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Tatsh feat. Tsukiko - Floating Darkness [Taiko|Osu]

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Topic Starter
macponpon
This beatmap was submitted using in-game submission on 2012年8月24日 at 22:43:54

Artist: Tatsh feat. Tsukiko
Title: Floating Darkness
Source: Touhou
Tags: nue Backfire
BPM: 182
Filesize: 2126kb
Play Time: 01:50
Difficulties Available:
  1. Backfire's Taiko Oni (4.83 stars, 635 notes)
  2. Easy (2.4 stars, 106 notes)
  3. Hard (4.9 stars, 244 notes)
  4. Lunatic (5 stars, 348 notes)
  5. Normal (4.33 stars, 168 notes)
Download: Tatsh feat. Tsukiko - Floating Darkness
Information: Scores/Beatmap Listing
---------------
This is my first beatmap.

Easy : done
Normal :done
Backfire's Taiko Oni : by Backfire
Hard : done
Lunatic : done

Special Thanks to Backfire for creating the taiko-beatmap!

2011/10/4. The hitsound was added to all the difficulty.
2011/10/12. Changed all of the combo-colors for each difficulty..
2011/11/14. Updated every difficulty.
2011/12/2. The tags was added.
2011/12/14. "Hard" and "Lunatic" were updated.
2011/12/17. 'Normal" was updated.
2012/1/4. "Normal" and "Lunatic" were updated.
2012/1/7. Updated every difficulty.
2012/1/16. "Easy" and "Normal" and "Backfire's Taiko Oni" were updated.
2012/1/17. "Easy , Normal , Hard , Lunatic" were updated.
2012/2/19. Fixed beatmaps(Except for Easy), and changed tags
2012/3/13. Fixed beatmaps(Except for Taiko-map)
2012/4/29. Fixed timing point
2012/5/3. Fixed beatmaps (Except for Easy)
2012/5/24. "Easy" and "Normal" were updated.
2012/6/10. Fixed beatmaps (Except for Taiko-map and Lunatic)
2012/7/14.Fixed beatmaps(Except for Taiko-map)
2012/7/15. "Lunatic" was updated.
2012/7/20. Fixed beatmaps(Except for Taiko-map)
2012/8/1. Add to Taiko-beatmap BG
2012/8/8. "Lunatic" was updated.
What
you need hitsound o 3o
sorry my eng is bad
Lunatic diff Combo very long (stream part)
Good map :DD
This my little MOD


[Easy]
good :D

[Normal]
00:25:799 (1) - change slider snape?
00:30:415 (1) - remove NC
00:33:712 (5) - NC
00:38:986 (8) - ^
00:44:261 (1) - End point 00:46:321
00:56:129 (1) - End point 00:57:448

[Backfire's Taiko Oni]
sorry i can't MOD Taiko

[Hard]

00:28:931 (2) - Grid 1 down (Ctrl + 1)
00:34:041 (2,3,4) - Grid 1 down (Ctrl+2)
00:43:602 (9,10) - Change like this http://puu.sh/6jCb
01:31:569 (2) - Grid 1 down (Ctrl + 1)
01:37:338 (3,4) - Grid 1 right(Ctrl + 2)
01:37:997 (6) - move plz

[Lunatic]
00:33:388 (8) - spacing
Topic Starter
macponpon
Finished fixing the note where you pointed out.

Thanks for your advice!
Priestess_old
easy

00:33:718 (3) - new combo
00:38:992 (3) - ^
00:42:948 (1) - ^
00:52:179 (5) - ^
00:54:487 (9) - delete
01:15:915 (1) - new combo
01:24:487 (4) - ^
01:32:399 (3) - ^
01:33:388 (4) - delete
01:33:718 (4) - new combo
01:36:355 (3) - ^
01:41:630 (1) - ^
01:45:256 (4) - ->01:45:586 - and new combo
01:47:564 (7) - new combo


