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Adust Rain - Dawn [OsuMania]

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lenpai
6 m o n t h s

metadata
for some reason, other ranked files with the same source has some extra space that's weird. Just include it to avoid annoying dqs
Before:
東方地霊殿 ~ Subterranean Animism.
After:
東方地霊殿 ~ Subterranean Animism.

slight difference there

hitsounds
a little excessive but
soft hitfinish has about an 8.5 ms delay from a peak therefore unrankable https://puu.sh/AXc3v/0dbb6e9935.png

insane
00:39:899 - all previous kicks in the previous sectionare doubles so this can be one?
00:44:276 (44276|1,44791|2,45564|0) - i get the idea of reserving doubles for notes with Cs but doubling these notes with Fs covers the music in a better fashion. Consider the fact that the following non-kiai section gets more aggressive in doubles usage.
02:00:242 - with the W existing, shouldnt hurt to add a note in 1 when something like 01:59:531 - exists
02:01:143 (121143|3) - add C? do the same for all diffs that cover this note
02:05:135 - I'm assuming the LNs are placed that way for simplification but here's a more technically accurate snap for the LNs https://osu.ppy.sh/ss/11387940
02:13:117 (133117|0) - if you care about comfy stuff or w/e this can go to 3 -- a matter of 121[12] vs 43[34]
glanced over other lns that could have usages like 02:05:135 - but:
02:18:268 - this one definitely needs that additional LN cause the guitar sound actually cuts. Consider: https://osu.ppy.sh/ss/11387959
02:23:675 - a little too comfy for a section ender but that's just me nitpicking
03:05:135 - C on white tick so i guess adding 3 is ok?

hard
00:13:890 (13890|3,14019|3) - suggesting to move this to 2 to give emphasis on the w/c
00:52:452 (52452|2,52517|3,52645|3) - to make this less choke inducing, would suggest doing something like: https://osu.ppy.sh/ss/11387975 sets up the start of the 1/4 pretty nicely too
01:34:362 (94362|0) - minor nitpick to move to 3 to lessen control heaviness
02:18:268 (138268|1) - like insane would suggest adding a 1/1 Ln at 3 for 02:18:525 -
02:24:448 - would like to see a [34] double here cause impact for section enders and w/e
02:49:942 - Section nitpick: would like to see more doubles introduced by this point preferably for 1/1 and 1/2notes with C cause the upcoming section is a yuuuuuuuge boost in difficulty.

normal
00:57:152 - not entirely a huge fan of this section being denser than hard diff. While yes, it's super rolly which it however matches the last kiai's raw density sooo i would rather go for something like this to somehow maintain difficulty w/o being very dense (in relation to how others diffs function): https://osu.ppy.sh/ss/11388013
01:33:976 - considering how this section deliberately avoid double usage, 01:21:873 (81873|3) - can be removed. 01:21:615 (81615|0,81744|1) - These could be LNs too in reference to 00:42:989 (42989|3,43117|2) -
01:52:774 (112774|1) - shorten by 1/4
02:01:143 (121143|1) - add C if you did in insane
02:18:525 - like the other diffs, would suggest adding 1/1 LN at 1 here
03:02:302 (182302|0,182302|1,182431|0) - ok i heavily discourage using this for an NM as this pattern may be too hard to process for players around this skill level. Quickfix: https://osu.ppy.sh/ss/11388055

easy
01:54:319 - what's up with this section lacking hitsounds here and there? If all of these notes only follow guitar, then this kiai should not have any hitsounds like Hard diff
01:55:092 (115092|2,115349|3) - lacks Ws
01:57:152 (117152|1,117409|3) - lacks C and W respectively
etc

03:14:405 - could use a note at 3 for song ender impact whatevs

o shit this is my 1500th post cool
neonat
you can add 緑眼のジェラシー to tags
Topic Starter
laughingcomet
Read response on Insane at 02:05:135 and 02:23:675

Lenfried- wrote:

6 m o n t h s OOF bubble time is monkaS

metadata
for some reason, other ranked files with the same source has some extra space that's weird. Just include it to avoid annoying dqs
Before:
東方地霊殿 ~ Subterranean Animism.
After:
東方地霊殿 ~ Subterranean Animism.

