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Adust Rain - Dawn [OsuMania]

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Topic Starter
laughingcomet

Kamikaze wrote:



smol mod because it's 5 am and I just need to get something done

[Insane]

00:27:281 (27281|2) - What does this note go to? There's no drum here and it doesn't really fit as a trill like that imo, there's only two notes there It does go to a slightly later drum (it starts with a really weird timing i have no idea why) so it's there for simplicity fyi there is three drum hits

00:28:826 (28826|2,28954|0,29083|3,29212|1) - Notes for this guitar riff could be fun as short connected LNs, feels right for them (applies to all occurences like that) i'll have to think on that for a bit but it sounds like a good idea

00:42:989 (42989|3,43053|2,43117|1,43182|0) - This is kind of underwhelming for a pretty intense drumroll over here, maybe make it a trill? More appropriate to play even if it's a single trill, making more of those would diversify patterning a bit more and make it more exciting. Of course not jumptrills those would break the flow more, like diffrent variations of two handed trills Yeah i could do that

00:44:276 (44276|3,44405|1,44405|3,44534|0,44663|3,44663|0) - This section's drums feel kinda like they would belong to a split jumptrill for some reason, sounds like one of the hits is more intense and repetetive in a way, it's hard to describe. It would be something like this:
Not sure i'm following you on this one so if you could explain in IRC or on forum that would be great, but for now denied

00:52:130 - This also might be not specifically a trill but a diffrent pattern to emphasize it's intensity a bit better, like for example: Sure

00:58:954 (58954|3,58997|2,59083|1) - I'd make those notes go from 2 not from 4 so it doesn't create an awkward transition in the middle, because 00:59:083 (59083|1,59212|0,59255|1,59341|3) - is unnecessairly tricky at this point in time Erm... yes? so it becomes like this?https://i.imgur.com/HiRWg91.png

01:17:238 - I think using hands for crashes like this is a good idea, but as long as you implement them without awkwardness, like for exaple here it would be nice to do something like this: i hope i was able to make it not so awkward (did it only for that section as of now)

01:29:598 - This and similar ones too

01:39:384 - If you're gonna make those one handed trills, you should at least make more trills in this section altogether, just those feel unexpected Personally i think it's fine like it is, music kinda breaks of after they add some piano notes and i feel the trills fit cause they're not hard and transition you into the LN's at an ok speed

01:42:731 - I personally think that the LNs here are no needed for the piano, you can do just normal notes because when you put the LNs for piano notes in, you're ignoring some faster drum sounds just because you don't have enough space to put patterns comfortably. With this chart heavily focused on drums, I would recommend just making piano notes normal notes and giving equal focus to the drums Hmm quite conflicted on this one as i want some transfer into the guitar solo (make people realize there's gonna be LN's in this map before thrown into that solo) but i also see where you're coming from as the map indeed focuses heavily on drums, so for now i'll keep it as it is but think hard and long on this one

man, as much as the guitar solo is perfectly fine mapped it still feels underwhelming to me, like, playing a decent bit of higher level charts in SM or o!m made me want to see fast streams here, because you could totally map the guitar solo as single note streams that would be pretty fast, probably 1/6s even, but that would be around 340 bpm streaming in a 116,5 bpm jack chart which is Not Good. I wanna see a dump chart of this tho, maybe I'll map it if I have some time

02:48:203 (168203|3,168268|2,168332|3) - Actually this could be a jumptrill leading from a three note single trill, feels intense enough, but up to you I feel like it would become a bit too clustered with it so denied for now (feel free to come with a pattern suggestion tho)

02:52:774 (172774|3,172774|1,172860|2,172860|0,172946|3,172946|0,173032|2,173032|1) - And here I don't know why this pattern is not only all jumps (when the 1/4s are all streams, though it fits to be jumps) but also with that weird pattern where one hand is a trill and the other is a weird minijack. I'd either make it a jumptrill (ew lol) or make it jumpjacks, like 1313 2424 or 3434 1212 or if you want to emphasize first and last jump being diffrent sounds (my guess) then like 23 1414 23 it's all jumps because it a more intense 1/4 but of the song which also works as a kind of transition to the hardest part of the song. but pattern change is gonna be applied

02:58:954 (178954|0,178954|1,179040|2,179040|3,179126|0,179126|3,179212|1,179212|2) - Actually seeing this one too I'm thinking that you might be thinking of emphasizing the fact that the last drum hit is diffrent but idk about that, I'd make it more consistent or just like for example 34 34 12 23 or 34 34 12 34, that applies to the suggestion above too if you'd think this idea would be better.yeah i usually map my jacks as connected but on different lanes to emphasize different sounds (at least that's the general idea behind them)

03:08:482 - Again, personal prefference, but I think the 1/3 JS here could be more rough in terms of patterning, more trill heavy, since you have more "space" given that the patterns are slower, you could just make them more trill oriented instead of still roll oriented for that extra kick of spice Sure i can give it a try but a pattern suggestion is also heavily recommended :D

that's it for Insane, I'll be back for rest after new years, this time of the year is busy as fuck Thanks for the mod! Happy new year to you and julie <3
Protastic101
Procrastination101 is here


[Insane]
00:27:281 - Seems odd to leave out a jump here when the rest of the section has constant 1/2 jumps.

00:33:203 - Missing triple for the snare? I'd just add the note in 4 and have a short OH minitrill with 00:33:075 (33075|3,33139|2) -

00:39:641 - Not really too important but I feel that it'd be a bit easier to execute when you have notes on both hands at the start and end of the 1/4 triplet. The sound's also pretty strong so I feel like it'd work. Something like this maybe? https://osu.ppy.sh/ss/9850115

00:43:761 (43761|2,43761|1,43890|2,44019|1,44148|1,44405|1) - Feels like a lot of weight in col 2, might try to move some to 1 col for better balance like this https://osu.ppy.sh/ss/9900651

01:43:375 - 01:44:856 - 01:46:401 - 01:47:946 - 01:49:491 - 01:51:036 - 01:52:581 - and so on. Seem to be missing notes for the 1/4 triplets here. I guess it's ok to leave them out but the sound is kind of obvious that there's a snare roll of some sort going on but as long as you consistently leave them out then it's ok.

01:45:478 (105478|3) - There's no grace here, should be at 01:45:435 - instead

01:57:667 (117667|3,117731|2,117796|1,117796|0) - Wrong snaps ree. Well technically the jump is fine cause of the kick, but it should look like this https://osu.ppy.sh/ss/9900799
01:58:439 (118439|0,118504|1,118568|3,118633|2) - Also should be 1/3
01:59:469 (119469|3,119598|0,119663|1) - mix of 1/3 and 1/2 like this https://osu.ppy.sh/ss/9900808

02:03:933 - There's actually a 1/3 grace before the note at 02:03:976 (123976|1) - , but honestly it's so fast that I don't think adding it would really matter, so it's up to you whether you want to leave it out or in.

02:10:542 (130542|1,130800|2) - These are actually 1/3 long, so they should be like this https://osu.ppy.sh/ss/9900707

02:48:010 (168010|0,168075|2,168203|3,168268|2,168332|3) - Think it might be nice to use a few jumps here for the kicks/snares, like this https://osu.ppy.sh/ss/9900722 . Ignored the second kick as the jumptrilly nature of it is a bit hard to hit at this bpm.

03:08:354 (188354|3,188418|2) - I'd control J this (don't forget to move the hitsound) to get that same alternating chord like you have at 03:01:530 - where the downbeat is alternating but the upbeat uses the same chord each time.


[Hard]
00:47:109 - 00:48:654 - 00:50:199 - 00:51:744 - Shouldn't these be jumps cause in the next repetition of the phrase at 00:52:517 - , you put jumps on the third downbeat of every measure, but they're all the same sound and intensity.

01:56:637 (116637|0,116766|2,116894|3) - Incorrectly snapped. You can't simplify a 1/3 rhythm down to 1/2 (left|right - hard|insane) https://osu.ppy.sh/ss/9900774 . The snap in the top diff is also wrong but since Im too lazy to go correct that in the insane, here's what it should be https://osu.ppy.sh/ss/9900788


[Normal]
00:42:989 (42989|3,43117|2) - Seems like you're using 1/2 LNs for the 1/4 bursts, so here I would suggest overlapping them like this https://osu.ppy.sh/ss/9900912

03:08:482 - Feels kind of empty here since the chart loses density while the music gains it. Cause it's 1/3, it's a bit hard to simplify, but I think you could do a 2/3 rhythm here with a 1/3 roll leading into each crash, like this https://osu.ppy.sh/ss/9900936

03:11:444 (191444|0) - Incorrectly snapped. You can't simplify 1/3 to 1/2, so I would just include a beat long LN to represent the snare roll or smth.


[Easy]
00:32:173 - to 00:35:907 - It's only 3 seconds but it's still quite a long time that you go without using col 2. I think you could move 00:33:718 (33718|0,34748|0) - to col 2 so that the snares in this part are in the same column, and then probs move 00:33:461 (33461|2) - to 1 to avoid having too large of a gap in col 1.

03:02:302 - There's nothing really differentiating this section from the last so I'd suggest just slightly increasing the density by adding jumps on every third downbeat for the crash, kind of similar to the normal (or identical if my suggestion wasnt applied there lul). You could also make them LNs for the vocals if you wanted, but the same could be said for at 02:49:942 - . Another thing you could try is picking one column to put all the crashes in, and essentially have it play as like a mini 3k+1 section.


