extra]

  1. 00:00:380 (1,2,3,1,2,3,4,5,1,2,3,1,1,2,3,4,5,6,7,8,9,1,1,1,2,3) - Sinceramente, deixe tudo na sample soft-default e siga o vocais com o whistle, eu não sei como sons de Kick estão se conectando aqui, se a musica fosse mais voltado pro genero de Metal até entenderia but é um rock J simples... se você colocar whistles seguindo os vocais vai da pra por em todo momento e fica melhor que assim

    01:25:998 (5,8) - Overlap mto desnecessario, ja que é sessões de jumps, poderia simplesmente aumentar o DS ai.
Ok, apliquei tudo

por hora só. Completo o mod futuramente
AlexTroIIPsy

Ataraxia wrote:

[ATP extra]

  1. 00:44:537 (3) - NC sem necessidade, retire ele. o mesmo vale em 01:11:504 (1) - Gay mas ok
Sonnyc
Easy.
00:48:919 (2,1) - I think the overlap with the end of (1) and the body of (2) can be avoided. Since the current spacing is 1.10x, reducing it to 1.00x will make things easier.

Hard.
00:57:177 (1,2) - I'm not sure if this jump was really necessary, since the music change wasn't really noticable imo.
01:21:278 (1,2,3) - 00:54:312 (1,2,3) - These feel like some rhythm inconsistency. Would be better in rhythm structures if you could made the rhythms the same.
01:27:009 (1) - Since this is a hard, I think it's okay to start the spinner a little earlier than now. I'm not really sure which part of the music it's following right now.

Insane.
00:01:728 (5,1,4,1) - I can't really catch what combo logic you were following. Shapes seem to be the closest guess for me, but I'm not sure if combo settings were fitting with the song.
00:27:346 (1,2,3) - These were all in the same direction, and I wasn't sure if this created some good momentum in playing aspect. Making (1,2) a closer overlap would work better imo.
00:55:660 (1,2,3) - Since (3) isn't having something different in the song, setting some different spacing concept felt awkward.
01:00:969 (7,1) - I didn't get why the spacing for here decreased? owo

Expert.
00:01:054 (3,1) - Why is this having an overlap, while no major change happened in the song? I don't see some overlap concept being used around here, so it felt really inconsistent. If you really want to use that, at least you'll want something consistent for 00:06:447 (4,1).
00:30:042 (1,2,3,4) - The song is quite different here, but the mapping idea that was applied felt quite similar with 00:11:166 (1,2,3,4) which had a different song. The techniques itself felt quite fine enough, but since the idea was commonly used for different parts of the song, it didn't felt nice in representing this song.

Extra.
01:10:323 - I liked the 1/1 gaps in your diff, but since there's a vocal existing in this part unlike other empty spots, mapping this part would fit the song better imo.

Technical levels of the map felt nice enough. Yet, since I think the concept of your mappings weren't established further for sections, I'm not really sure if I can tell the difference between kiai vs non-kiai or the similarity between kiai sections in your mapping. Don't get me wrong, they do exist, but I think you can expand your concepts for each sections even further than now.

I think you've got potential. Good luck!
AlexTroIIPsy

Sonnyc wrote:

Extra.
01:10:323 - I liked the 1/1 gaps in your diffTHANKS, but since there's a vocal existing in this part unlike other empty spotsDidnt notice this one , i'll fix it, mapping this part would fit the song better imo.Thanks a lot <3
Topic Starter
Alexsander

Sonnyc wrote:

Easy.
00:48:919 (2,1) - I think the overlap with the end of (1) and the body of (2) can be avoided. Since the current spacing is 1.10x, reducing it to 1.00x will make things easier. Fixed

Hard.
00:57:177 (1,2) - I'm not sure if this jump was really necessary, since the music change wasn't really noticable imo. Fixed
01:21:278 (1,2,3) - 00:54:312 (1,2,3) - These feel like some rhythm inconsistency. Would be better in rhythm structures if you could made the rhythms the same. Fixed
01:27:009 (1) - Since this is a hard, I think it's okay to start the spinner a little earlier than now. I'm not really sure which part of the music it's following right now. Okay, I left him at 01: 26: 840 -

Insane.
00:01:728 (5,1,4,1) - I can't really catch what combo logic you were following. Shapes seem to be the closest guess for me, but I'm not sure if combo settings were fitting with the song. I didn't understand your point
00:27:346 (1,2,3) - These were all in the same direction, and I wasn't sure if this created some good momentum in playing aspect. Making (1,2) a closer overlap would work better imo. I don't think it's better
00:55:660 (1,2,3) - Since (3) isn't having something different in the song, setting some different spacing concept felt awkward.00:56:335 - Sound is relatively strong compared to this session
01:00:969 (7,1) - I didn't get why the spacing for here decreased? owo Fixed :/