slight difference there Fixed it


hitsounds
a little excessive but
soft hitfinish has about an 8.5 ms delay from a peak therefore unrankable https://puu.sh/AXc3v/0dbb6e9935.png Protastic did the hitsounds for me so i've called her over to check this as i got no idea what to change / what this means bar that it's unrakable


insane
00:39:899 - all previous kicks in the previous sectionare doubles so this can be one? it's there for extra effect for the kaiai start plus is lower "volume" from the other kicks from what i can hear. But added because it plays fine
00:44:276 (44276|1,44791|2,45564|0) - i get the idea of reserving doubles for notes with Cs but doubling these notes with Fs covers the music in a better fashion. Consider the fact that the following non-kiai section gets more aggressive in doubles usage. Added more doubles for the crash as noted. Section after should be more draining on the stamina but easier because of the doubles. Also simplified some of the patterns in the kaiai to fit the added doubles
02:00:242 - with the W existing, shouldnt hurt to add a note in 1 when something like 01:59:531 - exists Sure
02:01:143 (121143|3) - add C? do the same for all diffs that cover this note Sure
02:05:135 - I'm assuming the LNs are placed that way for simplification but here's a more technically accurate snap for the LNs https://osu.ppy.sh/ss/11387940 Yes it's there for simplicity but i'm not super against the idea of doing it technical like that but it might be best if we keep it simple cause there's a lot going on. So if you think it will workout fine i'm all for it, but for now i'm keeping it as is
02:13:117 (133117|0) - if you care about comfy stuff or w/e this can go to 3 -- a matter of 121[12] vs 43[34]
glanced over other lns that could have usages like 02:05:135 - but:
02:18:268 - this one definitely needs that additional LN cause the guitar sound actually cuts. Consider: https://osu.ppy.sh/ss/11387959 Added the LN and for the comfy stuff i think we made it like this because it actually plays better than having the jack on 3.
02:23:675 - a little too comfy for a section ender but that's just me nitpicking Sure i'll think of something, feel free to come with suggestions.
03:05:135 - C on white tick so i guess adding 3 is ok? Errr, sure?


hard
00:13:890 (13890|3,14019|3) - suggesting to move this to 2 to give emphasis on the w/c Sounds great
00:52:452 (52452|2,52517|3,52645|3) - to make this less choke inducing, would suggest doing something like: https://osu.ppy.sh/ss/11387975 sets up the start of the 1/4 pretty nicely too Sure!
01:34:362 (94362|0) - minor nitpick to move to 3 to lessen control heaviness mmm, Sure
02:18:268 (138268|1) - like insane would suggest adding a 1/1 Ln at 3 for 02:18:525 -
02:24:448 - would like to see a [34] double here cause impact for section enders and w/e Yup agree
02:49:942 - Section nitpick: would like to see more doubles introduced by this point preferably for 1/1 and 1/2notes with C cause the upcoming section is a yuuuuuuuge boost in difficulty.Tried to add some doubles and changed the section a bit to fit them


normal
00:57:152 - not entirely a huge fan of this section being denser than hard diff. While yes, it's super rolly which it however matches the last kiai's raw density sooo i would rather go for something like this to somehow maintain difficulty w/o being very dense (in relation to how others diffs function): https://osu.ppy.sh/ss/11388013 Sounds good
01:33:976 - considering how this section deliberately avoid double usage, 01:21:873 (81873|3) - can be removed. 01:21:615 (81615|0,81744|1) - These could be LNs too in reference to 00:42:989 (42989|3,43117|2) - Sure
01:52:774 (112774|1) - shorten by 1/4 Yep
02:01:143 (121143|1) - add C if you did in insane Yep!
02:18:525 - like the other diffs, would suggest adding 1/1 LN at 1 here Sounds like a plan
03:02:302 (182302|0,182302|1,182431|0) - ok i heavily discourage using this for an NM as this pattern may be too hard to process for players around this skill level. Quickfix: https://osu.ppy.sh/ss/11388055 Fair enough


easy
01:54:319 - what's up with this section lacking hitsounds here and there? If all of these notes only follow guitar, then this kiai should not have any hitsounds like Hard diff
01:55:092 (115092|2,115349|3) - lacks Ws
01:57:152 (117152|1,117409|3) - lacks C and W respectively
etc
Yup a complete miss from me i think, not sure what i thought about 6 months ago. it should indeed be focused on the guitar as that's the main thing i've mapped in this section with drums as secondary so there should be no hitsounds.
03:14:405 - could use a note at 3 for song ender impact whatevs Sounds like a very good impact :)


o shit this is my 1500th post cool Ayy gratz on the 1500th post!