Hitsounds and stuff later, just going over general stuff I noticed while looking through the map here. Also, fix snaps if possible from what I've mentioned in the Insane.
Topic Starter
laughingcomet

Protastic101 wrote:

Procrastination101 is here


[Insane]
00:27:281 - Seems odd to leave out a jump here when the rest of the section has constant 1/2 jumps. It's left out because the music change at that part plus it's not the same sound as the other doubles

00:33:203 - Missing triple for the snare? I'd just add the note in 4 and have a short OH minitrill with 00:33:075 (33075|3,33139|2) - Yipp Yupp

00:39:641 - Not really too important but I feel that it'd be a bit easier to execute when you have notes on both hands at the start and end of the 1/4 triplet. The sound's also pretty strong so I feel like it'd work. Something like this maybe? https://osu.ppy.sh/ss/9850115 i think for now i'll just keep it as it is

00:43:761 (43761|2,43761|1,43890|2,44019|1,44148|1,44405|1) - Feels like a lot of weight in col 2, might try to move some to 1 col for better balance like this https://osu.ppy.sh/ss/9900651 Sure

01:43:375 - 01:44:856 - 01:46:401 - 01:47:946 - 01:49:491 - 01:51:036 - 01:52:581 - and so on. Seem to be missing notes for the 1/4 triplets here. I guess it's ok to leave them out but the sound is kind of obvious that there's a snare roll of some sort going on but as long as you consistently leave them out then it's ok. Made it consistant 47 and 51 is LN for the rolls

01:45:478 (105478|3) - There's no grace here, should be at 01:45:435 - instead

01:57:667 (117667|3,117731|2,117796|1,117796|0) - Wrong snaps ree. Well technically the jump is fine cause of the kick, but it should look like this https://osu.ppy.sh/ss/9900799
01:58:439 (118439|0,118504|1,118568|3,118633|2) - Also should be 1/3 Can't say i agree with that so i only changed 01:58:654 (118654|2) - which seems to be 1/6th
01:59:469 (119469|3,119598|0,119663|1) - mix of 1/3 and 1/2 like this https://osu.ppy.sh/ss/9900808 Sure

02:03:933 - There's actually a 1/3 grace before the note at 02:03:976 (123976|1) - , but honestly it's so fast that I don't think adding it would really matter, so it's up to you whether you want to leave it out or in. For now i'll keep it as it is

02:10:542 (130542|1,130800|2) - These are actually 1/3 long, so they should be like this https://osu.ppy.sh/ss/9900707

02:48:010 (168010|0,168075|2,168203|3,168268|2,168332|3) - Think it might be nice to use a few jumps here for the kicks/snares, like this https://osu.ppy.sh/ss/9900722 . Ignored the second kick as the jumptrilly nature of it is a bit hard to hit at this bpm. Sure

03:08:354 (188354|3,188418|2) - I'd control J this (don't forget to move the hitsound) to get that same alternating chord like you have at 03:01:530 - where the downbeat is alternating but the upbeat uses the same chord each time. Not sure im following you here


[Hard]
00:47:109 - 00:48:654 - 00:50:199 - 00:51:744 - Shouldn't these be jumps cause in the next repetition of the phrase at 00:52:517 - , you put jumps on the third downbeat of every measure, but they're all the same sound and intensity. Sure could do that

01:56:637 (116637|0,116766|2,116894|3) - Incorrectly snapped. You can't simplify a 1/3 rhythm down to 1/2 (left|right - hard|insane) https://osu.ppy.sh/ss/9900774 . The snap in the top diff is also wrong but since Im too lazy to go correct that in the insane, here's what it should be https://osu.ppy.sh/ss/9900788 Ok fixed


[Normal]
00:42:989 (42989|3,43117|2) - Seems like you're using 1/2 LNs for the 1/4 bursts, so here I would suggest overlapping them like this https://osu.ppy.sh/ss/9900912 SeemsGood

03:08:482 - Feels kind of empty here since the chart loses density while the music gains it. Cause it's 1/3, it's a bit hard to simplify, but I think you could do a 2/3 rhythm here with a 1/3 roll leading into each crash, like this https://osu.ppy.sh/ss/9900936 Halfly applied

03:11:444 (191444|0) - Incorrectly snapped. You can't simplify 1/3 to 1/2, so I would just include a beat long LN to represent the snare roll or smth.
Got fixed with the previous point

[Easy]
00:32:173 - to 00:35:907 - It's only 3 seconds but it's still quite a long time that you go without using col 2. I think you could move 00:33:718 (33718|0,34748|0) - to col 2 so that the snares in this part are in the same column, and then probs move 00:33:461 (33461|2) - to 1 to avoid having too large of a gap in col 1. Sure

03:02:302 - There's nothing really differentiating this section from the last so I'd suggest just slightly increasing the density by adding jumps on every third downbeat for the crash, kind of similar to the normal (or identical if my suggestion wasnt applied there lul). You could also make them LNs for the vocals if you wanted, but the same could be said for at 02:49:942 - . Another thing you could try is picking one column to put all the crashes in, and essentially have it play as like a mini 3k+1 section. 3K+1 seemed like a cool idea


Hitsounds and stuff later, just going over general stuff I noticed while looking through the map here. Also, fix snaps if possible from what I've mentioned in the Insane.Every snap should be fine now (i think)
Kamikaze
fuck i'm late oops sorry i'm getting to it nowww