Expert.
00:01:054 (3,1) - Why is this having an overlap, while no major change happened in the song? I don't see some overlap concept being used around here, so it felt really inconsistent. If you really want to use that, at least you'll want something consistent for 00:06:447 (4,1). Fixed
00:30:042 (1,2,3,4) - The song is quite different here, but the mapping idea that was applied felt quite similar with 00:11:166 (1,2,3,4) which had a different song. The techniques itself felt quite fine enough, but since the idea was commonly used for different parts of the song, it didn't felt nice in representing this song. altered

Technical levels of the map felt nice enough. Yet, since I think the concept of your mappings weren't established further for sections, I'm not really sure if I can tell the difference between kiai vs non-kiai or the similarity between kiai sections in your mapping. Don't get me wrong, they do exist, but I think you can expand your concepts for each sections even further than now. I don't think that's a very big problem

I think you've got potential. Good luck!
Thanks for mod :D
Net0
NM
[General]
  1. Coloca vídeo na diff ATP
  2. Tem um hitsound não usado na pasta drum-hitwhistle2.wav
  3. Qualidade do áudio está ruim, 153 kbps. Lembre-se de sempre usar uma qualidade 192 na medida do possível e se tratando de música de anime é muito fácil conseguir o mp3 (na maioria dos casos pelo menos), lá no servidor tem link de sites que vc vai achar essa música com qualidade superior :<

[Easy]
  1. 00:11:166 (1,2,3) - O visual disso tá um pouco off se vc comparar o spacing de 1-2 e 2-3, parece que o 3 está mais próximo, não é obrigatório mudar mas fica a dica.
  2. Ia ficar mais legal se fosse um blanket mas imagino que com esse DS vc tentou e não deu muito certo 00:42:177 (1,2) - . Bom eu recomendo um overlap parcial pra ficar mais polido https://puu.sh/zFHJl.png
  3. Não faz wave desse jeito, tá muito estranho 00:48:919 (2) - faz com a técnica dos 4 pontos ou 5 pontos :/
  4. Mesma coisa sobre o aspecto visual 00:48:919 (2,1) -
[Normal]
  1. 01:18:582 (3,4) - Achei esse ritmo estranho porque o vocal prolongado está aqui 01:18:582 (3) - e não aqui 01:18:919 (4) - . Faz mais sentido dar ctrol+g nesse ritmo.
  2. 01:21:953 (5,2) - Stack :3

[Hard]
  1. 00:30:379 (2,1) - Ajeita o stack
  2. 00:30:042 (1,3) - Está um tanto quanto difícil de ler isso aqui, porque a nota stackado no final do slider 1 aqui lembra isso aqui 00:29:031 (2,3,4) - . Eu recomendo que vc mude a posição do 00:30:717 (3) -
  3. Vc pode dar uma melhorada na estética disso aqui 00:35:436 (1,2,3,4) - , o 00:35:941 (2,4) - parece que está fora do pattern se vc olhar o spacing e o blanket.
  4. 00:54:312 (1,2,3) - e 01:21:278 (1,2,3) - muta os sliderends prolongados

[Collab Insane]
  1. Stack 00:12:514 (1,1) -
  2. O flow aqui 00:33:413 (9,1) - ficaria mais interessante se o 00:33:582 (1) - não seguisse o flow da stream 00:32:739 (1,2,3,4,5,6,7,8,9) - . Tenta colocar ele em por exemplo em x:28 y: 356
  3. Melhora esse pattern tá bem estranho tanto o suposto blanket como o spacing das sliderends com as outras pontas do próximo slider. Outra coisa sobre isso aqui 00:54:312 (1,2,3,4,1) - é que o hard tá usando um ritmo mais difícil. Ou vocês nerfam o ritmo da hard diff ou pelo menos repetem ele aqui.
  4. 01:25:997 (3,5) - podia usar o mesmo spacing daqui pra fazer essa distancia aqui 01:25:997 (3,1) - .
Cansei x.x, boa sorte!
DeletedUser_423548
hi
easy
  1. 00:11:166 (1,1) - Lowering the starting position slightly will eliminate overlap 00:11:166 (1,2,3) -
  2. 00:30:042 (1) - 00:28:694 (3,1) - Since the tune has changed from here, it is uncomfortable to express with the same slider
    00:27:346 (1,3) - As the song is ringing with loud sounds here, I think that you can use 1/1 slider here
  3. 00:58:357 (4) - Add NC considering pattern
hard
  1. 00:31:728 (2) - I feel uncomfortable in the rhythm
    Stop folding and add circles to the slider end place how about
  2. 00:38:638 (2,3) - It is better to do Ctrl+G when thinking about rhythm
    01:05:604 (2,3) - just like here
  3. 00:46:728 (2,3) - ^
  4. 01:15:969 (2) - Since there is no sound here, it is overmap
collab insane
  1. 00:04:256 - I think that spinners will fit after adding circles here according to vocals
  2. 00:09:144 (1,1) - There is no point in placing NC here
    There is no distinctive sound, vocals are not emphasizing
  3. 00:27:346 (1,2,3) - It looks the same distance, but because the rhythm is different, I get a misunderstanding
Good luck!
Topic Starter
Alexsander

Net0 wrote:

NM
[General]
  1. Coloca vídeo na diff ATP Ok
  2. Tem um hitsound não usado na pasta drum-hitwhistle2.wav Excluido
  3. Qualidade do áudio está ruim, 153 kbps. Lembre-se de sempre usar uma qualidade 192 na medida do possível e se tratando de música de anime é muito fácil conseguir o mp3 (na maioria dos casos pelo menos), lá no servidor tem link de sites que vc vai achar essa música com qualidade superior :< Alterei

[Easy]
  1. 00:11:166 (1,2,3) - O visual disso tá um pouco off se vc comparar o spacing de 1-2 e 2-3, parece que o 3 está mais próximo, não é obrigatório mudar mas fica a dica. :/
  2. Ia ficar mais legal se fosse um blanket mas imagino que com esse DS vc tentou e não deu muito certo 00:42:177 (1,2) - . Bom eu recomendo um overlap parcial pra ficar mais polido https://puu.sh/zFHJl.png eu fiz algo diferente mas creio que funcionou
  3. Não faz wave desse jeito, tá muito estranho 00:48:919 (2) - faz com a técnica dos 4 pontos ou 5 pontos :/ Ok
  4. Mesma coisa sobre o aspecto visual 00:48:919 (2,1) - melhorei
[Normal]
  1. 01:18:582 (3,4) - Achei esse ritmo estranho porque o vocal prolongado está aqui 01:18:582 (3) - e não aqui 01:18:919 (4) - . Faz mais sentido dar ctrol+g nesse ritmo. também achei, alterado
  2. 01:21:953 (5,2) - Stack :3 fixed

[Hard]
  1. 00:30:379 (2,1) - Ajeita o stack Ok
  2. 00:30:042 (1,3) - Está um tanto quanto difícil de ler isso aqui, porque a nota stackado no final do slider 1 aqui lembra isso aqui 00:29:031 (2,3,4) - . Eu recomendo que vc mude a posição do 00:30:717 (3) - Não acho que seja um problema
  3. Vc pode dar uma melhorada na estética disso aqui 00:35:436 (1,2,3,4) - , o 00:35:941 (2,4) - parece que está fora do pattern se vc olhar o spacing e o blanket. Ok eu alterei
  4. 00:54:312 (1,2,3) - e 01:21:278 (1,2,3) - muta os sliderends prolongados Acho que não precise mutar, o som já está baixo

[Collab Insane]
  1. Stack 00:12:514 (1,1) - ok
  2. O flow aqui 00:33:413 (9,1) - ficaria mais interessante se o 00:33:582 (1) - não seguisse o flow da stream 00:32:739 (1,2,3,4,5,6,7,8,9) - . Tenta colocar ele em por exemplo em x:28 y: 356 mudei para o que você sugeriu
  3. Melhora esse pattern tá bem estranho tanto o suposto blanket como o spacing das sliderends com as outras pontas do próximo slider. Outra coisa sobre isso aqui 00:54:312 (1,2,3,4,1) - é que o hard tá usando um ritmo mais difícil. Ou vocês nerfam o ritmo da hard diff ou pelo menos repetem ele aqui. corrigido, e sobre o ritmo a diff é um collab então ter diferenças em relação a uma diff mais baixa não vejo problema
  4. 01:25:997 (3,5) - podia usar o mesmo spacing daqui pra fazer essa distancia aqui 01:25:997 (3,1) - . Ok :/
Cansei x.x, boa sorte!

Yasaija 714 wrote:

hi
easy
  1. 00:11:166 (1,1) - Lowering the starting position slightly will eliminate overlap 00:11:166 (1,2,3) - Okay, fixed
  2. 00:30:042 (1) - 00:28:694 (3,1) - Since the tune has changed from here, it is uncomfortable to express with the same slider I used many sliders that way, i left consistent
    00:27:346 (1,3) - As the song is ringing with loud sounds here, I think that you can use 1/1 slider here I wanted to simplify the sound as much as possible
  3. 00:58:357 (4) - Add NC considering pattern Ok
hard
  1. 00:31:728 (2) - I feel uncomfortable in the rhythm
    Stop folding and add circles to the slider end place how about Ok
  2. 00:38:638 (2,3) - It is better to do Ctrl+G when thinking about rhythm I don't find it better
    01:05:604 (2,3) - just like here ^
  3. 00:46:728 (2,3) - ^ ^
  4. 01:15:969 (2) - Since there is no sound here, it is overmap fixed
collab insane
  1. 00:04:256 - I think that spinners will fit after adding circles here according to vocals don't agree :/
  2. 00:09:144 (1,1) - There is no point in placing NC here
    There is no distinctive sound, vocals are not emphasizing if speaking a different word can already serve as an emphasis
  3. 00:27:346 (1,2,3) - It looks the same distance, but because the rhythm is different, I get a misunderstanding fixed
Good luck!
thanks for mod net0 and Yasaija 714 :D
Sotarks
Hi,

Yotsugi
00:21:321 (1) - This will we better as a single circle since you don't have 1/4 beats on it.
00:33:456 (1) - ^ you can so same thing here ( tho those suggestions, are really subjective, you can keep it.)