normal

00:33:712 (5) - new combo
00:38:986 (8) - ^
00:44:261 (1) - remove the tail ->00:46:239 -
00:54:810 (6) - new combo
01:00:085 (5) - ^
01:04:041 (5) - ^
01:09:316 (5) - ^
01:14:591 (3) - ^(?)
01:17:228 (6) - ^
01:23:821 (5) - ^
01:31:074 (4) - ^
01:43:602 (5) - ^
01:46:898 (5) - ^


hard

00:29:756 (4) - new combo
00:32:393 (7) - ^
00:35:030 (5) - ^
00:38:986 (5) - ^
00:42:942 (7) - ^
00:56:129 (6) - ^
01:00:085 (5) - ^
01:04:041 (6) - ^
01:06:679 (6) - ^
01:09:316 (6) - ^
01:12:613 (5) - ^
01:14:591 (5) - ^
01:27:777 (5) - ^(?)
01:30:250 (5) - ^
01:37:668 (5) - ^
01:44:261 (5) - ^
01:48:876 (7) - ^ and add 1 return arrow

insane

*please use 'distance snap' whole of map
00:28:113 (4) - x:384 y:192
00:32:399 (5) - new combo
00:35:036 (5) - ^
00:37:674 (7) - ^
00:40:311 (5) - ^
00:42:948 (8) - ^
01:00:091 (6) - ^
01:00:091 (6) - ^
01:02:729 (5) - ^
01:05:366 (5) - ^
01:09:322 (5) - ^
01:11:959 (5) - ^
01:14:597 (5) - ^
01:17:893 (1) - ^(?)
01:21:190 (6) - ^
01:25:146 (6) - ^
01:28:443 (9) - ^(?)
01:30:421 (4) - ^
01:32:729 (5) - ^
01:35:860 (4) - ^
01:38:333 (7) - ^
01:38:992 (15) - ^(?)
01:41:135 (6) - ^
Topic Starter
macponpon
Thanks for your advice!
Lidan
Hey :3

[General]
  1. You forgot to add the source & tags on [Normal]
  2. The hitsound volume is on 100% on every diff, in every section, reduce it to maybe 60% - 70%
  3. The first 26 seconds aren't mapped, either cut the mp3 or map it, starting from 00:15:250. I suggest you to map it, since the taiko diff also starts on 00:15:250. If you map it, change Offset to 15250.
  4. I don't really like the hitsounds... :S They sound pretty... meh.
[Lunatic]
SPOILER
  1. Change the slider velocity to something higher, 1,40 is a bit slow for an Lunatic imo.
  2. 00:26:465 - That timing point here is pretty much useless, because it changes nothing.
  3. 00:27:124 - ^
  4. 00:27:454 - ^
  5. 00:28:443 (1) - Stack this with 00:28:113 (4).
  6. 00:28:443 - Useless timing point~
  7. 00:30:421 - ^
  8. 00:30:751 - ^
  9. 00:33:718 - ^
  10. 00:35:366 - ^
  11. 00:36:355 - ^
  12. 00:36:685 - ^
  13. 00:37:674 - ^
  14. 00:38:992 - ^
  15. 00:40:337 - Useless and unsnapped timing point.
  16. 00:40:641 (2) - Spacing
  17. 00:41:630 - Useless timing point.
  18. 01:04:047 - ^
  19. 01:05:366 - ^
  20. 01:06:025 - ^
  21. 01:08:003 - ^
  22. 01:10:146 - ^
  23. 01:10:641 - ^
  24. 01:11:959 - ^
  25. 01:14:597 - ^
  26. 01:16:804 - Unsnapped & useless timing point.
  27. 01:18:553 - Delete this timing point.
  28. 01:18:882 - Change sampleset to soft and use some claps.
  29. 01:26:465 - Change sampleset to soft
  30. 01:30:421 (1) - Spacing to maybe 2,0x it's at 6,02x right now, lol.
  31. 01:31:410 (1,2) - Spacing
  32. 01:39:075 (2) - Spacing to 0,5x
  33. 01:39:981 - Useless timing point
  34. 01:41:135 - ^
  35. What the heck did you do here...? Did you randomly add timing points for the lulz or what did you do? o.o