irc log for today, polishing up stuff tomorrow
22:17 Kamikaze: hi
22:17 Kamikaze: sorry for late
22:17 Kamikaze: so
22:17 laughingcomet: is ok
22:17 Kamikaze: starting now
22:17 Kamikaze: 00:33:203 - shouldn't there be a W alongside C here?
22:17 Kamikaze: all diffs
22:17 laughingcomet: ya
22:17 laughingcomet: wait
22:17 laughingcomet: o
22:17 Kamikaze: aite
22:17 laughingcomet: se
22:17 laughingcomet: c
22:17 Kamikaze: sex
22:18 Kamikaze: actually not sure about that one but it feels like a triplet drum
22:18 Kamikaze: I guess
22:19 laughingcomet: Yeah
22:19 laughingcomet: it prob could/should be
22:19 Kamikaze: coolio
22:19 Kamikaze: 00:39:641 (39641|3,39705|2,39770|1) - I really think this should be either a fast trill or even a jumptrill, those hits are hard and should also feel harder imo
22:20 laughingcomet: insane?
22:20 Kamikaze: 00:43:246 - no finish here, can't hear any crashes but there are several crashes in other part
22:20 Kamikaze: yeah
22:21 Kamikaze: 00:43:504 - up until 00:45:564 - is all 1/1 crashes or however you call that F hitsound sound
22:22 laughingcomet: i can make the first one a trill
22:22 laughingcomet: i still don't think it's heavy enough for jumptrill
22:22 Kamikaze: fairs
22:22 laughingcomet: there's a finish there
22:22 laughingcomet: but it's low
22:23 Kamikaze: yeah idk if it's worth putting an F there
22:23 laughingcomet: i think it is
22:23 laughingcomet: makes it a bit more dynamic
22:23 Kamikaze: mm okay
22:23 Kamikaze: what about the others tho
22:24 Kamikaze: pretty distinct finishes
22:24 laughingcomet: yeah
22:24 laughingcomet: but it sounds weird with them
22:24 laughingcomet: if i put a crash on them it becomes a bit to spam
22:24 laughingcomet: imo
22:25 Kamikaze: hmm
22:26 laughingcomet: (dunno if that's a valid reason to deny)
22:26 Kamikaze: ok there is one place within those where there's no crash 00:45:306 -
22:26 Kamikaze: I don't think it becomes too spam personally because the finishes are there
22:26 Kamikaze: you can clearly hear them
22:26 laughingcomet: :thinking:
22:27 Kamikaze: your choice anyway, it doesn't sound wrong without them
22:27 Kamikaze: 00:55:478 - no guitar note btw?
22:28 laughingcomet: yeah i made them into crashes now
22:28 laughingcomet: since it's a "drag" noise on the guitar
22:29 laughingcomet: i decided not to map a note the
22:29 laughingcomet: re
22:29 Kamikaze: mmm okay
22:29 Kamikaze: 01:11:057 - 3 notes here feel appropriate for the crash and start of the section
22:30 laughingcomet: fair enough
22:30 Kamikaze: 01:21:615 (81615|0,81680|1,81744|2,81808|3) - I'd make this a 23232 trill for the *stronger* drum
22:30 Kamikaze: since I don't know the terminology too much
22:31 laughingcomet: Sounds like a fair idea
22:31 laughingcomet: so sure
22:32 Kamikaze: 01:29:341 (89341|0,89469|0,89598|3) - W-C-W?
22:32 Kamikaze: they soun the same to me (barring the F)
22:33 Kamikaze: 01:33:461 (93461|0) - also should be W
22:33 laughingcomet: middle one is a different from the rest
22:33 Kamikaze: I don't hear the diffrence '_<'
22:34 Kamikaze: 01:11:830 (71830|1,81100|2) - btw those triplets all should have W+C on the end
22:34 Kamikaze: imo
22:34 laughingcomet: :thinking:
22:34 Kamikaze: since you did that for the first one
22:34 laughingcomet: yeah
22:34 laughingcomet: they should
22:34 laughingcomet: prob just forgot
22:34 laughingcomet: lel
22:35 Kamikaze: lol
22:35 Kamikaze: ok so go ahead and add the Ws to the triplets, I'll look for other stuff in the meantime
22:37 Kamikaze: I'll be writing here if I find something, just reply when you're done
22:37 laughingcomet: should be all added
22:38 Kamikaze: 01:29:341 (89341|0,89341|1,89469|1,89469|0) - since those are diffrent, they shouln't be on exactly same columns imo
22:38 laughingcomet: fixed it
22:39 Kamikaze: 01:33:976 (93976|2) - missing C
22:39 Kamikaze: also another trill maybe?
22:39 Kamikaze: idea http://puu.sh/yXQ92/88bd62f347.png
22:39 laughingcomet: Sure
22:42 Kamikaze: 02:00:628 (120628|1) - move to 4?02:00:628 (120628|1) -
22:42 Kamikaze: fuck pasted twice oops
22:42 Kamikaze: pretty uncomfortable to read inbetween LNs like that
22:43 laughingcomet: Sure
22:43 laughingcomet: i think
22:43 laughingcomet: we went over this
22:43 Kamikaze: I think so too actually lol
22:43 laughingcomet: and people said it was better to just have it as a sheild
22:43 Kamikaze: hmm
22:43 Kamikaze: I tried both out
22:43 laughingcomet: shield* rather than
22:43 Kamikaze: and I got 200s on the shield
22:44 Kamikaze: and got the non shield on 300s
22:44 laughingcomet: Well i'll just do it liek this then
22:44 Kamikaze: 02:13:504 (133504|0,133633|1,134148|0) - reverse the columns of those notes maybe?
22:45 Kamikaze: 02:12:860 (132860|0,133117|0,133246|0,133504|0) - this hurts to read
22:45 laughingcomet: CTRL+H?
22:45 laughingcomet: :c
22:45 laughingcomet: think it might've been this part actually
22:46 Kamikaze: yea we moved the minijack on 3
22:46 Kamikaze: well not ctrl+h
22:46 Kamikaze: just move from 1 to 2 and from 2 to 1
22:49 laughingcomet: yup
22:51 Kamikaze: ok tested rest of the section and seems fine
22:51 Kamikaze: 02:37:581 -
22:51 Kamikaze: triple?
22:52 laughingcomet: Sure why not
22:52 Kamikaze: 02:42:989 - 02:43:504 - 02:43:761 - finishes and maybe even more notes?
22:52 Kamikaze: 02:48:139 (168139|1,168268|1) - missing C
22:53 Kamikaze: 02:56:122 (176122|3) - W?
22:55 laughingcomet: All accepted
22:55 Kamikaze: 03:13:504 -
22:55 Kamikaze: F
22:55 Kamikaze: and maybe one more note?
22:56 Kamikaze: all for this diff
22:56 laughingcomet: Sure
22:56 Kamikaze: ok update pls
22:56 Kamikaze: I'll recheck the hs
22:56 Kamikaze: then just go through the other diffs real quick
22:58 laughingcomet: ok should be updated
23:05 Kamikaze: ok I think hard and insane are both good
23:05 Kamikaze: time to check easy and normal
23:06 laughingcomet: ye boi
23:07 Kamikaze: 00:27:796 - why there are two notes here on easy and one on normal?
23:08 laughingcomet: no idea
23:08 laughingcomet: LUL
23:08 Kamikaze: lmao
23:09 Kamikaze: 00:40:156 - actually said
23:09 Kamikaze: here too
23:09 Kamikaze: *
23:11 Kamikaze: 00:43:246 - at least here it could be 2 in easy
23:11 Kamikaze: I think
23:11 Kamikaze: in normal there are two LN releases and a note
23:11 laughingcomet: Sure
23:12 Kamikaze: 00:46:336 - hmm, no F?
23:12 Kamikaze: also same thing, add in normal
23:12 Kamikaze: lol
23:12 laughingcomet: yeah i'll have to recheck the hitsounds on all the diffs
23:12 laughingcomet: cause we changed some on insane
23:12 Kamikaze: aite I'll brb for 3 mins then
23:13 laughingcomet: ngl
23:13 laughingcomet: i think i'll have to go
23:13 laughingcomet: :c
23:13 Kamikaze: oh, okay, np
23:13 Kamikaze: we can continue tomorrow
23:13 laughingcomet: Sorry
23:13 Kamikaze: there's little left to do
23:13 Kamikaze: npnp
23:13 laughingcomet: Could do
23:13 Kamikaze: I'm sorry for so many delays xD
23:14 laughingcomet: nah dw about it
23:14 laughingcomet: idm
23:14 Kamikaze: :ok_hand:
23:14 laughingcomet: we're doing it in the end anyways so
23:14 laughingcomet: alla good
23:14 Kamikaze: hell yea
23:14 laughingcomet: :ok_hand: <3
23:14 Kamikaze: ok then I'll post the log for now and we'll continue tomorrow
23:14 laughingcomet: Anyway goodnight and thanks for the help :3
23:14 Kamikaze: owob
23:14 Kamikaze: good night cometbro
23:14 laughingcomet: Sure
23:14 laughingcomet: o7
Kamikaze
Second log, fixing up hitsounds, hitsound files and some inconsistences between normal and easy
we done now boi
22:30 Kamikaze: henlo
22:31 *Kamikaze is editing [https://osu.ppy.sh/b/1405116 Adust Rain - Dawn [Easy]]
22:31 Kamikaze: 00:46:336 - no F?
22:31 laughingcomet: fixed
22:31 Kamikaze: 01:10:285 - storyboard sample, pls remove
22:31 Kamikaze: actually remove all storyboard samples - press tab an then ctrl+a del
22:31 laughingcomet: haha going through the hitsounds also
22:31 laughingcomet: from what we talked about yday
22:32 laughingcomet: Should be done
22:33 laughingcomet: ok should have fixed the easy diff with hitsounds now
22:34 laughingcomet: one thing
22:34 laughingcomet: on shit like
22:34 laughingcomet: 00:33:203 (33203|3) -
22:34 laughingcomet: should i just add a w for it?
22:34 Kamikaze: yeah
22:37 Kamikaze: 00:43:246 - did I tell you to add a note here yesterday?
22:37 Kamikaze: seems like it might fit
22:37 Kamikaze: for the finish
22:37 laughingcomet: yeah theres a F there
22:38 Kamikaze: yea but I mean two notes sound fitting
22:38 Kamikaze: also 00:57:152 - on normal, why is there one note here and two 1/2 later?
22:38 laughingcomet: hm?
22:38 Kamikaze: the finish is more deserving than the note after
22:38 laughingcomet: in easy?
22:38 Kamikaze: lol
22:38 Kamikaze: in normal
22:38 Kamikaze: for the second point
22:38 Kamikaze: the F thing is easy
22:39 laughingcomet: yeah i added the F thing
22:39 Kamikaze: aite
22:41 laughingcomet: ok
22:41 laughingcomet: hitsound should be :ok_hand: now
22:41 Kamikaze: aite
22:41 Kamikaze: looking more
22:41 Kamikaze: w
22:41 laughingcomet: for that second point
22:41 laughingcomet: it's because the sound i mainly used and wanted to focus on
22:41 laughingcomet: is the "harder" drum
22:41 laughingcomet: not the kick
22:41 Kamikaze: mm
22:41 Kamikaze: okay
22:42 Kamikaze: 01:11:057 - easy vs normal
22:42 Kamikaze: easy has 2 notes
22:42 Kamikaze: normal 1
22:42 laughingcomet: now normal has 2 :^)
22:44 Kamikaze: good :^)
22:44 Kamikaze: tbh in this and previous one you could split the hitsounds on two notes
22:44 Kamikaze: 01:17:238 -
22:44 Kamikaze: because you have two hitsounds on one note and none on the other
22:44 Kamikaze: lol
22:45 laughingcomet: Yeah
22:47 Kamikaze: 01:21:873 (81873|2,82645|3) - those could potentially be doubles in normal
22:47 Kamikaze: imo
22:47 laughingcomet: Sure
22:48 laughingcomet: 01:22:259 - you think adding a note here is fine?
22:48 laughingcomet: for normal
22:49 Kamikaze: should be okay
22:49 laughingcomet: :ok_hand:
22:50 Kamikaze: 01:23:418 -
22:50 Kamikaze: split hitsound broman
22:50 laughingcomet: normal?
22:51 Kamikaze: oh
22:51 Kamikaze: easy has 2 notes
22:51 Kamikaze: with normal having 1
22:51 Kamikaze: again
22:51 Kamikaze: lol
22:52 laughingcomet: already fixed bestbro
22:52 Kamikaze: bestbro
22:52 Kamikaze: owo
22:52 Kamikaze: 01:54:319 (114319|0,114319|1) - no hitsounds here?
22:52 Kamikaze: also add a note on normal
22:52 Kamikaze: and same on normal
22:53 laughingcomet: already on it my man
22:54 Kamikaze: heck yes
22:55 laughingcomet: 03:02:302 - think a shield is fine here?
22:55 Kamikaze: in normal?
22:55 laughingcomet: (been adding the doubles that's missing up to this point)
22:55 laughingcomet: yeah
22:56 Kamikaze: hmm
22:56 Kamikaze: if you do it on 1st column
22:56 Kamikaze: should be okay
22:56 Kamikaze: since it's more of a natural movement
22:56 laughingcomet: Yeah
22:57 laughingcomet: https://i.imgur.com/Syeuhji.png
22:57 Kamikaze: yeah that should be okay
22:57 Kamikaze: since it's the same column and that's kinda easy to play
22:57 laughingcomet: ye boii
22:58 laughingcomet: ok everything should have two notes now
22:58 laughingcomet: and have separate hitsounds
22:58 Kamikaze: 02:01:014 - no hitsounds?
22:58 Kamikaze: the guitar solo has some weird inconsistencies in hitsounding
22:58 Kamikaze: at least I feel like it
22:58 laughingcomet: prob
22:58 laughingcomet: i mean not even insane has the hitsounds so
22:59 Kamikaze: o
22:59 Kamikaze: overlooked that
22:59 Kamikaze: oops
22:59 laughingcomet: :3
23:02 Kamikaze: it's moreso around here 02:07:452 -
23:03 laughingcomet: hm?
23:03 Kamikaze: that the hitsounds are/were missing
23:03 Kamikaze: and I'm really doubtful that it was intentional
23:04 Kamikaze: 02:37:581 - also noting for another hitsound to split in case you didn't
23:05 laughingcomet: Split them already yh
23:06 laughingcomet: also added hitsounds through guitar
23:06 Kamikaze: aite hell yea
23:07 Kamikaze: 02:53:032 - is this intentionally just F hitsound?
23:07 Kamikaze: 02:56:122 - here too actually
23:07 laughingcomet: most likely yes
23:07 Kamikaze: 02:59:212 (179212|1,179212|0,179984|3,179984|2,180757|1,180757|0) - \
23:07 Kamikaze: there's a lot of those so I guess it would be okay
23:07 Kamikaze: but that makes me question if they should even be doubles in easy
23:07 Kamikaze: lol
23:08 Kamikaze: those would be the last suggestions
23:08 Kamikaze: after that update and I'll redl and check hs files for delays
23:10 laughingcomet: ok
23:10 laughingcomet: i updated some in hard too
23:10 laughingcomet: aka
23:10 laughingcomet: note density
23:10 Kamikaze: coolio
23:10 Kamikaze: we're almost done
23:10 Kamikaze: owob
23:10 laughingcomet: oVo
23:11 Kamikaze: ok julie had to explain that emote to me
23:11 Kamikaze: XD
23:11 laughingcomet: Just me being a little bit weird ;)
23:11 Kamikaze: :^D
23:11 laughingcomet: should be updated anyway
23:12 Kamikaze: aite
23:13 Kamikaze: Kiai's end isn't snapped! 00:58:696
23:13 Kamikaze: easy
23:13 Kamikaze: 00:58:696 -
23:14 laughingcomet: there you go
23:15 Kamikaze: tfw prota is marked as artist on hitsounds
23:15 Kamikaze: lol
23:15 laughingcomet: yup
23:15 laughingcomet: she helped me with em
23:15 Kamikaze: hopefully none of the files have problems
23:16 Kamikaze: otherwise I'm filing an official complaint
23:16 laughingcomet: no idea
23:16 Kamikaze: :^)
23:16 laughingcomet: D:
23:16 Kamikaze: >first file
23:16 Kamikaze: >one second of empty space at the back of the file
23:16 Kamikaze: oh
23:16 Kamikaze: my
23:16 Kamikaze: god
23:16 laughingcomet: lmao
23:16 laughingcomet: Nice
23:19 Kamikaze: do you have audacity?
23:19 Kamikaze: or should I just send you files one by one
23:19 laughingcomet: yep
23:19 laughingcomet: im lazy tho :)
23:19 Kamikaze: '_<'
23:19 laughingcomet: plus i might have to go soon so
23:20 laughingcomet: maybe just check the map / tell me what to do with HS
23:20 laughingcomet: and i'll fix it up tomorrow
23:21 Kamikaze: tbh there's only that left
23:21 Kamikaze: the hitsound files
23:21 laughingcomet: Sure
23:21 Kamikaze: remove empty spaces
23:21 laughingcomet: lemme open that fucker up then
23:21 Kamikaze: and places where there's almost inaudible stuff
23:21 Kamikaze: so there's less delay and size of the files
23:22 laughingcomet: ye boi
23:24 laughingcomet: do i save it as a 32bit float
23:24 laughingcomet: or a 15bit
23:24 Kamikaze: fuck if I know
23:24 Kamikaze: LOL
23:25 laughingcomet: :thinking:
23:25 Kamikaze: windows wav format thingy
23:25 Kamikaze: is what I use
23:25 laughingcomet: https://i.imgur.com/vIbp0uJ.png
23:25 Kamikaze: lol
23:25 Kamikaze: http://puu.sh/yYAMG/da34ab427e.png
23:26 Kamikaze: I have no option for 32
23:26 laughingcomet: LUL
23:26 laughingcomet: guess we're doing 16 then
23:27 Kamikaze: yea boi
23:31 laughingcomet: ok
23:32 laughingcomet: should be uploaded now
23:32 laughingcomet: see if that's good enough
23:32 Kamikaze: aite
23:32 Kamikaze: redownload #5 today
23:32 Kamikaze: commence
23:35 Kamikaze: lol the waveform looks so weird on some of those
23:35 laughingcomet: no idea dude
23:35 Kamikaze: http://puu.sh/yYB9b/4c3e9217ac.png
23:35 Kamikaze: this looks interesting
23:35 laughingcomet: yeah
23:36 laughingcomet: i got no fucking clue about it
23:36 laughingcomet: was like that when i opened it
23:36 Kamikaze: lmfao
23:37 Kamikaze: alright
23:37 Kamikaze: hitsounds all fine
23:37 laughingcomet: :ok_hand:
23:37 Kamikaze: (just next time maybe cut a bit more on the back, just to be sure
23:37 Kamikaze: gonna bubble the map now, saving the log owob