00:39:861 (2,3) - can you ctrl+g the rhythm here to follow the main vocal sound on red tic? 00:40:029 - because here you have it on a slider end
01:04:130 (2,3) - ^ same here

00:43:821 (3,7) - really makes me sad when you overmap triplets 1/4 when there are no sound on those actual beats :[
01:10:451 (8) - ^ overmaped here too

00:49:973 (1) - I'd change the shape of this slider just for the sake of not having it be the same that 00:49:636 (1,2) - to avoid the missread of the SV change, just slightly curve it.

01:25:703 (1,1,1) - just remove nc here, those don't work as 1-2 combo pattern.

ATP
00:14:243 (2,3) - You can ctrl+g this to follow vocals

00:24:187 (4) - here can you make a rhythm like this instead, focus the song in a better place with that.

00:26:546 (3,4) - I don't get this usage of 1/4 sliders here, there's nothing on 1/4 to be supported. How about making a rhythm like you did 00:23:512 (2) - here for consistency?

00:36:658 (5,1) - Spacing really low here, consider moving that to make it more emphasized ?

00:52:670 (5,6) - Can you keep consistency stack with 00:36:490 (4,5) - ?

Expert
00:18:625 (4,5) - SInce you follow vocals on this section how about doing it here too? Try smth like this instead

Hard
00:32:276 (4) - Fix this stack here xd
[]

Ok this set is fine!
Just provide me the metadata and we should be good once those will be adressed.
Call me back for recheck.
Topic Starter
Alexsander

Sotarks wrote:

Hi,

Yotsugi
00:21:321 (1) - This will we better as a single circle since you don't have 1/4 beats on it.
00:33:456 (1) - ^ you can so same thing here ( tho those suggestions, are really subjective, you can keep it.)
leaving the 1/4 would leave a greater strain than using a circle
00:39:861 (2,3) - can you ctrl+g the rhythm here to follow the main vocal sound on red tic? 00:40:029 - because here you have it on a slider end
01:04:130 (2,3) - ^ same here
Ok

00:43:821 (3,7) - really makes me sad when you overmap triplets 1/4 when there are no sound on those actual beats :[
01:10:451 (8) - ^ overmaped here too
I removed the overmap but kept the stack, I think it looks better for the representation

00:49:973 (1) - I'd change the shape of this slider just for the sake of not having it be the same that 00:49:636 (1,2) - to avoid the missread of the SV change, just slightly curve it. Ok

01:25:703 (1,1,1) - just remove nc here, those don't work as 1-2 combo pattern. Ok


Expert
00:18:625 (4,5) - SInce you follow vocals on this section how about doing it here too? Try smth like this instead Ok

Hard
00:32:276 (4) - Fix this stack here xd fixed ;)
[]

Ok this set is fine!
Just provide me the metadata and we should be good once those will be adressed.
Call me back for recheck. :)
edit: I changed the offset off
AlexTroIIPsy

Sotarks wrote:

Hi,Hello :3
ATP
00:14:243 (2,3) - You can ctrl+g this to follow vocalsKay

00:24:187 (4) - here can you make a rhythm like this instead, focus the song in a better place with that.i didnt like it that much tbh , i'll just put 2 notes in the place of the slider

00:26:546 (3,4) - I don't get this usage of 1/4 sliders here, there's nothing on 1/4 to be supported. How about making a rhythm like you did 00:23:512 (2) - here for consistency?changed the kick sliders to circles , her vocals in this section are more itense and i like the way it is rn tbh so i'll keep the rhythm

00:36:658 (5,1) - Spacing really low here, consider moving that to make it more emphasized ?Kay , rotated a lil bit and moved it

00:52:670 (5,6) - Can you keep consistency stack with 00:36:490 (4,5) - ?KayTried at least
http://prntscr.com/is4awi ;v;
Sotarks
Recheck

Yotsugi
01:04:299 (3,4) - Actually you didn't understand what what the problem on this one, now with what you did 01:04:467 - this is not clickable while it's major voice sound. just ctrl+g 01:04:299 (3,4) - the rhythm here.

01:10:366 (7,1) - Those should be stacked because you kill emphasis on 01:10:534 (1) -. So if you want stack here, 01:10:029 (5,6) - stack them, having same vocals here represent in a better place the music

00:43:749 (2,3) - Same here man stacks don't represent music so well, 00:43:581 (1,2) - stack those instead because they have same kick emphasis.
[]

Call me back.
Topic Starter
Alexsander

Sotarks wrote:

Recheck

Yotsugi
01:04:299 (3,4) - Actually you didn't understand what what the problem on this one, now with what you did 01:04:467 - this is not clickable while it's major voice sound. just ctrl+g 01:04:299 (3,4) - the rhythm here.