neonat wrote:

you can add 緑眼のジェラシー to tags Will do!
lenpai
hitsound thing: uh you just boot up the audio in audacity and delete the first 8.5-ish miliseconds. I would provide the file but my internet is god awful as of the moment

ln thing: since you're 50/50 on the idea, there's no need to do it

2:23 thing: a bit on the hard side but should work: https://osu.ppy.sh/ss/11389119
Topic Starter
laughingcomet

Lenfried- wrote:

hitsound thing: uh you just boot up the audio in audacity and delete the first 8.5-ish miliseconds. I would provide the file but my internet is god awful as of the moment Yeah i'll try to do it then :ok_hand:

ln thing: since you're 50/50 on the idea, there's no need to do it Cool

2:23 thing: a bit on the hard side but should work: https://osu.ppy.sh/ss/11389119 Done


Thanks for the check!



Changelog:
01:59:727 (119727|0) - to 2
02:02:431 (122431|0,122495|1) - CTRL H
02:19:684 (139684|1,139684|2,139813|0) - moved over once to the right
02:52:774 - pattern fix
02:58:954 - pattern fix
lenpai
cool
Topic Starter
laughingcomet

Lenfried- wrote:

cool
Thanks a lot! <3
Maxus
Hmm, so may i know what's actually happened with the soft-hitfinish?
From what lenfried mentioned, it seems like at the first time the delay is 8.5 ms.

But why now the delay is bigger? http://puu.sh/AXrl4/9a3a5efd5e.png , it's around 50ms delay, and on top of that, you use mp3 file for soft-hitfinish, which is unrankable according to Ranking Criteria because you use the finish hitsound as an active hitobject instead of passive one, so it needs to be in wav format.

I will wait for your respond first, because i'm really curious on how this is happened.
Topic Starter
laughingcomet

Maxus wrote:

Hmm, so may i know what's actually happened with the soft-hitfinish?
From what lenfried mentioned, it seems like at the first time the delay is 8.5 ms.

But why now the delay is bigger? http://puu.sh/AXrl4/9a3a5efd5e.png , it's around 50ms delay, and on top of that, you use mp3 file for soft-hitfinish, which is unrankable according to Ranking Criteria because you use the finish hitsound as an active hitobject instead of passive one, so it needs to be in wav format.

I will wait for your respond first, because i'm really curious on how this is happened.


Oh dear that's interesting, well what happened is that i first of all tried to make a edit of the hitsound but it seems like it did not work for some reason so lenfried- did one for me which i downloaded and put into the song folder. The issue with mp3 is just me overlooking it
Maxus
Okay, please fix it then. I cut the file for you: http://puu.sh/AXsOx/1cb9d8cd23.wav

There's also snap issues i wanna mention in the map, but i need to sleep right now, so you can either wait for me, or ask lenfried- to check it more extensively.

edit: my puu.sh earlier seems drunk, this one should be fine though.
Topic Starter
laughingcomet

Maxus wrote:

Okay, please fix it then. I cut the file for you: http://puu.sh/AXrYL/ea0be8014a.wav

There's also snap issues i wanna mention in the map, but i need to sleep right now, so you can either wait for me, or ask lenfried- to check it more extensively.


oof ok, well first of all https://i.imgur.com/hwfhvOP.png that puush does not seem to exist somehow
Maxus
Since you said the file already working, I will start to mod it then. Please update the hitsound along with the mod.

[Insane]
01:56:980 (116980|2) - 02:10:886 (130886|1) - These two are 1/4 not 1/3, it's quite obvious to hear here when you compared with other 1/3, this one is faster so 1/4 is the correct snap.

01:58:954 - The LNs here are quite confusing tbh, to be more exact the LN you put at 01:59:212 (119212|2,119341|0) - , because they don't follow guitar anymore even when you did follow guitar with the LN, Which cause the major confusion when playing because the differences are quite large in snap. If anything, the LN snap should be like this: http://puu.sh/AXGwn/899a0586a2.png

02:00:178 (120178|2) - The note isn't 1/4, there's actually 2 1/6 sound at 02:00:156 - and 02:00:199 - , so if you plan to map guitar, you should do it at 1/6.