[Hard]
  1. 01:13:272 (1) - Stack the end with the repeat of 01:12:613 (1), like this: http://puu.sh/7v1V
  2. 01:26:476 - Move this timing point to 01:27:448.
[Normal]
  1. 00:41:294 (1) - Pretty random spinner imo... Maybe remove it and map something there?
  2. 01:17:558 (2) - Stack with the start of 01:16:569 (5).
  3. 01:26:465 - Remove this timing point.
  4. 01:27:774 - ^
  5. 01:31:404 (2) - Stack with end of 01:30:415 (3).
[Easy]
  1. Slider tick rate -> 1
  2. Reduce the slider velocity to maybe 1,10.
  3. 00:31:080 (1) - Spacing
  4. 01:01:410 (2) - ^
  5. 01:05:366 (1) - ^
  6. 01:18:553 - Remove timing point.
  7. 01:27:784 - ^
  8. 01:29:102 - ^
  9. 01:29:432 - ^
This still needs some work imo. Good luck though.
Topic Starter
macponpon
Thanks for your advice!
[CSGA]Ar3sgice
Random mod for hit sounds ^^

294817237211

[Easy]
sliders curved with 2 points look better here than your 1 point ones...
I mean the 2-beat ones...
um use soft sound for the first part too

[Normal]
HP Drain -2
same sound suggestions as [Hard]...

[Hard]
vol 100% is too high for early parts...
um use soft sound for the first part

00:35:360 (2,3) - clap
00:33:052 (3) - ^
00:34:371 (3) - ^
01:06:679 (1,2,3) - ^
01:12:283 (4,1) - ^
01:33:712 (4,6,7,8) - clap?
01:34:371 (8) - whistle?

[Lunatic]
use soft sound for the first part
00:28:443 (1) - -1 reverse
00:54:487 (3) - clap on the head
00:45:586 (1,2,3) - add finish
00:57:454 (1,3) - whistle
00:58:773 (5) - clap on the head & 2nd reverse
01:01:410 (1) - whistle
01:06:685 (2,3,4) - whistle on the head
01:12:289 (2) - clap or finish
01:26:465 (4) - spacing?
01:39:652 (9) - whistle
01:40:805 (5) - ^ on the end
01:42:289 (1) - ^
01:44:267 (4) - ^
01:43:443 (1) - ^ on the end
01:45:586 (3,6) - ^
01:46:904 (2,3) - ^ on the head
Topic Starter
macponpon
Thanks for your advice of a hit sounds :D
Sherry
:)
NewRulerNA
[Lunatic]

00:20:530 (1) - 00:20:201 (6) - ちょっとだけ被っているのが個人的に気になりました
00:26:135 (2) - 00:25:146 (7) - とスタックさせるか配置を工夫したほうがいいかもしれません ちょっと見にくい感じがします
01:27:783 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - DSを綺麗に整える
01:47:729 (2,3) - 01:47:234 (3) - 被っていてちょっと打ちにくいです


[Hard]

00:25:140 (1,2,3,4,5,6,7) - DSを整えてきれいに
00:31:734 (3) - DS
00:31:898 (4) - ^
01:08:492 (2) - ^
01:13:272 (1) - 01:12:613 (1) - 完全にスタックしていません
01:31:734 (3) - DS

nice beatmap :)
Topic Starter
macponpon
細かい部分の御指摘ありがとうございます:)

[Hard]
01:13:272 (1) - 01:12:613 (1) - 完全にスタックしていません
→修正しましたが、完全に一致とはいきませんでした(泣
Nanakase Gizumo
[General]
- 全て提案なので、気に入らなければスルーで構いません。

[Normal]
00:41:294 (1) の始点を 00:41:624 に変更(終点は変えない)
- この際、00:41:294 にノートを置いた方が良いかもしれません。