01:10:366 (7,1) - Those should be stacked because you kill emphasis on 01:10:534 (1) -. So if you want stack here, 01:10:029 (5,6) - stack them, having same vocals here represent in a better place the music

00:43:749 (2,3) - Same here man stacks don't represent music so well, 00:43:581 (1,2) - stack those instead because they have same kick emphasis.

all applied
[]

Call me back.
Sotarks
Re-recheck

01:04:130 (2) - O comon dude when you change pattern, don't forget hitsounds. (Remove whistle and add clap)

01:10:366 (7,1) - Also what I meant about this is that this shouldn't be stacked man, just make it a jump.

Re-call me back
zzz
Topic Starter
Alexsander
I'm very dumb

fixed
Sotarks
Alright, now we're good!
Topic Starter
Alexsander
xD :D
rickyfernando

Alexsander wrote:

This beatmap was submitted using in-game submission on sábado, 17 de março de 2018 at 08:34:52

Artist: ClariS
Title: border -TV MIX-
Source: 憑物語
Tags: ending Tsukimonogatari ononoki yotsugi victorfernando AlexTroIIPsy
BPM: 178
Filesize: 20585kb
Play Time: 01:28
Difficulties Available:
  1. ATP's Extra (5,48 stars, 377 notes)
  2. Collab Insane (4,41 stars, 305 notes)
  3. Easy (1,49 stars, 96 notes)
  4. Expert (5,06 stars, 348 notes)
  5. Hard (3,54 stars, 249 notes)
  6. Normal (2,04 stars, 150 notes)
  7. Yotsugi (5,57 stars, 400 notes)
Download: ClariS - border -TV MIX-
Download: ClariS - border -TV MIX- (no video)
Information: Scores/Beatmap Listing
---------------
Collab Insane : victorFernando and I
ATP's Expert : AlexTroIIPsy

Metadata ~ http://www.monogatari-series.com/tsukimonogatari/music/
Hideh
Here is my mod


Easy
► 00:27:401 (1) - 00:43:581 (2) - 00:55:041 (4) - These blankets could be better
► 01:00:769 (3,1) - You could try a blanket there, it looks a bit weird
Topic Starter
Alexsander

Unknowklone wrote:

Here is my mod


Easy
► 00:27:401 (1) - 00:43:581 (2) - 00:55:041 (4) - These blankets could be better the blankets are good for me
► 01:00:769 (3,1) - You could try a blanket there, it looks a bit weird not everything needs to be blanket :/
Battle


[General]
I don't really get why you don't map the intro for Easy - Hard, I guess it's more understandable for easy and normal, but there's not really a reason why you wouldn't map it for the hard imo
Not really liking the spinner at the start of the top diffs but w/e

[Normal]
00:47:457 (6,1) - tbh i would expect 6,1 to be stacked given the intensity of the chorus has died down a bit (like how 00:42:738 (2,3) - is stacked because the intensity has dropped in the chorus)
01:01:771 (2,3,4) - instance where I'd expect there to be movement here, especially since the the vocals are somewhat prepping to going back to being fairly intense, you'll have to move around some things to actually accommodate for movement here tho
01:06:490 (1,4) - tbh it's not visible for long but this overlap really triggers me, consider readjusting some things so that this doesn't happen lol
01:09:187 (1,2,3) - the sliders angle and shape kinda make it look kinda ugly and out of place given that everything around it is either straight slider or curves, i would suggest just adjusting the slider shape of 1 to not be as widely angled for better visuals here
01:17:276 (1,2,3) - lowkey bummed that this isn't symmetrical lol

[Hard]
00:38:693 (2) - tbh i'm not really liking this repeat slider since ur kinda just going over the drums that you had clickable in the previous combo (the ones like 00:37:513 (3,4) - ), I'd either suggest having a circle on the red tick followed by the repeat slider, or just a circle and a 1/2 slider if u wanna keep 00:39:199 (3,4) - clickable

[Insane]
00:11:727 (3) - 00:13:412 (5) - not really liking the repeat sliders here mainly because you're going over some vocals, which, I assume you're following from the start. It wouldn't be as bad but given that you're kinda giving more priority rhythm-wise to some bg drum beat like 00:12:232 (4) - makes things more awk
00:30:603 (2,3,4,5) - it would have been cool if you built more off this concept during the build up section (00:11:221 - ) before the music increases (00:22:008 - ) so that way you revisit this kind of spacing which would be pretty cool structure-wise but yeah
00:37:850 (4,1,2,3) - rhythm like below would make more sense, you don't have to keep every drum beat clickable, especially when it's just a repeating drum sound
00:43:243 (4,1) - the 1/1 slider doesn't really make sense at it's current place, assuming you're doing it to follow the vocals, it'd be better to use the rhythm below, doing so also allows you to have the cool bass sounding parts in the bg clickable