02:01:594 (121594|2,121723|1) - These 2 snaps are wrong. They should be at 1/3 at 02:01:615 - and 02:01:701 - , if you need comparison, it supposed to be the same as the snap you put at 01:57:753 (117753|2,117839|3) - and 01:59:555 (119555|1,119641|3) -

02:02:560 (122560|2) - This LN is at 1/6 actually at 02:02:517 - and i'm not sure what you tried to follow for 1/4 at 02:02:495 (122495|0) - because there isn't any clear sound to map here, so it should be like http://puu.sh/AXGXV/5c6facf2f2.png (screenshot started at 02:02:431 - )

02:19:942 (139942|3,140199|2) - Again, the LNs here are quite obvious at wrong snap, It should be at 1/3 and 1/4 respectively, The screenshot should be like http://puu.sh/AXGSd/4ba6e0fabb.png (started at 02:19:684 - ) , if you need comparison again, it should be somewhere similar with 01:56:637 -

Not sure if i miss anything, but these all are the snap that's quite obviously wrong and isn't allowed. (the rest of snap that looks wrong are actually the 1/4 you simplified to 1/2 , i can somehow still tolerate that so i don't say anything about that yet. it's more on the subjective issues)
lenpai
file being an mp3 is on my end. Totally forgot about that
now the 50 ms is just weird dk how that happened but im glad the file is fixed now
Topic Starter
laughingcomet

Maxus wrote:

Since you said the file already working, I will start to mod it then. Please update the hitsound along with the mod.

[Insane]
01:56:980 (116980|2) - 02:10:886 (130886|1) - These two are 1/4 not 1/3, it's quite obvious to hear here when you compared with other 1/3, this one is faster so 1/4 is the correct snap. i can agree on the first snap being wrong but 02:10:886 (130886|1) - has the correct snap

01:58:954 - The LNs here are quite confusing tbh, to be more exact the LN you put at 01:59:212 (119212|2,119341|0) - , because they don't follow guitar anymore even when you did follow guitar with the LN, Which cause the major confusion when playing because the differences are quite large in snap. If anything, the LN snap should be like this: http://puu.sh/AXGwn/899a0586a2.png This does not make any sense to me, these have the correct snaps for the sounds i've mapped it to / the sounds i can hear. So i don't agree with this at all

02:00:178 (120178|2) - The note isn't 1/4, there's actually 2 1/6 sound at 02:00:156 - and 02:00:199 - , so if you plan to map guitar, you should do it at 1/6. There is no sound at 02:00:199 - but yes it is not meant to be a 1/4

02:01:594 (121594|2,121723|1) - These 2 snaps are wrong. They should be at 1/3 at 02:01:615 - and 02:01:701 - , if you need comparison, it supposed to be the same as the snap you put at 01:57:753 (117753|2,117839|3) - and 01:59:555 (119555|1,119641|3) - Snapped to 1/6th and added extra note at 02:01:744 - because the pitch keeps changing

02:02:560 (122560|2) - This LN is at 1/6 actually at 02:02:517 - and i'm not sure what you tried to follow for 1/4 at 02:02:495 (122495|0) - because there isn't any clear sound to map here, so it should be like http://puu.sh/AXGXV/5c6facf2f2.png (screenshot started at 02:02:431 - ) There is two "start" to the muffled guitar sound one primary and then one "echoy" one and that's what the 1/4 was, but as you said it's not a "clear" sound, so i changed it. Also regarding that LN it currently has the correct snaps

02:19:942 (139942|3,140199|2) - Again, the LNs here are quite obvious at wrong snap, It should be at 1/3 and 1/4 respectively, The screenshot should be like http://puu.sh/AXGSd/4ba6e0fabb.png (started at 02:19:684 - ) , if you need comparison again, it should be somewhere similar with 01:56:637 - Sure, but also fixed so it fits the pitch of the guitar, which meant splitting 02:19:899 - that LN

Not sure if i miss anything, but these all are the snap that's quite obviously wrong and isn't allowed. (the rest of snap that looks wrong are actually the 1/4 you simplified to 1/2 , i can somehow still tolerate that so i don't say anything about that yet. it's more on the subjective issues)


Should now be updated
Maxus

laughingcomet wrote:

Maxus wrote:

Since you said the file already working, I will start to mod it then. Please update the hitsound along with the mod.

[Insane]
01:56:980 (116980|2) - 02:10:886 (130886|1) - These two are 1/4 not 1/3, it's quite obvious to hear here when you compared with other 1/3, this one is faster so 1/4 is the correct snap. i can agree on the first snap being wrong but 02:10:886 (130886|1) - has the correct snap for second one i mean snap to 1/4 like this http://puu.sh/AXSql/dba84f3dd8.jpg , since that one is noticeably faster than the 1/3 at 02:10:542 (130542|1,130628|0) - , you should realize it already if you compared them.

