NM from me (finally)
1|2|3|4
Some weird green lines like the one at 00:01:530 and the last one, why is it even there? just use the red line for vol
Hitsound your map, getting mods before hitsounding is so pointless because then you're just gonna have to get more mods when you eventually hitsound
Insane
00:12:345 (12345|0) - I feel like extending this into an LN that follows all the way with the long guitar note will make the transition into the fast section here 00:15:435 (15435|1) - feel a lot better/cooler
00:22:130 (22130|1,22259|1) - Your jack placement feels random. Unless I'm missing some obvious pattern it is. I thought it was that every note gets a jack afterwards unless it's a quick stair but that's not the case as shown here. Try to make it more consistent (Unless I missed the pattern ofc)
00:27:280 (27280|1,27344|2,27409|3) - This stair sounds different to all the others, reflect that by maybe making it into a jumptrill
00:45:821 (45821|2,45821|1,45950|1,45950|2,46078|3,46078|0,46207|3,46207|0,46336|1,46336|2,46465|2,46465|1) - This making implies that they're all in the same sound section which they're not. The 3rd pair is the same pitch but the first and second are not, I would shift one of their notes up/down to reflect pitch to make the section transition clearer.
00:58:911 (58911|3) - I expected that this section wouldnt play well but It actually plays great, nice job! You could possibly implement doubles to make the "dings" more apparent but it's up to you
01:11:057 (71057|1) - feel like there should be kiai here, it is the chorus
01:37:967 (97967|0) - mapping this cymbal(?) but not the one right after it plays weird. If that next note is meant to be the next cymbal then it's mistimed
01:45:048 (105048|1,105091|2) - this piano chord is >2 notes, add another to reflect this
01:56:250 (116250|1) - o man after 1:56 of practically no LNs turning it into this much of a noodlefest doesnt sit well with me. I'm a fan of slowly introducing gimmicks in a map rather than suddenly forcing them on a player. I'm not saying remap, but this is easily the weakest part about your map imo. I get that it's the guitar solo so it does actually make sense but you could map LNs to the guitar earlier in the song to kind of tell the player "hey guitars have LNs"
02:18:010 (138010|1) - mistimed, would be a non 1/4 snap though
02:33:718 (153718|1,153718|2) - hell yeah this is the kind of double usage in that section i was talking about before
03:09:769 (189769|3,189855|0) - having this in a section where all the bass hits are on 1/4 is weird
Map is really solid, hitsound it and ill bubble it if i pass the bn test
1|2|3|4
Some weird green lines like the one at 00:01:530 and the last one, why is it even there? just use the red line for vol
Hitsound your map, getting mods before hitsounding is so pointless because then you're just gonna have to get more mods when you eventually hitsound
Insane
00:12:345 (12345|0) - I feel like extending this into an LN that follows all the way with the long guitar note will make the transition into the fast section here 00:15:435 (15435|1) - feel a lot better/cooler
00:22:130 (22130|1,22259|1) - Your jack placement feels random. Unless I'm missing some obvious pattern it is. I thought it was that every note gets a jack afterwards unless it's a quick stair but that's not the case as shown here. Try to make it more consistent (Unless I missed the pattern ofc)
00:27:280 (27280|1,27344|2,27409|3) - This stair sounds different to all the others, reflect that by maybe making it into a jumptrill
00:45:821 (45821|2,45821|1,45950|1,45950|2,46078|3,46078|0,46207|3,46207|0,46336|1,46336|2,46465|2,46465|1) - This making implies that they're all in the same sound section which they're not. The 3rd pair is the same pitch but the first and second are not, I would shift one of their notes up/down to reflect pitch to make the section transition clearer.
00:58:911 (58911|3) - I expected that this section wouldnt play well but It actually plays great, nice job! You could possibly implement doubles to make the "dings" more apparent but it's up to you
01:11:057 (71057|1) - feel like there should be kiai here, it is the chorus
01:37:967 (97967|0) - mapping this cymbal(?) but not the one right after it plays weird. If that next note is meant to be the next cymbal then it's mistimed
01:45:048 (105048|1,105091|2) - this piano chord is >2 notes, add another to reflect this
01:56:250 (116250|1) - o man after 1:56 of practically no LNs turning it into this much of a noodlefest doesnt sit well with me. I'm a fan of slowly introducing gimmicks in a map rather than suddenly forcing them on a player. I'm not saying remap, but this is easily the weakest part about your map imo. I get that it's the guitar solo so it does actually make sense but you could map LNs to the guitar earlier in the song to kind of tell the player "hey guitars have LNs"
02:18:010 (138010|1) - mistimed, would be a non 1/4 snap though
02:33:718 (153718|1,153718|2) - hell yeah this is the kind of double usage in that section i was talking about before
03:09:769 (189769|3,189855|0) - having this in a section where all the bass hits are on 1/4 is weird
Map is really solid, hitsound it and ill bubble it if i pass the bn test