00:45:940 (4,1,2) - yeah it's kinda like, you're half doing vocals, half doing the drums, which kinda ends up being a bit awkward since you're missing out on key held vocals (such as the 1/1 that should be on the downbeat for the vocals and guitar) and replacing it with some repeat sliders which, in this case, doesn't work too well with the drums

other stuff just repeats for the kiais so i'll just keep it at this

[Expert]
00:37:513 (3) - yeah, it kinda doesn't really make sense to just do purely sliders given that the drums that I'm assuming you're following given all the circles are present at both the red and white tick, having it a slider like the rest wouldn't make much sense
00:39:536 (1) - so like, you kinda start follow the vocals now after you've been following the drums, which is kinda awkward in terms of rhythm consistency, it's good to alternate from vocal rhythms to bg rhythms when it comes to held vocals, but kinda establishing it the other way around doesn't really work
00:44:592 (4) - it'd be cool if this was two circles instead, that way you can really emphasize 00:43:581 (1,2,3) - being with the bass sounding thing while making the vocals very differentiated from those sounds

Overall I'm not really getting why sequences like 00:35:491 (1,2,3,4,5,6,7,8) - kinda go on when you end up switching to follow the vocals as the kiais progress, in addition it doesn't make a whole lot of sense since the same sounds that you map with just circles are basically the same as the sounds that you map with just sliders so yea

[Extra]
It doesn't have the video lol
00:13:918 (1,2,3) - If you're basing a lot of your stuff on symmetry and copy paste (at least it looks like it from the first few seconds of the map, I suggest doing something similar to below, since it helps keep up visual spacing and neatness
00:15:940 (3) - ctrl + g would be nice to keep up with visuals here as well
00:28:075 (1,2,1,2,1,2) - it'd be cool to have some sort of build up for the spacing here since rn it kinda just has equal spacing for each pair of 1,2 jumps
00:30:772 (1,2,1,2,1,2,1,2,1,2,1,2) - similar to above, but a bit different, the intensity in the music here drops quite a bit, having a gradual increase in spacing would reflect the music better here. Also, I kinda feel like the way it is currently uses large spacing pretty suddenly despite the music dying, so it doesn't rly reflect the music well
00:41:895 (4,1) - honestly I really like the idea of a pause for places in the music like this, but the effect of it is pretty jaded since you tend to stack circles a lot during the kiai, so I would suggest either having movement for things like 00:41:558 (2,3) - instead of stacking or to find a different way to have the pauses visually
00:46:277 (1,2) - speaking of which, pauses during the kiai are somewhat used inconsistently, for the second half of this kiai you choose to use the pauses a lot more often than you did in the first half. Consider the way you use the pauses and keep them different from how you normally map things in order to really distinguish them and make them feel special

[Top]
00:15:772 (4,5,6) - repetition of 00:15:266 (1,2,3) - doesn't really make sense with the music, especially with the hitsounds really supporting groups of two (or sliders if you want to put 1/2 sliders on the white ticks instead)
00:43:581 (1,2,3,4,5,6) - kinda feels like it's just, well, there lol. Currently, there isn't really like any sort of pattern that it's kinda going along with from the previous combo, and the transition of this to the next combo feels a bit sharp but not really the effect I think you're trying to pull. Consider making the first two white ticks into sliders, and arranging it so that 00:44:423 (6,1) - feels more like a jump to have that sudden transition from the 1/4 slider into the slow slider to really capitalize on the slowness of the vocal, make sure you don't stack 00:44:255 (5,6) - since you're killing a lot of the movement you could be trying to build up to make the movement for 6,1 sharper

Popping for the video being missing plus some concerns addressed about rhythm consistency in the Extra and Expert diffs
AlexTroIIPsy

Battle wrote:

[Extra]
It doesn't have the video lol (:c)
00:13:918 (1,2,3) - If you're basing a lot of your stuff on symmetry and copy paste (at least it looks like it from the first few seconds of the map, I suggest doing something similar to below, since it helps keep up visual spacing and neatness (Ok , i'll just copy the print lol)

00:15:940 (3) - ctrl + g would be nice to keep up with visuals here as well(00:15:603 (2,3,4) - those 3 are following a lower pitch while this one 00:15:266 (1) - is following a higher , ctrl g on the (3) would break this logic :C)
00:28:075 (1,2,1,2,1,2) - it'd be cool to have some sort of build up for the spacing here since rn it kinda just has equal spacing for each pair of 1,2 jumps (I dont feel like changing anything here tbh :/)
00:30:772 (1,2,1,2,1,2,1,2,1,2,1,2) - similar to above, but a bit different, the intensity in the music here drops quite a bit, having a gradual increase in spacing would reflect the music better here. Also, I kinda feel like the way it is currently uses large spacing pretty suddenly despite the music dying, so it doesn't rly reflect the music well(i lowered the spacing b4 the build up here 00:31:783 (1) - Hope its better now)
00:41:895 (4,1) - honestly I really like the idea of a pause for places in the music like this, but the effect of it is pretty jaded since you tend to stack circles a lot during the kiai, so I would suggest either having movement for things like 00:41:558 (2,3) - instead of stacking or to find a different way to have the pauses visually(i agree with u , i like the pauses but i dont like the stacks that much tbh and i couldnt find a better way to do it so i decided to stack it
I'll leave the stacks there but i'll try to avoid that on future maps)
00:46:277 (1,2) - speaking of which, pauses during the kiai are somewhat used inconsistently, for the second half of this kiai you choose to use the pauses a lot more often than you did in the first half. Consider the way you use the pauses and keep them different from how you normally map things in order to really distinguish them and make them feel special
(That happened cuz the beggining of the kiai has more sounds 00:34:142 (1) - / 00:37:513 (3) - and when there arent many sounds , the vocals appears more times but in parts like this one 00:40:884 (1,2,3,4,1) - there arent many things that i can do and i didnt want to overmap)
Ty for the mod :3
Topic Starter
Alexsander