With that being said, it's all good to go for me.
Bubbled!
Topic Starter
laughingcomet

Kamikaze wrote:

Second log, fixing up hitsounds, hitsound files and some inconsistences between normal and easy
we done now boi
22:30 Kamikaze: henlo
22:31 *Kamikaze is editing [https://osu.ppy.sh/b/1405116 Adust Rain - Dawn [Easy]]
22:31 Kamikaze: 00:46:336 - no F?
22:31 laughingcomet: fixed
22:31 Kamikaze: 01:10:285 - storyboard sample, pls remove
22:31 Kamikaze: actually remove all storyboard samples - press tab an then ctrl+a del
22:31 laughingcomet: haha going through the hitsounds also
22:31 laughingcomet: from what we talked about yday
22:32 laughingcomet: Should be done
22:33 laughingcomet: ok should have fixed the easy diff with hitsounds now
22:34 laughingcomet: one thing
22:34 laughingcomet: on shit like
22:34 laughingcomet: 00:33:203 (33203|3) -
22:34 laughingcomet: should i just add a w for it?
22:34 Kamikaze: yeah
22:37 Kamikaze: 00:43:246 - did I tell you to add a note here yesterday?
22:37 Kamikaze: seems like it might fit
22:37 Kamikaze: for the finish
22:37 laughingcomet: yeah theres a F there
22:38 Kamikaze: yea but I mean two notes sound fitting
22:38 Kamikaze: also 00:57:152 - on normal, why is there one note here and two 1/2 later?
22:38 laughingcomet: hm?
22:38 Kamikaze: the finish is more deserving than the note after
22:38 laughingcomet: in easy?
22:38 Kamikaze: lol
22:38 Kamikaze: in normal
22:38 Kamikaze: for the second point
22:38 Kamikaze: the F thing is easy
22:39 laughingcomet: yeah i added the F thing
22:39 Kamikaze: aite
22:41 laughingcomet: ok
22:41 laughingcomet: hitsound should be :ok_hand: now
22:41 Kamikaze: aite
22:41 Kamikaze: looking more
22:41 Kamikaze: w
22:41 laughingcomet: for that second point
22:41 laughingcomet: it's because the sound i mainly used and wanted to focus on
22:41 laughingcomet: is the "harder" drum
22:41 laughingcomet: not the kick
22:41 Kamikaze: mm
22:41 Kamikaze: okay
22:42 Kamikaze: 01:11:057 - easy vs normal
22:42 Kamikaze: easy has 2 notes
22:42 Kamikaze: normal 1
22:42 laughingcomet: now normal has 2 :^)
22:44 Kamikaze: good :^)
22:44 Kamikaze: tbh in this and previous one you could split the hitsounds on two notes
22:44 Kamikaze: 01:17:238 -
22:44 Kamikaze: because you have two hitsounds on one note and none on the other
22:44 Kamikaze: lol
22:45 laughingcomet: Yeah
22:47 Kamikaze: 01:21:873 (81873|2,82645|3) - those could potentially be doubles in normal
22:47 Kamikaze: imo
22:47 laughingcomet: Sure
22:48 laughingcomet: 01:22:259 - you think adding a note here is fine?
22:48 laughingcomet: for normal
22:49 Kamikaze: should be okay
22:49 laughingcomet: :ok_hand:
22:50 Kamikaze: 01:23:418 -
22:50 Kamikaze: split hitsound broman
22:50 laughingcomet: normal?
22:51 Kamikaze: oh
22:51 Kamikaze: easy has 2 notes
22:51 Kamikaze: with normal having 1
22:51 Kamikaze: again
22:51 Kamikaze: lol
22:52 laughingcomet: already fixed bestbro
22:52 Kamikaze: bestbro
22:52 Kamikaze: owo
22:52 Kamikaze: 01:54:319 (114319|0,114319|1) - no hitsounds here?
22:52 Kamikaze: also add a note on normal
22:52 Kamikaze: and same on normal
22:53 laughingcomet: already on it my man
22:54 Kamikaze: heck yes
22:55 laughingcomet: 03:02:302 - think a shield is fine here?
22:55 Kamikaze: in normal?
22:55 laughingcomet: (been adding the doubles that's missing up to this point)
22:55 laughingcomet: yeah
22:56 Kamikaze: hmm
22:56 Kamikaze: if you do it on 1st column
22:56 Kamikaze: should be okay
22:56 Kamikaze: since it's more of a natural movement
22:56 laughingcomet: Yeah
22:57 laughingcomet: https://i.imgur.com/Syeuhji.png
22:57 Kamikaze: yeah that should be okay
22:57 Kamikaze: since it's the same column and that's kinda easy to play
22:57 laughingcomet: ye boii
22:58 laughingcomet: ok everything should have two notes now
22:58 laughingcomet: and have separate hitsounds
22:58 Kamikaze: 02:01:014 - no hitsounds?
22:58 Kamikaze: the guitar solo has some weird inconsistencies in hitsounding
22:58 Kamikaze: at least I feel like it
22:58 laughingcomet: prob
22:58 laughingcomet: i mean not even insane has the hitsounds so
22:59 Kamikaze: o
22:59 Kamikaze: overlooked that
22:59 Kamikaze: oops
22:59 laughingcomet: :3
23:02 Kamikaze: it's moreso around here 02:07:452 -
23:03 laughingcomet: hm?
23:03 Kamikaze: that the hitsounds are/were missing
23:03 Kamikaze: and I'm really doubtful that it was intentional
23:04 Kamikaze: 02:37:581 - also noting for another hitsound to split in case you didn't
23:05 laughingcomet: Split them already yh
23:06 laughingcomet: also added hitsounds through guitar
23:06 Kamikaze: aite hell yea
23:07 Kamikaze: 02:53:032 - is this intentionally just F hitsound?
23:07 Kamikaze: 02:56:122 - here too actually
23:07 laughingcomet: most likely yes
23:07 Kamikaze: 02:59:212 (179212|1,179212|0,179984|3,179984|2,180757|1,180757|0) - \
23:07 Kamikaze: there's a lot of those so I guess it would be okay
23:07 Kamikaze: but that makes me question if they should even be doubles in easy
23:07 Kamikaze: lol
23:08 Kamikaze: those would be the last suggestions
23:08 Kamikaze: after that update and I'll redl and check hs files for delays
23:10 laughingcomet: ok
23:10 laughingcomet: i updated some in hard too
23:10 laughingcomet: aka
23:10 laughingcomet: note density
23:10 Kamikaze: coolio
23:10 Kamikaze: we're almost done
23:10 Kamikaze: owob
23:10 laughingcomet: oVo
23:11 Kamikaze: ok julie had to explain that emote to me
23:11 Kamikaze: XD
23:11 laughingcomet: Just me being a little bit weird ;)
23:11 Kamikaze: :^D
23:11 laughingcomet: should be updated anyway
23:12 Kamikaze: aite
23:13 Kamikaze: Kiai's end isn't snapped! 00:58:696
23:13 Kamikaze: easy
23:13 Kamikaze: 00:58:696 -
23:14 laughingcomet: there you go
23:15 Kamikaze: tfw prota is marked as artist on hitsounds
23:15 Kamikaze: lol
23:15 laughingcomet: yup
23:15 laughingcomet: she helped me with em
23:15 Kamikaze: hopefully none of the files have problems
23:16 Kamikaze: otherwise I'm filing an official complaint
23:16 laughingcomet: no idea
23:16 Kamikaze: :^)
23:16 laughingcomet: D:
23:16 Kamikaze: >first file
23:16 Kamikaze: >one second of empty space at the back of the file
23:16 Kamikaze: oh
23:16 Kamikaze: my
23:16 Kamikaze: god
23:16 laughingcomet: lmao
23:16 laughingcomet: Nice
23:19 Kamikaze: do you have audacity?
23:19 Kamikaze: or should I just send you files one by one
23:19 laughingcomet: yep
23:19 laughingcomet: im lazy tho :)
23:19 Kamikaze: '_<'
23:19 laughingcomet: plus i might have to go soon so
23:20 laughingcomet: maybe just check the map / tell me what to do with HS
23:20 laughingcomet: and i'll fix it up tomorrow
23:21 Kamikaze: tbh there's only that left
23:21 Kamikaze: the hitsound files
23:21 laughingcomet: Sure
23:21 Kamikaze: remove empty spaces
23:21 laughingcomet: lemme open that fucker up then
23:21 Kamikaze: and places where there's almost inaudible stuff
23:21 Kamikaze: so there's less delay and size of the files
23:22 laughingcomet: ye boi
23:24 laughingcomet: do i save it as a 32bit float
23:24 laughingcomet: or a 15bit
23:24 Kamikaze: fuck if I know
23:24 Kamikaze: LOL
23:25 laughingcomet: :thinking:
23:25 Kamikaze: windows wav format thingy
23:25 Kamikaze: is what I use
23:25 laughingcomet: https://i.imgur.com/vIbp0uJ.png
23:25 Kamikaze: lol
23:25 Kamikaze: http://puu.sh/yYAMG/da34ab427e.png
23:26 Kamikaze: I have no option for 32
23:26 laughingcomet: LUL
23:26 laughingcomet: guess we're doing 16 then
23:27 Kamikaze: yea boi
23:31 laughingcomet: ok
23:32 laughingcomet: should be uploaded now
23:32 laughingcomet: see if that's good enough
23:32 Kamikaze: aite
23:32 Kamikaze: redownload #5 today
23:32 Kamikaze: commence
23:35 Kamikaze: lol the waveform looks so weird on some of those
23:35 laughingcomet: no idea dude
23:35 Kamikaze: http://puu.sh/yYB9b/4c3e9217ac.png
23:35 Kamikaze: this looks interesting
23:35 laughingcomet: yeah
23:36 laughingcomet: i got no fucking clue about it
23:36 laughingcomet: was like that when i opened it
23:36 Kamikaze: lmfao
23:37 Kamikaze: alright
23:37 Kamikaze: hitsounds all fine
23:37 laughingcomet: :ok_hand:
23:37 Kamikaze: (just next time maybe cut a bit more on the back, just to be sure
23:37 Kamikaze: gonna bubble the map now, saving the log owob