[Lunatic]
00:38:992 (1) - 前のスライダーとの間隔が狭く少し分かりづらいかもしれません。
01:30:421 (1)~(3) - スライダーの角度を揃えた方が綺麗に見えると思います。
01:47:234 (3) - ここからの配置が少しズレていて左右対称になっていなかったので直してみました。
Img & Code

172,76,107234,2,0,B|260:76,1,85,10|0
257,76,107564,5,0
212,148,107729,1,0
300,148,107893,1,8
300,236,108058,1,0
212,236,108223,1,0
256,164,108388,5,0
256,252,108553,1,8

頑張ってください:D
Topic Starter
macponpon
Modありがとうございます:)
Normal,Lunatic共に指摘された箇所の修正を行いました。
Kiddo-Kun
General:

• Remove "Touhou" from the tags because it's already in the source. Also, remove "Tatsh" because it's in the title.
• Easy and Lunatic have a different offset than the other difficulties.
• Delete that second timing point in Hard, Lunatic, and Normal.
• I think it would be best to keep the hitsounds on soft, only until 00:46:898.

Easy:

• 00:23:168 (3) - I would put a new combo on this note to match 00:17:893 (1).
• 00:33:718 (1,2,3) - I feel as though the flow here could be better that it is. Do something like this:
• 00:46:904 (1,1) - These two sliders don't look very good. I fixed it up for you~
1st Slider:
184,192,46904,6,0,B|224:120|256:256|296:120|328:192,1,164.999995082617
2nd Slider:
328,256,49541,6,0,B|288:328|256:192|216:328|184:256,1,164.999995082617

• 01:23:827 (3) - Add a finish to this note, you can here the drum crash in the background.
• 01:24:487 (1) - I would flip this slider vertically (Ctrl + J) so that it has a better flow into (2).
• 01:26:465 (3) - Slow downs in Easy diffs aren't such a great idea, new players are sure to screw up on them.
• 01:32:399 (1) - Remove the new combo on this note, it matches the music better that way.
• 01:33:718 (1,2,3,1,2,1,2,3) - This pattern gets pretty clustered and hard to read for newer players. I would do something like this:

• 01:48:223 (5,6) - These two notes seem pretty unnecessary. I would delete them and simply expand (4) like this:


Normal:

♦ AR 7 is way to high for a normal. Try 6 or 5.
• 00:41:624 (1) - This spinner does not fit, in my opinion. I think it would be best if you map through it. But this could work:

• 01:23:821 (1) - Add a finish to the slider start. You can hear a pretty clear drum crash
• 01:29:426 (1) - I would delete this note. It seems very unnecessary and too soon after the spinner.
• 01:31:074 (1,2,3,4) - I would do something like this to enhance the flow of this pattern:
• 01:37:008 (4,5,6,1,2,3) - I think having sliders like this instead of these circles would give this better flow and make it more fun:

Hard:

• 00:55:305 (2) - I would delete this note, it feels much better to play.
• 01:23:821 (5) - Add finish to the slider's start, you can hear a drum crash.
• 01:26:459 (3) - Change slow down slider to 0.75 instead of 0.50. It's quite easy to over jump a slider that is at 0.50.
• 01:46:898 (1,2) - This seems pretty hard to read, in my opinion. I would do something like this instead:

Lunatic:

• 00:25:805 (1,2,3,4) - This is really hard to read. I would do something like this:
• 01:10:476 - I would add a note here to maintain flow. You could do something like this:
• 01:23:827 (3) - Add a finish to the start of this slider.You can a hear a drum crash in the background
• 01:26:465 (4) - Same as hard. Change the slider to 0.75.

Overall:
I like the map. It's a pretty well made - well balanced - map. A few mods here are there and it would be ready for a rank~

Have one of my ♪Stars♪
Topic Starter
macponpon
Fixed! And thanks for a star!!
DarkDunskin
You called for a mod in #modreqs~
Just checking the Taiko though and pointing out some minor issues I found in the standard diffs.

Easy:
[*]00:32:392 (2) - delete this slider, Copy/paste (1) and Flip it horizontaly (ctrl+h) here. looks a bit more symmetrical.
Sliders could look a bit better, but I guess it works too like this.