Battle wrote:



[General]
I don't really get why you don't map the intro for Easy - Hard, I guess it's more understandable for easy and normal, but there's not really a reason why you wouldn't map it for the hard imo I did the introduction for hard
Not really liking the spinner at the start of the top diffs but w/e I decided to keep the spinner in the highest diffs

[Normal]
00:47:457 (6,1) - tbh i would expect 6,1 to be stacked given the intensity of the chorus has died down a bit (like how 00:42:738 (2,3) - is stacked because the intensity has dropped in the chorus) ok
01:01:771 (2,3,4) - instance where I'd expect there to be movement here, especially since the the vocals are somewhat prepping to going back to being fairly intense, you'll have to move around some things to actually accommodate for movement here tho I improved movement, fixed
01:06:490 (1,4) - tbh it's not visible for long but this overlap really triggers me, consider readjusting some things so that this doesn't happen lol ok, fixed
01:09:187 (1,2,3) - the sliders angle and shape kinda make it look kinda ugly and out of place given that everything around it is either straight slider or curves, i would suggest just adjusting the slider shape of 1 to not be as widely angled for better visuals here Fixed
01:17:276 (1,2,3) - lowkey bummed that this isn't symmetrical lol fixed

[Hard]
00:38:693 (2) - tbh i'm not really liking this repeat slider since ur kinda just going over the drums that you had clickable in the previous combo (the ones like 00:37:513 (3,4) - ), I'd either suggest having a circle on the red tick followed by the repeat slider, or just a circle and a 1/2 slider if u wanna keep 00:39:199 (3,4) - clickable I added circle + slider, fixed

[Insane]
00:11:727 (3) - 00:13:412 (5) - not really liking the repeat sliders here mainly because you're going over some vocals, which, I assume you're following from the start. It wouldn't be as bad but given that you're kinda giving more priority rhythm-wise to some bg drum beat like 00:12:232 (4) - makes things more awk ok, fixed
00:30:603 (2,3,4,5) - it would have been cool if you built more off this concept during the build up section (00:11:221 - ) before the music increases (00:22:008 - ) so that way you revisit this kind of spacing which would be pretty cool structure-wise but yeah each session was mapped differently i think this is subjective
00:37:850 (4,1,2,3) - rhythm like below would make more sense, you don't have to keep every drum beat clickable, especially when it's just a repeating drum sound Ok
00:43:243 (4,1) - the 1/1 slider doesn't really make sense at it's current place, assuming you're doing it to follow the vocals, it'd be better to use the rhythm below, doing so also allows you to have the cool bass sounding parts in the bg clickable the strong vocal is at 00:43:581 - you realize if you turn down the volume

00:45:940 (4,1,2) - yeah it's kinda like, you're half doing vocals, half doing the drums, which kinda ends up being a bit awkward since you're missing out on key held vocals (such as the 1/1 that should be on the downbeat for the vocals and guitar) and replacing it with some repeat sliders which, in this case, doesn't work too well with the drums Fixed

other stuff just repeats for the kiais so i'll just keep it at this Ok

[Expert]
00:37:513 (3) - yeah, it kinda doesn't really make sense to just do purely sliders given that the drums that I'm assuming you're following given all the circles are present at both the red and white tick, having it a slider like the rest wouldn't make much sense Fixed
00:39:536 (1) - so like, you kinda start follow the vocals now after you've been following the drums, which is kinda awkward in terms of rhythm consistency, it's good to alternate from vocal rhythms to bg rhythms when it comes to held vocals, but kinda establishing it the other way around doesn't really work
00:44:592 (4) - it'd be cool if this was two circles instead, that way you can really emphasize 00:43:581 (1,2,3) - being with the bass sounding thing while making the vocals very differentiated from those sounds I thought it best to use a 1/4 slider

Overall I'm not really getting why sequences like 00:35:491 (1,2,3,4,5,6,7,8) - kinda go on when you end up switching to follow the vocals as the kiais progress, in addition it doesn't make a whole lot of sense since the same sounds that you map with just circles are basically the same as the sounds that you map with just sliders so yea
I changed some things to differentiate the vocal from the instrument
[Extra]
It doesn't have the video lol Fixed