With that being said, it's all good to go for me.
Bubbled!
Forgot that maybe i should answer this :LUL: Thank you for the help <3
lenpai
6 m o n t h s

metadata
for some reason, other ranked files with the same source has some extra space that's weird. Just include it to avoid annoying dqs
Before:
東方地霊殿 ~ Subterranean Animism.
After:
東方地霊殿 ~ Subterranean Animism.

slight difference there

hitsounds
a little excessive but
soft hitfinish has about an 8.5 ms delay from a peak therefore unrankable https://puu.sh/AXc3v/0dbb6e9935.png

insane
00:39:899 - all previous kicks in the previous sectionare doubles so this can be one?
00:44:276 (44276|1,44791|2,45564|0) - i get the idea of reserving doubles for notes with Cs but doubling these notes with Fs covers the music in a better fashion. Consider the fact that the following non-kiai section gets more aggressive in doubles usage.
02:00:242 - with the W existing, shouldnt hurt to add a note in 1 when something like 01:59:531 - exists
02:01:143 (121143|3) - add C? do the same for all diffs that cover this note
02:05:135 - I'm assuming the LNs are placed that way for simplification but here's a more technically accurate snap for the LNs https://osu.ppy.sh/ss/11387940
02:13:117 (133117|0) - if you care about comfy stuff or w/e this can go to 3 -- a matter of 121[12] vs 43[34]
glanced over other lns that could have usages like 02:05:135 - but:
02:18:268 - this one definitely needs that additional LN cause the guitar sound actually cuts. Consider: https://osu.ppy.sh/ss/11387959
02:23:675 - a little too comfy for a section ender but that's just me nitpicking
03:05:135 - C on white tick so i guess adding 3 is ok?

hard
00:13:890 (13890|3,14019|3) - suggesting to move this to 2 to give emphasis on the w/c
00:52:452 (52452|2,52517|3,52645|3) - to make this less choke inducing, would suggest doing something like: https://osu.ppy.sh/ss/11387975 sets up the start of the 1/4 pretty nicely too
01:34:362 (94362|0) - minor nitpick to move to 3 to lessen control heaviness
02:18:268 (138268|1) - like insane would suggest adding a 1/1 Ln at 3 for 02:18:525 -
02:24:448 - would like to see a [34] double here cause impact for section enders and w/e
02:49:942 - Section nitpick: would like to see more doubles introduced by this point preferably for 1/1 and 1/2notes with C cause the upcoming section is a yuuuuuuuge boost in difficulty.

normal
00:57:152 - not entirely a huge fan of this section being denser than hard diff. While yes, it's super rolly which it however matches the last kiai's raw density sooo i would rather go for something like this to somehow maintain difficulty w/o being very dense (in relation to how others diffs function): https://osu.ppy.sh/ss/11388013
01:33:976 - considering how this section deliberately avoid double usage, 01:21:873 (81873|3) - can be removed. 01:21:615 (81615|0,81744|1) - These could be LNs too in reference to 00:42:989 (42989|3,43117|2) -
01:52:774 (112774|1) - shorten by 1/4
02:01:143 (121143|1) - add C if you did in insane
02:18:525 - like the other diffs, would suggest adding 1/1 LN at 1 here
03:02:302 (182302|0,182302|1,182431|0) - ok i heavily discourage using this for an NM as this pattern may be too hard to process for players around this skill level. Quickfix: https://osu.ppy.sh/ss/11388055

easy
01:54:319 - what's up with this section lacking hitsounds here and there? If all of these notes only follow guitar, then this kiai should not have any hitsounds like Hard diff
01:55:092 (115092|2,115349|3) - lacks Ws
01:57:152 (117152|1,117409|3) - lacks C and W respectively
etc

03:14:405 - could use a note at 3 for song ender impact whatevs

o shit this is my 1500th post cool
neonat
you can add 緑眼のジェラシー to tags
Topic Starter
laughingcomet
Read response on Insane at 02:05:135 and 02:23:675

Lenfried- wrote:

6 m o n t h s OOF bubble time is monkaS

metadata
for some reason, other ranked files with the same source has some extra space that's weird. Just include it to avoid annoying dqs
Before:
東方地霊殿 ~ Subterranean Animism.
After:
東方地霊殿 ~ Subterranean Animism.

slight difference there Fixed it


hitsounds
a little excessive but
soft hitfinish has about an 8.5 ms delay from a peak therefore unrankable https://puu.sh/AXc3v/0dbb6e9935.png Protastic did the hitsounds for me so i've called her over to check this as i got no idea what to change / what this means bar that it's unrakable


insane
00:39:899 - all previous kicks in the previous sectionare doubles so this can be one? it's there for extra effect for the kaiai start plus is lower "volume" from the other kicks from what i can hear. But added because it plays fine
00:44:276 (44276|1,44791|2,45564|0) - i get the idea of reserving doubles for notes with Cs but doubling these notes with Fs covers the music in a better fashion. Consider the fact that the following non-kiai section gets more aggressive in doubles usage. Added more doubles for the crash as noted. Section after should be more draining on the stamina but easier because of the doubles. Also simplified some of the patterns in the kaiai to fit the added doubles
02:00:242 - with the W existing, shouldnt hurt to add a note in 1 when something like 01:59:531 - exists Sure
02:01:143 (121143|3) - add C? do the same for all diffs that cover this note Sure
02:05:135 - I'm assuming the LNs are placed that way for simplification but here's a more technically accurate snap for the LNs https://osu.ppy.sh/ss/11387940 Yes it's there for simplicity but i'm not super against the idea of doing it technical like that but it might be best if we keep it simple cause there's a lot going on. So if you think it will workout fine i'm all for it, but for now i'm keeping it as is
02:13:117 (133117|0) - if you care about comfy stuff or w/e this can go to 3 -- a matter of 121[12] vs 43[34]
glanced over other lns that could have usages like 02:05:135 - but:
02:18:268 - this one definitely needs that additional LN cause the guitar sound actually cuts. Consider: https://osu.ppy.sh/ss/11387959 Added the LN and for the comfy stuff i think we made it like this because it actually plays better than having the jack on 3.
02:23:675 - a little too comfy for a section ender but that's just me nitpicking Sure i'll think of something, feel free to come with suggestions.
03:05:135 - C on white tick so i guess adding 3 is ok? Errr, sure?