01:58:954 - The LNs here are quite confusing tbh, to be more exact the LN you put at 01:59:212 (119212|2,119341|0) - , because they don't follow guitar anymore even when you did follow guitar with the LN, Which cause the major confusion when playing because the differences are quite large in snap. If anything, the LN snap should be like this: http://puu.sh/AXGwn/899a0586a2.png This does not make any sense to me, these have the correct snaps for the sounds i've mapped it to / the sounds i can hear. So i don't agree with this at all And how does that supposed to be correct snap for you?it's 1/3 and 1/6 guitar that you mapped as 1/2, it's very very far off from the initial guitar to the point it's really awkward to be played here, you can't use the simplification either because what you tried to do is like 50ms gap from original sound, which is too far to be tolerated here. If you thought it's too messy, basically there is 2 choices for you: 1) only map the LN with the snap like i screenshot and ignore the drum 2) only map the drum and ignore the LN. But the current one is just not allowed at all.

02:00:178 (120178|2) - The note isn't 1/4, there's actually 2 1/6 sound at 02:00:156 - and 02:00:199 - , so if you plan to map guitar, you should do it at 1/6. There is no sound at 02:00:199 - but yes it is not meant to be a 1/4 there is definitely one at 02:00:199 - , it's quite faint but noticeably exist.

02:02:560 (122560|2) - This LN is at 1/6 actually at 02:02:517 - and i'm not sure what you tried to follow for 1/4 at 02:02:495 (122495|0) - because there isn't any clear sound to map here, so it should be like http://puu.sh/AXGXV/5c6facf2f2.png (screenshot started at 02:02:431 - ) There is two "start" to the muffled guitar sound one primary and then one "echoy" one and that's what the 1/4 was, but as you said it's not a "clear" sound, so i changed it. Also regarding that LN it currently has the correct snaps fair enough here.

Should now be updated
So yeah, i really need the deliberate explanation especially about 01:58:954 - because the off-snap here is just too far, i can't give leniency here. Unless you can justify it with something, i don't think that LN is rankable.

Edit: we already did an IRC and found a compromise about this, now the map should be okay.
Topic Starter
laughingcomet
As mentioned above did IRC and resolved the issues. Should now also be consistent with other diffs
Kamikaze
yes
lenpai
hell yeah
Maxus

BN rules wrote:

Do not qualify any beatmap if you are not yet a full member of the Beatmap Nominators, unless it was nominated by someone who is. This ensures that a full nominator is always part of the process. New nominators become full members after 1-2 months depending on how they did in that period.
from https://osu.ppy.sh/help/wiki/People/Bea ... tors/Rules

Since Lenfried- And Kamikaze both are still in probation period, only one of them are allowed to participate in this map nomination. If you wish to bring this map in the qualified section, you must have at least one full BN to joining the ranking process. Try see this page to know who's the current mania full BN. https://osu.ppy.sh/community/forums/topics/298689
lenpai
wait wtf kami got probo ok then my bad
Topic Starter
laughingcomet

Maxus wrote:

BN rules wrote:

Do not qualify any beatmap if you are not yet a full member of the Beatmap Nominators, unless it was nominated by someone who is. This ensures that a full nominator is always part of the process. New nominators become full members after 1-2 months depending on how they did in that period.
from https://osu.ppy.sh/help/wiki/People/Beatmap_Nominators/Rules

Since Lenfried- And Kamikaze both are still in probation period, only one of them are allowed to participate in this map nomination. If you wish to bring this map in the qualified section, you must have at least one full BN to joining the ranking process. Try see this page to know who's the current mania full BN. https://osu.ppy.sh/community/forums/topics/298689


Yikes, kami is in probo? OOF
Protastic101
oof (let me nominate it instead)

except I cant since I did the keysounds aaa
Topic Starter
laughingcomet

Protastic101 wrote:

oof (let me nominate it instead)

except I cant since I did the keysounds aaa


Aaaaaaa we're sooo clooose now >-< Just a bit more and we'll get it T.T
Kamikaze
deez nutz

should I bubble back then
Topic Starter
laughingcomet

Kamikaze wrote:

deez nutz

should I bubble back then


i mean i guess? :thinking: not too sure myself at this point
Kamikaze
ok then lol
Arzenvald
Wild dq wew
Kamikaze
better not get this dq'ed now 👀
Topic Starter
laughingcomet

Kamikaze wrote:

better not get this dq'ed now 👀


Asherz007
Liiiiiiittle problem:



Since the mp3 encoding process uses a variable bitrate, the average bitrate still needs to be between 128 and 192. A seperate program gave me 224kbps and Windows 204kbps, which is over, unfortunately, hence the pop. This will need to be fixed before going forwards, rather annoyingly.