Normal:
[*] I suggest Circle Size: -1
[*]01:04:701 (2,3) - these notes cross the hp-bar, move them a bit down.
Rest looks fine~

Hard/Lunatic:
Looks nice, good job.

Backfire's Taiko Oni:
Not much to say but two things:
[*]00:55:970 (251~271) - delete these nasty 1/6 at the end of this stream, they are barely playable for non authentic players like me :<
If you want to add 1/6 here though I suggest the following:
First part the stream should be ddkk until 00:56:794 (261) - add a kkkd 1/6 part here and place on the following white/red ticks k d D.
The Stream should look like: ddkkddkkddkkdd(kkkd) k d D now~

[*]01:48:876 - You may copy/paste that fixed stream from above here.

You're making so nice Taiko diffs backy, why do you "ruin" them with such long 1/6 streams so often?

All in all a nice map, good luck~
Backfire
Noimanivone
Nice beatmap! Just a little more work, my friend :D
rokudenasi
yeahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I loven' it!!!!!!!!!!!!!!!!!
Topic Starter
macponpon
DarkDunskin→Thanks for Mod ~ :)

Backfire→Updated :D

fireballista,rokudenashi
→Thanks Star :) !!
kazumikos
Hiyo~

I remember I played this song on the 1st day i tried osu lol


[General]
SPOILER

  1. Why do i feel timing is off (really) O_o
    Offset - 25? it was (at least) 25-30 ms early when i tested ur map =/
    Remember to resnap all notes and re-adjust all time sections
  2. Try to keep a same volume for all diffs (at 60%). Lunatic's main volume is 60%, while Hard is 70%, Normal is 100%. Any reason for this? o_o
  3. U should consider to add more hitsound to the first part of all diffs =/
[Lunatic]
SPOILER
Some suggestions for hitsound for the 1st part
00:15:249 - set (only) this time section volume ~ 40%
00:15:249 (1) - finish at the start
00:16:568 (4) - whistle at the start
00:17:228 (5,6) - finish
00:19:206 (3) - whistle at start
00:19:865 (5,6) - finish
00:22:502 (4) - finish at the start and the end
00:24:480 (5,6) - finish at the start
And we end the 1st part here lol
00:25:785 (1,1) - finish at the start
00:31:060 (1,1) - ^
00:36:334 (1,1) - ^
00:44:246 (1) - clap at the start
00:46:898 (x) - add note
00:58:752 (5) - finish at the start
01:18:862 (1) - end this slider at 01:19:192? x_x
01:29:082 (9) - finish, move time section at 01:29:411 (1) - to this point, KIAI should start here

make a change in other diff as well if u follow my suggestions, i wont re-post =/
[Hard]
SPOILER
00:46:868(x) - add note, or make break time start here
01:18:516(x) - ^
01:26:428 (3) - end this slider at 01:26:923 (red tick)
01:29:066 - KIAI should start here
01:48:846 (1) - star this slider at 01:48:681? end still the same
[Normal]
SPOILER
CS +1, OD -1
SV in this diff is the same with SV in Hard? O_o
00:41:624 (1) - this spinner is quite short for a normal diff
how about make it end at 00:43:601? remove 00:43:602 (1) -
01:18:546 (x) - add note
01:27:778 (1) - same problem with 00:41:624 (1) -
[Easy]
SPOILER
Some quick mod for this diff
00:56:129 (1) - too short for an easy diff
01:02:722 (1,2) - remove whistle
01:13:245 (1,2) - ^
01:18:520 - add note
01:48:850 (1) - start at 01:48:685

Ok...I think I should star this ^^
Good luck~
Topic Starter
macponpon
Fixed!! And thanks for a star :D
PROGUY
Hi there. From #modreqs.
(Sorry, I can't mod Taiko. So [Backfire's Taiko Oni] is ignored here.)

[General]
In tags, "nue" should be Nue and add Houjuu.

[Easy]
No problem here.