hard
00:13:890 (13890|3,14019|3) - suggesting to move this to 2 to give emphasis on the w/c Sounds great
00:52:452 (52452|2,52517|3,52645|3) - to make this less choke inducing, would suggest doing something like: https://osu.ppy.sh/ss/11387975 sets up the start of the 1/4 pretty nicely too Sure!
01:34:362 (94362|0) - minor nitpick to move to 3 to lessen control heaviness mmm, Sure
02:18:268 (138268|1) - like insane would suggest adding a 1/1 Ln at 3 for 02:18:525 -
02:24:448 - would like to see a [34] double here cause impact for section enders and w/e Yup agree
02:49:942 - Section nitpick: would like to see more doubles introduced by this point preferably for 1/1 and 1/2notes with C cause the upcoming section is a yuuuuuuuge boost in difficulty.Tried to add some doubles and changed the section a bit to fit them


normal
00:57:152 - not entirely a huge fan of this section being denser than hard diff. While yes, it's super rolly which it however matches the last kiai's raw density sooo i would rather go for something like this to somehow maintain difficulty w/o being very dense (in relation to how others diffs function): https://osu.ppy.sh/ss/11388013 Sounds good
01:33:976 - considering how this section deliberately avoid double usage, 01:21:873 (81873|3) - can be removed. 01:21:615 (81615|0,81744|1) - These could be LNs too in reference to 00:42:989 (42989|3,43117|2) - Sure
01:52:774 (112774|1) - shorten by 1/4 Yep
02:01:143 (121143|1) - add C if you did in insane Yep!
02:18:525 - like the other diffs, would suggest adding 1/1 LN at 1 here Sounds like a plan
03:02:302 (182302|0,182302|1,182431|0) - ok i heavily discourage using this for an NM as this pattern may be too hard to process for players around this skill level. Quickfix: https://osu.ppy.sh/ss/11388055 Fair enough


easy
01:54:319 - what's up with this section lacking hitsounds here and there? If all of these notes only follow guitar, then this kiai should not have any hitsounds like Hard diff
01:55:092 (115092|2,115349|3) - lacks Ws
01:57:152 (117152|1,117409|3) - lacks C and W respectively
etc
Yup a complete miss from me i think, not sure what i thought about 6 months ago. it should indeed be focused on the guitar as that's the main thing i've mapped in this section with drums as secondary so there should be no hitsounds.
03:14:405 - could use a note at 3 for song ender impact whatevs Sounds like a very good impact :)


o shit this is my 1500th post cool Ayy gratz on the 1500th post!



neonat wrote:

you can add 緑眼のジェラシー to tags Will do!
lenpai
hitsound thing: uh you just boot up the audio in audacity and delete the first 8.5-ish miliseconds. I would provide the file but my internet is god awful as of the moment

ln thing: since you're 50/50 on the idea, there's no need to do it

2:23 thing: a bit on the hard side but should work: https://osu.ppy.sh/ss/11389119
Topic Starter
laughingcomet

Lenfried- wrote:

hitsound thing: uh you just boot up the audio in audacity and delete the first 8.5-ish miliseconds. I would provide the file but my internet is god awful as of the moment Yeah i'll try to do it then :ok_hand:

ln thing: since you're 50/50 on the idea, there's no need to do it Cool

2:23 thing: a bit on the hard side but should work: https://osu.ppy.sh/ss/11389119 Done


Thanks for the check!



Changelog:
01:59:727 (119727|0) - to 2
02:02:431 (122431|0,122495|1) - CTRL H
02:19:684 (139684|1,139684|2,139813|0) - moved over once to the right
02:52:774 - pattern fix
02:58:954 - pattern fix
lenpai
cool
Topic Starter
laughingcomet

Lenfried- wrote:

cool
Thanks a lot! <3
Maxus
Hmm, so may i know what's actually happened with the soft-hitfinish?
From what lenfried mentioned, it seems like at the first time the delay is 8.5 ms.

But why now the delay is bigger? http://puu.sh/AXrl4/9a3a5efd5e.png , it's around 50ms delay, and on top of that, you use mp3 file for soft-hitfinish, which is unrankable according to Ranking Criteria because you use the finish hitsound as an active hitobject instead of passive one, so it needs to be in wav format.

I will wait for your respond first, because i'm really curious on how this is happened.
Topic Starter
laughingcomet

Maxus wrote:

Hmm, so may i know what's actually happened with the soft-hitfinish?
From what lenfried mentioned, it seems like at the first time the delay is 8.5 ms.

But why now the delay is bigger? http://puu.sh/AXrl4/9a3a5efd5e.png , it's around 50ms delay, and on top of that, you use mp3 file for soft-hitfinish, which is unrankable according to Ranking Criteria because you use the finish hitsound as an active hitobject instead of passive one, so it needs to be in wav format.

I will wait for your respond first, because i'm really curious on how this is happened.


Oh dear that's interesting, well what happened is that i first of all tried to make a edit of the hitsound but it seems like it did not work for some reason so lenfried- did one for me which i downloaded and put into the song folder. The issue with mp3 is just me overlooking it
Maxus
Okay, please fix it then. I cut the file for you: http://puu.sh/AXsOx/1cb9d8cd23.wav

There's also snap issues i wanna mention in the map, but i need to sleep right now, so you can either wait for me, or ask lenfried- to check it more extensively.

edit: my puu.sh earlier seems drunk, this one should be fine though.
Topic Starter
laughingcomet

Maxus wrote:

Okay, please fix it then. I cut the file for you: http://puu.sh/AXrYL/ea0be8014a.wav

There's also snap issues i wanna mention in the map, but i need to sleep right now, so you can either wait for me, or ask lenfried- to check it more extensively.


oof ok, well first of all https://i.imgur.com/hwfhvOP.png that puush does not seem to exist somehow
Maxus
Since you said the file already working, I will start to mod it then. Please update the hitsound along with the mod.

[Insane]
01:56:980 (116980|2) - 02:10:886 (130886|1) - These two are 1/4 not 1/3, it's quite obvious to hear here when you compared with other 1/3, this one is faster so 1/4 is the correct snap.

01:58:954 - The LNs here are quite confusing tbh, to be more exact the LN you put at 01:59:212 (119212|2,119341|0) - , because they don't follow guitar anymore even when you did follow guitar with the LN, Which cause the major confusion when playing because the differences are quite large in snap. If anything, the LN snap should be like this: http://puu.sh/AXGwn/899a0586a2.png

02:00:178 (120178|2) - The note isn't 1/4, there's actually 2 1/6 sound at 02:00:156 - and 02:00:199 - , so if you plan to map guitar, you should do it at 1/6.

02:01:594 (121594|2,121723|1) - These 2 snaps are wrong. They should be at 1/3 at 02:01:615 - and 02:01:701 - , if you need comparison, it supposed to be the same as the snap you put at 01:57:753 (117753|2,117839|3) - and 01:59:555 (119555|1,119641|3) -

02:02:560 (122560|2) - This LN is at 1/6 actually at 02:02:517 - and i'm not sure what you tried to follow for 1/4 at 02:02:495 (122495|0) - because there isn't any clear sound to map here, so it should be like http://puu.sh/AXGXV/5c6facf2f2.png (screenshot started at 02:02:431 - )

02:19:942 (139942|3,140199|2) - Again, the LNs here are quite obvious at wrong snap, It should be at 1/3 and 1/4 respectively, The screenshot should be like http://puu.sh/AXGSd/4ba6e0fabb.png (started at 02:19:684 - ) , if you need comparison again, it should be somewhere similar with 01:56:637 -

Not sure if i miss anything, but these all are the snap that's quite obviously wrong and isn't allowed. (the rest of snap that looks wrong are actually the 1/4 you simplified to 1/2 , i can somehow still tolerate that so i don't say anything about that yet. it's more on the subjective issues)
lenpai
file being an mp3 is on my end. Totally forgot about that
now the 50 ms is just weird dk how that happened but im glad the file is fixed now
Topic Starter
laughingcomet

Maxus wrote:

Since you said the file already working, I will start to mod it then. Please update the hitsound along with the mod.