Just a confirmation that the hitfinish is now a .wav rather than .mp3, need to check because I had two earlier and I wanna be sure lol

Just an update that added gders, storyboarders and hitsounders to tags made its way into a rule so do whatever you need to for this
and maybe add stuff like "touhou" in tags because let people find this damn thing ok

Otherwise shouldn't be much else to say I hope, just bear with me while I try not to die

[Hitsounds]
  1. 00:33:976 - Missing F maybe? Essentially the same as 00:52:517 and that does soooooo
  2. 01:41:959 - Missing W
  3. 01:46:594 - Missing W on Insane
Easy
  1. 00:46:336 - Missing a green line to turn off the kiai to be consistent with other diffs
  2. 03:14:405 (194405|0,194405|2,194405|3) - Are you reaaaaaaallly sure you want a hand here when a) you don't at this point in any other diff and b) you don't anywhere else in this diff

Normal
  1. 00:46:336 - maybe another note here because 00:27:796 has 2
  2. 00:46:465 (46465|3) - Might be better to move this into a different column since it seems like you're discontinuing the ministacks in this section
  3. 00:57:667 (57667|1,57796|1) - little concerned about this being in the middle of the stream since you don't really do this elsewhere and it's fairly difficult compared to the rest of the difficulty
  4. 01:54:319 - is this section supposed to have hitsounds?
  5. 02:06:165 - not too sure what you're doing suddenly following the percussion here? (especially when hard is doing something a little different)
  6. 03:14:405 - Maybe makes a little more sense for this to be a jump

Hard
  1. 00:43:246 - p sure you're missing a note here
  2. 00:44:791 - ^
  3. 00:45:564 - ^
  4. 01:11:830 (71830|3,71830|2) - Shouldn't be a jump in this section
  5. 01:21:100 - ^
  6. 01:33:075 (93075|3) - Maybe jump here since 1/2 snare
  7. 01:34:233 - Feel like this should be a jump as well
  8. 01:57:409 (117409|2,117796|3) - Not sure why this is different to 01:58:182 (118182|0,118439|2) when the guitar is doing roughly the same thing
  9. 01:59:341 - probably shouldn't be two notes here
  10. 02:39:899 - missing a note

Insane
The only big thing I would mention would be the 1/3 gluts at the end; for something you're putting in only at the very end and being relatively difficult (equivalent 175 1/4 minijacks), perhaps the patterning could be changed slightly to be marginally easier to read/play. To that effect, my suggestion would simply to change the second jump on both occasions to be [23], since that's generally the easiest glut pattern to read in a miniburst. Either that or nerf to not have these.

Also another small note with 03:09:770 (189770|3,189770|2) - the measure with it should probably be rearranged slightly to maintain emphasis for the [34]s after 03:10:027.

So apologies for the pop, just something I need to do because unrankables. But it does leave me wondering why this wasn't picked up before :thinking:
Annabel
If you're going to add "Touhou" to tags, it would be worth adding "東方Project ZUN Team Shanghai Alice Parsee Mizuhashi Green Eyed Jealousy Reitaisai 14" as well.
Topic Starter
laughingcomet
Ayy were still alive :poggers: Let's see how much i can recall of this map

Asherz007 wrote:

Liiiiiiittle problem:




Since the mp3 encoding process uses a variable bitrate, the average bitrate still needs to be between 128 and 192. A seperate program gave me 224kbps and Windows 204kbps, which is over, unfortunately, hence the pop. This will need to be fixed before going forwards, rather annoyingly.

Oh, yeah that's indeed very interesting on how we managed to let that slip. Should now be fixed

Just a confirmation that the hitfinish is now a .wav rather than .mp3, need to check because I had two earlier and I wanna be sure lol

Just an update that added gders, storyboarders and hitsounders to tags made its way into a rule so do whatever you need to for this
and maybe add stuff like "touhou" in tags because let people find this damn thing ok

eiri- wrote:

If you're going to add "Touhou" to tags, it would be worth adding "東方Project ZUN Team Shanghai Alice Parsee Mizuhashi Green Eyed Jealousy Reitaisai 14" as well.

