6 m o n t h s
o shit this is my 1500th post cool
metadata
for some reason, other ranked files with the same source has some extra space that's weird. Just include it to avoid annoying dqs
Before:
東方地霊殿 ~ Subterranean Animism.
After:
東方地霊殿 ~ Subterranean Animism.
slight difference there
Before:
東方地霊殿 ~ Subterranean Animism.
After:
東方地霊殿 ~ Subterranean Animism.
slight difference there
hitsounds
a little excessive but
soft hitfinish has about an 8.5 ms delay from a peak therefore unrankable https://puu.sh/AXc3v/0dbb6e9935.png
soft hitfinish has about an 8.5 ms delay from a peak therefore unrankable https://puu.sh/AXc3v/0dbb6e9935.png
insane
00:39:899 - all previous kicks in the previous sectionare doubles so this can be one?
00:44:276 (44276|1,44791|2,45564|0) - i get the idea of reserving doubles for notes with Cs but doubling these notes with Fs covers the music in a better fashion. Consider the fact that the following non-kiai section gets more aggressive in doubles usage.
02:00:242 - with the W existing, shouldnt hurt to add a note in 1 when something like 01:59:531 - exists
02:01:143 (121143|3) - add C? do the same for all diffs that cover this note
02:05:135 - I'm assuming the LNs are placed that way for simplification but here's a more technically accurate snap for the LNs https://osu.ppy.sh/ss/11387940
02:13:117 (133117|0) - if you care about comfy stuff or w/e this can go to 3 -- a matter of 121[12] vs 43[34]
glanced over other lns that could have usages like 02:05:135 - but:
02:18:268 - this one definitely needs that additional LN cause the guitar sound actually cuts. Consider: https://osu.ppy.sh/ss/11387959
02:23:675 - a little too comfy for a section ender but that's just me nitpicking
03:05:135 - C on white tick so i guess adding 3 is ok?
00:44:276 (44276|1,44791|2,45564|0) - i get the idea of reserving doubles for notes with Cs but doubling these notes with Fs covers the music in a better fashion. Consider the fact that the following non-kiai section gets more aggressive in doubles usage.
02:00:242 - with the W existing, shouldnt hurt to add a note in 1 when something like 01:59:531 - exists
02:01:143 (121143|3) - add C? do the same for all diffs that cover this note
02:05:135 - I'm assuming the LNs are placed that way for simplification but here's a more technically accurate snap for the LNs https://osu.ppy.sh/ss/11387940
02:13:117 (133117|0) - if you care about comfy stuff or w/e this can go to 3 -- a matter of 121[12] vs 43[34]
glanced over other lns that could have usages like 02:05:135 - but:
02:18:268 - this one definitely needs that additional LN cause the guitar sound actually cuts. Consider: https://osu.ppy.sh/ss/11387959
02:23:675 - a little too comfy for a section ender but that's just me nitpicking
03:05:135 - C on white tick so i guess adding 3 is ok?
hard
00:13:890 (13890|3,14019|3) - suggesting to move this to 2 to give emphasis on the w/c
00:52:452 (52452|2,52517|3,52645|3) - to make this less choke inducing, would suggest doing something like: https://osu.ppy.sh/ss/11387975 sets up the start of the 1/4 pretty nicely too
01:34:362 (94362|0) - minor nitpick to move to 3 to lessen control heaviness
02:18:268 (138268|1) - like insane would suggest adding a 1/1 Ln at 3 for 02:18:525 -
02:24:448 - would like to see a [34] double here cause impact for section enders and w/e
02:49:942 - Section nitpick: would like to see more doubles introduced by this point preferably for 1/1 and 1/2notes with C cause the upcoming section is a yuuuuuuuge boost in difficulty.
00:52:452 (52452|2,52517|3,52645|3) - to make this less choke inducing, would suggest doing something like: https://osu.ppy.sh/ss/11387975 sets up the start of the 1/4 pretty nicely too
01:34:362 (94362|0) - minor nitpick to move to 3 to lessen control heaviness
02:18:268 (138268|1) - like insane would suggest adding a 1/1 Ln at 3 for 02:18:525 -
02:24:448 - would like to see a [34] double here cause impact for section enders and w/e
02:49:942 - Section nitpick: would like to see more doubles introduced by this point preferably for 1/1 and 1/2notes with C cause the upcoming section is a yuuuuuuuge boost in difficulty.
normal
00:57:152 - not entirely a huge fan of this section being denser than hard diff. While yes, it's super rolly which it however matches the last kiai's raw density sooo i would rather go for something like this to somehow maintain difficulty w/o being very dense (in relation to how others diffs function): https://osu.ppy.sh/ss/11388013
01:33:976 - considering how this section deliberately avoid double usage, 01:21:873 (81873|3) - can be removed. 01:21:615 (81615|0,81744|1) - These could be LNs too in reference to 00:42:989 (42989|3,43117|2) -
01:52:774 (112774|1) - shorten by 1/4
02:01:143 (121143|1) - add C if you did in insane
02:18:525 - like the other diffs, would suggest adding 1/1 LN at 1 here
03:02:302 (182302|0,182302|1,182431|0) - ok i heavily discourage using this for an NM as this pattern may be too hard to process for players around this skill level. Quickfix: https://osu.ppy.sh/ss/11388055
01:33:976 - considering how this section deliberately avoid double usage, 01:21:873 (81873|3) - can be removed. 01:21:615 (81615|0,81744|1) - These could be LNs too in reference to 00:42:989 (42989|3,43117|2) -
01:52:774 (112774|1) - shorten by 1/4
02:01:143 (121143|1) - add C if you did in insane
02:18:525 - like the other diffs, would suggest adding 1/1 LN at 1 here
03:02:302 (182302|0,182302|1,182431|0) - ok i heavily discourage using this for an NM as this pattern may be too hard to process for players around this skill level. Quickfix: https://osu.ppy.sh/ss/11388055
easy
01:54:319 - what's up with this section lacking hitsounds here and there? If all of these notes only follow guitar, then this kiai should not have any hitsounds like Hard diff
01:55:092 (115092|2,115349|3) - lacks Ws
01:57:152 (117152|1,117409|3) - lacks C and W respectively
etc
03:14:405 - could use a note at 3 for song ender impact whatevs
01:55:092 (115092|2,115349|3) - lacks Ws
01:57:152 (117152|1,117409|3) - lacks C and W respectively
etc
03:14:405 - could use a note at 3 for song ender impact whatevs
o shit this is my 1500th post cool