[Insane]
01:56:980 (116980|2) - 02:10:886 (130886|1) - These two are 1/4 not 1/3, it's quite obvious to hear here when you compared with other 1/3, this one is faster so 1/4 is the correct snap. i can agree on the first snap being wrong but 02:10:886 (130886|1) - has the correct snap

01:58:954 - The LNs here are quite confusing tbh, to be more exact the LN you put at 01:59:212 (119212|2,119341|0) - , because they don't follow guitar anymore even when you did follow guitar with the LN, Which cause the major confusion when playing because the differences are quite large in snap. If anything, the LN snap should be like this: http://puu.sh/AXGwn/899a0586a2.png This does not make any sense to me, these have the correct snaps for the sounds i've mapped it to / the sounds i can hear. So i don't agree with this at all

02:00:178 (120178|2) - The note isn't 1/4, there's actually 2 1/6 sound at 02:00:156 - and 02:00:199 - , so if you plan to map guitar, you should do it at 1/6. There is no sound at 02:00:199 - but yes it is not meant to be a 1/4

02:01:594 (121594|2,121723|1) - These 2 snaps are wrong. They should be at 1/3 at 02:01:615 - and 02:01:701 - , if you need comparison, it supposed to be the same as the snap you put at 01:57:753 (117753|2,117839|3) - and 01:59:555 (119555|1,119641|3) - Snapped to 1/6th and added extra note at 02:01:744 - because the pitch keeps changing

02:02:560 (122560|2) - This LN is at 1/6 actually at 02:02:517 - and i'm not sure what you tried to follow for 1/4 at 02:02:495 (122495|0) - because there isn't any clear sound to map here, so it should be like http://puu.sh/AXGXV/5c6facf2f2.png (screenshot started at 02:02:431 - ) There is two "start" to the muffled guitar sound one primary and then one "echoy" one and that's what the 1/4 was, but as you said it's not a "clear" sound, so i changed it. Also regarding that LN it currently has the correct snaps

02:19:942 (139942|3,140199|2) - Again, the LNs here are quite obvious at wrong snap, It should be at 1/3 and 1/4 respectively, The screenshot should be like http://puu.sh/AXGSd/4ba6e0fabb.png (started at 02:19:684 - ) , if you need comparison again, it should be somewhere similar with 01:56:637 - Sure, but also fixed so it fits the pitch of the guitar, which meant splitting 02:19:899 - that LN

Not sure if i miss anything, but these all are the snap that's quite obviously wrong and isn't allowed. (the rest of snap that looks wrong are actually the 1/4 you simplified to 1/2 , i can somehow still tolerate that so i don't say anything about that yet. it's more on the subjective issues)


Should now be updated
Maxus

laughingcomet wrote:

Maxus wrote:

Since you said the file already working, I will start to mod it then. Please update the hitsound along with the mod.

[Insane]
01:56:980 (116980|2) - 02:10:886 (130886|1) - These two are 1/4 not 1/3, it's quite obvious to hear here when you compared with other 1/3, this one is faster so 1/4 is the correct snap. i can agree on the first snap being wrong but 02:10:886 (130886|1) - has the correct snap for second one i mean snap to 1/4 like this http://puu.sh/AXSql/dba84f3dd8.jpg , since that one is noticeably faster than the 1/3 at 02:10:542 (130542|1,130628|0) - , you should realize it already if you compared them.

01:58:954 - The LNs here are quite confusing tbh, to be more exact the LN you put at 01:59:212 (119212|2,119341|0) - , because they don't follow guitar anymore even when you did follow guitar with the LN, Which cause the major confusion when playing because the differences are quite large in snap. If anything, the LN snap should be like this: http://puu.sh/AXGwn/899a0586a2.png This does not make any sense to me, these have the correct snaps for the sounds i've mapped it to / the sounds i can hear. So i don't agree with this at all And how does that supposed to be correct snap for you?it's 1/3 and 1/6 guitar that you mapped as 1/2, it's very very far off from the initial guitar to the point it's really awkward to be played here, you can't use the simplification either because what you tried to do is like 50ms gap from original sound, which is too far to be tolerated here. If you thought it's too messy, basically there is 2 choices for you: 1) only map the LN with the snap like i screenshot and ignore the drum 2) only map the drum and ignore the LN. But the current one is just not allowed at all.

02:00:178 (120178|2) - The note isn't 1/4, there's actually 2 1/6 sound at 02:00:156 - and 02:00:199 - , so if you plan to map guitar, you should do it at 1/6. There is no sound at 02:00:199 - but yes it is not meant to be a 1/4 there is definitely one at 02:00:199 - , it's quite faint but noticeably exist.

02:02:560 (122560|2) - This LN is at 1/6 actually at 02:02:517 - and i'm not sure what you tried to follow for 1/4 at 02:02:495 (122495|0) - because there isn't any clear sound to map here, so it should be like http://puu.sh/AXGXV/5c6facf2f2.png (screenshot started at 02:02:431 - ) There is two "start" to the muffled guitar sound one primary and then one "echoy" one and that's what the 1/4 was, but as you said it's not a "clear" sound, so i changed it. Also regarding that LN it currently has the correct snaps fair enough here.

Should now be updated
So yeah, i really need the deliberate explanation especially about 01:58:954 - because the off-snap here is just too far, i can't give leniency here. Unless you can justify it with something, i don't think that LN is rankable.

Edit: we already did an IRC and found a compromise about this, now the map should be okay.
Topic Starter
laughingcomet
As mentioned above did IRC and resolved the issues. Should now also be consistent with other diffs
Kamikaze
yes
lenpai
hell yeah
Maxus

BN rules wrote:

Do not qualify any beatmap if you are not yet a full member of the Beatmap Nominators, unless it was nominated by someone who is. This ensures that a full nominator is always part of the process. New nominators become full members after 1-2 months depending on how they did in that period.
from https://osu.ppy.sh/help/wiki/People/Bea ... tors/Rules

Since Lenfried- And Kamikaze both are still in probation period, only one of them are allowed to participate in this map nomination. If you wish to bring this map in the qualified section, you must have at least one full BN to joining the ranking process. Try see this page to know who's the current mania full BN. https://osu.ppy.sh/community/forums/topics/298689
lenpai
wait wtf kami got probo ok then my bad
Topic Starter
laughingcomet

Maxus wrote:

BN rules wrote:

Do not qualify any beatmap if you are not yet a full member of the Beatmap Nominators, unless it was nominated by someone who is. This ensures that a full nominator is always part of the process. New nominators become full members after 1-2 months depending on how they did in that period.
from https://osu.ppy.sh/help/wiki/People/Beatmap_Nominators/Rules

Since Lenfried- And Kamikaze both are still in probation period, only one of them are allowed to participate in this map nomination. If you wish to bring this map in the qualified section, you must have at least one full BN to joining the ranking process. Try see this page to know who's the current mania full BN. https://osu.ppy.sh/community/forums/topics/298689


Yikes, kami is in probo? OOF
Protastic101
oof (let me nominate it instead)

except I cant since I did the keysounds aaa
Topic Starter
laughingcomet

Protastic101 wrote:

oof (let me nominate it instead)

except I cant since I did the keysounds aaa


Aaaaaaa we're sooo clooose now >-< Just a bit more and we'll get it T.T
Kamikaze
deez nutz

should I bubble back then
Topic Starter
laughingcomet

Kamikaze wrote:

deez nutz

should I bubble back then


i mean i guess? :thinking: not too sure myself at this point
Kamikaze
ok then lol
Arzenvald
Wild dq wew
Kamikaze
better not get this dq'ed now 👀
Topic Starter
laughingcomet

Kamikaze wrote:

better not get this dq'ed now 👀


Asherz007
Liiiiiiittle problem:



Since the mp3 encoding process uses a variable bitrate, the average bitrate still needs to be between 128 and 192. A seperate program gave me 224kbps and Windows 204kbps, which is over, unfortunately, hence the pop. This will need to be fixed before going forwards, rather annoyingly.

Just a confirmation that the hitfinish is now a .wav rather than .mp3, need to check because I had two earlier and I wanna be sure lol

Just an update that added gders, storyboarders and hitsounders to tags made its way into a rule so do whatever you need to for this
and maybe add stuff like "touhou" in tags because let people find this damn thing ok

Otherwise shouldn't be much else to say I hope, just bear with me while I try not to die

[Hitsounds]
  1. 00:33:976 - Missing F maybe? Essentially the same as 00:52:517 and that does soooooo
  2. 01:41:959 - Missing W
  3. 01:46:594 - Missing W on Insane
Easy
  1. 00:46:336 - Missing a green line to turn off the kiai to be consistent with other diffs
  2. 03:14:405 (194405|0,194405|2,194405|3) - Are you reaaaaaaallly sure you want a hand here when a) you don't at this point in any other diff and b) you don't anywhere else in this diff

Normal
  1. 00:46:336 - maybe another note here because 00:27:796 has 2
  2. 00:46:465 (46465|3) - Might be better to move this into a different column since it seems like you're discontinuing the ministacks in this section
  3. 00:57:667 (57667|1,57796|1) - little concerned about this being in the middle of the stream since you don't really do this elsewhere and it's fairly difficult compared to the rest of the difficulty
  4. 01:54:319 - is this section supposed to have hitsounds?
  5. 02:06:165 - not too sure what you're doing suddenly following the percussion here? (especially when hard is doing something a little different)
  6. 03:14:405 - Maybe makes a little more sense for this to be a jump

Hard
  1. 00:43:246 - p sure you're missing a note here
  2. 00:44:791 - ^
  3. 00:45:564 - ^
  4. 01:11:830 (71830|3,71830|2) - Shouldn't be a jump in this section
  5. 01:21:100 - ^
  6. 01:33:075 (93075|3) - Maybe jump here since 1/2 snare
  7. 01:34:233 - Feel like this should be a jump as well
  8. 01:57:409 (117409|2,117796|3) - Not sure why this is different to 01:58:182 (118182|0,118439|2) when the guitar is doing roughly the same thing
  9. 01:59:341 - probably shouldn't be two notes here
  10. 02:39:899 - missing a note

Insane
The only big thing I would mention would be the 1/3 gluts at the end; for something you're putting in only at the very end and being relatively difficult (equivalent 175 1/4 minijacks), perhaps the patterning could be changed slightly to be marginally easier to read/play. To that effect, my suggestion would simply to change the second jump on both occasions to be [23], since that's generally the easiest glut pattern to read in a miniburst. Either that or nerf to not have these.

Also another small note with 03:09:770 (189770|3,189770|2) - the measure with it should probably be rearranged slightly to maintain emphasis for the [34]s after 03:10:027.