[Top]
00:15:772 (4,5,6) - repetition of 00:15:266 (1,2,3) - doesn't really make sense with the music, especially with the hitsounds really supporting groups of two (or sliders if you want to put 1/2 sliders on the white ticks instead) I don't think it needs to be different because it's the same sound so i wanted to repeat the pattern
00:43:581 (1,2,3,4,5,6) - kinda feels like it's just, well, there lol. Currently, there isn't really like any sort of pattern that it's kinda going along with from the previous combo, and the transition of this to the next combo feels a bit sharp but not really the effect I think you're trying to pull. Consider making the first two white ticks into sliders, and arranging it so that 00:44:423 (6,1) - feels more like a jump to have that sudden transition from the 1/4 slider into the slow slider to really capitalize on the slowness of the vocal, make sure you don't stack 00:44:255 (5,6) - since you're killing a lot of the movement you could be trying to build up to make the movement for 6,1 sharper Ok,

Popping for the video being missing plus some concerns addressed about rhythm consistency in the Extra and Expert diffs
thanks for mod
edit: I adjusted the offset
Battle
The expert has greatly improved imo, however I'll still hold onto my veto due to mostly the kiai for the Extra difficulty.

In terms of how it's mapped, it seems fairly lackluster (at least, in my opinion) considering majority of the kiai is mapped with stacks. While this isn't a huge issue, in comparison to the map as a whole, the amount of "strain" I guess you would say that you put on the player is fairly light in comparison to what the song offers and what a difficulty like extra would imply.

I definitely feel like the kiai portion of the Extra could definitely be reworked, but another thing I didn't mention in my mod was 01:17:783 (2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - which just seems really out of place considering it's just a bunch of single tapping when you've previously mapped a section like this to have sliders. In addition to it feeling out of place due to the amount of single taps, the previous kiai similar to this one utilizes a pause which is completely replaced by consistent tapping, making it awkwardly inconsistent in my opinion.

I'm willing to come back around and withhold my veto if the kiai does drastically improve, however I'll have to keep my veto here until then
AlexTroIIPsy
I changed the kiai time based on the expert diff + mods
Hope u'll accept it now owo
Battle
01:13:231 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - still don't really understand the block of single taps here on the ATP diff, however all the rest looks better

Sotarks is free to rebubble after you reply to that point above, I'm not really feeling the map but it's definitely a lot better than it was before so I see no reason for me to stop it in the ranking process
Ataraxia
a

atp extra

00:37:513 (1) - wrong nc usage

01:02:445 (1) - slidertail dont have clap hitsound

01:21:321 (1,2) - pq aqui tem sv alteration e 00:54:367 (1,2) - nao tem ?

few things
AlexTroIIPsy

Battle wrote:

01:13:231 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - still don't really understand the block of single taps here on the ATP diff, however all the rest looks better i changed it and now there are few more sliders in this part , Hope its better now 'v'
AlexTroIIPsy

Ataraxia wrote:

a

atp extra

00:37:513 (1) - wrong nc usageMy bad , didnt notice
01:21:321 (1,2) - pq aqui tem sv alteration e 00:54:367 (1,2) - nao tem ? Ja expliquei isso e geral aceito :C

few things
Cheri
i'm such a slacker ~ forgot about this when ya pm x.x

working on the mod currently in the meantime....

placeholder

EDIT:

Late night modding ~

drum-hitwhistle2.wav
isn't being used so suggest removing it or find a way to use it


Yotsugi

Note: anything refering to hitsounds applies to all difficulties fyi

01:00:435 - mostly me but I think this NC is a bit unnecessary here to add and it wouldn't be no harm of simply removing it
00:22:682 - add a clap here instead of the whistle (or could do both but just clap is prefer) - it sounds more fitting to note in the music like at 00:23:524 -
^ 00:25:378 - same
^ 00:28:075 - kind of the same but not so much
00:24:030 - missing hitsound here (even if intentional it sounds pretty empty for no clap)
00:30:097 - having a finish here would be fitting especially since there is 1 in the actually song
00:31:277 (9,10,1) - I think this would be better to give emphasis towards this if it was consistent to the other triples (00:30:603 (3,4,5) - ) and not have them all stack like it currently is
00:40:378 (4,1) - would look a bit cleaner if you completely have these overlap
01:24:524 (3,4,5,6,7,8) - sounds pretty empty to not have more hitsounds in these areas especially the way you are emphasizing these notes - like add a whistle here 01:24:523 - add a clap at 01:24:692 - and here 01:24:861 (6) - then add a whistle at 01:25:198 -
^ this also has the same deal regarding hitsounds for 01:25:872 (4,5,6,7,8) -
01:25:872 - whistle for this
01:26:209 (6) - 01:26:546 (8) - claps for these
01:24:861 (6) - would be cool to add a clap like ya did at 01:25:029 (7) - since they both are the same sound to emphasis too
01:26:547 (8) - can ya bring this note down some? think it is a bit the aim is a bit awkard currently going to (1) and it would play a bit better if ya do that

ATP's Extra
- 00:44:592 (8) - missing hitsound here that was used in all the other difficulties
^ 01:03:456 (5) - same
^ 01:06:153 (5) - same
^ 01:22:332 (1) -

k that will all for now ~ do advised going back over some hitsounding in the mean time (i'll finish the rest of the mod later on when i'm more awake)
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