[Normal]
00:41:293 (1) - Remove this note.
00:41:623 (1) - Suggestion IMO: Remove the note at 00:43:601 and spinner at 00:44:260, then extend this spinner to either at 00:45:579 or 00:46:239.

[Hard]
HP Drain +1 or 2
01:17:887 (5) - Reverse less one time and add another similar slider like this: http://osu.ppy.sh/ss/244325
* If you use the above suggestion, either add another reverse on 6 or add another note to finish.
01:27:777 (1) - (Wow, a lucky slider lol) Separate this into a few slider notes with reverses like the ones you did from 01:17:228 onwards.
01:38:326 (3) - ^
01:48:876 (1) - ^

[Lunatic]
OD +2
00:33:711 (1, 2, 3, 4) - Convert them to sliders like this and this.

I hope this helps. Good luck ;)
Topic Starter
macponpon
Fixed! Thanks for your advice!
Naryuga
Hi from #modreqs :)

blue = 変更するのを考えてもらいたいです
black = ただの提案、気に入らなければ気軽に無視してください


Easy
  • [Easy]
  1. 00:52:173 (1) - remove clap
  2. 00:54:480 (1) - 削除? (Easyにしてはちょっと難しいかなと感じました) (もしこの提案を使うのであれば次のnoteからclap削除)
  3. 00:55:469 (4) - サークル1つに?
  4. 01:02:722 (1,2) - whistleを統一した方がいいかと。つけるのであればスライダーの頭と末尾にも付けた方が良いです
  5. 01:05:359 (1,2,3,4) - EasyでBPM182の1/2を4連発は難しいかな? どれかスライダーにすれば少し楽になるとおもいます
  6. 01:13:271 (1,2) - ここもwhistle統一
  7. 01:22:502 (1) - 緑線がずれていてここだけ不自然にNormal Hitsoundになってます
  8. 01:33:711 (1,2,1) - [remove/add/remove] combo ?
  9. 01:41:623 (1) - remove new combo?
  10. 01:42:282 (2) - clapを頭でなく末尾に?
  11. 01:46:898 (3) - clap

Normal
  • [Normal+]
  1. 01:04:041 (1) - remove new combo?
  2. 01:09:316 (1) - ^
  3. 01:09:646 (2) - 01:07:997 (1)~ みたいにここをスタックさせず次をさせてみては
  4. 01:14:591 (1) - remove new combo?
  5. 01:15:250 (3,4,5,1) - [clapの場所提案] (3)の末尾にclap + (4,5)のclap削除 + (1)にclap ?
  6. 01:31:074 (1) - remove new combo
  7. 01:37:008 (4,1) - それぞれ末尾にclap


Hard
  • [Hard]
  1. OD -1?
  2. 00:25:140 (1,2,3,4,5,6,7,8) - 1/4が4つあるスライダー2つ(後に出てくるようなもの)にしてみては
  3. 00:46:898 (1) - finish?
    {*]00:53:492 (3) - 末尾からclap削除


Lunatic
  • [Lunatic]
  1. HP -1?
  2. 00:33:058 (3,4,5,7) - それぞれ頭にclap
  3. 00:46:898 (1) - finish?
  4. 01:06:520 (1,2) - [remove/add] combo?
  5. 01:24:645 (x) - Add a circle? HardRockつけるとAutoでもHPが40%程になるのが気になりました。以下も同様
  6. 01:24:975 (x) - ^
  7. 01:25:634 (x) - ^
  8. 01:26:293 (x) - ^

Backfire's Taiko Oni
  • [Backfire's Taiko Oni]
  1. Feel free to ignore if you don't like :lol:
  2. 00:15:250 - why soft Hitsound? It's not a problem but I think Normal Hitsound is better
  3. 00:25:799 (63) - d ?
  4. 00:57:447 (269) - ^
  5. 01:17:227 (421) - k ?
  6. 01:24:480 (453) - kdd ?
  7. 01:27:778 (464) - K(big) ?



ごちゃごちゃしてて申し訳ないです :?

Good song~ and Good luck :)

Star~ ☆彡
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