So apologies for the pop, just something I need to do because unrankables. But it does leave me wondering why this wasn't picked up before :thinking:
Annabel
If you're going to add "Touhou" to tags, it would be worth adding "東方Project ZUN Team Shanghai Alice Parsee Mizuhashi Green Eyed Jealousy Reitaisai 14" as well.
Topic Starter
laughingcomet
Ayy were still alive :poggers: Let's see how much i can recall of this map

Asherz007 wrote:

Liiiiiiittle problem:




Since the mp3 encoding process uses a variable bitrate, the average bitrate still needs to be between 128 and 192. A seperate program gave me 224kbps and Windows 204kbps, which is over, unfortunately, hence the pop. This will need to be fixed before going forwards, rather annoyingly.

Oh, yeah that's indeed very interesting on how we managed to let that slip. Should now be fixed

Just a confirmation that the hitfinish is now a .wav rather than .mp3, need to check because I had two earlier and I wanna be sure lol

Just an update that added gders, storyboarders and hitsounders to tags made its way into a rule so do whatever you need to for this
and maybe add stuff like "touhou" in tags because let people find this damn thing ok

eiri- wrote:

If you're going to add "Touhou" to tags, it would be worth adding "東方Project ZUN Team Shanghai Alice Parsee Mizuhashi Green Eyed Jealousy Reitaisai 14" as well.

Added some extra tags

Otherwise shouldn't be much else to say I hope, just bear with me while I try not to die

[Hitsounds]
  1. 00:33:976 - Missing F maybe? Essentially the same as 00:52:517 and that does soooooo
  2. 01:41:959 - Missing W
  3. 01:46:594 - Missing W on Insane

Applied all of them


Easy

  1. 00:46:336 - Missing a green line to turn off the kiai to be consistent with other diffs That is extremely interesting on how we all missed that
  2. 03:14:405 (194405|0,194405|2,194405|3) - Are you reaaaaaaallly sure you want a hand here when a) you don't at this point in any other diff and b) you don't anywhere else in this diff Sounds like a decent idea! removed a note to be more consistent with other diffs


Normal

  1. 00:46:336 - maybe another note here because 00:27:796 has 2 Sure!
  2. 00:46:465 (46465|3) - Might be better to move this into a different column since it seems like you're discontinuing the ministacks in this section Sure
  3. 00:57:667 (57667|1,57796|1) - little concerned about this being in the middle of the stream since you don't really do this elsewhere and it's fairly difficult compared to the rest of the difficulty fixed for consistency
  4. 01:54:319 - is this section supposed to have hitsounds? Err that's actually a pretty good question. iirc this sections hitsound are to the drums (hence how it's hitsounded on 95% rice in insane). And this is the results of some sort of hybrid between them both. not against changing it up a bit but for now i think this is fine
  5. 02:06:165 - not too sure what you're doing suddenly following the percussion here? (especially when hard is doing something a little different) This goes with it being a hybrid because it has rice in it meanwhile hard is purely ln. If you want me to change it i kinda wanna further talk about this part i'll be available for most of the weekend if you're gonna be free
  6. 03:14:405 - Maybe makes a little more sense for this to be a jump Yup yup


Hard

  1. 00:43:246 - p sure you're missing a note here
  2. 00:44:791 - ^
  3. 00:45:564 - ^ This was intentional from what i can see as the section is already quite hard and adding extra notes will make it even more intense. So i focused on the jacks only
  4. 01:11:830 (71830|3,71830|2) - Shouldn't be a jump in this section
  5. 01:21:100 - ^ These two are intentional because it should be doubles when there's two quick notes before
  6. 01:33:075 (93075|3) - Maybe jump here since 1/2 snare Sure
  7. 01:34:233 - Feel like this should be a jump as well This is made with 01:21:615 - in mind as not to overwhelm the player with fast notes and then a double to top it off with
  8. 01:57:409 (117409|2,117796|3) - Not sure why this is different to 01:58:182 (118182|0,118439|2) when the guitar is doing roughly the same thing Fixed it
  9. 01:59:341 - probably shouldn't be two notes here understandable
  10. 02:39:899 - missing a note Prob not? it is consistent with the rest of the section as there's only doubles after the "buildup" notes


Insane

The only big thing I would mention would be the 1/3 gluts at the end; for something you're putting in only at the very end and being relatively difficult (equivalent 175 1/4 minijacks), perhaps the patterning could be changed slightly to be marginally easier to read/play. To that effect, my suggestion would simply to change the second jump on both occasions to be [23], since that's generally the easiest glut pattern to read in a miniburst. Either that or nerf to not have these. Did something to the ending

Also another small note with 03:09:770 (189770|3,189770|2) - the measure with it should probably be rearranged slightly to maintain emphasis for the [34]s after 03:10:027. Now rearranged to include some more spam


So apologies for the pop, just something I need to do because unrankables. But it does leave me wondering why this wasn't picked up before :thinking:
No worries just happy someone is alive to still look at it, hopefully it will get ranked soon. And i do apologize for the quality of the map
Asherz007
Reminder to fix offset because new mp3

laughingcomet wrote:

Asherz007 wrote:

[Normal]
  1. 01:54:319 - is this section supposed to have hitsounds? Err that's actually a pretty good question. iirc this sections hitsound are to the drums (hence how it's hitsounded on 95% rice in insane). And this is the results of some sort of hybrid between them both. not against changing it up a bit but for now i think this is fine I only ask because it does look like you're solely following the guitar (judging by what's in the Hard diff), though up to you at this point
  2. 02:06:165 - not too sure what you're doing suddenly following the percussion here? (especially when hard is doing something a little different) This goes with it being a hybrid because it has rice in it meanwhile hard is purely ln. If you want me to change it i kinda wanna further talk about this part i'll be available for most of the weekend if you're gonna be free Fine for a fill tbh, but my second issue is the 2/3 movement going on here which is a little "anti-flow", so to speak. I know the percussion actually does this, but it might be a little nicer for the player if this was 1/1, or even 1/3.
[Hard]
  1. 00:43:246 - p sure you're missing a note here
  2. 00:44:791 - ^
  3. 00:45:564 - ^ This was intentional from what i can see as the section is already quite hard and adding extra notes will make it even more intense. So i focused on the jacks only Maybe I should have pointed out the inconsistency compared with 00:18:525 - 00:20:070 - 00:20:843 -
  4. 01:57:409 (117409|2,117796|3) - Not sure why this is different to 01:58:182 (118182|0,118439|2) when the guitar is doing roughly the same thing Fixed it Is it just me or did a note at 01:59:212 disappear
[Insane]
The only big thing I would mention would be the 1/3 gluts at the end; for something you're putting in only at the very end and being relatively difficult (equivalent 175 1/4 minijacks), perhaps the patterning could be changed slightly to be marginally easier to read/play. To that effect, my suggestion would simply to change the second jump on both occasions to be [23], since that's generally the easiest glut pattern to read in a miniburst. Either that or nerf to not have these. Did something to the ending Maybe it wasn't quite right to say the end oops (but 02:52:774 and the other one)

Also another small note with 03:09:770 (189770|3,189770|2) - the measure with it should probably be rearranged slightly to maintain emphasis for the [34]s after 03:10:027. Now rearranged to include some more spam Moving 03:09:684 (189684|0) - to col 3 would make for some nice symmetry (and avoiding that longish OH trill)
Topic Starter
laughingcomet

Asherz007 wrote:

Reminder to fix offset because new mp3

laughingcomet wrote:

Asherz007 wrote:

[Normal]
  1. 01:54:319 - is this section supposed to have hitsounds? Err that's actually a pretty good question. iirc this sections hitsound are to the drums (hence how it's hitsounded on 95% rice in insane). And this is the results of some sort of hybrid between them both. not against changing it up a bit but for now i think this is fine I only ask because it does look like you're solely following the guitar (judging by what's in the Hard diff), though up to you at this point Fair enough, removed hitsounds for consistency with hard. 02:23:418 -
    Chose to keep these as they are more towards the drums than guitar
  2. 02:06:165 - not too sure what you're doing suddenly following the percussion here? (especially when hard is doing something a little different) This goes with it being a hybrid because it has rice in it meanwhile hard is purely ln. If you want me to change it i kinda wanna further talk about this part i'll be available for most of the weekend if you're gonna be free Fine for a fill tbh, but my second issue is the 2/3 movement going on here which is a little "anti-flow", so to speak. I know the percussion actually does this, but it might be a little nicer for the player if this was 1/1, or even 1/3. Mentioned in IRC


[Hard]
  1. 00:43:246 - p sure you're missing a note here
  2. 00:44:791 - ^
  3. 00:45:564 - ^ This was intentional from what i can see as the section is already quite hard and adding extra notes will make it even more intense. So i focused on the jacks only Maybe I should have pointed out the inconsistency compared with 00:18:525 - 00:20:070 - 00:20:843 - Fixed in IRC
  4. 01:57:409 (117409|2,117796|3) - Not sure why this is different to 01:58:182 (118182|0,118439|2) when the guitar is doing roughly the same thing Fixed it Is it just me or did a note at 01:59:212 disappearThere should not have been any notes disappearing. Used to look like this https://i.imgur.com/CxvjXXi.jpg


[Insane]
The only big thing I would mention would be the 1/3 gluts at the end; for something you're putting in only at the very end and being relatively difficult (equivalent 175 1/4 minijacks), perhaps the patterning could be changed slightly to be marginally easier to read/play. To that effect, my suggestion would simply to change the second jump on both occasions to be [23], since that's generally the easiest glut pattern to read in a miniburst. Either that or nerf to not have these. Did something to the ending Maybe it wasn't quite right to say the end oops (but 02:52:774 and the other one) Changed back the ending i think

Also another small note with 03:09:770 (189770|3,189770|2) - the measure with it should probably be rearranged slightly to maintain emphasis for the [34]s after 03:10:027. Now rearranged to include some more spam Moving 03:09:684 (189684|0) - to col 3 would make for some nice symmetry (and avoiding that longish OH trill) Alright, fixed for symmetry
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