Added some extra tags

Otherwise shouldn't be much else to say I hope, just bear with me while I try not to die

[Hitsounds]
  1. 00:33:976 - Missing F maybe? Essentially the same as 00:52:517 and that does soooooo
  2. 01:41:959 - Missing W
  3. 01:46:594 - Missing W on Insane

Applied all of them


Easy

  1. 00:46:336 - Missing a green line to turn off the kiai to be consistent with other diffs That is extremely interesting on how we all missed that
  2. 03:14:405 (194405|0,194405|2,194405|3) - Are you reaaaaaaallly sure you want a hand here when a) you don't at this point in any other diff and b) you don't anywhere else in this diff Sounds like a decent idea! removed a note to be more consistent with other diffs


Normal

  1. 00:46:336 - maybe another note here because 00:27:796 has 2 Sure!
  2. 00:46:465 (46465|3) - Might be better to move this into a different column since it seems like you're discontinuing the ministacks in this section Sure
  3. 00:57:667 (57667|1,57796|1) - little concerned about this being in the middle of the stream since you don't really do this elsewhere and it's fairly difficult compared to the rest of the difficulty fixed for consistency
  4. 01:54:319 - is this section supposed to have hitsounds? Err that's actually a pretty good question. iirc this sections hitsound are to the drums (hence how it's hitsounded on 95% rice in insane). And this is the results of some sort of hybrid between them both. not against changing it up a bit but for now i think this is fine
  5. 02:06:165 - not too sure what you're doing suddenly following the percussion here? (especially when hard is doing something a little different) This goes with it being a hybrid because it has rice in it meanwhile hard is purely ln. If you want me to change it i kinda wanna further talk about this part i'll be available for most of the weekend if you're gonna be free
  6. 03:14:405 - Maybe makes a little more sense for this to be a jump Yup yup


Hard

  1. 00:43:246 - p sure you're missing a note here
  2. 00:44:791 - ^
  3. 00:45:564 - ^ This was intentional from what i can see as the section is already quite hard and adding extra notes will make it even more intense. So i focused on the jacks only
  4. 01:11:830 (71830|3,71830|2) - Shouldn't be a jump in this section
  5. 01:21:100 - ^ These two are intentional because it should be doubles when there's two quick notes before
  6. 01:33:075 (93075|3) - Maybe jump here since 1/2 snare Sure
  7. 01:34:233 - Feel like this should be a jump as well This is made with 01:21:615 - in mind as not to overwhelm the player with fast notes and then a double to top it off with
  8. 01:57:409 (117409|2,117796|3) - Not sure why this is different to 01:58:182 (118182|0,118439|2) when the guitar is doing roughly the same thing Fixed it
  9. 01:59:341 - probably shouldn't be two notes here understandable
  10. 02:39:899 - missing a note Prob not? it is consistent with the rest of the section as there's only doubles after the "buildup" notes


Insane

The only big thing I would mention would be the 1/3 gluts at the end; for something you're putting in only at the very end and being relatively difficult (equivalent 175 1/4 minijacks), perhaps the patterning could be changed slightly to be marginally easier to read/play. To that effect, my suggestion would simply to change the second jump on both occasions to be [23], since that's generally the easiest glut pattern to read in a miniburst. Either that or nerf to not have these. Did something to the ending

Also another small note with 03:09:770 (189770|3,189770|2) - the measure with it should probably be rearranged slightly to maintain emphasis for the [34]s after 03:10:027. Now rearranged to include some more spam


So apologies for the pop, just something I need to do because unrankables. But it does leave me wondering why this wasn't picked up before :thinking:
No worries just happy someone is alive to still look at it, hopefully it will get ranked soon. And i do apologize for the quality of the map
Asherz007
Reminder to fix offset because new mp3

laughingcomet wrote:

Asherz007 wrote:

[Normal]
  1. 01:54:319 - is this section supposed to have hitsounds? Err that's actually a pretty good question. iirc this sections hitsound are to the drums (hence how it's hitsounded on 95% rice in insane). And this is the results of some sort of hybrid between them both. not against changing it up a bit but for now i think this is fine I only ask because it does look like you're solely following the guitar (judging by what's in the Hard diff), though up to you at this point
  2. 02:06:165 - not too sure what you're doing suddenly following the percussion here? (especially when hard is doing something a little different) This goes with it being a hybrid because it has rice in it meanwhile hard is purely ln. If you want me to change it i kinda wanna further talk about this part i'll be available for most of the weekend if you're gonna be free Fine for a fill tbh, but my second issue is the 2/3 movement going on here which is a little "anti-flow", so to speak. I know the percussion actually does this, but it might be a little nicer for the player if this was 1/1, or even 1/3.
[Hard]
  1. 00:43:246 - p sure you're missing a note here
  2. 00:44:791 - ^
  3. 00:45:564 - ^ This was intentional from what i can see as the section is already quite hard and adding extra notes will make it even more intense. So i focused on the jacks only Maybe I should have pointed out the inconsistency compared with 00:18:525 - 00:20:070 - 00:20:843 -
  4. 01:57:409 (117409|2,117796|3) - Not sure why this is different to 01:58:182 (118182|0,118439|2) when the guitar is doing roughly the same thing Fixed it Is it just me or did a note at 01:59:212 disappear
[Insane]
The only big thing I would mention would be the 1/3 gluts at the end; for something you're putting in only at the very end and being relatively difficult (equivalent 175 1/4 minijacks), perhaps the patterning could be changed slightly to be marginally easier to read/play. To that effect, my suggestion would simply to change the second jump on both occasions to be [23], since that's generally the easiest glut pattern to read in a miniburst. Either that or nerf to not have these. Did something to the ending Maybe it wasn't quite right to say the end oops (but 02:52:774 and the other one)

Also another small note with 03:09:770 (189770|3,189770|2) - the measure with it should probably be rearranged slightly to maintain emphasis for the [34]s after 03:10:027. Now rearranged to include some more spam Moving 03:09:684 (189684|0) - to col 3 would make for some nice symmetry (and avoiding that longish OH trill)
Topic Starter
laughingcomet

Asherz007 wrote:

Reminder to fix offset because new mp3

laughingcomet wrote:

Asherz007 wrote:

[Normal]
  1. 01:54:319 - is this section supposed to have hitsounds? Err that's actually a pretty good question. iirc this sections hitsound are to the drums (hence how it's hitsounded on 95% rice in insane). And this is the results of some sort of hybrid between them both. not against changing it up a bit but for now i think this is fine I only ask because it does look like you're solely following the guitar (judging by what's in the Hard diff), though up to you at this point Fair enough, removed hitsounds for consistency with hard. 02:23:418 -
    Chose to keep these as they are more towards the drums than guitar
  2. 02:06:165 - not too sure what you're doing suddenly following the percussion here? (especially when hard is doing something a little different) This goes with it being a hybrid because it has rice in it meanwhile hard is purely ln. If you want me to change it i kinda wanna further talk about this part i'll be available for most of the weekend if you're gonna be free Fine for a fill tbh, but my second issue is the 2/3 movement going on here which is a little "anti-flow", so to speak. I know the percussion actually does this, but it might be a little nicer for the player if this was 1/1, or even 1/3. Mentioned in IRC


[Hard]
  1. 00:43:246 - p sure you're missing a note here
  2. 00:44:791 - ^
  3. 00:45:564 - ^ This was intentional from what i can see as the section is already quite hard and adding extra notes will make it even more intense. So i focused on the jacks only Maybe I should have pointed out the inconsistency compared with 00:18:525 - 00:20:070 - 00:20:843 - Fixed in IRC
  4. 01:57:409 (117409|2,117796|3) - Not sure why this is different to 01:58:182 (118182|0,118439|2) when the guitar is doing roughly the same thing Fixed it Is it just me or did a note at 01:59:212 disappearThere should not have been any notes disappearing. Used to look like this https://i.imgur.com/CxvjXXi.jpg


[Insane]
The only big thing I would mention would be the 1/3 gluts at the end; for something you're putting in only at the very end and being relatively difficult (equivalent 175 1/4 minijacks), perhaps the patterning could be changed slightly to be marginally easier to read/play. To that effect, my suggestion would simply to change the second jump on both occasions to be [23], since that's generally the easiest glut pattern to read in a miniburst. Either that or nerf to not have these. Did something to the ending Maybe it wasn't quite right to say the end oops (but 02:52:774 and the other one) Changed back the ending i think

Also another small note with 03:09:770 (189770|3,189770|2) - the measure with it should probably be rearranged slightly to maintain emphasis for the [34]s after 03:10:027. Now rearranged to include some more spam Moving 03:09:684 (189684|0) - to col 3 would make for some nice symmetry (and avoiding that longish OH trill) Alright, fixed for symmetry
Asherz007
Alrighty then, let's get this back on track.

IRC: https://pastebin.com/jVkbe1yk (why did I even pastebin this damn you mv2)
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